B049 Echoing Hollow: Difference between revisions

From Abernon
Fill B049 Echoing Hollow from the local tables: factions, resources, harvest, weather, mobs, nodes, world events, quests, NPCs, items, recipes, image prompt.
Ruling: biome control is dynamic; starting control and contested biomes
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| Difficulty || 8
| Difficulty || 8
|-
|-
| Controlling faction || [[F06 Cogmist Engineers]]
| Starting control || [[F06 Cogmist Engineers]]
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| Contested by || [[F12 Soulglass Circle]]
|-
|-
| Primary hazard || Echo Chamber Resonance Rupture
| Primary hazard || Echo Chamber Resonance Rupture
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No other faction is recorded on an Echoing Hollow NPC row or settlement row.
No other faction is recorded on an Echoing Hollow NPC row or settlement row.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives [[F12 Soulglass Circle]] a foothold here, so the biome is contested.


== Resources ==
== Resources ==

Revision as of 11:35, 9 October 2026

B049 Echoing Hollow

Field Value
BiomeID 049
Biome name Echoing Hollow
Climate ARCANE_ANOMALY
Difficulty 8
Starting control F06 Cogmist Engineers
Contested by F12 Soulglass Circle
Primary hazard Echo Chamber Resonance Rupture
Signature resource Acoustic Crystal
MysteryZone False
Continent ARCH_COGRIM_PLATEAU
Region Ashara — Cogrim Plateau North
Elevation_m 1750
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A shadowed eerie biome where the land is filled with deep ravines that produce endless echoes of sounds made hours or years ago. The hollow is an acoustic archive. Ancient battles can still be heard. Some echoes have become self-referential loops.

Settlements

Name Type Population Controlling faction
Echoing Settlement Faction Outpost 1500 F06 Cogmist Engineers
Echo Hollow secondary N/A F06 Cogmist Engineers
Great Ravine primary N/A F06 Cogmist Engineers

Factions present

Faction Where recorded
F06 Cogmist Engineers Home faction of this biome. Controlling faction on every recorded settlement row. All seven NPC rows.

No other faction is recorded on an Echoing Hollow NPC row or settlement row.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F12 Soulglass Circle a foothold here, so the biome is contested.

Resources

  • Arcane Ore (Echoi) (GATHERABLE, Uncommon)
  • Echoin Aether Crystal (GATHERABLE, Common)
  • Echoin Prism Dust (GATHERABLE, Common)
  • Echoin Runic Shard (GATHERABLE, Common)
  • Energy Sediment (Echoi) (GATHERABLE, Uncommon)
  • Reality Glass (Echoi) (GATHERABLE, Common)
  • Refined Arcane Clay (GATHERABLE, Epic)
  • Refined Prism Dust (GATHERABLE, Common)
  • Refined Rune Fiber (GATHERABLE, Uncommon)
  • Refined Runic Shard (GATHERABLE, Rare)
  • Void Rune (Echoi) (GATHERABLE, Uncommon)


Signature, primary, secondary, and minerals

These rows are recorded on the B049 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-049 Acoustic Crystal SIGNATURE Rare–Legendary
PRI-049 Echo Stone PRIMARY Uncommon–Rare
SEC-049 Sound Resin SECONDARY Common–Uncommon
MIN-COM-ECH Echite Common Mineral Common
MIN-COM-SOU Sound Ore Common Mineral Common
MIN-COM-ACO Acoustic Common Mineral Common
MIN-RARE-ECH Echo Crystal Rare Mineral Rare
MIN-RARE-SOU Sound Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 049 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Echoing Hollow:

ID Name Harvestable
FLORA-VOID-049 Voidbloom Yes
FLORA-AETH-049 Aethermoss Yes
FLORA-HARM-049 Harmonic Crystal Plant No
FLORA-ARCA-049 Arcane Moss No
FLORA-PRIS-049 Prism Fern No
FLORA-COGR-049 Cogrim Orchid No
FLORA-VOID-049 Void Tendril No
FLORA-SURG-049 Surge Bloom No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Harmonic Crystal Plant, Arcane Moss, Prism Fern, Cogrim Orchid, Void Tendril, and Surge Bloom.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Echoing — Echo Core
Layout Anomaly Core Run
Max players 6
Lockout hours 72
Boss name Acousticwatcher — Deep Form
Ground note The Echo Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Acousticwatcher, Ancient of Biome 049
Difficulty T3_Heroic
Recommended party 4
Damage type Frost
Arena {'location': 'Great Ravine', 'description': "The boss encounter takes place in the heart of Echoing Hollow's most extreme terrain feature. The arena is shaped by arcane anomaly conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 124, 'special_terrain': 'Echo-amplifying hollow', 'hazard_active': 'Echo Chamber Resonance Rupture'}
Ground blurb The Reality Prowler the Ancient is the apex expression of Echoing Hollow's ecosystem — a creature that has been shaped by arcane anomaly conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Echoing Hollow would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Echo Wind and Sound Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-049-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-049-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Acoustic Crystal harvest modified.
WX-049-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-049-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-049-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-049-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 14, Ashfall 9, Cold Event 12, Any Weather 13, Rain/Mist 6, Clear Sky 16. Night-multiplier entries above 2.0 recorded on those rows: Storm 4, Ashfall 1, Cold Event 3, Any Weather 4, Rain/Mist 1, Clear Sky 2.

Mobs

Five named mobs are recorded. One further row records 65 additional spawn-table entries that are not named. Those 65 are not listed as species here. That summary row records 20 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Acousticwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-049-01 Acousticscale Swift Scout 87 CR03361 False
MOB-049-02 Echostalker Ambush Predator 114 CR03362 False
MOB-049-03 Acousticfang Elemental Creature 126 CR03363 False
MOB-049-04 Echocoil Scavenger 114 CR03364 False
MOB-049-05 Acousticwatcher Node Guardian 193 CR03365 False

Nodes

Sixteen network nodes are recorded. Eight are positive and eight are negative. The node profile records dominant CHAOTIC, density extreme, base respawn 44 minutes, and modifier 1.75x.

ID Name Type Location Signature resource growth Guardian
NODE_049_P01 Echoing Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Great Ravine zone. No None
NODE_049_P02 Echoing Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Echo Hollow zone. No None
NODE_049_P03 Echoing Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Echo Hollow zone. No None
NODE_049_P04 Echoing Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Echo Hollow zone. No None
NODE_049_P05 Echoing Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Echo Hollow zone. No None
NODE_049_P06 Echoing Light Node 6 POSITIVE Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Echo Hollow zone. No None
NODE_049_P07 Echoing Light Node 7 POSITIVE Located at the boundary of the biome's two primary terrain types. Within the Echo Hollow zone. No None
NODE_049_P08 Echoing Light Node 8 POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Echo Hollow zone. No None
NODE_049_N01 Echoing Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Echo Chamber Resonance Rupture) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_049_N02 Echoing Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Echo Chamber Resonance Rupture) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_049_N03 Echoing Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Echo Chamber Resonance Rupture) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_049_N04 Echoing Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Echo Chamber Resonance Rupture) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_049_N05 Echoing Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Echo Chamber Resonance Rupture) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_049_N06 Echoing Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Echo Chamber Resonance Rupture) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_049_N07 Echoing Void Node 7 NEGATIVE Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Echo Chamber Resonance Rupture) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_049_N08 Echoing Void Node 8 NEGATIVE Located at the scavenger's primary feeding zone — death concentrates void energy. The primary hazard (Echo Chamber Resonance Rupture) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these sixteen nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the eight positive nodes and a guardian present on the eight negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0145 Echo Season Echoing Holl Environmental Event Environmental 60min 8hr FALSE WORLD_STATE 45-90 minutes real-time
WE0146 Sound Bloom Echoing Holl Resource Event Resource 60min 8hr FALSE RANDOM 30 minutes real-time
WE0147 Echo Storm Echoing Holl Major Transformation Event Major Transformation 0min 0hr TRUE RANDOM 3-8 hours real-time

WE0145 notes: Acoustic Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0146 notes: Acoustic Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0147 notes: Acoustic Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Echoing Hollow_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Seven NPCs are recorded with location Echoing Hollow. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0337 Holt Zephyrcroft quest_giver Great Ravine, Echoing Hollow F06 Cogmist Engineers
NPC0338 Ilex Bleakwood merchant Great Ravine, Echoing Hollow F06 Cogmist Engineers
NPC0339 Jora Duskhollow trainer Great Ravine, Echoing Hollow F06 Cogmist Engineers
NPC0340 Kress Frostmark lore_keeper Great Ravine, Echoing Hollow F06 Cogmist Engineers
NPC0341 Lund Hollowbane blacksmith Great Ravine, Echoing Hollow F06 Cogmist Engineers
NPC0342 Aldric Jadestone quest_giver Great Ravine, Echoing Hollow F06 Cogmist Engineers
NPC0343 Brynja Lumenbrook merchant Great Ravine, Echoing Hollow F06 Cogmist Engineers

Items

Sixteen crafted items are recorded for Echoing Hollow. All are crafted at Sound Forge. The item table records Acoustic Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B049_WPN_01 Echoing Acoustic Edge Weapon Weapon Rare Acoustic Crystal
B049_HLM_01 Acoustic Ward Helm Armor Helm Uncommon Acoustic Crystal
B049_CHS_01 Acoustic Breastplate Armor Chest Rare Acoustic Crystal
B049_HND_01 Echoing Grips Armor Hands Uncommon Acoustic Crystal
B049_LEG_01 Echoing Greaves Armor Legs Uncommon Acoustic Crystal
B049_FET_01 Echoing Treads Armor Feet Uncommon Acoustic Crystal
B049_TRK_01 Acoustic Relic Trinket Necklace Rare Acoustic Crystal
B049_REL_01 Echoing First-Stone Trinket Relic Epic Acoustic Crystal
B049_CON_01 Echoing Draught Consumable Common Acoustic Crystal
B049_SAL_01 Echoing Salve Consumable Uncommon Acoustic Crystal
B049_MAT_01 Refined Echoing Grit Material Common Acoustic Crystal
B049_BAR_01 Acoustic Ingot Material Rare Acoustic Crystal
B049_TOL_01 Echoing Node Pick Tool Tool Uncommon Acoustic Crystal
B049_KIT_01 Echoing Field Kit Tool Tool Uncommon Acoustic Crystal
B049_UPG_01 Acoustic Catalyst Upgrade Component Rare Acoustic Crystal
B049_FOC_01 Echoing Focus Weapon Off-Hand Uncommon Acoustic Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B049_WPN_01 Echoing Acoustic Edge Sound Forge Acoustic Crystal x9; Refined Echoing Grit x1 T3 Honoured
RCP_B049_HLM_01 Acoustic Ward Helm Sound Forge Acoustic Crystal x7; Refined Echoing Grit x1 T2 Trusted
RCP_B049_CHS_01 Acoustic Breastplate Sound Forge Acoustic Crystal x9; Refined Echoing Grit x1 T3 Honoured
RCP_B049_HND_01 Echoing Grips Sound Forge Acoustic Crystal x7; Refined Echoing Grit x1 T2 Trusted
RCP_B049_LEG_01 Echoing Greaves Sound Forge Acoustic Crystal x7; Refined Echoing Grit x1 T2 Trusted
RCP_B049_FET_01 Echoing Treads Sound Forge Acoustic Crystal x7; Refined Echoing Grit x1 T2 Trusted
RCP_B049_TRK_01 Acoustic Relic Sound Forge Acoustic Crystal x9; Refined Echoing Grit x1 T3 Honoured
RCP_B049_REL_01 Echoing First-Stone Sound Forge Acoustic Crystal x11; Refined Echoing Grit x1 T4 Honoured
RCP_B049_CON_01 Echoing Draught Sound Forge Acoustic Crystal x5; Refined Echoing Grit x1 T1 Known
RCP_B049_SAL_01 Echoing Salve Sound Forge Acoustic Crystal x7; Refined Echoing Grit x1 T2 Trusted
RCP_B049_MAT_01 Refined Echoing Grit Sound Forge Acoustic Crystal x5; Refined Echoing Grit x1 T1 Known
RCP_B049_BAR_01 Acoustic Ingot Sound Forge Acoustic Crystal x9; Refined Echoing Grit x1 T3 Honoured
RCP_B049_TOL_01 Echoing Node Pick Sound Forge Acoustic Crystal x7; Refined Echoing Grit x1 T2 Trusted
RCP_B049_KIT_01 Echoing Field Kit Sound Forge Acoustic Crystal x7; Refined Echoing Grit x1 T2 Trusted
RCP_B049_UPG_01 Acoustic Catalyst Sound Forge Acoustic Crystal x9; Refined Echoing Grit x1 T3 Honoured
RCP_B049_FOC_01 Echoing Focus Sound Forge Acoustic Crystal x7; Refined Echoing Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B049, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 049 Echoing Hollow, K3V amber light, arcane_anomaly environment, 0.68g low gravity, Cogmist Engineers faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Echoing Hollow, biome 049, arcane anomaly, under K3V amber light at 0.68g. A shadowed eerie biome where the land is filled with deep ravines that produce endless echoes of sounds made hours or years ago. The hollow is an acoustic archive. Ancient battles can still be heard. Some echoes have become self-referential loops. Terrain recorded as echo-amplifying hollow. Reality bends. Geometry is unreliable. Arcane energy surges without warning. Echo Chamber Resonance Rupture is the recorded primary hazard. Acoustic Crystal is the signature resource. Recorded colour palette: violet, prismatic, silv. The Cogmist Engineers settlement Echoing Settlement is visible, with Echo Hollow and Great Ravine in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00961 through IMG00980. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Echoing Hollow, arcane anomaly biome, [type], reality distortion, arcane energy surges, amber and void contrast, Echo Chamber Resonance Rupture environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00961 hero_landscape UNGENERATED
IMG00962 apex_creature UNGENERATED
IMG00963 weather_event UNGENERATED
IMG00964 flora_closeup UNGENERATED
IMG00965 faction_outpost UNGENERATED
IMG00966 loading_screen UNGENERATED
IMG00967 ambient_day UNGENERATED
IMG00968 ambient_night UNGENERATED
IMG00969 energy_node UNGENERATED
IMG00970 hazard_event UNGENERATED
IMG00971 npc_portrait UNGENERATED
IMG00972 creature_combat UNGENERATED
IMG00973 resource_gather UNGENERATED
IMG00974 world_event UNGENERATED
IMG00975 sky_atmosphere UNGENERATED
IMG00976 underground_entrance UNGENERATED
IMG00977 coastal_view UNGENERATED
IMG00978 mystery_fragment UNGENERATED
IMG00979 faction_landmark UNGENERATED
IMG00980 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B049_Echoing_Hollow