B068 Cavern of Echoes: Difference between revisions
imported>Unknown user No edit summary |
Fill B068 Cavern of Echoes from the local tables: factions, resources, harvest, weather, mobs, nodes, world events, quests, NPCs, items, recipes, image prompt. |
||
| Line 46: | Line 46: | ||
| Echo Chamber || primary || N/A || [[F10 Nightroot Conclave]] | | Echo Chamber || primary || N/A || [[F10 Nightroot Conclave]] | ||
|} | |} | ||
== Factions present == | |||
{| class="wikitable" | |||
! Faction !! Where recorded | |||
|- | |||
| [[F10 Nightroot Conclave]] || Home faction of this biome. Controlling faction on every recorded settlement row. | |||
|- | |||
| [[F12 Soulglass Circle]] || All seven NPC rows. | |||
|} | |||
The settlement rows and the NPC rows record different factions. Both are left as recorded. | |||
== Resources == | == Resources == | ||
| Line 60: | Line 72: | ||
* Refined Shadow Resin (GATHERABLE, Uncommon) | * Refined Shadow Resin (GATHERABLE, Uncommon) | ||
* Sporecap Fiber (Caver) (GATHERABLE, Common) | * Sporecap Fiber (Caver) (GATHERABLE, Common) | ||
=== Signature, primary, secondary, and minerals === | |||
These rows are recorded on the B068 resource table and were not in the gatherable list above. | |||
{| class="wikitable" | |||
! ID !! Name !! Type !! Rarity | |||
|- | |||
| SIG-068 || Acoustic Crystal || SIGNATURE || Rare–Legendary | |||
|- | |||
| PRI-068 || Echo Stone || PRIMARY || Uncommon–Rare | |||
|- | |||
| SEC-068 || Cavern Resin || SECONDARY || Common–Uncommon | |||
|- | |||
| MIN-COM-ECH || Echite || Common Mineral || Common | |||
|- | |||
| MIN-COM-ACO || Acoustic Ore || Common Mineral || Common | |||
|- | |||
| MIN-COM-CAV || Cavern || Common Mineral || Common | |||
|- | |||
| MIN-RARE-ECH || Echo Crystal || Rare Mineral || Rare | |||
|- | |||
| MIN-RARE-ACO || Acoustic Glass || Rare Mineral || Rare | |||
|} | |||
=== Harvest === | |||
The harvestable index records counts for biome 068 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here. | |||
Named flora recorded for Cavern of Echoes: | |||
{| class="wikitable" | |||
! ID !! Name !! Harvestable | |||
|- | |||
| FLORA-NIGH-068 || Nightroot || Yes | |||
|- | |||
| FLORA-CAVE-068 || Cavemoss || Yes | |||
|- | |||
| FLORA-SPOR-068 || Sporeshade Mycelium || No | |||
|- | |||
| FLORA-CAVE-068 || Cave Luminweed || No | |||
|- | |||
| FLORA-BLIN-068 || Blind Root || No — Protected | |||
|- | |||
| FLORA-FUNG-068 || Fungal Shelf || No | |||
|- | |||
| FLORA-ROOT-068 || Root Siphon || No — Protected | |||
|- | |||
| FLORA-CAVE-068 || Cave Spore Ball || No | |||
|} | |||
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Sporeshade Mycelium, Cave Luminweed, Blind Root, Fungal Shelf, Root Siphon, and Cave Spore Ball. The harvestable cell says No on Sporeshade Mycelium, Cave Luminweed, Fungal Shelf, and Cave Spore Ball and No — Protected on Blind Root and Root Siphon. Both wordings are left as recorded. | |||
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3. | |||
== Deep zone == | == Deep zone == | ||
| Line 96: | Line 163: | ||
| Ground blurb || The Spore Prowler the Ancient is the apex expression of Cavern of Echoes's ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Cavern of Echoes would be if the biome could choose to fight. | | Ground blurb || The Spore Prowler the Ancient is the apex expression of Cavern of Echoes's ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Cavern of Echoes would be if the biome could choose to fight. | ||
|} | |} | ||
== Weather == | |||
The atmosphere row records weather patterns Cavern Wind and Echo Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome. | |||
{| class="wikitable" | |||
! ID !! Name !! Code !! Recorded effect | |||
|- | |||
| WX-068-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. | |||
|- | |||
| WX-068-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Acoustic Crystal harvest modified. | |||
|- | |||
| WX-068-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. | |||
|- | |||
| WX-068-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions. | |||
|- | |||
| WX-068-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. | |||
|- | |||
| WX-068-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. | |||
|} | |||
Spawn entries recorded on those rows: Storm 19, Ashfall 8, Cold Event 9, Any Weather 7, Rain/Mist 13, Clear Sky 14. Night-multiplier entries above 2.0 recorded on those rows: Storm 6, Ashfall 1, Cold Event 1, Any Weather 0, Rain/Mist 2, Clear Sky 3. | |||
== Mobs == | |||
Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 14 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Echowatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded. | |||
{| class="wikitable" | |||
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian | |||
|- | |||
| MOB-068-01 || Cavernhorn || Large Herbivore || 148 || CR04691 || False | |||
|- | |||
| MOB-068-02 || Echoscale || Swift Scout || 72 || CR04692 || False | |||
|- | |||
| MOB-068-03 || Rockmane || Pack Predator || 100 || CR04693 || False | |||
|- | |||
| MOB-068-04 || Cavernstalker || Ambush Predator || 105 || CR04694 || False | |||
|- | |||
| MOB-068-05 || Echofang || Elemental Creature || 116 || CR04695 || False | |||
|- | |||
| MOB-068-06 || Caverncoil || Scavenger || 103 || CR04696 || False | |||
|- | |||
| MOB-068-07 || Echowatcher || Node Guardian || 152 || CR04697 || False | |||
|} | |||
== Nodes == | |||
Ten network nodes are recorded. Four are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 96 minutes, and modifier 1.60x. | |||
{| class="wikitable" | |||
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian | |||
|- | |||
| NODE_068_P01 || Cavern Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Echo Chamber zone. || No || None | |||
|- | |||
| NODE_068_P02 || Cavern Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Acoustic Hollow zone. || No || None | |||
|- | |||
| NODE_068_P03 || Cavern Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Acoustic Hollow zone. || No || None | |||
|- | |||
| NODE_068_P04 || Cavern Light Node 4 || POSITIVE || Located near the biome's primary water source or geological anchor. Within the Acoustic Hollow zone. || No || None | |||
|- | |||
| NODE_068_N01 || Cavern Void Node 1 || NEGATIVE || Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Acoustic Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_068_N02 || Cavern Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Acoustic Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_068_N03 || Cavern Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Acoustic Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_068_N04 || Cavern Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Acoustic Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_068_N05 || Cavern Void Node 5 || NEGATIVE || Located within the node guardian's primary patrol circuit centre. The primary hazard (Acoustic Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_068_N06 || Cavern Void Node 6 || NEGATIVE || Located at the lowest point of any geological feature — voids sink. The primary hazard (Acoustic Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|} | |||
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the six negative nodes. Both records are left as recorded. | |||
== World events == | |||
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded. | |||
{| class="wikitable" | |||
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration | |||
|- | |||
| WE0202 || Echo Season || Cavern of Ec Environmental Event || Environmental || 15min || 12hr || FALSE || PLAYER_COUNT || 45-90 minutes real-time | |||
|- | |||
| WE0203 || Cavern Bloom || Cavern of Ec Resource Event || Resource || 30min || 12hr || FALSE || RANDOM || 30 minutes real-time | |||
|- | |||
| WE0204 || Echo Storm || Cavern of Ec Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || WEATHER || 3-8 hours real-time | |||
|} | |||
WE0202 notes: Acoustic Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0203 notes: Acoustic Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0204 notes: Acoustic Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Cavern of Echoes_STATE_ALTERED. | |||
== Quests == | == Quests == | ||
* [[Q0604 The Cavern Toll]] | Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here. | ||
* [[Q0605 Cavern Watch]] | |||
* [[Q0606 Cavern Vault Count]] | * [[Q0604 The Cavern Toll]] — Main — giver NPC0470 | ||
* [[Q0607 The Drip-Well Static — Cavern of Echoes]] | * [[Q0605 Cavern Watch]] — Surface — giver NPC0470 | ||
* [[Q0608 Acoustic Crystal for the Cogmist Engineers]] | * [[Q0606 Cavern Vault Count]] — Underground — giver NPC0475 | ||
* [[Q0609 Overload Season — Cavern of Echoes]] | * [[Q0607 The Drip-Well Static — Cavern of Echoes]] — Aquatic — giver NPC0473 | ||
* [[Q0610 What the Cavern Vault Hums]] | * [[Q0608 Acoustic Crystal for the Cogmist Engineers]] — Main — giver NPC0470 | ||
* [[Q0611 After the Drip-Well Draw — Cavern of Echoes]] | * [[Q0609 Overload Season — Cavern of Echoes]] — Surface — giver NPC0472 | ||
* [[Q0612 Cogmist Engineers on the Cavern Line]] | * [[Q0610 What the Cavern Vault Hums]] — Underground — giver NPC0473 | ||
* [[Q0611 After the Drip-Well Draw — Cavern of Echoes]] — Aquatic — giver NPC0475 | |||
* [[Q0612 Cogmist Engineers on the Cavern Line]] — Main — giver NPC0470 | |||
== NPCs == | |||
Seven NPCs are recorded with location Cavern of Echoes. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell. | |||
{| class="wikitable" | |||
! NPC ID !! Name !! Role !! Settlement !! Faction | |||
|- | |||
| NPC0470 || Oswyn Cindermere || quest_giver || Echo Chamber, Cavern of Echoes || [[F12 Soulglass Circle]] | |||
|- | |||
| NPC0471 || Corra Emberfall || merchant || Echo Chamber, Cavern of Echoes || [[F12 Soulglass Circle]] | |||
|- | |||
| NPC0472 || Corra Gloomreach || trainer || Echo Chamber, Cavern of Echoes || [[F12 Soulglass Circle]] | |||
|- | |||
| NPC0473 || Corvus Ironveil || lore_keeper || Echo Chamber, Cavern of Echoes || [[F12 Soulglass Circle]] | |||
|- | |||
| NPC0474 || Brix Klarenfield || blacksmith || Echo Chamber, Cavern of Echoes || [[F12 Soulglass Circle]] | |||
|- | |||
| NPC0475 || Tova Mirewood || quest_giver || Echo Chamber, Cavern of Echoes || [[F12 Soulglass Circle]] | |||
|- | |||
| NPC0476 || Ulric Obsidianwatch || merchant || Echo Chamber, Cavern of Echoes || [[F12 Soulglass Circle]] | |||
|} | |||
== Items == | |||
Sixteen crafted items are recorded for Cavern of Echoes. All are crafted at Echo Forge. The item table records Acoustic Crystal as the primary material on every row. | |||
{| class="wikitable" | |||
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material | |||
|- | |||
| B068_WPN_01 || Cavern Acoustic Edge || Weapon || Weapon || Rare || Acoustic Crystal | |||
|- | |||
| B068_HLM_01 || Acoustic Ward Helm || Armor || Helm || Uncommon || Acoustic Crystal | |||
|- | |||
| B068_CHS_01 || Acoustic Breastplate || Armor || Chest || Rare || Acoustic Crystal | |||
|- | |||
| B068_HND_01 || Cavern Grips || Armor || Hands || Uncommon || Acoustic Crystal | |||
|- | |||
| B068_LEG_01 || Cavern Greaves || Armor || Legs || Uncommon || Acoustic Crystal | |||
|- | |||
| B068_FET_01 || Cavern Treads || Armor || Feet || Uncommon || Acoustic Crystal | |||
|- | |||
| B068_TRK_01 || Acoustic Relic || Trinket || Necklace || Rare || Acoustic Crystal | |||
|- | |||
| B068_REL_01 || Cavern First-Stone || Trinket || Relic || Epic || Acoustic Crystal | |||
|- | |||
| B068_CON_01 || Cavern Draught || Consumable || || Common || Acoustic Crystal | |||
|- | |||
| B068_SAL_01 || Cavern Salve || Consumable || || Uncommon || Acoustic Crystal | |||
|- | |||
| B068_MAT_01 || Refined Cavern Grit || Material || || Common || Acoustic Crystal | |||
|- | |||
| B068_BAR_01 || Acoustic Ingot || Material || || Rare || Acoustic Crystal | |||
|- | |||
| B068_TOL_01 || Cavern Node Pick || Tool || Tool || Uncommon || Acoustic Crystal | |||
|- | |||
| B068_KIT_01 || Cavern Field Kit || Tool || Tool || Uncommon || Acoustic Crystal | |||
|- | |||
| B068_UPG_01 || Acoustic Catalyst || Upgrade Component || || Rare || Acoustic Crystal | |||
|- | |||
| B068_FOC_01 || Cavern Focus || Weapon || Off-Hand || Uncommon || Acoustic Crystal | |||
|} | |||
== Recipes == | |||
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded. | |||
{| class="wikitable" | |||
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation | |||
|- | |||
| RCP_B068_WPN_01 || Cavern Acoustic Edge || Echo Forge || Acoustic Crystal x9; Refined Cavern Grit x1 || T3 Honoured | |||
|- | |||
| RCP_B068_HLM_01 || Acoustic Ward Helm || Echo Forge || Acoustic Crystal x7; Refined Cavern Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B068_CHS_01 || Acoustic Breastplate || Echo Forge || Acoustic Crystal x9; Refined Cavern Grit x1 || T3 Honoured | |||
|- | |||
| RCP_B068_HND_01 || Cavern Grips || Echo Forge || Acoustic Crystal x7; Refined Cavern Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B068_LEG_01 || Cavern Greaves || Echo Forge || Acoustic Crystal x7; Refined Cavern Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B068_FET_01 || Cavern Treads || Echo Forge || Acoustic Crystal x7; Refined Cavern Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B068_TRK_01 || Acoustic Relic || Echo Forge || Acoustic Crystal x9; Refined Cavern Grit x1 || T3 Honoured | |||
|- | |||
| RCP_B068_REL_01 || Cavern First-Stone || Echo Forge || Acoustic Crystal x11; Refined Cavern Grit x1 || T4 Honoured | |||
|- | |||
| RCP_B068_CON_01 || Cavern Draught || Echo Forge || Acoustic Crystal x5; Refined Cavern Grit x1 || T1 Known | |||
|- | |||
| RCP_B068_SAL_01 || Cavern Salve || Echo Forge || Acoustic Crystal x7; Refined Cavern Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B068_MAT_01 || Refined Cavern Grit || Echo Forge || Acoustic Crystal x5; Refined Cavern Grit x1 || T1 Known | |||
|- | |||
| RCP_B068_BAR_01 || Acoustic Ingot || Echo Forge || Acoustic Crystal x9; Refined Cavern Grit x1 || T3 Honoured | |||
|- | |||
| RCP_B068_TOL_01 || Cavern Node Pick || Echo Forge || Acoustic Crystal x7; Refined Cavern Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B068_KIT_01 || Cavern Field Kit || Echo Forge || Acoustic Crystal x7; Refined Cavern Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B068_UPG_01 || Acoustic Catalyst || Echo Forge || Acoustic Crystal x9; Refined Cavern Grit x1 || T3 Honoured | |||
|- | |||
| RCP_B068_FOC_01 || Cavern Focus || Echo Forge || Acoustic Crystal x7; Refined Cavern Grit x1 || T2 Trusted | |||
|} | |||
== Image prompt == | |||
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B068, followed by the ground description and settlement names already on this page. | |||
Recorded overview prompt: ABERNON game concept art, Biome 068 Cavern of Echoes, K3V amber light, subsurface_cavern environment, 0.68g low gravity, Nightroot Conclave faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity. | |||
Detailed prompt for an image creator: Painterly cinematic establishing shot of Cavern of Echoes, biome 068, subsurface cavern, under K3V amber light at 0.68g. A subterranean biome where the air is thick with mystery and every sound echoes in perfect preservation for hours. The cavern system was formed by a single massive water flow event. The acoustic properties have created a unique evolutionary pressure on local fauna. Terrain recorded as acoustic overload echo cavern. Underground networks stretch for kilometers. Fungal light. Memory-altering spores. Sounds travel wrong. Acoustic Overload is the recorded primary hazard. Acoustic Crystal is the signature resource. Recorded colour palette: cave black, phosphore. The Nightroot Conclave settlement Cavern Settlement is visible, with Acoustic Hollow and Echo Chamber in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image. | |||
The image-prompt table also records twenty ungenerated prompts, IMG01341 through IMG01360. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Cavern of Echoes, subsurface cavern biome, [type], fungal light, cavern depth, memory-haze atmosphere, Acoustic Overload environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic. | |||
{| class="wikitable" | |||
! ID !! Type !! Status | |||
|- | |||
| IMG01341 || hero_landscape || UNGENERATED | |||
|- | |||
| IMG01342 || apex_creature || UNGENERATED | |||
|- | |||
| IMG01343 || weather_event || UNGENERATED | |||
|- | |||
| IMG01344 || flora_closeup || UNGENERATED | |||
|- | |||
| IMG01345 || faction_outpost || UNGENERATED | |||
|- | |||
| IMG01346 || loading_screen || UNGENERATED | |||
|- | |||
| IMG01347 || ambient_day || UNGENERATED | |||
|- | |||
| IMG01348 || ambient_night || UNGENERATED | |||
|- | |||
| IMG01349 || energy_node || UNGENERATED | |||
|- | |||
| IMG01350 || hazard_event || UNGENERATED | |||
|- | |||
| IMG01351 || npc_portrait || UNGENERATED | |||
|- | |||
| IMG01352 || creature_combat || UNGENERATED | |||
|- | |||
| IMG01353 || resource_gather || UNGENERATED | |||
|- | |||
| IMG01354 || world_event || UNGENERATED | |||
|- | |||
| IMG01355 || sky_atmosphere || UNGENERATED | |||
|- | |||
| IMG01356 || underground_entrance || UNGENERATED | |||
|- | |||
| IMG01357 || coastal_view || UNGENERATED | |||
|- | |||
| IMG01358 || mystery_fragment || UNGENERATED | |||
|- | |||
| IMG01359 || faction_landmark || UNGENERATED | |||
|- | |||
| IMG01360 || player_action || UNGENERATED | |||
|} | |||
Canonical URL: https://wiki.abernon.com/index.php?title=B068_Cavern_of_Echoes | Canonical URL: https://wiki.abernon.com/index.php?title=B068_Cavern_of_Echoes | ||
Revision as of 10:51, 9 October 2026
B068 Cavern of Echoes
| Field | Value |
|---|---|
| BiomeID | 068 |
| Biome name | Cavern of Echoes |
| Climate | SUBSURFACE_CAVERN |
| Difficulty | 7 |
| Controlling faction | F10 Nightroot Conclave |
| Primary hazard | Acoustic Overload |
| Signature resource | Acoustic Crystal |
| MysteryZone | False |
| Continent | CONT_ASHARA |
| Region | Ashara — Underground (Central) |
| Elevation_m | -500 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A subterranean biome where the air is thick with mystery and every sound echoes in perfect preservation for hours. The cavern system was formed by a single massive water flow event. The acoustic properties have created a unique evolutionary pressure on local fauna.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Cavern Settlement | Faction Outpost | 1500 | F10 Nightroot Conclave |
| Acoustic Hollow | secondary | N/A | F10 Nightroot Conclave |
| Echo Chamber | primary | N/A | F10 Nightroot Conclave |
Factions present
| Faction | Where recorded |
|---|---|
| F10 Nightroot Conclave | Home faction of this biome. Controlling faction on every recorded settlement row. |
| F12 Soulglass Circle | All seven NPC rows. |
The settlement rows and the NPC rows record different factions. Both are left as recorded.
Resources
- Cave Crystal (Caver) (GATHERABLE, Common)
- Cavern Cavern Stone (GATHERABLE, Common)
- Cavern Gloomfungus Cap (GATHERABLE, Rare)
- Cavern Nightroot Extract (GATHERABLE, Common)
- Darkness Ore (Caver) (GATHERABLE, Common)
- Memory Moss (Caver) (GATHERABLE, Common)
- Refined Cavern Clay (GATHERABLE, Uncommon)
- Refined Cavern Stone (GATHERABLE, Common)
- Refined Gloomfungus Cap (GATHERABLE, Uncommon)
- Refined Shadow Resin (GATHERABLE, Uncommon)
- Sporecap Fiber (Caver) (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B068 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-068 | Acoustic Crystal | SIGNATURE | Rare–Legendary |
| PRI-068 | Echo Stone | PRIMARY | Uncommon–Rare |
| SEC-068 | Cavern Resin | SECONDARY | Common–Uncommon |
| MIN-COM-ECH | Echite | Common Mineral | Common |
| MIN-COM-ACO | Acoustic Ore | Common Mineral | Common |
| MIN-COM-CAV | Cavern | Common Mineral | Common |
| MIN-RARE-ECH | Echo Crystal | Rare Mineral | Rare |
| MIN-RARE-ACO | Acoustic Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 068 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Cavern of Echoes:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-NIGH-068 | Nightroot | Yes |
| FLORA-CAVE-068 | Cavemoss | Yes |
| FLORA-SPOR-068 | Sporeshade Mycelium | No |
| FLORA-CAVE-068 | Cave Luminweed | No |
| FLORA-BLIN-068 | Blind Root | No — Protected |
| FLORA-FUNG-068 | Fungal Shelf | No |
| FLORA-ROOT-068 | Root Siphon | No — Protected |
| FLORA-CAVE-068 | Cave Spore Ball | No |
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Sporeshade Mycelium, Cave Luminweed, Blind Root, Fungal Shelf, Root Siphon, and Cave Spore Ball. The harvestable cell says No on Sporeshade Mycelium, Cave Luminweed, Fungal Shelf, and Cave Spore Ball and No — Protected on Blind Root and Root Siphon. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Cavern — Deep Echo |
| Layout | Mycelial Tunnel Network |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Echowatcher — Deep Form |
| Ground note | The Deep Echo has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Echowatcher, Ancient of Biome 068 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Fire |
| Arena | {'location': 'Echo Chamber', 'description': "The boss encounter takes place in the heart of Cavern of Echoes's most extreme terrain feature. The arena is shaped by subsurface cavern conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 116, 'special_terrain': 'Acoustic overload echo cavern', 'hazard_active': 'Acoustic Overload'} |
| Ground blurb | The Spore Prowler the Ancient is the apex expression of Cavern of Echoes's ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Cavern of Echoes would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Cavern Wind and Echo Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-068-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-068-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Acoustic Crystal harvest modified. |
| WX-068-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-068-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-068-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-068-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 19, Ashfall 8, Cold Event 9, Any Weather 7, Rain/Mist 13, Clear Sky 14. Night-multiplier entries above 2.0 recorded on those rows: Storm 6, Ashfall 1, Cold Event 1, Any Weather 0, Rain/Mist 2, Clear Sky 3.
Mobs
Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 14 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Echowatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-068-01 | Cavernhorn | Large Herbivore | 148 | CR04691 | False |
| MOB-068-02 | Echoscale | Swift Scout | 72 | CR04692 | False |
| MOB-068-03 | Rockmane | Pack Predator | 100 | CR04693 | False |
| MOB-068-04 | Cavernstalker | Ambush Predator | 105 | CR04694 | False |
| MOB-068-05 | Echofang | Elemental Creature | 116 | CR04695 | False |
| MOB-068-06 | Caverncoil | Scavenger | 103 | CR04696 | False |
| MOB-068-07 | Echowatcher | Node Guardian | 152 | CR04697 | False |
Nodes
Ten network nodes are recorded. Four are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 96 minutes, and modifier 1.60x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_068_P01 | Cavern Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Echo Chamber zone. | No | None |
| NODE_068_P02 | Cavern Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Acoustic Hollow zone. | No | None |
| NODE_068_P03 | Cavern Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Acoustic Hollow zone. | No | None |
| NODE_068_P04 | Cavern Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Acoustic Hollow zone. | No | None |
| NODE_068_N01 | Cavern Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Acoustic Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_068_N02 | Cavern Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Acoustic Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_068_N03 | Cavern Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Acoustic Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_068_N04 | Cavern Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Acoustic Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_068_N05 | Cavern Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Acoustic Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_068_N06 | Cavern Void Node 6 | NEGATIVE | Located at the lowest point of any geological feature — voids sink. The primary hazard (Acoustic Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0202 | Echo Season | Cavern of Ec Environmental Event | Environmental | 15min | 12hr | FALSE | PLAYER_COUNT | 45-90 minutes real-time |
| WE0203 | Cavern Bloom | Cavern of Ec Resource Event | Resource | 30min | 12hr | FALSE | RANDOM | 30 minutes real-time |
| WE0204 | Echo Storm | Cavern of Ec Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | WEATHER | 3-8 hours real-time |
WE0202 notes: Acoustic Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0203 notes: Acoustic Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0204 notes: Acoustic Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Cavern of Echoes_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0604 The Cavern Toll — Main — giver NPC0470
- Q0605 Cavern Watch — Surface — giver NPC0470
- Q0606 Cavern Vault Count — Underground — giver NPC0475
- Q0607 The Drip-Well Static — Cavern of Echoes — Aquatic — giver NPC0473
- Q0608 Acoustic Crystal for the Cogmist Engineers — Main — giver NPC0470
- Q0609 Overload Season — Cavern of Echoes — Surface — giver NPC0472
- Q0610 What the Cavern Vault Hums — Underground — giver NPC0473
- Q0611 After the Drip-Well Draw — Cavern of Echoes — Aquatic — giver NPC0475
- Q0612 Cogmist Engineers on the Cavern Line — Main — giver NPC0470
NPCs
Seven NPCs are recorded with location Cavern of Echoes. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0470 | Oswyn Cindermere | quest_giver | Echo Chamber, Cavern of Echoes | F12 Soulglass Circle |
| NPC0471 | Corra Emberfall | merchant | Echo Chamber, Cavern of Echoes | F12 Soulglass Circle |
| NPC0472 | Corra Gloomreach | trainer | Echo Chamber, Cavern of Echoes | F12 Soulglass Circle |
| NPC0473 | Corvus Ironveil | lore_keeper | Echo Chamber, Cavern of Echoes | F12 Soulglass Circle |
| NPC0474 | Brix Klarenfield | blacksmith | Echo Chamber, Cavern of Echoes | F12 Soulglass Circle |
| NPC0475 | Tova Mirewood | quest_giver | Echo Chamber, Cavern of Echoes | F12 Soulglass Circle |
| NPC0476 | Ulric Obsidianwatch | merchant | Echo Chamber, Cavern of Echoes | F12 Soulglass Circle |
Items
Sixteen crafted items are recorded for Cavern of Echoes. All are crafted at Echo Forge. The item table records Acoustic Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B068_WPN_01 | Cavern Acoustic Edge | Weapon | Weapon | Rare | Acoustic Crystal |
| B068_HLM_01 | Acoustic Ward Helm | Armor | Helm | Uncommon | Acoustic Crystal |
| B068_CHS_01 | Acoustic Breastplate | Armor | Chest | Rare | Acoustic Crystal |
| B068_HND_01 | Cavern Grips | Armor | Hands | Uncommon | Acoustic Crystal |
| B068_LEG_01 | Cavern Greaves | Armor | Legs | Uncommon | Acoustic Crystal |
| B068_FET_01 | Cavern Treads | Armor | Feet | Uncommon | Acoustic Crystal |
| B068_TRK_01 | Acoustic Relic | Trinket | Necklace | Rare | Acoustic Crystal |
| B068_REL_01 | Cavern First-Stone | Trinket | Relic | Epic | Acoustic Crystal |
| B068_CON_01 | Cavern Draught | Consumable | Common | Acoustic Crystal | |
| B068_SAL_01 | Cavern Salve | Consumable | Uncommon | Acoustic Crystal | |
| B068_MAT_01 | Refined Cavern Grit | Material | Common | Acoustic Crystal | |
| B068_BAR_01 | Acoustic Ingot | Material | Rare | Acoustic Crystal | |
| B068_TOL_01 | Cavern Node Pick | Tool | Tool | Uncommon | Acoustic Crystal |
| B068_KIT_01 | Cavern Field Kit | Tool | Tool | Uncommon | Acoustic Crystal |
| B068_UPG_01 | Acoustic Catalyst | Upgrade Component | Rare | Acoustic Crystal | |
| B068_FOC_01 | Cavern Focus | Weapon | Off-Hand | Uncommon | Acoustic Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B068_WPN_01 | Cavern Acoustic Edge | Echo Forge | Acoustic Crystal x9; Refined Cavern Grit x1 | T3 Honoured |
| RCP_B068_HLM_01 | Acoustic Ward Helm | Echo Forge | Acoustic Crystal x7; Refined Cavern Grit x1 | T2 Trusted |
| RCP_B068_CHS_01 | Acoustic Breastplate | Echo Forge | Acoustic Crystal x9; Refined Cavern Grit x1 | T3 Honoured |
| RCP_B068_HND_01 | Cavern Grips | Echo Forge | Acoustic Crystal x7; Refined Cavern Grit x1 | T2 Trusted |
| RCP_B068_LEG_01 | Cavern Greaves | Echo Forge | Acoustic Crystal x7; Refined Cavern Grit x1 | T2 Trusted |
| RCP_B068_FET_01 | Cavern Treads | Echo Forge | Acoustic Crystal x7; Refined Cavern Grit x1 | T2 Trusted |
| RCP_B068_TRK_01 | Acoustic Relic | Echo Forge | Acoustic Crystal x9; Refined Cavern Grit x1 | T3 Honoured |
| RCP_B068_REL_01 | Cavern First-Stone | Echo Forge | Acoustic Crystal x11; Refined Cavern Grit x1 | T4 Honoured |
| RCP_B068_CON_01 | Cavern Draught | Echo Forge | Acoustic Crystal x5; Refined Cavern Grit x1 | T1 Known |
| RCP_B068_SAL_01 | Cavern Salve | Echo Forge | Acoustic Crystal x7; Refined Cavern Grit x1 | T2 Trusted |
| RCP_B068_MAT_01 | Refined Cavern Grit | Echo Forge | Acoustic Crystal x5; Refined Cavern Grit x1 | T1 Known |
| RCP_B068_BAR_01 | Acoustic Ingot | Echo Forge | Acoustic Crystal x9; Refined Cavern Grit x1 | T3 Honoured |
| RCP_B068_TOL_01 | Cavern Node Pick | Echo Forge | Acoustic Crystal x7; Refined Cavern Grit x1 | T2 Trusted |
| RCP_B068_KIT_01 | Cavern Field Kit | Echo Forge | Acoustic Crystal x7; Refined Cavern Grit x1 | T2 Trusted |
| RCP_B068_UPG_01 | Acoustic Catalyst | Echo Forge | Acoustic Crystal x9; Refined Cavern Grit x1 | T3 Honoured |
| RCP_B068_FOC_01 | Cavern Focus | Echo Forge | Acoustic Crystal x7; Refined Cavern Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B068, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 068 Cavern of Echoes, K3V amber light, subsurface_cavern environment, 0.68g low gravity, Nightroot Conclave faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Cavern of Echoes, biome 068, subsurface cavern, under K3V amber light at 0.68g. A subterranean biome where the air is thick with mystery and every sound echoes in perfect preservation for hours. The cavern system was formed by a single massive water flow event. The acoustic properties have created a unique evolutionary pressure on local fauna. Terrain recorded as acoustic overload echo cavern. Underground networks stretch for kilometers. Fungal light. Memory-altering spores. Sounds travel wrong. Acoustic Overload is the recorded primary hazard. Acoustic Crystal is the signature resource. Recorded colour palette: cave black, phosphore. The Nightroot Conclave settlement Cavern Settlement is visible, with Acoustic Hollow and Echo Chamber in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG01341 through IMG01360. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Cavern of Echoes, subsurface cavern biome, [type], fungal light, cavern depth, memory-haze atmosphere, Acoustic Overload environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG01341 | hero_landscape | UNGENERATED |
| IMG01342 | apex_creature | UNGENERATED |
| IMG01343 | weather_event | UNGENERATED |
| IMG01344 | flora_closeup | UNGENERATED |
| IMG01345 | faction_outpost | UNGENERATED |
| IMG01346 | loading_screen | UNGENERATED |
| IMG01347 | ambient_day | UNGENERATED |
| IMG01348 | ambient_night | UNGENERATED |
| IMG01349 | energy_node | UNGENERATED |
| IMG01350 | hazard_event | UNGENERATED |
| IMG01351 | npc_portrait | UNGENERATED |
| IMG01352 | creature_combat | UNGENERATED |
| IMG01353 | resource_gather | UNGENERATED |
| IMG01354 | world_event | UNGENERATED |
| IMG01355 | sky_atmosphere | UNGENERATED |
| IMG01356 | underground_entrance | UNGENERATED |
| IMG01357 | coastal_view | UNGENERATED |
| IMG01358 | mystery_fragment | UNGENERATED |
| IMG01359 | faction_landmark | UNGENERATED |
| IMG01360 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B068_Cavern_of_Echoes