B044 Celestial Spire: Difference between revisions

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Fill B044 Celestial Spire from the local tables: factions, resources, harvest, weather, mobs, nodes, world events, quests, NPCs, items, recipes, image prompt.
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| Upper Spire || primary || N/A || [[F03 Skyreach Covenant]]
| Upper Spire || primary || N/A || [[F03 Skyreach Covenant]]
|}
|}
== Factions present ==
{| class="wikitable"
! Faction !! Where recorded
|-
| [[F03 Skyreach Covenant]] || Home faction of this biome. Controlling faction on every recorded settlement row.
|-
| [[F12 Soulglass Circle]] || All seven NPC rows.
|}
The settlement rows and the NPC rows record different factions. Both are left as recorded.


== Resources ==
== Resources ==
Line 60: Line 72:
* Stormglass (Celes) (GATHERABLE, Uncommon)
* Stormglass (Celes) (GATHERABLE, Uncommon)
* Wind Crystal (Celes) (GATHERABLE, Uncommon)
* Wind Crystal (Celes) (GATHERABLE, Uncommon)
=== Signature, primary, secondary, and minerals ===
These rows are recorded on the B044 resource table and were not in the gatherable list above.
{| class="wikitable"
! ID !! Name !! Type !! Rarity
|-
| SIG-044 || Celestial Amber || SIGNATURE || Rare–Legendary
|-
| PRI-044 || Cloudpetal Silk || PRIMARY || Uncommon–Rare
|-
| SEC-044 || Summit Stone || SECONDARY || Common–Uncommon
|-
| MIN-COM-GRA || Granite Vein || Common Mineral || Common
|-
| MIN-COM-ALP || Alpine Ore || Common Mineral || Common
|-
| MIN-COM-WIN || Wind Crystal || Common Mineral || Common
|-
| MIN-RARE-SPI || Spire Amber || Rare Mineral || Rare
|-
| MIN-RARE-CEL || Celestial Shard || Rare Mineral || Rare
|}
=== Harvest ===
The harvestable index records counts for biome 044 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Celestial Spire:
{| class="wikitable"
! ID !! Name !! Harvestable
|-
| FLORA-CLOU-044 || Cloudpetal || No
|-
| FLORA-SKYM-044 || Skymoss || Yes
|-
| FLORA-SUMM-044 || Summit Lichen || No
|-
| FLORA-MOUN-044 || Mountain Fern || No
|-
| FLORA-WIND-044 || Wind-Shear Grass || No
|-
| FLORA-ALTI-044 || Altitude Bloom || No
|-
| FLORA-HIGH-044 || High Spore Cluster || No
|-
| FLORA-METE-044 || Meteor Flower || No
|}
One named flora row is marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Cloudpetal, Summit Lichen, Mountain Fern, Wind-Shear Grass, Altitude Bloom, High Spore Cluster, and Meteor Flower.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.


== Deep zone ==
== Deep zone ==
Line 96: Line 163:
| Ground blurb || The Wind Prowler the Ancient is the apex expression of Celestial Spire's ecosystem — a creature that has been shaped by high mountain conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Celestial Spire would be if the biome could choose to fight.
| Ground blurb || The Wind Prowler the Ancient is the apex expression of Celestial Spire's ecosystem — a creature that has been shaped by high mountain conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Celestial Spire would be if the biome could choose to fight.
|}
|}
== Weather ==
The atmosphere row records weather patterns Sky Wind, Spire Storm, and Celestial. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.
{| class="wikitable"
! ID !! Name !! Code !! Recorded effect
|-
| WX-044-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
|-
| WX-044-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Celestial Amber harvest modified.
|-
| WX-044-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
|-
| WX-044-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.
|-
| WX-044-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
|-
| WX-044-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.
|}
Spawn entries recorded on those rows: Storm 13, Ashfall 6, Cold Event 11, Any Weather 8, Rain/Mist 12, Clear Sky 20. Night-multiplier entries above 2.0 recorded on those rows: Storm 4, Ashfall 1, Cold Event 1, Any Weather 1, Rain/Mist 2, Clear Sky 6.
== Mobs ==
Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 9 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Skywatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.
{| class="wikitable"
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian
|-
| MOB-044-01 || Celestialhorn || Large Herbivore || 130 || CR03011 || False
|-
| MOB-044-02 || Skyspiremantle || Swift Scout || 70 || CR03012 || False
|-
| MOB-044-03 || Highclaw || Pack Predator || 80 || CR03013 || False
|-
| MOB-044-04 || Celestialstalker || Ambush Predator || 93 || CR03014 || False
|-
| MOB-044-05 || Skyspire || Elemental Creature || 96 || CR03015 || False
|-
| MOB-044-06 || Celestialfang || Ancient Walker || 197 || CR03016 || False
|-
| MOB-044-07 || Skywatcher || Node Guardian || 154 || CR03017 || False
|}
== Nodes ==
Nine network nodes are recorded. Five are positive and four are negative. The node profile records dominant BALANCED, density low, base respawn 288 minutes, and modifier 1.60x.
{| class="wikitable"
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian
|-
| NODE_044_P01 || Celestial Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Upper Spire zone. || No || None
|-
| NODE_044_P02 || Celestial Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Sky Hollow zone. || No || None
|-
| NODE_044_P03 || Celestial Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Sky Hollow zone. || No || None
|-
| NODE_044_P04 || Celestial Light Node 4 || POSITIVE || Located near the biome's primary water source or geological anchor. Within the Sky Hollow zone. || No || None
|-
| NODE_044_P05 || Celestial Light Node 5 || POSITIVE || Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Sky Hollow zone. || No || None
|-
| NODE_044_N01 || Celestial Void Node 1 || NEGATIVE || Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Gravity Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_044_N02 || Celestial Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Gravity Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_044_N03 || Celestial Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Gravity Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_044_N04 || Celestial Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Gravity Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|}
The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the five positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.
== World events ==
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
{| class="wikitable"
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
|-
| WE0130 || Sky Surge Season || Celestial Sp Environmental Event || Environmental || 15min || 4hr || FALSE || RANDOM || 45-90 minutes real-time
|-
| WE0131 || Spire Bloom || Celestial Sp Resource Event || Resource || 15min || 8hr || FALSE || PLAYER_COUNT || 30 minutes real-time
|-
| WE0132 || Gravity Shift || Celestial Sp Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || WEATHER || 3-8 hours real-time
|}
WE0130 notes: Celestial Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0131 notes: Celestial Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0132 notes: Celestial Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Celestial Spire_STATE_ALTERED.


== Quests ==
== Quests ==


* [[Q0388 The Celestial Toll — Celestial Spire]]
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
* [[Q0389 Celestial Watch — Celestial Spire]]
 
* [[Q0390 Celestial Vault Count — Celestial Spire]]
* [[Q0388 The Celestial Toll — Celestial Spire]] — Main — giver NPC0302
* [[Q0391 The Melt Cistern Chord — Celestial Spire]]
* [[Q0389 Celestial Watch — Celestial Spire]] — Surface — giver NPC0302
* [[Q0392 Celestial Amber for the Soulglass Circle]]
* [[Q0390 Celestial Vault Count — Celestial Spire]] — Underground — giver NPC0307
* [[Q0393 Disorientation Season — Celestial Spire]]
* [[Q0391 The Melt Cistern Chord — Celestial Spire]] — Aquatic — giver NPC0305
* [[Q0394 What the Celestial Vault Hums — Celestial Spire]]
* [[Q0392 Celestial Amber for the Soulglass Circle]] — Main — giver NPC0302
* [[Q0395 After the Melt Cistern Draw — Celestial Spire]]
* [[Q0393 Disorientation Season — Celestial Spire]] — Surface — giver NPC0304
* [[Q0396 Soulglass Circle on the Celestial Line]]
* [[Q0394 What the Celestial Vault Hums — Celestial Spire]] — Underground — giver NPC0305
* [[Q0395 After the Melt Cistern Draw — Celestial Spire]] — Aquatic — giver NPC0307
* [[Q0396 Soulglass Circle on the Celestial Line]] — Main — giver NPC0302
 
== NPCs ==
 
Seven NPCs are recorded with location Celestial Spire. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
 
{| class="wikitable"
! NPC ID !! Name !! Role !! Settlement !! Faction
|-
| NPC0302 || Kress Quarrystone || quest_giver || Upper Spire, Celestial Spire || [[F12 Soulglass Circle]]
|-
| NPC0303 || Lund Stonecleft || merchant || Upper Spire, Celestial Spire || [[F12 Soulglass Circle]]
|-
| NPC0304 || Aldric Umbrafen || trainer || Upper Spire, Celestial Spire || [[F12 Soulglass Circle]]
|-
| NPC0305 || Brynja Whispervale || lore_keeper || Upper Spire, Celestial Spire || [[F12 Soulglass Circle]]
|-
| NPC0306 || Corvus Yarrow || blacksmith || Upper Spire, Celestial Spire || [[F12 Soulglass Circle]]
|-
| NPC0307 || Deva Ashveil || quest_giver || Upper Spire, Celestial Spire || [[F12 Soulglass Circle]]
|-
| NPC0308 || Elara Cindermere || merchant || Upper Spire, Celestial Spire || [[F12 Soulglass Circle]]
|}
 
== Items ==
 
Sixteen crafted items are recorded for Celestial Spire. All are crafted at Spire Forge. The item table records Celestial Amber as the primary material on every row.
 
{| class="wikitable"
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
|-
| B044_WPN_01 || Celestial Celestial Edge || Weapon || Weapon || Rare || Celestial Amber
|-
| B044_HLM_01 || Celestial Ward Helm || Armor || Helm || Uncommon || Celestial Amber
|-
| B044_CHS_01 || Celestial Breastplate || Armor || Chest || Rare || Celestial Amber
|-
| B044_HND_01 || Celestial Grips || Armor || Hands || Uncommon || Celestial Amber
|-
| B044_LEG_01 || Celestial Greaves || Armor || Legs || Uncommon || Celestial Amber
|-
| B044_FET_01 || Celestial Treads || Armor || Feet || Uncommon || Celestial Amber
|-
| B044_TRK_01 || Celestial Relic || Trinket || Necklace || Rare || Celestial Amber
|-
| B044_REL_01 || Celestial First-Stone || Trinket || Relic || Epic || Celestial Amber
|-
| B044_CON_01 || Celestial Draught || Consumable ||  || Common || Celestial Amber
|-
| B044_SAL_01 || Celestial Salve || Consumable ||  || Uncommon || Celestial Amber
|-
| B044_MAT_01 || Refined Celestial Grit || Material ||  || Common || Celestial Amber
|-
| B044_BAR_01 || Celestial Ingot || Material ||  || Rare || Celestial Amber
|-
| B044_TOL_01 || Celestial Node Pick || Tool || Tool || Uncommon || Celestial Amber
|-
| B044_KIT_01 || Celestial Field Kit || Tool || Tool || Uncommon || Celestial Amber
|-
| B044_UPG_01 || Celestial Catalyst || Upgrade Component ||  || Rare || Celestial Amber
|-
| B044_FOC_01 || Celestial Focus || Weapon || Off-Hand || Uncommon || Celestial Amber
|}
 
== Recipes ==
 
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
 
{| class="wikitable"
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
|-
| RCP_B044_WPN_01 || Celestial Celestial Edge || Spire Forge || Celestial Amber x9; Refined Celestial Grit x1 || T3 Honoured
|-
| RCP_B044_HLM_01 || Celestial Ward Helm || Spire Forge || Celestial Amber x7; Refined Celestial Grit x1 || T2 Trusted
|-
| RCP_B044_CHS_01 || Celestial Breastplate || Spire Forge || Celestial Amber x9; Refined Celestial Grit x1 || T3 Honoured
|-
| RCP_B044_HND_01 || Celestial Grips || Spire Forge || Celestial Amber x7; Refined Celestial Grit x1 || T2 Trusted
|-
| RCP_B044_LEG_01 || Celestial Greaves || Spire Forge || Celestial Amber x7; Refined Celestial Grit x1 || T2 Trusted
|-
| RCP_B044_FET_01 || Celestial Treads || Spire Forge || Celestial Amber x7; Refined Celestial Grit x1 || T2 Trusted
|-
| RCP_B044_TRK_01 || Celestial Relic || Spire Forge || Celestial Amber x9; Refined Celestial Grit x1 || T3 Honoured
|-
| RCP_B044_REL_01 || Celestial First-Stone || Spire Forge || Celestial Amber x11; Refined Celestial Grit x1 || T4 Honoured
|-
| RCP_B044_CON_01 || Celestial Draught || Spire Forge || Celestial Amber x5; Refined Celestial Grit x1 || T1 Known
|-
| RCP_B044_SAL_01 || Celestial Salve || Spire Forge || Celestial Amber x7; Refined Celestial Grit x1 || T2 Trusted
|-
| RCP_B044_MAT_01 || Refined Celestial Grit || Spire Forge || Celestial Amber x5; Refined Celestial Grit x1 || T1 Known
|-
| RCP_B044_BAR_01 || Celestial Ingot || Spire Forge || Celestial Amber x9; Refined Celestial Grit x1 || T3 Honoured
|-
| RCP_B044_TOL_01 || Celestial Node Pick || Spire Forge || Celestial Amber x7; Refined Celestial Grit x1 || T2 Trusted
|-
| RCP_B044_KIT_01 || Celestial Field Kit || Spire Forge || Celestial Amber x7; Refined Celestial Grit x1 || T2 Trusted
|-
| RCP_B044_UPG_01 || Celestial Catalyst || Spire Forge || Celestial Amber x9; Refined Celestial Grit x1 || T3 Honoured
|-
| RCP_B044_FOC_01 || Celestial Focus || Spire Forge || Celestial Amber x7; Refined Celestial Grit x1 || T2 Trusted
|}
 
== Image prompt ==
 
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B044, followed by the ground description and settlement names already on this page.
 
Recorded overview prompt: ABERNON game concept art, Biome 044 Celestial Spire, K3V amber light, high_mountain environment, 0.68g low gravity, Skyreach Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
 
Detailed prompt for an image creator: Painterly cinematic establishing shot of Celestial Spire, biome 044, high mountain, under K3V amber light at 0.68g. A towering mystical biome where the ground seems to fade into the sky and the upper spires exist in a half-realm between atmosphere and void. Gravity weakens above certain elevations. Creatures here have adapted to near-zero pressure. Terrain recorded as highest accessible spire, gravity-anomaly zone. Above the clouds. Wind shear can strip equipment. The view of Abernon from here is breathtaking. Gravity Disorientation is the recorded primary hazard. Celestial Amber is the signature resource. Recorded colour palette: grey granite,. The Skyreach Covenant settlement Celestial Settlement is visible, with Sky Hollow and Upper Spire in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
 
The image-prompt table also records twenty ungenerated prompts, IMG00861 through IMG00880. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Celestial Spire, high mountain biome, [type], cloud layer, amber sky above clouds, extreme altitude, Gravity Disorientation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
 
{| class="wikitable"
! ID !! Type !! Status
|-
| IMG00861 || hero_landscape || UNGENERATED
|-
| IMG00862 || apex_creature || UNGENERATED
|-
| IMG00863 || weather_event || UNGENERATED
|-
| IMG00864 || flora_closeup || UNGENERATED
|-
| IMG00865 || faction_outpost || UNGENERATED
|-
| IMG00866 || loading_screen || UNGENERATED
|-
| IMG00867 || ambient_day || UNGENERATED
|-
| IMG00868 || ambient_night || UNGENERATED
|-
| IMG00869 || energy_node || UNGENERATED
|-
| IMG00870 || hazard_event || UNGENERATED
|-
| IMG00871 || npc_portrait || UNGENERATED
|-
| IMG00872 || creature_combat || UNGENERATED
|-
| IMG00873 || resource_gather || UNGENERATED
|-
| IMG00874 || world_event || UNGENERATED
|-
| IMG00875 || sky_atmosphere || UNGENERATED
|-
| IMG00876 || underground_entrance || UNGENERATED
|-
| IMG00877 || coastal_view || UNGENERATED
|-
| IMG00878 || mystery_fragment || UNGENERATED
|-
| IMG00879 || faction_landmark || UNGENERATED
|-
| IMG00880 || player_action || UNGENERATED
|}


Canonical URL: https://wiki.abernon.com/index.php?title=B044_Celestial_Spire
Canonical URL: https://wiki.abernon.com/index.php?title=B044_Celestial_Spire

Revision as of 10:49, 9 October 2026

B044 Celestial Spire

Field Value
BiomeID 044
Biome name Celestial Spire
Climate HIGH_MOUNTAIN
Difficulty 7
Controlling faction F03 Skyreach Covenant
Primary hazard Gravity Disorientation
Signature resource Celestial Amber
MysteryZone False
Continent CONT_VERDANIA
Region Verdania — Celestial Spire Zone
Elevation_m 9200
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A towering mystical biome where the ground seems to fade into the sky and the upper spires exist in a half-realm between atmosphere and void. Gravity weakens above certain elevations. Creatures here have adapted to near-zero pressure.

Settlements

Name Type Population Controlling faction
Celestial Settlement Faction Outpost 1500 F03 Skyreach Covenant
Sky Hollow secondary N/A F03 Skyreach Covenant
Upper Spire primary N/A F03 Skyreach Covenant

Factions present

Faction Where recorded
F03 Skyreach Covenant Home faction of this biome. Controlling faction on every recorded settlement row.
F12 Soulglass Circle All seven NPC rows.

The settlement rows and the NPC rows record different factions. Both are left as recorded.

Resources

  • Altitude Clay (Celes) (GATHERABLE, Uncommon)
  • Celest Cloudpetal Fiber (GATHERABLE, Uncommon)
  • Celest Sky Salt (GATHERABLE, Common)
  • Celest Stormstone (GATHERABLE, Rare)
  • Gale Ore (Celes) (GATHERABLE, Rare)
  • Refined Cloud Resin (GATHERABLE, Common)
  • Refined Cloudpetal Fiber (GATHERABLE, Rare)
  • Refined Sky Sediment (GATHERABLE, Common)
  • Refined Stormstone (GATHERABLE, Epic)
  • Stormglass (Celes) (GATHERABLE, Uncommon)
  • Wind Crystal (Celes) (GATHERABLE, Uncommon)


Signature, primary, secondary, and minerals

These rows are recorded on the B044 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-044 Celestial Amber SIGNATURE Rare–Legendary
PRI-044 Cloudpetal Silk PRIMARY Uncommon–Rare
SEC-044 Summit Stone SECONDARY Common–Uncommon
MIN-COM-GRA Granite Vein Common Mineral Common
MIN-COM-ALP Alpine Ore Common Mineral Common
MIN-COM-WIN Wind Crystal Common Mineral Common
MIN-RARE-SPI Spire Amber Rare Mineral Rare
MIN-RARE-CEL Celestial Shard Rare Mineral Rare

Harvest

The harvestable index records counts for biome 044 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Celestial Spire:

ID Name Harvestable
FLORA-CLOU-044 Cloudpetal No
FLORA-SKYM-044 Skymoss Yes
FLORA-SUMM-044 Summit Lichen No
FLORA-MOUN-044 Mountain Fern No
FLORA-WIND-044 Wind-Shear Grass No
FLORA-ALTI-044 Altitude Bloom No
FLORA-HIGH-044 High Spore Cluster No
FLORA-METE-044 Meteor Flower No

One named flora row is marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Cloudpetal, Summit Lichen, Mountain Fern, Wind-Shear Grass, Altitude Bloom, High Spore Cluster, and Meteor Flower.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Celestial — Spire Crown
Layout Summit Vault Network
Max players 6
Lockout hours 72
Boss name Celestialfang — Deep Form
Ground note The Spire Crown has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Celestialfang, Ancient of Biome 044
Difficulty T3_Heroic
Recommended party 4
Damage type Sonic
Arena {'location': 'Upper Spire', 'description': "The boss encounter takes place in the heart of Celestial Spire's most extreme terrain feature. The arena is shaped by high mountain conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 116, 'special_terrain': 'Highest accessible spire', 'hazard_active': 'Gravity Disorientation'}
Ground blurb The Wind Prowler the Ancient is the apex expression of Celestial Spire's ecosystem — a creature that has been shaped by high mountain conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Celestial Spire would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Sky Wind, Spire Storm, and Celestial. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-044-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-044-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Celestial Amber harvest modified.
WX-044-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-044-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-044-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-044-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 13, Ashfall 6, Cold Event 11, Any Weather 8, Rain/Mist 12, Clear Sky 20. Night-multiplier entries above 2.0 recorded on those rows: Storm 4, Ashfall 1, Cold Event 1, Any Weather 1, Rain/Mist 2, Clear Sky 6.

Mobs

Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 9 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Skywatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-044-01 Celestialhorn Large Herbivore 130 CR03011 False
MOB-044-02 Skyspiremantle Swift Scout 70 CR03012 False
MOB-044-03 Highclaw Pack Predator 80 CR03013 False
MOB-044-04 Celestialstalker Ambush Predator 93 CR03014 False
MOB-044-05 Skyspire Elemental Creature 96 CR03015 False
MOB-044-06 Celestialfang Ancient Walker 197 CR03016 False
MOB-044-07 Skywatcher Node Guardian 154 CR03017 False

Nodes

Nine network nodes are recorded. Five are positive and four are negative. The node profile records dominant BALANCED, density low, base respawn 288 minutes, and modifier 1.60x.

ID Name Type Location Signature resource growth Guardian
NODE_044_P01 Celestial Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Upper Spire zone. No None
NODE_044_P02 Celestial Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Sky Hollow zone. No None
NODE_044_P03 Celestial Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Sky Hollow zone. No None
NODE_044_P04 Celestial Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Sky Hollow zone. No None
NODE_044_P05 Celestial Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Sky Hollow zone. No None
NODE_044_N01 Celestial Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Gravity Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_044_N02 Celestial Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Gravity Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_044_N03 Celestial Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Gravity Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_044_N04 Celestial Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Gravity Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the five positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0130 Sky Surge Season Celestial Sp Environmental Event Environmental 15min 4hr FALSE RANDOM 45-90 minutes real-time
WE0131 Spire Bloom Celestial Sp Resource Event Resource 15min 8hr FALSE PLAYER_COUNT 30 minutes real-time
WE0132 Gravity Shift Celestial Sp Major Transformation Event Major Transformation 0min 0hr TRUE WEATHER 3-8 hours real-time

WE0130 notes: Celestial Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0131 notes: Celestial Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0132 notes: Celestial Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Celestial Spire_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Seven NPCs are recorded with location Celestial Spire. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0302 Kress Quarrystone quest_giver Upper Spire, Celestial Spire F12 Soulglass Circle
NPC0303 Lund Stonecleft merchant Upper Spire, Celestial Spire F12 Soulglass Circle
NPC0304 Aldric Umbrafen trainer Upper Spire, Celestial Spire F12 Soulglass Circle
NPC0305 Brynja Whispervale lore_keeper Upper Spire, Celestial Spire F12 Soulglass Circle
NPC0306 Corvus Yarrow blacksmith Upper Spire, Celestial Spire F12 Soulglass Circle
NPC0307 Deva Ashveil quest_giver Upper Spire, Celestial Spire F12 Soulglass Circle
NPC0308 Elara Cindermere merchant Upper Spire, Celestial Spire F12 Soulglass Circle

Items

Sixteen crafted items are recorded for Celestial Spire. All are crafted at Spire Forge. The item table records Celestial Amber as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B044_WPN_01 Celestial Celestial Edge Weapon Weapon Rare Celestial Amber
B044_HLM_01 Celestial Ward Helm Armor Helm Uncommon Celestial Amber
B044_CHS_01 Celestial Breastplate Armor Chest Rare Celestial Amber
B044_HND_01 Celestial Grips Armor Hands Uncommon Celestial Amber
B044_LEG_01 Celestial Greaves Armor Legs Uncommon Celestial Amber
B044_FET_01 Celestial Treads Armor Feet Uncommon Celestial Amber
B044_TRK_01 Celestial Relic Trinket Necklace Rare Celestial Amber
B044_REL_01 Celestial First-Stone Trinket Relic Epic Celestial Amber
B044_CON_01 Celestial Draught Consumable Common Celestial Amber
B044_SAL_01 Celestial Salve Consumable Uncommon Celestial Amber
B044_MAT_01 Refined Celestial Grit Material Common Celestial Amber
B044_BAR_01 Celestial Ingot Material Rare Celestial Amber
B044_TOL_01 Celestial Node Pick Tool Tool Uncommon Celestial Amber
B044_KIT_01 Celestial Field Kit Tool Tool Uncommon Celestial Amber
B044_UPG_01 Celestial Catalyst Upgrade Component Rare Celestial Amber
B044_FOC_01 Celestial Focus Weapon Off-Hand Uncommon Celestial Amber

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B044_WPN_01 Celestial Celestial Edge Spire Forge Celestial Amber x9; Refined Celestial Grit x1 T3 Honoured
RCP_B044_HLM_01 Celestial Ward Helm Spire Forge Celestial Amber x7; Refined Celestial Grit x1 T2 Trusted
RCP_B044_CHS_01 Celestial Breastplate Spire Forge Celestial Amber x9; Refined Celestial Grit x1 T3 Honoured
RCP_B044_HND_01 Celestial Grips Spire Forge Celestial Amber x7; Refined Celestial Grit x1 T2 Trusted
RCP_B044_LEG_01 Celestial Greaves Spire Forge Celestial Amber x7; Refined Celestial Grit x1 T2 Trusted
RCP_B044_FET_01 Celestial Treads Spire Forge Celestial Amber x7; Refined Celestial Grit x1 T2 Trusted
RCP_B044_TRK_01 Celestial Relic Spire Forge Celestial Amber x9; Refined Celestial Grit x1 T3 Honoured
RCP_B044_REL_01 Celestial First-Stone Spire Forge Celestial Amber x11; Refined Celestial Grit x1 T4 Honoured
RCP_B044_CON_01 Celestial Draught Spire Forge Celestial Amber x5; Refined Celestial Grit x1 T1 Known
RCP_B044_SAL_01 Celestial Salve Spire Forge Celestial Amber x7; Refined Celestial Grit x1 T2 Trusted
RCP_B044_MAT_01 Refined Celestial Grit Spire Forge Celestial Amber x5; Refined Celestial Grit x1 T1 Known
RCP_B044_BAR_01 Celestial Ingot Spire Forge Celestial Amber x9; Refined Celestial Grit x1 T3 Honoured
RCP_B044_TOL_01 Celestial Node Pick Spire Forge Celestial Amber x7; Refined Celestial Grit x1 T2 Trusted
RCP_B044_KIT_01 Celestial Field Kit Spire Forge Celestial Amber x7; Refined Celestial Grit x1 T2 Trusted
RCP_B044_UPG_01 Celestial Catalyst Spire Forge Celestial Amber x9; Refined Celestial Grit x1 T3 Honoured
RCP_B044_FOC_01 Celestial Focus Spire Forge Celestial Amber x7; Refined Celestial Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B044, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 044 Celestial Spire, K3V amber light, high_mountain environment, 0.68g low gravity, Skyreach Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Celestial Spire, biome 044, high mountain, under K3V amber light at 0.68g. A towering mystical biome where the ground seems to fade into the sky and the upper spires exist in a half-realm between atmosphere and void. Gravity weakens above certain elevations. Creatures here have adapted to near-zero pressure. Terrain recorded as highest accessible spire, gravity-anomaly zone. Above the clouds. Wind shear can strip equipment. The view of Abernon from here is breathtaking. Gravity Disorientation is the recorded primary hazard. Celestial Amber is the signature resource. Recorded colour palette: grey granite,. The Skyreach Covenant settlement Celestial Settlement is visible, with Sky Hollow and Upper Spire in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00861 through IMG00880. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Celestial Spire, high mountain biome, [type], cloud layer, amber sky above clouds, extreme altitude, Gravity Disorientation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00861 hero_landscape UNGENERATED
IMG00862 apex_creature UNGENERATED
IMG00863 weather_event UNGENERATED
IMG00864 flora_closeup UNGENERATED
IMG00865 faction_outpost UNGENERATED
IMG00866 loading_screen UNGENERATED
IMG00867 ambient_day UNGENERATED
IMG00868 ambient_night UNGENERATED
IMG00869 energy_node UNGENERATED
IMG00870 hazard_event UNGENERATED
IMG00871 npc_portrait UNGENERATED
IMG00872 creature_combat UNGENERATED
IMG00873 resource_gather UNGENERATED
IMG00874 world_event UNGENERATED
IMG00875 sky_atmosphere UNGENERATED
IMG00876 underground_entrance UNGENERATED
IMG00877 coastal_view UNGENERATED
IMG00878 mystery_fragment UNGENERATED
IMG00879 faction_landmark UNGENERATED
IMG00880 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B044_Celestial_Spire