B088 Abyssal Mirrorwake: Difference between revisions

From Abernon
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section
Caelen Rift -> Caelen Zephyrcroft (canon name, NPC0726)
Line 299: Line 299:
* [[Q912 The Sixth Era's Children]] — Heaven — giver NPC0610
* [[Q912 The Sixth Era's Children]] — Heaven — giver NPC0610
* [[Q913 The Archive]] — Heaven — giver NPC0610
* [[Q913 The Archive]] — Heaven — giver NPC0610
* [[Q914 Caelen Rift in Person]] — Heaven — giver NPC0726
* [[Q914 Caelen Zephyrcroft in Person]] — Heaven — giver NPC0726
* [[Q915 The Brotherhood's Work]] — Heaven — giver NPC0726
* [[Q915 The Brotherhood's Work]] — Heaven — giver NPC0726
* [[Q916 What Heaven Preserved from Your Server]] — Heaven — giver NPC0610
* [[Q916 What Heaven Preserved from Your Server]] — Heaven — giver NPC0610

Revision as of 05:09, 23 October 2026

B088 Abyssal Mirrorwake

Field Value
BiomeID 088
Biome name Abyssal Mirrorwake
Climate DEEP_OCEAN
Difficulty 9
Starting control F04 Order of the Mirrorwake
Primary hazard Dimensional Disorientation
Signature resource Mirror Crystal
MysteryZone True
Continent OCEAN_AMBER
Region Amber Sea — Mirrordeep Spreading Ridge
Elevation_m -8800
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

Beneath the ocean floor lies a mirror-still void that reflects not the surface above but alternate versions of the world. The mirrorwake is a dimensional interface point. Creatures here exist simultaneously in two versions of reality.

Settlements

Name Type Population Controlling faction
Mirror Station Underwater Research Complex 3000 F04 Order of the Mirrorwake
Mirrorwake Interface primary N/A F04 Order of the Mirrorwake
Reflection Hollow secondary N/A F04 Order of the Mirrorwake

Settlement pages: Mirror Station, Mirrorwake Interface, Reflection Hollow. Settlement rows on the faction civilization table for this biome also have pages: Mirrorcoast Surface Station. All settlements: Settlements.

Factions present

Faction Where recorded
F04 Order of the Mirrorwake Home faction of this biome. Controlling faction on every recorded settlement row. Nine NPC rows.
F06 Cogmist Engineers Three NPC rows.
F03 Skyreach Covenant One NPC row.
F08 Frosthold Vigil Two NPC rows.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

Full table with IDs and node details: B088 Abyssal Mirrorwake/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B088 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-088 Mirror Crystal SIGNATURE Rare–Legendary
PRI-088 Abyssal Weed PRIMARY Uncommon–Rare
SEC-088 Void Bloom SECONDARY Common–Uncommon
MIN-COM-RID Ridge Basalt Common Mineral Common
MIN-COM-VEN Vent Mineral Common Mineral Common
MIN-COM-ABY Abyssal Core Common Mineral Common
MIN-RARE-MIR Mirror Crystal Rare Mineral Rare
MIN-RARE-DIM Dimensional Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 088 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Abyssal Mirrorwake:

ID Name Harvestable
FLORA-ABYS-088 Abyssalweed Yes
FLORA-MIRR-088 Mirror Fern No
FLORA-MIRR-088 Mirrorbloom Yes
FLORA-REFL-088 Reflection Bloom No
FLORA-ABYS-088 Abyssal Weed No — Protected
FLORA-VENT-088 Vent Flower No
FLORA-VOID-088 Void Bloom No
FLORA-DEEP-088 Deep Root No — Protected

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Mirror Fern, Reflection Bloom, Abyssal Weed, Vent Flower, Void Bloom, and Deep Root. The harvestable cell says No on Mirror Fern, Reflection Bloom, Vent Flower, and Void Bloom and No — Protected on Abyssal Weed and Deep Root. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Abyssal — Reflection Hollow
Layout Abyssal Trench Descent
Max players 6
Lockout hours 72
Boss name Reflecthorn — Deep Form
Ground note The Mirror Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Reflecthorn, Ancient of Biome 088
Difficulty T3_Heroic
Recommended party 4
Damage type Fire
Arena Mirrorwake Interface
Arena description The boss encounter takes place in the heart of Abyssal Mirrorwake's most extreme terrain feature. The arena is shaped by deep ocean conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 132
Arena terrain Mirror-still void reflecting zone
Arena hazard Dimensional Disorientation
Unique material Dark Scale
Ground blurb The Dark Prowler the Ancient is the apex expression of Abyssal Mirrorwake's ecosystem — a creature that has been shaped by deep ocean conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Abyssal Mirrorwake would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Mirror Current and Reflection Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-088-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-088-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Mirror Crystal harvest modified.
WX-088-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-088-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-088-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-088-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 13, Ashfall 7, Cold Event 14, Any Weather 9, Rain/Mist 9, Clear Sky 18. Night-multiplier entries above 2.0 recorded on those rows: Storm 4, Ashfall 2, Cold Event 2, Any Weather 2, Rain/Mist 1, Clear Sky 1.

Mobs

Five named mobs are recorded. One further row records 65 additional spawn-table entries that are not named. Those 65 are not listed as species here. That summary row records 12 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-088-01 Mirrorhorn Large Herbivore 169 CR06091 False
MOB-088-02 Reflectmantle Pack Predator 112 CR06092 False
MOB-088-03 Mirrorstalker Ambush Predator 121 CR06093 False
MOB-088-04 Reflecthorn Ancient Walker 261 CR06094 False
MOB-088-05 Mirrorcoil Scavenger 110 CR06095 False

Nodes

Eleven network nodes are recorded. Two are positive and nine are negative. The node profile records dominant NEGATIVE, density high, base respawn 28 minutes, and modifier 1.90x.

ID Name Type Location Signature resource growth Guardian
NODE_088_P01 Abyssal Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Mirrorwake Interface zone. No None
NODE_088_P02 Abyssal Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Reflection Hollow zone. No None
NODE_088_N01 Abyssal Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Dimensional Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_088_N02 Abyssal Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Dimensional Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_088_N03 Abyssal Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Dimensional Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_088_N04 Abyssal Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Dimensional Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_088_N05 Abyssal Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Dimensional Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_088_N06 Abyssal Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Dimensional Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_088_N07 Abyssal Void Node 7 NEGATIVE Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Dimensional Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_088_N08 Abyssal Void Node 8 NEGATIVE Located at the scavenger's primary feeding zone — death concentrates void energy. The primary hazard (Dimensional Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_088_N09 Abyssal Void Node 9 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Dimensional Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these eleven nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the two positive nodes and a guardian present on the nine negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0262 Reflection Season Abyssal Mirr Environmental Event Environmental 60min 12hr FALSE WORLD_STATE 45-90 minutes real-time
WE0263 Mirror Bloom Abyssal Mirr Resource Event Resource 15min 8hr FALSE WEATHER 30 minutes real-time
WE0264 Dimensional Shift Abyssal Mirr Major Transformation Event Major Transformation 0min 0hr TRUE WORLD_STATE 3-8 hours real-time

WE0262 notes: Mirror Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0263 notes: Mirror Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0264 notes: Mirror Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Abyssal Mirrorwake_STATE_ALTERED.

Quests

62 quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Giver id NPC0726 is not on this biome's NPC rows.

Favor

Abyssal Mirrorwake has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 8. Each one gives +10 favor.
  • Finish all 8 to become Favored here (+20 bonus). Highest favor: 100.
  • Chain order: Q0784 → Q0791 → Q0785 → Q0792 → Q0786 → Q0787 → Q0788 → Q0789.
  • Main-line quest needed along the way (gives no favor): Q0790.
  • No faction contests this biome, so favor here is never lost.
  • Skipping quests gives no favor.

NPCs

Fifteen NPCs are recorded with location Abyssal Mirrorwake. Age and items held are blank on those rows. Sex is blank except where the table records it. Kinship is blank except where the table records it. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Sex Settlement Faction Kinship
NPC0610 Corvus Mirewood quest_giver Mirror Station F04 Order of the Mirrorwake
NPC0611 Gael Obsidianwatch merchant Mirror Station F04 Order of the Mirrorwake
NPC0612 Gael Quarrystone trainer Mirror Station F04 Order of the Mirrorwake
NPC0613 Faeron Stonecleft lore_keeper Mirror Station F04 Order of the Mirrorwake The Faeron Stonecleft who keeps that name.
NPC0614 Faeron Umbrafen blacksmith Mirror Station F04 Order of the Mirrorwake
NPC0615 Hira Whispervale quest_giver Mirror Station F04 Order of the Mirrorwake
NPC0616 Idris Yarrow merchant Mirror Station F04 Order of the Mirrorwake
NPC0701 Faeron Frostmark merchant Mirrorwake Interface, Abyssal Mirrorwake F06 Cogmist Engineers
NPC0705 Juno Bleakwood quest_giver Mirrorwake Interface, Abyssal Mirrorwake F03 Skyreach Covenant
NPC0709 Idris Frostmark blacksmith Mirrorwake Interface, Abyssal Mirrorwake F08 Frosthold Vigil
NPC0713 Kress Bleakwood lore_keeper Mirrorwake Interface, Abyssal Mirrorwake F08 Frosthold Vigil
NPC0717 Ilex Frostmark trainer Mirrorwake Interface, Abyssal Mirrorwake F06 Cogmist Engineers
NPC0721 Lyra Bleakwood merchant Mirrorwake Interface, Abyssal Mirrorwake F06 Cogmist Engineers
NPC0725 Elara Mirewood quest_giver Female Mirror Station F04 Order of the Mirrorwake Mirewood kin. Sibling of Ashan Mirewood NPC0064. Kaell Mirewood NPC0428 is a surface relative, not a guardian.
NPC0727 Yolande Ashveil lore_keeper Female Mirror Station F04 Order of the Mirrorwake Same woman as Yolande Ashveil NPC0442.

Items

Sixteen crafted items are recorded for Abyssal Mirrorwake. All are crafted at Mirror Forge. The item table records Mirror Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B088_WPN_01 Abyssal Mirror Edge Weapon Weapon Rare Mirror Crystal
B088_HLM_01 Mirror Ward Helm Armor Helm Uncommon Mirror Crystal
B088_CHS_01 Mirror Breastplate Armor Chest Rare Mirror Crystal
B088_HND_01 Abyssal Grips Armor Hands Uncommon Mirror Crystal
B088_LEG_01 Abyssal Greaves Armor Legs Uncommon Mirror Crystal
B088_FET_01 Abyssal Treads Armor Feet Uncommon Mirror Crystal
B088_TRK_01 Mirror Relic Trinket Necklace Rare Mirror Crystal
B088_REL_01 Abyssal First-Stone Trinket Relic Epic Mirror Crystal
B088_CON_01 Abyssal Draught Consumable Common Mirror Crystal
B088_SAL_01 Abyssal Salve Consumable Uncommon Mirror Crystal
B088_MAT_01 Refined Abyssal Grit Material Common Mirror Crystal
B088_BAR_01 Mirror Ingot Material Rare Mirror Crystal
B088_TOL_01 Abyssal Node Pick Tool Tool Uncommon Mirror Crystal
B088_KIT_01 Abyssal Field Kit Tool Tool Uncommon Mirror Crystal
B088_UPG_01 Mirror Catalyst Upgrade Component Rare Mirror Crystal
B088_FOC_01 Abyssal Focus Weapon Off-Hand Uncommon Mirror Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B088_WPN_01 Abyssal Mirror Edge Mirror Forge Mirror Crystal x9; Refined Abyssal Grit x1 T3 Honoured
RCP_B088_HLM_01 Mirror Ward Helm Mirror Forge Mirror Crystal x7; Refined Abyssal Grit x1 T2 Trusted
RCP_B088_CHS_01 Mirror Breastplate Mirror Forge Mirror Crystal x9; Refined Abyssal Grit x1 T3 Honoured
RCP_B088_HND_01 Abyssal Grips Mirror Forge Mirror Crystal x7; Refined Abyssal Grit x1 T2 Trusted
RCP_B088_LEG_01 Abyssal Greaves Mirror Forge Mirror Crystal x7; Refined Abyssal Grit x1 T2 Trusted
RCP_B088_FET_01 Abyssal Treads Mirror Forge Mirror Crystal x7; Refined Abyssal Grit x1 T2 Trusted
RCP_B088_TRK_01 Mirror Relic Mirror Forge Mirror Crystal x9; Refined Abyssal Grit x1 T3 Honoured
RCP_B088_REL_01 Abyssal First-Stone Mirror Forge Mirror Crystal x11; Refined Abyssal Grit x1 T4 Honoured
RCP_B088_CON_01 Abyssal Draught Mirror Forge Mirror Crystal x5; Refined Abyssal Grit x1 T1 Known
RCP_B088_SAL_01 Abyssal Salve Mirror Forge Mirror Crystal x7; Refined Abyssal Grit x1 T2 Trusted
RCP_B088_MAT_01 Refined Abyssal Grit Mirror Forge Mirror Crystal x5; Refined Abyssal Grit x1 T1 Known
RCP_B088_BAR_01 Mirror Ingot Mirror Forge Mirror Crystal x9; Refined Abyssal Grit x1 T3 Honoured
RCP_B088_TOL_01 Abyssal Node Pick Mirror Forge Mirror Crystal x7; Refined Abyssal Grit x1 T2 Trusted
RCP_B088_KIT_01 Abyssal Field Kit Mirror Forge Mirror Crystal x7; Refined Abyssal Grit x1 T2 Trusted
RCP_B088_UPG_01 Mirror Catalyst Mirror Forge Mirror Crystal x9; Refined Abyssal Grit x1 T3 Honoured
RCP_B088_FOC_01 Abyssal Focus Mirror Forge Mirror Crystal x7; Refined Abyssal Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B088, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 088 Abyssal Mirrorwake, K3V amber light, deep_ocean environment, 0.68g low gravity, Order of the Mirrorwake faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Abyssal Mirrorwake, biome 088, deep ocean, under K3V amber light at 0.68g. Beneath the ocean floor lies a mirror-still void that reflects not the surface above but alternate versions of the world. The mirrorwake is a dimensional interface point. Creatures here exist simultaneously in two versions of reality. Terrain recorded as mirror-still void reflecting zone, spreading ridge. Abyssal pressure. Bioluminescent organisms light the dark. Something watches from deeper still. Dimensional Disorientation is the recorded primary hazard. Mirror Crystal is the signature resource. Recorded colour palette: Absolute dark, bioluminescent point-light colours, void-black voids. The Order of the Mirrorwake settlement Mirror Station is visible, with Mirrorwake Interface and Reflection Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01741 through IMG01760. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Abyssal Mirrorwake, deep ocean biome, [type], abyssal darkness, bioluminescent creatures, pressure haze, Dimensional Disorientation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic. Include subtle wrongness — something off about the reflection of the sky.

ID Type Status
IMG01741 hero_landscape UNGENERATED
IMG01742 apex_creature UNGENERATED
IMG01743 weather_event UNGENERATED
IMG01744 flora_closeup UNGENERATED
IMG01745 faction_outpost UNGENERATED
IMG01746 loading_screen UNGENERATED
IMG01747 ambient_day UNGENERATED
IMG01748 ambient_night UNGENERATED
IMG01749 energy_node UNGENERATED
IMG01750 hazard_event UNGENERATED
IMG01751 npc_portrait UNGENERATED
IMG01752 creature_combat UNGENERATED
IMG01753 resource_gather UNGENERATED
IMG01754 world_event UNGENERATED
IMG01755 sky_atmosphere UNGENERATED
IMG01756 underground_entrance UNGENERATED
IMG01757 coastal_view UNGENERATED
IMG01758 mystery_fragment UNGENERATED
IMG01759 faction_landmark UNGENERATED
IMG01760 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B088_Abyssal_Mirrorwake