B058 Gloomspire Caverns: Difference between revisions
Items link pass: link item, recipe, resource and boss material names; render Boss arena as readable fields |
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section |
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* [[Q0521 After the Drip-Well Draw — Gloomspire Caverns]] — Aquatic — giver NPC0405 | * [[Q0521 After the Drip-Well Draw — Gloomspire Caverns]] — Aquatic — giver NPC0405 | ||
* [[Q0522 Verdania Collective on the Gloomspire Line]] — Main — giver NPC0400 | * [[Q0522 Verdania Collective on the Gloomspire Line]] — Main — giver NPC0400 | ||
== Favor == | |||
Gloomspire Caverns has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending. | |||
* Biome-line quests: 9. Each one gives +10 favor. | |||
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110. | |||
* Chain order: [[Q0514 The Gloomspire Toll|Q0514]] → [[Q0515 Gloomspire Watch|Q0515]] → [[Q0516 Gloomspire Vault Count|Q0516]] → [[Q0517 The Drip-Well Static — Gloomspire Caverns|Q0517]] → [[Q0518 Deep Stone Amber for the Verdania Collective|Q0518]] → [[Q0519 Collapse Season — Gloomspire Caverns|Q0519]] → [[Q0520 What the Gloomspire Vault Hums|Q0520]] → [[Q0521 After the Drip-Well Draw — Gloomspire Caverns|Q0521]] → [[Q0522 Verdania Collective on the Gloomspire Line|Q0522]]. | |||
* No faction contests this biome, so favor here is never lost. | |||
* Skipping quests gives no favor. | |||
== NPCs == | == NPCs == | ||
Revision as of 02:09, 16 October 2026
B058 Gloomspire Caverns
| Field | Value |
|---|---|
| BiomeID | 058 |
| Biome name | Gloomspire Caverns |
| Climate | SUBSURFACE_CAVERN |
| Difficulty | 4 |
| Starting control | F10 Nightroot Conclave |
| Primary hazard | Cave Collapse |
| Signature resource | Deep Stone Amber |
| MysteryZone | False |
| Continent | CONT_ASHARA |
| Region | Ashara — Underground (Northern) |
| Elevation_m | -600 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
An expansive underground biome where the ceilings are high as mountaintops and gloom spires of mineral deposits create a false skyline. Underground rivers carve new passages constantly. Life here evolved entirely without sunlight over millions of years.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Gloomspire Settlement | Faction Outpost | 1500 | F10 Nightroot Conclave |
| Deep River Hollow | secondary | N/A | F10 Nightroot Conclave |
| Gloom Spire Forest | primary | N/A | F10 Nightroot Conclave |
Settlement pages: Deep River Hollow, Gloom Spire Forest, Gloomspire Settlement. All settlements: Settlements.
Factions present
| Faction | Where recorded |
|---|---|
| F10 Nightroot Conclave | Home faction of this biome. Controlling faction on every recorded settlement row. |
| F04 Order of the Mirrorwake | All seven NPC rows. |
NPCs here from other factions: F04 Order of the Mirrorwake (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.
Resources
Full table with IDs and node details: B058 Gloomspire Caverns/Resources.
- Cave Crystal (Gloom) (GATHERABLE, Uncommon)
- Darkness Ore (Gloom) (GATHERABLE, Uncommon)
- Glooms Cavern Stone (GATHERABLE, Common)
- Glooms Gloomfungus Cap (GATHERABLE, Rare)
- Glooms Nightroot Extract (GATHERABLE, Common)
- Memory Moss (Gloom) (GATHERABLE, Uncommon)
- Refined Cavern Clay (GATHERABLE, Common)
- Refined Cavern Stone (GATHERABLE, Rare)
- Refined Gloomfungus Cap (GATHERABLE, Uncommon)
- Refined Shadow Resin (GATHERABLE, Epic)
- Sporecap Fiber (Gloom) (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B058 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-058 | Deep Stone Amber | SIGNATURE | Rare–Legendary |
| PRI-058 | Gloom Crystal | PRIMARY | Uncommon–Rare |
| SEC-058 | Cavern Resin | SECONDARY | Common–Uncommon |
| MIN-COM-CAV | Cavite | Common Mineral | Common |
| MIN-COM-GLO | Gloom Ore | Common Mineral | Common |
| MIN-COM-DEE | Deep Slate | Common Mineral | Common |
| MIN-RARE-GLO | Gloom Crystal | Rare Mineral | Rare |
| MIN-RARE-CAV | Cavern Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 058 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Gloomspire Caverns:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-CAVE-058 | Cavemoss | Yes |
| FLORA-GLOO-058 | Gloom Fern | Yes |
| FLORA-NIGH-058 | Nightroot | Yes |
| FLORA-SPOR-058 | Sporeshade Mycelium | No |
| FLORA-CAVE-058 | Cave Luminweed | No |
| FLORA-BLIN-058 | Blind Root | No — Protected |
| FLORA-FUNG-058 | Fungal Shelf | No |
| FLORA-ROOT-058 | Root Siphon | No — Protected |
Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Sporeshade Mycelium, Cave Luminweed, Blind Root, Fungal Shelf, and Root Siphon. The harvestable cell says No on Sporeshade Mycelium, Cave Luminweed, and Fungal Shelf and No — Protected on Blind Root and Root Siphon. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Gloomspire — Spire Base |
| Layout | Crystal Maze Run |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Darkhorn — Deep Form |
| Ground note | The Spire Base has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Darkhorn, Ancient of Biome 058 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Sonic |
| Arena | Gloom Spire Forest |
| Arena description | The boss encounter takes place in the heart of Gloomspire Caverns's most extreme terrain feature. The arena is shaped by subsurface cavern conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. |
| Arena size (m) | 92 |
| Arena terrain | Collapse-risk cave network |
| Arena hazard | Cave Collapse |
| Unique material | Spore Scale |
| Ground blurb | The Spore Prowler the Ancient is the apex expression of Gloomspire Caverns's ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Gloomspire Caverns would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Cavern Wind and Gloom Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-058-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-058-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Deep Stone Amber harvest modified. |
| WX-058-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-058-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-058-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-058-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 12, Ashfall 13, Cold Event 12, Any Weather 16, Rain/Mist 10, Clear Sky 7. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 4, Cold Event 7, Any Weather 5, Rain/Mist 3, Clear Sky 2.
Mobs
Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 9 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-058-01 | Gloomspirehorn | Large Herbivore | 151 | CR03991 | False |
| MOB-058-02 | Cavernscale | Swift Scout | 81 | CR03992 | False |
| MOB-058-03 | Darkmane | Pack Predator | 89 | CR03993 | False |
| MOB-058-04 | Gloomspirestalker | Ambush Predator | 92 | CR03994 | False |
| MOB-058-05 | Cavernfang | Elemental Creature | 119 | CR03995 | False |
| MOB-058-06 | Darkhorn | Ancient Walker | 210 | CR03996 | False |
| MOB-058-07 | Gloomspirecoil | Scavenger | 104 | CR03997 | False |
| MOB-058-08 | Cavernwatcher | Node Guardian | 166 | CR03998 | True |
Nodes
Ten network nodes are recorded. Four are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 69 minutes, and modifier 1.15x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_058_P01 | Gloomspire Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Gloom Spire Forest zone. | No | None |
| NODE_058_P02 | Gloomspire Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Deep River Hollow zone. | No | None |
| NODE_058_P03 | Gloomspire Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Deep River Hollow zone. | No | None |
| NODE_058_P04 | Gloomspire Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Deep River Hollow zone. | No | None |
| NODE_058_N01 | Gloomspire Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Cave Collapse) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_058_N02 | Gloomspire Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Cave Collapse) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_058_N03 | Gloomspire Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Cave Collapse) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_058_N04 | Gloomspire Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Cave Collapse) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_058_N05 | Gloomspire Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Cave Collapse) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_058_N06 | Gloomspire Void Node 6 | NEGATIVE | Located at the lowest point of any geological feature — voids sink. The primary hazard (Cave Collapse) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0172 | Flood Season | Gloomspire C Environmental Event | Environmental | 30min | 12hr | FALSE | PLAYER_COUNT | 45-90 minutes real-time |
| WE0173 | Gloom Bloom | Gloomspire C Resource Event | Resource | 60min | 24hr | FALSE | PLAYER_COUNT | 30 minutes real-time |
| WE0174 | Cavern Collapse | Gloomspire C Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | TIME_CYCLE | 3-8 hours real-time |
WE0172 notes: Deep Stone Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0173 notes: Deep Stone Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0174 notes: Deep Stone Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Gloomspire Caverns_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0514 The Gloomspire Toll — Main — giver NPC0400
- Q0515 Gloomspire Watch — Surface — giver NPC0400
- Q0516 Gloomspire Vault Count — Underground — giver NPC0405
- Q0517 The Drip-Well Static — Gloomspire Caverns — Aquatic — giver NPC0403
- Q0518 Deep Stone Amber for the Verdania Collective — Main — giver NPC0400
- Q0519 Collapse Season — Gloomspire Caverns — Surface — giver NPC0402
- Q0520 What the Gloomspire Vault Hums — Underground — giver NPC0403
- Q0521 After the Drip-Well Draw — Gloomspire Caverns — Aquatic — giver NPC0405
- Q0522 Verdania Collective on the Gloomspire Line — Main — giver NPC0400
Favor
Gloomspire Caverns has its own favor track. It is separate from faction reputation and does not change the ending.
- Biome-line quests: 9. Each one gives +10 favor.
- Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
- Chain order: Q0514 → Q0515 → Q0516 → Q0517 → Q0518 → Q0519 → Q0520 → Q0521 → Q0522.
- No faction contests this biome, so favor here is never lost.
- Skipping quests gives no favor.
NPCs
Seven NPCs are recorded with location Gloomspire Caverns. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0400 | Ulric Klarenfield | quest_giver | Gloom Spire Forest, Gloomspire Caverns | F04 Order of the Mirrorwake |
| NPC0401 | Vex Mirewood | merchant | Gloom Spire Forest, Gloomspire Caverns | F04 Order of the Mirrorwake |
| NPC0402 | Wren Obsidianwatch | trainer | Gloom Spire Forest, Gloomspire Caverns | F04 Order of the Mirrorwake |
| NPC0403 | Xaris Quarrystone | lore_keeper | Gloom Spire Forest, Gloomspire Caverns | F04 Order of the Mirrorwake |
| NPC0404 | Yolande Stonecleft | blacksmith | Gloom Spire Forest, Gloomspire Caverns | F04 Order of the Mirrorwake |
| NPC0405 | Zephyr Umbrafen | quest_giver | Gloom Spire Forest, Gloomspire Caverns | F04 Order of the Mirrorwake |
| NPC0406 | Ashan Whispervale | merchant | Gloom Spire Forest, Gloomspire Caverns | F04 Order of the Mirrorwake |
Items
Sixteen crafted items are recorded for Gloomspire Caverns. All are crafted at Cavern Forge. The item table records Deep Stone Amber as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B058_WPN_01 | Gloomspire Deep Edge | Weapon | Weapon | Rare | Deep Stone Amber |
| B058_HLM_01 | Deep Ward Helm | Armor | Helm | Uncommon | Deep Stone Amber |
| B058_CHS_01 | Deep Breastplate | Armor | Chest | Rare | Deep Stone Amber |
| B058_HND_01 | Gloomspire Grips | Armor | Hands | Uncommon | Deep Stone Amber |
| B058_LEG_01 | Gloomspire Greaves | Armor | Legs | Uncommon | Deep Stone Amber |
| B058_FET_01 | Gloomspire Treads | Armor | Feet | Uncommon | Deep Stone Amber |
| B058_TRK_01 | Deep Relic | Trinket | Necklace | Rare | Deep Stone Amber |
| B058_REL_01 | Gloomspire First-Stone | Trinket | Relic | Epic | Deep Stone Amber |
| B058_CON_01 | Gloomspire Draught | Consumable | Common | Deep Stone Amber | |
| B058_SAL_01 | Gloomspire Salve | Consumable | Uncommon | Deep Stone Amber | |
| B058_MAT_01 | Refined Gloomspire Grit | Material | Common | Deep Stone Amber | |
| B058_BAR_01 | Deep Ingot | Material | Rare | Deep Stone Amber | |
| B058_TOL_01 | Gloomspire Node Pick | Tool | Tool | Uncommon | Deep Stone Amber |
| B058_KIT_01 | Gloomspire Field Kit | Tool | Tool | Uncommon | Deep Stone Amber |
| B058_UPG_01 | Deep Catalyst | Upgrade Component | Rare | Deep Stone Amber | |
| B058_FOC_01 | Gloomspire Focus | Weapon | Off-Hand | Uncommon | Deep Stone Amber |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B058, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 058 Gloomspire Caverns, K3V amber light, subsurface_cavern environment, 0.68g low gravity, Nightroot Conclave faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Gloomspire Caverns, biome 058, subsurface cavern, under K3V amber light at 0.68g. An expansive underground biome where the ceilings are high as mountaintops and gloom spires of mineral deposits create a false skyline. Underground rivers carve new passages constantly. Life here evolved entirely without sunlight over millions of years. Terrain recorded as collapse-risk cave network. Underground networks stretch for kilometers. Fungal light. Memory-altering spores. Sounds travel wrong. Cave Collapse is the recorded primary hazard. Deep Stone Amber is the signature resource. Recorded colour palette: cave black, phospho. The Nightroot Conclave settlement Gloomspire Settlement is visible, with Deep River Hollow and Gloom Spire Forest in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG01141 through IMG01160. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Gloomspire Caverns, subsurface cavern biome, [type], fungal light, cavern depth, memory-haze atmosphere, Cave Collapse environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG01141 | hero_landscape | UNGENERATED |
| IMG01142 | apex_creature | UNGENERATED |
| IMG01143 | weather_event | UNGENERATED |
| IMG01144 | flora_closeup | UNGENERATED |
| IMG01145 | faction_outpost | UNGENERATED |
| IMG01146 | loading_screen | UNGENERATED |
| IMG01147 | ambient_day | UNGENERATED |
| IMG01148 | ambient_night | UNGENERATED |
| IMG01149 | energy_node | UNGENERATED |
| IMG01150 | hazard_event | UNGENERATED |
| IMG01151 | npc_portrait | UNGENERATED |
| IMG01152 | creature_combat | UNGENERATED |
| IMG01153 | resource_gather | UNGENERATED |
| IMG01154 | world_event | UNGENERATED |
| IMG01155 | sky_atmosphere | UNGENERATED |
| IMG01156 | underground_entrance | UNGENERATED |
| IMG01157 | coastal_view | UNGENERATED |
| IMG01158 | mystery_fragment | UNGENERATED |
| IMG01159 | faction_landmark | UNGENERATED |
| IMG01160 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B058_Gloomspire_Caverns