B045 Astral Canyon: Difference between revisions

From Abernon
Link settlement pages and the Settlements index
Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert
 
(3 intermediate revisions by the same user not shown)
Line 67: Line 67:
== Resources ==
== Resources ==


* Astral Ashgrit (GATHERABLE, Common)
Full table with IDs and node details: [[B045 Astral Canyon/Resources]].
* Astral Sandite Crystal (GATHERABLE, Uncommon)
 
* Astral Thorncore (GATHERABLE, Uncommon)
* [[B045 Astral Canyon/Resources#R0485|Astral Ashgrit]] (GATHERABLE, Common)
* Dune Salt (Astra) (GATHERABLE, Uncommon)
* [[B045 Astral Canyon/Resources#R0486|Astral Sandite Crystal]] (GATHERABLE, Uncommon)
* Dustbloom (Astra) (GATHERABLE, Common)
* [[B045 Astral Canyon/Resources#R0487|Astral Thorncore]] (GATHERABLE, Uncommon)
* Refined Ashfall Sediment (GATHERABLE, Common)
* [[B045 Astral Canyon/Resources#R0489|Dune Salt (Astra)]] (GATHERABLE, Uncommon)
* Refined Ashgrit (GATHERABLE, Common)
* [[B045 Astral Canyon/Resources#R0491|Dustbloom (Astra)]] (GATHERABLE, Common)
* Refined Sandite Crystal (GATHERABLE, Common)
* [[B045 Astral Canyon/Resources#R0492|Refined Ashfall Sediment]] (GATHERABLE, Common)
* Refined Scorched Bone (GATHERABLE, Common)
* [[B045 Astral Canyon/Resources#R0494|Refined Ashgrit]] (GATHERABLE, Common)
* Scorchite (Astra) (GATHERABLE, Common)
* [[B045 Astral Canyon/Resources#R0495|Refined Sandite Crystal]] (GATHERABLE, Common)
* Sunbaked Clay (Astra) (GATHERABLE, Rare)
* [[B045 Astral Canyon/Resources#R0493|Refined Scorched Bone]] (GATHERABLE, Common)
* [[B045 Astral Canyon/Resources#R0488|Scorchite (Astra)]] (GATHERABLE, Common)
* [[B045 Astral Canyon/Resources#R0490|Sunbaked Clay (Astra)]] (GATHERABLE, Rare)




Line 87: Line 89:
! ID !! Name !! Type !! Rarity
! ID !! Name !! Type !! Rarity
|-
|-
| SIG-045 || Astral Crystal || SIGNATURE || Rare–Legendary
| SIG-045 || [[Astral Crystal]] || SIGNATURE || Rare–Legendary
|-
|-
| PRI-045 || Scorchglass || PRIMARY || Uncommon–Rare
| PRI-045 || [[Scorchglass]] || PRIMARY || Uncommon–Rare
|-
|-
| SEC-045 || Ashfang Bark || SECONDARY || Common–Uncommon
| SEC-045 || [[Ashfang Bark (B045 Astral Canyon)|Ashfang Bark]] || SECONDARY || Common–Uncommon
|-
|-
| MIN-COM-ASH || Ashrock || Common Mineral || Common
| MIN-COM-ASH || Ashrock || Common Mineral || Common
Line 165: Line 167:
| Damage type || Frost
| Damage type || Frost
|-
|-
| Arena || {'location': 'Glowing Canyon Wall', 'description': "The boss encounter takes place in the heart of Astral Canyon's most extreme terrain feature. The arena is shaped by subtropical arid conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 76, 'special_terrain': 'Deep canyon system with astral exposure', 'hazard_active': 'Astral Radiation Exposure'}
| Arena || Glowing Canyon Wall
|-
| Arena description || The boss encounter takes place in the heart of Astral Canyon's most extreme terrain feature. The arena is shaped by subtropical arid conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
|-
| Arena size (m) || 76
|-
| Arena terrain || Deep canyon system with astral exposure
|-
| Arena hazard || Astral Radiation Exposure
|-
| Unique material || [[Scorch Scale]]
|-
|-
| Ground blurb || The Scorch Prowler the Ancient is the apex expression of Astral Canyon's ecosystem — a creature that has been shaped by subtropical arid conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Astral Canyon would be if the biome could choose to fight.
| Ground blurb || The Scorch Prowler the Ancient is the apex expression of Astral Canyon's ecosystem — a creature that has been shaped by subtropical arid conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Astral Canyon would be if the biome could choose to fight.
Line 249: Line 261:
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
|-
|-
| WE0133 || Stellar Surge Season || Astral Canyo Environmental Event || Environmental || 60min || 12hr || FALSE || WORLD_STATE || 45-90 minutes real-time
| WE0348 || Stellar Surge Season || Astral Canyo Environmental Event || Environmental || 60min || 12hr || FALSE || WORLD_STATE || 45-90 minutes real-time
|-
|-
| WE0134 || Astral Bloom || Astral Canyo Resource Event || Resource || 60min || 24hr || FALSE || WEATHER || 30 minutes real-time
| WE0134 || Astral Bloom || Astral Canyo Resource Event || Resource || 60min || 24hr || FALSE || WEATHER || 30 minutes real-time
Line 256: Line 268:
|}
|}


WE0133 notes: Astral Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0134 notes: Astral Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0135 notes: Astral Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Astral Canyon_STATE_ALTERED.
WE0348 notes: Astral Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0134 notes: Astral Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0135 notes: Astral Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Astral Canyon_STATE_ALTERED.


== Quests ==
== Quests ==
Line 271: Line 283:
* [[Q0404 After the Cistern Draw — Astral Canyon]] — Aquatic — giver NPC0314
* [[Q0404 After the Cistern Draw — Astral Canyon]] — Aquatic — giver NPC0314
* [[Q0405 Skyreach Covenant on the Astral Line]] — Main — giver NPC0309
* [[Q0405 Skyreach Covenant on the Astral Line]] — Main — giver NPC0309
== Favor ==
Astral Canyon has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0397 The Astral Toll|Q0397]] → [[Q0398 Astral Watch|Q0398]] → [[Q0399 Astral Vault Count|Q0399]] → [[Q0400 The Cistern Debt — Astral Canyon|Q0400]] → [[Q0401 Astral Crystal for the Skyreach Covenant|Q0401]] → [[Q0402 Exposure Season — Astral Canyon|Q0402]] → [[Q0403 What the Astral Vault Hums|Q0403]] → [[Q0404 After the Cistern Draw — Astral Canyon|Q0404]] → [[Q0405 Skyreach Covenant on the Astral Line|Q0405]].
* Favor is lost: −5 for each quest done for [[F13 Marrowheat Dominion]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
* Skipping quests gives no favor.


== NPCs ==
== NPCs ==
Line 301: Line 323:
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
|-
|-
| B045_WPN_01 || Astral Astral Edge || Weapon || Weapon || Rare || Astral Crystal
| B045_WPN_01 || [[Astral Edge]] || Weapon || Weapon || Rare || [[Astral Crystal]]
|-
|-
| B045_HLM_01 || Astral Ward Helm || Armor || Helm || Uncommon || Astral Crystal
| B045_HLM_01 || [[Astral Ward Helm]] || Armor || Helm || Uncommon || [[Astral Crystal]]
|-
|-
| B045_CHS_01 || Astral Breastplate || Armor || Chest || Rare || Astral Crystal
| B045_CHS_01 || [[Astral Breastplate]] || Armor || Chest || Rare || [[Astral Crystal]]
|-
|-
| B045_HND_01 || Astral Grips || Armor || Hands || Uncommon || Astral Crystal
| B045_HND_01 || [[Astral Grips]] || Armor || Hands || Uncommon || [[Astral Crystal]]
|-
|-
| B045_LEG_01 || Astral Greaves || Armor || Legs || Uncommon || Astral Crystal
| B045_LEG_01 || [[Astral Greaves]] || Armor || Legs || Uncommon || [[Astral Crystal]]
|-
|-
| B045_FET_01 || Astral Treads || Armor || Feet || Uncommon || Astral Crystal
| B045_FET_01 || [[Astral Treads]] || Armor || Feet || Uncommon || [[Astral Crystal]]
|-
|-
| B045_TRK_01 || Astral Relic || Trinket || Necklace || Rare || Astral Crystal
| B045_TRK_01 || [[Astral Relic]] || Trinket || Necklace || Rare || [[Astral Crystal]]
|-
|-
| B045_REL_01 || Astral First-Stone || Trinket || Relic || Epic || Astral Crystal
| B045_REL_01 || [[Astral First-Stone]] || Trinket || Relic || Epic || [[Astral Crystal]]
|-
|-
| B045_CON_01 || Astral Draught || Consumable ||  || Common || Astral Crystal
| B045_CON_01 || [[Astral Draught]] || Consumable ||  || Common || [[Astral Crystal]]
|-
|-
| B045_SAL_01 || Astral Salve || Consumable ||  || Uncommon || Astral Crystal
| B045_SAL_01 || [[Astral Salve]] || Consumable ||  || Uncommon || [[Astral Crystal]]
|-
|-
| B045_MAT_01 || Refined Astral Grit || Material ||  || Common || Astral Crystal
| B045_MAT_01 || [[Refined Astral Grit]] || Material ||  || Common || [[Astral Crystal]]
|-
|-
| B045_BAR_01 || Astral Ingot || Material ||  || Rare || Astral Crystal
| B045_BAR_01 || [[Astral Ingot]] || Material ||  || Rare || [[Astral Crystal]]
|-
|-
| B045_TOL_01 || Astral Node Pick || Tool || Tool || Uncommon || Astral Crystal
| B045_TOL_01 || [[Astral Node Pick]] || Tool || Tool || Uncommon || [[Astral Crystal]]
|-
|-
| B045_KIT_01 || Astral Field Kit || Tool || Tool || Uncommon || Astral Crystal
| B045_KIT_01 || [[Astral Field Kit]] || Tool || Tool || Uncommon || [[Astral Crystal]]
|-
|-
| B045_UPG_01 || Astral Catalyst || Upgrade Component ||  || Rare || Astral Crystal
| B045_UPG_01 || [[Astral Catalyst]] || Upgrade Component ||  || Rare || [[Astral Crystal]]
|-
|-
| B045_FOC_01 || Astral Focus || Weapon || Off-Hand || Uncommon || Astral Crystal
| B045_FOC_01 || [[Astral Focus]] || Weapon || Off-Hand || Uncommon || [[Astral Crystal]]
|}
|}


Line 341: Line 363:
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
|-
|-
| RCP_B045_WPN_01 || Astral Astral Edge || Star Forge || Astral Crystal x9; Refined Astral Grit x1 || T3 Honoured
| RCP_B045_WPN_01 || [[Astral Edge]] || Star Forge || [[Astral Crystal]] x9; [[Refined Astral Grit]] x1 || T3 Honoured
|-
|-
| RCP_B045_HLM_01 || Astral Ward Helm || Star Forge || Astral Crystal x7; Refined Astral Grit x1 || T2 Trusted
| RCP_B045_HLM_01 || [[Astral Ward Helm]] || Star Forge || [[Astral Crystal]] x7; [[Refined Astral Grit]] x1 || T2 Trusted
|-
|-
| RCP_B045_CHS_01 || Astral Breastplate || Star Forge || Astral Crystal x9; Refined Astral Grit x1 || T3 Honoured
| RCP_B045_CHS_01 || [[Astral Breastplate]] || Star Forge || [[Astral Crystal]] x9; [[Refined Astral Grit]] x1 || T3 Honoured
|-
|-
| RCP_B045_HND_01 || Astral Grips || Star Forge || Astral Crystal x7; Refined Astral Grit x1 || T2 Trusted
| RCP_B045_HND_01 || [[Astral Grips]] || Star Forge || [[Astral Crystal]] x7; [[Refined Astral Grit]] x1 || T2 Trusted
|-
|-
| RCP_B045_LEG_01 || Astral Greaves || Star Forge || Astral Crystal x7; Refined Astral Grit x1 || T2 Trusted
| RCP_B045_LEG_01 || [[Astral Greaves]] || Star Forge || [[Astral Crystal]] x7; [[Refined Astral Grit]] x1 || T2 Trusted
|-
|-
| RCP_B045_FET_01 || Astral Treads || Star Forge || Astral Crystal x7; Refined Astral Grit x1 || T2 Trusted
| RCP_B045_FET_01 || [[Astral Treads]] || Star Forge || [[Astral Crystal]] x7; [[Refined Astral Grit]] x1 || T2 Trusted
|-
|-
| RCP_B045_TRK_01 || Astral Relic || Star Forge || Astral Crystal x9; Refined Astral Grit x1 || T3 Honoured
| RCP_B045_TRK_01 || [[Astral Relic]] || Star Forge || [[Astral Crystal]] x9; [[Refined Astral Grit]] x1 || T3 Honoured
|-
|-
| RCP_B045_REL_01 || Astral First-Stone || Star Forge || Astral Crystal x11; Refined Astral Grit x1 || T4 Honoured
| RCP_B045_REL_01 || [[Astral First-Stone]] || Star Forge || [[Astral Crystal]] x11; [[Refined Astral Grit]] x1 || T4 Honoured
|-
|-
| RCP_B045_CON_01 || Astral Draught || Star Forge || Astral Crystal x5; Refined Astral Grit x1 || T1 Known
| RCP_B045_CON_01 || [[Astral Draught]] || Star Forge || [[Astral Crystal]] x5; [[Refined Astral Grit]] x1 || T1 Known
|-
|-
| RCP_B045_SAL_01 || Astral Salve || Star Forge || Astral Crystal x7; Refined Astral Grit x1 || T2 Trusted
| RCP_B045_SAL_01 || [[Astral Salve]] || Star Forge || [[Astral Crystal]] x7; [[Refined Astral Grit]] x1 || T2 Trusted
|-
|-
| RCP_B045_MAT_01 || Refined Astral Grit || Star Forge || Astral Crystal x5; Refined Astral Grit x1 || T1 Known
| RCP_B045_MAT_01 || [[Refined Astral Grit]] || Star Forge || [[Astral Crystal]] x5; [[Refined Astral Grit]] x1 || T1 Known
|-
|-
| RCP_B045_BAR_01 || Astral Ingot || Star Forge || Astral Crystal x9; Refined Astral Grit x1 || T3 Honoured
| RCP_B045_BAR_01 || [[Astral Ingot]] || Star Forge || [[Astral Crystal]] x9; [[Refined Astral Grit]] x1 || T3 Honoured
|-
|-
| RCP_B045_TOL_01 || Astral Node Pick || Star Forge || Astral Crystal x7; Refined Astral Grit x1 || T2 Trusted
| RCP_B045_TOL_01 || [[Astral Node Pick]] || Star Forge || [[Astral Crystal]] x7; [[Refined Astral Grit]] x1 || T2 Trusted
|-
|-
| RCP_B045_KIT_01 || Astral Field Kit || Star Forge || Astral Crystal x7; Refined Astral Grit x1 || T2 Trusted
| RCP_B045_KIT_01 || [[Astral Field Kit]] || Star Forge || [[Astral Crystal]] x7; [[Refined Astral Grit]] x1 || T2 Trusted
|-
|-
| RCP_B045_UPG_01 || Astral Catalyst || Star Forge || Astral Crystal x9; Refined Astral Grit x1 || T3 Honoured
| RCP_B045_UPG_01 || [[Astral Catalyst]] || Star Forge || [[Astral Crystal]] x9; [[Refined Astral Grit]] x1 || T3 Honoured
|-
|-
| RCP_B045_FOC_01 || Astral Focus || Star Forge || Astral Crystal x7; Refined Astral Grit x1 || T2 Trusted
| RCP_B045_FOC_01 || [[Astral Focus]] || Star Forge || [[Astral Crystal]] x7; [[Refined Astral Grit]] x1 || T2 Trusted
|}
|}



Latest revision as of 05:31, 23 October 2026

B045 Astral Canyon

Field Value
BiomeID 045
Biome name Astral Canyon
Climate SUBTROPICAL_ARID
Difficulty 2
Starting control F12 Soulglass Circle
Contested by F13 Marrowheat Dominion
Primary hazard Astral Radiation Exposure
Signature resource Astral Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Astral Canyon Region
Elevation_m -200
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A vast and otherworldly desert biome where massive canyon walls are embedded with stellar mineral deposits. At night the canyon walls glow in star patterns. Creatures here navigate entirely by starlight and the glowing mineral maps on the walls.

Settlements

Name Type Population Controlling faction
Astral Settlement Faction Outpost 1500 F12 Soulglass Circle
Glowing Canyon Wall primary N/A F12 Soulglass Circle
Star Mineral Hollow secondary N/A F12 Soulglass Circle

Settlement pages: Astral Settlement, Glowing Canyon Wall, Star Mineral Hollow. All settlements: Settlements.

Factions present

Faction Where recorded
F12 Soulglass Circle Home faction of this biome. Controlling faction on every recorded settlement row.
F13 Marrowheat Dominion All seven NPC rows.

NPCs here from other factions: F13 Marrowheat Dominion (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F13 Marrowheat Dominion a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B045 Astral Canyon/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B045 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-045 Astral Crystal SIGNATURE Rare–Legendary
PRI-045 Scorchglass PRIMARY Uncommon–Rare
SEC-045 Ashfang Bark SECONDARY Common–Uncommon
MIN-COM-ASH Ashrock Common Mineral Common
MIN-COM-DES Desert Flint Common Mineral Common
MIN-COM-EMB Ember Dust Common Mineral Common
MIN-RARE-AST Astral Crystal Rare Mineral Rare
MIN-RARE-CAN Canyon Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 045 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Astral Canyon:

ID Name Harvestable
FLORA-SAND-045 Sandbloom Yes
FLORA-ASHS-045 Ashshrub Yes
FLORA-CIND-045 Cinderbloom Crystal Plant Yes
FLORA-THOR-045 Thornscale Bush No
FLORA-SCOR-045 Scorchglass Weed No — Protected
FLORA-DUST-045 Dust-Root Binder No — Protected
FLORA-ARID-045 Arid Bloom No
FLORA-ASHF-045 Ashfang Tree No

Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Thornscale Bush, Scorchglass Weed, Dust-Root Binder, Arid Bloom, and Ashfang Tree. The harvestable cell says No on Thornscale Bush, Arid Bloom, and Ashfang Tree and No — Protected on Scorchglass Weed and Dust-Root Binder. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Astral — Canyon Underlayer
Layout Buried Ruin Descent
Max players 6
Lockout hours 72
Boss name Canyoncoil — Deep Form
Ground note The Canyon Underlayer has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Canyoncoil, Ancient of Biome 045
Difficulty T3_Heroic
Recommended party 4
Damage type Frost
Arena Glowing Canyon Wall
Arena description The boss encounter takes place in the heart of Astral Canyon's most extreme terrain feature. The arena is shaped by subtropical arid conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 76
Arena terrain Deep canyon system with astral exposure
Arena hazard Astral Radiation Exposure
Unique material Scorch Scale
Ground blurb The Scorch Prowler the Ancient is the apex expression of Astral Canyon's ecosystem — a creature that has been shaped by subtropical arid conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Astral Canyon would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Desert Wind, Astral Storm, and Sand. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-045-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-045-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Astral Crystal harvest modified.
WX-045-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-045-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-045-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-045-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 9, Ashfall 9, Cold Event 12, Any Weather 11, Rain/Mist 20, Clear Sky 9. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 3, Cold Event 3, Any Weather 1, Rain/Mist 5, Clear Sky 0.

Mobs

Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 13 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Canyonwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-045-01 Canyonhorn Large Herbivore 126 CR03081 False
MOB-045-02 Canyonmane Pack Predator 75 CR03082 False
MOB-045-03 Astralstalker Ambush Predator 87 CR03083 False
MOB-045-04 Canyonfang Elemental Creature 89 CR03084 False
MOB-045-05 Canyoncoil Ancient Walker 169 CR03085 False
MOB-045-06 Astralhorn Scavenger 87 CR03086 False
MOB-045-07 Canyonwatcher Node Guardian 131 CR03087 False

Nodes

Nine network nodes are recorded. Four are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 76 minutes, and modifier 0.85x.

ID Name Type Location Signature resource growth Guardian
NODE_045_P01 Astral Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Glowing Canyon Wall zone. No None
NODE_045_P02 Astral Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Star Mineral Hollow zone. No None
NODE_045_P03 Astral Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Star Mineral Hollow zone. No None
NODE_045_P04 Astral Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Star Mineral Hollow zone. No None
NODE_045_N01 Astral Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Astral Radiation Exposure) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_045_N02 Astral Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Astral Radiation Exposure) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_045_N03 Astral Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Astral Radiation Exposure) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_045_N04 Astral Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Astral Radiation Exposure) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_045_N05 Astral Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Astral Radiation Exposure) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the five negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0348 Stellar Surge Season Astral Canyo Environmental Event Environmental 60min 12hr FALSE WORLD_STATE 45-90 minutes real-time
WE0134 Astral Bloom Astral Canyo Resource Event Resource 60min 24hr FALSE WEATHER 30 minutes real-time
WE0135 Canyon Collapse Astral Canyo Major Transformation Event Major Transformation 0min 0hr TRUE PLAYER_COUNT 3-8 hours real-time

WE0348 notes: Astral Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0134 notes: Astral Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0135 notes: Astral Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Astral Canyon_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Astral Canyon has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0397 → Q0398 → Q0399 → Q0400 → Q0401 → Q0402 → Q0403 → Q0404 → Q0405.
  • Favor is lost: −5 for each quest done for F13 Marrowheat Dominion outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Astral Canyon. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0309 Faeron Xenstone quest_giver Glowing Canyon Wall, Astral Canyon F13 Marrowheat Dominion
NPC0310 Gorath Zephyrcroft merchant Glowing Canyon Wall, Astral Canyon F13 Marrowheat Dominion
NPC0311 Hira Bleakwood trainer Glowing Canyon Wall, Astral Canyon F13 Marrowheat Dominion
NPC0312 Idris Duskhollow lore_keeper Glowing Canyon Wall, Astral Canyon F13 Marrowheat Dominion
NPC0313 Juno Frostmark blacksmith Glowing Canyon Wall, Astral Canyon F13 Marrowheat Dominion
NPC0314 Kaell Hollowbane quest_giver Glowing Canyon Wall, Astral Canyon F13 Marrowheat Dominion
NPC0315 Lyra Jadestone merchant Glowing Canyon Wall, Astral Canyon F13 Marrowheat Dominion

Items

Sixteen crafted items are recorded for Astral Canyon. All are crafted at Star Forge. The item table records Astral Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B045_WPN_01 Astral Edge Weapon Weapon Rare Astral Crystal
B045_HLM_01 Astral Ward Helm Armor Helm Uncommon Astral Crystal
B045_CHS_01 Astral Breastplate Armor Chest Rare Astral Crystal
B045_HND_01 Astral Grips Armor Hands Uncommon Astral Crystal
B045_LEG_01 Astral Greaves Armor Legs Uncommon Astral Crystal
B045_FET_01 Astral Treads Armor Feet Uncommon Astral Crystal
B045_TRK_01 Astral Relic Trinket Necklace Rare Astral Crystal
B045_REL_01 Astral First-Stone Trinket Relic Epic Astral Crystal
B045_CON_01 Astral Draught Consumable Common Astral Crystal
B045_SAL_01 Astral Salve Consumable Uncommon Astral Crystal
B045_MAT_01 Refined Astral Grit Material Common Astral Crystal
B045_BAR_01 Astral Ingot Material Rare Astral Crystal
B045_TOL_01 Astral Node Pick Tool Tool Uncommon Astral Crystal
B045_KIT_01 Astral Field Kit Tool Tool Uncommon Astral Crystal
B045_UPG_01 Astral Catalyst Upgrade Component Rare Astral Crystal
B045_FOC_01 Astral Focus Weapon Off-Hand Uncommon Astral Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B045_WPN_01 Astral Edge Star Forge Astral Crystal x9; Refined Astral Grit x1 T3 Honoured
RCP_B045_HLM_01 Astral Ward Helm Star Forge Astral Crystal x7; Refined Astral Grit x1 T2 Trusted
RCP_B045_CHS_01 Astral Breastplate Star Forge Astral Crystal x9; Refined Astral Grit x1 T3 Honoured
RCP_B045_HND_01 Astral Grips Star Forge Astral Crystal x7; Refined Astral Grit x1 T2 Trusted
RCP_B045_LEG_01 Astral Greaves Star Forge Astral Crystal x7; Refined Astral Grit x1 T2 Trusted
RCP_B045_FET_01 Astral Treads Star Forge Astral Crystal x7; Refined Astral Grit x1 T2 Trusted
RCP_B045_TRK_01 Astral Relic Star Forge Astral Crystal x9; Refined Astral Grit x1 T3 Honoured
RCP_B045_REL_01 Astral First-Stone Star Forge Astral Crystal x11; Refined Astral Grit x1 T4 Honoured
RCP_B045_CON_01 Astral Draught Star Forge Astral Crystal x5; Refined Astral Grit x1 T1 Known
RCP_B045_SAL_01 Astral Salve Star Forge Astral Crystal x7; Refined Astral Grit x1 T2 Trusted
RCP_B045_MAT_01 Refined Astral Grit Star Forge Astral Crystal x5; Refined Astral Grit x1 T1 Known
RCP_B045_BAR_01 Astral Ingot Star Forge Astral Crystal x9; Refined Astral Grit x1 T3 Honoured
RCP_B045_TOL_01 Astral Node Pick Star Forge Astral Crystal x7; Refined Astral Grit x1 T2 Trusted
RCP_B045_KIT_01 Astral Field Kit Star Forge Astral Crystal x7; Refined Astral Grit x1 T2 Trusted
RCP_B045_UPG_01 Astral Catalyst Star Forge Astral Crystal x9; Refined Astral Grit x1 T3 Honoured
RCP_B045_FOC_01 Astral Focus Star Forge Astral Crystal x7; Refined Astral Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B045, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 045 Astral Canyon, K3V amber light, subtropical_arid environment, 0.68g low gravity, Soulglass Circle faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Astral Canyon, biome 045, subtropical arid, under K3V amber light at 0.68g. A vast and otherworldly desert biome where massive canyon walls are embedded with stellar mineral deposits. At night the canyon walls glow in star patterns. Creatures here navigate entirely by starlight and the glowing mineral maps on the walls. Terrain recorded as deep canyon system with astral exposure. Scorched earth and ashfall. Wind carries grit that strips skin. Rare blooms emerge after ashfalls. Astral Radiation Exposure is the recorded primary hazard. Astral Crystal is the signature resource. Recorded colour palette: Pale ash-white, ochre rock, scorchglass amber, void-dark node sites. The Soulglass Circle settlement Astral Settlement is visible, with Glowing Canyon Wall and Star Mineral Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00881 through IMG00900. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Astral Canyon, subtropical arid biome, [type], scorched amber plains, ashfall dust, K3V sun, Astral Radiation Exposure environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00881 hero_landscape UNGENERATED
IMG00882 apex_creature UNGENERATED
IMG00883 weather_event UNGENERATED
IMG00884 flora_closeup UNGENERATED
IMG00885 faction_outpost UNGENERATED
IMG00886 loading_screen UNGENERATED
IMG00887 ambient_day UNGENERATED
IMG00888 ambient_night UNGENERATED
IMG00889 energy_node UNGENERATED
IMG00890 hazard_event UNGENERATED
IMG00891 npc_portrait UNGENERATED
IMG00892 creature_combat UNGENERATED
IMG00893 resource_gather UNGENERATED
IMG00894 world_event UNGENERATED
IMG00895 sky_atmosphere UNGENERATED
IMG00896 underground_entrance UNGENERATED
IMG00897 coastal_view UNGENERATED
IMG00898 mystery_fragment UNGENERATED
IMG00899 faction_landmark UNGENERATED
IMG00900 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B045_Astral_Canyon