B040 Verdant Sea: Difference between revisions

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== Resources ==
== Resources ==


* Dream Petal (Verda) (GATHERABLE, Uncommon)
Full table with IDs and node details: [[B040 Verdant Sea/Resources]].
* Glowmoss (Verda) (GATHERABLE, Epic)
 
* Rainvine Fiber (Verda) (GATHERABLE, Common)
* [[B040 Verdant Sea/Resources#R0433|Dream Petal (Verda)]] (GATHERABLE, Uncommon)
* Refined Canopy Dew (GATHERABLE, Uncommon)
* [[B040 Verdant Sea/Resources#R0436|Glowmoss (Verda)]] (GATHERABLE, Epic)
* Refined Fernseed (GATHERABLE, Rare)
* [[B040 Verdant Sea/Resources#R0435|Rainvine Fiber (Verda)]] (GATHERABLE, Common)
* Refined Glowspore (GATHERABLE, Common)
* [[B040 Verdant Sea/Resources#R0437|Refined Canopy Dew]] (GATHERABLE, Uncommon)
* Refined Verdant Resin (GATHERABLE, Common)
* [[B040 Verdant Sea/Resources#R0438|Refined Fernseed]] (GATHERABLE, Rare)
* Spore Cap (Verda) (GATHERABLE, Uncommon)
* [[B040 Verdant Sea/Resources#R0439|Refined Glowspore]] (GATHERABLE, Common)
* Verdan Biolume Sap (GATHERABLE, Uncommon)
* [[B040 Verdant Sea/Resources#R0440|Refined Verdant Resin]] (GATHERABLE, Common)
* Verdan Glowspore (GATHERABLE, Common)
* [[B040 Verdant Sea/Resources#R0434|Spore Cap (Verda)]] (GATHERABLE, Uncommon)
* Verdan Verdant Resin (GATHERABLE, Common)
* [[B040 Verdant Sea/Resources#R0432|Verdan Biolume Sap]] (GATHERABLE, Uncommon)
* [[B040 Verdant Sea/Resources#R0430|Verdan Glowspore]] (GATHERABLE, Common)
* [[B040 Verdant Sea/Resources#R0431|Verdan Verdant Resin]] (GATHERABLE, Common)




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! ID !! Name !! Type !! Rarity
! ID !! Name !! Type !! Rarity
|-
|-
| SIG-040 || Deep Green Amber || SIGNATURE || Rare–Legendary
| SIG-040 || [[Deep Green Amber]] || SIGNATURE || Rare–Legendary
|-
|-
| PRI-040 || Sea Resin || PRIMARY || Uncommon–Rare
| PRI-040 || [[Sea Resin]] || PRIMARY || Uncommon–Rare
|-
|-
| SEC-040 || Aquatic Crystal || SECONDARY || Common–Uncommon
| SEC-040 || [[Aquatic Crystal]] || SECONDARY || Common–Uncommon
|-
|-
| MIN-COM-SEA || Seaite || Common Mineral || Common
| MIN-COM-SEA || Seaite || Common Mineral || Common
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| Damage type || Frost
| Damage type || Frost
|-
|-
| Arena || {'location': 'Underwater Canopy', 'description': "The boss encounter takes place in the heart of Verdant Sea's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 84, 'special_terrain': 'Submersion canopy — flooded rainforest', 'hazard_active': 'Submersion Canopy Entrapment'}
| Arena || Underwater Canopy
|-
| Arena description || The boss encounter takes place in the heart of Verdant Sea's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
|-
| Arena size (m) || 84
|-
| Arena terrain || Submersion canopy — flooded rainforest
|-
| Arena hazard || Submersion Canopy Entrapment
|-
| Unique material || [[Mire Scale]]
|-
|-
| Ground blurb || The Mire Prowler the Ancient is the apex expression of Verdant Sea's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Verdant Sea would be if the biome could choose to fight.
| Ground blurb || The Mire Prowler the Ancient is the apex expression of Verdant Sea's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Verdant Sea would be if the biome could choose to fight.
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* [[Q0359 After the Drip-Well Draw — Verdant Sea]] — Aquatic — giver NPC0279
* [[Q0359 After the Drip-Well Draw — Verdant Sea]] — Aquatic — giver NPC0279
* [[Q0360 Ironveil Compact on the Verdant Line]] — Main — giver NPC0274
* [[Q0360 Ironveil Compact on the Verdant Line]] — Main — giver NPC0274
== Favor ==
Verdant Sea has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0352 The Verdant Toll — Verdant Sea|Q0352]] → [[Q0353 Verdant Watch — Verdant Sea|Q0353]] → [[Q0354 Verdant Vault Count — Verdant Sea|Q0354]] → [[Q0355 The Drip-Well Static — Verdant Sea|Q0355]] → [[Q0356 Deep Green Amber for the Ironveil Compact|Q0356]] → [[Q0357 Entrapment Season — Verdant Sea|Q0357]] → [[Q0358 What the Verdant Vault Hums — Verdant Sea|Q0358]] → [[Q0359 After the Drip-Well Draw — Verdant Sea|Q0359]] → [[Q0360 Ironveil Compact on the Verdant Line|Q0360]].
* Favor is lost: −5 for each quest done for [[F11 Verdant Deep Covenant]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
* Skipping quests gives no favor.


== NPCs ==
== NPCs ==
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! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
|-
|-
| B040_WPN_01 || Verdant Deep Edge || Weapon || Weapon || Rare || Deep Green Amber
| B040_WPN_01 || [[Verdant Deep Edge]] || Weapon || Weapon || Rare || [[Deep Green Amber]]
|-
|-
| B040_HLM_01 || Deep Ward Helm || Armor || Helm || Uncommon || Deep Green Amber
| B040_HLM_01 || [[Deep Ward Helm (B040 Verdant Sea)|Deep Ward Helm]] || Armor || Helm || Uncommon || [[Deep Green Amber]]
|-
|-
| B040_CHS_01 || Deep Breastplate || Armor || Chest || Rare || Deep Green Amber
| B040_CHS_01 || [[Deep Breastplate (B040 Verdant Sea)|Deep Breastplate]] || Armor || Chest || Rare || [[Deep Green Amber]]
|-
|-
| B040_HND_01 || Verdant Grips || Armor || Hands || Uncommon || Deep Green Amber
| B040_HND_01 || [[Verdant Grips (B040 Verdant Sea)|Verdant Grips]] || Armor || Hands || Uncommon || [[Deep Green Amber]]
|-
|-
| B040_LEG_01 || Verdant Greaves || Armor || Legs || Uncommon || Deep Green Amber
| B040_LEG_01 || [[Verdant Greaves (B040 Verdant Sea)|Verdant Greaves]] || Armor || Legs || Uncommon || [[Deep Green Amber]]
|-
|-
| B040_FET_01 || Verdant Treads || Armor || Feet || Uncommon || Deep Green Amber
| B040_FET_01 || [[Verdant Treads (B040 Verdant Sea)|Verdant Treads]] || Armor || Feet || Uncommon || [[Deep Green Amber]]
|-
|-
| B040_TRK_01 || Deep Relic || Trinket || Necklace || Rare || Deep Green Amber
| B040_TRK_01 || [[Deep Relic (B040 Verdant Sea)|Deep Relic]] || Trinket || Necklace || Rare || [[Deep Green Amber]]
|-
|-
| B040_REL_01 || Verdant First-Stone || Trinket || Relic || Epic || Deep Green Amber
| B040_REL_01 || [[Verdant First-Stone (B040 Verdant Sea)|Verdant First-Stone]] || Trinket || Relic || Epic || [[Deep Green Amber]]
|-
|-
| B040_CON_01 || Verdant Draught || Consumable ||  || Common || Deep Green Amber
| B040_CON_01 || [[Verdant Draught (B040 Verdant Sea)|Verdant Draught]] || Consumable ||  || Common || [[Deep Green Amber]]
|-
|-
| B040_SAL_01 || Verdant Salve || Consumable ||  || Uncommon || Deep Green Amber
| B040_SAL_01 || [[Verdant Salve (B040 Verdant Sea)|Verdant Salve]] || Consumable ||  || Uncommon || [[Deep Green Amber]]
|-
|-
| B040_MAT_01 || Refined Verdant Grit || Material ||  || Common || Deep Green Amber
| B040_MAT_01 || [[Refined Verdant Grit (B040 Verdant Sea)|Refined Verdant Grit]] || Material ||  || Common || [[Deep Green Amber]]
|-
|-
| B040_BAR_01 || Deep Ingot || Material ||  || Rare || Deep Green Amber
| B040_BAR_01 || [[Deep Ingot (B040 Verdant Sea)|Deep Ingot]] || Material ||  || Rare || [[Deep Green Amber]]
|-
|-
| B040_TOL_01 || Verdant Node Pick || Tool || Tool || Uncommon || Deep Green Amber
| B040_TOL_01 || [[Verdant Node Pick (B040 Verdant Sea)|Verdant Node Pick]] || Tool || Tool || Uncommon || [[Deep Green Amber]]
|-
|-
| B040_KIT_01 || Verdant Field Kit || Tool || Tool || Uncommon || Deep Green Amber
| B040_KIT_01 || [[Verdant Field Kit (B040 Verdant Sea)|Verdant Field Kit]] || Tool || Tool || Uncommon || [[Deep Green Amber]]
|-
|-
| B040_UPG_01 || Deep Catalyst || Upgrade Component ||  || Rare || Deep Green Amber
| B040_UPG_01 || [[Deep Catalyst (B040 Verdant Sea)|Deep Catalyst]] || Upgrade Component ||  || Rare || [[Deep Green Amber]]
|-
|-
| B040_FOC_01 || Verdant Focus || Weapon || Off-Hand || Uncommon || Deep Green Amber
| B040_FOC_01 || [[Verdant Focus (B040 Verdant Sea)|Verdant Focus]] || Weapon || Off-Hand || Uncommon || [[Deep Green Amber]]
|}
|}


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! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
|-
|-
| RCP_B040_WPN_01 || Verdant Deep Edge || Sea Forge || Deep Green Amber x9; Refined Verdant Grit x1 || T3 Honoured
| RCP_B040_WPN_01 || [[Verdant Deep Edge]] || Sea Forge || [[Deep Green Amber]] x9; [[Refined Verdant Grit (B040 Verdant Sea)|Refined Verdant Grit]] x1 || T3 Honoured
|-
|-
| RCP_B040_HLM_01 || Deep Ward Helm || Sea Forge || Deep Green Amber x7; Refined Verdant Grit x1 || T2 Trusted
| RCP_B040_HLM_01 || [[Deep Ward Helm (B040 Verdant Sea)|Deep Ward Helm]] || Sea Forge || [[Deep Green Amber]] x7; [[Refined Verdant Grit (B040 Verdant Sea)|Refined Verdant Grit]] x1 || T2 Trusted
|-
|-
| RCP_B040_CHS_01 || Deep Breastplate || Sea Forge || Deep Green Amber x9; Refined Verdant Grit x1 || T3 Honoured
| RCP_B040_CHS_01 || [[Deep Breastplate (B040 Verdant Sea)|Deep Breastplate]] || Sea Forge || [[Deep Green Amber]] x9; [[Refined Verdant Grit (B040 Verdant Sea)|Refined Verdant Grit]] x1 || T3 Honoured
|-
|-
| RCP_B040_HND_01 || Verdant Grips || Sea Forge || Deep Green Amber x7; Refined Verdant Grit x1 || T2 Trusted
| RCP_B040_HND_01 || [[Verdant Grips (B040 Verdant Sea)|Verdant Grips]] || Sea Forge || [[Deep Green Amber]] x7; [[Refined Verdant Grit (B040 Verdant Sea)|Refined Verdant Grit]] x1 || T2 Trusted
|-
|-
| RCP_B040_LEG_01 || Verdant Greaves || Sea Forge || Deep Green Amber x7; Refined Verdant Grit x1 || T2 Trusted
| RCP_B040_LEG_01 || [[Verdant Greaves (B040 Verdant Sea)|Verdant Greaves]] || Sea Forge || [[Deep Green Amber]] x7; [[Refined Verdant Grit (B040 Verdant Sea)|Refined Verdant Grit]] x1 || T2 Trusted
|-
|-
| RCP_B040_FET_01 || Verdant Treads || Sea Forge || Deep Green Amber x7; Refined Verdant Grit x1 || T2 Trusted
| RCP_B040_FET_01 || [[Verdant Treads (B040 Verdant Sea)|Verdant Treads]] || Sea Forge || [[Deep Green Amber]] x7; [[Refined Verdant Grit (B040 Verdant Sea)|Refined Verdant Grit]] x1 || T2 Trusted
|-
|-
| RCP_B040_TRK_01 || Deep Relic || Sea Forge || Deep Green Amber x9; Refined Verdant Grit x1 || T3 Honoured
| RCP_B040_TRK_01 || [[Deep Relic (B040 Verdant Sea)|Deep Relic]] || Sea Forge || [[Deep Green Amber]] x9; [[Refined Verdant Grit (B040 Verdant Sea)|Refined Verdant Grit]] x1 || T3 Honoured
|-
|-
| RCP_B040_REL_01 || Verdant First-Stone || Sea Forge || Deep Green Amber x11; Refined Verdant Grit x1 || T4 Honoured
| RCP_B040_REL_01 || [[Verdant First-Stone (B040 Verdant Sea)|Verdant First-Stone]] || Sea Forge || [[Deep Green Amber]] x11; [[Refined Verdant Grit (B040 Verdant Sea)|Refined Verdant Grit]] x1 || T4 Honoured
|-
|-
| RCP_B040_CON_01 || Verdant Draught || Sea Forge || Deep Green Amber x5; Refined Verdant Grit x1 || T1 Known
| RCP_B040_CON_01 || [[Verdant Draught (B040 Verdant Sea)|Verdant Draught]] || Sea Forge || [[Deep Green Amber]] x5; [[Refined Verdant Grit (B040 Verdant Sea)|Refined Verdant Grit]] x1 || T1 Known
|-
|-
| RCP_B040_SAL_01 || Verdant Salve || Sea Forge || Deep Green Amber x7; Refined Verdant Grit x1 || T2 Trusted
| RCP_B040_SAL_01 || [[Verdant Salve (B040 Verdant Sea)|Verdant Salve]] || Sea Forge || [[Deep Green Amber]] x7; [[Refined Verdant Grit (B040 Verdant Sea)|Refined Verdant Grit]] x1 || T2 Trusted
|-
|-
| RCP_B040_MAT_01 || Refined Verdant Grit || Sea Forge || Deep Green Amber x5; Refined Verdant Grit x1 || T1 Known
| RCP_B040_MAT_01 || [[Refined Verdant Grit (B040 Verdant Sea)|Refined Verdant Grit]] || Sea Forge || [[Deep Green Amber]] x5; [[Refined Verdant Grit (B040 Verdant Sea)|Refined Verdant Grit]] x1 || T1 Known
|-
|-
| RCP_B040_BAR_01 || Deep Ingot || Sea Forge || Deep Green Amber x9; Refined Verdant Grit x1 || T3 Honoured
| RCP_B040_BAR_01 || [[Deep Ingot (B040 Verdant Sea)|Deep Ingot]] || Sea Forge || [[Deep Green Amber]] x9; [[Refined Verdant Grit (B040 Verdant Sea)|Refined Verdant Grit]] x1 || T3 Honoured
|-
|-
| RCP_B040_TOL_01 || Verdant Node Pick || Sea Forge || Deep Green Amber x7; Refined Verdant Grit x1 || T2 Trusted
| RCP_B040_TOL_01 || [[Verdant Node Pick (B040 Verdant Sea)|Verdant Node Pick]] || Sea Forge || [[Deep Green Amber]] x7; [[Refined Verdant Grit (B040 Verdant Sea)|Refined Verdant Grit]] x1 || T2 Trusted
|-
|-
| RCP_B040_KIT_01 || Verdant Field Kit || Sea Forge || Deep Green Amber x7; Refined Verdant Grit x1 || T2 Trusted
| RCP_B040_KIT_01 || [[Verdant Field Kit (B040 Verdant Sea)|Verdant Field Kit]] || Sea Forge || [[Deep Green Amber]] x7; [[Refined Verdant Grit (B040 Verdant Sea)|Refined Verdant Grit]] x1 || T2 Trusted
|-
|-
| RCP_B040_UPG_01 || Deep Catalyst || Sea Forge || Deep Green Amber x9; Refined Verdant Grit x1 || T3 Honoured
| RCP_B040_UPG_01 || [[Deep Catalyst (B040 Verdant Sea)|Deep Catalyst]] || Sea Forge || [[Deep Green Amber]] x9; [[Refined Verdant Grit (B040 Verdant Sea)|Refined Verdant Grit]] x1 || T3 Honoured
|-
|-
| RCP_B040_FOC_01 || Verdant Focus || Sea Forge || Deep Green Amber x7; Refined Verdant Grit x1 || T2 Trusted
| RCP_B040_FOC_01 || [[Verdant Focus (B040 Verdant Sea)|Verdant Focus]] || Sea Forge || [[Deep Green Amber]] x7; [[Refined Verdant Grit (B040 Verdant Sea)|Refined Verdant Grit]] x1 || T2 Trusted
|}
|}



Latest revision as of 01:41, 16 October 2026

B040 Verdant Sea

Field Value
BiomeID 040
Biome name Verdant Sea
Climate EQUATORIAL_RAINFOREST
Difficulty 3
Starting control F02 Verdania Collective
Contested by F11 Verdant Deep Covenant
Primary hazard Submersion Canopy Entrapment
Signature resource Deep Green Amber
MysteryZone False
Continent CONT_VERDANIA
Region Verdania — South-Central Canopy Sea
Elevation_m 15
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A sprawling aquatic biome where lush submerged forests stretch for hundreds of kilometers. The underwater canopy is as dense as any surface forest. Navigation underwater requires following leaf current patterns that shift with the tides.

Settlements

Name Type Population Controlling faction
Deep Sea Hollow secondary N/A F02 Verdania Collective
Underwater Canopy primary N/A F02 Verdania Collective
Verdant Settlement Faction Outpost 1500 F02 Verdania Collective

Settlement pages: Deep Sea Hollow, Underwater Canopy, Verdant Settlement. All settlements: Settlements.

Factions present

Faction Where recorded
F02 Verdania Collective Home faction of this biome. Controlling faction on every recorded settlement row. All seven NPC rows.

No other faction is recorded on a Verdant Sea NPC row or settlement row.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F11 Verdant Deep Covenant a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B040 Verdant Sea/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B040 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-040 Deep Green Amber SIGNATURE Rare–Legendary
PRI-040 Sea Resin PRIMARY Uncommon–Rare
SEC-040 Aquatic Crystal SECONDARY Common–Uncommon
MIN-COM-SEA Seaite Common Mineral Common
MIN-COM-AQU Aquatic Ore Common Mineral Common
MIN-COM-DEE Deep Slate Common Mineral Common
MIN-RARE-SEA Sea Crystal Rare Mineral Rare
MIN-RARE-AQU Aquatic Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 040 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Verdant Sea:

ID Name Harvestable
FLORA-DREA-040 Dreambloom Yes
FLORA-SPOR-040 Sporemoss Yes
FLORA-LUMI-040 Luminescent Frond Palm No
FLORA-ROOT-040 Root Bridge Moss No — Protected
FLORA-CANO-040 Canopy Spore Bloom No
FLORA-BIOL-040 Biolume Orchid No
FLORA-DAMP-040 Damp-Root Binder No — Protected
FLORA-SPOR-040 Spore-Rot Fungus No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Luminescent Frond Palm, Root Bridge Moss, Canopy Spore Bloom, Biolume Orchid, Damp-Root Binder, and Spore-Rot Fungus. The harvestable cell says No on Luminescent Frond Palm, Canopy Spore Bloom, Biolume Orchid, and Spore-Rot Fungus and No — Protected on Root Bridge Moss and Damp-Root Binder. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Verdant — Sea Root Hollow
Layout Canopy-to-Floor Run
Max players 6
Lockout hours 72
Boss name Deephorm — Deep Form
Ground note The Sea Root Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Deephorm, Ancient of Biome 040
Difficulty T3_Heroic
Recommended party 4
Damage type Frost
Arena Underwater Canopy
Arena description The boss encounter takes place in the heart of Verdant Sea's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 84
Arena terrain Submersion canopy — flooded rainforest
Arena hazard Submersion Canopy Entrapment
Unique material Mire Scale
Ground blurb The Mire Prowler the Ancient is the apex expression of Verdant Sea's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Verdant Sea would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Deep Current and Sea Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-040-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-040-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Deep Green Amber harvest modified.
WX-040-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-040-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-040-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-040-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 7, Ashfall 13, Cold Event 14, Any Weather 10, Rain/Mist 15, Clear Sky 11. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 3, Cold Event 2, Any Weather 2, Rain/Mist 4, Clear Sky 3.

Mobs

Five named mobs are recorded. One further row records 65 additional spawn-table entries that are not named. Those 65 are not listed as species here. That summary row records 16 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-040-01 Verdantfin Large Herbivore 140 CR02731 False
MOB-040-02 Deepstalker Pack Predator 94 CR02732 False
MOB-040-03 Verdantscale Ambush Predator 100 CR02733 False
MOB-040-04 Seafang Elemental Creature 108 CR02734 False
MOB-040-05 Deephorm Ancient Walker 211 CR02735 False

Nodes

Ten network nodes are recorded. Seven are positive and three are negative. The node profile records dominant POSITIVE, density high, base respawn 20 minutes, and modifier 1.00x.

ID Name Type Location Signature resource growth Guardian
NODE_040_P01 Verdant Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Underwater Canopy zone. No None
NODE_040_P02 Verdant Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Deep Sea Hollow zone. No None
NODE_040_P03 Verdant Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Deep Sea Hollow zone. No None
NODE_040_P04 Verdant Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Deep Sea Hollow zone. No None
NODE_040_P05 Verdant Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Deep Sea Hollow zone. No None
NODE_040_P06 Verdant Light Node 6 POSITIVE Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Deep Sea Hollow zone. No None
NODE_040_P07 Verdant Light Node 7 POSITIVE Located at the boundary of the biome's two primary terrain types. Within the Deep Sea Hollow zone. No None
NODE_040_N01 Verdant Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Submersion Canopy Entrapment) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_040_N02 Verdant Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Submersion Canopy Entrapment) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_040_N03 Verdant Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Submersion Canopy Entrapment) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the seven positive nodes and a guardian present on the three negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0118 Current Surge Season Verdant Sea Environmental Event Environmental 60min 24hr FALSE WORLD_STATE 45-90 minutes real-time
WE0119 Sea Bloom Verdant Sea Resource Event Resource 30min 4hr FALSE RANDOM 30 minutes real-time
WE0120 Canopy Collapse Verdant Sea Major Transformation Event Major Transformation 0min 0hr TRUE TIME_CYCLE 3-8 hours real-time

WE0118 notes: Deep Green Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0119 notes: Deep Green Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0120 notes: Deep Green Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Verdant Sea_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Verdant Sea has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0352 → Q0353 → Q0354 → Q0355 → Q0356 → Q0357 → Q0358 → Q0359 → Q0360.
  • Favor is lost: −5 for each quest done for F11 Verdant Deep Covenant outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Verdant Sea. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0274 Idris Obsidianwatch quest_giver Underwater Canopy, Verdant Sea F02 Verdania Collective
NPC0275 Juno Quarrystone merchant Underwater Canopy, Verdant Sea F02 Verdania Collective
NPC0276 Deva Stonecleft trainer Underwater Canopy, Verdant Sea F02 Verdania Collective
NPC0277 Lyra Umbrafen lore_keeper Underwater Canopy, Verdant Sea F02 Verdania Collective
NPC0278 Morvaine Whispervale blacksmith Underwater Canopy, Verdant Sea F02 Verdania Collective
NPC0279 Nessa Yarrow quest_giver Underwater Canopy, Verdant Sea F02 Verdania Collective
NPC0280 Oswyn Ashveil merchant Underwater Canopy, Verdant Sea F02 Verdania Collective

Items

Sixteen crafted items are recorded for Verdant Sea. All are crafted at Sea Forge. The item table records Deep Green Amber as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B040_WPN_01 Verdant Deep Edge Weapon Weapon Rare Deep Green Amber
B040_HLM_01 Deep Ward Helm Armor Helm Uncommon Deep Green Amber
B040_CHS_01 Deep Breastplate Armor Chest Rare Deep Green Amber
B040_HND_01 Verdant Grips Armor Hands Uncommon Deep Green Amber
B040_LEG_01 Verdant Greaves Armor Legs Uncommon Deep Green Amber
B040_FET_01 Verdant Treads Armor Feet Uncommon Deep Green Amber
B040_TRK_01 Deep Relic Trinket Necklace Rare Deep Green Amber
B040_REL_01 Verdant First-Stone Trinket Relic Epic Deep Green Amber
B040_CON_01 Verdant Draught Consumable Common Deep Green Amber
B040_SAL_01 Verdant Salve Consumable Uncommon Deep Green Amber
B040_MAT_01 Refined Verdant Grit Material Common Deep Green Amber
B040_BAR_01 Deep Ingot Material Rare Deep Green Amber
B040_TOL_01 Verdant Node Pick Tool Tool Uncommon Deep Green Amber
B040_KIT_01 Verdant Field Kit Tool Tool Uncommon Deep Green Amber
B040_UPG_01 Deep Catalyst Upgrade Component Rare Deep Green Amber
B040_FOC_01 Verdant Focus Weapon Off-Hand Uncommon Deep Green Amber

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B040_WPN_01 Verdant Deep Edge Sea Forge Deep Green Amber x9; Refined Verdant Grit x1 T3 Honoured
RCP_B040_HLM_01 Deep Ward Helm Sea Forge Deep Green Amber x7; Refined Verdant Grit x1 T2 Trusted
RCP_B040_CHS_01 Deep Breastplate Sea Forge Deep Green Amber x9; Refined Verdant Grit x1 T3 Honoured
RCP_B040_HND_01 Verdant Grips Sea Forge Deep Green Amber x7; Refined Verdant Grit x1 T2 Trusted
RCP_B040_LEG_01 Verdant Greaves Sea Forge Deep Green Amber x7; Refined Verdant Grit x1 T2 Trusted
RCP_B040_FET_01 Verdant Treads Sea Forge Deep Green Amber x7; Refined Verdant Grit x1 T2 Trusted
RCP_B040_TRK_01 Deep Relic Sea Forge Deep Green Amber x9; Refined Verdant Grit x1 T3 Honoured
RCP_B040_REL_01 Verdant First-Stone Sea Forge Deep Green Amber x11; Refined Verdant Grit x1 T4 Honoured
RCP_B040_CON_01 Verdant Draught Sea Forge Deep Green Amber x5; Refined Verdant Grit x1 T1 Known
RCP_B040_SAL_01 Verdant Salve Sea Forge Deep Green Amber x7; Refined Verdant Grit x1 T2 Trusted
RCP_B040_MAT_01 Refined Verdant Grit Sea Forge Deep Green Amber x5; Refined Verdant Grit x1 T1 Known
RCP_B040_BAR_01 Deep Ingot Sea Forge Deep Green Amber x9; Refined Verdant Grit x1 T3 Honoured
RCP_B040_TOL_01 Verdant Node Pick Sea Forge Deep Green Amber x7; Refined Verdant Grit x1 T2 Trusted
RCP_B040_KIT_01 Verdant Field Kit Sea Forge Deep Green Amber x7; Refined Verdant Grit x1 T2 Trusted
RCP_B040_UPG_01 Deep Catalyst Sea Forge Deep Green Amber x9; Refined Verdant Grit x1 T3 Honoured
RCP_B040_FOC_01 Verdant Focus Sea Forge Deep Green Amber x7; Refined Verdant Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B040, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 040 Verdant Sea, K3V amber light, equatorial_rainforest environment, 0.68g low gravity, Verdania Collective faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Verdant Sea, biome 040, equatorial rainforest, under K3V amber light at 0.68g. A sprawling aquatic biome where lush submerged forests stretch for hundreds of kilometers. The underwater canopy is as dense as any surface forest. Navigation underwater requires following leaf current patterns that shift with the tides. Terrain recorded as submersion canopy — flooded rainforest. Dense canopy, bioluminescent undergrowth. Spores drift like snow. Life is abundant and dangerous. Submersion Canopy Entrapment is the recorded primary hazard. Deep Green Amber is the signature resource. Recorded colour palette: emerald, jade, deep shadow. The Verdania Collective settlement Verdant Settlement is visible, with Deep Sea Hollow and Underwater Canopy in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00781 through IMG00800. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Verdant Sea, equatorial rainforest biome, [type], bioluminescent spore clouds, dense canopy, amber filtered light, Submersion Canopy Entrapment environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00781 hero_landscape UNGENERATED
IMG00782 apex_creature UNGENERATED
IMG00783 weather_event UNGENERATED
IMG00784 flora_closeup UNGENERATED
IMG00785 faction_outpost UNGENERATED
IMG00786 loading_screen UNGENERATED
IMG00787 ambient_day UNGENERATED
IMG00788 ambient_night UNGENERATED
IMG00789 energy_node UNGENERATED
IMG00790 hazard_event UNGENERATED
IMG00791 npc_portrait UNGENERATED
IMG00792 creature_combat UNGENERATED
IMG00793 resource_gather UNGENERATED
IMG00794 world_event UNGENERATED
IMG00795 sky_atmosphere UNGENERATED
IMG00796 underground_entrance UNGENERATED
IMG00797 coastal_view UNGENERATED
IMG00798 mystery_fragment UNGENERATED
IMG00799 faction_landmark UNGENERATED
IMG00800 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B040_Verdant_Sea