Duskmire Settlement: Difference between revisions

From Abernon
Settlement page from recorded data (settlement row, settlement master, NPC and quest tables)
 
Image prompt now matches the settlement master; drop the note about the faction name change
 
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ABERNON game concept art, Duskmire Settlement, Duskmire Strand Biome 014, EQUATORIAL_RAINFOREST environment, Ironveil Compact architecture, K3V amber light, AAA quality
ABERNON game concept art, Duskmire Settlement, Duskmire Strand Biome 014, EQUATORIAL_RAINFOREST environment, Ironveil Compact architecture, K3V amber light, AAA quality
The prompt is the settlement master prompt with the faction name changed from Verdania Collective to the Ironveil Compact, the starting control named on the biome page.

Latest revision as of 12:54, 9 October 2026

Duskmire Settlement

This page copies the settlement row for Duskmire Settlement on the B014 Duskmire Strand page, the settlement master table, and the NPC and quest tables.

Biome B014 Duskmire Strand
Settlement type Faction Outpost
Starting control F07 Ironveil Compact
Biome starting control F07 Ironveil Compact
Contested by F02 Verdania Collective
Population 1,500

Facilities

  • Faction Workstation
  • Market
  • Faction Merchant
  • Workstation: Tide Forge

NPCs

No NPC row names this settlement.

Quests

No quest row in the biome quest table names this settlement.

Quest access on the settlement master: Biome 014 quests (9 quests in biome).

Image prompt

ABERNON game concept art, Duskmire Settlement, Duskmire Strand Biome 014, EQUATORIAL_RAINFOREST environment, Ironveil Compact architecture, K3V amber light, AAA quality