B025 Spineshard Rift: Difference between revisions

From Abernon
Ruling: the Brotherhood was 18 researchers (9 Holy-9, 9 Evil-9) who departed
Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert
 
(3 intermediate revisions by the same user not shown)
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| Spine Field || primary || N/A || [[F05 Riftwalker Brotherhood|Riftwalker Brotherhood (VANISHED)]]
| Spine Field || primary || N/A || [[F05 Riftwalker Brotherhood|Riftwalker Brotherhood (VANISHED)]]
|}
|}
Settlement pages: [[Seismic Hollow]], [[Spine Field]], [[Spineshard Settlement]]. All settlements: [[Settlements]].


== Factions present ==
== Factions present ==
Line 65: Line 67:
== Resources ==
== Resources ==


* Crystal Vein Ore (Spine) (GATHERABLE, Rare)
Full table with IDs and node details: [[B025 Spineshard Rift/Resources]].
* Fault Sediment (Spine) (GATHERABLE, Common)
 
* Refined Prism Crystal (GATHERABLE, Rare)
* [[B025 Spineshard Rift/Resources#R0268|Crystal Vein Ore (Spine)]] (GATHERABLE, Rare)
* Refined Seismic Clay (GATHERABLE, Uncommon)
* [[B025 Spineshard Rift/Resources#R0270|Fault Sediment (Spine)]] (GATHERABLE, Common)
* Refined Tectonic Fiber (GATHERABLE, Rare)
* [[B025 Spineshard Rift/Resources#R0275|Refined Prism Crystal]] (GATHERABLE, Rare)
* Refined Tectonic Shard (GATHERABLE, Uncommon)
* [[B025 Spineshard Rift/Resources#R0272|Refined Seismic Clay]] (GATHERABLE, Uncommon)
* Resonance Stone (Spine) (GATHERABLE, Common)
* [[B025 Spineshard Rift/Resources#R0273|Refined Tectonic Fiber]] (GATHERABLE, Rare)
* Rift Glass (Spine) (GATHERABLE, Epic)
* [[B025 Spineshard Rift/Resources#R0274|Refined Tectonic Shard]] (GATHERABLE, Uncommon)
* Spines Prism Crystal (GATHERABLE, Uncommon)
* [[B025 Spineshard Rift/Resources#R0269|Resonance Stone (Spine)]] (GATHERABLE, Common)
* Spines Rift Dust (GATHERABLE, Common)
* [[B025 Spineshard Rift/Resources#R0271|Rift Glass (Spine)]] (GATHERABLE, Epic)
* Spines Tectonic Shard (GATHERABLE, Common)
* [[B025 Spineshard Rift/Resources#R0266|Spines Prism Crystal]] (GATHERABLE, Uncommon)
* [[B025 Spineshard Rift/Resources#R0267|Spines Rift Dust]] (GATHERABLE, Common)
* [[B025 Spineshard Rift/Resources#R0265|Spines Tectonic Shard]] (GATHERABLE, Common)




Line 85: Line 89:
! ID !! Name !! Type !! Rarity
! ID !! Name !! Type !! Rarity
|-
|-
| SIG-025 || Tectonic Crystal || SIGNATURE || Rare–Legendary
| SIG-025 || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]] || SIGNATURE || Rare–Legendary
|-
|-
| PRI-025 || Spine Shard Ore || PRIMARY || Uncommon–Rare
| PRI-025 || [[Spine Shard Ore]] || PRIMARY || Uncommon–Rare
|-
|-
| SEC-025 || Seismic Resin || SECONDARY || Common–Uncommon
| SEC-025 || [[Seismic Resin]] || SECONDARY || Common–Uncommon
|-
|-
| MIN-COM-TEC || Tectite || Common Mineral || Common
| MIN-COM-TEC || Tectite || Common Mineral || Common
Line 163: Line 167:
| Damage type || Arcane
| Damage type || Arcane
|-
|-
| Arena || {'location': 'Spine Field', 'description': "The boss encounter takes place in the heart of Spineshard Rift's most extreme terrain feature. The arena is shaped by rift tectonic conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 108, 'special_terrain': 'Spine-erupting rift plain', 'hazard_active': 'Spine Impalement'}
| Arena || Spine Field
|-
| Arena description || The boss encounter takes place in the heart of Spineshard Rift's most extreme terrain feature. The arena is shaped by rift tectonic conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
|-
| Arena size (m) || 108
|-
| Arena terrain || Spine-erupting rift plain
|-
| Arena hazard || Spine Impalement
|-
| Unique material || [[Fault Scale]]
|-
|-
| Ground blurb || The Fault Prowler the Ancient is the apex expression of Spineshard Rift's ecosystem — a creature that has been shaped by rift tectonic conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Spineshard Rift would be if the biome could choose to fight.
| Ground blurb || The Fault Prowler the Ancient is the apex expression of Spineshard Rift's ecosystem — a creature that has been shaped by rift tectonic conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Spineshard Rift would be if the biome could choose to fight.
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! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
|-
|-
| WE0073 || Seismic Surge Season || Spineshard R Environmental Event || Environmental || 15min || 4hr || FALSE || WEATHER || 45-90 minutes real-time
| WE0325 || Seismic Surge Season || Spineshard R Environmental Event || Environmental || 15min || 4hr || FALSE || WEATHER || 45-90 minutes real-time
|-
|-
| WE0074 || Spine Bloom || Spineshard R Resource Event || Resource || 60min || 24hr || FALSE || WEATHER || 30 minutes real-time
| WE0074 || Spine Bloom || Spineshard R Resource Event || Resource || 60min || 24hr || FALSE || WEATHER || 30 minutes real-time
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|}
|}


WE0073 notes: Tectonic Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0074 notes: Tectonic Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0075 notes: Tectonic Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Spineshard Rift_STATE_ALTERED.
WE0325 notes: Tectonic Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0074 notes: Tectonic Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0075 notes: Tectonic Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Spineshard Rift_STATE_ALTERED.


== Quests ==
== Quests ==
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* [[Q0224 After the Fissure-Well Draw — Spineshard Rift]] — Aquatic — giver NPC0174
* [[Q0224 After the Fissure-Well Draw — Spineshard Rift]] — Aquatic — giver NPC0174
* [[Q0225 Cogmist Engineers on the Spineshard Line]] — Main — giver NPC0169
* [[Q0225 Cogmist Engineers on the Spineshard Line]] — Main — giver NPC0169
== Favor ==
Spineshard Rift has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0217 The Spineshard Toll|Q0217]] → [[Q0218 Spineshard Watch|Q0218]] → [[Q0219 Spineshard Vault Count|Q0219]] → [[Q0220 The Fissure-Well Pulse — Spineshard Rift|Q0220]] → [[Q0221 Tectonic Crystal for the Cogmist Engineers|Q0221]] → [[Q0222 Impalement Season — Spineshard Rift|Q0222]] → [[Q0223 What the Spineshard Vault Hums|Q0223]] → [[Q0224 After the Fissure-Well Draw — Spineshard Rift|Q0224]] → [[Q0225 Cogmist Engineers on the Spineshard Line|Q0225]].
* No faction contests this biome, so favor here is never lost.
* Skipping quests gives no favor.


== NPCs ==
== NPCs ==
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! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
|-
|-
| B025_WPN_01 || Spineshard Tectonic Edge || Weapon || Weapon || Rare || Tectonic Crystal
| B025_WPN_01 || [[Spineshard Tectonic Edge]] || Weapon || Weapon || Rare || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]]
|-
|-
| B025_HLM_01 || Tectonic Ward Helm || Armor || Helm || Uncommon || Tectonic Crystal
| B025_HLM_01 || [[Tectonic Ward Helm (B025 Spineshard Rift)|Tectonic Ward Helm]] || Armor || Helm || Uncommon || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]]
|-
|-
| B025_CHS_01 || Tectonic Breastplate || Armor || Chest || Rare || Tectonic Crystal
| B025_CHS_01 || [[Tectonic Breastplate (B025 Spineshard Rift)|Tectonic Breastplate]] || Armor || Chest || Rare || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]]
|-
|-
| B025_HND_01 || Spineshard Grips || Armor || Hands || Uncommon || Tectonic Crystal
| B025_HND_01 || [[Spineshard Grips]] || Armor || Hands || Uncommon || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]]
|-
|-
| B025_LEG_01 || Spineshard Greaves || Armor || Legs || Uncommon || Tectonic Crystal
| B025_LEG_01 || [[Spineshard Greaves]] || Armor || Legs || Uncommon || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]]
|-
|-
| B025_FET_01 || Spineshard Treads || Armor || Feet || Uncommon || Tectonic Crystal
| B025_FET_01 || [[Spineshard Treads]] || Armor || Feet || Uncommon || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]]
|-
|-
| B025_TRK_01 || Tectonic Relic || Trinket || Necklace || Rare || Tectonic Crystal
| B025_TRK_01 || [[Tectonic Relic (B025 Spineshard Rift)|Tectonic Relic]] || Trinket || Necklace || Rare || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]]
|-
|-
| B025_REL_01 || Spineshard First-Stone || Trinket || Relic || Epic || Tectonic Crystal
| B025_REL_01 || [[Spineshard First-Stone]] || Trinket || Relic || Epic || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]]
|-
|-
| B025_CON_01 || Spineshard Draught || Consumable ||  || Common || Tectonic Crystal
| B025_CON_01 || [[Spineshard Draught]] || Consumable ||  || Common || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]]
|-
|-
| B025_SAL_01 || Spineshard Salve || Consumable ||  || Uncommon || Tectonic Crystal
| B025_SAL_01 || [[Spineshard Salve]] || Consumable ||  || Uncommon || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]]
|-
|-
| B025_MAT_01 || Refined Spineshard Grit || Material ||  || Common || Tectonic Crystal
| B025_MAT_01 || [[Refined Spineshard Grit]] || Material ||  || Common || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]]
|-
|-
| B025_BAR_01 || Tectonic Ingot || Material ||  || Rare || Tectonic Crystal
| B025_BAR_01 || [[Tectonic Ingot (B025 Spineshard Rift)|Tectonic Ingot]] || Material ||  || Rare || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]]
|-
|-
| B025_TOL_01 || Spineshard Node Pick || Tool || Tool || Uncommon || Tectonic Crystal
| B025_TOL_01 || [[Spineshard Node Pick]] || Tool || Tool || Uncommon || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]]
|-
|-
| B025_KIT_01 || Spineshard Field Kit || Tool || Tool || Uncommon || Tectonic Crystal
| B025_KIT_01 || [[Spineshard Field Kit]] || Tool || Tool || Uncommon || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]]
|-
|-
| B025_UPG_01 || Tectonic Catalyst || Upgrade Component ||  || Rare || Tectonic Crystal
| B025_UPG_01 || [[Tectonic Catalyst (B025 Spineshard Rift)|Tectonic Catalyst]] || Upgrade Component ||  || Rare || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]]
|-
|-
| B025_FOC_01 || Spineshard Focus || Weapon || Off-Hand || Uncommon || Tectonic Crystal
| B025_FOC_01 || [[Spineshard Focus]] || Weapon || Off-Hand || Uncommon || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]]
|}
|}


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! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
|-
|-
| RCP_B025_WPN_01 || Spineshard Tectonic Edge || Spine Forge || Tectonic Crystal x9; Refined Spineshard Grit x1 || T3 Honoured
| RCP_B025_WPN_01 || [[Spineshard Tectonic Edge]] || Spine Forge || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]] x9; [[Refined Spineshard Grit]] x1 || T3 Honoured
|-
|-
| RCP_B025_HLM_01 || Tectonic Ward Helm || Spine Forge || Tectonic Crystal x7; Refined Spineshard Grit x1 || T2 Trusted
| RCP_B025_HLM_01 || [[Tectonic Ward Helm (B025 Spineshard Rift)|Tectonic Ward Helm]] || Spine Forge || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]] x7; [[Refined Spineshard Grit]] x1 || T2 Trusted
|-
|-
| RCP_B025_CHS_01 || Tectonic Breastplate || Spine Forge || Tectonic Crystal x9; Refined Spineshard Grit x1 || T3 Honoured
| RCP_B025_CHS_01 || [[Tectonic Breastplate (B025 Spineshard Rift)|Tectonic Breastplate]] || Spine Forge || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]] x9; [[Refined Spineshard Grit]] x1 || T3 Honoured
|-
|-
| RCP_B025_HND_01 || Spineshard Grips || Spine Forge || Tectonic Crystal x7; Refined Spineshard Grit x1 || T2 Trusted
| RCP_B025_HND_01 || [[Spineshard Grips]] || Spine Forge || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]] x7; [[Refined Spineshard Grit]] x1 || T2 Trusted
|-
|-
| RCP_B025_LEG_01 || Spineshard Greaves || Spine Forge || Tectonic Crystal x7; Refined Spineshard Grit x1 || T2 Trusted
| RCP_B025_LEG_01 || [[Spineshard Greaves]] || Spine Forge || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]] x7; [[Refined Spineshard Grit]] x1 || T2 Trusted
|-
|-
| RCP_B025_FET_01 || Spineshard Treads || Spine Forge || Tectonic Crystal x7; Refined Spineshard Grit x1 || T2 Trusted
| RCP_B025_FET_01 || [[Spineshard Treads]] || Spine Forge || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]] x7; [[Refined Spineshard Grit]] x1 || T2 Trusted
|-
|-
| RCP_B025_TRK_01 || Tectonic Relic || Spine Forge || Tectonic Crystal x9; Refined Spineshard Grit x1 || T3 Honoured
| RCP_B025_TRK_01 || [[Tectonic Relic (B025 Spineshard Rift)|Tectonic Relic]] || Spine Forge || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]] x9; [[Refined Spineshard Grit]] x1 || T3 Honoured
|-
|-
| RCP_B025_REL_01 || Spineshard First-Stone || Spine Forge || Tectonic Crystal x11; Refined Spineshard Grit x1 || T4 Honoured
| RCP_B025_REL_01 || [[Spineshard First-Stone]] || Spine Forge || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]] x11; [[Refined Spineshard Grit]] x1 || T4 Honoured
|-
|-
| RCP_B025_CON_01 || Spineshard Draught || Spine Forge || Tectonic Crystal x5; Refined Spineshard Grit x1 || T1 Known
| RCP_B025_CON_01 || [[Spineshard Draught]] || Spine Forge || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]] x5; [[Refined Spineshard Grit]] x1 || T1 Known
|-
|-
| RCP_B025_SAL_01 || Spineshard Salve || Spine Forge || Tectonic Crystal x7; Refined Spineshard Grit x1 || T2 Trusted
| RCP_B025_SAL_01 || [[Spineshard Salve]] || Spine Forge || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]] x7; [[Refined Spineshard Grit]] x1 || T2 Trusted
|-
|-
| RCP_B025_MAT_01 || Refined Spineshard Grit || Spine Forge || Tectonic Crystal x5; Refined Spineshard Grit x1 || T1 Known
| RCP_B025_MAT_01 || [[Refined Spineshard Grit]] || Spine Forge || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]] x5; [[Refined Spineshard Grit]] x1 || T1 Known
|-
|-
| RCP_B025_BAR_01 || Tectonic Ingot || Spine Forge || Tectonic Crystal x9; Refined Spineshard Grit x1 || T3 Honoured
| RCP_B025_BAR_01 || [[Tectonic Ingot (B025 Spineshard Rift)|Tectonic Ingot]] || Spine Forge || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]] x9; [[Refined Spineshard Grit]] x1 || T3 Honoured
|-
|-
| RCP_B025_TOL_01 || Spineshard Node Pick || Spine Forge || Tectonic Crystal x7; Refined Spineshard Grit x1 || T2 Trusted
| RCP_B025_TOL_01 || [[Spineshard Node Pick]] || Spine Forge || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]] x7; [[Refined Spineshard Grit]] x1 || T2 Trusted
|-
|-
| RCP_B025_KIT_01 || Spineshard Field Kit || Spine Forge || Tectonic Crystal x7; Refined Spineshard Grit x1 || T2 Trusted
| RCP_B025_KIT_01 || [[Spineshard Field Kit]] || Spine Forge || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]] x7; [[Refined Spineshard Grit]] x1 || T2 Trusted
|-
|-
| RCP_B025_UPG_01 || Tectonic Catalyst || Spine Forge || Tectonic Crystal x9; Refined Spineshard Grit x1 || T3 Honoured
| RCP_B025_UPG_01 || [[Tectonic Catalyst (B025 Spineshard Rift)|Tectonic Catalyst]] || Spine Forge || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]] x9; [[Refined Spineshard Grit]] x1 || T3 Honoured
|-
|-
| RCP_B025_FOC_01 || Spineshard Focus || Spine Forge || Tectonic Crystal x7; Refined Spineshard Grit x1 || T2 Trusted
| RCP_B025_FOC_01 || [[Spineshard Focus]] || Spine Forge || [[Tectonic Crystal (B025 Spineshard Rift)|Tectonic Crystal]] x7; [[Refined Spineshard Grit]] x1 || T2 Trusted
|}
|}



Latest revision as of 05:30, 23 October 2026

B025 Spineshard Rift

Field Value
BiomeID 025
Biome name Spineshard Rift
Climate RIFT_TECTONIC
Difficulty 6
Starting control Riftwalker Brotherhood (VANISHED)
Primary hazard Spine Impalement
Signature resource Tectonic Crystal
MysteryZone False
Continent ARCH_SHARDRIM
Region Shardrim Archipelago — Southern Island
Elevation_m 700
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A jagged rift biome riddled with sharp stone extrusions and seismic tension that makes the ground a constant hazard. The spines grow from below during tremors. Creatures here have hardened footpads and navigate by vibration sensing.

Settlements

Name Type Population Controlling faction
Spineshard Settlement Faction Outpost 1500 Riftwalker Brotherhood (VANISHED)
Seismic Hollow secondary N/A Riftwalker Brotherhood (VANISHED)
Spine Field primary N/A Riftwalker Brotherhood (VANISHED)

Settlement pages: Seismic Hollow, Spine Field, Spineshard Settlement. All settlements: Settlements.

Factions present

Faction Where recorded
F05 Riftwalker Brotherhood Home faction of this biome. Controlling faction on every recorded settlement row, shown there as vanished.
F13 Marrowheat Dominion All seven NPC rows.

NPCs here from other factions: F13 Marrowheat Dominion (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

The stored faction key "Riftwalker Brotherhood (VANISHED)" is kept as written in the tables above. The VANISHED label refers to the 18 original researchers of the Brotherhood, who departed about 200 years ago. Outsiders call the 18 the Vanished. Current members of the Brotherhood call them the Ascended. Both are true depending on who is speaking.

Resources

Full table with IDs and node details: B025 Spineshard Rift/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B025 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-025 Tectonic Crystal SIGNATURE Rare–Legendary
PRI-025 Spine Shard Ore PRIMARY Uncommon–Rare
SEC-025 Seismic Resin SECONDARY Common–Uncommon
MIN-COM-TEC Tectite Common Mineral Common
MIN-COM-SPI Spine Ore Common Mineral Common
MIN-COM-SEI Seismic Slate Common Mineral Common
MIN-RARE-SPI Spine Crystal Rare Mineral Rare
MIN-RARE-TEC Tectonic Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 025 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Spineshard Rift:

ID Name Harvestable
FLORA-CRYS-025 Crystalweed Yes
FLORA-TECT-025 Tectonmoss Yes
FLORA-CRYS-025 Crystal Weed No — Protected
FLORA-TECT-025 Tectomoss No
FLORA-RIFT-025 Rift Spore No
FLORA-SPIN-025 Spine Grass No
FLORA-FISS-025 Fissure Bloom No
FLORA-TECT-025 Tecton Root Yes

Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Crystal Weed, Tectomoss, Rift Spore, Spine Grass, and Fissure Bloom. The harvestable cell says No — Protected on Crystal Weed and No on Tectomoss, Rift Spore, Spine Grass, and Fissure Bloom. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Spineshard — Spine Collapse
Layout Tectonic Chamber
Max players 6
Lockout hours 72
Boss name Tectonicmane — Deep Form
Ground note The Spine Collapse has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Tectonicmane, Ancient of Biome 025
Difficulty T3_Heroic
Recommended party 4
Damage type Arcane
Arena Spine Field
Arena description The boss encounter takes place in the heart of Spineshard Rift's most extreme terrain feature. The arena is shaped by rift tectonic conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 108
Arena terrain Spine-erupting rift plain
Arena hazard Spine Impalement
Unique material Fault Scale
Ground blurb The Fault Prowler the Ancient is the apex expression of Spineshard Rift's ecosystem — a creature that has been shaped by rift tectonic conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Spineshard Rift would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Seismic Wind and Spine Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-025-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-025-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Tectonic Crystal harvest modified.
WX-025-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-025-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-025-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-025-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 18, Ashfall 9, Cold Event 12, Any Weather 13, Rain/Mist 8, Clear Sky 10. Night-multiplier entries above 2.0 recorded on those rows: Storm 4, Ashfall 0, Cold Event 1, Any Weather 2, Rain/Mist 3, Clear Sky 4.

Mobs

Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 20 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-025-01 Spineshard Large Herbivore 153 CR01681 False
MOB-025-02 Riftcoil Swift Scout 87 CR01682 False
MOB-025-03 Tectonichorn Pack Predator 95 CR01683 False
MOB-025-04 Spinehorn Ambush Predator 100 CR01684 False
MOB-025-05 Riftshard Elemental Creature 114 CR01685 False
MOB-025-06 Tectonicmane Ancient Walker 231 CR01686 False
MOB-025-07 Spinestalker Scavenger 106 CR01687 False
MOB-025-08 Riftfang Node Guardian 168 CR01688 True

Nodes

Eleven network nodes are recorded. Four are positive and seven are negative. The node profile records dominant NEGATIVE, density very_high, base respawn 44 minutes, and modifier 1.45x.

ID Name Type Location Signature resource growth Guardian
NODE_025_P01 Spineshard Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Spine Field zone. No None
NODE_025_P02 Spineshard Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Seismic Hollow zone. No None
NODE_025_P03 Spineshard Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Seismic Hollow zone. No None
NODE_025_P04 Spineshard Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Seismic Hollow zone. No None
NODE_025_N01 Spineshard Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Spine Impalement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_025_N02 Spineshard Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Spine Impalement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_025_N03 Spineshard Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Spine Impalement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_025_N04 Spineshard Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Spine Impalement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_025_N05 Spineshard Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Spine Impalement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_025_N06 Spineshard Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Spine Impalement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_025_N07 Spineshard Void Node 7 NEGATIVE Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Spine Impalement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these eleven nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the seven negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0325 Seismic Surge Season Spineshard R Environmental Event Environmental 15min 4hr FALSE WEATHER 45-90 minutes real-time
WE0074 Spine Bloom Spineshard R Resource Event Resource 60min 24hr FALSE WEATHER 30 minutes real-time
WE0075 Tectonic Collapse Spineshard R Major Transformation Event Major Transformation 0min 0hr TRUE RANDOM 3-8 hours real-time

WE0325 notes: Tectonic Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0074 notes: Tectonic Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0075 notes: Tectonic Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Spineshard Rift_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Spineshard Rift has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0217 → Q0218 → Q0219 → Q0220 → Q0221 → Q0222 → Q0223 → Q0224 → Q0225.
  • No faction contests this biome, so favor here is never lost.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Spineshard Rift. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0169 Rhea Nightfall quest_giver Spine Field, Spineshard Rift F13 Marrowheat Dominion
NPC0170 Soris Prismholt merchant Spine Field, Spineshard Rift F13 Marrowheat Dominion
NPC0171 Ashan Riftvale trainer Spine Field, Spineshard Rift F13 Marrowheat Dominion
NPC0172 Ulric Thornwick lore_keeper Spine Field, Spineshard Rift F13 Marrowheat Dominion
NPC0173 Vex Voidwatch blacksmith Spine Field, Spineshard Rift F13 Marrowheat Dominion
NPC0174 Wren Xenstone quest_giver Spine Field, Spineshard Rift F13 Marrowheat Dominion
NPC0175 Xaris Zephyrcroft merchant Spine Field, Spineshard Rift F13 Marrowheat Dominion

Items

Sixteen crafted items are recorded for Spineshard Rift. All are crafted at Spine Forge. The item table records Tectonic Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B025_WPN_01 Spineshard Tectonic Edge Weapon Weapon Rare Tectonic Crystal
B025_HLM_01 Tectonic Ward Helm Armor Helm Uncommon Tectonic Crystal
B025_CHS_01 Tectonic Breastplate Armor Chest Rare Tectonic Crystal
B025_HND_01 Spineshard Grips Armor Hands Uncommon Tectonic Crystal
B025_LEG_01 Spineshard Greaves Armor Legs Uncommon Tectonic Crystal
B025_FET_01 Spineshard Treads Armor Feet Uncommon Tectonic Crystal
B025_TRK_01 Tectonic Relic Trinket Necklace Rare Tectonic Crystal
B025_REL_01 Spineshard First-Stone Trinket Relic Epic Tectonic Crystal
B025_CON_01 Spineshard Draught Consumable Common Tectonic Crystal
B025_SAL_01 Spineshard Salve Consumable Uncommon Tectonic Crystal
B025_MAT_01 Refined Spineshard Grit Material Common Tectonic Crystal
B025_BAR_01 Tectonic Ingot Material Rare Tectonic Crystal
B025_TOL_01 Spineshard Node Pick Tool Tool Uncommon Tectonic Crystal
B025_KIT_01 Spineshard Field Kit Tool Tool Uncommon Tectonic Crystal
B025_UPG_01 Tectonic Catalyst Upgrade Component Rare Tectonic Crystal
B025_FOC_01 Spineshard Focus Weapon Off-Hand Uncommon Tectonic Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B025_WPN_01 Spineshard Tectonic Edge Spine Forge Tectonic Crystal x9; Refined Spineshard Grit x1 T3 Honoured
RCP_B025_HLM_01 Tectonic Ward Helm Spine Forge Tectonic Crystal x7; Refined Spineshard Grit x1 T2 Trusted
RCP_B025_CHS_01 Tectonic Breastplate Spine Forge Tectonic Crystal x9; Refined Spineshard Grit x1 T3 Honoured
RCP_B025_HND_01 Spineshard Grips Spine Forge Tectonic Crystal x7; Refined Spineshard Grit x1 T2 Trusted
RCP_B025_LEG_01 Spineshard Greaves Spine Forge Tectonic Crystal x7; Refined Spineshard Grit x1 T2 Trusted
RCP_B025_FET_01 Spineshard Treads Spine Forge Tectonic Crystal x7; Refined Spineshard Grit x1 T2 Trusted
RCP_B025_TRK_01 Tectonic Relic Spine Forge Tectonic Crystal x9; Refined Spineshard Grit x1 T3 Honoured
RCP_B025_REL_01 Spineshard First-Stone Spine Forge Tectonic Crystal x11; Refined Spineshard Grit x1 T4 Honoured
RCP_B025_CON_01 Spineshard Draught Spine Forge Tectonic Crystal x5; Refined Spineshard Grit x1 T1 Known
RCP_B025_SAL_01 Spineshard Salve Spine Forge Tectonic Crystal x7; Refined Spineshard Grit x1 T2 Trusted
RCP_B025_MAT_01 Refined Spineshard Grit Spine Forge Tectonic Crystal x5; Refined Spineshard Grit x1 T1 Known
RCP_B025_BAR_01 Tectonic Ingot Spine Forge Tectonic Crystal x9; Refined Spineshard Grit x1 T3 Honoured
RCP_B025_TOL_01 Spineshard Node Pick Spine Forge Tectonic Crystal x7; Refined Spineshard Grit x1 T2 Trusted
RCP_B025_KIT_01 Spineshard Field Kit Spine Forge Tectonic Crystal x7; Refined Spineshard Grit x1 T2 Trusted
RCP_B025_UPG_01 Tectonic Catalyst Spine Forge Tectonic Crystal x9; Refined Spineshard Grit x1 T3 Honoured
RCP_B025_FOC_01 Spineshard Focus Spine Forge Tectonic Crystal x7; Refined Spineshard Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B025, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 025 Spineshard Rift, K3V amber light, rift_tectonic environment, 0.68g low gravity, Riftwalker Brotherhood (VANISHED) faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Spineshard Rift, biome 025, rift tectonic, under K3V amber light at 0.68g. A jagged rift biome riddled with sharp stone extrusions and seismic tension that makes the ground a constant hazard. The spines grow from below during tremors. Creatures here have hardened footpads and navigate by vibration sensing. Terrain recorded as spine-erupting rift plain. Unstable ground. Crystal formations erupt and collapse. The fissures pulse with residual tectonic energy. Spine Impalement is the recorded primary hazard. Tectonic Crystal is the signature resource. Recorded colour palette: fractured. The Riftwalker Brotherhood settlement Spineshard Settlement is visible, with Seismic Hollow and Spine Field in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00481 through IMG00500. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Spineshard Rift, rift tectonic biome, [type], crystal formations, tectonic rifts, amber energy pulses, Spine Impalement environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00481 hero_landscape UNGENERATED
IMG00482 apex_creature UNGENERATED
IMG00483 weather_event UNGENERATED
IMG00484 flora_closeup UNGENERATED
IMG00485 faction_outpost UNGENERATED
IMG00486 loading_screen UNGENERATED
IMG00487 ambient_day UNGENERATED
IMG00488 ambient_night UNGENERATED
IMG00489 energy_node UNGENERATED
IMG00490 hazard_event UNGENERATED
IMG00491 npc_portrait UNGENERATED
IMG00492 creature_combat UNGENERATED
IMG00493 resource_gather UNGENERATED
IMG00494 world_event UNGENERATED
IMG00495 sky_atmosphere UNGENERATED
IMG00496 underground_entrance UNGENERATED
IMG00497 coastal_view UNGENERATED
IMG00498 mystery_fragment UNGENERATED
IMG00499 faction_landmark UNGENERATED
IMG00500 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B025_Spineshard_Rift