B083 Nightroot Spindle: Difference between revisions

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Ruling: biome control is dynamic; starting control and contested biomes
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section
 
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| Root Sanctum || Hidden Underground City || 18000 || [[F10 Nightroot Conclave]]
| Root Sanctum || Hidden Underground City || 18000 || [[F10 Nightroot Conclave]]
|}
|}
Settlement pages: [[Memory Hollow (Nightroot Spindle)|Memory Hollow]], [[Root Convergence]], [[Root Sanctum]]. All settlements: [[Settlements]].


== Factions present ==
== Factions present ==
Line 61: Line 63:
== Resources ==
== Resources ==


* Cave Crystal (Night) (GATHERABLE, Uncommon)
Full table with IDs and node details: [[B083 Nightroot Spindle/Resources]].
* Darkness Ore (Night) (GATHERABLE, Common)
 
* Memory Moss (Night) (GATHERABLE, Uncommon)
* [[B083 Nightroot Spindle/Resources#R0907|Cave Crystal (Night)]] (GATHERABLE, Uncommon)
* Nightr Cavern Stone (GATHERABLE, Uncommon)
* [[B083 Nightroot Spindle/Resources#R0908|Darkness Ore (Night)]] (GATHERABLE, Common)
* Nightr Gloomfungus Cap (GATHERABLE, Common)
* [[B083 Nightroot Spindle/Resources#R0909|Memory Moss (Night)]] (GATHERABLE, Uncommon)
* Nightr Nightroot Extract (GATHERABLE, Uncommon)
* [[B083 Nightroot Spindle/Resources#R0904|Nightr Cavern Stone]] (GATHERABLE, Uncommon)
* Refined Cavern Clay (GATHERABLE, Uncommon)
* [[B083 Nightroot Spindle/Resources#R0903|Nightr Gloomfungus Cap]] (GATHERABLE, Common)
* Refined Cavern Stone (GATHERABLE, Uncommon)
* [[B083 Nightroot Spindle/Resources#R0905|Nightr Nightroot Extract]] (GATHERABLE, Uncommon)
* Refined Gloomfungus Cap (GATHERABLE, Uncommon)
* [[B083 Nightroot Spindle/Resources#R0910|Refined Cavern Clay]] (GATHERABLE, Uncommon)
* Refined Shadow Resin (GATHERABLE, Common)
* [[B083 Nightroot Spindle/Resources#R0913|Refined Cavern Stone]] (GATHERABLE, Uncommon)
* Sporecap Fiber (Night) (GATHERABLE, Common)
* [[B083 Nightroot Spindle/Resources#R0912|Refined Gloomfungus Cap]] (GATHERABLE, Uncommon)
* [[B083 Nightroot Spindle/Resources#R0911|Refined Shadow Resin]] (GATHERABLE, Common)
* [[B083 Nightroot Spindle/Resources#R0906|Sporecap Fiber (Night)]] (GATHERABLE, Common)




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! ID !! Name !! Type !! Rarity
! ID !! Name !! Type !! Rarity
|-
|-
| SIG-083 || Rootmind Veil || SIGNATURE || Rare–Legendary
| SIG-083 || [[Rootmind Veil]] || SIGNATURE || Rare–Legendary
|-
|-
| PRI-083 || Whispershade Bark || PRIMARY || Uncommon–Rare
| PRI-083 || [[Whispershade Bark]] || PRIMARY || Uncommon–Rare
|-
|-
| SEC-083 || Spindlemire Glowfruit || SECONDARY || Common–Uncommon
| SEC-083 || [[Spindlemire Glowfruit]] || SECONDARY || Common–Uncommon
|-
|-
| MIN-COM-ROO || Rootite || Common Mineral || Common
| MIN-COM-ROO || Rootite || Common Mineral || Common
Line 159: Line 163:
| Damage type || Arcane
| Damage type || Arcane
|-
|-
| Arena || {'location': 'Root Convergence', 'description': "The boss encounter takes place in the heart of Nightroot Spindle's most extreme terrain feature. The arena is shaped by subsurface cavern conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 92, 'special_terrain': 'Memory absorption root spindle', 'hazard_active': 'Memory Absorption'}
| Arena || Root Convergence
|-
| Arena description || The boss encounter takes place in the heart of Nightroot Spindle's most extreme terrain feature. The arena is shaped by subsurface cavern conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
|-
| Arena size (m) || 92
|-
| Arena terrain || Memory absorption root spindle
|-
| Arena hazard || Memory Absorption
|-
| Unique material || [[Spore Scale]]
|-
|-
| Ground blurb || The Spore Prowler the Ancient is the apex expression of Nightroot Spindle's ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Nightroot Spindle would be if the biome could choose to fight.
| Ground blurb || The Spore Prowler the Ancient is the apex expression of Nightroot Spindle's ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Nightroot Spindle would be if the biome could choose to fight.
Line 267: Line 281:
* [[Q0746 After the Drip-Well Draw — Nightroot Spindle]] — Aquatic — giver NPC0580
* [[Q0746 After the Drip-Well Draw — Nightroot Spindle]] — Aquatic — giver NPC0580
* [[Q0747 Ironveil Compact on the Nightroot Line]] — Main — giver NPC0575
* [[Q0747 Ironveil Compact on the Nightroot Line]] — Main — giver NPC0575
== Favor ==
Nightroot Spindle has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0739 The Nightroot Toll|Q0739]] → [[Q0740 Nightroot Watch|Q0740]] → [[Q0741 Nightroot Vault Count|Q0741]] → [[Q0742 The Drip-Well Static — Nightroot Spindle|Q0742]] → [[Q0743 Rootmind Veil for the Conclave|Q0743]] → [[Q0744 Absorption Season|Q0744]] → [[Q0745 What the Nightroot Vault Hums|Q0745]] → [[Q0746 After the Drip-Well Draw — Nightroot Spindle|Q0746]] → [[Q0747 Ironveil Compact on the Nightroot Line|Q0747]].
* No faction contests this biome, so favor here is never lost.
* Skipping quests gives no favor.


== NPCs ==
== NPCs ==
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! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
|-
|-
| B083_WPN_01 || Nightroot Rootmind Edge || Weapon || Weapon || Rare || Rootmind Veil
| B083_WPN_01 || [[Nightroot Rootmind Edge]] || Weapon || Weapon || Rare || [[Rootmind Veil]]
|-
|-
| B083_HLM_01 || Rootmind Ward Helm || Armor || Helm || Uncommon || Rootmind Veil
| B083_HLM_01 || [[Rootmind Ward Helm]] || Armor || Helm || Uncommon || [[Rootmind Veil]]
|-
|-
| B083_CHS_01 || Rootmind Breastplate || Armor || Chest || Rare || Rootmind Veil
| B083_CHS_01 || [[Rootmind Breastplate]] || Armor || Chest || Rare || [[Rootmind Veil]]
|-
|-
| B083_HND_01 || Nightroot Grips || Armor || Hands || Uncommon || Rootmind Veil
| B083_HND_01 || [[Nightroot Grips]] || Armor || Hands || Uncommon || [[Rootmind Veil]]
|-
|-
| B083_LEG_01 || Nightroot Greaves || Armor || Legs || Uncommon || Rootmind Veil
| B083_LEG_01 || [[Nightroot Greaves]] || Armor || Legs || Uncommon || [[Rootmind Veil]]
|-
|-
| B083_FET_01 || Nightroot Treads || Armor || Feet || Uncommon || Rootmind Veil
| B083_FET_01 || [[Nightroot Treads]] || Armor || Feet || Uncommon || [[Rootmind Veil]]
|-
|-
| B083_TRK_01 || Rootmind Relic || Trinket || Necklace || Rare || Rootmind Veil
| B083_TRK_01 || [[Rootmind Relic]] || Trinket || Necklace || Rare || [[Rootmind Veil]]
|-
|-
| B083_REL_01 || Nightroot First-Stone || Trinket || Relic || Epic || Rootmind Veil
| B083_REL_01 || [[Nightroot First-Stone]] || Trinket || Relic || Epic || [[Rootmind Veil]]
|-
|-
| B083_CON_01 || Nightroot Draught || Consumable ||  || Common || Rootmind Veil
| B083_CON_01 || [[Nightroot Draught]] || Consumable ||  || Common || [[Rootmind Veil]]
|-
|-
| B083_SAL_01 || Nightroot Salve || Consumable ||  || Uncommon || Rootmind Veil
| B083_SAL_01 || [[Nightroot Salve]] || Consumable ||  || Uncommon || [[Rootmind Veil]]
|-
|-
| B083_MAT_01 || Refined Nightroot Grit || Material ||  || Common || Rootmind Veil
| B083_MAT_01 || [[Refined Nightroot Grit]] || Material ||  || Common || [[Rootmind Veil]]
|-
|-
| B083_BAR_01 || Rootmind Ingot || Material ||  || Rare || Rootmind Veil
| B083_BAR_01 || [[Rootmind Ingot]] || Material ||  || Rare || [[Rootmind Veil]]
|-
|-
| B083_TOL_01 || Nightroot Node Pick || Tool || Tool || Uncommon || Rootmind Veil
| B083_TOL_01 || [[Nightroot Node Pick]] || Tool || Tool || Uncommon || [[Rootmind Veil]]
|-
|-
| B083_KIT_01 || Nightroot Field Kit || Tool || Tool || Uncommon || Rootmind Veil
| B083_KIT_01 || [[Nightroot Field Kit]] || Tool || Tool || Uncommon || [[Rootmind Veil]]
|-
|-
| B083_UPG_01 || Rootmind Catalyst || Upgrade Component ||  || Rare || Rootmind Veil
| B083_UPG_01 || [[Rootmind Catalyst]] || Upgrade Component ||  || Rare || [[Rootmind Veil]]
|-
|-
| B083_FOC_01 || Nightroot Focus || Weapon || Off-Hand || Uncommon || Rootmind Veil
| B083_FOC_01 || [[Nightroot Focus]] || Weapon || Off-Hand || Uncommon || [[Rootmind Veil]]
|}
|}


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! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
|-
|-
| RCP_B083_WPN_01 || Nightroot Rootmind Edge || Memory Anchor || Rootmind Veil x9; Refined Nightroot Grit x1 || T3 Honoured
| RCP_B083_WPN_01 || [[Nightroot Rootmind Edge]] || Memory Anchor || [[Rootmind Veil]] x9; [[Refined Nightroot Grit]] x1 || T3 Honoured
|-
|-
| RCP_B083_HLM_01 || Rootmind Ward Helm || Memory Anchor || Rootmind Veil x7; Refined Nightroot Grit x1 || T2 Trusted
| RCP_B083_HLM_01 || [[Rootmind Ward Helm]] || Memory Anchor || [[Rootmind Veil]] x7; [[Refined Nightroot Grit]] x1 || T2 Trusted
|-
|-
| RCP_B083_CHS_01 || Rootmind Breastplate || Memory Anchor || Rootmind Veil x9; Refined Nightroot Grit x1 || T3 Honoured
| RCP_B083_CHS_01 || [[Rootmind Breastplate]] || Memory Anchor || [[Rootmind Veil]] x9; [[Refined Nightroot Grit]] x1 || T3 Honoured
|-
|-
| RCP_B083_HND_01 || Nightroot Grips || Memory Anchor || Rootmind Veil x7; Refined Nightroot Grit x1 || T2 Trusted
| RCP_B083_HND_01 || [[Nightroot Grips]] || Memory Anchor || [[Rootmind Veil]] x7; [[Refined Nightroot Grit]] x1 || T2 Trusted
|-
|-
| RCP_B083_LEG_01 || Nightroot Greaves || Memory Anchor || Rootmind Veil x7; Refined Nightroot Grit x1 || T2 Trusted
| RCP_B083_LEG_01 || [[Nightroot Greaves]] || Memory Anchor || [[Rootmind Veil]] x7; [[Refined Nightroot Grit]] x1 || T2 Trusted
|-
|-
| RCP_B083_FET_01 || Nightroot Treads || Memory Anchor || Rootmind Veil x7; Refined Nightroot Grit x1 || T2 Trusted
| RCP_B083_FET_01 || [[Nightroot Treads]] || Memory Anchor || [[Rootmind Veil]] x7; [[Refined Nightroot Grit]] x1 || T2 Trusted
|-
|-
| RCP_B083_TRK_01 || Rootmind Relic || Memory Anchor || Rootmind Veil x9; Refined Nightroot Grit x1 || T3 Honoured
| RCP_B083_TRK_01 || [[Rootmind Relic]] || Memory Anchor || [[Rootmind Veil]] x9; [[Refined Nightroot Grit]] x1 || T3 Honoured
|-
|-
| RCP_B083_REL_01 || Nightroot First-Stone || Memory Anchor || Rootmind Veil x11; Refined Nightroot Grit x1 || T4 Honoured
| RCP_B083_REL_01 || [[Nightroot First-Stone]] || Memory Anchor || [[Rootmind Veil]] x11; [[Refined Nightroot Grit]] x1 || T4 Honoured
|-
|-
| RCP_B083_CON_01 || Nightroot Draught || Memory Anchor || Rootmind Veil x5; Refined Nightroot Grit x1 || T1 Known
| RCP_B083_CON_01 || [[Nightroot Draught]] || Memory Anchor || [[Rootmind Veil]] x5; [[Refined Nightroot Grit]] x1 || T1 Known
|-
|-
| RCP_B083_SAL_01 || Nightroot Salve || Memory Anchor || Rootmind Veil x7; Refined Nightroot Grit x1 || T2 Trusted
| RCP_B083_SAL_01 || [[Nightroot Salve]] || Memory Anchor || [[Rootmind Veil]] x7; [[Refined Nightroot Grit]] x1 || T2 Trusted
|-
|-
| RCP_B083_MAT_01 || Refined Nightroot Grit || Memory Anchor || Rootmind Veil x5; Refined Nightroot Grit x1 || T1 Known
| RCP_B083_MAT_01 || [[Refined Nightroot Grit]] || Memory Anchor || [[Rootmind Veil]] x5; [[Refined Nightroot Grit]] x1 || T1 Known
|-
|-
| RCP_B083_BAR_01 || Rootmind Ingot || Memory Anchor || Rootmind Veil x9; Refined Nightroot Grit x1 || T3 Honoured
| RCP_B083_BAR_01 || [[Rootmind Ingot]] || Memory Anchor || [[Rootmind Veil]] x9; [[Refined Nightroot Grit]] x1 || T3 Honoured
|-
|-
| RCP_B083_TOL_01 || Nightroot Node Pick || Memory Anchor || Rootmind Veil x7; Refined Nightroot Grit x1 || T2 Trusted
| RCP_B083_TOL_01 || [[Nightroot Node Pick]] || Memory Anchor || [[Rootmind Veil]] x7; [[Refined Nightroot Grit]] x1 || T2 Trusted
|-
|-
| RCP_B083_KIT_01 || Nightroot Field Kit || Memory Anchor || Rootmind Veil x7; Refined Nightroot Grit x1 || T2 Trusted
| RCP_B083_KIT_01 || [[Nightroot Field Kit]] || Memory Anchor || [[Rootmind Veil]] x7; [[Refined Nightroot Grit]] x1 || T2 Trusted
|-
|-
| RCP_B083_UPG_01 || Rootmind Catalyst || Memory Anchor || Rootmind Veil x9; Refined Nightroot Grit x1 || T3 Honoured
| RCP_B083_UPG_01 || [[Rootmind Catalyst]] || Memory Anchor || [[Rootmind Veil]] x9; [[Refined Nightroot Grit]] x1 || T3 Honoured
|-
|-
| RCP_B083_FOC_01 || Nightroot Focus || Memory Anchor || Rootmind Veil x7; Refined Nightroot Grit x1 || T2 Trusted
| RCP_B083_FOC_01 || [[Nightroot Focus]] || Memory Anchor || [[Rootmind Veil]] x7; [[Refined Nightroot Grit]] x1 || T2 Trusted
|}
|}



Latest revision as of 02:58, 16 October 2026

B083 Nightroot Spindle

Field Value
BiomeID 083
Biome name Nightroot Spindle
Climate SUBSURFACE_CAVERN
Difficulty 4
Starting control F10 Nightroot Conclave
Primary hazard Memory Absorption
Signature resource Rootmind Veil
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Underground (Nightroot)
Elevation_m -800
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A vast living tangle of root networks buried deep below the crust of Abernon. Lit only by bioluminescent moss and glowfruit, it pulses slowly like something dreaming. Echoes drift through tunnels not as sound but as sensation and memories of things that may not have happened.

Settlements

Name Type Population Controlling faction
Memory Hollow secondary N/A F10 Nightroot Conclave
Root Convergence primary N/A F10 Nightroot Conclave
Root Sanctum Hidden Underground City 18000 F10 Nightroot Conclave

Settlement pages: Memory Hollow, Root Convergence, Root Sanctum. All settlements: Settlements.

Factions present

Faction Where recorded
F10 Nightroot Conclave Home faction of this biome. Controlling faction on every recorded settlement row. All seven NPC rows.

No other faction is recorded on a Nightroot Spindle NPC row or settlement row.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

Full table with IDs and node details: B083 Nightroot Spindle/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B083 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-083 Rootmind Veil SIGNATURE Rare–Legendary
PRI-083 Whispershade Bark PRIMARY Uncommon–Rare
SEC-083 Spindlemire Glowfruit SECONDARY Common–Uncommon
MIN-COM-ROO Rootite Common Mineral Common
MIN-COM-ECH Echo Stone Common Mineral Common
MIN-COM-MEM Memory Common Mineral Common
MIN-RARE-ROO Rootmind Core Rare Mineral Rare
MIN-RARE-ECH Echo Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 083 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Nightroot Spindle:

ID Name Harvestable
FLORA-CAVE-083 Cavemoss Yes
FLORA-GLOW-083 Glowroot Fern Yes
FLORA-NIGH-083 Nightroot Yes
FLORA-SORR-083 Sorrowbulb Yes
FLORA-SPOR-083 Sporeshade Mycelium No
FLORA-CAVE-083 Cave Luminweed No
FLORA-BLIN-083 Blind Root No — Protected
FLORA-FUNG-083 Fungal Shelf No

Four named flora rows are marked harvestable. Duplicate flora ids are left as separate recorded rows. The ecological-role cell says PROTECTED SPECIES on Sporeshade Mycelium, Cave Luminweed, Blind Root, and Fungal Shelf. The harvestable cell says No on Sporeshade Mycelium, Cave Luminweed, and Fungal Shelf and No — Protected on Blind Root. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Nightroot — Spindle Base
Layout Deep Grotto Descent
Max players 6
Lockout hours 72
Boss name Spindlewatcher — Deep Form
Ground note The Spindle Base has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Spindlewatcher, Ancient of Biome 083
Difficulty T3_Heroic
Recommended party 4
Damage type Arcane
Arena Root Convergence
Arena description The boss encounter takes place in the heart of Nightroot Spindle's most extreme terrain feature. The arena is shaped by subsurface cavern conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 92
Arena terrain Memory absorption root spindle
Arena hazard Memory Absorption
Unique material Spore Scale
Ground blurb The Spore Prowler the Ancient is the apex expression of Nightroot Spindle's ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Nightroot Spindle would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Memory Drowse and Spore Gloom. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-083-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-083-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Rootmind Veil harvest modified.
WX-083-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-083-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-083-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-083-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 13, Ashfall 12, Cold Event 13, Any Weather 17, Rain/Mist 6, Clear Sky 9. Night-multiplier entries above 2.0 recorded on those rows: Storm 4, Ashfall 5, Cold Event 2, Any Weather 3, Rain/Mist 2, Clear Sky 1.

Mobs

Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 12 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Spindlewatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-083-01 Nightroothorn Large Herbivore 133 CR05741 False
MOB-083-02 Spindlescale Swift Scout 76 CR05742 False
MOB-083-03 Shadowmantle Pack Predator 94 CR05743 False
MOB-083-04 Nightrootstalker Ambush Predator 92 CR05744 False
MOB-083-05 Spindlefang Elemental Creature 101 CR05745 False
MOB-083-06 Nightrootcoil Scavenger 105 CR05746 False
MOB-083-07 Spindlewatcher Node Guardian 163 CR05747 False

Nodes

Ten network nodes are recorded. Four are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 69 minutes, and modifier 1.15x.

ID Name Type Location Signature resource growth Guardian
NODE_083_P01 Nightroot Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Root Convergence zone. No None
NODE_083_P02 Nightroot Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Memory Hollow zone. No None
NODE_083_P03 Nightroot Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Memory Hollow zone. No None
NODE_083_P04 Nightroot Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Memory Hollow zone. No None
NODE_083_N01 Nightroot Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Memory Absorption) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_083_N02 Nightroot Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Memory Absorption) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_083_N03 Nightroot Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Memory Absorption) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_083_N04 Nightroot Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Memory Absorption) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_083_N05 Nightroot Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Memory Absorption) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_083_N06 Nightroot Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Memory Absorption) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0247 Rootpulse Stirring Nightroot Sp Environmental Event Environmental 60min 24hr FALSE RANDOM 45-90 minutes real-time
WE0248 Mournmoss Exhale Nightroot Sp Resource Event Resource 30min 8hr FALSE PLAYER_COUNT 30 minutes real-time
WE0249 Echo Root Reversal Nightroot Sp Major Transformation Event Major Transformation 0min 0hr TRUE WORLD_STATE 3-8 hours real-time

WE0247 notes: Rootmind Veil nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0248 notes: Rootmind Veil nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0249 notes: Rootmind Veil nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Nightroot Spindle_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Nightroot Spindle has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0739 → Q0740 → Q0741 → Q0742 → Q0743 → Q0744 → Q0745 → Q0746 → Q0747.
  • No faction contests this biome, so favor here is never lost.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Nightroot Spindle. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0575 Faeron Duskhollow quest_giver Root Sanctum F10 Nightroot Conclave
NPC0576 Gael Frostmark merchant Root Sanctum F10 Nightroot Conclave
NPC0577 Gorath Hollowbane trainer Root Sanctum F10 Nightroot Conclave
NPC0578 Gorath Jadestone lore_keeper Root Sanctum F10 Nightroot Conclave
NPC0579 Faeron Lumenbrook blacksmith Root Sanctum F10 Nightroot Conclave
NPC0580 Kaell Nightfall quest_giver Root Sanctum F10 Nightroot Conclave
NPC0581 Lyra Prismholt merchant Root Sanctum F10 Nightroot Conclave

Items

Sixteen crafted items are recorded for Nightroot Spindle. All are crafted at Memory Anchor. The item table records Rootmind Veil as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B083_WPN_01 Nightroot Rootmind Edge Weapon Weapon Rare Rootmind Veil
B083_HLM_01 Rootmind Ward Helm Armor Helm Uncommon Rootmind Veil
B083_CHS_01 Rootmind Breastplate Armor Chest Rare Rootmind Veil
B083_HND_01 Nightroot Grips Armor Hands Uncommon Rootmind Veil
B083_LEG_01 Nightroot Greaves Armor Legs Uncommon Rootmind Veil
B083_FET_01 Nightroot Treads Armor Feet Uncommon Rootmind Veil
B083_TRK_01 Rootmind Relic Trinket Necklace Rare Rootmind Veil
B083_REL_01 Nightroot First-Stone Trinket Relic Epic Rootmind Veil
B083_CON_01 Nightroot Draught Consumable Common Rootmind Veil
B083_SAL_01 Nightroot Salve Consumable Uncommon Rootmind Veil
B083_MAT_01 Refined Nightroot Grit Material Common Rootmind Veil
B083_BAR_01 Rootmind Ingot Material Rare Rootmind Veil
B083_TOL_01 Nightroot Node Pick Tool Tool Uncommon Rootmind Veil
B083_KIT_01 Nightroot Field Kit Tool Tool Uncommon Rootmind Veil
B083_UPG_01 Rootmind Catalyst Upgrade Component Rare Rootmind Veil
B083_FOC_01 Nightroot Focus Weapon Off-Hand Uncommon Rootmind Veil

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B083_WPN_01 Nightroot Rootmind Edge Memory Anchor Rootmind Veil x9; Refined Nightroot Grit x1 T3 Honoured
RCP_B083_HLM_01 Rootmind Ward Helm Memory Anchor Rootmind Veil x7; Refined Nightroot Grit x1 T2 Trusted
RCP_B083_CHS_01 Rootmind Breastplate Memory Anchor Rootmind Veil x9; Refined Nightroot Grit x1 T3 Honoured
RCP_B083_HND_01 Nightroot Grips Memory Anchor Rootmind Veil x7; Refined Nightroot Grit x1 T2 Trusted
RCP_B083_LEG_01 Nightroot Greaves Memory Anchor Rootmind Veil x7; Refined Nightroot Grit x1 T2 Trusted
RCP_B083_FET_01 Nightroot Treads Memory Anchor Rootmind Veil x7; Refined Nightroot Grit x1 T2 Trusted
RCP_B083_TRK_01 Rootmind Relic Memory Anchor Rootmind Veil x9; Refined Nightroot Grit x1 T3 Honoured
RCP_B083_REL_01 Nightroot First-Stone Memory Anchor Rootmind Veil x11; Refined Nightroot Grit x1 T4 Honoured
RCP_B083_CON_01 Nightroot Draught Memory Anchor Rootmind Veil x5; Refined Nightroot Grit x1 T1 Known
RCP_B083_SAL_01 Nightroot Salve Memory Anchor Rootmind Veil x7; Refined Nightroot Grit x1 T2 Trusted
RCP_B083_MAT_01 Refined Nightroot Grit Memory Anchor Rootmind Veil x5; Refined Nightroot Grit x1 T1 Known
RCP_B083_BAR_01 Rootmind Ingot Memory Anchor Rootmind Veil x9; Refined Nightroot Grit x1 T3 Honoured
RCP_B083_TOL_01 Nightroot Node Pick Memory Anchor Rootmind Veil x7; Refined Nightroot Grit x1 T2 Trusted
RCP_B083_KIT_01 Nightroot Field Kit Memory Anchor Rootmind Veil x7; Refined Nightroot Grit x1 T2 Trusted
RCP_B083_UPG_01 Rootmind Catalyst Memory Anchor Rootmind Veil x9; Refined Nightroot Grit x1 T3 Honoured
RCP_B083_FOC_01 Nightroot Focus Memory Anchor Rootmind Veil x7; Refined Nightroot Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B083, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 083 Nightroot Spindle, K3V amber light, subsurface_cavern environment, 0.68g low gravity, Nightroot Conclave faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Nightroot Spindle, biome 083, subsurface cavern, under K3V amber light at 0.68g. A vast living tangle of root networks buried deep below the crust of Abernon. Lit only by bioluminescent moss and glowfruit, it pulses slowly like something dreaming. Echoes drift through tunnels not as sound but as sensation and memories of things that may not have happened. Terrain recorded as memory absorption root spindle. Underground networks stretch for kilometers. Fungal light. Memory-altering spores. Sounds travel wrong. Memory Absorption is the recorded primary hazard. Rootmind Veil is the signature resource. Recorded colour palette: cave black, phosphor. The Nightroot Conclave settlement Root Sanctum is visible, with Memory Hollow and Root Convergence in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01641 through IMG01660. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Nightroot Spindle, subsurface cavern biome, [type], fungal light, cavern depth, memory-haze atmosphere, Memory Absorption environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01641 hero_landscape UNGENERATED
IMG01642 apex_creature UNGENERATED
IMG01643 weather_event UNGENERATED
IMG01644 flora_closeup UNGENERATED
IMG01645 faction_outpost UNGENERATED
IMG01646 loading_screen UNGENERATED
IMG01647 ambient_day UNGENERATED
IMG01648 ambient_night UNGENERATED
IMG01649 energy_node UNGENERATED
IMG01650 hazard_event UNGENERATED
IMG01651 npc_portrait UNGENERATED
IMG01652 creature_combat UNGENERATED
IMG01653 resource_gather UNGENERATED
IMG01654 world_event UNGENERATED
IMG01655 sky_atmosphere UNGENERATED
IMG01656 underground_entrance UNGENERATED
IMG01657 coastal_view UNGENERATED
IMG01658 mystery_fragment UNGENERATED
IMG01659 faction_landmark UNGENERATED
IMG01660 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B083_Nightroot_Spindle