B033 Eclipsed Glade: Difference between revisions

From Abernon
Ruling: biome control is dynamic; starting control and contested biomes
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section
 
(3 intermediate revisions by the same user not shown)
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| Difficulty || 5
| Difficulty || 5
|-
|-
| Starting control || [[F11 Verdant Deep Covenant]]
| Starting control || [[F12 Soulglass Circle]]
|-
| Contested by || [[F11 Verdant Deep Covenant]]
|-
|-
| Primary hazard || Ecliptic Darkness Blindness
| Primary hazard || Ecliptic Darkness Blindness
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! Name !! Type !! Population !! Controlling faction
! Name !! Type !! Population !! Controlling faction
|-
|-
| Eclipsed Settlement || Faction Outpost || 1500 || [[F11 Verdant Deep Covenant]]
| Eclipsed Settlement || Faction Outpost || 1500 || [[F12 Soulglass Circle]]
|-
|-
| Eclipse Hollow || secondary || N/A || [[F11 Verdant Deep Covenant]]
| Eclipse Hollow || secondary || N/A || [[F12 Soulglass Circle]]
|-
|-
| Shadow Glade || primary || N/A || [[F11 Verdant Deep Covenant]]
| Shadow Glade || primary || N/A || [[F12 Soulglass Circle]]
|}
|}
Settlement pages: [[Eclipse Hollow (Eclipsed Glade)|Eclipse Hollow]], [[Eclipsed Settlement (Eclipsed Glade)|Eclipsed Settlement]], [[Shadow Glade]]. All settlements: [[Settlements]].


== Factions present ==
== Factions present ==
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! Faction !! Where recorded
! Faction !! Where recorded
|-
|-
| [[F11 Verdant Deep Covenant]] || Home faction of this biome. Controlling faction on every recorded settlement row.
| [[F12 Soulglass Circle]] || Starting control. Controlling faction on every recorded settlement row. All seven NPC rows.
|-
|-
| [[F12 Soulglass Circle]] || All seven NPC rows.
| [[F11 Verdant Deep Covenant]] || Contested. The faction table gives it a foothold here.
|}
|}


NPCs here from other factions: [[F12 Soulglass Circle]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives [[F11 Verdant Deep Covenant]] a foothold here, so the biome is contested.


The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.
== Resources ==


== Resources ==
Full table with IDs and node details: [[B033 Eclipsed Glade/Resources]].


* Earthen Clay (Eclip) (GATHERABLE, Uncommon)
* [[B033 Eclipsed Glade/Resources#R0359|Earthen Clay (Eclip)]] (GATHERABLE, Uncommon)
* Eclips Canopy Silk (GATHERABLE, Common)
* [[B033 Eclipsed Glade/Resources#R0355|Eclips Canopy Silk]] (GATHERABLE, Common)
* Eclips Mossstone (GATHERABLE, Common)
* [[B033 Eclipsed Glade/Resources#R0354|Eclips Mossstone]] (GATHERABLE, Common)
* Eclips Verdant Bark (GATHERABLE, Uncommon)
* [[B033 Eclipsed Glade/Resources#R0353|Eclips Verdant Bark]] (GATHERABLE, Uncommon)
* Fernweave (Eclip) (GATHERABLE, Common)
* [[B033 Eclipsed Glade/Resources#R0358|Fernweave (Eclip)]] (GATHERABLE, Common)
* Hollowcore Wood (Eclip) (GATHERABLE, Uncommon)
* [[B033 Eclipsed Glade/Resources#R0357|Hollowcore Wood (Eclip)]] (GATHERABLE, Uncommon)
* Refined Autumn Leaf Extract (GATHERABLE, Common)
* [[B033 Eclipsed Glade/Resources#R0360|Refined Autumn Leaf Extract]] (GATHERABLE, Common)
* Refined Mossstone (GATHERABLE, Uncommon)
* [[B033 Eclipsed Glade/Resources#R0363|Refined Mossstone]] (GATHERABLE, Uncommon)
* Refined Rootbark (GATHERABLE, Common)
* [[B033 Eclipsed Glade/Resources#R0361|Refined Rootbark]] (GATHERABLE, Common)
* Refined Verdant Bark (GATHERABLE, Common)
* [[B033 Eclipsed Glade/Resources#R0362|Refined Verdant Bark]] (GATHERABLE, Common)
* Twilight Petal (Eclip) (GATHERABLE, Uncommon)
* [[B033 Eclipsed Glade/Resources#R0356|Twilight Petal (Eclip)]] (GATHERABLE, Uncommon)




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! ID !! Name !! Type !! Rarity
! ID !! Name !! Type !! Rarity
|-
|-
| SIG-033 || Twilight Amber || SIGNATURE || Rare–Legendary
| SIG-033 || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]] || SIGNATURE || Rare–Legendary
|-
|-
| PRI-033 || Eclipse Resin || PRIMARY || Uncommon–Rare
| PRI-033 || [[Eclipse Resin (B033 Eclipsed Glade)|Eclipse Resin]] || PRIMARY || Uncommon–Rare
|-
|-
| SEC-033 || Shadow Crystal || SECONDARY || Common–Uncommon
| SEC-033 || [[Shadow Crystal]] || SECONDARY || Common–Uncommon
|-
|-
| MIN-COM-SHA || Shadowite || Common Mineral || Common
| MIN-COM-SHA || Shadowite || Common Mineral || Common
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| Damage type || Physical
| Damage type || Physical
|-
|-
| Arena || {'location': 'Shadow Glade', 'description': "The boss encounter takes place in the heart of Eclipsed Glade's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 100, 'special_terrain': 'Permanently eclipsed glade', 'hazard_active': 'Ecliptic Darkness Blindness'}
| Arena || Shadow Glade
|-
| Arena description || The boss encounter takes place in the heart of Eclipsed Glade's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
|-
| Arena size (m) || 100
|-
| Arena terrain || Permanently eclipsed glade
|-
| Arena hazard || Ecliptic Darkness Blindness
|-
| Unique material || [[Dusk Scale]]
|-
|-
| Ground blurb || The Dusk Prowler the Ancient is the apex expression of Eclipsed Glade's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Eclipsed Glade would be if the biome could choose to fight.
| Ground blurb || The Dusk Prowler the Ancient is the apex expression of Eclipsed Glade's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Eclipsed Glade would be if the biome could choose to fight.
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* [[Q0296 After the Still-Pool Draw — Eclipsed Glade]] — Aquatic — giver NPC0230
* [[Q0296 After the Still-Pool Draw — Eclipsed Glade]] — Aquatic — giver NPC0230
* [[Q0297 Soulglass Circle on the Eclipsed Line — Eclipsed Glade]] — Main — giver NPC0225
* [[Q0297 Soulglass Circle on the Eclipsed Line — Eclipsed Glade]] — Main — giver NPC0225
== Favor ==
Eclipsed Glade has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0289 The Eclipsed Toll — Eclipsed Glade|Q0289]] → [[Q0290 Eclipsed Watch — Eclipsed Glade|Q0290]] → [[Q0291 Eclipsed Vault Count — Eclipsed Glade|Q0291]] → [[Q0292 The Still-Pool Oath — Eclipsed Glade|Q0292]] → [[Q0293 Twilight Amber for the Soulglass Circle|Q0293]] → [[Q0294 Blindness Season — Eclipsed Glade|Q0294]] → [[Q0295 What the Eclipsed Vault Hums — Eclipsed Glade|Q0295]] → [[Q0296 After the Still-Pool Draw — Eclipsed Glade|Q0296]] → [[Q0297 Soulglass Circle on the Eclipsed Line — Eclipsed Glade|Q0297]].
* Favor is lost: −5 for each quest done for [[F11 Verdant Deep Covenant]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
* Skipping quests gives no favor.


== NPCs ==
== NPCs ==
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! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
|-
|-
| B033_WPN_01 || Eclipsed Twilight Edge || Weapon || Weapon || Rare || Twilight Amber
| B033_WPN_01 || [[Eclipsed Twilight Edge]] || Weapon || Weapon || Rare || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]]
|-
|-
| B033_HLM_01 || Twilight Ward Helm || Armor || Helm || Uncommon || Twilight Amber
| B033_HLM_01 || [[Twilight Ward Helm (B033 Eclipsed Glade)|Twilight Ward Helm]] || Armor || Helm || Uncommon || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]]
|-
|-
| B033_CHS_01 || Twilight Breastplate || Armor || Chest || Rare || Twilight Amber
| B033_CHS_01 || [[Twilight Breastplate (B033 Eclipsed Glade)|Twilight Breastplate]] || Armor || Chest || Rare || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]]
|-
|-
| B033_HND_01 || Eclipsed Grips || Armor || Hands || Uncommon || Twilight Amber
| B033_HND_01 || [[Eclipsed Grips (B033 Eclipsed Glade)|Eclipsed Grips]] || Armor || Hands || Uncommon || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]]
|-
|-
| B033_LEG_01 || Eclipsed Greaves || Armor || Legs || Uncommon || Twilight Amber
| B033_LEG_01 || [[Eclipsed Greaves (B033 Eclipsed Glade)|Eclipsed Greaves]] || Armor || Legs || Uncommon || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]]
|-
|-
| B033_FET_01 || Eclipsed Treads || Armor || Feet || Uncommon || Twilight Amber
| B033_FET_01 || [[Eclipsed Treads (B033 Eclipsed Glade)|Eclipsed Treads]] || Armor || Feet || Uncommon || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]]
|-
|-
| B033_TRK_01 || Twilight Relic || Trinket || Necklace || Rare || Twilight Amber
| B033_TRK_01 || [[Twilight Relic (B033 Eclipsed Glade)|Twilight Relic]] || Trinket || Necklace || Rare || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]]
|-
|-
| B033_REL_01 || Eclipsed First-Stone || Trinket || Relic || Epic || Twilight Amber
| B033_REL_01 || [[Eclipsed First-Stone (B033 Eclipsed Glade)|Eclipsed First-Stone]] || Trinket || Relic || Epic || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]]
|-
|-
| B033_CON_01 || Eclipsed Draught || Consumable ||  || Common || Twilight Amber
| B033_CON_01 || [[Eclipsed Draught (B033 Eclipsed Glade)|Eclipsed Draught]] || Consumable ||  || Common || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]]
|-
|-
| B033_SAL_01 || Eclipsed Salve || Consumable ||  || Uncommon || Twilight Amber
| B033_SAL_01 || [[Eclipsed Salve (B033 Eclipsed Glade)|Eclipsed Salve]] || Consumable ||  || Uncommon || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]]
|-
|-
| B033_MAT_01 || Refined Eclipsed Grit || Material ||  || Common || Twilight Amber
| B033_MAT_01 || [[Refined Eclipsed Grit (B033 Eclipsed Glade)|Refined Eclipsed Grit]] || Material ||  || Common || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]]
|-
|-
| B033_BAR_01 || Twilight Ingot || Material ||  || Rare || Twilight Amber
| B033_BAR_01 || [[Twilight Ingot (B033 Eclipsed Glade)|Twilight Ingot]] || Material ||  || Rare || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]]
|-
|-
| B033_TOL_01 || Eclipsed Node Pick || Tool || Tool || Uncommon || Twilight Amber
| B033_TOL_01 || [[Eclipsed Node Pick (B033 Eclipsed Glade)|Eclipsed Node Pick]] || Tool || Tool || Uncommon || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]]
|-
|-
| B033_KIT_01 || Eclipsed Field Kit || Tool || Tool || Uncommon || Twilight Amber
| B033_KIT_01 || [[Eclipsed Field Kit (B033 Eclipsed Glade)|Eclipsed Field Kit]] || Tool || Tool || Uncommon || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]]
|-
|-
| B033_UPG_01 || Twilight Catalyst || Upgrade Component ||  || Rare || Twilight Amber
| B033_UPG_01 || [[Twilight Catalyst (B033 Eclipsed Glade)|Twilight Catalyst]] || Upgrade Component ||  || Rare || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]]
|-
|-
| B033_FOC_01 || Eclipsed Focus || Weapon || Off-Hand || Uncommon || Twilight Amber
| B033_FOC_01 || [[Eclipsed Focus (B033 Eclipsed Glade)|Eclipsed Focus]] || Weapon || Off-Hand || Uncommon || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]]
|}
|}


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! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
|-
|-
| RCP_B033_WPN_01 || Eclipsed Twilight Edge || Shadow Forge || Twilight Amber x9; Refined Eclipsed Grit x1 || T3 Honoured
| RCP_B033_WPN_01 || [[Eclipsed Twilight Edge]] || Shadow Forge || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]] x9; [[Refined Eclipsed Grit (B033 Eclipsed Glade)|Refined Eclipsed Grit]] x1 || T3 Honoured
|-
|-
| RCP_B033_HLM_01 || Twilight Ward Helm || Shadow Forge || Twilight Amber x7; Refined Eclipsed Grit x1 || T2 Trusted
| RCP_B033_HLM_01 || [[Twilight Ward Helm (B033 Eclipsed Glade)|Twilight Ward Helm]] || Shadow Forge || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]] x7; [[Refined Eclipsed Grit (B033 Eclipsed Glade)|Refined Eclipsed Grit]] x1 || T2 Trusted
|-
|-
| RCP_B033_CHS_01 || Twilight Breastplate || Shadow Forge || Twilight Amber x9; Refined Eclipsed Grit x1 || T3 Honoured
| RCP_B033_CHS_01 || [[Twilight Breastplate (B033 Eclipsed Glade)|Twilight Breastplate]] || Shadow Forge || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]] x9; [[Refined Eclipsed Grit (B033 Eclipsed Glade)|Refined Eclipsed Grit]] x1 || T3 Honoured
|-
|-
| RCP_B033_HND_01 || Eclipsed Grips || Shadow Forge || Twilight Amber x7; Refined Eclipsed Grit x1 || T2 Trusted
| RCP_B033_HND_01 || [[Eclipsed Grips (B033 Eclipsed Glade)|Eclipsed Grips]] || Shadow Forge || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]] x7; [[Refined Eclipsed Grit (B033 Eclipsed Glade)|Refined Eclipsed Grit]] x1 || T2 Trusted
|-
|-
| RCP_B033_LEG_01 || Eclipsed Greaves || Shadow Forge || Twilight Amber x7; Refined Eclipsed Grit x1 || T2 Trusted
| RCP_B033_LEG_01 || [[Eclipsed Greaves (B033 Eclipsed Glade)|Eclipsed Greaves]] || Shadow Forge || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]] x7; [[Refined Eclipsed Grit (B033 Eclipsed Glade)|Refined Eclipsed Grit]] x1 || T2 Trusted
|-
|-
| RCP_B033_FET_01 || Eclipsed Treads || Shadow Forge || Twilight Amber x7; Refined Eclipsed Grit x1 || T2 Trusted
| RCP_B033_FET_01 || [[Eclipsed Treads (B033 Eclipsed Glade)|Eclipsed Treads]] || Shadow Forge || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]] x7; [[Refined Eclipsed Grit (B033 Eclipsed Glade)|Refined Eclipsed Grit]] x1 || T2 Trusted
|-
|-
| RCP_B033_TRK_01 || Twilight Relic || Shadow Forge || Twilight Amber x9; Refined Eclipsed Grit x1 || T3 Honoured
| RCP_B033_TRK_01 || [[Twilight Relic (B033 Eclipsed Glade)|Twilight Relic]] || Shadow Forge || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]] x9; [[Refined Eclipsed Grit (B033 Eclipsed Glade)|Refined Eclipsed Grit]] x1 || T3 Honoured
|-
|-
| RCP_B033_REL_01 || Eclipsed First-Stone || Shadow Forge || Twilight Amber x11; Refined Eclipsed Grit x1 || T4 Honoured
| RCP_B033_REL_01 || [[Eclipsed First-Stone (B033 Eclipsed Glade)|Eclipsed First-Stone]] || Shadow Forge || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]] x11; [[Refined Eclipsed Grit (B033 Eclipsed Glade)|Refined Eclipsed Grit]] x1 || T4 Honoured
|-
|-
| RCP_B033_CON_01 || Eclipsed Draught || Shadow Forge || Twilight Amber x5; Refined Eclipsed Grit x1 || T1 Known
| RCP_B033_CON_01 || [[Eclipsed Draught (B033 Eclipsed Glade)|Eclipsed Draught]] || Shadow Forge || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]] x5; [[Refined Eclipsed Grit (B033 Eclipsed Glade)|Refined Eclipsed Grit]] x1 || T1 Known
|-
|-
| RCP_B033_SAL_01 || Eclipsed Salve || Shadow Forge || Twilight Amber x7; Refined Eclipsed Grit x1 || T2 Trusted
| RCP_B033_SAL_01 || [[Eclipsed Salve (B033 Eclipsed Glade)|Eclipsed Salve]] || Shadow Forge || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]] x7; [[Refined Eclipsed Grit (B033 Eclipsed Glade)|Refined Eclipsed Grit]] x1 || T2 Trusted
|-
|-
| RCP_B033_MAT_01 || Refined Eclipsed Grit || Shadow Forge || Twilight Amber x5; Refined Eclipsed Grit x1 || T1 Known
| RCP_B033_MAT_01 || [[Refined Eclipsed Grit (B033 Eclipsed Glade)|Refined Eclipsed Grit]] || Shadow Forge || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]] x5; [[Refined Eclipsed Grit (B033 Eclipsed Glade)|Refined Eclipsed Grit]] x1 || T1 Known
|-
|-
| RCP_B033_BAR_01 || Twilight Ingot || Shadow Forge || Twilight Amber x9; Refined Eclipsed Grit x1 || T3 Honoured
| RCP_B033_BAR_01 || [[Twilight Ingot (B033 Eclipsed Glade)|Twilight Ingot]] || Shadow Forge || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]] x9; [[Refined Eclipsed Grit (B033 Eclipsed Glade)|Refined Eclipsed Grit]] x1 || T3 Honoured
|-
|-
| RCP_B033_TOL_01 || Eclipsed Node Pick || Shadow Forge || Twilight Amber x7; Refined Eclipsed Grit x1 || T2 Trusted
| RCP_B033_TOL_01 || [[Eclipsed Node Pick (B033 Eclipsed Glade)|Eclipsed Node Pick]] || Shadow Forge || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]] x7; [[Refined Eclipsed Grit (B033 Eclipsed Glade)|Refined Eclipsed Grit]] x1 || T2 Trusted
|-
|-
| RCP_B033_KIT_01 || Eclipsed Field Kit || Shadow Forge || Twilight Amber x7; Refined Eclipsed Grit x1 || T2 Trusted
| RCP_B033_KIT_01 || [[Eclipsed Field Kit (B033 Eclipsed Glade)|Eclipsed Field Kit]] || Shadow Forge || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]] x7; [[Refined Eclipsed Grit (B033 Eclipsed Glade)|Refined Eclipsed Grit]] x1 || T2 Trusted
|-
|-
| RCP_B033_UPG_01 || Twilight Catalyst || Shadow Forge || Twilight Amber x9; Refined Eclipsed Grit x1 || T3 Honoured
| RCP_B033_UPG_01 || [[Twilight Catalyst (B033 Eclipsed Glade)|Twilight Catalyst]] || Shadow Forge || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]] x9; [[Refined Eclipsed Grit (B033 Eclipsed Glade)|Refined Eclipsed Grit]] x1 || T3 Honoured
|-
|-
| RCP_B033_FOC_01 || Eclipsed Focus || Shadow Forge || Twilight Amber x7; Refined Eclipsed Grit x1 || T2 Trusted
| RCP_B033_FOC_01 || [[Eclipsed Focus (B033 Eclipsed Glade)|Eclipsed Focus]] || Shadow Forge || [[Twilight Amber (B033 Eclipsed Glade)|Twilight Amber]] x7; [[Refined Eclipsed Grit (B033 Eclipsed Glade)|Refined Eclipsed Grit]] x1 || T2 Trusted
|}
|}


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Text only. No file is uploaded. The prompt below is the recorded overview prompt for B033, followed by the ground description and settlement names already on this page.
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B033, followed by the ground description and settlement names already on this page.


Recorded overview prompt: ABERNON game concept art, Biome 033 Eclipsed Glade, K3V amber light, temperate_forest environment, 0.68g low gravity, Verdant Deep Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Recorded overview prompt: ABERNON game concept art, Biome 033 Eclipsed Glade, K3V amber light, temperate_forest environment, 0.68g low gravity, Soulglass Circle faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.


Detailed prompt for an image creator: Painterly cinematic establishing shot of Eclipsed Glade, biome 033, temperate forest, under K3V amber light at 0.68g. A mystical forest bathed in perpetual twilight where shadow creatures coexist with light-bending flora. The glade sits in a permanent solar eclipse shadow from a unique geographic alignment. Light here exists only as filtered violet haze. Terrain recorded as permanently eclipsed glade. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Ecliptic Darkness Blindness is the recorded primary hazard. Twilight Amber is the signature resource. Recorded colour palette: Seasonal amber-green summer, crimson-gold autumn, grey-white winter. The Verdant Deep Covenant settlement Eclipsed Settlement is visible, with Eclipse Hollow and Shadow Glade in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Eclipsed Glade, biome 033, temperate forest, under K3V amber light at 0.68g. A mystical forest bathed in perpetual twilight where shadow creatures coexist with light-bending flora. The glade sits in a permanent solar eclipse shadow from a unique geographic alignment. Light here exists only as filtered violet haze. Terrain recorded as permanently eclipsed glade. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Ecliptic Darkness Blindness is the recorded primary hazard. Twilight Amber is the signature resource. Recorded colour palette: Seasonal amber-green summer, crimson-gold autumn, grey-white winter. The Soulglass Circle settlement Eclipsed Settlement is visible, with Eclipse Hollow and Shadow Glade in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.


The image-prompt table also records twenty ungenerated prompts, IMG00641 through IMG00660. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Eclipsed Glade, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Ecliptic Darkness Blindness environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
The image-prompt table also records twenty ungenerated prompts, IMG00641 through IMG00660. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Eclipsed Glade, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Ecliptic Darkness Blindness environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

Latest revision as of 01:31, 16 October 2026

B033 Eclipsed Glade

Field Value
BiomeID 033
Biome name Eclipsed Glade
Climate TEMPERATE_FOREST
Difficulty 5
Starting control F12 Soulglass Circle
Contested by F11 Verdant Deep Covenant
Primary hazard Ecliptic Darkness Blindness
Signature resource Twilight Amber
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Northern Highlands East
Elevation_m 580
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A mystical forest bathed in perpetual twilight where shadow creatures coexist with light-bending flora. The glade sits in a permanent solar eclipse shadow from a unique geographic alignment. Light here exists only as filtered violet haze.

Settlements

Name Type Population Controlling faction
Eclipsed Settlement Faction Outpost 1500 F12 Soulglass Circle
Eclipse Hollow secondary N/A F12 Soulglass Circle
Shadow Glade primary N/A F12 Soulglass Circle

Settlement pages: Eclipse Hollow, Eclipsed Settlement, Shadow Glade. All settlements: Settlements.

Factions present

Faction Where recorded
F12 Soulglass Circle Starting control. Controlling faction on every recorded settlement row. All seven NPC rows.
F11 Verdant Deep Covenant Contested. The faction table gives it a foothold here.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F11 Verdant Deep Covenant a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B033 Eclipsed Glade/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B033 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-033 Twilight Amber SIGNATURE Rare–Legendary
PRI-033 Eclipse Resin PRIMARY Uncommon–Rare
SEC-033 Shadow Crystal SECONDARY Common–Uncommon
MIN-COM-SHA Shadowite Common Mineral Common
MIN-COM-ECL Eclipse Ore Common Mineral Common
MIN-COM-TWI Twilight Common Mineral Common
MIN-RARE-ECL Eclipse Crystal Rare Mineral Rare
MIN-RARE-SHA Shadow Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 033 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Eclipsed Glade:

ID Name Harvestable
FLORA-HOLL-033 Hollowbark Yes
FLORA-TWIL-033 Twilightmoss Yes
FLORA-AMBE-033 Amber Canopy Oak No
FLORA-CRIM-033 Crimson Pollen Flower No
FLORA-FORE-033 Forest Fern No
FLORA-HOLL-033 Hollowgleam Tree No
FLORA-PHER-033 Pheromone Vine No
FLORA-WILD-033 Wild Mushroom Colony No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Amber Canopy Oak, Crimson Pollen Flower, Forest Fern, Hollowgleam Tree, Pheromone Vine, and Wild Mushroom Colony.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Eclipsed — Eclipse Core
Layout Root Cave Run
Max players 6
Lockout hours 72
Boss name Twilightcoil — Deep Form
Ground note The Eclipse Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Twilightcoil, Ancient of Biome 033
Difficulty T3_Heroic
Recommended party 4
Damage type Physical
Arena Shadow Glade
Arena description The boss encounter takes place in the heart of Eclipsed Glade's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 100
Arena terrain Permanently eclipsed glade
Arena hazard Ecliptic Darkness Blindness
Unique material Dusk Scale
Ground blurb The Dusk Prowler the Ancient is the apex expression of Eclipsed Glade's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Eclipsed Glade would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Shadow Wind and Eclipse Mist. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-033-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-033-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Twilight Amber harvest modified.
WX-033-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-033-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-033-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-033-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 11, Ashfall 13, Cold Event 12, Any Weather 9, Rain/Mist 11, Clear Sky 14. Night-multiplier entries above 2.0 recorded on those rows: Storm 4, Ashfall 2, Cold Event 3, Any Weather 1, Rain/Mist 2, Clear Sky 2.

Mobs

Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 14 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-033-01 Eclipseclaw Large Herbivore 122 CR02241 False
MOB-033-02 Shadowhorn Swift Scout 69 CR02242 False
MOB-033-03 Twilightmane Pack Predator 80 CR02243 False
MOB-033-04 Eclipsehorn Ambush Predator 92 CR02244 False
MOB-033-05 Shadowstalker Elemental Creature 107 CR02245 False
MOB-033-06 Twilightcoil Ancient Walker 202 CR02246 False
MOB-033-07 Eclipsefang Scavenger 85 CR02247 False
MOB-033-08 Shadowscale Node Guardian 151 CR02248 True

Nodes

Ten network nodes are recorded. Six are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 46 minutes, and modifier 1.30x.

ID Name Type Location Signature resource growth Guardian
NODE_033_P01 Eclipsed Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Shadow Glade zone. No None
NODE_033_P02 Eclipsed Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Eclipse Hollow zone. No None
NODE_033_P03 Eclipsed Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Eclipse Hollow zone. No None
NODE_033_P04 Eclipsed Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Eclipse Hollow zone. No None
NODE_033_P05 Eclipsed Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Eclipse Hollow zone. No None
NODE_033_P06 Eclipsed Light Node 6 POSITIVE Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Eclipse Hollow zone. No None
NODE_033_N01 Eclipsed Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Ecliptic Darkness Blindness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_033_N02 Eclipsed Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Ecliptic Darkness Blindness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_033_N03 Eclipsed Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Ecliptic Darkness Blindness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_033_N04 Eclipsed Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Ecliptic Darkness Blindness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the six positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0097 Eclipse Season Eclipsed Gla Environmental Event Environmental 60min 24hr FALSE WORLD_STATE 45-90 minutes real-time
WE0098 Shadow Bloom Eclipsed Gla Resource Event Resource 60min 24hr FALSE RANDOM 30 minutes real-time
WE0099 Light Fade Event Eclipsed Gla Major Transformation Event Major Transformation 0min 0hr TRUE WEATHER 3-8 hours real-time

WE0097 notes: Twilight Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0098 notes: Twilight Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0099 notes: Twilight Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Eclipsed Glade_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Eclipsed Glade has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0289 → Q0290 → Q0291 → Q0292 → Q0293 → Q0294 → Q0295 → Q0296 → Q0297.
  • Favor is lost: −5 for each quest done for F11 Verdant Deep Covenant outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Eclipsed Glade. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0225 Jora Riftvale quest_giver Shadow Glade, Eclipsed Glade F12 Soulglass Circle
NPC0226 Kress Thornwick merchant Shadow Glade, Eclipsed Glade F12 Soulglass Circle
NPC0227 Brynja Voidwatch trainer Shadow Glade, Eclipsed Glade F12 Soulglass Circle
NPC0228 Aldric Xenstone lore_keeper Shadow Glade, Eclipsed Glade F12 Soulglass Circle
NPC0229 Brynja Zephyrcroft blacksmith Shadow Glade, Eclipsed Glade F12 Soulglass Circle
NPC0230 Corvus Bleakwood quest_giver Shadow Glade, Eclipsed Glade F12 Soulglass Circle
NPC0231 Deva Duskhollow merchant Shadow Glade, Eclipsed Glade F12 Soulglass Circle

Items

Sixteen crafted items are recorded for Eclipsed Glade. All are crafted at Shadow Forge. The item table records Twilight Amber as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B033_WPN_01 Eclipsed Twilight Edge Weapon Weapon Rare Twilight Amber
B033_HLM_01 Twilight Ward Helm Armor Helm Uncommon Twilight Amber
B033_CHS_01 Twilight Breastplate Armor Chest Rare Twilight Amber
B033_HND_01 Eclipsed Grips Armor Hands Uncommon Twilight Amber
B033_LEG_01 Eclipsed Greaves Armor Legs Uncommon Twilight Amber
B033_FET_01 Eclipsed Treads Armor Feet Uncommon Twilight Amber
B033_TRK_01 Twilight Relic Trinket Necklace Rare Twilight Amber
B033_REL_01 Eclipsed First-Stone Trinket Relic Epic Twilight Amber
B033_CON_01 Eclipsed Draught Consumable Common Twilight Amber
B033_SAL_01 Eclipsed Salve Consumable Uncommon Twilight Amber
B033_MAT_01 Refined Eclipsed Grit Material Common Twilight Amber
B033_BAR_01 Twilight Ingot Material Rare Twilight Amber
B033_TOL_01 Eclipsed Node Pick Tool Tool Uncommon Twilight Amber
B033_KIT_01 Eclipsed Field Kit Tool Tool Uncommon Twilight Amber
B033_UPG_01 Twilight Catalyst Upgrade Component Rare Twilight Amber
B033_FOC_01 Eclipsed Focus Weapon Off-Hand Uncommon Twilight Amber

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B033_WPN_01 Eclipsed Twilight Edge Shadow Forge Twilight Amber x9; Refined Eclipsed Grit x1 T3 Honoured
RCP_B033_HLM_01 Twilight Ward Helm Shadow Forge Twilight Amber x7; Refined Eclipsed Grit x1 T2 Trusted
RCP_B033_CHS_01 Twilight Breastplate Shadow Forge Twilight Amber x9; Refined Eclipsed Grit x1 T3 Honoured
RCP_B033_HND_01 Eclipsed Grips Shadow Forge Twilight Amber x7; Refined Eclipsed Grit x1 T2 Trusted
RCP_B033_LEG_01 Eclipsed Greaves Shadow Forge Twilight Amber x7; Refined Eclipsed Grit x1 T2 Trusted
RCP_B033_FET_01 Eclipsed Treads Shadow Forge Twilight Amber x7; Refined Eclipsed Grit x1 T2 Trusted
RCP_B033_TRK_01 Twilight Relic Shadow Forge Twilight Amber x9; Refined Eclipsed Grit x1 T3 Honoured
RCP_B033_REL_01 Eclipsed First-Stone Shadow Forge Twilight Amber x11; Refined Eclipsed Grit x1 T4 Honoured
RCP_B033_CON_01 Eclipsed Draught Shadow Forge Twilight Amber x5; Refined Eclipsed Grit x1 T1 Known
RCP_B033_SAL_01 Eclipsed Salve Shadow Forge Twilight Amber x7; Refined Eclipsed Grit x1 T2 Trusted
RCP_B033_MAT_01 Refined Eclipsed Grit Shadow Forge Twilight Amber x5; Refined Eclipsed Grit x1 T1 Known
RCP_B033_BAR_01 Twilight Ingot Shadow Forge Twilight Amber x9; Refined Eclipsed Grit x1 T3 Honoured
RCP_B033_TOL_01 Eclipsed Node Pick Shadow Forge Twilight Amber x7; Refined Eclipsed Grit x1 T2 Trusted
RCP_B033_KIT_01 Eclipsed Field Kit Shadow Forge Twilight Amber x7; Refined Eclipsed Grit x1 T2 Trusted
RCP_B033_UPG_01 Twilight Catalyst Shadow Forge Twilight Amber x9; Refined Eclipsed Grit x1 T3 Honoured
RCP_B033_FOC_01 Eclipsed Focus Shadow Forge Twilight Amber x7; Refined Eclipsed Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B033, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 033 Eclipsed Glade, K3V amber light, temperate_forest environment, 0.68g low gravity, Soulglass Circle faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Eclipsed Glade, biome 033, temperate forest, under K3V amber light at 0.68g. A mystical forest bathed in perpetual twilight where shadow creatures coexist with light-bending flora. The glade sits in a permanent solar eclipse shadow from a unique geographic alignment. Light here exists only as filtered violet haze. Terrain recorded as permanently eclipsed glade. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Ecliptic Darkness Blindness is the recorded primary hazard. Twilight Amber is the signature resource. Recorded colour palette: Seasonal amber-green summer, crimson-gold autumn, grey-white winter. The Soulglass Circle settlement Eclipsed Settlement is visible, with Eclipse Hollow and Shadow Glade in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00641 through IMG00660. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Eclipsed Glade, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Ecliptic Darkness Blindness environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00641 hero_landscape UNGENERATED
IMG00642 apex_creature UNGENERATED
IMG00643 weather_event UNGENERATED
IMG00644 flora_closeup UNGENERATED
IMG00645 faction_outpost UNGENERATED
IMG00646 loading_screen UNGENERATED
IMG00647 ambient_day UNGENERATED
IMG00648 ambient_night UNGENERATED
IMG00649 energy_node UNGENERATED
IMG00650 hazard_event UNGENERATED
IMG00651 npc_portrait UNGENERATED
IMG00652 creature_combat UNGENERATED
IMG00653 resource_gather UNGENERATED
IMG00654 world_event UNGENERATED
IMG00655 sky_atmosphere UNGENERATED
IMG00656 underground_entrance UNGENERATED
IMG00657 coastal_view UNGENERATED
IMG00658 mystery_fragment UNGENERATED
IMG00659 faction_landmark UNGENERATED
IMG00660 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B033_Eclipsed_Glade