B089 Moonblind Hollow: Difference between revisions
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Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section |
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| Line 12: | Line 12: | ||
| Difficulty || 4 | | Difficulty || 4 | ||
|- | |- | ||
| | | Starting control || [[F06 Cogmist Engineers]] | ||
|- | |||
| Contested by || [[F10 Nightroot Conclave]] | |||
|- | |- | ||
| Primary hazard || Sensory Overload | | Primary hazard || Sensory Overload | ||
| Line 40: | Line 42: | ||
! Name !! Type !! Population !! Controlling faction | ! Name !! Type !! Population !! Controlling faction | ||
|- | |- | ||
| Moonblind Settlement || Faction Outpost || 1500 || [[ | | Moonblind Settlement || Faction Outpost || 1500 || [[F06 Cogmist Engineers]] | ||
|- | |||
| Darkreach Layer || secondary || N/A || [[F06 Cogmist Engineers]] | |||
|- | |||
| Moonblind Cavern || primary || N/A || [[F06 Cogmist Engineers]] | |||
|} | |||
Settlement pages: [[Darkreach Layer]], [[Moonblind Cavern]], [[Moonblind Settlement]]. All settlements: [[Settlements]]. | |||
== Factions present == | |||
{| class="wikitable" | |||
! Faction !! Where recorded | |||
|- | |- | ||
| [[F06 Cogmist Engineers]] || Starting control. Controlling faction on every recorded settlement row. All seven NPC rows. | |||
|- | |- | ||
| [[F10 Nightroot Conclave]] || Contested. The faction table gives it a foothold here. | |||
|} | |} | ||
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives [[F10 Nightroot Conclave]] a foothold here, so the biome is contested. | |||
== Resources == | == Resources == | ||
* Cave Crystal (Moonb) (GATHERABLE, Rare) | Full table with IDs and node details: [[B089 Moonblind Hollow/Resources]]. | ||
* Darkness Ore (Moonb) (GATHERABLE, Uncommon) | |||
* Memory Moss (Moonb) (GATHERABLE, Rare) | * [[B089 Moonblind Hollow/Resources#R0973|Cave Crystal (Moonb)]] (GATHERABLE, Rare) | ||
* Moonbl Cavern Stone (GATHERABLE, Common) | * [[B089 Moonblind Hollow/Resources#R0974|Darkness Ore (Moonb)]] (GATHERABLE, Uncommon) | ||
* Moonbl Gloomfungus Cap (GATHERABLE, Common) | * [[B089 Moonblind Hollow/Resources#R0975|Memory Moss (Moonb)]] (GATHERABLE, Rare) | ||
* Moonbl Nightroot Extract (GATHERABLE, Epic) | * [[B089 Moonblind Hollow/Resources#R0970|Moonbl Cavern Stone]] (GATHERABLE, Common) | ||
* Refined Cavern Clay (GATHERABLE, Common) | * [[B089 Moonblind Hollow/Resources#R0969|Moonbl Gloomfungus Cap]] (GATHERABLE, Common) | ||
* Refined Cavern Stone (GATHERABLE, Uncommon) | * [[B089 Moonblind Hollow/Resources#R0971|Moonbl Nightroot Extract]] (GATHERABLE, Epic) | ||
* Refined Gloomfungus Cap (GATHERABLE, Rare) | * [[B089 Moonblind Hollow/Resources#R0976|Refined Cavern Clay]] (GATHERABLE, Common) | ||
* Refined Shadow Resin (GATHERABLE, Uncommon) | * [[B089 Moonblind Hollow/Resources#R0979|Refined Cavern Stone]] (GATHERABLE, Uncommon) | ||
* Sporecap Fiber (Moonb) (GATHERABLE, Uncommon) | * [[B089 Moonblind Hollow/Resources#R0978|Refined Gloomfungus Cap]] (GATHERABLE, Rare) | ||
* [[B089 Moonblind Hollow/Resources#R0977|Refined Shadow Resin]] (GATHERABLE, Uncommon) | |||
* [[B089 Moonblind Hollow/Resources#R0972|Sporecap Fiber (Moonb)]] (GATHERABLE, Uncommon) | |||
=== Signature, primary, secondary, and minerals === | |||
These rows are recorded on the B089 resource table and were not in the gatherable list above. | |||
{| class="wikitable" | |||
! ID !! Name !! Type !! Rarity | |||
|- | |||
| SIG-089 || [[Darkreach Crystal]] || SIGNATURE || Rare–Legendary | |||
|- | |||
| PRI-089 || [[Sporeshade Spore]] || PRIMARY || Uncommon–Rare | |||
|- | |||
| SEC-089 || [[Shadelure Resin]] || SECONDARY || Common–Uncommon | |||
|- | |||
| MIN-COM-DAR || Darkite || Common Mineral || Common | |||
|- | |||
| MIN-COM-MOO || Moonblindite || Common Mineral || Common | |||
|- | |||
| MIN-COM-VEI || Veil Slate || Common Mineral || Common | |||
|- | |||
| MIN-RARE-DAR || Darkreach Crystal || Rare Mineral || Rare | |||
|- | |||
| MIN-RARE-VEI || Veil Glass || Rare Mineral || Rare | |||
|} | |||
=== Harvest === | |||
The harvestable index records counts for biome 089 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here. | |||
Named flora recorded for Moonblind Hollow: | |||
{| class="wikitable" | |||
! ID !! Name !! Harvestable | |||
|- | |||
| FLORA-CAVE-089 || Cavemoss || Yes | |||
|- | |||
| FLORA-EBON-089 || Ebonmoss || Yes | |||
|- | |||
| FLORA-NIGH-089 || Nightroot || Yes | |||
|- | |||
| FLORA-SHAD-089 || Shadelure Bloom || Yes | |||
|- | |||
| FLORA-SPOR-089 || Sporeshade Mycelium || No | |||
|- | |||
| FLORA-CAVE-089 || Cave Luminweed || No | |||
|- | |||
| FLORA-BLIN-089 || Blind Root || No — Protected | |||
|- | |||
| FLORA-FUNG-089 || Fungal Shelf || No | |||
|} | |||
Four named flora rows are marked harvestable. Duplicate flora ids are left as separate recorded rows. The ecological-role cell says PROTECTED SPECIES on Sporeshade Mycelium, Cave Luminweed, Blind Root, and Fungal Shelf. The harvestable cell says No on Sporeshade Mycelium, Cave Luminweed, and Fungal Shelf and No — Protected on Blind Root. Both wordings are left as recorded. | |||
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3. | |||
== Deep zone == | == Deep zone == | ||
| Line 92: | Line 165: | ||
| Damage type || Arcane | | Damage type || Arcane | ||
|- | |- | ||
| Arena || | | Arena || Moonblind Cavern | ||
|- | |||
| Arena description || The boss encounter takes place in the heart of Moonblind Hollow's most extreme terrain feature. The arena is shaped by subsurface cavern conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. | |||
|- | |||
| Arena size (m) || 92 | |||
|- | |||
| Arena terrain || Sensory overload hollow | |||
|- | |||
| Arena hazard || Sensory Overload | |||
|- | |||
| Unique material || [[Spore Scale]] | |||
|- | |- | ||
| Ground blurb || The Spore Prowler the Ancient is the apex expression of Moonblind Hollow's ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Moonblind Hollow would be if the biome could choose to fight. | | Ground blurb || The Spore Prowler the Ancient is the apex expression of Moonblind Hollow's ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Moonblind Hollow would be if the biome could choose to fight. | ||
|} | |} | ||
== Weather == | |||
The atmosphere row records weather patterns Veil Wind, Lichen Rain, and Dark Mist. Those three names are not rows in the weather table. Six weather rows are recorded for this biome. | |||
{| class="wikitable" | |||
! ID !! Name !! Code !! Recorded effect | |||
|- | |||
| WX-089-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. | |||
|- | |||
| WX-089-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Darkreach Crystal harvest modified. | |||
|- | |||
| WX-089-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. | |||
|- | |||
| WX-089-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions. | |||
|- | |||
| WX-089-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. | |||
|- | |||
| WX-089-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. | |||
|} | |||
Spawn entries recorded on those rows: Storm 10, Ashfall 9, Cold Event 18, Any Weather 9, Rain/Mist 14, Clear Sky 10. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 2, Cold Event 0, Any Weather 2, Rain/Mist 2, Clear Sky 4. | |||
== Mobs == | |||
Four named mobs are recorded. One further row records 66 additional spawn-table entries that are not named. Those 66 are not listed as species here. That summary row records 12 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. | |||
{| class="wikitable" | |||
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian | |||
|- | |||
| MOB-089-01 || Moonblindhorn || Large Herbivore || 139 || CR06161 || False | |||
|- | |||
| MOB-089-02 || Darkmantle || Pack Predator || 89 || CR06162 || False | |||
|- | |||
| MOB-089-03 || Moonblindtalker || Ambush Predator || 105 || CR06163 || False | |||
|- | |||
| MOB-089-04 || Moonblindcoil || Scavenger || 101 || CR06164 || False | |||
|} | |||
== Nodes == | |||
Ten network nodes are recorded. Four are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 69 minutes, and modifier 1.15x. | |||
{| class="wikitable" | |||
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian | |||
|- | |||
| NODE_089_P01 || Moonblind Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Moonblind Cavern zone. || No || None | |||
|- | |||
| NODE_089_P02 || Moonblind Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Darkreach Layer zone. || No || None | |||
|- | |||
| NODE_089_P03 || Moonblind Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Darkreach Layer zone. || No || None | |||
|- | |||
| NODE_089_P04 || Moonblind Light Node 4 || POSITIVE || Located near the biome's primary water source or geological anchor. Within the Darkreach Layer zone. || No || None | |||
|- | |||
| NODE_089_N01 || Moonblind Void Node 1 || NEGATIVE || Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Sensory Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_089_N02 || Moonblind Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Sensory Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_089_N03 || Moonblind Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Sensory Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_089_N04 || Moonblind Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Sensory Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_089_N05 || Moonblind Void Node 5 || NEGATIVE || Located within the node guardian's primary patrol circuit centre. The primary hazard (Sensory Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_089_N06 || Moonblind Void Node 6 || NEGATIVE || Located at the lowest point of any geological feature — voids sink. The primary hazard (Sensory Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|} | |||
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the six negative nodes. Both records are left as recorded. | |||
== World events == | |||
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded. | |||
{| class="wikitable" | |||
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration | |||
|- | |||
| WE0265 || Moonblind Season || Moonblind Ho Environmental Event || Environmental || 15min || 24hr || FALSE || WORLD_STATE || 45-90 minutes real-time | |||
|- | |||
| WE0266 || Lichen Bloom || Moonblind Ho Resource Event || Resource || 15min || 4hr || FALSE || PLAYER_COUNT || 30 minutes real-time | |||
|- | |||
| WE0267 || Darkreach Surge || Moonblind Ho Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || TIME_CYCLE || 3-8 hours real-time | |||
|} | |||
WE0265 notes: Darkreach Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0266 notes: Darkreach Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0267 notes: Darkreach Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Moonblind Hollow_STATE_ALTERED. | |||
== Quests == | == Quests == | ||
* [[Q0793 The Moonblind Toll]] | Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here. | ||
* [[Q0794 Moonblind Watch]] | |||
* [[Q0795 Moonblind Vault Count]] | * [[Q0793 The Moonblind Toll]] — Main — giver NPC0617 | ||
* [[Q0796 The Drip-Well Static — Moonblind Hollow]] | * [[Q0794 Moonblind Watch]] — Surface — giver NPC0617 | ||
* [[Q0797 Darkreach Crystal for the Conclave]] | * [[Q0795 Moonblind Vault Count]] — Underground — giver NPC0622 | ||
* [[Q0798 Overload Season — Moonblind Hollow]] | * [[Q0796 The Drip-Well Static — Moonblind Hollow]] — Aquatic — giver NPC0620 | ||
* [[Q0799 What the Moonblind Vault Hums]] | * [[Q0797 Darkreach Crystal for the Conclave]] — Main — giver NPC0617 | ||
* [[Q0800 After the Drip-Well Draw — Moonblind Hollow]] | * [[Q0798 Overload Season — Moonblind Hollow]] — Surface — giver NPC0619 | ||
* [[Q0801 The Verdania Collective on the Moonblind Line]] | * [[Q0799 What the Moonblind Vault Hums]] — Underground — giver NPC0620 | ||
* [[Q0800 After the Drip-Well Draw — Moonblind Hollow]] — Aquatic — giver NPC0622 | |||
* [[Q0801 The Verdania Collective on the Moonblind Line]] — Main — giver NPC0617 | |||
== Favor == | |||
Moonblind Hollow has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending. | |||
* Biome-line quests: 9. Each one gives +10 favor. | |||
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110. | |||
* Chain order: [[Q0793 The Moonblind Toll|Q0793]] → [[Q0794 Moonblind Watch|Q0794]] → [[Q0795 Moonblind Vault Count|Q0795]] → [[Q0796 The Drip-Well Static — Moonblind Hollow|Q0796]] → [[Q0797 Darkreach Crystal for the Conclave|Q0797]] → [[Q0798 Overload Season — Moonblind Hollow|Q0798]] → [[Q0799 What the Moonblind Vault Hums|Q0799]] → [[Q0800 After the Drip-Well Draw — Moonblind Hollow|Q0800]] → [[Q0801 The Verdania Collective on the Moonblind Line|Q0801]]. | |||
* Favor is lost: −5 for each quest done for [[F10 Nightroot Conclave]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here. | |||
* Skipping quests gives no favor. | |||
== NPCs == | |||
Seven NPCs are recorded with location Moonblind Hollow. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell. | |||
{| class="wikitable" | |||
! NPC ID !! Name !! Role !! Settlement !! Faction | |||
|- | |||
| NPC0617 || Juno Thornwick || quest_giver || Moonblind Cavern, Moonblind Hollow || [[F06 Cogmist Engineers]] | |||
|- | |||
| NPC0618 || Fyren Voidwatch || merchant || Moonblind Cavern, Moonblind Hollow || [[F06 Cogmist Engineers]] | |||
|- | |||
| NPC0619 || Fyren Xenstone || trainer || Moonblind Cavern, Moonblind Hollow || [[F06 Cogmist Engineers]] | |||
|- | |||
| NPC0620 || Enna Zephyrcroft || lore_keeper || Moonblind Cavern, Moonblind Hollow || [[F06 Cogmist Engineers]] | |||
|- | |||
| NPC0621 || Gorath Bleakwood || blacksmith || Moonblind Cavern, Moonblind Hollow || [[F06 Cogmist Engineers]] | |||
|- | |||
| NPC0622 || Oswyn Duskhollow || quest_giver || Moonblind Cavern, Moonblind Hollow || [[F06 Cogmist Engineers]] | |||
|- | |||
| NPC0623 || Petra Frostmark || merchant || Moonblind Cavern, Moonblind Hollow || [[F06 Cogmist Engineers]] | |||
|} | |||
== Items == | |||
Sixteen crafted items are recorded for Moonblind Hollow. All are crafted at Shade Forge. The item table records Darkreach Crystal as the primary material on every row. | |||
{| class="wikitable" | |||
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material | |||
|- | |||
| B089_WPN_01 || [[Moonblind Darkreach Edge]] || Weapon || Weapon || Rare || [[Darkreach Crystal]] | |||
|- | |||
| B089_HLM_01 || [[Darkreach Ward Helm]] || Armor || Helm || Uncommon || [[Darkreach Crystal]] | |||
|- | |||
| B089_CHS_01 || [[Darkreach Breastplate]] || Armor || Chest || Rare || [[Darkreach Crystal]] | |||
|- | |||
| B089_HND_01 || [[Moonblind Grips]] || Armor || Hands || Uncommon || [[Darkreach Crystal]] | |||
|- | |||
| B089_LEG_01 || [[Moonblind Greaves]] || Armor || Legs || Uncommon || [[Darkreach Crystal]] | |||
|- | |||
| B089_FET_01 || [[Moonblind Treads]] || Armor || Feet || Uncommon || [[Darkreach Crystal]] | |||
|- | |||
| B089_TRK_01 || [[Darkreach Relic]] || Trinket || Necklace || Rare || [[Darkreach Crystal]] | |||
|- | |||
| B089_REL_01 || [[Moonblind First-Stone]] || Trinket || Relic || Epic || [[Darkreach Crystal]] | |||
|- | |||
| B089_CON_01 || [[Moonblind Draught]] || Consumable || || Common || [[Darkreach Crystal]] | |||
|- | |||
| B089_SAL_01 || [[Moonblind Salve]] || Consumable || || Uncommon || [[Darkreach Crystal]] | |||
|- | |||
| B089_MAT_01 || [[Refined Moonblind Grit]] || Material || || Common || [[Darkreach Crystal]] | |||
|- | |||
| B089_BAR_01 || [[Darkreach Ingot]] || Material || || Rare || [[Darkreach Crystal]] | |||
|- | |||
| B089_TOL_01 || [[Moonblind Node Pick]] || Tool || Tool || Uncommon || [[Darkreach Crystal]] | |||
|- | |||
| B089_KIT_01 || [[Moonblind Field Kit]] || Tool || Tool || Uncommon || [[Darkreach Crystal]] | |||
|- | |||
| B089_UPG_01 || [[Darkreach Catalyst]] || Upgrade Component || || Rare || [[Darkreach Crystal]] | |||
|- | |||
| B089_FOC_01 || [[Moonblind Focus]] || Weapon || Off-Hand || Uncommon || [[Darkreach Crystal]] | |||
|} | |||
== Recipes == | |||
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded. | |||
{| class="wikitable" | |||
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation | |||
|- | |||
| RCP_B089_WPN_01 || [[Moonblind Darkreach Edge]] || Shade Forge || [[Darkreach Crystal]] x9; [[Refined Moonblind Grit]] x1 || T3 Honoured | |||
|- | |||
| RCP_B089_HLM_01 || [[Darkreach Ward Helm]] || Shade Forge || [[Darkreach Crystal]] x7; [[Refined Moonblind Grit]] x1 || T2 Trusted | |||
|- | |||
| RCP_B089_CHS_01 || [[Darkreach Breastplate]] || Shade Forge || [[Darkreach Crystal]] x9; [[Refined Moonblind Grit]] x1 || T3 Honoured | |||
|- | |||
| RCP_B089_HND_01 || [[Moonblind Grips]] || Shade Forge || [[Darkreach Crystal]] x7; [[Refined Moonblind Grit]] x1 || T2 Trusted | |||
|- | |||
| RCP_B089_LEG_01 || [[Moonblind Greaves]] || Shade Forge || [[Darkreach Crystal]] x7; [[Refined Moonblind Grit]] x1 || T2 Trusted | |||
|- | |||
| RCP_B089_FET_01 || [[Moonblind Treads]] || Shade Forge || [[Darkreach Crystal]] x7; [[Refined Moonblind Grit]] x1 || T2 Trusted | |||
|- | |||
| RCP_B089_TRK_01 || [[Darkreach Relic]] || Shade Forge || [[Darkreach Crystal]] x9; [[Refined Moonblind Grit]] x1 || T3 Honoured | |||
|- | |||
| RCP_B089_REL_01 || [[Moonblind First-Stone]] || Shade Forge || [[Darkreach Crystal]] x11; [[Refined Moonblind Grit]] x1 || T4 Honoured | |||
|- | |||
| RCP_B089_CON_01 || [[Moonblind Draught]] || Shade Forge || [[Darkreach Crystal]] x5; [[Refined Moonblind Grit]] x1 || T1 Known | |||
|- | |||
| RCP_B089_SAL_01 || [[Moonblind Salve]] || Shade Forge || [[Darkreach Crystal]] x7; [[Refined Moonblind Grit]] x1 || T2 Trusted | |||
|- | |||
| RCP_B089_MAT_01 || [[Refined Moonblind Grit]] || Shade Forge || [[Darkreach Crystal]] x5; [[Refined Moonblind Grit]] x1 || T1 Known | |||
|- | |||
| RCP_B089_BAR_01 || [[Darkreach Ingot]] || Shade Forge || [[Darkreach Crystal]] x9; [[Refined Moonblind Grit]] x1 || T3 Honoured | |||
|- | |||
| RCP_B089_TOL_01 || [[Moonblind Node Pick]] || Shade Forge || [[Darkreach Crystal]] x7; [[Refined Moonblind Grit]] x1 || T2 Trusted | |||
|- | |||
| RCP_B089_KIT_01 || [[Moonblind Field Kit]] || Shade Forge || [[Darkreach Crystal]] x7; [[Refined Moonblind Grit]] x1 || T2 Trusted | |||
|- | |||
| RCP_B089_UPG_01 || [[Darkreach Catalyst]] || Shade Forge || [[Darkreach Crystal]] x9; [[Refined Moonblind Grit]] x1 || T3 Honoured | |||
|- | |||
| RCP_B089_FOC_01 || [[Moonblind Focus]] || Shade Forge || [[Darkreach Crystal]] x7; [[Refined Moonblind Grit]] x1 || T2 Trusted | |||
|} | |||
== Image prompt == | |||
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B089, followed by the ground description and settlement names already on this page. | |||
Recorded overview prompt: ABERNON game concept art, Biome 089 Moonblind Hollow, K3V amber light, subsurface_cavern environment, 0.68g low gravity, Cogmist Engineers faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity. | |||
Detailed prompt for an image creator: Painterly cinematic establishing shot of Moonblind Hollow, biome 089, subsurface cavern, under K3V amber light at 0.68g. A lightless subterranean hollow where creatures evolved without eyes over countless generations. The hollow is suffused with veilstag musk and ebonmoss lichen that create a chemical language replacing sight entirely. The darkreach layer below holds entities that predate light itself. Terrain recorded as sensory overload hollow. Underground networks stretch for kilometers. Fungal light. Memory-altering spores. Sounds travel wrong. Sensory Overload is the recorded primary hazard. Darkreach Crystal is the signature resource. Recorded colour palette: cave black, phosphore. The Cogmist Engineers settlement Moonblind Settlement is visible, with Darkreach Layer and Moonblind Cavern in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image. | |||
The image-prompt table also records twenty ungenerated prompts, IMG01761 through IMG01780. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Moonblind Hollow, subsurface cavern biome, [type], fungal light, cavern depth, memory-haze atmosphere, Sensory Overload environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic. | |||
{| class="wikitable" | |||
! ID !! Type !! Status | |||
|- | |||
| IMG01761 || hero_landscape || UNGENERATED | |||
|- | |||
| IMG01762 || apex_creature || UNGENERATED | |||
|- | |||
| IMG01763 || weather_event || UNGENERATED | |||
|- | |||
| IMG01764 || flora_closeup || UNGENERATED | |||
|- | |||
| IMG01765 || faction_outpost || UNGENERATED | |||
|- | |||
| IMG01766 || loading_screen || UNGENERATED | |||
|- | |||
| IMG01767 || ambient_day || UNGENERATED | |||
|- | |||
| IMG01768 || ambient_night || UNGENERATED | |||
|- | |||
| IMG01769 || energy_node || UNGENERATED | |||
|- | |||
| IMG01770 || hazard_event || UNGENERATED | |||
|- | |||
| IMG01771 || npc_portrait || UNGENERATED | |||
|- | |||
| IMG01772 || creature_combat || UNGENERATED | |||
|- | |||
| IMG01773 || resource_gather || UNGENERATED | |||
|- | |||
| IMG01774 || world_event || UNGENERATED | |||
|- | |||
| IMG01775 || sky_atmosphere || UNGENERATED | |||
|- | |||
| IMG01776 || underground_entrance || UNGENERATED | |||
|- | |||
| IMG01777 || coastal_view || UNGENERATED | |||
|- | |||
| IMG01778 || mystery_fragment || UNGENERATED | |||
|- | |||
| IMG01779 || faction_landmark || UNGENERATED | |||
|- | |||
| IMG01780 || player_action || UNGENERATED | |||
|} | |||
Canonical URL: https://wiki.abernon.com/index.php?title=B089_Moonblind_Hollow | Canonical URL: https://wiki.abernon.com/index.php?title=B089_Moonblind_Hollow | ||
Latest revision as of 03:10, 16 October 2026
B089 Moonblind Hollow
| Field | Value |
|---|---|
| BiomeID | 089 |
| Biome name | Moonblind Hollow |
| Climate | SUBSURFACE_CAVERN |
| Difficulty | 4 |
| Starting control | F06 Cogmist Engineers |
| Contested by | F10 Nightroot Conclave |
| Primary hazard | Sensory Overload |
| Signature resource | Darkreach Crystal |
| MysteryZone | False |
| Continent | CONT_ASHARA |
| Region | Ashara — Underground (Moonblind) |
| Elevation_m | -450 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A lightless subterranean hollow where creatures evolved without eyes over countless generations. The hollow is suffused with veilstag musk and ebonmoss lichen that create a chemical language replacing sight entirely. The darkreach layer below holds entities that predate light itself.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Moonblind Settlement | Faction Outpost | 1500 | F06 Cogmist Engineers |
| Darkreach Layer | secondary | N/A | F06 Cogmist Engineers |
| Moonblind Cavern | primary | N/A | F06 Cogmist Engineers |
Settlement pages: Darkreach Layer, Moonblind Cavern, Moonblind Settlement. All settlements: Settlements.
Factions present
| Faction | Where recorded |
|---|---|
| F06 Cogmist Engineers | Starting control. Controlling faction on every recorded settlement row. All seven NPC rows. |
| F10 Nightroot Conclave | Contested. The faction table gives it a foothold here. |
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F10 Nightroot Conclave a foothold here, so the biome is contested.
Resources
Full table with IDs and node details: B089 Moonblind Hollow/Resources.
- Cave Crystal (Moonb) (GATHERABLE, Rare)
- Darkness Ore (Moonb) (GATHERABLE, Uncommon)
- Memory Moss (Moonb) (GATHERABLE, Rare)
- Moonbl Cavern Stone (GATHERABLE, Common)
- Moonbl Gloomfungus Cap (GATHERABLE, Common)
- Moonbl Nightroot Extract (GATHERABLE, Epic)
- Refined Cavern Clay (GATHERABLE, Common)
- Refined Cavern Stone (GATHERABLE, Uncommon)
- Refined Gloomfungus Cap (GATHERABLE, Rare)
- Refined Shadow Resin (GATHERABLE, Uncommon)
- Sporecap Fiber (Moonb) (GATHERABLE, Uncommon)
Signature, primary, secondary, and minerals
These rows are recorded on the B089 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-089 | Darkreach Crystal | SIGNATURE | Rare–Legendary |
| PRI-089 | Sporeshade Spore | PRIMARY | Uncommon–Rare |
| SEC-089 | Shadelure Resin | SECONDARY | Common–Uncommon |
| MIN-COM-DAR | Darkite | Common Mineral | Common |
| MIN-COM-MOO | Moonblindite | Common Mineral | Common |
| MIN-COM-VEI | Veil Slate | Common Mineral | Common |
| MIN-RARE-DAR | Darkreach Crystal | Rare Mineral | Rare |
| MIN-RARE-VEI | Veil Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 089 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Moonblind Hollow:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-CAVE-089 | Cavemoss | Yes |
| FLORA-EBON-089 | Ebonmoss | Yes |
| FLORA-NIGH-089 | Nightroot | Yes |
| FLORA-SHAD-089 | Shadelure Bloom | Yes |
| FLORA-SPOR-089 | Sporeshade Mycelium | No |
| FLORA-CAVE-089 | Cave Luminweed | No |
| FLORA-BLIN-089 | Blind Root | No — Protected |
| FLORA-FUNG-089 | Fungal Shelf | No |
Four named flora rows are marked harvestable. Duplicate flora ids are left as separate recorded rows. The ecological-role cell says PROTECTED SPECIES on Sporeshade Mycelium, Cave Luminweed, Blind Root, and Fungal Shelf. The harvestable cell says No on Sporeshade Mycelium, Cave Luminweed, and Fungal Shelf and No — Protected on Blind Root. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Moonblind — Blind Core |
| Layout | Gloom Spire Chamber |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Moonblindcoil — Deep Form |
| Ground note | The Blind Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Moonblindcoil, Ancient of Biome 089 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Arcane |
| Arena | Moonblind Cavern |
| Arena description | The boss encounter takes place in the heart of Moonblind Hollow's most extreme terrain feature. The arena is shaped by subsurface cavern conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. |
| Arena size (m) | 92 |
| Arena terrain | Sensory overload hollow |
| Arena hazard | Sensory Overload |
| Unique material | Spore Scale |
| Ground blurb | The Spore Prowler the Ancient is the apex expression of Moonblind Hollow's ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Moonblind Hollow would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Veil Wind, Lichen Rain, and Dark Mist. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-089-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-089-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Darkreach Crystal harvest modified. |
| WX-089-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-089-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-089-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-089-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 10, Ashfall 9, Cold Event 18, Any Weather 9, Rain/Mist 14, Clear Sky 10. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 2, Cold Event 0, Any Weather 2, Rain/Mist 2, Clear Sky 4.
Mobs
Four named mobs are recorded. One further row records 66 additional spawn-table entries that are not named. Those 66 are not listed as species here. That summary row records 12 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-089-01 | Moonblindhorn | Large Herbivore | 139 | CR06161 | False |
| MOB-089-02 | Darkmantle | Pack Predator | 89 | CR06162 | False |
| MOB-089-03 | Moonblindtalker | Ambush Predator | 105 | CR06163 | False |
| MOB-089-04 | Moonblindcoil | Scavenger | 101 | CR06164 | False |
Nodes
Ten network nodes are recorded. Four are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 69 minutes, and modifier 1.15x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_089_P01 | Moonblind Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Moonblind Cavern zone. | No | None |
| NODE_089_P02 | Moonblind Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Darkreach Layer zone. | No | None |
| NODE_089_P03 | Moonblind Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Darkreach Layer zone. | No | None |
| NODE_089_P04 | Moonblind Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Darkreach Layer zone. | No | None |
| NODE_089_N01 | Moonblind Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Sensory Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_089_N02 | Moonblind Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Sensory Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_089_N03 | Moonblind Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Sensory Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_089_N04 | Moonblind Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Sensory Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_089_N05 | Moonblind Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Sensory Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_089_N06 | Moonblind Void Node 6 | NEGATIVE | Located at the lowest point of any geological feature — voids sink. The primary hazard (Sensory Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0265 | Moonblind Season | Moonblind Ho Environmental Event | Environmental | 15min | 24hr | FALSE | WORLD_STATE | 45-90 minutes real-time |
| WE0266 | Lichen Bloom | Moonblind Ho Resource Event | Resource | 15min | 4hr | FALSE | PLAYER_COUNT | 30 minutes real-time |
| WE0267 | Darkreach Surge | Moonblind Ho Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | TIME_CYCLE | 3-8 hours real-time |
WE0265 notes: Darkreach Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0266 notes: Darkreach Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0267 notes: Darkreach Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Moonblind Hollow_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0793 The Moonblind Toll — Main — giver NPC0617
- Q0794 Moonblind Watch — Surface — giver NPC0617
- Q0795 Moonblind Vault Count — Underground — giver NPC0622
- Q0796 The Drip-Well Static — Moonblind Hollow — Aquatic — giver NPC0620
- Q0797 Darkreach Crystal for the Conclave — Main — giver NPC0617
- Q0798 Overload Season — Moonblind Hollow — Surface — giver NPC0619
- Q0799 What the Moonblind Vault Hums — Underground — giver NPC0620
- Q0800 After the Drip-Well Draw — Moonblind Hollow — Aquatic — giver NPC0622
- Q0801 The Verdania Collective on the Moonblind Line — Main — giver NPC0617
Favor
Moonblind Hollow has its own favor track. It is separate from faction reputation and does not change the ending.
- Biome-line quests: 9. Each one gives +10 favor.
- Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
- Chain order: Q0793 → Q0794 → Q0795 → Q0796 → Q0797 → Q0798 → Q0799 → Q0800 → Q0801.
- Favor is lost: −5 for each quest done for F10 Nightroot Conclave outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
- Skipping quests gives no favor.
NPCs
Seven NPCs are recorded with location Moonblind Hollow. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0617 | Juno Thornwick | quest_giver | Moonblind Cavern, Moonblind Hollow | F06 Cogmist Engineers |
| NPC0618 | Fyren Voidwatch | merchant | Moonblind Cavern, Moonblind Hollow | F06 Cogmist Engineers |
| NPC0619 | Fyren Xenstone | trainer | Moonblind Cavern, Moonblind Hollow | F06 Cogmist Engineers |
| NPC0620 | Enna Zephyrcroft | lore_keeper | Moonblind Cavern, Moonblind Hollow | F06 Cogmist Engineers |
| NPC0621 | Gorath Bleakwood | blacksmith | Moonblind Cavern, Moonblind Hollow | F06 Cogmist Engineers |
| NPC0622 | Oswyn Duskhollow | quest_giver | Moonblind Cavern, Moonblind Hollow | F06 Cogmist Engineers |
| NPC0623 | Petra Frostmark | merchant | Moonblind Cavern, Moonblind Hollow | F06 Cogmist Engineers |
Items
Sixteen crafted items are recorded for Moonblind Hollow. All are crafted at Shade Forge. The item table records Darkreach Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B089_WPN_01 | Moonblind Darkreach Edge | Weapon | Weapon | Rare | Darkreach Crystal |
| B089_HLM_01 | Darkreach Ward Helm | Armor | Helm | Uncommon | Darkreach Crystal |
| B089_CHS_01 | Darkreach Breastplate | Armor | Chest | Rare | Darkreach Crystal |
| B089_HND_01 | Moonblind Grips | Armor | Hands | Uncommon | Darkreach Crystal |
| B089_LEG_01 | Moonblind Greaves | Armor | Legs | Uncommon | Darkreach Crystal |
| B089_FET_01 | Moonblind Treads | Armor | Feet | Uncommon | Darkreach Crystal |
| B089_TRK_01 | Darkreach Relic | Trinket | Necklace | Rare | Darkreach Crystal |
| B089_REL_01 | Moonblind First-Stone | Trinket | Relic | Epic | Darkreach Crystal |
| B089_CON_01 | Moonblind Draught | Consumable | Common | Darkreach Crystal | |
| B089_SAL_01 | Moonblind Salve | Consumable | Uncommon | Darkreach Crystal | |
| B089_MAT_01 | Refined Moonblind Grit | Material | Common | Darkreach Crystal | |
| B089_BAR_01 | Darkreach Ingot | Material | Rare | Darkreach Crystal | |
| B089_TOL_01 | Moonblind Node Pick | Tool | Tool | Uncommon | Darkreach Crystal |
| B089_KIT_01 | Moonblind Field Kit | Tool | Tool | Uncommon | Darkreach Crystal |
| B089_UPG_01 | Darkreach Catalyst | Upgrade Component | Rare | Darkreach Crystal | |
| B089_FOC_01 | Moonblind Focus | Weapon | Off-Hand | Uncommon | Darkreach Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B089, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 089 Moonblind Hollow, K3V amber light, subsurface_cavern environment, 0.68g low gravity, Cogmist Engineers faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Moonblind Hollow, biome 089, subsurface cavern, under K3V amber light at 0.68g. A lightless subterranean hollow where creatures evolved without eyes over countless generations. The hollow is suffused with veilstag musk and ebonmoss lichen that create a chemical language replacing sight entirely. The darkreach layer below holds entities that predate light itself. Terrain recorded as sensory overload hollow. Underground networks stretch for kilometers. Fungal light. Memory-altering spores. Sounds travel wrong. Sensory Overload is the recorded primary hazard. Darkreach Crystal is the signature resource. Recorded colour palette: cave black, phosphore. The Cogmist Engineers settlement Moonblind Settlement is visible, with Darkreach Layer and Moonblind Cavern in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG01761 through IMG01780. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Moonblind Hollow, subsurface cavern biome, [type], fungal light, cavern depth, memory-haze atmosphere, Sensory Overload environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG01761 | hero_landscape | UNGENERATED |
| IMG01762 | apex_creature | UNGENERATED |
| IMG01763 | weather_event | UNGENERATED |
| IMG01764 | flora_closeup | UNGENERATED |
| IMG01765 | faction_outpost | UNGENERATED |
| IMG01766 | loading_screen | UNGENERATED |
| IMG01767 | ambient_day | UNGENERATED |
| IMG01768 | ambient_night | UNGENERATED |
| IMG01769 | energy_node | UNGENERATED |
| IMG01770 | hazard_event | UNGENERATED |
| IMG01771 | npc_portrait | UNGENERATED |
| IMG01772 | creature_combat | UNGENERATED |
| IMG01773 | resource_gather | UNGENERATED |
| IMG01774 | world_event | UNGENERATED |
| IMG01775 | sky_atmosphere | UNGENERATED |
| IMG01776 | underground_entrance | UNGENERATED |
| IMG01777 | coastal_view | UNGENERATED |
| IMG01778 | mystery_fragment | UNGENERATED |
| IMG01779 | faction_landmark | UNGENERATED |
| IMG01780 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B089_Moonblind_Hollow