B066 Silent Bluffs: Difference between revisions

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Line 12: Line 12:
| Difficulty || 5
| Difficulty || 5
|-
|-
| Controlling faction || [[F08 Frosthold Vigil]]
| Starting control || [[F08 Frosthold Vigil]]
|-
|-
| Primary hazard || Acoustic Null Disorientation
| Primary hazard || Acoustic Null Disorientation
Line 46: Line 46:
| Silent Summit || primary || N/A || [[F08 Frosthold Vigil]]
| Silent Summit || primary || N/A || [[F08 Frosthold Vigil]]
|}
|}
Settlement pages: [[Cliff Hollow]], [[Silent Settlement]], [[Silent Summit]]. All settlements: [[Settlements]].
== Factions present ==
{| class="wikitable"
! Faction !! Where recorded
|-
| [[F08 Frosthold Vigil]] || Home faction of this biome. Controlling faction on every recorded settlement row.
|-
| [[F11 Verdant Deep Covenant]] || All seven NPC rows.
|}
NPCs here from other factions: [[F11 Verdant Deep Covenant]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.


== Resources ==
== Resources ==


* Cold Iron (Silen) (GATHERABLE, Common)
Full table with IDs and node details: [[B066 Silent Bluffs/Resources]].
* Ice Shard (Silen) (GATHERABLE, Common)
 
* Permafrost Clay (Silen) (GATHERABLE, Common)
* [[B066 Silent Bluffs/Resources#R0720|Cold Iron (Silen)]] (GATHERABLE, Common)
* Refined Frost Crystal (GATHERABLE, Common)
* [[B066 Silent Bluffs/Resources#R0722|Ice Shard (Silen)]] (GATHERABLE, Common)
* Refined Murkvine Bark (GATHERABLE, Rare)
* [[B066 Silent Bluffs/Resources#R0719|Permafrost Clay (Silen)]] (GATHERABLE, Common)
* Refined Tundra Salt (GATHERABLE, Rare)
* [[B066 Silent Bluffs/Resources#R0725|Refined Frost Crystal]] (GATHERABLE, Common)
* Refined Windscoured Flint (GATHERABLE, Epic)
* [[B066 Silent Bluffs/Resources#R0726|Refined Murkvine Bark]] (GATHERABLE, Rare)
* Silent Frost Crystal (GATHERABLE, Common)
* [[B066 Silent Bluffs/Resources#R0724|Refined Tundra Salt]] (GATHERABLE, Rare)
* Silent Icewort Fiber (GATHERABLE, Uncommon)
* [[B066 Silent Bluffs/Resources#R0723|Refined Windscoured Flint]] (GATHERABLE, Epic)
* Silent Murkvine Bark (GATHERABLE, Rare)
* [[B066 Silent Bluffs/Resources#R0716|Silent Frost Crystal]] (GATHERABLE, Common)
* Snowbloom Extract (Silen) (GATHERABLE, Common)
* [[B066 Silent Bluffs/Resources#R0718|Silent Icewort Fiber]] (GATHERABLE, Uncommon)
* [[B066 Silent Bluffs/Resources#R0717|Silent Murkvine Bark]] (GATHERABLE, Rare)
* [[B066 Silent Bluffs/Resources#R0721|Snowbloom Extract (Silen)]] (GATHERABLE, Common)
 
 
=== Signature, primary, secondary, and minerals ===
 
These rows are recorded on the B066 resource table and were not in the gatherable list above.
 
{| class="wikitable"
! ID !! Name !! Type !! Rarity
|-
| SIG-066 || [[Acoustic Null Crystal]] || SIGNATURE || Rare–Legendary
|-
| PRI-066 || [[Silence Stone]] || PRIMARY || Uncommon–Rare
|-
| SEC-066 || [[Cliff Resin]] || SECONDARY || Common–Uncommon
|-
| MIN-COM-SIL || Silencite || Common Mineral || Common
|-
| MIN-COM-CLI || Cliff Ore || Common Mineral || Common
|-
| MIN-COM-SIL || Silent Slate || Common Mineral || Common
|-
| MIN-RARE-SIL || Silence Crystal || Rare Mineral || Rare
|-
| MIN-RARE-CLI || Cliff Glass || Rare Mineral || Rare
|}
 
=== Harvest ===
 
The harvestable index records counts for biome 066 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
 
Named flora recorded for Silent Bluffs:
 
{| class="wikitable"
! ID !! Name !! Harvestable
|-
| FLORA-FROS-066 || Frostgrass || Yes
|-
| FLORA-SNOW-066 || Snowbloom || Yes
|-
| FLORA-ICE--066 || Ice-Fern || No
|-
| FLORA-MURK-066 || Murk Lichen || No
|-
| FLORA-FROS-066 || Frost Moss || No
|-
| FLORA-PERM-066 || Permafrost Spike || No
|-
| FLORA-ICE -066 || Ice Cap Flower || No
|-
| FLORA-WINT-066 || Winter Grass || No
|}
 
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ice-Fern, Murk Lichen, Frost Moss, Permafrost Spike, Ice Cap Flower, and Winter Grass.
 
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.


== Deep zone ==
== Deep zone ==
Line 92: Line 165:
| Damage type || Void
| Damage type || Void
|-
|-
| Arena || {'location': 'Silent Summit', 'description': "The boss encounter takes place in the heart of Silent Bluffs's most extreme terrain feature. The arena is shaped by subpolar cold conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 100, 'special_terrain': 'Acoustic null zone bluffs', 'hazard_active': 'Acoustic Null Disorientation'}
| Arena || Silent Summit
|-
| Arena description || The boss encounter takes place in the heart of Silent Bluffs's most extreme terrain feature. The arena is shaped by subpolar cold conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
|-
| Arena size (m) || 100
|-
| Arena terrain || Acoustic null zone bluffs
|-
| Arena hazard || Acoustic Null Disorientation
|-
| Unique material || [[Bleak Scale]]
|-
|-
| Ground blurb || The Bleak Prowler the Ancient is the apex expression of Silent Bluffs's ecosystem — a creature that has been shaped by subpolar cold conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Silent Bluffs would be if the biome could choose to fight.
| Ground blurb || The Bleak Prowler the Ancient is the apex expression of Silent Bluffs's ecosystem — a creature that has been shaped by subpolar cold conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Silent Bluffs would be if the biome could choose to fight.
|}
|}
== Weather ==
The atmosphere row records weather patterns Silent Wind, Cliff Rain, and Null Mist. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.
{| class="wikitable"
! ID !! Name !! Code !! Recorded effect
|-
| WX-066-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
|-
| WX-066-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Acoustic Null Crystal harvest modified.
|-
| WX-066-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
|-
| WX-066-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.
|-
| WX-066-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
|-
| WX-066-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.
|}
Spawn entries recorded on those rows: Storm 6, Ashfall 14, Cold Event 11, Any Weather 8, Rain/Mist 17, Clear Sky 14. Night-multiplier entries above 2.0 recorded on those rows: Storm 0, Ashfall 5, Cold Event 4, Any Weather 4, Rain/Mist 4, Clear Sky 3.
== Mobs ==
Six named mobs are recorded. One further row records 64 additional spawn-table entries that are not named. Those 64 are not listed as species here. That summary row records 10 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Bluffwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.
{| class="wikitable"
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian
|-
| MOB-066-01 || Silenthorn || Large Herbivore || 124 || CR04551 || False
|-
| MOB-066-02 || Bluffscale || Swift Scout || 68 || CR04552 || False
|-
| MOB-066-03 || Silentstalker || Ambush Predator || 87 || CR04553 || False
|-
| MOB-066-04 || Blufffang || Elemental Creature || 90 || CR04554 || False
|-
| MOB-066-05 || Silentcoil || Scavenger || 76 || CR04555 || False
|-
| MOB-066-06 || Bluffwatcher || Node Guardian || 130 || CR04556 || False
|}
== Nodes ==
Eight network nodes are recorded. Three are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 156 minutes, and modifier 1.30x.
{| class="wikitable"
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian
|-
| NODE_066_P01 || Silent Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Silent Summit zone. || No || None
|-
| NODE_066_P02 || Silent Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Cliff Hollow zone. || No || None
|-
| NODE_066_P03 || Silent Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Cliff Hollow zone. || No || None
|-
| NODE_066_N01 || Silent Void Node 1 || NEGATIVE || Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Acoustic Null Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_066_N02 || Silent Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Acoustic Null Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_066_N03 || Silent Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Acoustic Null Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_066_N04 || Silent Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Acoustic Null Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_066_N05 || Silent Void Node 5 || NEGATIVE || Located within the node guardian's primary patrol circuit centre. The primary hazard (Acoustic Null Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|}
The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the five negative nodes. Both records are left as recorded.
== World events ==
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
{| class="wikitable"
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
|-
| WE0196 || Silent Season || Silent Bluff Environmental Event || Environmental || 120min || 4hr || FALSE || PLAYER_COUNT || 45-90 minutes real-time
|-
| WE0197 || Silence Bloom || Silent Bluff Resource Event || Resource || 60min || 24hr || FALSE || WORLD_STATE || 30 minutes real-time
|-
| WE0198 || Acoustic Null Event || Silent Bluff Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || PLAYER_COUNT || 3-8 hours real-time
|}
WE0196 notes: Acoustic Null Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0197 notes: Acoustic Null Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0198 notes: Acoustic Null Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Silent Bluffs_STATE_ALTERED.


== Quests ==
== Quests ==


* [[Q0586 The Silent Toll]]
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
* [[Q0587 Silent Watch]]
 
* [[Q0588 Silent Vault Count]]
* [[Q0586 The Silent Toll]] — Main — giver NPC0456
* [[Q0589 The Ice-Well Fracture — Silent Bluffs]]
* [[Q0587 Silent Watch]] — Surface — giver NPC0456
* [[Q0590 Acoustic Null Crystal for the Nightroot Conclave]]
* [[Q0588 Silent Vault Count]] — Underground — giver NPC0461
* [[Q0591 Disorientation Season — Silent Bluffs]]
* [[Q0589 The Ice-Well Fracture — Silent Bluffs]] — Aquatic — giver NPC0459
* [[Q0592 What the Silent Vault Hums]]
* [[Q0590 Acoustic Null Crystal for the Nightroot Conclave]] — Main — giver NPC0456
* [[Q0593 After the Ice-Well Draw — Silent Bluffs]]
* [[Q0591 Disorientation Season — Silent Bluffs]] — Surface — giver NPC0458
* [[Q0594 Nightroot Conclave on the Silent Line]]
* [[Q0592 What the Silent Vault Hums]] — Underground — giver NPC0459
* [[Q0593 After the Ice-Well Draw — Silent Bluffs]] — Aquatic — giver NPC0461
* [[Q0594 Nightroot Conclave on the Silent Line]] — Main — giver NPC0456
 
== Favor ==
 
Silent Bluffs has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
 
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0586 The Silent Toll|Q0586]] → [[Q0587 Silent Watch|Q0587]] → [[Q0588 Silent Vault Count|Q0588]] → [[Q0589 The Ice-Well Fracture — Silent Bluffs|Q0589]] → [[Q0590 Acoustic Null Crystal for the Nightroot Conclave|Q0590]] → [[Q0591 Disorientation Season — Silent Bluffs|Q0591]] → [[Q0592 What the Silent Vault Hums|Q0592]] → [[Q0593 After the Ice-Well Draw — Silent Bluffs|Q0593]] → [[Q0594 Nightroot Conclave on the Silent Line|Q0594]].
* No faction contests this biome, so favor here is never lost.
* Skipping quests gives no favor.
 
== NPCs ==
 
Seven NPCs are recorded with location Silent Bluffs. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
 
{| class="wikitable"
! NPC ID !! Name !! Role !! Settlement !! Faction
|-
| NPC0456 || Aldric Obsidianwatch || quest_giver || Silent Summit, Silent Bluffs || [[F11 Verdant Deep Covenant]]
|-
| NPC0457 || Dravin Quarrystone || merchant || Silent Summit, Silent Bluffs || [[F11 Verdant Deep Covenant]]
|-
| NPC0458 || Enna Stonecleft || trainer || Silent Summit, Silent Bluffs || [[F11 Verdant Deep Covenant]]
|-
| NPC0459 || Corvus Umbrafen || lore_keeper || Silent Summit, Silent Bluffs || [[F11 Verdant Deep Covenant]]
|-
| NPC0460 || Brix Whispervale || blacksmith || Silent Summit, Silent Bluffs || [[F11 Verdant Deep Covenant]]
|-
| NPC0461 || Faeron Yarrow || quest_giver || Silent Summit, Silent Bluffs || [[F11 Verdant Deep Covenant]]
|-
| NPC0462 || Gorath Ashveil || merchant || Silent Summit, Silent Bluffs || [[F11 Verdant Deep Covenant]]
|}
 
== Items ==
 
Sixteen crafted items are recorded for Silent Bluffs. All are crafted at Quiet Forge. The item table records Acoustic Null Crystal as the primary material on every row.
 
{| class="wikitable"
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
|-
| B066_WPN_01 || [[Silent Acoustic Edge]] || Weapon || Weapon || Rare || [[Acoustic Null Crystal]]
|-
| B066_HLM_01 || [[Acoustic Ward Helm (B066 Silent Bluffs)|Acoustic Ward Helm]] || Armor || Helm || Uncommon || [[Acoustic Null Crystal]]
|-
| B066_CHS_01 || [[Acoustic Breastplate (B066 Silent Bluffs)|Acoustic Breastplate]] || Armor || Chest || Rare || [[Acoustic Null Crystal]]
|-
| B066_HND_01 || [[Silent Grips]] || Armor || Hands || Uncommon || [[Acoustic Null Crystal]]
|-
| B066_LEG_01 || [[Silent Greaves]] || Armor || Legs || Uncommon || [[Acoustic Null Crystal]]
|-
| B066_FET_01 || [[Silent Treads]] || Armor || Feet || Uncommon || [[Acoustic Null Crystal]]
|-
| B066_TRK_01 || [[Acoustic Relic (B066 Silent Bluffs)|Acoustic Relic]] || Trinket || Necklace || Rare || [[Acoustic Null Crystal]]
|-
| B066_REL_01 || [[Silent First-Stone]] || Trinket || Relic || Epic || [[Acoustic Null Crystal]]
|-
| B066_CON_01 || [[Silent Draught]] || Consumable ||  || Common || [[Acoustic Null Crystal]]
|-
| B066_SAL_01 || [[Silent Salve]] || Consumable ||  || Uncommon || [[Acoustic Null Crystal]]
|-
| B066_MAT_01 || [[Refined Silent Grit]] || Material ||  || Common || [[Acoustic Null Crystal]]
|-
| B066_BAR_01 || [[Acoustic Ingot (B066 Silent Bluffs)|Acoustic Ingot]] || Material ||  || Rare || [[Acoustic Null Crystal]]
|-
| B066_TOL_01 || [[Silent Node Pick]] || Tool || Tool || Uncommon || [[Acoustic Null Crystal]]
|-
| B066_KIT_01 || [[Silent Field Kit]] || Tool || Tool || Uncommon || [[Acoustic Null Crystal]]
|-
| B066_UPG_01 || [[Acoustic Catalyst (B066 Silent Bluffs)|Acoustic Catalyst]] || Upgrade Component ||  || Rare || [[Acoustic Null Crystal]]
|-
| B066_FOC_01 || [[Silent Focus]] || Weapon || Off-Hand || Uncommon || [[Acoustic Null Crystal]]
|}
 
== Recipes ==
 
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
 
{| class="wikitable"
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
|-
| RCP_B066_WPN_01 || [[Silent Acoustic Edge]] || Quiet Forge || [[Acoustic Null Crystal]] x9; [[Refined Silent Grit]] x1 || T3 Honoured
|-
| RCP_B066_HLM_01 || [[Acoustic Ward Helm (B066 Silent Bluffs)|Acoustic Ward Helm]] || Quiet Forge || [[Acoustic Null Crystal]] x7; [[Refined Silent Grit]] x1 || T2 Trusted
|-
| RCP_B066_CHS_01 || [[Acoustic Breastplate (B066 Silent Bluffs)|Acoustic Breastplate]] || Quiet Forge || [[Acoustic Null Crystal]] x9; [[Refined Silent Grit]] x1 || T3 Honoured
|-
| RCP_B066_HND_01 || [[Silent Grips]] || Quiet Forge || [[Acoustic Null Crystal]] x7; [[Refined Silent Grit]] x1 || T2 Trusted
|-
| RCP_B066_LEG_01 || [[Silent Greaves]] || Quiet Forge || [[Acoustic Null Crystal]] x7; [[Refined Silent Grit]] x1 || T2 Trusted
|-
| RCP_B066_FET_01 || [[Silent Treads]] || Quiet Forge || [[Acoustic Null Crystal]] x7; [[Refined Silent Grit]] x1 || T2 Trusted
|-
| RCP_B066_TRK_01 || [[Acoustic Relic (B066 Silent Bluffs)|Acoustic Relic]] || Quiet Forge || [[Acoustic Null Crystal]] x9; [[Refined Silent Grit]] x1 || T3 Honoured
|-
| RCP_B066_REL_01 || [[Silent First-Stone]] || Quiet Forge || [[Acoustic Null Crystal]] x11; [[Refined Silent Grit]] x1 || T4 Honoured
|-
| RCP_B066_CON_01 || [[Silent Draught]] || Quiet Forge || [[Acoustic Null Crystal]] x5; [[Refined Silent Grit]] x1 || T1 Known
|-
| RCP_B066_SAL_01 || [[Silent Salve]] || Quiet Forge || [[Acoustic Null Crystal]] x7; [[Refined Silent Grit]] x1 || T2 Trusted
|-
| RCP_B066_MAT_01 || [[Refined Silent Grit]] || Quiet Forge || [[Acoustic Null Crystal]] x5; [[Refined Silent Grit]] x1 || T1 Known
|-
| RCP_B066_BAR_01 || [[Acoustic Ingot (B066 Silent Bluffs)|Acoustic Ingot]] || Quiet Forge || [[Acoustic Null Crystal]] x9; [[Refined Silent Grit]] x1 || T3 Honoured
|-
| RCP_B066_TOL_01 || [[Silent Node Pick]] || Quiet Forge || [[Acoustic Null Crystal]] x7; [[Refined Silent Grit]] x1 || T2 Trusted
|-
| RCP_B066_KIT_01 || [[Silent Field Kit]] || Quiet Forge || [[Acoustic Null Crystal]] x7; [[Refined Silent Grit]] x1 || T2 Trusted
|-
| RCP_B066_UPG_01 || [[Acoustic Catalyst (B066 Silent Bluffs)|Acoustic Catalyst]] || Quiet Forge || [[Acoustic Null Crystal]] x9; [[Refined Silent Grit]] x1 || T3 Honoured
|-
| RCP_B066_FOC_01 || [[Silent Focus]] || Quiet Forge || [[Acoustic Null Crystal]] x7; [[Refined Silent Grit]] x1 || T2 Trusted
|}
 
== Image prompt ==
 
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B066, followed by the ground description and settlement names already on this page.
 
Recorded overview prompt: ABERNON game concept art, Biome 066 Silent Bluffs, K3V amber light, subpolar_cold environment, 0.68g low gravity, Frosthold Vigil faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
 
Detailed prompt for an image creator: Painterly cinematic establishing shot of Silent Bluffs, biome 066, subpolar cold, under K3V amber light at 0.68g. A desolate wind-swept biome where jagged cliffs rise high above the tree line and absolute silence reigns at the summit. the deep rift is not acoustic but metaphysical. Sounds made at the summit do not propagate. Communication here requires touch. Terrain recorded as acoustic null zone bluffs. Ice-edged highlands and wind-carved stone. The amber sun gives little warmth here. Acoustic Null Disorientation is the recorded primary hazard. Acoustic Null Crystal is the signature resource. Recorded colour palette: steel blue,. The Frosthold Vigil settlement Silent Settlement is visible, with Cliff Hollow and Silent Summit in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
 
The image-prompt table also records twenty ungenerated prompts, IMG01301 through IMG01320. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Silent Bluffs, subpolar cold biome, [type], amber tundra, ice-edged stone, cold wind haze, Acoustic Null Disorientation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
 
{| class="wikitable"
! ID !! Type !! Status
|-
| IMG01301 || hero_landscape || UNGENERATED
|-
| IMG01302 || apex_creature || UNGENERATED
|-
| IMG01303 || weather_event || UNGENERATED
|-
| IMG01304 || flora_closeup || UNGENERATED
|-
| IMG01305 || faction_outpost || UNGENERATED
|-
| IMG01306 || loading_screen || UNGENERATED
|-
| IMG01307 || ambient_day || UNGENERATED
|-
| IMG01308 || ambient_night || UNGENERATED
|-
| IMG01309 || energy_node || UNGENERATED
|-
| IMG01310 || hazard_event || UNGENERATED
|-
| IMG01311 || npc_portrait || UNGENERATED
|-
| IMG01312 || creature_combat || UNGENERATED
|-
| IMG01313 || resource_gather || UNGENERATED
|-
| IMG01314 || world_event || UNGENERATED
|-
| IMG01315 || sky_atmosphere || UNGENERATED
|-
| IMG01316 || underground_entrance || UNGENERATED
|-
| IMG01317 || coastal_view || UNGENERATED
|-
| IMG01318 || mystery_fragment || UNGENERATED
|-
| IMG01319 || faction_landmark || UNGENERATED
|-
| IMG01320 || player_action || UNGENERATED
|}


Canonical URL: https://wiki.abernon.com/index.php?title=B066_Silent_Bluffs
Canonical URL: https://wiki.abernon.com/index.php?title=B066_Silent_Bluffs

Latest revision as of 02:22, 16 October 2026

B066 Silent Bluffs

Field Value
BiomeID 066
Biome name Silent Bluffs
Climate SUBPOLAR_COLD
Difficulty 5
Starting control F08 Frosthold Vigil
Primary hazard Acoustic Null Disorientation
Signature resource Acoustic Null Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Northern Acoustic Bluffs
Elevation_m 800
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A desolate wind-swept biome where jagged cliffs rise high above the tree line and absolute silence reigns at the summit. the deep rift is not acoustic but metaphysical. Sounds made at the summit do not propagate. Communication here requires touch.

Settlements

Name Type Population Controlling faction
Silent Settlement Faction Outpost 1500 F08 Frosthold Vigil
Cliff Hollow secondary N/A F08 Frosthold Vigil
Silent Summit primary N/A F08 Frosthold Vigil

Settlement pages: Cliff Hollow, Silent Settlement, Silent Summit. All settlements: Settlements.

Factions present

Faction Where recorded
F08 Frosthold Vigil Home faction of this biome. Controlling faction on every recorded settlement row.
F11 Verdant Deep Covenant All seven NPC rows.

NPCs here from other factions: F11 Verdant Deep Covenant (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

Full table with IDs and node details: B066 Silent Bluffs/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B066 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-066 Acoustic Null Crystal SIGNATURE Rare–Legendary
PRI-066 Silence Stone PRIMARY Uncommon–Rare
SEC-066 Cliff Resin SECONDARY Common–Uncommon
MIN-COM-SIL Silencite Common Mineral Common
MIN-COM-CLI Cliff Ore Common Mineral Common
MIN-COM-SIL Silent Slate Common Mineral Common
MIN-RARE-SIL Silence Crystal Rare Mineral Rare
MIN-RARE-CLI Cliff Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 066 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Silent Bluffs:

ID Name Harvestable
FLORA-FROS-066 Frostgrass Yes
FLORA-SNOW-066 Snowbloom Yes
FLORA-ICE--066 Ice-Fern No
FLORA-MURK-066 Murk Lichen No
FLORA-FROS-066 Frost Moss No
FLORA-PERM-066 Permafrost Spike No
FLORA-ICE -066 Ice Cap Flower No
FLORA-WINT-066 Winter Grass No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ice-Fern, Murk Lichen, Frost Moss, Permafrost Spike, Ice Cap Flower, and Winter Grass.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Silent — Bluff Chamber
Layout Ice Shelf Network
Max players 6
Lockout hours 72
Boss name Bluffwatcher — Deep Form
Ground note The Bluff Chamber has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Bluffwatcher, Ancient of Biome 066
Difficulty T3_Heroic
Recommended party 4
Damage type Void
Arena Silent Summit
Arena description The boss encounter takes place in the heart of Silent Bluffs's most extreme terrain feature. The arena is shaped by subpolar cold conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 100
Arena terrain Acoustic null zone bluffs
Arena hazard Acoustic Null Disorientation
Unique material Bleak Scale
Ground blurb The Bleak Prowler the Ancient is the apex expression of Silent Bluffs's ecosystem — a creature that has been shaped by subpolar cold conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Silent Bluffs would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Silent Wind, Cliff Rain, and Null Mist. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-066-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-066-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Acoustic Null Crystal harvest modified.
WX-066-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-066-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-066-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-066-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 6, Ashfall 14, Cold Event 11, Any Weather 8, Rain/Mist 17, Clear Sky 14. Night-multiplier entries above 2.0 recorded on those rows: Storm 0, Ashfall 5, Cold Event 4, Any Weather 4, Rain/Mist 4, Clear Sky 3.

Mobs

Six named mobs are recorded. One further row records 64 additional spawn-table entries that are not named. Those 64 are not listed as species here. That summary row records 10 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Bluffwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-066-01 Silenthorn Large Herbivore 124 CR04551 False
MOB-066-02 Bluffscale Swift Scout 68 CR04552 False
MOB-066-03 Silentstalker Ambush Predator 87 CR04553 False
MOB-066-04 Blufffang Elemental Creature 90 CR04554 False
MOB-066-05 Silentcoil Scavenger 76 CR04555 False
MOB-066-06 Bluffwatcher Node Guardian 130 CR04556 False

Nodes

Eight network nodes are recorded. Three are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 156 minutes, and modifier 1.30x.

ID Name Type Location Signature resource growth Guardian
NODE_066_P01 Silent Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Silent Summit zone. No None
NODE_066_P02 Silent Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Cliff Hollow zone. No None
NODE_066_P03 Silent Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Cliff Hollow zone. No None
NODE_066_N01 Silent Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Acoustic Null Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_066_N02 Silent Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Acoustic Null Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_066_N03 Silent Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Acoustic Null Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_066_N04 Silent Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Acoustic Null Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_066_N05 Silent Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Acoustic Null Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the five negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0196 Silent Season Silent Bluff Environmental Event Environmental 120min 4hr FALSE PLAYER_COUNT 45-90 minutes real-time
WE0197 Silence Bloom Silent Bluff Resource Event Resource 60min 24hr FALSE WORLD_STATE 30 minutes real-time
WE0198 Acoustic Null Event Silent Bluff Major Transformation Event Major Transformation 0min 0hr TRUE PLAYER_COUNT 3-8 hours real-time

WE0196 notes: Acoustic Null Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0197 notes: Acoustic Null Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0198 notes: Acoustic Null Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Silent Bluffs_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Silent Bluffs has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0586 → Q0587 → Q0588 → Q0589 → Q0590 → Q0591 → Q0592 → Q0593 → Q0594.
  • No faction contests this biome, so favor here is never lost.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Silent Bluffs. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0456 Aldric Obsidianwatch quest_giver Silent Summit, Silent Bluffs F11 Verdant Deep Covenant
NPC0457 Dravin Quarrystone merchant Silent Summit, Silent Bluffs F11 Verdant Deep Covenant
NPC0458 Enna Stonecleft trainer Silent Summit, Silent Bluffs F11 Verdant Deep Covenant
NPC0459 Corvus Umbrafen lore_keeper Silent Summit, Silent Bluffs F11 Verdant Deep Covenant
NPC0460 Brix Whispervale blacksmith Silent Summit, Silent Bluffs F11 Verdant Deep Covenant
NPC0461 Faeron Yarrow quest_giver Silent Summit, Silent Bluffs F11 Verdant Deep Covenant
NPC0462 Gorath Ashveil merchant Silent Summit, Silent Bluffs F11 Verdant Deep Covenant

Items

Sixteen crafted items are recorded for Silent Bluffs. All are crafted at Quiet Forge. The item table records Acoustic Null Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B066_WPN_01 Silent Acoustic Edge Weapon Weapon Rare Acoustic Null Crystal
B066_HLM_01 Acoustic Ward Helm Armor Helm Uncommon Acoustic Null Crystal
B066_CHS_01 Acoustic Breastplate Armor Chest Rare Acoustic Null Crystal
B066_HND_01 Silent Grips Armor Hands Uncommon Acoustic Null Crystal
B066_LEG_01 Silent Greaves Armor Legs Uncommon Acoustic Null Crystal
B066_FET_01 Silent Treads Armor Feet Uncommon Acoustic Null Crystal
B066_TRK_01 Acoustic Relic Trinket Necklace Rare Acoustic Null Crystal
B066_REL_01 Silent First-Stone Trinket Relic Epic Acoustic Null Crystal
B066_CON_01 Silent Draught Consumable Common Acoustic Null Crystal
B066_SAL_01 Silent Salve Consumable Uncommon Acoustic Null Crystal
B066_MAT_01 Refined Silent Grit Material Common Acoustic Null Crystal
B066_BAR_01 Acoustic Ingot Material Rare Acoustic Null Crystal
B066_TOL_01 Silent Node Pick Tool Tool Uncommon Acoustic Null Crystal
B066_KIT_01 Silent Field Kit Tool Tool Uncommon Acoustic Null Crystal
B066_UPG_01 Acoustic Catalyst Upgrade Component Rare Acoustic Null Crystal
B066_FOC_01 Silent Focus Weapon Off-Hand Uncommon Acoustic Null Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B066_WPN_01 Silent Acoustic Edge Quiet Forge Acoustic Null Crystal x9; Refined Silent Grit x1 T3 Honoured
RCP_B066_HLM_01 Acoustic Ward Helm Quiet Forge Acoustic Null Crystal x7; Refined Silent Grit x1 T2 Trusted
RCP_B066_CHS_01 Acoustic Breastplate Quiet Forge Acoustic Null Crystal x9; Refined Silent Grit x1 T3 Honoured
RCP_B066_HND_01 Silent Grips Quiet Forge Acoustic Null Crystal x7; Refined Silent Grit x1 T2 Trusted
RCP_B066_LEG_01 Silent Greaves Quiet Forge Acoustic Null Crystal x7; Refined Silent Grit x1 T2 Trusted
RCP_B066_FET_01 Silent Treads Quiet Forge Acoustic Null Crystal x7; Refined Silent Grit x1 T2 Trusted
RCP_B066_TRK_01 Acoustic Relic Quiet Forge Acoustic Null Crystal x9; Refined Silent Grit x1 T3 Honoured
RCP_B066_REL_01 Silent First-Stone Quiet Forge Acoustic Null Crystal x11; Refined Silent Grit x1 T4 Honoured
RCP_B066_CON_01 Silent Draught Quiet Forge Acoustic Null Crystal x5; Refined Silent Grit x1 T1 Known
RCP_B066_SAL_01 Silent Salve Quiet Forge Acoustic Null Crystal x7; Refined Silent Grit x1 T2 Trusted
RCP_B066_MAT_01 Refined Silent Grit Quiet Forge Acoustic Null Crystal x5; Refined Silent Grit x1 T1 Known
RCP_B066_BAR_01 Acoustic Ingot Quiet Forge Acoustic Null Crystal x9; Refined Silent Grit x1 T3 Honoured
RCP_B066_TOL_01 Silent Node Pick Quiet Forge Acoustic Null Crystal x7; Refined Silent Grit x1 T2 Trusted
RCP_B066_KIT_01 Silent Field Kit Quiet Forge Acoustic Null Crystal x7; Refined Silent Grit x1 T2 Trusted
RCP_B066_UPG_01 Acoustic Catalyst Quiet Forge Acoustic Null Crystal x9; Refined Silent Grit x1 T3 Honoured
RCP_B066_FOC_01 Silent Focus Quiet Forge Acoustic Null Crystal x7; Refined Silent Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B066, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 066 Silent Bluffs, K3V amber light, subpolar_cold environment, 0.68g low gravity, Frosthold Vigil faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Silent Bluffs, biome 066, subpolar cold, under K3V amber light at 0.68g. A desolate wind-swept biome where jagged cliffs rise high above the tree line and absolute silence reigns at the summit. the deep rift is not acoustic but metaphysical. Sounds made at the summit do not propagate. Communication here requires touch. Terrain recorded as acoustic null zone bluffs. Ice-edged highlands and wind-carved stone. The amber sun gives little warmth here. Acoustic Null Disorientation is the recorded primary hazard. Acoustic Null Crystal is the signature resource. Recorded colour palette: steel blue,. The Frosthold Vigil settlement Silent Settlement is visible, with Cliff Hollow and Silent Summit in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01301 through IMG01320. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Silent Bluffs, subpolar cold biome, [type], amber tundra, ice-edged stone, cold wind haze, Acoustic Null Disorientation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01301 hero_landscape UNGENERATED
IMG01302 apex_creature UNGENERATED
IMG01303 weather_event UNGENERATED
IMG01304 flora_closeup UNGENERATED
IMG01305 faction_outpost UNGENERATED
IMG01306 loading_screen UNGENERATED
IMG01307 ambient_day UNGENERATED
IMG01308 ambient_night UNGENERATED
IMG01309 energy_node UNGENERATED
IMG01310 hazard_event UNGENERATED
IMG01311 npc_portrait UNGENERATED
IMG01312 creature_combat UNGENERATED
IMG01313 resource_gather UNGENERATED
IMG01314 world_event UNGENERATED
IMG01315 sky_atmosphere UNGENERATED
IMG01316 underground_entrance UNGENERATED
IMG01317 coastal_view UNGENERATED
IMG01318 mystery_fragment UNGENERATED
IMG01319 faction_landmark UNGENERATED
IMG01320 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B066_Silent_Bluffs