B061 Frostveil Summit: Difference between revisions

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Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert
 
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Line 12: Line 12:
| Difficulty || 7
| Difficulty || 7
|-
|-
| Controlling faction || [[F08 Frosthold Vigil]]
| Starting control || [[F13 Marrowheat Dominion]]
|-
| Contested by || [[F08 Frosthold Vigil]]
|-
|-
| Primary hazard || Frostveil Crystalline Seizure
| Primary hazard || Frostveil Crystalline Seizure
Line 40: Line 42:
! Name !! Type !! Population !! Controlling faction
! Name !! Type !! Population !! Controlling faction
|-
|-
| Frostveil Settlement || Faction Outpost || 1500 || [[F08 Frosthold Vigil]]
| Frostveil Settlement || Faction Outpost || 1500 || [[F13 Marrowheat Dominion]]
|-
|-
| Crystal Veil Fields || primary || N/A || [[F08 Frosthold Vigil]]
| Crystal Veil Fields || primary || N/A || [[F13 Marrowheat Dominion]]
|-
|-
| Summit Hollow || secondary || N/A || [[F08 Frosthold Vigil]]
| Summit Hollow || secondary || N/A || [[F13 Marrowheat Dominion]]
|}
|}
Settlement pages: [[Crystal Veil Fields]], [[Frostveil Settlement]], [[Summit Hollow]]. All settlements: [[Settlements]].
== Factions present ==
{| class="wikitable"
! Faction !! Where recorded
|-
| [[F13 Marrowheat Dominion]] || Starting control. Controlling faction on every recorded settlement row. All seven NPC rows.
|-
| [[F08 Frosthold Vigil]] || Contested. The faction table gives it a foothold here.
|}
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives [[F08 Frosthold Vigil]] a foothold here, so the biome is contested.


== Resources ==
== Resources ==


* Ancient Glacier Shard (Frost) (GATHERABLE, Uncommon)
Full table with IDs and node details: [[B061 Frostveil/Resources]].
* Blizzard Ore (Frost) (GATHERABLE, Common)
 
* Frostfall Crystal (Frost) (GATHERABLE, Rare)
* [[B061 Frostveil/Resources#R0666|Ancient Glacier Shard (Frost)]] (GATHERABLE, Uncommon)
* Frostv Glacial Core (GATHERABLE, Common)
* [[B061 Frostveil/Resources#R0667|Blizzard Ore (Frost)]] (GATHERABLE, Common)
* Frostv Ice Resin (GATHERABLE, Uncommon)
* [[B061 Frostveil/Resources#R0664|Frostfall Crystal (Frost)]] (GATHERABLE, Rare)
* Frostv Permafrost Stone (GATHERABLE, Common)
* [[B061 Frostveil/Resources#R0661|Frostv Glacial Core]] (GATHERABLE, Common)
* Refined Glacial Core (GATHERABLE, Common)
* [[B061 Frostveil/Resources#R0663|Frostv Ice Resin]] (GATHERABLE, Uncommon)
* Refined Glacial Salt (GATHERABLE, Common)
* [[B061 Frostveil/Resources#R0662|Frostv Permafrost Stone]] (GATHERABLE, Common)
* Refined Permafrost Stone (GATHERABLE, Epic)
* [[B061 Frostveil/Resources#R0670|Refined Glacial Core]] (GATHERABLE, Common)
* Refined Tundra Core (GATHERABLE, Rare)
* [[B061 Frostveil/Resources#R0669|Refined Glacial Salt]] (GATHERABLE, Common)
* Void Ice (Frost) (GATHERABLE, Common)
* [[B061 Frostveil/Resources#R0671|Refined Permafrost Stone]] (GATHERABLE, Epic)
* [[B061 Frostveil/Resources#R0668|Refined Tundra Core]] (GATHERABLE, Rare)
* [[B061 Frostveil/Resources#R0665|Void Ice (Frost)]] (GATHERABLE, Common)
 
 
=== Signature, primary, secondary, and minerals ===
 
These rows are recorded on the B061 resource table and were not in the gatherable list above.
 
{| class="wikitable"
! ID !! Name !! Type !! Rarity
|-
| SIG-061 || [[Ice Veil Amber]] || SIGNATURE || Rare–Legendary
|-
| PRI-061 || [[Frostveil Crystal]] || PRIMARY || Uncommon–Rare
|-
| SEC-061 || [[Summit Resin]] || SECONDARY || Common–Uncommon
|-
| MIN-COM-ICE || Ice Ore || Common Mineral || Common
|-
| MIN-COM-FRO || Frostite || Common Mineral || Common
|-
| MIN-COM-SUM || Summit Slate || Common Mineral || Common
|-
| MIN-RARE-VEI || Veil Crystal || Rare Mineral || Rare
|-
| MIN-RARE-SUM || Summit Glass || Rare Mineral || Rare
|}
 
=== Harvest ===
 
The harvestable index records counts for biome 061 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
 
Named flora recorded for Frostveil Summit:
 
{| class="wikitable"
! ID !! Name !! Harvestable
|-
| FLORA-ICEW-061 || Icewort || Yes
|-
| FLORA-GLAC-061 || Glacialbloom || Yes
|-
| FLORA-ICE -061 || Ice Crystal Moss || No
|-
| FLORA-BLIG-061 || Blight Lichen || No
|-
| FLORA-GLAC-061 || Glacial Spore || No
|-
| FLORA-FROS-061 || Frost Crystal Plant || No
|-
| FLORA-CAVE-061 || Cave Liverwort || No
|-
| FLORA-ICE -061 || Ice Algae || Yes
|}
 
Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ice Crystal Moss, Blight Lichen, Glacial Spore, Frost Crystal Plant, and Cave Liverwort.
 
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.


== Deep zone ==
== Deep zone ==
Line 92: Line 165:
| Damage type || Fire
| Damage type || Fire
|-
|-
| Arena || {'location': 'Crystal Veil Fields', 'description': "The boss encounter takes place in the heart of Frostveil Summit's most extreme terrain feature. The arena is shaped by polar glacial conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 116, 'special_terrain': 'Crystalline seizure-risk summit', 'hazard_active': 'Frostveil Crystalline Seizure'}
| Arena || Crystal Veil Fields
|-
| Arena description || The boss encounter takes place in the heart of Frostveil Summit's most extreme terrain feature. The arena is shaped by polar glacial conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
|-
| Arena size (m) || 116
|-
| Arena terrain || Crystalline seizure-risk summit
|-
| Arena hazard || Frostveil Crystalline Seizure
|-
| Unique material || [[Arctic Scale]]
|-
|-
| Ground blurb || The Arctic Prowler the Ancient is the apex expression of Frostveil Summit's ecosystem — a creature that has been shaped by polar glacial conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Frostveil Summit would be if the biome could choose to fight.
| Ground blurb || The Arctic Prowler the Ancient is the apex expression of Frostveil Summit's ecosystem — a creature that has been shaped by polar glacial conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Frostveil Summit would be if the biome could choose to fight.
|}
|}
== Weather ==
The atmosphere row records weather patterns Ice Crystal Wind and Veil Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
{| class="wikitable"
! ID !! Name !! Code !! Recorded effect
|-
| WX-061-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
|-
| WX-061-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Ice Veil Amber harvest modified.
|-
| WX-061-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
|-
| WX-061-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.
|-
| WX-061-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
|-
| WX-061-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.
|}
Spawn entries recorded on those rows: Storm 9, Ashfall 8, Cold Event 12, Any Weather 15, Rain/Mist 14, Clear Sky 12. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 3, Cold Event 3, Any Weather 5, Rain/Mist 2, Clear Sky 3.
== Mobs ==
Five named mobs are recorded. One further row records 65 additional spawn-table entries that are not named. Those 65 are not listed as species here. That summary row records 15 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Summitwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.
{| class="wikitable"
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian
|-
| MOB-061-01 || Summitscale || Swift Scout || 59 || CR04201 || False
|-
| MOB-061-02 || Summitfang || Elemental Creature || 86 || CR04202 || False
|-
| MOB-061-03 || Icehorn || Ancient Walker || 171 || CR04203 || False
|-
| MOB-061-04 || Frostveilcoil || Scavenger || 80 || CR04204 || False
|-
| MOB-061-05 || Summitwatcher || Node Guardian || 132 || CR04205 || False
|}
== Nodes ==
Eight network nodes are recorded. Two are positive and six are negative. The node profile records dominant NEGATIVE, density low, base respawn 384 minutes, and modifier 1.60x.
{| class="wikitable"
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian
|-
| NODE_061_P01 || Frostveil Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Crystal Veil Fields zone. || No || None
|-
| NODE_061_P02 || Frostveil Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Summit Hollow zone. || No || None
|-
| NODE_061_N01 || Frostveil Void Node 1 || NEGATIVE || Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_061_N02 || Frostveil Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_061_N03 || Frostveil Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_061_N04 || Frostveil Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_061_N05 || Frostveil Void Node 5 || NEGATIVE || Located within the node guardian's primary patrol circuit centre. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_061_N06 || Frostveil Void Node 6 || NEGATIVE || Located at the lowest point of any geological feature — voids sink. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|}
The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the two positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.
== World events ==
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
{| class="wikitable"
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
|-
| WE0367 || Blizzard Season || Frostveil Su Environmental Event || Environmental || 120min || 8hr || FALSE || PLAYER_COUNT || 45-90 minutes real-time
|-
| WE0368 || Frost Bloom || Frostveil Su Resource Event || Resource || 15min || 8hr || FALSE || WEATHER || 30 minutes real-time
|-
| WE0369 || Veil Collapse || Frostveil Su Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || PLAYER_COUNT || 3-8 hours real-time
|}
WE0367 notes: Ice Veil Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0368 notes: Ice Veil Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0369 notes: Ice Veil Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Frostveil Summit_STATE_ALTERED.


== Quests ==
== Quests ==


* [[Q0541 The Frostveil Toll]]
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
* [[Q0542 Frostveil Watch]]
 
* [[Q0543 Frostveil Vault Count]]
* [[Q0541 The Frostveil Toll]] — Main — giver NPC0421
* [[Q0544 The Ice-Well Fracture — Frostveil Summit]]
* [[Q0542 Frostveil Watch]] — Surface — giver NPC0421
* [[Q0545 Ice Veil Amber for the Skyreach Covenant]]
* [[Q0543 Frostveil Vault Count]] — Underground — giver NPC0426
* [[Q0546 Seizure Season — Frostveil Summit]]
* [[Q0544 The Ice-Well Fracture — Frostveil Summit]] — Aquatic — giver NPC0424
* [[Q0547 What the Frostveil Vault Hums]]
* [[Q0545 Ice Veil Amber for the Skyreach Covenant]] — Main — giver NPC0421
* [[Q0548 After the Ice-Well Draw — Frostveil Summit]]
* [[Q0546 Seizure Season — Frostveil Summit]] — Surface — giver NPC0423
* [[Q0549 Skyreach Covenant on the Frostveil Line]]
* [[Q0547 What the Frostveil Vault Hums]] — Underground — giver NPC0424
* [[Q0548 After the Ice-Well Draw — Frostveil Summit]] — Aquatic — giver NPC0426
* [[Q0549 Skyreach Covenant on the Frostveil Line]] — Main — giver NPC0421
 
== Favor ==
 
Frostveil Summit has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
 
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0541 The Frostveil Toll|Q0541]] → [[Q0542 Frostveil Watch|Q0542]] → [[Q0543 Frostveil Vault Count|Q0543]] → [[Q0544 The Ice-Well Fracture — Frostveil Summit|Q0544]] → [[Q0545 Ice Veil Amber for the Skyreach Covenant|Q0545]] → [[Q0546 Seizure Season — Frostveil Summit|Q0546]] → [[Q0547 What the Frostveil Vault Hums|Q0547]] → [[Q0548 After the Ice-Well Draw — Frostveil Summit|Q0548]] → [[Q0549 Skyreach Covenant on the Frostveil Line|Q0549]].
* Favor is lost: −5 for each quest done for [[F08 Frosthold Vigil]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
* Skipping quests gives no favor.
 
== NPCs ==
 
Seven NPCs are recorded with location Frostveil Summit. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
 
{| class="wikitable"
! NPC ID !! Name !! Role !! Settlement !! Faction
|-
| NPC0421 || Deva Frostmark || quest_giver || Crystal Veil Fields, Frostveil Summit || [[F13 Marrowheat Dominion]]
|-
| NPC0422 || Corra Hollowbane || merchant || Crystal Veil Fields, Frostveil Summit || [[F13 Marrowheat Dominion]]
|-
| NPC0423 || Corra Jadestone || trainer || Crystal Veil Fields, Frostveil Summit || [[F13 Marrowheat Dominion]]
|-
| NPC0424 || Corvus Lumenbrook || lore_keeper || Crystal Veil Fields, Frostveil Summit || [[F13 Marrowheat Dominion]]
|-
| NPC0425 || Brix Nightfall || blacksmith || Crystal Veil Fields, Frostveil Summit || [[F13 Marrowheat Dominion]]
|-
| NPC0426 || Idris Prismholt || quest_giver || Crystal Veil Fields, Frostveil Summit || [[F13 Marrowheat Dominion]]
|-
| NPC0427 || Juno Riftvale || merchant || Crystal Veil Fields, Frostveil Summit || [[F13 Marrowheat Dominion]]
|}
 
== Items ==
 
Sixteen crafted items are recorded for Frostveil Summit. All are crafted at Summit Forge. The item table records Ice Veil Amber as the primary material on every row.
 
{| class="wikitable"
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
|-
| B061_WPN_01 || [[Frostveil Ice Edge]] || Weapon || Weapon || Rare || [[Ice Veil Amber]]
|-
| B061_HLM_01 || [[Ice Ward Helm]] || Armor || Helm || Uncommon || [[Ice Veil Amber]]
|-
| B061_CHS_01 || [[Ice Breastplate]] || Armor || Chest || Rare || [[Ice Veil Amber]]
|-
| B061_HND_01 || [[Frostveil Grips]] || Armor || Hands || Uncommon || [[Ice Veil Amber]]
|-
| B061_LEG_01 || [[Frostveil Greaves]] || Armor || Legs || Uncommon || [[Ice Veil Amber]]
|-
| B061_FET_01 || [[Frostveil Treads]] || Armor || Feet || Uncommon || [[Ice Veil Amber]]
|-
| B061_TRK_01 || [[Ice Relic]] || Trinket || Necklace || Rare || [[Ice Veil Amber]]
|-
| B061_REL_01 || [[Frostveil First-Stone]] || Trinket || Relic || Epic || [[Ice Veil Amber]]
|-
| B061_CON_01 || [[Frostveil Draught]] || Consumable ||  || Common || [[Ice Veil Amber]]
|-
| B061_SAL_01 || [[Frostveil Salve]] || Consumable ||  || Uncommon || [[Ice Veil Amber]]
|-
| B061_MAT_01 || [[Refined Frostveil Grit]] || Material ||  || Common || [[Ice Veil Amber]]
|-
| B061_BAR_01 || [[Ice Ingot]] || Material ||  || Rare || [[Ice Veil Amber]]
|-
| B061_TOL_01 || [[Frostveil Node Pick]] || Tool || Tool || Uncommon || [[Ice Veil Amber]]
|-
| B061_KIT_01 || [[Frostveil Field Kit]] || Tool || Tool || Uncommon || [[Ice Veil Amber]]
|-
| B061_UPG_01 || [[Ice Catalyst]] || Upgrade Component ||  || Rare || [[Ice Veil Amber]]
|-
| B061_FOC_01 || [[Frostveil Focus]] || Weapon || Off-Hand || Uncommon || [[Ice Veil Amber]]
|}
 
== Recipes ==
 
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
 
{| class="wikitable"
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
|-
| RCP_B061_WPN_01 || [[Frostveil Ice Edge]] || Summit Forge || [[Ice Veil Amber]] x9; [[Refined Frostveil Grit]] x1 || T3 Honoured
|-
| RCP_B061_HLM_01 || [[Ice Ward Helm]] || Summit Forge || [[Ice Veil Amber]] x7; [[Refined Frostveil Grit]] x1 || T2 Trusted
|-
| RCP_B061_CHS_01 || [[Ice Breastplate]] || Summit Forge || [[Ice Veil Amber]] x9; [[Refined Frostveil Grit]] x1 || T3 Honoured
|-
| RCP_B061_HND_01 || [[Frostveil Grips]] || Summit Forge || [[Ice Veil Amber]] x7; [[Refined Frostveil Grit]] x1 || T2 Trusted
|-
| RCP_B061_LEG_01 || [[Frostveil Greaves]] || Summit Forge || [[Ice Veil Amber]] x7; [[Refined Frostveil Grit]] x1 || T2 Trusted
|-
| RCP_B061_FET_01 || [[Frostveil Treads]] || Summit Forge || [[Ice Veil Amber]] x7; [[Refined Frostveil Grit]] x1 || T2 Trusted
|-
| RCP_B061_TRK_01 || [[Ice Relic]] || Summit Forge || [[Ice Veil Amber]] x9; [[Refined Frostveil Grit]] x1 || T3 Honoured
|-
| RCP_B061_REL_01 || [[Frostveil First-Stone]] || Summit Forge || [[Ice Veil Amber]] x11; [[Refined Frostveil Grit]] x1 || T4 Honoured
|-
| RCP_B061_CON_01 || [[Frostveil Draught]] || Summit Forge || [[Ice Veil Amber]] x5; [[Refined Frostveil Grit]] x1 || T1 Known
|-
| RCP_B061_SAL_01 || [[Frostveil Salve]] || Summit Forge || [[Ice Veil Amber]] x7; [[Refined Frostveil Grit]] x1 || T2 Trusted
|-
| RCP_B061_MAT_01 || [[Refined Frostveil Grit]] || Summit Forge || [[Ice Veil Amber]] x5; [[Refined Frostveil Grit]] x1 || T1 Known
|-
| RCP_B061_BAR_01 || [[Ice Ingot]] || Summit Forge || [[Ice Veil Amber]] x9; [[Refined Frostveil Grit]] x1 || T3 Honoured
|-
| RCP_B061_TOL_01 || [[Frostveil Node Pick]] || Summit Forge || [[Ice Veil Amber]] x7; [[Refined Frostveil Grit]] x1 || T2 Trusted
|-
| RCP_B061_KIT_01 || [[Frostveil Field Kit]] || Summit Forge || [[Ice Veil Amber]] x7; [[Refined Frostveil Grit]] x1 || T2 Trusted
|-
| RCP_B061_UPG_01 || [[Ice Catalyst]] || Summit Forge || [[Ice Veil Amber]] x9; [[Refined Frostveil Grit]] x1 || T3 Honoured
|-
| RCP_B061_FOC_01 || [[Frostveil Focus]] || Summit Forge || [[Ice Veil Amber]] x7; [[Refined Frostveil Grit]] x1 || T2 Trusted
|}
 
== Image prompt ==
 
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B061, followed by the ground description and settlement names already on this page.
 
Recorded overview prompt: ABERNON game concept art, Biome 061 Frostveil Summit, K3V amber light, polar_glacial environment, 0.68g low gravity, Marrowheat Dominion faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
 
Detailed prompt for an image creator: Painterly cinematic establishing shot of Frostveil Summit, biome 061, polar glacial, under K3V amber light at 0.68g. A harsh glacial biome where towering peaks rise from the frost and a permanent veil of ice crystals hangs in the air creating rainbow halos around every light source. The summit is the coldest point on the planet. Terrain recorded as crystalline seizure-risk summit. Deep ice, ancient and slow-moving. Creatures here evolved over millions of years for the cold. Frostveil Crystalline Seizure is the recorded primary hazard. Ice Veil Amber is the signature resource. Recorded colour palette: ice-blue,. The Marrowheat Dominion settlement Frostveil Settlement is visible, with Crystal Veil Fields and Summit Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
 
The image-prompt table also records twenty ungenerated prompts, IMG01201 through IMG01220. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Frostveil Summit, polar glacial biome, [type], ancient ice, void darkness, amber star distant, Frostveil Crystalline Seizure environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
 
{| class="wikitable"
! ID !! Type !! Status
|-
| IMG01201 || hero_landscape || UNGENERATED
|-
| IMG01202 || apex_creature || UNGENERATED
|-
| IMG01203 || weather_event || UNGENERATED
|-
| IMG01204 || flora_closeup || UNGENERATED
|-
| IMG01205 || faction_outpost || UNGENERATED
|-
| IMG01206 || loading_screen || UNGENERATED
|-
| IMG01207 || ambient_day || UNGENERATED
|-
| IMG01208 || ambient_night || UNGENERATED
|-
| IMG01209 || energy_node || UNGENERATED
|-
| IMG01210 || hazard_event || UNGENERATED
|-
| IMG01211 || npc_portrait || UNGENERATED
|-
| IMG01212 || creature_combat || UNGENERATED
|-
| IMG01213 || resource_gather || UNGENERATED
|-
| IMG01214 || world_event || UNGENERATED
|-
| IMG01215 || sky_atmosphere || UNGENERATED
|-
| IMG01216 || underground_entrance || UNGENERATED
|-
| IMG01217 || coastal_view || UNGENERATED
|-
| IMG01218 || mystery_fragment || UNGENERATED
|-
| IMG01219 || faction_landmark || UNGENERATED
|-
| IMG01220 || player_action || UNGENERATED
|}


Canonical URL: https://wiki.abernon.com/index.php?title=B061_Frostveil_Summit
Canonical URL: https://wiki.abernon.com/index.php?title=B061_Frostveil_Summit

Latest revision as of 05:32, 23 October 2026

B061 Frostveil Summit

Field Value
BiomeID 061
Biome name Frostveil Summit
Climate POLAR_GLACIAL
Difficulty 7
Starting control F13 Marrowheat Dominion
Contested by F08 Frosthold Vigil
Primary hazard Frostveil Crystalline Seizure
Signature resource Ice Veil Amber
MysteryZone False
Continent CONT_FROSTMERE
Region Frostmere — Eastern Peak Zone
Elevation_m 2400
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A harsh glacial biome where towering peaks rise from the frost and a permanent veil of ice crystals hangs in the air creating rainbow halos around every light source. The summit is the coldest point on the planet.

Settlements

Name Type Population Controlling faction
Frostveil Settlement Faction Outpost 1500 F13 Marrowheat Dominion
Crystal Veil Fields primary N/A F13 Marrowheat Dominion
Summit Hollow secondary N/A F13 Marrowheat Dominion

Settlement pages: Crystal Veil Fields, Frostveil Settlement, Summit Hollow. All settlements: Settlements.

Factions present

Faction Where recorded
F13 Marrowheat Dominion Starting control. Controlling faction on every recorded settlement row. All seven NPC rows.
F08 Frosthold Vigil Contested. The faction table gives it a foothold here.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F08 Frosthold Vigil a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B061 Frostveil/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B061 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-061 Ice Veil Amber SIGNATURE Rare–Legendary
PRI-061 Frostveil Crystal PRIMARY Uncommon–Rare
SEC-061 Summit Resin SECONDARY Common–Uncommon
MIN-COM-ICE Ice Ore Common Mineral Common
MIN-COM-FRO Frostite Common Mineral Common
MIN-COM-SUM Summit Slate Common Mineral Common
MIN-RARE-VEI Veil Crystal Rare Mineral Rare
MIN-RARE-SUM Summit Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 061 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Frostveil Summit:

ID Name Harvestable
FLORA-ICEW-061 Icewort Yes
FLORA-GLAC-061 Glacialbloom Yes
FLORA-ICE -061 Ice Crystal Moss No
FLORA-BLIG-061 Blight Lichen No
FLORA-GLAC-061 Glacial Spore No
FLORA-FROS-061 Frost Crystal Plant No
FLORA-CAVE-061 Cave Liverwort No
FLORA-ICE -061 Ice Algae Yes

Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ice Crystal Moss, Blight Lichen, Glacial Spore, Frost Crystal Plant, and Cave Liverwort.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Frostveil — Veil Base
Layout Glacial Crevasse Descent
Max players 6
Lockout hours 72
Boss name Icehorn — Deep Form
Ground note The Veil Base has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Icehorn, Ancient of Biome 061
Difficulty T3_Heroic
Recommended party 4
Damage type Fire
Arena Crystal Veil Fields
Arena description The boss encounter takes place in the heart of Frostveil Summit's most extreme terrain feature. The arena is shaped by polar glacial conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 116
Arena terrain Crystalline seizure-risk summit
Arena hazard Frostveil Crystalline Seizure
Unique material Arctic Scale
Ground blurb The Arctic Prowler the Ancient is the apex expression of Frostveil Summit's ecosystem — a creature that has been shaped by polar glacial conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Frostveil Summit would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Ice Crystal Wind and Veil Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-061-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-061-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Ice Veil Amber harvest modified.
WX-061-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-061-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-061-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-061-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 9, Ashfall 8, Cold Event 12, Any Weather 15, Rain/Mist 14, Clear Sky 12. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 3, Cold Event 3, Any Weather 5, Rain/Mist 2, Clear Sky 3.

Mobs

Five named mobs are recorded. One further row records 65 additional spawn-table entries that are not named. Those 65 are not listed as species here. That summary row records 15 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Summitwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-061-01 Summitscale Swift Scout 59 CR04201 False
MOB-061-02 Summitfang Elemental Creature 86 CR04202 False
MOB-061-03 Icehorn Ancient Walker 171 CR04203 False
MOB-061-04 Frostveilcoil Scavenger 80 CR04204 False
MOB-061-05 Summitwatcher Node Guardian 132 CR04205 False

Nodes

Eight network nodes are recorded. Two are positive and six are negative. The node profile records dominant NEGATIVE, density low, base respawn 384 minutes, and modifier 1.60x.

ID Name Type Location Signature resource growth Guardian
NODE_061_P01 Frostveil Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Crystal Veil Fields zone. No None
NODE_061_P02 Frostveil Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Summit Hollow zone. No None
NODE_061_N01 Frostveil Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_061_N02 Frostveil Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_061_N03 Frostveil Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_061_N04 Frostveil Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_061_N05 Frostveil Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_061_N06 Frostveil Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the two positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0367 Blizzard Season Frostveil Su Environmental Event Environmental 120min 8hr FALSE PLAYER_COUNT 45-90 minutes real-time
WE0368 Frost Bloom Frostveil Su Resource Event Resource 15min 8hr FALSE WEATHER 30 minutes real-time
WE0369 Veil Collapse Frostveil Su Major Transformation Event Major Transformation 0min 0hr TRUE PLAYER_COUNT 3-8 hours real-time

WE0367 notes: Ice Veil Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0368 notes: Ice Veil Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0369 notes: Ice Veil Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Frostveil Summit_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Frostveil Summit has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0541 → Q0542 → Q0543 → Q0544 → Q0545 → Q0546 → Q0547 → Q0548 → Q0549.
  • Favor is lost: −5 for each quest done for F08 Frosthold Vigil outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Frostveil Summit. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0421 Deva Frostmark quest_giver Crystal Veil Fields, Frostveil Summit F13 Marrowheat Dominion
NPC0422 Corra Hollowbane merchant Crystal Veil Fields, Frostveil Summit F13 Marrowheat Dominion
NPC0423 Corra Jadestone trainer Crystal Veil Fields, Frostveil Summit F13 Marrowheat Dominion
NPC0424 Corvus Lumenbrook lore_keeper Crystal Veil Fields, Frostveil Summit F13 Marrowheat Dominion
NPC0425 Brix Nightfall blacksmith Crystal Veil Fields, Frostveil Summit F13 Marrowheat Dominion
NPC0426 Idris Prismholt quest_giver Crystal Veil Fields, Frostveil Summit F13 Marrowheat Dominion
NPC0427 Juno Riftvale merchant Crystal Veil Fields, Frostveil Summit F13 Marrowheat Dominion

Items

Sixteen crafted items are recorded for Frostveil Summit. All are crafted at Summit Forge. The item table records Ice Veil Amber as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B061_WPN_01 Frostveil Ice Edge Weapon Weapon Rare Ice Veil Amber
B061_HLM_01 Ice Ward Helm Armor Helm Uncommon Ice Veil Amber
B061_CHS_01 Ice Breastplate Armor Chest Rare Ice Veil Amber
B061_HND_01 Frostveil Grips Armor Hands Uncommon Ice Veil Amber
B061_LEG_01 Frostveil Greaves Armor Legs Uncommon Ice Veil Amber
B061_FET_01 Frostveil Treads Armor Feet Uncommon Ice Veil Amber
B061_TRK_01 Ice Relic Trinket Necklace Rare Ice Veil Amber
B061_REL_01 Frostveil First-Stone Trinket Relic Epic Ice Veil Amber
B061_CON_01 Frostveil Draught Consumable Common Ice Veil Amber
B061_SAL_01 Frostveil Salve Consumable Uncommon Ice Veil Amber
B061_MAT_01 Refined Frostveil Grit Material Common Ice Veil Amber
B061_BAR_01 Ice Ingot Material Rare Ice Veil Amber
B061_TOL_01 Frostveil Node Pick Tool Tool Uncommon Ice Veil Amber
B061_KIT_01 Frostveil Field Kit Tool Tool Uncommon Ice Veil Amber
B061_UPG_01 Ice Catalyst Upgrade Component Rare Ice Veil Amber
B061_FOC_01 Frostveil Focus Weapon Off-Hand Uncommon Ice Veil Amber

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B061_WPN_01 Frostveil Ice Edge Summit Forge Ice Veil Amber x9; Refined Frostveil Grit x1 T3 Honoured
RCP_B061_HLM_01 Ice Ward Helm Summit Forge Ice Veil Amber x7; Refined Frostveil Grit x1 T2 Trusted
RCP_B061_CHS_01 Ice Breastplate Summit Forge Ice Veil Amber x9; Refined Frostveil Grit x1 T3 Honoured
RCP_B061_HND_01 Frostveil Grips Summit Forge Ice Veil Amber x7; Refined Frostveil Grit x1 T2 Trusted
RCP_B061_LEG_01 Frostveil Greaves Summit Forge Ice Veil Amber x7; Refined Frostveil Grit x1 T2 Trusted
RCP_B061_FET_01 Frostveil Treads Summit Forge Ice Veil Amber x7; Refined Frostveil Grit x1 T2 Trusted
RCP_B061_TRK_01 Ice Relic Summit Forge Ice Veil Amber x9; Refined Frostveil Grit x1 T3 Honoured
RCP_B061_REL_01 Frostveil First-Stone Summit Forge Ice Veil Amber x11; Refined Frostveil Grit x1 T4 Honoured
RCP_B061_CON_01 Frostveil Draught Summit Forge Ice Veil Amber x5; Refined Frostveil Grit x1 T1 Known
RCP_B061_SAL_01 Frostveil Salve Summit Forge Ice Veil Amber x7; Refined Frostveil Grit x1 T2 Trusted
RCP_B061_MAT_01 Refined Frostveil Grit Summit Forge Ice Veil Amber x5; Refined Frostveil Grit x1 T1 Known
RCP_B061_BAR_01 Ice Ingot Summit Forge Ice Veil Amber x9; Refined Frostveil Grit x1 T3 Honoured
RCP_B061_TOL_01 Frostveil Node Pick Summit Forge Ice Veil Amber x7; Refined Frostveil Grit x1 T2 Trusted
RCP_B061_KIT_01 Frostveil Field Kit Summit Forge Ice Veil Amber x7; Refined Frostveil Grit x1 T2 Trusted
RCP_B061_UPG_01 Ice Catalyst Summit Forge Ice Veil Amber x9; Refined Frostveil Grit x1 T3 Honoured
RCP_B061_FOC_01 Frostveil Focus Summit Forge Ice Veil Amber x7; Refined Frostveil Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B061, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 061 Frostveil Summit, K3V amber light, polar_glacial environment, 0.68g low gravity, Marrowheat Dominion faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Frostveil Summit, biome 061, polar glacial, under K3V amber light at 0.68g. A harsh glacial biome where towering peaks rise from the frost and a permanent veil of ice crystals hangs in the air creating rainbow halos around every light source. The summit is the coldest point on the planet. Terrain recorded as crystalline seizure-risk summit. Deep ice, ancient and slow-moving. Creatures here evolved over millions of years for the cold. Frostveil Crystalline Seizure is the recorded primary hazard. Ice Veil Amber is the signature resource. Recorded colour palette: ice-blue,. The Marrowheat Dominion settlement Frostveil Settlement is visible, with Crystal Veil Fields and Summit Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01201 through IMG01220. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Frostveil Summit, polar glacial biome, [type], ancient ice, void darkness, amber star distant, Frostveil Crystalline Seizure environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01201 hero_landscape UNGENERATED
IMG01202 apex_creature UNGENERATED
IMG01203 weather_event UNGENERATED
IMG01204 flora_closeup UNGENERATED
IMG01205 faction_outpost UNGENERATED
IMG01206 loading_screen UNGENERATED
IMG01207 ambient_day UNGENERATED
IMG01208 ambient_night UNGENERATED
IMG01209 energy_node UNGENERATED
IMG01210 hazard_event UNGENERATED
IMG01211 npc_portrait UNGENERATED
IMG01212 creature_combat UNGENERATED
IMG01213 resource_gather UNGENERATED
IMG01214 world_event UNGENERATED
IMG01215 sky_atmosphere UNGENERATED
IMG01216 underground_entrance UNGENERATED
IMG01217 coastal_view UNGENERATED
IMG01218 mystery_fragment UNGENERATED
IMG01219 faction_landmark UNGENERATED
IMG01220 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B061_Frostveil_Summit