B057 Eclipsed Vale: Difference between revisions

From Abernon
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section
Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert
 
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| WE0170 || Vale Bloom || Eclipsed Val Resource Event || Resource || 60min || 4hr || FALSE || PLAYER_COUNT || 30 minutes real-time
| WE0170 || Vale Bloom || Eclipsed Val Resource Event || Resource || 60min || 4hr || FALSE || PLAYER_COUNT || 30 minutes real-time
|-
|-
| WE0171 || Light Fade || Eclipsed Val Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || WORLD_STATE || 3-8 hours real-time
| WE0364 || Light Fade || Eclipsed Val Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || WORLD_STATE || 3-8 hours real-time
|}
|}


WE0169 notes: Phosphor Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0170 notes: Phosphor Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0171 notes: Phosphor Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Eclipsed Vale_STATE_ALTERED.
WE0169 notes: Phosphor Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0170 notes: Phosphor Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0364 notes: Phosphor Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Eclipsed Vale_STATE_ALTERED.


== Quests ==
== Quests ==

Latest revision as of 05:32, 23 October 2026

B057 Eclipsed Vale

Field Value
BiomeID 057
Biome name Eclipsed Vale
Climate TEMPERATE_FOREST
Difficulty 2
Starting control F07 Ironveil Compact
Contested by F11 Verdant Deep Covenant
Primary hazard Umbral Mist Temporal Displacement
Signature resource Phosphor Amber
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Eastern Highlands Vale
Elevation_m 490
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A shadowed mystical biome where the land is perpetually bathed in the twilight of a natural eclipse caused by a large orbiting moon. The vale has adapted to minimal light over thousands of years with supersensitive fauna and phosphorescent flora.

Settlements

Name Type Population Controlling faction
Eclipsed Settlement Faction Outpost 1500 F07 Ironveil Compact
Eclipse Hollow secondary N/A F07 Ironveil Compact
Phosphor Grove primary N/A F07 Ironveil Compact

Settlement pages: Eclipse Hollow, Eclipsed Settlement, Phosphor Grove. All settlements: Settlements.

Factions present

Faction Where recorded
F07 Ironveil Compact Starting control. Controlling faction on every recorded settlement row. All seven NPC rows.
F11 Verdant Deep Covenant Contested. The faction table gives it a foothold here.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F11 Verdant Deep Covenant a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B057 Eclipsed Vale/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B057 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-057 Phosphor Amber SIGNATURE Rare–Legendary
PRI-057 Eclipse Resin PRIMARY Uncommon–Rare
SEC-057 Twilight Crystal SECONDARY Common–Uncommon
MIN-COM-ECL Eclipsite Common Mineral Common
MIN-COM-TWI Twilight Ore Common Mineral Common
MIN-COM-VAL Vale Slate Common Mineral Common
MIN-RARE-ECL Eclipse Crystal Rare Mineral Rare
MIN-RARE-TWI Twilight Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 057 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Eclipsed Vale:

ID Name Harvestable
FLORA-HOLL-057 Hollowbark Yes
FLORA-TWIL-057 Twilightmoss Yes
FLORA-AMBE-057 Amber Canopy Oak No
FLORA-CRIM-057 Crimson Pollen Flower No
FLORA-FORE-057 Forest Fern No
FLORA-HOLL-057 Hollowgleam Tree No
FLORA-PHER-057 Pheromone Vine No
FLORA-WILD-057 Wild Mushroom Colony No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Amber Canopy Oak, Crimson Pollen Flower, Forest Fern, Hollowgleam Tree, Pheromone Vine, and Wild Mushroom Colony.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Eclipsed — Vale Hollow
Layout Forest Vault Chamber
Max players 6
Lockout hours 72
Boss name Valewatcher — Deep Form
Ground note The Vale Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Valewatcher, Ancient of Biome 057
Difficulty T3_Heroic
Recommended party 4
Damage type Nature
Arena Phosphor Grove
Arena description The boss encounter takes place in the heart of Eclipsed Vale's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 76
Arena terrain Temporal displacement vale
Arena hazard Umbral Mist Temporal Displacement
Unique material Dusk Scale
Ground blurb The Dusk Prowler the Ancient is the apex expression of Eclipsed Vale's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Eclipsed Vale would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Eclipse Wind and Twilight Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-057-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-057-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Phosphor Amber harvest modified.
WX-057-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-057-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-057-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-057-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 7, Ashfall 17, Cold Event 6, Any Weather 18, Rain/Mist 13, Clear Sky 9. Night-multiplier entries above 2.0 recorded on those rows: Storm 0, Ashfall 3, Cold Event 1, Any Weather 6, Rain/Mist 1, Clear Sky 0.

Mobs

Six named mobs are recorded. One further row records 64 additional spawn-table entries that are not named. Those 64 are not listed as species here. That summary row records 18 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Valewatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-057-01 Eclipsedhorn Large Herbivore 140 CR03921 False
MOB-057-02 Valescale Swift Scout 66 CR03922 False
MOB-057-03 Eclipsedstalker Ambush Predator 97 CR03923 False
MOB-057-04 Valefang Elemental Creature 95 CR03924 False
MOB-057-05 Eclipsedcoil Scavenger 83 CR03925 False
MOB-057-06 Valewatcher Node Guardian 158 CR03926 False

Nodes

Ten network nodes are recorded. Six are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 30 minutes, and modifier 0.85x.

ID Name Type Location Signature resource growth Guardian
NODE_057_P01 Eclipsed Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Phosphor Grove zone. No None
NODE_057_P02 Eclipsed Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Eclipse Hollow zone. No None
NODE_057_P03 Eclipsed Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Eclipse Hollow zone. No None
NODE_057_P04 Eclipsed Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Eclipse Hollow zone. No None
NODE_057_P05 Eclipsed Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Eclipse Hollow zone. No None
NODE_057_P06 Eclipsed Light Node 6 POSITIVE Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Eclipse Hollow zone. No None
NODE_057_N01 Eclipsed Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Umbral Mist Temporal Displacement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_057_N02 Eclipsed Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Umbral Mist Temporal Displacement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_057_N03 Eclipsed Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Umbral Mist Temporal Displacement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_057_N04 Eclipsed Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Umbral Mist Temporal Displacement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the six positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0169 Eclipse Season Eclipsed Val Environmental Event Environmental 60min 12hr FALSE WORLD_STATE 45-90 minutes real-time
WE0170 Vale Bloom Eclipsed Val Resource Event Resource 60min 4hr FALSE PLAYER_COUNT 30 minutes real-time
WE0364 Light Fade Eclipsed Val Major Transformation Event Major Transformation 0min 0hr TRUE WORLD_STATE 3-8 hours real-time

WE0169 notes: Phosphor Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0170 notes: Phosphor Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0364 notes: Phosphor Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Eclipsed Vale_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Eclipsed Vale has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0505 → Q0506 → Q0507 → Q0508 → Q0509 → Q0510 → Q0511 → Q0512 → Q0513.
  • Favor is lost: −5 for each quest done for F11 Verdant Deep Covenant outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Eclipsed Vale. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0393 Nessa Duskhollow quest_giver Phosphor Grove, Eclipsed Vale F07 Ironveil Compact
NPC0394 Oswyn Frostmark merchant Phosphor Grove, Eclipsed Vale F07 Ironveil Compact
NPC0395 Petra Hollowbane trainer Phosphor Grove, Eclipsed Vale F07 Ironveil Compact
NPC0396 Quillon Jadestone lore_keeper Phosphor Grove, Eclipsed Vale F07 Ironveil Compact
NPC0397 Rhea Lumenbrook blacksmith Phosphor Grove, Eclipsed Vale F07 Ironveil Compact
NPC0398 Soris Nightfall quest_giver Phosphor Grove, Eclipsed Vale F07 Ironveil Compact
NPC0399 Tova Prismholt merchant Phosphor Grove, Eclipsed Vale F07 Ironveil Compact

Items

Sixteen crafted items are recorded for Eclipsed Vale. All are crafted at Eclipse Forge. The item table records Phosphor Amber as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B057_WPN_01 Eclipsed Phosphor Edge Weapon Weapon Rare Phosphor Amber
B057_HLM_01 Phosphor Ward Helm Armor Helm Uncommon Phosphor Amber
B057_CHS_01 Phosphor Breastplate Armor Chest Rare Phosphor Amber
B057_HND_01 Eclipsed Grips Armor Hands Uncommon Phosphor Amber
B057_LEG_01 Eclipsed Greaves Armor Legs Uncommon Phosphor Amber
B057_FET_01 Eclipsed Treads Armor Feet Uncommon Phosphor Amber
B057_TRK_01 Phosphor Relic Trinket Necklace Rare Phosphor Amber
B057_REL_01 Eclipsed First-Stone Trinket Relic Epic Phosphor Amber
B057_CON_01 Eclipsed Draught Consumable Common Phosphor Amber
B057_SAL_01 Eclipsed Salve Consumable Uncommon Phosphor Amber
B057_MAT_01 Refined Eclipsed Grit Material Common Phosphor Amber
B057_BAR_01 Phosphor Ingot Material Rare Phosphor Amber
B057_TOL_01 Eclipsed Node Pick Tool Tool Uncommon Phosphor Amber
B057_KIT_01 Eclipsed Field Kit Tool Tool Uncommon Phosphor Amber
B057_UPG_01 Phosphor Catalyst Upgrade Component Rare Phosphor Amber
B057_FOC_01 Eclipsed Focus Weapon Off-Hand Uncommon Phosphor Amber

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B057_WPN_01 Eclipsed Phosphor Edge Eclipse Forge Phosphor Amber x9; Refined Eclipsed Grit x1 T3 Honoured
RCP_B057_HLM_01 Phosphor Ward Helm Eclipse Forge Phosphor Amber x7; Refined Eclipsed Grit x1 T2 Trusted
RCP_B057_CHS_01 Phosphor Breastplate Eclipse Forge Phosphor Amber x9; Refined Eclipsed Grit x1 T3 Honoured
RCP_B057_HND_01 Eclipsed Grips Eclipse Forge Phosphor Amber x7; Refined Eclipsed Grit x1 T2 Trusted
RCP_B057_LEG_01 Eclipsed Greaves Eclipse Forge Phosphor Amber x7; Refined Eclipsed Grit x1 T2 Trusted
RCP_B057_FET_01 Eclipsed Treads Eclipse Forge Phosphor Amber x7; Refined Eclipsed Grit x1 T2 Trusted
RCP_B057_TRK_01 Phosphor Relic Eclipse Forge Phosphor Amber x9; Refined Eclipsed Grit x1 T3 Honoured
RCP_B057_REL_01 Eclipsed First-Stone Eclipse Forge Phosphor Amber x11; Refined Eclipsed Grit x1 T4 Honoured
RCP_B057_CON_01 Eclipsed Draught Eclipse Forge Phosphor Amber x5; Refined Eclipsed Grit x1 T1 Known
RCP_B057_SAL_01 Eclipsed Salve Eclipse Forge Phosphor Amber x7; Refined Eclipsed Grit x1 T2 Trusted
RCP_B057_MAT_01 Refined Eclipsed Grit Eclipse Forge Phosphor Amber x5; Refined Eclipsed Grit x1 T1 Known
RCP_B057_BAR_01 Phosphor Ingot Eclipse Forge Phosphor Amber x9; Refined Eclipsed Grit x1 T3 Honoured
RCP_B057_TOL_01 Eclipsed Node Pick Eclipse Forge Phosphor Amber x7; Refined Eclipsed Grit x1 T2 Trusted
RCP_B057_KIT_01 Eclipsed Field Kit Eclipse Forge Phosphor Amber x7; Refined Eclipsed Grit x1 T2 Trusted
RCP_B057_UPG_01 Phosphor Catalyst Eclipse Forge Phosphor Amber x9; Refined Eclipsed Grit x1 T3 Honoured
RCP_B057_FOC_01 Eclipsed Focus Eclipse Forge Phosphor Amber x7; Refined Eclipsed Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B057, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 057 Eclipsed Vale, K3V amber light, temperate_forest environment, 0.68g low gravity, Ironveil Compact faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Eclipsed Vale, biome 057, temperate forest, under K3V amber light at 0.68g. A shadowed mystical biome where the land is perpetually bathed in the twilight of a natural eclipse caused by a large orbiting moon. The vale has adapted to minimal light over thousands of years with supersensitive fauna and phosphorescent flora. Terrain recorded as temporal displacement vale. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Umbral Mist Temporal Displacement is the recorded primary hazard. Phosphor Amber is the signature resource. Recorded colour palette: Seasonal amber-green summer, crimson-gold autumn, grey-white winter. The Ironveil Compact settlement Eclipsed Settlement is visible, with Eclipse Hollow and Phosphor Grove in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01121 through IMG01140. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Eclipsed Vale, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Umbral Mist Temporal Displacement environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01121 hero_landscape UNGENERATED
IMG01122 apex_creature UNGENERATED
IMG01123 weather_event UNGENERATED
IMG01124 flora_closeup UNGENERATED
IMG01125 faction_outpost UNGENERATED
IMG01126 loading_screen UNGENERATED
IMG01127 ambient_day UNGENERATED
IMG01128 ambient_night UNGENERATED
IMG01129 energy_node UNGENERATED
IMG01130 hazard_event UNGENERATED
IMG01131 npc_portrait UNGENERATED
IMG01132 creature_combat UNGENERATED
IMG01133 resource_gather UNGENERATED
IMG01134 world_event UNGENERATED
IMG01135 sky_atmosphere UNGENERATED
IMG01136 underground_entrance UNGENERATED
IMG01137 coastal_view UNGENERATED
IMG01138 mystery_fragment UNGENERATED
IMG01139 faction_landmark UNGENERATED
IMG01140 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B057_Eclipsed_Vale