B071 Stormshroud Highlands: Difference between revisions

From Abernon
Items link pass: link item, recipe, resource and boss material names; render Boss arena as readable fields
Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert
 
(One intermediate revision by the same user not shown)
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! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
|-
|-
| WE0211 || Storm Season || Stormshroud  Environmental Event || Environmental || 60min || 24hr || FALSE || WEATHER || 45-90 minutes real-time
| WE0379 || Storm Season || Stormshroud  Environmental Event || Environmental || 60min || 24hr || FALSE || WEATHER || 45-90 minutes real-time
|-
|-
| WE0212 || Highland Bloom || Stormshroud  Resource Event || Resource || 120min || 24hr || FALSE || RANDOM || 30 minutes real-time
| WE0380 || Highland Bloom || Stormshroud  Resource Event || Resource || 120min || 24hr || FALSE || RANDOM || 30 minutes real-time
|-
|-
| WE0213 || Storm Surge || Stormshroud  Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || WEATHER || 3-8 hours real-time
| WE0384 || Storm Surge || Stormshroud  Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || WEATHER || 3-8 hours real-time
|}
|}


WE0211 notes: Highland Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0212 notes: Highland Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0213 notes: Highland Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Stormshroud Highlands_STATE_ALTERED.
WE0379 notes: Highland Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0380 notes: Highland Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0384 notes: Highland Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Stormshroud Highlands_STATE_ALTERED.


== Quests ==
== Quests ==
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* [[Q0638 After the Ice-Well Draw — Stormshroud Highlands]] — Aquatic — giver NPC0496
* [[Q0638 After the Ice-Well Draw — Stormshroud Highlands]] — Aquatic — giver NPC0496
* [[Q0639 Verdant Deep Covenant on the Stormshroud Line]] — Main — giver NPC0491
* [[Q0639 Verdant Deep Covenant on the Stormshroud Line]] — Main — giver NPC0491
== Favor ==
Stormshroud Highlands has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0631 The Stormshroud Toll|Q0631]] → [[Q0632 Stormshroud Watch|Q0632]] → [[Q0633 Stormshroud Vault Count|Q0633]] → [[Q0634 The Ice-Well Fracture — Stormshroud Highlands|Q0634]] → [[Q0635 Highland Amber for the Verdant Deep Covenant|Q0635]] → [[Q0636 Strike Season — Stormshroud Highlands|Q0636]] → [[Q0637 What the Stormshroud Vault Hums|Q0637]] → [[Q0638 After the Ice-Well Draw — Stormshroud Highlands|Q0638]] → [[Q0639 Verdant Deep Covenant on the Stormshroud Line|Q0639]].
* Favor is lost: −5 for each quest done for [[F08 Frosthold Vigil]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
* Skipping quests gives no favor.


== NPCs ==
== NPCs ==

Latest revision as of 05:32, 23 October 2026

B071 Stormshroud Highlands

Field Value
BiomeID 071
Biome name Stormshroud Highlands
Climate SUBPOLAR_COLD
Difficulty 6
Starting control F07 Ironveil Compact
Contested by F08 Frosthold Vigil
Primary hazard Lightning Strike
Signature resource Highland Amber
MysteryZone False
Continent PLATE_NORTHRIM
Region Northrim — Lightning Highlands
Elevation_m 1400
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A mountainous biome where thick clouds perpetually swirl at mid-elevation creating an eternal rainstorm on the lower slopes and clear arctic conditions above. Creatures have evolved to migrate vertically between the two zones seasonally.

Settlements

Name Type Population Controlling faction
Stormshroud Settlement Faction Outpost 1500 F07 Ironveil Compact
Cloud Hollow secondary N/A F07 Ironveil Compact
Rainline primary N/A F07 Ironveil Compact

Settlement pages: Cloud Hollow, Rainline, Stormshroud Settlement. All settlements: Settlements.

Factions present

Faction Where recorded
F07 Ironveil Compact Starting control. Controlling faction on every recorded settlement row. All seven NPC rows.
F08 Frosthold Vigil Contested. The faction table gives it a foothold here.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F08 Frosthold Vigil a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B071 Stormshroud/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B071 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-071 Highland Amber SIGNATURE Rare–Legendary
PRI-071 Stormshroud Crystal PRIMARY Uncommon–Rare
SEC-071 Cloud Resin SECONDARY Common–Uncommon
MIN-COM-STO Stormite Common Mineral Common
MIN-COM-HIG Highland Ore Common Mineral Common
MIN-COM-CLO Cloud Common Mineral Common
MIN-RARE-STO Storm Crystal Rare Mineral Rare
MIN-RARE-HIG Highland Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 071 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Stormshroud Highlands:

ID Name Harvestable
FLORA-FROS-071 Frostgrass Yes
FLORA-SNOW-071 Snowbloom Yes
FLORA-ICE--071 Ice-Fern No
FLORA-MURK-071 Murk Lichen No
FLORA-FROS-071 Frost Moss No
FLORA-PERM-071 Permafrost Spike No
FLORA-ICE -071 Ice Cap Flower No
FLORA-WINT-071 Winter Grass No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ice-Fern, Murk Lichen, Frost Moss, Permafrost Spike, Ice Cap Flower, and Winter Grass.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Stormshroud — Shroud Hollow
Layout Cold Vault Chamber
Max players 6
Lockout hours 72
Boss name Stormshroudcoil — Deep Form
Ground note The Shroud Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Stormshroudcoil, Ancient of Biome 071
Difficulty T3_Heroic
Recommended party 4
Damage type Fire
Arena Rainline
Arena description The boss encounter takes place in the heart of Stormshroud Highlands's most extreme terrain feature. The arena is shaped by subpolar cold conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 108
Arena terrain Constant lightning storm shroud
Arena hazard Lightning Strike
Unique material Bleak Scale
Ground blurb The Bleak Prowler the Ancient is the apex expression of Stormshroud Highlands's ecosystem — a creature that has been shaped by subpolar cold conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Stormshroud Highlands would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Highland Storm and Cloud Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-071-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-071-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Highland Amber harvest modified.
WX-071-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-071-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-071-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-071-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 11, Ashfall 12, Cold Event 19, Any Weather 8, Rain/Mist 14, Clear Sky 6. Night-multiplier entries above 2.0 recorded on those rows: Storm 1, Ashfall 3, Cold Event 4, Any Weather 2, Rain/Mist 1, Clear Sky 1.

Mobs

Four named mobs are recorded. One further row records 66 additional spawn-table entries that are not named. Those 66 are not listed as species here. That summary row records 11 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-071-01 Stormshroudhorn Large Herbivore 114 CR04901 False
MOB-071-02 Stormmantle Pack Predator 81 CR04902 False
MOB-071-03 Stormshroudstalker Ambush Predator 87 CR04903 False
MOB-071-04 Stormshroudcoil Scavenger 87 CR04904 False

Nodes

Eight network nodes are recorded. Three are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 174 minutes, and modifier 1.45x.

ID Name Type Location Signature resource growth Guardian
NODE_071_P01 Stormshroud Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Rainline zone. No None
NODE_071_P02 Stormshroud Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Cloud Hollow zone. No None
NODE_071_P03 Stormshroud Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Cloud Hollow zone. No None
NODE_071_N01 Stormshroud Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Lightning Strike) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_071_N02 Stormshroud Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Lightning Strike) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_071_N03 Stormshroud Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Lightning Strike) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_071_N04 Stormshroud Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Lightning Strike) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_071_N05 Stormshroud Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Lightning Strike) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the five negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0379 Storm Season Stormshroud Environmental Event Environmental 60min 24hr FALSE WEATHER 45-90 minutes real-time
WE0380 Highland Bloom Stormshroud Resource Event Resource 120min 24hr FALSE RANDOM 30 minutes real-time
WE0384 Storm Surge Stormshroud Major Transformation Event Major Transformation 0min 0hr TRUE WEATHER 3-8 hours real-time

WE0379 notes: Highland Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0380 notes: Highland Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0384 notes: Highland Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Stormshroud Highlands_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Stormshroud Highlands has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0631 → Q0632 → Q0633 → Q0634 → Q0635 → Q0636 → Q0637 → Q0638 → Q0639.
  • Favor is lost: −5 for each quest done for F08 Frosthold Vigil outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Stormshroud Highlands. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0491 Jora Xenstone quest_giver Rainline, Stormshroud Highlands F07 Ironveil Compact
NPC0492 Corvus Zephyrcroft merchant Rainline, Stormshroud Highlands F07 Ironveil Compact
NPC0493 Deva Bleakwood trainer Rainline, Stormshroud Highlands F07 Ironveil Compact
NPC0494 Corra Duskhollow lore_keeper Rainline, Stormshroud Highlands F07 Ironveil Compact
NPC0495 Brix Frostmark blacksmith Rainline, Stormshroud Highlands F07 Ironveil Compact
NPC0496 Corvus Hollowbane quest_giver Rainline, Stormshroud Highlands F07 Ironveil Compact
NPC0497 Deva Jadestone merchant Rainline, Stormshroud Highlands F07 Ironveil Compact

Items

Sixteen crafted items are recorded for Stormshroud Highlands. All are crafted at Highland Forge. The item table records Highland Amber as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B071_WPN_01 Stormshroud Highland Edge Weapon Weapon Rare Highland Amber
B071_HLM_01 Highland Ward Helm Armor Helm Uncommon Highland Amber
B071_CHS_01 Highland Breastplate Armor Chest Rare Highland Amber
B071_HND_01 Stormshroud Grips Armor Hands Uncommon Highland Amber
B071_LEG_01 Stormshroud Greaves Armor Legs Uncommon Highland Amber
B071_FET_01 Stormshroud Treads Armor Feet Uncommon Highland Amber
B071_TRK_01 Highland Relic Trinket Necklace Rare Highland Amber
B071_REL_01 Stormshroud First-Stone Trinket Relic Epic Highland Amber
B071_CON_01 Stormshroud Draught Consumable Common Highland Amber
B071_SAL_01 Stormshroud Salve Consumable Uncommon Highland Amber
B071_MAT_01 Refined Stormshroud Grit Material Common Highland Amber
B071_BAR_01 Highland Ingot Material Rare Highland Amber
B071_TOL_01 Stormshroud Node Pick Tool Tool Uncommon Highland Amber
B071_KIT_01 Stormshroud Field Kit Tool Tool Uncommon Highland Amber
B071_UPG_01 Highland Catalyst Upgrade Component Rare Highland Amber
B071_FOC_01 Stormshroud Focus Weapon Off-Hand Uncommon Highland Amber

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B071_WPN_01 Stormshroud Highland Edge Highland Forge Highland Amber x9; Refined Stormshroud Grit x1 T3 Honoured
RCP_B071_HLM_01 Highland Ward Helm Highland Forge Highland Amber x7; Refined Stormshroud Grit x1 T2 Trusted
RCP_B071_CHS_01 Highland Breastplate Highland Forge Highland Amber x9; Refined Stormshroud Grit x1 T3 Honoured
RCP_B071_HND_01 Stormshroud Grips Highland Forge Highland Amber x7; Refined Stormshroud Grit x1 T2 Trusted
RCP_B071_LEG_01 Stormshroud Greaves Highland Forge Highland Amber x7; Refined Stormshroud Grit x1 T2 Trusted
RCP_B071_FET_01 Stormshroud Treads Highland Forge Highland Amber x7; Refined Stormshroud Grit x1 T2 Trusted
RCP_B071_TRK_01 Highland Relic Highland Forge Highland Amber x9; Refined Stormshroud Grit x1 T3 Honoured
RCP_B071_REL_01 Stormshroud First-Stone Highland Forge Highland Amber x11; Refined Stormshroud Grit x1 T4 Honoured
RCP_B071_CON_01 Stormshroud Draught Highland Forge Highland Amber x5; Refined Stormshroud Grit x1 T1 Known
RCP_B071_SAL_01 Stormshroud Salve Highland Forge Highland Amber x7; Refined Stormshroud Grit x1 T2 Trusted
RCP_B071_MAT_01 Refined Stormshroud Grit Highland Forge Highland Amber x5; Refined Stormshroud Grit x1 T1 Known
RCP_B071_BAR_01 Highland Ingot Highland Forge Highland Amber x9; Refined Stormshroud Grit x1 T3 Honoured
RCP_B071_TOL_01 Stormshroud Node Pick Highland Forge Highland Amber x7; Refined Stormshroud Grit x1 T2 Trusted
RCP_B071_KIT_01 Stormshroud Field Kit Highland Forge Highland Amber x7; Refined Stormshroud Grit x1 T2 Trusted
RCP_B071_UPG_01 Highland Catalyst Highland Forge Highland Amber x9; Refined Stormshroud Grit x1 T3 Honoured
RCP_B071_FOC_01 Stormshroud Focus Highland Forge Highland Amber x7; Refined Stormshroud Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B071, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 071 Stormshroud Highlands, K3V amber light, subpolar_cold environment, 0.68g low gravity, Ironveil Compact faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Stormshroud Highlands, biome 071, subpolar cold, under K3V amber light at 0.68g. A mountainous biome where thick clouds perpetually swirl at mid-elevation creating an eternal rainstorm on the lower slopes and clear arctic conditions above. Creatures have evolved to migrate vertically between the two zones seasonally. Terrain recorded as constant lightning storm shroud. Ice-edged highlands and wind-carved stone. The amber sun gives little warmth here. Lightning Strike is the recorded primary hazard. Highland Amber is the signature resource. Recorded colour palette: steel blue, dark pin. The Ironveil Compact settlement Stormshroud Settlement is visible, with Cloud Hollow and Rainline in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01401 through IMG01420. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Stormshroud Highlands, subpolar cold biome, [type], amber tundra, ice-edged stone, cold wind haze, Lightning Strike environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01401 hero_landscape UNGENERATED
IMG01402 apex_creature UNGENERATED
IMG01403 weather_event UNGENERATED
IMG01404 flora_closeup UNGENERATED
IMG01405 faction_outpost UNGENERATED
IMG01406 loading_screen UNGENERATED
IMG01407 ambient_day UNGENERATED
IMG01408 ambient_night UNGENERATED
IMG01409 energy_node UNGENERATED
IMG01410 hazard_event UNGENERATED
IMG01411 npc_portrait UNGENERATED
IMG01412 creature_combat UNGENERATED
IMG01413 resource_gather UNGENERATED
IMG01414 world_event UNGENERATED
IMG01415 sky_atmosphere UNGENERATED
IMG01416 underground_entrance UNGENERATED
IMG01417 coastal_view UNGENERATED
IMG01418 mystery_fragment UNGENERATED
IMG01419 faction_landmark UNGENERATED
IMG01420 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B071_Stormshroud_Highlands