B011 Brimspire Hollow: Difference between revisions

From Abernon
Items link pass: link item, recipe, resource and boss material names; render Boss arena as readable fields
Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert
 
(One intermediate revision by the same user not shown)
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! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
|-
|-
| WE0031 || Sulphur Surge || Brimspire Ho Environmental Event || Environmental || 60min || 8hr || FALSE || PLAYER_COUNT || 45-90 minutes real-time
| WE0305 || Sulphur Surge || Brimspire Ho Environmental Event || Environmental || 60min || 8hr || FALSE || PLAYER_COUNT || 45-90 minutes real-time
|-
|-
| WE0032 || Spire Bloom || Brimspire Ho Resource Event || Resource || 60min || 8hr || FALSE || TIME_CYCLE || 30 minutes real-time
| WE0306 || Spire Bloom || Brimspire Ho Resource Event || Resource || 60min || 8hr || FALSE || TIME_CYCLE || 30 minutes real-time
|-
|-
| WE0033 || Gas Vent Eruption || Brimspire Ho Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || PLAYER_COUNT || 3-8 hours real-time
| WE0307 || Gas Vent Eruption || Brimspire Ho Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || PLAYER_COUNT || 3-8 hours real-time
|}
|}


WE0031 notes: Spire Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0032 notes: Spire Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0033 notes: Spire Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Brimspire Hollow_STATE_ALTERED.
WE0305 notes: Spire Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0306 notes: Spire Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0307 notes: Spire Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Brimspire Hollow_STATE_ALTERED.


== Quests ==
== Quests ==
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* [[Q0098 After the Lungburn]] — Aquatic — giver NPC0076
* [[Q0098 After the Lungburn]] — Aquatic — giver NPC0076
* [[Q0099 Frosthold in the Sulphur]] — Main — giver NPC0071
* [[Q0099 Frosthold in the Sulphur]] — Main — giver NPC0071
== Favor ==
Brimspire Hollow has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0091 Lungful at the Spire Forest|Q0091]] → [[Q0092 Cloth on the Brimstakes|Q0092]] → [[Q0093 Under the Spire Forest|Q0093]] → [[Q0094 Sulphur Sink|Q0094]] → [[Q0095 The Brimforge Count|Q0095]] → [[Q0096 Spire Season|Q0096]] → [[Q0097 What the Spire Hums|Q0097]] → [[Q0098 After the Lungburn|Q0098]] → [[Q0099 Frosthold in the Sulphur|Q0099]].
* No faction contests this biome, so favor here is never lost.
* Skipping quests gives no favor.


== NPCs ==
== NPCs ==

Latest revision as of 05:30, 23 October 2026

B011 Brimspire Hollow

Field Value
BiomeID 011
Biome name Brimspire Hollow
Climate VOLCANIC_IGNEOUS
Difficulty 5
Starting control F09 Cinderwarden
Primary hazard Brimstone Lung Burn
Signature resource Spire Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Ashcrown North
Elevation_m 1800
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A volcanic sink biome dominated by jagged spires of hardened brimstone rising from sulphurous fog banks. The hollow traps heat and gas. Creatures here have evolved gas filters and heat-resistant carapaces. Visibility is near zero.

Settlements

Name Type Population Controlling faction
Brimspire Settlement Faction Outpost 1500 F09 Cinderwarden
Spire Forest primary N/A F09 Cinderwarden
Sulphur Sink secondary N/A F09 Cinderwarden

Settlement pages: Brimspire Settlement, Spire Forest, Sulphur Sink. Settlement rows on the faction civilization table for this biome also have pages: Brimspire Watch. All settlements: Settlements.

Factions present

Faction Where recorded
F09 Cinderwarden Home faction of this biome. Controlling faction on every recorded settlement row. All seven NPC rows.

No other faction is recorded on a Brimspire Hollow NPC row or settlement row.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

Full table with IDs and node details: B011 Brimspire Hollow/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B011 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-011 Spire Crystal SIGNATURE Rare–Legendary
PRI-011 Brimstone Core PRIMARY Uncommon–Rare
SEC-011 Sulphur Resin SECONDARY Common–Uncommon
MIN-COM-BRI Brimstone Common Mineral Common
MIN-COM-SUL Sulphite Common Mineral Common
MIN-COM-SPI Spire Ore Common Mineral Common
MIN-RARE-BRI Brimcrystal Rare Mineral Rare
MIN-RARE-SPI Spire Shard Rare Mineral Rare

Harvest

The harvestable index records counts for biome 011 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Brimspire Hollow:

ID Name Harvestable
FLORA-ASHB-011 Ashbloom No
FLORA-MAGM-011 Magmaweed Yes
FLORA-SPIR-011 Spire Moss Yes
FLORA-HEAT-011 Heat-Spine Shrub No
FLORA-EMBE-011 Ember Reed Yes
FLORA-VOLC-011 Volcash Fern No
FLORA-CIND-011 Cinder Bark Tree No
FLORA-THER-011 Thermal Spore Cap No

Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ashbloom, Heat-Spine Shrub, Volcash Fern, Cinder Bark Tree, and Thermal Spore Cap.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Brimspire — Brim Cauldron
Layout Caldera Core Run
Max players 6
Lockout hours 72
Boss name Cauldermane — Deep Form
Ground note The Brim Cauldron has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Cauldermane, Ancient of Biome 011
Difficulty T3_Heroic
Recommended party 4
Damage type Sonic
Arena Spire Forest
Arena description The boss encounter takes place in the heart of Brimspire Hollow's most extreme terrain feature. The arena is shaped by volcanic igneous conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 100
Arena terrain Gas-venting hollow amid volcanic peaks
Arena hazard Brimstone Lung Burn
Unique material Magma Scale
Ground blurb The Magma Prowler the Ancient is the apex expression of Brimspire Hollow's ecosystem — a creature that has been shaped by volcanic igneous conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Brimspire Hollow would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Sulphur Fog and Brimstone Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-011-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-011-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Spire Crystal harvest modified.
WX-011-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-011-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-011-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-011-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 11, Ashfall 12, Cold Event 17, Any Weather 8, Rain/Mist 13, Clear Sky 9. Night-multiplier entries above 2.0 recorded on those rows: Storm 4, Ashfall 5, Cold Event 6, Any Weather 0, Rain/Mist 3, Clear Sky 1.

Mobs

Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 6 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-011-01 Brimclaw Large Herbivore 184 CR00701 False
MOB-011-02 Sulphurhorn Swift Scout 97 CR00702 False
MOB-011-03 Ventscale Pack Predator 116 CR00703 False
MOB-011-04 Grimstalker Ambush Predator 123 CR00704 False
MOB-011-05 Ashbrim Elemental Creature 130 CR00705 False
MOB-011-06 Cauldermane Ancient Walker 272 CR00706 False
MOB-011-07 Spirecoil Scavenger 122 CR00707 False
MOB-011-08 Venomvent Node Guardian 210 CR00708 True

Nodes

Nine network nodes are recorded. Three are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 58 minutes, and modifier 1.30x.

ID Name Type Location Signature resource growth Guardian
NODE_011_P01 Brimspire Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Spire Forest zone. No None
NODE_011_P02 Brimspire Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Sulphur Sink zone. No None
NODE_011_P03 Brimspire Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Sulphur Sink zone. No None
NODE_011_N01 Brimspire Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Brimstone Lung Burn) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_011_N02 Brimspire Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Brimstone Lung Burn) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_011_N03 Brimspire Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Brimstone Lung Burn) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_011_N04 Brimspire Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Brimstone Lung Burn) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_011_N05 Brimspire Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Brimstone Lung Burn) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_011_N06 Brimspire Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Brimstone Lung Burn) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0305 Sulphur Surge Brimspire Ho Environmental Event Environmental 60min 8hr FALSE PLAYER_COUNT 45-90 minutes real-time
WE0306 Spire Bloom Brimspire Ho Resource Event Resource 60min 8hr FALSE TIME_CYCLE 30 minutes real-time
WE0307 Gas Vent Eruption Brimspire Ho Major Transformation Event Major Transformation 0min 0hr TRUE PLAYER_COUNT 3-8 hours real-time

WE0305 notes: Spire Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0306 notes: Spire Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0307 notes: Spire Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Brimspire Hollow_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Brimspire Hollow has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0091 → Q0092 → Q0093 → Q0094 → Q0095 → Q0096 → Q0097 → Q0098 → Q0099.
  • No faction contests this biome, so favor here is never lost.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Brimspire Hollow. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0071 Holt Thornwick quest_giver Spire Forest, Brimspire Hollow F09 Cinderwarden
NPC0072 Ilex Voidwatch merchant Spire Forest, Brimspire Hollow F09 Cinderwarden
NPC0073 Ashan Xenstone trainer Spire Forest, Brimspire Hollow F09 Cinderwarden
NPC0074 Kress Zephyrcroft lore_keeper Spire Forest, Brimspire Hollow F09 Cinderwarden
NPC0075 Lund Bleakwood blacksmith Spire Forest, Brimspire Hollow F09 Cinderwarden
NPC0076 Aldric Duskhollow quest_giver Spire Forest, Brimspire Hollow F09 Cinderwarden
NPC0077 Brynja Frostmark merchant Spire Forest, Brimspire Hollow F09 Cinderwarden

Items

Sixteen crafted items are recorded for Brimspire Hollow. All are crafted at Brimforge. The item table records Spire Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B011_WPN_01 Brimspire Spire Edge Weapon Weapon Rare Spire Crystal
B011_HLM_01 Spire Ward Helm Armor Helm Uncommon Spire Crystal
B011_CHS_01 Spire Breastplate Armor Chest Rare Spire Crystal
B011_HND_01 Brimspire Grips Armor Hands Uncommon Spire Crystal
B011_LEG_01 Brimspire Greaves Armor Legs Uncommon Spire Crystal
B011_FET_01 Brimspire Treads Armor Feet Uncommon Spire Crystal
B011_TRK_01 Spire Relic Trinket Necklace Rare Spire Crystal
B011_REL_01 Brimspire First-Stone Trinket Relic Epic Spire Crystal
B011_CON_01 Brimspire Draught Consumable Common Spire Crystal
B011_SAL_01 Brimspire Salve Consumable Uncommon Spire Crystal
B011_MAT_01 Refined Brimspire Grit Material Common Spire Crystal
B011_BAR_01 Spire Ingot Material Rare Spire Crystal
B011_TOL_01 Brimspire Node Pick Tool Tool Uncommon Spire Crystal
B011_KIT_01 Brimspire Field Kit Tool Tool Uncommon Spire Crystal
B011_UPG_01 Spire Catalyst Upgrade Component Rare Spire Crystal
B011_FOC_01 Brimspire Focus Weapon Off-Hand Uncommon Spire Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B011_WPN_01 Brimspire Spire Edge Brimforge Spire Crystal x9; Refined Brimspire Grit x1 T3 Honoured
RCP_B011_HLM_01 Spire Ward Helm Brimforge Spire Crystal x7; Refined Brimspire Grit x1 T2 Trusted
RCP_B011_CHS_01 Spire Breastplate Brimforge Spire Crystal x9; Refined Brimspire Grit x1 T3 Honoured
RCP_B011_HND_01 Brimspire Grips Brimforge Spire Crystal x7; Refined Brimspire Grit x1 T2 Trusted
RCP_B011_LEG_01 Brimspire Greaves Brimforge Spire Crystal x7; Refined Brimspire Grit x1 T2 Trusted
RCP_B011_FET_01 Brimspire Treads Brimforge Spire Crystal x7; Refined Brimspire Grit x1 T2 Trusted
RCP_B011_TRK_01 Spire Relic Brimforge Spire Crystal x9; Refined Brimspire Grit x1 T3 Honoured
RCP_B011_REL_01 Brimspire First-Stone Brimforge Spire Crystal x11; Refined Brimspire Grit x1 T4 Honoured
RCP_B011_CON_01 Brimspire Draught Brimforge Spire Crystal x5; Refined Brimspire Grit x1 T1 Known
RCP_B011_SAL_01 Brimspire Salve Brimforge Spire Crystal x7; Refined Brimspire Grit x1 T2 Trusted
RCP_B011_MAT_01 Refined Brimspire Grit Brimforge Spire Crystal x5; Refined Brimspire Grit x1 T1 Known
RCP_B011_BAR_01 Spire Ingot Brimforge Spire Crystal x9; Refined Brimspire Grit x1 T3 Honoured
RCP_B011_TOL_01 Brimspire Node Pick Brimforge Spire Crystal x7; Refined Brimspire Grit x1 T2 Trusted
RCP_B011_KIT_01 Brimspire Field Kit Brimforge Spire Crystal x7; Refined Brimspire Grit x1 T2 Trusted
RCP_B011_UPG_01 Spire Catalyst Brimforge Spire Crystal x9; Refined Brimspire Grit x1 T3 Honoured
RCP_B011_FOC_01 Brimspire Focus Brimforge Spire Crystal x7; Refined Brimspire Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B011, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 011 Brimspire Hollow, K3V amber light, volcanic_igneous environment, 0.68g low gravity, Cinderwarden faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Brimspire Hollow, biome 011, volcanic igneous, under K3V amber light at 0.68g. A volcanic sink biome dominated by jagged spires of hardened brimstone rising from sulphurous fog banks. The hollow traps heat and gas. Creatures here have evolved gas filters and heat-resistant carapaces. Visibility is near zero. Terrain recorded as gas-venting hollow amid volcanic peaks. A land of fire and ash. Magma veins run beneath the surface. The K3V star paints the constant smoke amber. Brimstone Lung Burn is the recorded primary hazard. Spire Crystal is the signature resource. Recorded colour palette: obsidian black, ember r. The Cinderwarden settlement Brimspire Settlement is visible, with Spire Forest and Sulphur Sink in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00201 through IMG00220. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Brimspire Hollow, volcanic igneous biome, [type], amber volcanic glow, ash particles, ember light, Brimstone Lung Burn environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00201 hero_landscape UNGENERATED
IMG00202 apex_creature UNGENERATED
IMG00203 weather_event UNGENERATED
IMG00204 flora_closeup UNGENERATED
IMG00205 faction_outpost UNGENERATED
IMG00206 loading_screen UNGENERATED
IMG00207 ambient_day UNGENERATED
IMG00208 ambient_night UNGENERATED
IMG00209 energy_node UNGENERATED
IMG00210 hazard_event UNGENERATED
IMG00211 npc_portrait UNGENERATED
IMG00212 creature_combat UNGENERATED
IMG00213 resource_gather UNGENERATED
IMG00214 world_event UNGENERATED
IMG00215 sky_atmosphere UNGENERATED
IMG00216 underground_entrance UNGENERATED
IMG00217 coastal_view UNGENERATED
IMG00218 mystery_fragment UNGENERATED
IMG00219 faction_landmark UNGENERATED
IMG00220 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B011_Brimspire_Hollow