Fractalis Settlement: Difference between revisions

From Abernon
Settlement page from recorded data (settlement row, settlement master, NPC and quest tables)
 
Founder balance: starting control of B080 moves to F06 Cogmist Engineers; F08 Frosthold Vigil becomes contested
 
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|-
! Starting control
! Starting control
| [[F08 Frosthold Vigil]]
| [[F06 Cogmist Engineers]]
|-
|-
! Biome starting control
! Biome starting control
| [[F08 Frosthold Vigil]]
| [[F06 Cogmist Engineers]]
|-
|-
! Contested by
! Contested by
| none recorded
| [[F08 Frosthold Vigil]]
|-
|-
! Population
! Population
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== Image prompt ==
== Image prompt ==


ABERNON game concept art, Fractalis Settlement, Fractalis Reach Biome 080, SUBPOLAR_COLD environment, Frosthold Vigil architecture, K3V amber light, AAA quality
ABERNON game concept art, Fractalis Settlement, Fractalis Reach Biome 080, SUBPOLAR_COLD environment, Cogmist Engineers architecture, K3V amber light, AAA quality

Latest revision as of 16:28, 9 October 2026

Fractalis Settlement

This page copies the settlement row for Fractalis Settlement on the B080 Fractalis Reach page, the settlement master table, and the NPC and quest tables.

Biome B080 Fractalis Reach
Settlement type Faction Outpost
Starting control F06 Cogmist Engineers
Biome starting control F06 Cogmist Engineers
Contested by F08 Frosthold Vigil
Population 1,500

Facilities

  • Faction Workstation
  • Market
  • Faction Merchant
  • Workstation: Memory Anchor Chisel

NPCs

No NPC row names this settlement.

Quests

No quest row in the biome quest table names this settlement.

Quest access on the settlement master: Biome 080 quests (9 quests in biome).

Image prompt

ABERNON game concept art, Fractalis Settlement, Fractalis Reach Biome 080, SUBPOLAR_COLD environment, Cogmist Engineers architecture, K3V amber light, AAA quality