B097 Cogmist Wastes: Difference between revisions

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Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert
 
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Line 12: Line 12:
| Difficulty || 9
| Difficulty || 9
|-
|-
| Controlling faction || [[F06 Cogmist Engineers]]
| Starting control || [[F06 Cogmist Engineers]]
|-
| Contested by || [[F12 Soulglass Circle]]
|-
|-
| Primary hazard || Arcane Energy Surge
| Primary hazard || Arcane Energy Surge
Line 46: Line 48:
| Relic Tower Field || primary || N/A || [[F06 Cogmist Engineers]]
| Relic Tower Field || primary || N/A || [[F06 Cogmist Engineers]]
|}
|}
Settlement pages: [[Arcane Engine]], [[Machine Hollow]], [[Relic Tower Field]]. All settlements: [[Settlements]].
== Factions present ==
{| class="wikitable"
! Faction !! Where recorded
|-
| [[F06 Cogmist Engineers]] || Home faction of this biome. Controlling faction on every recorded settlement row. Eight NPC rows.
|-
| [[F02 Verdania Collective]] || One NPC row.
|-
| [[F07 Ironveil Compact]] || One NPC row.
|-
| [[F08 Frosthold Vigil]] || One NPC row.
|-
| [[F01 Ashen League]] || Two NPC rows.
|}
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives [[F12 Soulglass Circle]] a foothold here, so the biome is contested.


== Resources ==
== Resources ==


* Arcane Ore (Cogmi) (GATHERABLE, Common)
Full table with IDs and node details: [[B097 Cogmist Wastes/Resources]].
* Cogmis Aether Crystal (GATHERABLE, Uncommon)
 
* Cogmis Prism Dust (GATHERABLE, Common)
* [[B097 Cogmist Wastes/Resources#R1061|Arcane Ore (Cogmi)]] (GATHERABLE, Common)
* Cogmis Runic Shard (GATHERABLE, Uncommon)
* [[B097 Cogmist Wastes/Resources#R1059|Cogmis Aether Crystal]] (GATHERABLE, Uncommon)
* Energy Sediment (Cogmi) (GATHERABLE, Common)
* [[B097 Cogmist Wastes/Resources#R1058|Cogmis Prism Dust]] (GATHERABLE, Common)
* Reality Glass (Cogmi) (GATHERABLE, Uncommon)
* [[B097 Cogmist Wastes/Resources#R1057|Cogmis Runic Shard]] (GATHERABLE, Uncommon)
* Refined Arcane Clay (GATHERABLE, Rare)
* [[B097 Cogmist Wastes/Resources#R1062|Energy Sediment (Cogmi)]] (GATHERABLE, Common)
* Refined Prism Dust (GATHERABLE, Common)
* [[B097 Cogmist Wastes/Resources#R1063|Reality Glass (Cogmi)]] (GATHERABLE, Uncommon)
* Refined Rune Fiber (GATHERABLE, Common)
* [[B097 Cogmist Wastes/Resources#R1064|Refined Arcane Clay]] (GATHERABLE, Rare)
* Refined Runic Shard (GATHERABLE, Uncommon)
* [[B097 Cogmist Wastes/Resources#R1067|Refined Prism Dust]] (GATHERABLE, Common)
* Void Rune (Cogmi) (GATHERABLE, Common)
* [[B097 Cogmist Wastes/Resources#R1065|Refined Rune Fiber]] (GATHERABLE, Common)
* [[B097 Cogmist Wastes/Resources#R1066|Refined Runic Shard]] (GATHERABLE, Uncommon)
* [[B097 Cogmist Wastes/Resources#R1060|Void Rune (Cogmi)]] (GATHERABLE, Common)
 
 
=== Signature, primary, secondary, and minerals ===
 
These rows are recorded on the B097 resource table and were not in the gatherable list above.
 
{| class="wikitable"
! ID !! Name !! Type !! Rarity
|-
| SIG-097 || [[Machine Crystal]] || SIGNATURE || Rare–Legendary
|-
| PRI-097 || [[Cogmist Alloy]] || PRIMARY || Uncommon–Rare
|-
| SEC-097 || [[Arcane Gear Fragment]] || SECONDARY || Common–Uncommon
|-
| MIN-COM-COG || Cogite || Common Mineral || Common
|-
| MIN-COM-ARC || Arcane Ore || Common Mineral || Common
|-
| MIN-COM-MAC || Machine || Common Mineral || Common
|-
| MIN-RARE-COG || Cog Crystal || Rare Mineral || Rare
|-
| MIN-RARE-MAC || Machine Glass || Rare Mineral || Rare
|}
 
=== Harvest ===
 
The harvestable index records counts for biome 097 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
 
Named flora recorded for Cogmist Wastes:
 
{| class="wikitable"
! ID !! Name !! Harvestable
|-
| FLORA-VOID-097 || Voidbloom || Yes
|-
| FLORA-AETH-097 || Aethermoss || Yes
|-
| FLORA-HARM-097 || Harmonic Crystal Plant || No
|-
| FLORA-ARCA-097 || Arcane Moss || No
|-
| FLORA-PRIS-097 || Prism Fern || No
|-
| FLORA-COGR-097 || Cogrim Orchid || No
|-
| FLORA-VOID-097 || Void Tendril || No
|-
| FLORA-SURG-097 || Surge Bloom || No
|}
 
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Harmonic Crystal Plant, Arcane Moss, Prism Fern, Cogrim Orchid, Void Tendril, and Surge Bloom.
 
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.


== Deep zone ==
== Deep zone ==
Line 92: Line 171:
| Damage type || Nature
| Damage type || Nature
|-
|-
| Arena || {'location': 'Relic Tower Field', 'description': "The boss encounter takes place in the heart of Cogmist Wastes's most extreme terrain feature. The arena is shaped by arcane anomaly conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 132, 'special_terrain': 'Arcane energy surge wasteland', 'hazard_active': 'Arcane Energy Surge'}
| Arena || Relic Tower Field
|-
| Arena description || The boss encounter takes place in the heart of Cogmist Wastes's most extreme terrain feature. The arena is shaped by arcane anomaly conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
|-
| Arena size (m) || 132
|-
| Arena terrain || Arcane energy surge wasteland
|-
| Arena hazard || Arcane Energy Surge
|-
| Unique material || [[Reality Scale]]
|-
|-
| Ground blurb || The Reality Prowler the Ancient is the apex expression of Cogmist Wastes's ecosystem — a creature that has been shaped by arcane anomaly conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Cogmist Wastes would be if the biome could choose to fight.
| Ground blurb || The Reality Prowler the Ancient is the apex expression of Cogmist Wastes's ecosystem — a creature that has been shaped by arcane anomaly conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Cogmist Wastes would be if the biome could choose to fight.
|}
|}
== Weather ==
The atmosphere row records weather patterns Arcane Mist and Machine Wind. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
{| class="wikitable"
! ID !! Name !! Code !! Recorded effect
|-
| WX-097-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
|-
| WX-097-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Machine Crystal harvest modified.
|-
| WX-097-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
|-
| WX-097-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.
|-
| WX-097-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
|-
| WX-097-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.
|}
Spawn entries recorded on those rows: Storm 9, Ashfall 19, Cold Event 8, Any Weather 14, Rain/Mist 6, Clear Sky 14. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 5, Cold Event 2, Any Weather 1, Rain/Mist 3, Clear Sky 1.
== Mobs ==
Five named mobs are recorded. One further row records 65 additional spawn-table entries that are not named. Those 65 are not listed as species here. That summary row records 14 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
{| class="wikitable"
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian
|-
| MOB-097-01 || Cogmisthorn || Large Herbivore || 153 || CR06721 || False
|-
| MOB-097-02 || Machinemantle || Pack Predator || 107 || CR06722 || False
|-
| MOB-097-03 || Cogmistsalker || Ambush Predator || 115 || CR06723 || False
|-
| MOB-097-04 || Machinehorn || Ancient Walker || 226 || CR06724 || False
|-
| MOB-097-05 || Cogmistcoil || Scavenger || 105 || CR06725 || False
|}
== Nodes ==
Sixteen network nodes are recorded. Eight are positive and eight are negative. The node profile records dominant CHAOTIC, density extreme, base respawn 48 minutes, and modifier 1.90x.
{| class="wikitable"
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian
|-
| NODE_097_P01 || Cogmist Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Relic Tower Field zone. || No || None
|-
| NODE_097_P02 || Cogmist Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Machine Hollow zone. || No || None
|-
| NODE_097_P03 || Cogmist Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Machine Hollow zone. || No || None
|-
| NODE_097_P04 || Cogmist Light Node 4 || POSITIVE || Located near the biome's primary water source or geological anchor. Within the Machine Hollow zone. || No || None
|-
| NODE_097_P05 || Cogmist Light Node 5 || POSITIVE || Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Machine Hollow zone. || No || None
|-
| NODE_097_P06 || Cogmist Light Node 6 || POSITIVE || Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Machine Hollow zone. || No || None
|-
| NODE_097_P07 || Cogmist Light Node 7 || POSITIVE || Located at the boundary of the biome's two primary terrain types. Within the Machine Hollow zone. || No || None
|-
| NODE_097_P08 || Cogmist Light Node 8 || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Machine Hollow zone. || No || None
|-
| NODE_097_N01 || Cogmist Void Node 1 || NEGATIVE || Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_097_N02 || Cogmist Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_097_N03 || Cogmist Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_097_N04 || Cogmist Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_097_N05 || Cogmist Void Node 5 || NEGATIVE || Located within the node guardian's primary patrol circuit centre. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_097_N06 || Cogmist Void Node 6 || NEGATIVE || Located at the lowest point of any geological feature — voids sink. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_097_N07 || Cogmist Void Node 7 || NEGATIVE || Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_097_N08 || Cogmist Void Node 8 || NEGATIVE || Located at the scavenger's primary feeding zone — death concentrates void energy. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|}
The node-network file records a guardian name string on each of these sixteen nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the eight positive nodes and a guardian present on the eight negative nodes. Both records are left as recorded.
== World events ==
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
{| class="wikitable"
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
|-
| WE0289 || Machine Season || Cogmist Wast Environmental Event || Environmental || 60min || 4hr || FALSE || WEATHER || 45-90 minutes real-time
|-
| WE0290 || Cog Bloom || Cogmist Wast Resource Event || Resource || 120min || 4hr || FALSE || RANDOM || 30 minutes real-time
|-
| WE0415 || Arcane Leak Event || Cogmist Wast Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || PLAYER_COUNT || 3-8 hours real-time
|}
WE0289 notes: Machine Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0290 notes: Machine Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0415 notes: Machine Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Cogmist Wastes_STATE_ALTERED.


== Quests ==
== Quests ==


* [[Q0865 The Cogmist Toll]]
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
* [[Q0866 Cogmist Watch]]
 
* [[Q0867 Cogmist Vault Count]]
* [[Q0865 The Cogmist Toll]] — Main — giver NPC0673
* [[Q0868 The Resonance Pool Echo — Cogmist Wastes]]
* [[Q0866 Cogmist Watch]] — Surface — giver NPC0673
* [[Q0869 Machine Crystal for the Engineers]]
* [[Q0867 Cogmist Vault Count]] — Underground — giver NPC0678
* [[Q0870 Surge Season]]
* [[Q0868 The Resonance Pool Echo — Cogmist Wastes]] — Aquatic — giver NPC0676
* [[Q0871 What the Cogmist Vault Hums]]
* [[Q0869 Machine Crystal for the Engineers]] — Main — giver NPC0673
* [[Q0872 After the Resonance Pool Draw — Cogmist Wastes]]
* [[Q0870 Surge Season]] — Surface — giver NPC0675
* [[Q0873 The Soulglass Circle on the Cogmist Line]]
* [[Q0871 What the Cogmist Vault Hums]] — Underground — giver NPC0676
* [[Q0872 After the Resonance Pool Draw — Cogmist Wastes]] — Aquatic — giver NPC0678
* [[Q0873 The Soulglass Circle on the Cogmist Line]] — Main — giver NPC0673
 
== Favor ==
 
Cogmist Wastes has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
 
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0865 The Cogmist Toll|Q0865]] → [[Q0866 Cogmist Watch|Q0866]] → [[Q0867 Cogmist Vault Count|Q0867]] → [[Q0868 The Resonance Pool Echo — Cogmist Wastes|Q0868]] → [[Q0869 Machine Crystal for the Engineers|Q0869]] → [[Q0870 Surge Season|Q0870]] → [[Q0871 What the Cogmist Vault Hums|Q0871]] → [[Q0872 After the Resonance Pool Draw — Cogmist Wastes|Q0872]] → [[Q0873 The Soulglass Circle on the Cogmist Line|Q0873]].
* Favor is lost: −5 for each quest done for [[F12 Soulglass Circle]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
* Skipping quests gives no favor.
 
== NPCs ==
 
Thirteen NPCs are recorded with location Cogmist Wastes. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
 
{| class="wikitable"
! NPC ID !! Name !! Role !! Settlement !! Faction
|-
| NPC0673 || Brix Xenstone || quest_giver || Arcane Engine || [[F06 Cogmist Engineers]]
|-
| NPC0674 || Gael Zephyrcroft || merchant || Arcane Engine || [[F06 Cogmist Engineers]]
|-
| NPC0675 || Idris Bleakwood || trainer || Arcane Engine || [[F06 Cogmist Engineers]]
|-
| NPC0676 || Hira Duskhollow || lore_keeper || Arcane Engine || [[F06 Cogmist Engineers]]
|-
| NPC0677 || Hira Frostmark || blacksmith || Arcane Engine || [[F06 Cogmist Engineers]]
|-
| NPC0678 || Gael Hollowbane || quest_giver || Arcane Engine || [[F06 Cogmist Engineers]]
|-
| NPC0679 || Holt Jadestone || merchant || Arcane Engine || [[F06 Cogmist Engineers]]
|-
| NPC0703 || Idris Hollowbane || lore_keeper || Relic Tower Field, Cogmist Wastes || [[F02 Verdania Collective]]
|-
| NPC0707 || Ilex Duskhollow || trainer || Relic Tower Field, Cogmist Wastes || [[F07 Ironveil Compact]]
|-
| NPC0711 || Jora Hollowbane || merchant || Relic Tower Field, Cogmist Wastes || [[F08 Frosthold Vigil]]
|-
| NPC0715 || Juno Duskhollow || quest_giver || Relic Tower Field, Cogmist Wastes || [[F01 Ashen League]]
|-
| NPC0719 || Kress Hollowbane || blacksmith || Arcane Engine || [[F06 Cogmist Engineers]]
|-
| NPC0723 || Kaell Duskhollow || lore_keeper || Relic Tower Field, Cogmist Wastes || [[F01 Ashen League]]
|}
 
== Items ==
 
Sixteen crafted items are recorded for Cogmist Wastes. All are crafted at Arcane Forge. The item table records Machine Crystal as the primary material on every row.
 
{| class="wikitable"
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
|-
| B097_WPN_01 || [[Cogmist Machine Edge]] || Weapon || Weapon || Rare || [[Machine Crystal]]
|-
| B097_HLM_01 || [[Machine Ward Helm]] || Armor || Helm || Uncommon || [[Machine Crystal]]
|-
| B097_CHS_01 || [[Machine Breastplate]] || Armor || Chest || Rare || [[Machine Crystal]]
|-
| B097_HND_01 || [[Cogmist Grips]] || Armor || Hands || Uncommon || [[Machine Crystal]]
|-
| B097_LEG_01 || [[Cogmist Greaves]] || Armor || Legs || Uncommon || [[Machine Crystal]]
|-
| B097_FET_01 || [[Cogmist Treads]] || Armor || Feet || Uncommon || [[Machine Crystal]]
|-
| B097_TRK_01 || [[Machine Relic]] || Trinket || Necklace || Rare || [[Machine Crystal]]
|-
| B097_REL_01 || [[Cogmist First-Stone]] || Trinket || Relic || Epic || [[Machine Crystal]]
|-
| B097_CON_01 || [[Cogmist Draught]] || Consumable ||  || Common || [[Machine Crystal]]
|-
| B097_SAL_01 || [[Cogmist Salve]] || Consumable ||  || Uncommon || [[Machine Crystal]]
|-
| B097_MAT_01 || [[Refined Cogmist Grit]] || Material ||  || Common || [[Machine Crystal]]
|-
| B097_BAR_01 || [[Machine Ingot]] || Material ||  || Rare || [[Machine Crystal]]
|-
| B097_TOL_01 || [[Cogmist Node Pick]] || Tool || Tool || Uncommon || [[Machine Crystal]]
|-
| B097_KIT_01 || [[Cogmist Field Kit]] || Tool || Tool || Uncommon || [[Machine Crystal]]
|-
| B097_UPG_01 || [[Machine Catalyst]] || Upgrade Component ||  || Rare || [[Machine Crystal]]
|-
| B097_FOC_01 || [[Cogmist Focus]] || Weapon || Off-Hand || Uncommon || [[Machine Crystal]]
|}
 
== Recipes ==
 
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
 
{| class="wikitable"
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
|-
| RCP_B097_WPN_01 || [[Cogmist Machine Edge]] || Arcane Forge || [[Machine Crystal]] x9; [[Refined Cogmist Grit]] x1 || T3 Honoured
|-
| RCP_B097_HLM_01 || [[Machine Ward Helm]] || Arcane Forge || [[Machine Crystal]] x7; [[Refined Cogmist Grit]] x1 || T2 Trusted
|-
| RCP_B097_CHS_01 || [[Machine Breastplate]] || Arcane Forge || [[Machine Crystal]] x9; [[Refined Cogmist Grit]] x1 || T3 Honoured
|-
| RCP_B097_HND_01 || [[Cogmist Grips]] || Arcane Forge || [[Machine Crystal]] x7; [[Refined Cogmist Grit]] x1 || T2 Trusted
|-
| RCP_B097_LEG_01 || [[Cogmist Greaves]] || Arcane Forge || [[Machine Crystal]] x7; [[Refined Cogmist Grit]] x1 || T2 Trusted
|-
| RCP_B097_FET_01 || [[Cogmist Treads]] || Arcane Forge || [[Machine Crystal]] x7; [[Refined Cogmist Grit]] x1 || T2 Trusted
|-
| RCP_B097_TRK_01 || [[Machine Relic]] || Arcane Forge || [[Machine Crystal]] x9; [[Refined Cogmist Grit]] x1 || T3 Honoured
|-
| RCP_B097_REL_01 || [[Cogmist First-Stone]] || Arcane Forge || [[Machine Crystal]] x11; [[Refined Cogmist Grit]] x1 || T4 Honoured
|-
| RCP_B097_CON_01 || [[Cogmist Draught]] || Arcane Forge || [[Machine Crystal]] x5; [[Refined Cogmist Grit]] x1 || T1 Known
|-
| RCP_B097_SAL_01 || [[Cogmist Salve]] || Arcane Forge || [[Machine Crystal]] x7; [[Refined Cogmist Grit]] x1 || T2 Trusted
|-
| RCP_B097_MAT_01 || [[Refined Cogmist Grit]] || Arcane Forge || [[Machine Crystal]] x5; [[Refined Cogmist Grit]] x1 || T1 Known
|-
| RCP_B097_BAR_01 || [[Machine Ingot]] || Arcane Forge || [[Machine Crystal]] x9; [[Refined Cogmist Grit]] x1 || T3 Honoured
|-
| RCP_B097_TOL_01 || [[Cogmist Node Pick]] || Arcane Forge || [[Machine Crystal]] x7; [[Refined Cogmist Grit]] x1 || T2 Trusted
|-
| RCP_B097_KIT_01 || [[Cogmist Field Kit]] || Arcane Forge || [[Machine Crystal]] x7; [[Refined Cogmist Grit]] x1 || T2 Trusted
|-
| RCP_B097_UPG_01 || [[Machine Catalyst]] || Arcane Forge || [[Machine Crystal]] x9; [[Refined Cogmist Grit]] x1 || T3 Honoured
|-
| RCP_B097_FOC_01 || [[Cogmist Focus]] || Arcane Forge || [[Machine Crystal]] x7; [[Refined Cogmist Grit]] x1 || T2 Trusted
|}
 
== Image prompt ==
 
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B097, followed by the ground description and settlement names already on this page.
 
Recorded overview prompt: ABERNON game concept art, Biome 097 Cogmist Wastes, K3V amber light, arcane_anomaly environment, 0.68g low gravity, Cogmist Engineers faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
 
Detailed prompt for an image creator: Painterly cinematic establishing shot of Cogmist Wastes, biome 097, arcane anomaly, under K3V amber light at 0.68g. Cogmist Wastes are littered with fragments of ancient gear-machines dunes of powdered alloy and relic towers etched with forgotten symbols. Every gust carries whispers of function long abandoned. The machines once ran on arcane energy that still leaks from fractured cores. Terrain recorded as arcane energy surge wasteland. Reality bends. Geometry is unreliable. Arcane energy surges without warning. Arcane Energy Surge is the recorded primary hazard. Machine Crystal is the signature resource. Recorded colour palette: violet, prismatic, silv. The Cogmist Engineers settlement Arcane Engine is visible, with Machine Hollow and Relic Tower Field in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
 
The image-prompt table also records twenty ungenerated prompts, IMG01921 through IMG01940. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Cogmist Wastes, arcane anomaly biome, [type], reality distortion, arcane energy surges, amber and void contrast, Arcane Energy Surge environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
 
{| class="wikitable"
! ID !! Type !! Status
|-
| IMG01921 || hero_landscape || UNGENERATED
|-
| IMG01922 || apex_creature || UNGENERATED
|-
| IMG01923 || weather_event || UNGENERATED
|-
| IMG01924 || flora_closeup || UNGENERATED
|-
| IMG01925 || faction_outpost || UNGENERATED
|-
| IMG01926 || loading_screen || UNGENERATED
|-
| IMG01927 || ambient_day || UNGENERATED
|-
| IMG01928 || ambient_night || UNGENERATED
|-
| IMG01929 || energy_node || UNGENERATED
|-
| IMG01930 || hazard_event || UNGENERATED
|-
| IMG01931 || npc_portrait || UNGENERATED
|-
| IMG01932 || creature_combat || UNGENERATED
|-
| IMG01933 || resource_gather || UNGENERATED
|-
| IMG01934 || world_event || UNGENERATED
|-
| IMG01935 || sky_atmosphere || UNGENERATED
|-
| IMG01936 || underground_entrance || UNGENERATED
|-
| IMG01937 || coastal_view || UNGENERATED
|-
| IMG01938 || mystery_fragment || UNGENERATED
|-
| IMG01939 || faction_landmark || UNGENERATED
|-
| IMG01940 || player_action || UNGENERATED
|}


Canonical URL: https://wiki.abernon.com/index.php?title=B097_Cogmist_Wastes
Canonical URL: https://wiki.abernon.com/index.php?title=B097_Cogmist_Wastes

Latest revision as of 05:33, 23 October 2026

B097 Cogmist Wastes

Field Value
BiomeID 097
Biome name Cogmist Wastes
Climate ARCANE_ANOMALY
Difficulty 9
Starting control F06 Cogmist Engineers
Contested by F12 Soulglass Circle
Primary hazard Arcane Energy Surge
Signature resource Machine Crystal
MysteryZone False
Continent ARCH_COGRIM_PLATEAU
Region Ashara — Cogrim Plateau Centre
Elevation_m 2000
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

Cogmist Wastes are littered with fragments of ancient gear-machines dunes of powdered alloy and relic towers etched with forgotten symbols. Every gust carries whispers of function long abandoned. The machines once ran on arcane energy that still leaks from fractured cores.

Settlements

Name Type Population Controlling faction
Arcane Engine Industrial Research City 35000 F06 Cogmist Engineers
Machine Hollow secondary N/A F06 Cogmist Engineers
Relic Tower Field primary N/A F06 Cogmist Engineers

Settlement pages: Arcane Engine, Machine Hollow, Relic Tower Field. All settlements: Settlements.

Factions present

Faction Where recorded
F06 Cogmist Engineers Home faction of this biome. Controlling faction on every recorded settlement row. Eight NPC rows.
F02 Verdania Collective One NPC row.
F07 Ironveil Compact One NPC row.
F08 Frosthold Vigil One NPC row.
F01 Ashen League Two NPC rows.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F12 Soulglass Circle a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B097 Cogmist Wastes/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B097 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-097 Machine Crystal SIGNATURE Rare–Legendary
PRI-097 Cogmist Alloy PRIMARY Uncommon–Rare
SEC-097 Arcane Gear Fragment SECONDARY Common–Uncommon
MIN-COM-COG Cogite Common Mineral Common
MIN-COM-ARC Arcane Ore Common Mineral Common
MIN-COM-MAC Machine Common Mineral Common
MIN-RARE-COG Cog Crystal Rare Mineral Rare
MIN-RARE-MAC Machine Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 097 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Cogmist Wastes:

ID Name Harvestable
FLORA-VOID-097 Voidbloom Yes
FLORA-AETH-097 Aethermoss Yes
FLORA-HARM-097 Harmonic Crystal Plant No
FLORA-ARCA-097 Arcane Moss No
FLORA-PRIS-097 Prism Fern No
FLORA-COGR-097 Cogrim Orchid No
FLORA-VOID-097 Void Tendril No
FLORA-SURG-097 Surge Bloom No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Harmonic Crystal Plant, Arcane Moss, Prism Fern, Cogrim Orchid, Void Tendril, and Surge Bloom.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Cogmist — Cogmist Core
Layout Phasing Chamber Descent
Max players 6
Lockout hours 72
Boss name Machinehorn — Deep Form
Ground note The Cogmist Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Machinehorn, Ancient of Biome 097
Difficulty T3_Heroic
Recommended party 4
Damage type Nature
Arena Relic Tower Field
Arena description The boss encounter takes place in the heart of Cogmist Wastes's most extreme terrain feature. The arena is shaped by arcane anomaly conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 132
Arena terrain Arcane energy surge wasteland
Arena hazard Arcane Energy Surge
Unique material Reality Scale
Ground blurb The Reality Prowler the Ancient is the apex expression of Cogmist Wastes's ecosystem — a creature that has been shaped by arcane anomaly conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Cogmist Wastes would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Arcane Mist and Machine Wind. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-097-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-097-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Machine Crystal harvest modified.
WX-097-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-097-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-097-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-097-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 9, Ashfall 19, Cold Event 8, Any Weather 14, Rain/Mist 6, Clear Sky 14. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 5, Cold Event 2, Any Weather 1, Rain/Mist 3, Clear Sky 1.

Mobs

Five named mobs are recorded. One further row records 65 additional spawn-table entries that are not named. Those 65 are not listed as species here. That summary row records 14 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-097-01 Cogmisthorn Large Herbivore 153 CR06721 False
MOB-097-02 Machinemantle Pack Predator 107 CR06722 False
MOB-097-03 Cogmistsalker Ambush Predator 115 CR06723 False
MOB-097-04 Machinehorn Ancient Walker 226 CR06724 False
MOB-097-05 Cogmistcoil Scavenger 105 CR06725 False

Nodes

Sixteen network nodes are recorded. Eight are positive and eight are negative. The node profile records dominant CHAOTIC, density extreme, base respawn 48 minutes, and modifier 1.90x.

ID Name Type Location Signature resource growth Guardian
NODE_097_P01 Cogmist Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Relic Tower Field zone. No None
NODE_097_P02 Cogmist Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Machine Hollow zone. No None
NODE_097_P03 Cogmist Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Machine Hollow zone. No None
NODE_097_P04 Cogmist Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Machine Hollow zone. No None
NODE_097_P05 Cogmist Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Machine Hollow zone. No None
NODE_097_P06 Cogmist Light Node 6 POSITIVE Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Machine Hollow zone. No None
NODE_097_P07 Cogmist Light Node 7 POSITIVE Located at the boundary of the biome's two primary terrain types. Within the Machine Hollow zone. No None
NODE_097_P08 Cogmist Light Node 8 POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Machine Hollow zone. No None
NODE_097_N01 Cogmist Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_097_N02 Cogmist Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_097_N03 Cogmist Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_097_N04 Cogmist Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_097_N05 Cogmist Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_097_N06 Cogmist Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_097_N07 Cogmist Void Node 7 NEGATIVE Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_097_N08 Cogmist Void Node 8 NEGATIVE Located at the scavenger's primary feeding zone — death concentrates void energy. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these sixteen nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the eight positive nodes and a guardian present on the eight negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0289 Machine Season Cogmist Wast Environmental Event Environmental 60min 4hr FALSE WEATHER 45-90 minutes real-time
WE0290 Cog Bloom Cogmist Wast Resource Event Resource 120min 4hr FALSE RANDOM 30 minutes real-time
WE0415 Arcane Leak Event Cogmist Wast Major Transformation Event Major Transformation 0min 0hr TRUE PLAYER_COUNT 3-8 hours real-time

WE0289 notes: Machine Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0290 notes: Machine Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0415 notes: Machine Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Cogmist Wastes_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Cogmist Wastes has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0865 → Q0866 → Q0867 → Q0868 → Q0869 → Q0870 → Q0871 → Q0872 → Q0873.
  • Favor is lost: −5 for each quest done for F12 Soulglass Circle outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
  • Skipping quests gives no favor.

NPCs

Thirteen NPCs are recorded with location Cogmist Wastes. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0673 Brix Xenstone quest_giver Arcane Engine F06 Cogmist Engineers
NPC0674 Gael Zephyrcroft merchant Arcane Engine F06 Cogmist Engineers
NPC0675 Idris Bleakwood trainer Arcane Engine F06 Cogmist Engineers
NPC0676 Hira Duskhollow lore_keeper Arcane Engine F06 Cogmist Engineers
NPC0677 Hira Frostmark blacksmith Arcane Engine F06 Cogmist Engineers
NPC0678 Gael Hollowbane quest_giver Arcane Engine F06 Cogmist Engineers
NPC0679 Holt Jadestone merchant Arcane Engine F06 Cogmist Engineers
NPC0703 Idris Hollowbane lore_keeper Relic Tower Field, Cogmist Wastes F02 Verdania Collective
NPC0707 Ilex Duskhollow trainer Relic Tower Field, Cogmist Wastes F07 Ironveil Compact
NPC0711 Jora Hollowbane merchant Relic Tower Field, Cogmist Wastes F08 Frosthold Vigil
NPC0715 Juno Duskhollow quest_giver Relic Tower Field, Cogmist Wastes F01 Ashen League
NPC0719 Kress Hollowbane blacksmith Arcane Engine F06 Cogmist Engineers
NPC0723 Kaell Duskhollow lore_keeper Relic Tower Field, Cogmist Wastes F01 Ashen League

Items

Sixteen crafted items are recorded for Cogmist Wastes. All are crafted at Arcane Forge. The item table records Machine Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B097_WPN_01 Cogmist Machine Edge Weapon Weapon Rare Machine Crystal
B097_HLM_01 Machine Ward Helm Armor Helm Uncommon Machine Crystal
B097_CHS_01 Machine Breastplate Armor Chest Rare Machine Crystal
B097_HND_01 Cogmist Grips Armor Hands Uncommon Machine Crystal
B097_LEG_01 Cogmist Greaves Armor Legs Uncommon Machine Crystal
B097_FET_01 Cogmist Treads Armor Feet Uncommon Machine Crystal
B097_TRK_01 Machine Relic Trinket Necklace Rare Machine Crystal
B097_REL_01 Cogmist First-Stone Trinket Relic Epic Machine Crystal
B097_CON_01 Cogmist Draught Consumable Common Machine Crystal
B097_SAL_01 Cogmist Salve Consumable Uncommon Machine Crystal
B097_MAT_01 Refined Cogmist Grit Material Common Machine Crystal
B097_BAR_01 Machine Ingot Material Rare Machine Crystal
B097_TOL_01 Cogmist Node Pick Tool Tool Uncommon Machine Crystal
B097_KIT_01 Cogmist Field Kit Tool Tool Uncommon Machine Crystal
B097_UPG_01 Machine Catalyst Upgrade Component Rare Machine Crystal
B097_FOC_01 Cogmist Focus Weapon Off-Hand Uncommon Machine Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B097_WPN_01 Cogmist Machine Edge Arcane Forge Machine Crystal x9; Refined Cogmist Grit x1 T3 Honoured
RCP_B097_HLM_01 Machine Ward Helm Arcane Forge Machine Crystal x7; Refined Cogmist Grit x1 T2 Trusted
RCP_B097_CHS_01 Machine Breastplate Arcane Forge Machine Crystal x9; Refined Cogmist Grit x1 T3 Honoured
RCP_B097_HND_01 Cogmist Grips Arcane Forge Machine Crystal x7; Refined Cogmist Grit x1 T2 Trusted
RCP_B097_LEG_01 Cogmist Greaves Arcane Forge Machine Crystal x7; Refined Cogmist Grit x1 T2 Trusted
RCP_B097_FET_01 Cogmist Treads Arcane Forge Machine Crystal x7; Refined Cogmist Grit x1 T2 Trusted
RCP_B097_TRK_01 Machine Relic Arcane Forge Machine Crystal x9; Refined Cogmist Grit x1 T3 Honoured
RCP_B097_REL_01 Cogmist First-Stone Arcane Forge Machine Crystal x11; Refined Cogmist Grit x1 T4 Honoured
RCP_B097_CON_01 Cogmist Draught Arcane Forge Machine Crystal x5; Refined Cogmist Grit x1 T1 Known
RCP_B097_SAL_01 Cogmist Salve Arcane Forge Machine Crystal x7; Refined Cogmist Grit x1 T2 Trusted
RCP_B097_MAT_01 Refined Cogmist Grit Arcane Forge Machine Crystal x5; Refined Cogmist Grit x1 T1 Known
RCP_B097_BAR_01 Machine Ingot Arcane Forge Machine Crystal x9; Refined Cogmist Grit x1 T3 Honoured
RCP_B097_TOL_01 Cogmist Node Pick Arcane Forge Machine Crystal x7; Refined Cogmist Grit x1 T2 Trusted
RCP_B097_KIT_01 Cogmist Field Kit Arcane Forge Machine Crystal x7; Refined Cogmist Grit x1 T2 Trusted
RCP_B097_UPG_01 Machine Catalyst Arcane Forge Machine Crystal x9; Refined Cogmist Grit x1 T3 Honoured
RCP_B097_FOC_01 Cogmist Focus Arcane Forge Machine Crystal x7; Refined Cogmist Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B097, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 097 Cogmist Wastes, K3V amber light, arcane_anomaly environment, 0.68g low gravity, Cogmist Engineers faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Cogmist Wastes, biome 097, arcane anomaly, under K3V amber light at 0.68g. Cogmist Wastes are littered with fragments of ancient gear-machines dunes of powdered alloy and relic towers etched with forgotten symbols. Every gust carries whispers of function long abandoned. The machines once ran on arcane energy that still leaks from fractured cores. Terrain recorded as arcane energy surge wasteland. Reality bends. Geometry is unreliable. Arcane energy surges without warning. Arcane Energy Surge is the recorded primary hazard. Machine Crystal is the signature resource. Recorded colour palette: violet, prismatic, silv. The Cogmist Engineers settlement Arcane Engine is visible, with Machine Hollow and Relic Tower Field in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01921 through IMG01940. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Cogmist Wastes, arcane anomaly biome, [type], reality distortion, arcane energy surges, amber and void contrast, Arcane Energy Surge environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01921 hero_landscape UNGENERATED
IMG01922 apex_creature UNGENERATED
IMG01923 weather_event UNGENERATED
IMG01924 flora_closeup UNGENERATED
IMG01925 faction_outpost UNGENERATED
IMG01926 loading_screen UNGENERATED
IMG01927 ambient_day UNGENERATED
IMG01928 ambient_night UNGENERATED
IMG01929 energy_node UNGENERATED
IMG01930 hazard_event UNGENERATED
IMG01931 npc_portrait UNGENERATED
IMG01932 creature_combat UNGENERATED
IMG01933 resource_gather UNGENERATED
IMG01934 world_event UNGENERATED
IMG01935 sky_atmosphere UNGENERATED
IMG01936 underground_entrance UNGENERATED
IMG01937 coastal_view UNGENERATED
IMG01938 mystery_fragment UNGENERATED
IMG01939 faction_landmark UNGENERATED
IMG01940 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B097_Cogmist_Wastes