B077 Hollowgleam Hearth: Difference between revisions

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Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert
 
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Line 12: Line 12:
| Difficulty || 3
| Difficulty || 3
|-
|-
| Controlling faction || [[F11 Verdant Deep Covenant]]
| Starting control || [[F11 Verdant Deep Covenant]]
|-
|-
| Primary hazard || Hollowgleam Sap Combustion
| Primary hazard || Hollowgleam Sap Combustion
Line 46: Line 46:
| Warmth Hollow || secondary || N/A || [[F11 Verdant Deep Covenant]]
| Warmth Hollow || secondary || N/A || [[F11 Verdant Deep Covenant]]
|}
|}
Settlement pages: [[Gleam Pool Network]], [[Hollowgleam Settlement]], [[Warmth Hollow]]. All settlements: [[Settlements]].
== Factions present ==
{| class="wikitable"
! Faction !! Where recorded
|-
| [[F11 Verdant Deep Covenant]] || Home faction of this biome. Controlling faction on every recorded settlement row.
|-
| [[F09 Cinderwarden]] || All seven NPC rows.
|}
NPCs here from other factions: [[F09 Cinderwarden]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.


== Resources ==
== Resources ==


* Earthen Clay (Hollo) (GATHERABLE, Common)
Full table with IDs and node details: [[B077 Hollowgleam Hearth/Resources]].
* Fernweave (Hollo) (GATHERABLE, Common)
 
* Hollow Canopy Silk (GATHERABLE, Common)
* [[B077 Hollowgleam Hearth/Resources#R0843|Earthen Clay (Hollo)]] (GATHERABLE, Common)
* Hollow Mossstone (GATHERABLE, Rare)
* [[B077 Hollowgleam Hearth/Resources#R0842|Fernweave (Hollo)]] (GATHERABLE, Common)
* Hollow Verdant Bark (GATHERABLE, Uncommon)
* [[B077 Hollowgleam Hearth/Resources#R0839|Hollow Canopy Silk]] (GATHERABLE, Common)
* Hollowcore Wood (Hollo) (GATHERABLE, Common)
* [[B077 Hollowgleam Hearth/Resources#R0838|Hollow Mossstone]] (GATHERABLE, Rare)
* Refined Autumn Leaf Extract (GATHERABLE, Common)
* [[B077 Hollowgleam Hearth/Resources#R0837|Hollow Verdant Bark]] (GATHERABLE, Uncommon)
* Refined Mossstone (GATHERABLE, Uncommon)
* [[B077 Hollowgleam Hearth/Resources#R0841|Hollowcore Wood (Hollo)]] (GATHERABLE, Common)
* Refined Rootbark (GATHERABLE, Uncommon)
* [[B077 Hollowgleam Hearth/Resources#R0844|Refined Autumn Leaf Extract]] (GATHERABLE, Common)
* Refined Verdant Bark (GATHERABLE, Uncommon)
* [[B077 Hollowgleam Hearth/Resources#R0847|Refined Mossstone]] (GATHERABLE, Uncommon)
* Twilight Petal (Hollo) (GATHERABLE, Common)
* [[B077 Hollowgleam Hearth/Resources#R0845|Refined Rootbark]] (GATHERABLE, Uncommon)
* [[B077 Hollowgleam Hearth/Resources#R0846|Refined Verdant Bark]] (GATHERABLE, Uncommon)
* [[B077 Hollowgleam Hearth/Resources#R0840|Twilight Petal (Hollo)]] (GATHERABLE, Common)
 
 
=== Signature, primary, secondary, and minerals ===
 
These rows are recorded on the B077 resource table and were not in the gatherable list above.
 
{| class="wikitable"
! ID !! Name !! Type !! Rarity
|-
| SIG-077 || [[Hearth Crystal]] || SIGNATURE || Rare–Legendary
|-
| PRI-077 || [[Hollowgleam Sap (B077 Hollowgleam Hearth)|Hollowgleam Sap]] || PRIMARY || Uncommon–Rare
|-
| SEC-077 || [[Crimson Pollen (B077 Hollowgleam Hearth)|Crimson Pollen]] || SECONDARY || Common–Uncommon
|-
| MIN-COM-LIM || Limestone || Common Mineral || Common
|-
| MIN-COM-FOR || Forest Ore || Common Mineral || Common
|-
| MIN-COM-CLA || Clay Vein || Common Mineral || Common
|-
| MIN-RARE-HEA || Hearth Crystal || Rare Mineral || Rare
|-
| MIN-RARE-GLE || Gleam Glass || Rare Mineral || Rare
|}
 
=== Harvest ===
 
The harvestable index records counts for biome 077 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
 
Named flora recorded for Hollowgleam Hearth:
 
{| class="wikitable"
! ID !! Name !! Harvestable
|-
| FLORA-HOLL-077 || Hollowbark || Yes
|-
| FLORA-TWIL-077 || Twilightmoss || Yes
|-
| FLORA-AMBE-077 || Amber Canopy Oak || No
|-
| FLORA-CRIM-077 || Crimson Pollen Flower || No
|-
| FLORA-FORE-077 || Forest Fern || No
|-
| FLORA-HOLL-077 || Hollowgleam Tree || No
|-
| FLORA-PHER-077 || Pheromone Vine || No
|-
| FLORA-WILD-077 || Wild Mushroom Colony || No
|}
 
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Amber Canopy Oak, Crimson Pollen Flower, Forest Fern, Hollowgleam Tree, Pheromone Vine, and Wild Mushroom Colony.
 
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.


== Deep zone ==
== Deep zone ==
Line 92: Line 165:
| Damage type || Sonic
| Damage type || Sonic
|-
|-
| Arena || {'location': 'Gleam Pool Network', 'description': "The boss encounter takes place in the heart of Hollowgleam Hearth's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 84, 'special_terrain': 'Sap-combustion risk hearth forest', 'hazard_active': 'Hollowgleam Sap Combustion'}
| Arena || Gleam Pool Network
|-
| Arena description || The boss encounter takes place in the heart of Hollowgleam Hearth's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
|-
| Arena size (m) || 84
|-
| Arena terrain || Sap-combustion risk hearth forest
|-
| Arena hazard || Hollowgleam Sap Combustion
|-
| Unique material || [[Dusk Scale]]
|-
|-
| Ground blurb || The Dusk Prowler the Ancient is the apex expression of Hollowgleam Hearth's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Hollowgleam Hearth would be if the biome could choose to fight.
| Ground blurb || The Dusk Prowler the Ancient is the apex expression of Hollowgleam Hearth's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Hollowgleam Hearth would be if the biome could choose to fight.
|}
|}
== Weather ==
The atmosphere row records weather patterns Warm Mist, Gleam Rain, and Thermal. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.
{| class="wikitable"
! ID !! Name !! Code !! Recorded effect
|-
| WX-077-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
|-
| WX-077-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Hearth Crystal harvest modified.
|-
| WX-077-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
|-
| WX-077-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.
|-
| WX-077-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
|-
| WX-077-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.
|}
Spawn entries recorded on those rows: Storm 5, Ashfall 15, Cold Event 15, Any Weather 9, Rain/Mist 11, Clear Sky 15. Night-multiplier entries above 2.0 recorded on those rows: Storm 0, Ashfall 4, Cold Event 2, Any Weather 1, Rain/Mist 5, Clear Sky 6.
== Mobs ==
Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 11 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
{| class="wikitable"
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian
|-
| MOB-077-01 || Hollowgleamhorn || Large Herbivore || 121 || CR05321 || False
|-
| MOB-077-02 || Heartscale || Swift Scout || 65 || CR05322 || False
|-
| MOB-077-03 || Warmmantle || Pack Predator || 90 || CR05323 || False
|-
| MOB-077-04 || Hollowgleamstalker || Ambush Predator || 96 || CR05324 || False
|-
| MOB-077-05 || Heartfang || Elemental Creature || 102 || CR05325 || False
|-
| MOB-077-06 || Warmhorn || Ancient Walker || 187 || CR05326 || False
|-
| MOB-077-07 || Hollowgleamcoil || Scavenger || 85 || CR05327 || False
|-
| MOB-077-08 || Heartwatcher || Node Guardian || 156 || CR05328 || True
|}
== Nodes ==
Ten network nodes are recorded. Six are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 35 minutes, and modifier 1.00x.
{| class="wikitable"
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian
|-
| NODE_077_P01 || Hollowgleam Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Gleam Pool Network zone. || No || None
|-
| NODE_077_P02 || Hollowgleam Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Warmth Hollow zone. || No || None
|-
| NODE_077_P03 || Hollowgleam Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Warmth Hollow zone. || No || None
|-
| NODE_077_P04 || Hollowgleam Light Node 4 || POSITIVE || Located near the biome's primary water source or geological anchor. Within the Warmth Hollow zone. || No || None
|-
| NODE_077_P05 || Hollowgleam Light Node 5 || POSITIVE || Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Warmth Hollow zone. || No || None
|-
| NODE_077_P06 || Hollowgleam Light Node 6 || POSITIVE || Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Warmth Hollow zone. || No || None
|-
| NODE_077_N01 || Hollowgleam Void Node 1 || NEGATIVE || Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Hollowgleam Sap Combustion) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_077_N02 || Hollowgleam Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Hollowgleam Sap Combustion) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_077_N03 || Hollowgleam Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Hollowgleam Sap Combustion) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_077_N04 || Hollowgleam Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Hollowgleam Sap Combustion) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|}
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the six positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.
== World events ==
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
{| class="wikitable"
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
|-
| WE0229 || Warm Season || Hollowgleam  Environmental Event || Environmental || 30min || 4hr || FALSE || PLAYER_COUNT || 45-90 minutes real-time
|-
| WE0230 || Hearth Bloom || Hollowgleam  Resource Event || Resource || 120min || 8hr || FALSE || PLAYER_COUNT || 30 minutes real-time
|-
| WE0388 || Thermal Surge || Hollowgleam  Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || PLAYER_COUNT || 3-8 hours real-time
|}
WE0229 notes: Hearth Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0230 notes: Hearth Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0388 notes: Hearth Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Hollowgleam Hearth_STATE_ALTERED.


== Quests ==
== Quests ==


* [[Q0685 The Hollowgleam Toll]]
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
* [[Q0686 Hollowgleam Watch]]
 
* [[Q0687 Hollowgleam Vault Count]]
* [[Q0685 The Hollowgleam Toll]] — Main — giver NPC0533
* [[Q0688 The Still-Pool Oath — Hollowgleam Hearth]]
* [[Q0686 Hollowgleam Watch]] — Surface — giver NPC0533
* [[Q0689 Hearth Crystal for the Grove]]
* [[Q0687 Hollowgleam Vault Count]] — Underground — giver NPC0538
* [[Q0690 Combustion Season]]
* [[Q0688 The Still-Pool Oath — Hollowgleam Hearth]] — Aquatic — giver NPC0536
* [[Q0691 What the Hollowgleam Vault Hums]]
* [[Q0689 Hearth Crystal for the Grove]] — Main — giver NPC0533
* [[Q0692 After the Still-Pool Draw — Hollowgleam Hearth]]
* [[Q0690 Combustion Season]] — Surface — giver NPC0535
* [[Q0693 Verdania Collective on the Hollowgleam Line]]
* [[Q0691 What the Hollowgleam Vault Hums]] — Underground — giver NPC0536
* [[Q0692 After the Still-Pool Draw — Hollowgleam Hearth]] — Aquatic — giver NPC0538
* [[Q0693 Verdania Collective on the Hollowgleam Line]] — Main — giver NPC0533
 
== Favor ==
 
Hollowgleam Hearth has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
 
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0685 The Hollowgleam Toll|Q0685]] → [[Q0686 Hollowgleam Watch|Q0686]] → [[Q0687 Hollowgleam Vault Count|Q0687]] → [[Q0688 The Still-Pool Oath — Hollowgleam Hearth|Q0688]] → [[Q0689 Hearth Crystal for the Grove|Q0689]] → [[Q0690 Combustion Season|Q0690]] → [[Q0691 What the Hollowgleam Vault Hums|Q0691]] → [[Q0692 After the Still-Pool Draw — Hollowgleam Hearth|Q0692]] → [[Q0693 Verdania Collective on the Hollowgleam Line|Q0693]].
* No faction contests this biome, so favor here is never lost.
* Skipping quests gives no favor.
 
== NPCs ==
 
Seven NPCs are recorded with location Hollowgleam Hearth. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
 
{| class="wikitable"
! NPC ID !! Name !! Role !! Settlement !! Faction
|-
| NPC0533 || Brynja Nightfall || quest_giver || Gleam Pool Network, Hollowgleam Hearth || [[F09 Cinderwarden]]
|-
| NPC0534 || Elara Prismholt || merchant || Gleam Pool Network, Hollowgleam Hearth || [[F09 Cinderwarden]]
|-
| NPC0535 || Elara Riftvale || trainer || Gleam Pool Network, Hollowgleam Hearth || [[F09 Cinderwarden]]
|-
| NPC0536 || Deva Thornwick || lore_keeper || Gleam Pool Network, Hollowgleam Hearth || [[F09 Cinderwarden]]
|-
| NPC0537 || Deva Voidwatch || blacksmith || Gleam Pool Network, Hollowgleam Hearth || [[F09 Cinderwarden]]
|-
| NPC0538 || Gorath Xenstone || quest_giver || Gleam Pool Network, Hollowgleam Hearth || [[F09 Cinderwarden]]
|-
| NPC0539 || Hira Zephyrcroft || merchant || Gleam Pool Network, Hollowgleam Hearth || [[F09 Cinderwarden]]
|}
 
== Items ==
 
Sixteen crafted items are recorded for Hollowgleam Hearth. All are crafted at Hearth Forge. The item table records Hearth Crystal as the primary material on every row.
 
{| class="wikitable"
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
|-
| B077_WPN_01 || [[Hollowgleam Hearth Edge]] || Weapon || Weapon || Rare || [[Hearth Crystal]]
|-
| B077_HLM_01 || [[Hearth Ward Helm]] || Armor || Helm || Uncommon || [[Hearth Crystal]]
|-
| B077_CHS_01 || [[Hearth Breastplate]] || Armor || Chest || Rare || [[Hearth Crystal]]
|-
| B077_HND_01 || [[Hollowgleam Grips]] || Armor || Hands || Uncommon || [[Hearth Crystal]]
|-
| B077_LEG_01 || [[Hollowgleam Greaves]] || Armor || Legs || Uncommon || [[Hearth Crystal]]
|-
| B077_FET_01 || [[Hollowgleam Treads]] || Armor || Feet || Uncommon || [[Hearth Crystal]]
|-
| B077_TRK_01 || [[Hearth Relic]] || Trinket || Necklace || Rare || [[Hearth Crystal]]
|-
| B077_REL_01 || [[Hollowgleam First-Stone]] || Trinket || Relic || Epic || [[Hearth Crystal]]
|-
| B077_CON_01 || [[Hollowgleam Draught]] || Consumable ||  || Common || [[Hearth Crystal]]
|-
| B077_SAL_01 || [[Hollowgleam Salve]] || Consumable ||  || Uncommon || [[Hearth Crystal]]
|-
| B077_MAT_01 || [[Refined Hollowgleam Grit]] || Material ||  || Common || [[Hearth Crystal]]
|-
| B077_BAR_01 || [[Hearth Ingot]] || Material ||  || Rare || [[Hearth Crystal]]
|-
| B077_TOL_01 || [[Hollowgleam Node Pick]] || Tool || Tool || Uncommon || [[Hearth Crystal]]
|-
| B077_KIT_01 || [[Hollowgleam Field Kit]] || Tool || Tool || Uncommon || [[Hearth Crystal]]
|-
| B077_UPG_01 || [[Hearth Catalyst]] || Upgrade Component ||  || Rare || [[Hearth Crystal]]
|-
| B077_FOC_01 || [[Hollowgleam Focus]] || Weapon || Off-Hand || Uncommon || [[Hearth Crystal]]
|}
 
== Recipes ==
 
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
 
{| class="wikitable"
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
|-
| RCP_B077_WPN_01 || [[Hollowgleam Hearth Edge]] || Hearth Forge || [[Hearth Crystal]] x9; [[Refined Hollowgleam Grit]] x1 || T3 Honoured
|-
| RCP_B077_HLM_01 || [[Hearth Ward Helm]] || Hearth Forge || [[Hearth Crystal]] x7; [[Refined Hollowgleam Grit]] x1 || T2 Trusted
|-
| RCP_B077_CHS_01 || [[Hearth Breastplate]] || Hearth Forge || [[Hearth Crystal]] x9; [[Refined Hollowgleam Grit]] x1 || T3 Honoured
|-
| RCP_B077_HND_01 || [[Hollowgleam Grips]] || Hearth Forge || [[Hearth Crystal]] x7; [[Refined Hollowgleam Grit]] x1 || T2 Trusted
|-
| RCP_B077_LEG_01 || [[Hollowgleam Greaves]] || Hearth Forge || [[Hearth Crystal]] x7; [[Refined Hollowgleam Grit]] x1 || T2 Trusted
|-
| RCP_B077_FET_01 || [[Hollowgleam Treads]] || Hearth Forge || [[Hearth Crystal]] x7; [[Refined Hollowgleam Grit]] x1 || T2 Trusted
|-
| RCP_B077_TRK_01 || [[Hearth Relic]] || Hearth Forge || [[Hearth Crystal]] x9; [[Refined Hollowgleam Grit]] x1 || T3 Honoured
|-
| RCP_B077_REL_01 || [[Hollowgleam First-Stone]] || Hearth Forge || [[Hearth Crystal]] x11; [[Refined Hollowgleam Grit]] x1 || T4 Honoured
|-
| RCP_B077_CON_01 || [[Hollowgleam Draught]] || Hearth Forge || [[Hearth Crystal]] x5; [[Refined Hollowgleam Grit]] x1 || T1 Known
|-
| RCP_B077_SAL_01 || [[Hollowgleam Salve]] || Hearth Forge || [[Hearth Crystal]] x7; [[Refined Hollowgleam Grit]] x1 || T2 Trusted
|-
| RCP_B077_MAT_01 || [[Refined Hollowgleam Grit]] || Hearth Forge || [[Hearth Crystal]] x5; [[Refined Hollowgleam Grit]] x1 || T1 Known
|-
| RCP_B077_BAR_01 || [[Hearth Ingot]] || Hearth Forge || [[Hearth Crystal]] x9; [[Refined Hollowgleam Grit]] x1 || T3 Honoured
|-
| RCP_B077_TOL_01 || [[Hollowgleam Node Pick]] || Hearth Forge || [[Hearth Crystal]] x7; [[Refined Hollowgleam Grit]] x1 || T2 Trusted
|-
| RCP_B077_KIT_01 || [[Hollowgleam Field Kit]] || Hearth Forge || [[Hearth Crystal]] x7; [[Refined Hollowgleam Grit]] x1 || T2 Trusted
|-
| RCP_B077_UPG_01 || [[Hearth Catalyst]] || Hearth Forge || [[Hearth Crystal]] x9; [[Refined Hollowgleam Grit]] x1 || T3 Honoured
|-
| RCP_B077_FOC_01 || [[Hollowgleam Focus]] || Hearth Forge || [[Hearth Crystal]] x7; [[Refined Hollowgleam Grit]] x1 || T2 Trusted
|}
 
== Image prompt ==
 
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B077, followed by the ground description and settlement names already on this page.
 
Recorded overview prompt: ABERNON game concept art, Biome 077 Hollowgleam Hearth, K3V amber light, temperate_forest environment, 0.68g low gravity, Verdant Deep Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
 
Detailed prompt for an image creator: Painterly cinematic establishing shot of Hollowgleam Hearth, biome 077, temperate forest, under K3V amber light at 0.68g. A serene and dim-lit basin of bioluminescent caverns and warm underground pools. The hearth is a geothermal refuge where warmth bleeds up through the rock. Creatures from many biomes shelter here during cold seasons making it a crossroads ecosystem. Terrain recorded as sap-combustion risk hearth forest. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Hollowgleam Sap Combustion is the recorded primary hazard. Hearth Crystal is the signature resource. Recorded colour palette: deep green, amber, brown. The Verdant Deep Covenant settlement Hollowgleam Settlement is visible, with Gleam Pool Network and Warmth Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
 
The image-prompt table also records twenty ungenerated prompts, IMG01521 through IMG01540. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Hollowgleam Hearth, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Hollowgleam Sap Combustion environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
 
{| class="wikitable"
! ID !! Type !! Status
|-
| IMG01521 || hero_landscape || UNGENERATED
|-
| IMG01522 || apex_creature || UNGENERATED
|-
| IMG01523 || weather_event || UNGENERATED
|-
| IMG01524 || flora_closeup || UNGENERATED
|-
| IMG01525 || faction_outpost || UNGENERATED
|-
| IMG01526 || loading_screen || UNGENERATED
|-
| IMG01527 || ambient_day || UNGENERATED
|-
| IMG01528 || ambient_night || UNGENERATED
|-
| IMG01529 || energy_node || UNGENERATED
|-
| IMG01530 || hazard_event || UNGENERATED
|-
| IMG01531 || npc_portrait || UNGENERATED
|-
| IMG01532 || creature_combat || UNGENERATED
|-
| IMG01533 || resource_gather || UNGENERATED
|-
| IMG01534 || world_event || UNGENERATED
|-
| IMG01535 || sky_atmosphere || UNGENERATED
|-
| IMG01536 || underground_entrance || UNGENERATED
|-
| IMG01537 || coastal_view || UNGENERATED
|-
| IMG01538 || mystery_fragment || UNGENERATED
|-
| IMG01539 || faction_landmark || UNGENERATED
|-
| IMG01540 || player_action || UNGENERATED
|}


Canonical URL: https://wiki.abernon.com/index.php?title=B077_Hollowgleam_Hearth
Canonical URL: https://wiki.abernon.com/index.php?title=B077_Hollowgleam_Hearth

Latest revision as of 05:32, 23 October 2026

B077 Hollowgleam Hearth

Field Value
BiomeID 077
Biome name Hollowgleam Hearth
Climate TEMPERATE_FOREST
Difficulty 3
Starting control F11 Verdant Deep Covenant
Primary hazard Hollowgleam Sap Combustion
Signature resource Hearth Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Southern Highlands
Elevation_m 420
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A serene and dim-lit basin of bioluminescent caverns and warm underground pools. The hearth is a geothermal refuge where warmth bleeds up through the rock. Creatures from many biomes shelter here during cold seasons making it a crossroads ecosystem.

Settlements

Name Type Population Controlling faction
Hollowgleam Settlement Faction Outpost 1500 F11 Verdant Deep Covenant
Gleam Pool Network primary N/A F11 Verdant Deep Covenant
Warmth Hollow secondary N/A F11 Verdant Deep Covenant

Settlement pages: Gleam Pool Network, Hollowgleam Settlement, Warmth Hollow. All settlements: Settlements.

Factions present

Faction Where recorded
F11 Verdant Deep Covenant Home faction of this biome. Controlling faction on every recorded settlement row.
F09 Cinderwarden All seven NPC rows.

NPCs here from other factions: F09 Cinderwarden (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

Full table with IDs and node details: B077 Hollowgleam Hearth/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B077 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-077 Hearth Crystal SIGNATURE Rare–Legendary
PRI-077 Hollowgleam Sap PRIMARY Uncommon–Rare
SEC-077 Crimson Pollen SECONDARY Common–Uncommon
MIN-COM-LIM Limestone Common Mineral Common
MIN-COM-FOR Forest Ore Common Mineral Common
MIN-COM-CLA Clay Vein Common Mineral Common
MIN-RARE-HEA Hearth Crystal Rare Mineral Rare
MIN-RARE-GLE Gleam Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 077 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Hollowgleam Hearth:

ID Name Harvestable
FLORA-HOLL-077 Hollowbark Yes
FLORA-TWIL-077 Twilightmoss Yes
FLORA-AMBE-077 Amber Canopy Oak No
FLORA-CRIM-077 Crimson Pollen Flower No
FLORA-FORE-077 Forest Fern No
FLORA-HOLL-077 Hollowgleam Tree No
FLORA-PHER-077 Pheromone Vine No
FLORA-WILD-077 Wild Mushroom Colony No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Amber Canopy Oak, Crimson Pollen Flower, Forest Fern, Hollowgleam Tree, Pheromone Vine, and Wild Mushroom Colony.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Hollowgleam — Hearth Hollow
Layout Ancient Grove Descent
Max players 6
Lockout hours 72
Boss name Warmhorn — Deep Form
Ground note The Hearth Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Warmhorn, Ancient of Biome 077
Difficulty T3_Heroic
Recommended party 4
Damage type Sonic
Arena Gleam Pool Network
Arena description The boss encounter takes place in the heart of Hollowgleam Hearth's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 84
Arena terrain Sap-combustion risk hearth forest
Arena hazard Hollowgleam Sap Combustion
Unique material Dusk Scale
Ground blurb The Dusk Prowler the Ancient is the apex expression of Hollowgleam Hearth's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Hollowgleam Hearth would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Warm Mist, Gleam Rain, and Thermal. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-077-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-077-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Hearth Crystal harvest modified.
WX-077-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-077-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-077-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-077-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 5, Ashfall 15, Cold Event 15, Any Weather 9, Rain/Mist 11, Clear Sky 15. Night-multiplier entries above 2.0 recorded on those rows: Storm 0, Ashfall 4, Cold Event 2, Any Weather 1, Rain/Mist 5, Clear Sky 6.

Mobs

Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 11 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-077-01 Hollowgleamhorn Large Herbivore 121 CR05321 False
MOB-077-02 Heartscale Swift Scout 65 CR05322 False
MOB-077-03 Warmmantle Pack Predator 90 CR05323 False
MOB-077-04 Hollowgleamstalker Ambush Predator 96 CR05324 False
MOB-077-05 Heartfang Elemental Creature 102 CR05325 False
MOB-077-06 Warmhorn Ancient Walker 187 CR05326 False
MOB-077-07 Hollowgleamcoil Scavenger 85 CR05327 False
MOB-077-08 Heartwatcher Node Guardian 156 CR05328 True

Nodes

Ten network nodes are recorded. Six are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 35 minutes, and modifier 1.00x.

ID Name Type Location Signature resource growth Guardian
NODE_077_P01 Hollowgleam Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Gleam Pool Network zone. No None
NODE_077_P02 Hollowgleam Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Warmth Hollow zone. No None
NODE_077_P03 Hollowgleam Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Warmth Hollow zone. No None
NODE_077_P04 Hollowgleam Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Warmth Hollow zone. No None
NODE_077_P05 Hollowgleam Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Warmth Hollow zone. No None
NODE_077_P06 Hollowgleam Light Node 6 POSITIVE Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Warmth Hollow zone. No None
NODE_077_N01 Hollowgleam Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Hollowgleam Sap Combustion) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_077_N02 Hollowgleam Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Hollowgleam Sap Combustion) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_077_N03 Hollowgleam Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Hollowgleam Sap Combustion) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_077_N04 Hollowgleam Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Hollowgleam Sap Combustion) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the six positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0229 Warm Season Hollowgleam Environmental Event Environmental 30min 4hr FALSE PLAYER_COUNT 45-90 minutes real-time
WE0230 Hearth Bloom Hollowgleam Resource Event Resource 120min 8hr FALSE PLAYER_COUNT 30 minutes real-time
WE0388 Thermal Surge Hollowgleam Major Transformation Event Major Transformation 0min 0hr TRUE PLAYER_COUNT 3-8 hours real-time

WE0229 notes: Hearth Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0230 notes: Hearth Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0388 notes: Hearth Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Hollowgleam Hearth_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Hollowgleam Hearth has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0685 → Q0686 → Q0687 → Q0688 → Q0689 → Q0690 → Q0691 → Q0692 → Q0693.
  • No faction contests this biome, so favor here is never lost.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Hollowgleam Hearth. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0533 Brynja Nightfall quest_giver Gleam Pool Network, Hollowgleam Hearth F09 Cinderwarden
NPC0534 Elara Prismholt merchant Gleam Pool Network, Hollowgleam Hearth F09 Cinderwarden
NPC0535 Elara Riftvale trainer Gleam Pool Network, Hollowgleam Hearth F09 Cinderwarden
NPC0536 Deva Thornwick lore_keeper Gleam Pool Network, Hollowgleam Hearth F09 Cinderwarden
NPC0537 Deva Voidwatch blacksmith Gleam Pool Network, Hollowgleam Hearth F09 Cinderwarden
NPC0538 Gorath Xenstone quest_giver Gleam Pool Network, Hollowgleam Hearth F09 Cinderwarden
NPC0539 Hira Zephyrcroft merchant Gleam Pool Network, Hollowgleam Hearth F09 Cinderwarden

Items

Sixteen crafted items are recorded for Hollowgleam Hearth. All are crafted at Hearth Forge. The item table records Hearth Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B077_WPN_01 Hollowgleam Hearth Edge Weapon Weapon Rare Hearth Crystal
B077_HLM_01 Hearth Ward Helm Armor Helm Uncommon Hearth Crystal
B077_CHS_01 Hearth Breastplate Armor Chest Rare Hearth Crystal
B077_HND_01 Hollowgleam Grips Armor Hands Uncommon Hearth Crystal
B077_LEG_01 Hollowgleam Greaves Armor Legs Uncommon Hearth Crystal
B077_FET_01 Hollowgleam Treads Armor Feet Uncommon Hearth Crystal
B077_TRK_01 Hearth Relic Trinket Necklace Rare Hearth Crystal
B077_REL_01 Hollowgleam First-Stone Trinket Relic Epic Hearth Crystal
B077_CON_01 Hollowgleam Draught Consumable Common Hearth Crystal
B077_SAL_01 Hollowgleam Salve Consumable Uncommon Hearth Crystal
B077_MAT_01 Refined Hollowgleam Grit Material Common Hearth Crystal
B077_BAR_01 Hearth Ingot Material Rare Hearth Crystal
B077_TOL_01 Hollowgleam Node Pick Tool Tool Uncommon Hearth Crystal
B077_KIT_01 Hollowgleam Field Kit Tool Tool Uncommon Hearth Crystal
B077_UPG_01 Hearth Catalyst Upgrade Component Rare Hearth Crystal
B077_FOC_01 Hollowgleam Focus Weapon Off-Hand Uncommon Hearth Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B077_WPN_01 Hollowgleam Hearth Edge Hearth Forge Hearth Crystal x9; Refined Hollowgleam Grit x1 T3 Honoured
RCP_B077_HLM_01 Hearth Ward Helm Hearth Forge Hearth Crystal x7; Refined Hollowgleam Grit x1 T2 Trusted
RCP_B077_CHS_01 Hearth Breastplate Hearth Forge Hearth Crystal x9; Refined Hollowgleam Grit x1 T3 Honoured
RCP_B077_HND_01 Hollowgleam Grips Hearth Forge Hearth Crystal x7; Refined Hollowgleam Grit x1 T2 Trusted
RCP_B077_LEG_01 Hollowgleam Greaves Hearth Forge Hearth Crystal x7; Refined Hollowgleam Grit x1 T2 Trusted
RCP_B077_FET_01 Hollowgleam Treads Hearth Forge Hearth Crystal x7; Refined Hollowgleam Grit x1 T2 Trusted
RCP_B077_TRK_01 Hearth Relic Hearth Forge Hearth Crystal x9; Refined Hollowgleam Grit x1 T3 Honoured
RCP_B077_REL_01 Hollowgleam First-Stone Hearth Forge Hearth Crystal x11; Refined Hollowgleam Grit x1 T4 Honoured
RCP_B077_CON_01 Hollowgleam Draught Hearth Forge Hearth Crystal x5; Refined Hollowgleam Grit x1 T1 Known
RCP_B077_SAL_01 Hollowgleam Salve Hearth Forge Hearth Crystal x7; Refined Hollowgleam Grit x1 T2 Trusted
RCP_B077_MAT_01 Refined Hollowgleam Grit Hearth Forge Hearth Crystal x5; Refined Hollowgleam Grit x1 T1 Known
RCP_B077_BAR_01 Hearth Ingot Hearth Forge Hearth Crystal x9; Refined Hollowgleam Grit x1 T3 Honoured
RCP_B077_TOL_01 Hollowgleam Node Pick Hearth Forge Hearth Crystal x7; Refined Hollowgleam Grit x1 T2 Trusted
RCP_B077_KIT_01 Hollowgleam Field Kit Hearth Forge Hearth Crystal x7; Refined Hollowgleam Grit x1 T2 Trusted
RCP_B077_UPG_01 Hearth Catalyst Hearth Forge Hearth Crystal x9; Refined Hollowgleam Grit x1 T3 Honoured
RCP_B077_FOC_01 Hollowgleam Focus Hearth Forge Hearth Crystal x7; Refined Hollowgleam Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B077, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 077 Hollowgleam Hearth, K3V amber light, temperate_forest environment, 0.68g low gravity, Verdant Deep Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Hollowgleam Hearth, biome 077, temperate forest, under K3V amber light at 0.68g. A serene and dim-lit basin of bioluminescent caverns and warm underground pools. The hearth is a geothermal refuge where warmth bleeds up through the rock. Creatures from many biomes shelter here during cold seasons making it a crossroads ecosystem. Terrain recorded as sap-combustion risk hearth forest. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Hollowgleam Sap Combustion is the recorded primary hazard. Hearth Crystal is the signature resource. Recorded colour palette: deep green, amber, brown. The Verdant Deep Covenant settlement Hollowgleam Settlement is visible, with Gleam Pool Network and Warmth Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01521 through IMG01540. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Hollowgleam Hearth, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Hollowgleam Sap Combustion environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01521 hero_landscape UNGENERATED
IMG01522 apex_creature UNGENERATED
IMG01523 weather_event UNGENERATED
IMG01524 flora_closeup UNGENERATED
IMG01525 faction_outpost UNGENERATED
IMG01526 loading_screen UNGENERATED
IMG01527 ambient_day UNGENERATED
IMG01528 ambient_night UNGENERATED
IMG01529 energy_node UNGENERATED
IMG01530 hazard_event UNGENERATED
IMG01531 npc_portrait UNGENERATED
IMG01532 creature_combat UNGENERATED
IMG01533 resource_gather UNGENERATED
IMG01534 world_event UNGENERATED
IMG01535 sky_atmosphere UNGENERATED
IMG01536 underground_entrance UNGENERATED
IMG01537 coastal_view UNGENERATED
IMG01538 mystery_fragment UNGENERATED
IMG01539 faction_landmark UNGENERATED
IMG01540 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B077_Hollowgleam_Hearth