B071 Stormshroud Highlands: Difference between revisions
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Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert |
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| Line 12: | Line 12: | ||
| Difficulty || 6 | | Difficulty || 6 | ||
|- | |- | ||
| | | Starting control || [[F07 Ironveil Compact]] | ||
|- | |||
| Contested by || [[F08 Frosthold Vigil]] | |||
|- | |- | ||
| Primary hazard || Lightning Strike | | Primary hazard || Lightning Strike | ||
| Line 40: | Line 42: | ||
! Name !! Type !! Population !! Controlling faction | ! Name !! Type !! Population !! Controlling faction | ||
|- | |- | ||
| Stormshroud Settlement || Faction Outpost || 1500 || [[ | | Stormshroud Settlement || Faction Outpost || 1500 || [[F07 Ironveil Compact]] | ||
|- | |- | ||
| Cloud Hollow || secondary || N/A || [[ | | Cloud Hollow || secondary || N/A || [[F07 Ironveil Compact]] | ||
|- | |- | ||
| Rainline || primary || N/A || [[ | | Rainline || primary || N/A || [[F07 Ironveil Compact]] | ||
|} | |} | ||
Settlement pages: [[Cloud Hollow]], [[Rainline]], [[Stormshroud Settlement]]. All settlements: [[Settlements]]. | |||
== Factions present == | |||
{| class="wikitable" | |||
! Faction !! Where recorded | |||
|- | |||
| [[F07 Ironveil Compact]] || Starting control. Controlling faction on every recorded settlement row. All seven NPC rows. | |||
|- | |||
| [[F08 Frosthold Vigil]] || Contested. The faction table gives it a foothold here. | |||
|} | |||
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives [[F08 Frosthold Vigil]] a foothold here, so the biome is contested. | |||
== Resources == | == Resources == | ||
* Cold Iron (Storm) (GATHERABLE, Rare) | Full table with IDs and node details: [[B071 Stormshroud/Resources]]. | ||
* Ice Shard (Storm) (GATHERABLE, Uncommon) | |||
* Permafrost Clay (Storm) (GATHERABLE, Uncommon) | * [[B071 Stormshroud/Resources#R0775|Cold Iron (Storm)]] (GATHERABLE, Rare) | ||
* Refined Frost Crystal (GATHERABLE, Uncommon) | * [[B071 Stormshroud/Resources#R0777|Ice Shard (Storm)]] (GATHERABLE, Uncommon) | ||
* Refined Murkvine Bark (GATHERABLE, Common) | * [[B071 Stormshroud/Resources#R0774|Permafrost Clay (Storm)]] (GATHERABLE, Uncommon) | ||
* Refined Tundra Salt (GATHERABLE, Uncommon) | * [[B071 Stormshroud/Resources#R0780|Refined Frost Crystal]] (GATHERABLE, Uncommon) | ||
* Refined Windscoured Flint (GATHERABLE, Rare) | * [[B071 Stormshroud/Resources#R0781|Refined Murkvine Bark]] (GATHERABLE, Common) | ||
* Snowbloom Extract (Storm) (GATHERABLE, Common) | * [[B071 Stormshroud/Resources#R0779|Refined Tundra Salt]] (GATHERABLE, Uncommon) | ||
* Storms Frost Crystal (GATHERABLE, Epic) | * [[B071 Stormshroud/Resources#R0778|Refined Windscoured Flint]] (GATHERABLE, Rare) | ||
* Storms Icewort Fiber (GATHERABLE, Rare) | * [[B071 Stormshroud/Resources#R0776|Snowbloom Extract (Storm)]] (GATHERABLE, Common) | ||
* Storms Murkvine Bark (GATHERABLE, Uncommon) | * [[B071 Stormshroud/Resources#R0771|Storms Frost Crystal]] (GATHERABLE, Epic) | ||
* [[B071 Stormshroud/Resources#R0773|Storms Icewort Fiber]] (GATHERABLE, Rare) | |||
* [[B071 Stormshroud/Resources#R0772|Storms Murkvine Bark]] (GATHERABLE, Uncommon) | |||
=== Signature, primary, secondary, and minerals === | |||
These rows are recorded on the B071 resource table and were not in the gatherable list above. | |||
{| class="wikitable" | |||
! ID !! Name !! Type !! Rarity | |||
|- | |||
| SIG-071 || [[Highland Amber]] || SIGNATURE || Rare–Legendary | |||
|- | |||
| PRI-071 || [[Stormshroud Crystal]] || PRIMARY || Uncommon–Rare | |||
|- | |||
| SEC-071 || [[Cloud Resin]] || SECONDARY || Common–Uncommon | |||
|- | |||
| MIN-COM-STO || Stormite || Common Mineral || Common | |||
|- | |||
| MIN-COM-HIG || Highland Ore || Common Mineral || Common | |||
|- | |||
| MIN-COM-CLO || Cloud || Common Mineral || Common | |||
|- | |||
| MIN-RARE-STO || Storm Crystal || Rare Mineral || Rare | |||
|- | |||
| MIN-RARE-HIG || Highland Glass || Rare Mineral || Rare | |||
|} | |||
=== Harvest === | |||
The harvestable index records counts for biome 071 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here. | |||
Named flora recorded for Stormshroud Highlands: | |||
{| class="wikitable" | |||
! ID !! Name !! Harvestable | |||
|- | |||
| FLORA-FROS-071 || Frostgrass || Yes | |||
|- | |||
| FLORA-SNOW-071 || Snowbloom || Yes | |||
|- | |||
| FLORA-ICE--071 || Ice-Fern || No | |||
|- | |||
| FLORA-MURK-071 || Murk Lichen || No | |||
|- | |||
| FLORA-FROS-071 || Frost Moss || No | |||
|- | |||
| FLORA-PERM-071 || Permafrost Spike || No | |||
|- | |||
| FLORA-ICE -071 || Ice Cap Flower || No | |||
|- | |||
| FLORA-WINT-071 || Winter Grass || No | |||
|} | |||
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ice-Fern, Murk Lichen, Frost Moss, Permafrost Spike, Ice Cap Flower, and Winter Grass. | |||
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3. | |||
== Deep zone == | == Deep zone == | ||
| Line 92: | Line 165: | ||
| Damage type || Fire | | Damage type || Fire | ||
|- | |- | ||
| Arena || | | Arena || Rainline | ||
|- | |||
| Arena description || The boss encounter takes place in the heart of Stormshroud Highlands's most extreme terrain feature. The arena is shaped by subpolar cold conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. | |||
|- | |||
| Arena size (m) || 108 | |||
|- | |||
| Arena terrain || Constant lightning storm shroud | |||
|- | |||
| Arena hazard || Lightning Strike | |||
|- | |||
| Unique material || [[Bleak Scale]] | |||
|- | |- | ||
| Ground blurb || The Bleak Prowler the Ancient is the apex expression of Stormshroud Highlands's ecosystem — a creature that has been shaped by subpolar cold conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Stormshroud Highlands would be if the biome could choose to fight. | | Ground blurb || The Bleak Prowler the Ancient is the apex expression of Stormshroud Highlands's ecosystem — a creature that has been shaped by subpolar cold conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Stormshroud Highlands would be if the biome could choose to fight. | ||
|} | |} | ||
== Weather == | |||
The atmosphere row records weather patterns Highland Storm and Cloud Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome. | |||
{| class="wikitable" | |||
! ID !! Name !! Code !! Recorded effect | |||
|- | |||
| WX-071-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. | |||
|- | |||
| WX-071-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Highland Amber harvest modified. | |||
|- | |||
| WX-071-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. | |||
|- | |||
| WX-071-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions. | |||
|- | |||
| WX-071-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. | |||
|- | |||
| WX-071-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. | |||
|} | |||
Spawn entries recorded on those rows: Storm 11, Ashfall 12, Cold Event 19, Any Weather 8, Rain/Mist 14, Clear Sky 6. Night-multiplier entries above 2.0 recorded on those rows: Storm 1, Ashfall 3, Cold Event 4, Any Weather 2, Rain/Mist 1, Clear Sky 1. | |||
== Mobs == | |||
Four named mobs are recorded. One further row records 66 additional spawn-table entries that are not named. Those 66 are not listed as species here. That summary row records 11 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. | |||
{| class="wikitable" | |||
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian | |||
|- | |||
| MOB-071-01 || Stormshroudhorn || Large Herbivore || 114 || CR04901 || False | |||
|- | |||
| MOB-071-02 || Stormmantle || Pack Predator || 81 || CR04902 || False | |||
|- | |||
| MOB-071-03 || Stormshroudstalker || Ambush Predator || 87 || CR04903 || False | |||
|- | |||
| MOB-071-04 || Stormshroudcoil || Scavenger || 87 || CR04904 || False | |||
|} | |||
== Nodes == | |||
Eight network nodes are recorded. Three are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 174 minutes, and modifier 1.45x. | |||
{| class="wikitable" | |||
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian | |||
|- | |||
| NODE_071_P01 || Stormshroud Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Rainline zone. || No || None | |||
|- | |||
| NODE_071_P02 || Stormshroud Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Cloud Hollow zone. || No || None | |||
|- | |||
| NODE_071_P03 || Stormshroud Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Cloud Hollow zone. || No || None | |||
|- | |||
| NODE_071_N01 || Stormshroud Void Node 1 || NEGATIVE || Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Lightning Strike) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_071_N02 || Stormshroud Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Lightning Strike) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_071_N03 || Stormshroud Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Lightning Strike) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_071_N04 || Stormshroud Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Lightning Strike) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_071_N05 || Stormshroud Void Node 5 || NEGATIVE || Located within the node guardian's primary patrol circuit centre. The primary hazard (Lightning Strike) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|} | |||
The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the five negative nodes. Both records are left as recorded. | |||
== World events == | |||
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded. | |||
{| class="wikitable" | |||
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration | |||
|- | |||
| WE0379 || Storm Season || Stormshroud Environmental Event || Environmental || 60min || 24hr || FALSE || WEATHER || 45-90 minutes real-time | |||
|- | |||
| WE0380 || Highland Bloom || Stormshroud Resource Event || Resource || 120min || 24hr || FALSE || RANDOM || 30 minutes real-time | |||
|- | |||
| WE0384 || Storm Surge || Stormshroud Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || WEATHER || 3-8 hours real-time | |||
|} | |||
WE0379 notes: Highland Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0380 notes: Highland Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0384 notes: Highland Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Stormshroud Highlands_STATE_ALTERED. | |||
== Quests == | == Quests == | ||
* [[Q0631 The Stormshroud Toll]] | Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here. | ||
* [[Q0632 Stormshroud Watch]] | |||
* [[Q0633 Stormshroud Vault Count]] | * [[Q0631 The Stormshroud Toll]] — Main — giver NPC0491 | ||
* [[Q0634 The Ice-Well Fracture — Stormshroud Highlands]] | * [[Q0632 Stormshroud Watch]] — Surface — giver NPC0491 | ||
* [[Q0635 Highland Amber for the Verdant Deep Covenant]] | * [[Q0633 Stormshroud Vault Count]] — Underground — giver NPC0496 | ||
* [[Q0636 Strike Season — Stormshroud Highlands]] | * [[Q0634 The Ice-Well Fracture — Stormshroud Highlands]] — Aquatic — giver NPC0494 | ||
* [[Q0637 What the Stormshroud Vault Hums]] | * [[Q0635 Highland Amber for the Verdant Deep Covenant]] — Main — giver NPC0491 | ||
* [[Q0638 After the Ice-Well Draw — Stormshroud Highlands]] | * [[Q0636 Strike Season — Stormshroud Highlands]] — Surface — giver NPC0493 | ||
* [[Q0639 Verdant Deep Covenant on the Stormshroud Line]] | * [[Q0637 What the Stormshroud Vault Hums]] — Underground — giver NPC0494 | ||
* [[Q0638 After the Ice-Well Draw — Stormshroud Highlands]] — Aquatic — giver NPC0496 | |||
* [[Q0639 Verdant Deep Covenant on the Stormshroud Line]] — Main — giver NPC0491 | |||
== Favor == | |||
Stormshroud Highlands has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending. | |||
* Biome-line quests: 9. Each one gives +10 favor. | |||
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110. | |||
* Chain order: [[Q0631 The Stormshroud Toll|Q0631]] → [[Q0632 Stormshroud Watch|Q0632]] → [[Q0633 Stormshroud Vault Count|Q0633]] → [[Q0634 The Ice-Well Fracture — Stormshroud Highlands|Q0634]] → [[Q0635 Highland Amber for the Verdant Deep Covenant|Q0635]] → [[Q0636 Strike Season — Stormshroud Highlands|Q0636]] → [[Q0637 What the Stormshroud Vault Hums|Q0637]] → [[Q0638 After the Ice-Well Draw — Stormshroud Highlands|Q0638]] → [[Q0639 Verdant Deep Covenant on the Stormshroud Line|Q0639]]. | |||
* Favor is lost: −5 for each quest done for [[F08 Frosthold Vigil]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here. | |||
* Skipping quests gives no favor. | |||
== NPCs == | |||
Seven NPCs are recorded with location Stormshroud Highlands. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell. | |||
{| class="wikitable" | |||
! NPC ID !! Name !! Role !! Settlement !! Faction | |||
|- | |||
| NPC0491 || Jora Xenstone || quest_giver || Rainline, Stormshroud Highlands || [[F07 Ironveil Compact]] | |||
|- | |||
| NPC0492 || Corvus Zephyrcroft || merchant || Rainline, Stormshroud Highlands || [[F07 Ironveil Compact]] | |||
|- | |||
| NPC0493 || Deva Bleakwood || trainer || Rainline, Stormshroud Highlands || [[F07 Ironveil Compact]] | |||
|- | |||
| NPC0494 || Corra Duskhollow || lore_keeper || Rainline, Stormshroud Highlands || [[F07 Ironveil Compact]] | |||
|- | |||
| NPC0495 || Brix Frostmark || blacksmith || Rainline, Stormshroud Highlands || [[F07 Ironveil Compact]] | |||
|- | |||
| NPC0496 || Corvus Hollowbane || quest_giver || Rainline, Stormshroud Highlands || [[F07 Ironveil Compact]] | |||
|- | |||
| NPC0497 || Deva Jadestone || merchant || Rainline, Stormshroud Highlands || [[F07 Ironveil Compact]] | |||
|} | |||
== Items == | |||
Sixteen crafted items are recorded for Stormshroud Highlands. All are crafted at Highland Forge. The item table records Highland Amber as the primary material on every row. | |||
{| class="wikitable" | |||
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material | |||
|- | |||
| B071_WPN_01 || [[Stormshroud Highland Edge]] || Weapon || Weapon || Rare || [[Highland Amber]] | |||
|- | |||
| B071_HLM_01 || [[Highland Ward Helm]] || Armor || Helm || Uncommon || [[Highland Amber]] | |||
|- | |||
| B071_CHS_01 || [[Highland Breastplate]] || Armor || Chest || Rare || [[Highland Amber]] | |||
|- | |||
| B071_HND_01 || [[Stormshroud Grips]] || Armor || Hands || Uncommon || [[Highland Amber]] | |||
|- | |||
| B071_LEG_01 || [[Stormshroud Greaves]] || Armor || Legs || Uncommon || [[Highland Amber]] | |||
|- | |||
| B071_FET_01 || [[Stormshroud Treads]] || Armor || Feet || Uncommon || [[Highland Amber]] | |||
|- | |||
| B071_TRK_01 || [[Highland Relic]] || Trinket || Necklace || Rare || [[Highland Amber]] | |||
|- | |||
| B071_REL_01 || [[Stormshroud First-Stone]] || Trinket || Relic || Epic || [[Highland Amber]] | |||
|- | |||
| B071_CON_01 || [[Stormshroud Draught]] || Consumable || || Common || [[Highland Amber]] | |||
|- | |||
| B071_SAL_01 || [[Stormshroud Salve]] || Consumable || || Uncommon || [[Highland Amber]] | |||
|- | |||
| B071_MAT_01 || [[Refined Stormshroud Grit]] || Material || || Common || [[Highland Amber]] | |||
|- | |||
| B071_BAR_01 || [[Highland Ingot]] || Material || || Rare || [[Highland Amber]] | |||
|- | |||
| B071_TOL_01 || [[Stormshroud Node Pick]] || Tool || Tool || Uncommon || [[Highland Amber]] | |||
|- | |||
| B071_KIT_01 || [[Stormshroud Field Kit]] || Tool || Tool || Uncommon || [[Highland Amber]] | |||
|- | |||
| B071_UPG_01 || [[Highland Catalyst]] || Upgrade Component || || Rare || [[Highland Amber]] | |||
|- | |||
| B071_FOC_01 || [[Stormshroud Focus]] || Weapon || Off-Hand || Uncommon || [[Highland Amber]] | |||
|} | |||
== Recipes == | |||
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded. | |||
{| class="wikitable" | |||
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation | |||
|- | |||
| RCP_B071_WPN_01 || [[Stormshroud Highland Edge]] || Highland Forge || [[Highland Amber]] x9; [[Refined Stormshroud Grit]] x1 || T3 Honoured | |||
|- | |||
| RCP_B071_HLM_01 || [[Highland Ward Helm]] || Highland Forge || [[Highland Amber]] x7; [[Refined Stormshroud Grit]] x1 || T2 Trusted | |||
|- | |||
| RCP_B071_CHS_01 || [[Highland Breastplate]] || Highland Forge || [[Highland Amber]] x9; [[Refined Stormshroud Grit]] x1 || T3 Honoured | |||
|- | |||
| RCP_B071_HND_01 || [[Stormshroud Grips]] || Highland Forge || [[Highland Amber]] x7; [[Refined Stormshroud Grit]] x1 || T2 Trusted | |||
|- | |||
| RCP_B071_LEG_01 || [[Stormshroud Greaves]] || Highland Forge || [[Highland Amber]] x7; [[Refined Stormshroud Grit]] x1 || T2 Trusted | |||
|- | |||
| RCP_B071_FET_01 || [[Stormshroud Treads]] || Highland Forge || [[Highland Amber]] x7; [[Refined Stormshroud Grit]] x1 || T2 Trusted | |||
|- | |||
| RCP_B071_TRK_01 || [[Highland Relic]] || Highland Forge || [[Highland Amber]] x9; [[Refined Stormshroud Grit]] x1 || T3 Honoured | |||
|- | |||
| RCP_B071_REL_01 || [[Stormshroud First-Stone]] || Highland Forge || [[Highland Amber]] x11; [[Refined Stormshroud Grit]] x1 || T4 Honoured | |||
|- | |||
| RCP_B071_CON_01 || [[Stormshroud Draught]] || Highland Forge || [[Highland Amber]] x5; [[Refined Stormshroud Grit]] x1 || T1 Known | |||
|- | |||
| RCP_B071_SAL_01 || [[Stormshroud Salve]] || Highland Forge || [[Highland Amber]] x7; [[Refined Stormshroud Grit]] x1 || T2 Trusted | |||
|- | |||
| RCP_B071_MAT_01 || [[Refined Stormshroud Grit]] || Highland Forge || [[Highland Amber]] x5; [[Refined Stormshroud Grit]] x1 || T1 Known | |||
|- | |||
| RCP_B071_BAR_01 || [[Highland Ingot]] || Highland Forge || [[Highland Amber]] x9; [[Refined Stormshroud Grit]] x1 || T3 Honoured | |||
|- | |||
| RCP_B071_TOL_01 || [[Stormshroud Node Pick]] || Highland Forge || [[Highland Amber]] x7; [[Refined Stormshroud Grit]] x1 || T2 Trusted | |||
|- | |||
| RCP_B071_KIT_01 || [[Stormshroud Field Kit]] || Highland Forge || [[Highland Amber]] x7; [[Refined Stormshroud Grit]] x1 || T2 Trusted | |||
|- | |||
| RCP_B071_UPG_01 || [[Highland Catalyst]] || Highland Forge || [[Highland Amber]] x9; [[Refined Stormshroud Grit]] x1 || T3 Honoured | |||
|- | |||
| RCP_B071_FOC_01 || [[Stormshroud Focus]] || Highland Forge || [[Highland Amber]] x7; [[Refined Stormshroud Grit]] x1 || T2 Trusted | |||
|} | |||
== Image prompt == | |||
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B071, followed by the ground description and settlement names already on this page. | |||
Recorded overview prompt: ABERNON game concept art, Biome 071 Stormshroud Highlands, K3V amber light, subpolar_cold environment, 0.68g low gravity, Ironveil Compact faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity. | |||
Detailed prompt for an image creator: Painterly cinematic establishing shot of Stormshroud Highlands, biome 071, subpolar cold, under K3V amber light at 0.68g. A mountainous biome where thick clouds perpetually swirl at mid-elevation creating an eternal rainstorm on the lower slopes and clear arctic conditions above. Creatures have evolved to migrate vertically between the two zones seasonally. Terrain recorded as constant lightning storm shroud. Ice-edged highlands and wind-carved stone. The amber sun gives little warmth here. Lightning Strike is the recorded primary hazard. Highland Amber is the signature resource. Recorded colour palette: steel blue, dark pin. The Ironveil Compact settlement Stormshroud Settlement is visible, with Cloud Hollow and Rainline in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image. | |||
The image-prompt table also records twenty ungenerated prompts, IMG01401 through IMG01420. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Stormshroud Highlands, subpolar cold biome, [type], amber tundra, ice-edged stone, cold wind haze, Lightning Strike environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic. | |||
{| class="wikitable" | |||
! ID !! Type !! Status | |||
|- | |||
| IMG01401 || hero_landscape || UNGENERATED | |||
|- | |||
| IMG01402 || apex_creature || UNGENERATED | |||
|- | |||
| IMG01403 || weather_event || UNGENERATED | |||
|- | |||
| IMG01404 || flora_closeup || UNGENERATED | |||
|- | |||
| IMG01405 || faction_outpost || UNGENERATED | |||
|- | |||
| IMG01406 || loading_screen || UNGENERATED | |||
|- | |||
| IMG01407 || ambient_day || UNGENERATED | |||
|- | |||
| IMG01408 || ambient_night || UNGENERATED | |||
|- | |||
| IMG01409 || energy_node || UNGENERATED | |||
|- | |||
| IMG01410 || hazard_event || UNGENERATED | |||
|- | |||
| IMG01411 || npc_portrait || UNGENERATED | |||
|- | |||
| IMG01412 || creature_combat || UNGENERATED | |||
|- | |||
| IMG01413 || resource_gather || UNGENERATED | |||
|- | |||
| IMG01414 || world_event || UNGENERATED | |||
|- | |||
| IMG01415 || sky_atmosphere || UNGENERATED | |||
|- | |||
| IMG01416 || underground_entrance || UNGENERATED | |||
|- | |||
| IMG01417 || coastal_view || UNGENERATED | |||
|- | |||
| IMG01418 || mystery_fragment || UNGENERATED | |||
|- | |||
| IMG01419 || faction_landmark || UNGENERATED | |||
|- | |||
| IMG01420 || player_action || UNGENERATED | |||
|} | |||
Canonical URL: https://wiki.abernon.com/index.php?title=B071_Stormshroud_Highlands | Canonical URL: https://wiki.abernon.com/index.php?title=B071_Stormshroud_Highlands | ||
Latest revision as of 05:32, 23 October 2026
B071 Stormshroud Highlands
| Field | Value |
|---|---|
| BiomeID | 071 |
| Biome name | Stormshroud Highlands |
| Climate | SUBPOLAR_COLD |
| Difficulty | 6 |
| Starting control | F07 Ironveil Compact |
| Contested by | F08 Frosthold Vigil |
| Primary hazard | Lightning Strike |
| Signature resource | Highland Amber |
| MysteryZone | False |
| Continent | PLATE_NORTHRIM |
| Region | Northrim — Lightning Highlands |
| Elevation_m | 1400 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A mountainous biome where thick clouds perpetually swirl at mid-elevation creating an eternal rainstorm on the lower slopes and clear arctic conditions above. Creatures have evolved to migrate vertically between the two zones seasonally.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Stormshroud Settlement | Faction Outpost | 1500 | F07 Ironveil Compact |
| Cloud Hollow | secondary | N/A | F07 Ironveil Compact |
| Rainline | primary | N/A | F07 Ironveil Compact |
Settlement pages: Cloud Hollow, Rainline, Stormshroud Settlement. All settlements: Settlements.
Factions present
| Faction | Where recorded |
|---|---|
| F07 Ironveil Compact | Starting control. Controlling faction on every recorded settlement row. All seven NPC rows. |
| F08 Frosthold Vigil | Contested. The faction table gives it a foothold here. |
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F08 Frosthold Vigil a foothold here, so the biome is contested.
Resources
Full table with IDs and node details: B071 Stormshroud/Resources.
- Cold Iron (Storm) (GATHERABLE, Rare)
- Ice Shard (Storm) (GATHERABLE, Uncommon)
- Permafrost Clay (Storm) (GATHERABLE, Uncommon)
- Refined Frost Crystal (GATHERABLE, Uncommon)
- Refined Murkvine Bark (GATHERABLE, Common)
- Refined Tundra Salt (GATHERABLE, Uncommon)
- Refined Windscoured Flint (GATHERABLE, Rare)
- Snowbloom Extract (Storm) (GATHERABLE, Common)
- Storms Frost Crystal (GATHERABLE, Epic)
- Storms Icewort Fiber (GATHERABLE, Rare)
- Storms Murkvine Bark (GATHERABLE, Uncommon)
Signature, primary, secondary, and minerals
These rows are recorded on the B071 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-071 | Highland Amber | SIGNATURE | Rare–Legendary |
| PRI-071 | Stormshroud Crystal | PRIMARY | Uncommon–Rare |
| SEC-071 | Cloud Resin | SECONDARY | Common–Uncommon |
| MIN-COM-STO | Stormite | Common Mineral | Common |
| MIN-COM-HIG | Highland Ore | Common Mineral | Common |
| MIN-COM-CLO | Cloud | Common Mineral | Common |
| MIN-RARE-STO | Storm Crystal | Rare Mineral | Rare |
| MIN-RARE-HIG | Highland Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 071 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Stormshroud Highlands:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-FROS-071 | Frostgrass | Yes |
| FLORA-SNOW-071 | Snowbloom | Yes |
| FLORA-ICE--071 | Ice-Fern | No |
| FLORA-MURK-071 | Murk Lichen | No |
| FLORA-FROS-071 | Frost Moss | No |
| FLORA-PERM-071 | Permafrost Spike | No |
| FLORA-ICE -071 | Ice Cap Flower | No |
| FLORA-WINT-071 | Winter Grass | No |
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ice-Fern, Murk Lichen, Frost Moss, Permafrost Spike, Ice Cap Flower, and Winter Grass.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Stormshroud — Shroud Hollow |
| Layout | Cold Vault Chamber |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Stormshroudcoil — Deep Form |
| Ground note | The Shroud Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Stormshroudcoil, Ancient of Biome 071 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Fire |
| Arena | Rainline |
| Arena description | The boss encounter takes place in the heart of Stormshroud Highlands's most extreme terrain feature. The arena is shaped by subpolar cold conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. |
| Arena size (m) | 108 |
| Arena terrain | Constant lightning storm shroud |
| Arena hazard | Lightning Strike |
| Unique material | Bleak Scale |
| Ground blurb | The Bleak Prowler the Ancient is the apex expression of Stormshroud Highlands's ecosystem — a creature that has been shaped by subpolar cold conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Stormshroud Highlands would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Highland Storm and Cloud Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-071-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-071-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Highland Amber harvest modified. |
| WX-071-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-071-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-071-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-071-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 11, Ashfall 12, Cold Event 19, Any Weather 8, Rain/Mist 14, Clear Sky 6. Night-multiplier entries above 2.0 recorded on those rows: Storm 1, Ashfall 3, Cold Event 4, Any Weather 2, Rain/Mist 1, Clear Sky 1.
Mobs
Four named mobs are recorded. One further row records 66 additional spawn-table entries that are not named. Those 66 are not listed as species here. That summary row records 11 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-071-01 | Stormshroudhorn | Large Herbivore | 114 | CR04901 | False |
| MOB-071-02 | Stormmantle | Pack Predator | 81 | CR04902 | False |
| MOB-071-03 | Stormshroudstalker | Ambush Predator | 87 | CR04903 | False |
| MOB-071-04 | Stormshroudcoil | Scavenger | 87 | CR04904 | False |
Nodes
Eight network nodes are recorded. Three are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 174 minutes, and modifier 1.45x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_071_P01 | Stormshroud Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Rainline zone. | No | None |
| NODE_071_P02 | Stormshroud Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Cloud Hollow zone. | No | None |
| NODE_071_P03 | Stormshroud Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Cloud Hollow zone. | No | None |
| NODE_071_N01 | Stormshroud Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Lightning Strike) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_071_N02 | Stormshroud Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Lightning Strike) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_071_N03 | Stormshroud Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Lightning Strike) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_071_N04 | Stormshroud Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Lightning Strike) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_071_N05 | Stormshroud Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Lightning Strike) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the five negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0379 | Storm Season | Stormshroud Environmental Event | Environmental | 60min | 24hr | FALSE | WEATHER | 45-90 minutes real-time |
| WE0380 | Highland Bloom | Stormshroud Resource Event | Resource | 120min | 24hr | FALSE | RANDOM | 30 minutes real-time |
| WE0384 | Storm Surge | Stormshroud Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | WEATHER | 3-8 hours real-time |
WE0379 notes: Highland Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0380 notes: Highland Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0384 notes: Highland Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Stormshroud Highlands_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0631 The Stormshroud Toll — Main — giver NPC0491
- Q0632 Stormshroud Watch — Surface — giver NPC0491
- Q0633 Stormshroud Vault Count — Underground — giver NPC0496
- Q0634 The Ice-Well Fracture — Stormshroud Highlands — Aquatic — giver NPC0494
- Q0635 Highland Amber for the Verdant Deep Covenant — Main — giver NPC0491
- Q0636 Strike Season — Stormshroud Highlands — Surface — giver NPC0493
- Q0637 What the Stormshroud Vault Hums — Underground — giver NPC0494
- Q0638 After the Ice-Well Draw — Stormshroud Highlands — Aquatic — giver NPC0496
- Q0639 Verdant Deep Covenant on the Stormshroud Line — Main — giver NPC0491
Favor
Stormshroud Highlands has its own favor track. It is separate from faction reputation and does not change the ending.
- Biome-line quests: 9. Each one gives +10 favor.
- Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
- Chain order: Q0631 → Q0632 → Q0633 → Q0634 → Q0635 → Q0636 → Q0637 → Q0638 → Q0639.
- Favor is lost: −5 for each quest done for F08 Frosthold Vigil outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
- Skipping quests gives no favor.
NPCs
Seven NPCs are recorded with location Stormshroud Highlands. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0491 | Jora Xenstone | quest_giver | Rainline, Stormshroud Highlands | F07 Ironveil Compact |
| NPC0492 | Corvus Zephyrcroft | merchant | Rainline, Stormshroud Highlands | F07 Ironveil Compact |
| NPC0493 | Deva Bleakwood | trainer | Rainline, Stormshroud Highlands | F07 Ironveil Compact |
| NPC0494 | Corra Duskhollow | lore_keeper | Rainline, Stormshroud Highlands | F07 Ironveil Compact |
| NPC0495 | Brix Frostmark | blacksmith | Rainline, Stormshroud Highlands | F07 Ironveil Compact |
| NPC0496 | Corvus Hollowbane | quest_giver | Rainline, Stormshroud Highlands | F07 Ironveil Compact |
| NPC0497 | Deva Jadestone | merchant | Rainline, Stormshroud Highlands | F07 Ironveil Compact |
Items
Sixteen crafted items are recorded for Stormshroud Highlands. All are crafted at Highland Forge. The item table records Highland Amber as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B071_WPN_01 | Stormshroud Highland Edge | Weapon | Weapon | Rare | Highland Amber |
| B071_HLM_01 | Highland Ward Helm | Armor | Helm | Uncommon | Highland Amber |
| B071_CHS_01 | Highland Breastplate | Armor | Chest | Rare | Highland Amber |
| B071_HND_01 | Stormshroud Grips | Armor | Hands | Uncommon | Highland Amber |
| B071_LEG_01 | Stormshroud Greaves | Armor | Legs | Uncommon | Highland Amber |
| B071_FET_01 | Stormshroud Treads | Armor | Feet | Uncommon | Highland Amber |
| B071_TRK_01 | Highland Relic | Trinket | Necklace | Rare | Highland Amber |
| B071_REL_01 | Stormshroud First-Stone | Trinket | Relic | Epic | Highland Amber |
| B071_CON_01 | Stormshroud Draught | Consumable | Common | Highland Amber | |
| B071_SAL_01 | Stormshroud Salve | Consumable | Uncommon | Highland Amber | |
| B071_MAT_01 | Refined Stormshroud Grit | Material | Common | Highland Amber | |
| B071_BAR_01 | Highland Ingot | Material | Rare | Highland Amber | |
| B071_TOL_01 | Stormshroud Node Pick | Tool | Tool | Uncommon | Highland Amber |
| B071_KIT_01 | Stormshroud Field Kit | Tool | Tool | Uncommon | Highland Amber |
| B071_UPG_01 | Highland Catalyst | Upgrade Component | Rare | Highland Amber | |
| B071_FOC_01 | Stormshroud Focus | Weapon | Off-Hand | Uncommon | Highland Amber |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B071, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 071 Stormshroud Highlands, K3V amber light, subpolar_cold environment, 0.68g low gravity, Ironveil Compact faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Stormshroud Highlands, biome 071, subpolar cold, under K3V amber light at 0.68g. A mountainous biome where thick clouds perpetually swirl at mid-elevation creating an eternal rainstorm on the lower slopes and clear arctic conditions above. Creatures have evolved to migrate vertically between the two zones seasonally. Terrain recorded as constant lightning storm shroud. Ice-edged highlands and wind-carved stone. The amber sun gives little warmth here. Lightning Strike is the recorded primary hazard. Highland Amber is the signature resource. Recorded colour palette: steel blue, dark pin. The Ironveil Compact settlement Stormshroud Settlement is visible, with Cloud Hollow and Rainline in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG01401 through IMG01420. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Stormshroud Highlands, subpolar cold biome, [type], amber tundra, ice-edged stone, cold wind haze, Lightning Strike environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG01401 | hero_landscape | UNGENERATED |
| IMG01402 | apex_creature | UNGENERATED |
| IMG01403 | weather_event | UNGENERATED |
| IMG01404 | flora_closeup | UNGENERATED |
| IMG01405 | faction_outpost | UNGENERATED |
| IMG01406 | loading_screen | UNGENERATED |
| IMG01407 | ambient_day | UNGENERATED |
| IMG01408 | ambient_night | UNGENERATED |
| IMG01409 | energy_node | UNGENERATED |
| IMG01410 | hazard_event | UNGENERATED |
| IMG01411 | npc_portrait | UNGENERATED |
| IMG01412 | creature_combat | UNGENERATED |
| IMG01413 | resource_gather | UNGENERATED |
| IMG01414 | world_event | UNGENERATED |
| IMG01415 | sky_atmosphere | UNGENERATED |
| IMG01416 | underground_entrance | UNGENERATED |
| IMG01417 | coastal_view | UNGENERATED |
| IMG01418 | mystery_fragment | UNGENERATED |
| IMG01419 | faction_landmark | UNGENERATED |
| IMG01420 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B071_Stormshroud_Highlands