B068 Cavern of Echoes: Difference between revisions

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Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert
 
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Line 12: Line 12:
| Difficulty || 7
| Difficulty || 7
|-
|-
| Controlling faction || [[F10 Nightroot Conclave]]
| Starting control || [[F12 Soulglass Circle]]
|-
| Contested by || [[F10 Nightroot Conclave]]
|-
|-
| Primary hazard || Acoustic Overload
| Primary hazard || Acoustic Overload
Line 40: Line 42:
! Name !! Type !! Population !! Controlling faction
! Name !! Type !! Population !! Controlling faction
|-
|-
| Cavern Settlement || Faction Outpost || 1500 || [[F10 Nightroot Conclave]]
| Cavern Settlement || Faction Outpost || 1500 || [[F12 Soulglass Circle]]
|-
| Acoustic Hollow || secondary || N/A || [[F12 Soulglass Circle]]
|-
| Echo Chamber || primary || N/A || [[F12 Soulglass Circle]]
|}
 
Settlement pages: [[Acoustic Hollow]], [[Cavern Settlement]], [[Echo Chamber]]. Settlement rows on the faction civilization table for this biome also have pages: [[Echo Listener Post]]. All settlements: [[Settlements]].
 
== Factions present ==
 
{| class="wikitable"
! Faction !! Where recorded
|-
|-
| Acoustic Hollow || secondary || N/A || [[F10 Nightroot Conclave]]
| [[F12 Soulglass Circle]] || Starting control. Controlling faction on every recorded settlement row. All seven NPC rows.
|-
|-
| Echo Chamber || primary || N/A || [[F10 Nightroot Conclave]]
| [[F10 Nightroot Conclave]] || Contested. The faction table gives it a foothold here.
|}
|}
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives [[F10 Nightroot Conclave]] a foothold here, so the biome is contested.


== Resources ==
== Resources ==


* Cave Crystal (Caver) (GATHERABLE, Common)
Full table with IDs and node details: [[B068 Cavern of Echoes/Resources]].
* Cavern Cavern Stone (GATHERABLE, Common)
 
* Cavern Gloomfungus Cap (GATHERABLE, Rare)
* [[B068 Cavern of Echoes/Resources#R0742|Cave Crystal (Caver)]] (GATHERABLE, Common)
* Cavern Nightroot Extract (GATHERABLE, Common)
* [[B068 Cavern of Echoes/Resources#R0739|Cavern Stone]] (GATHERABLE, Common)
* Darkness Ore (Caver) (GATHERABLE, Common)
* [[B068 Cavern of Echoes/Resources#R0738|Cavern Gloomfungus Cap]] (GATHERABLE, Rare)
* Memory Moss (Caver) (GATHERABLE, Common)
* [[B068 Cavern of Echoes/Resources#R0740|Cavern Nightroot Extract]] (GATHERABLE, Common)
* Refined Cavern Clay (GATHERABLE, Uncommon)
* [[B068 Cavern of Echoes/Resources#R0743|Darkness Ore (Caver)]] (GATHERABLE, Common)
* Refined Cavern Stone (GATHERABLE, Common)
* [[B068 Cavern of Echoes/Resources#R0744|Memory Moss (Caver)]] (GATHERABLE, Common)
* Refined Gloomfungus Cap (GATHERABLE, Uncommon)
* [[B068 Cavern of Echoes/Resources#R0745|Refined Cavern Clay]] (GATHERABLE, Uncommon)
* Refined Shadow Resin (GATHERABLE, Uncommon)
* [[B068 Cavern of Echoes/Resources#R0748|Refined Cavern Stone]] (GATHERABLE, Common)
* Sporecap Fiber (Caver) (GATHERABLE, Common)
* [[B068 Cavern of Echoes/Resources#R0747|Refined Gloomfungus Cap]] (GATHERABLE, Uncommon)
* [[B068 Cavern of Echoes/Resources#R0746|Refined Shadow Resin]] (GATHERABLE, Uncommon)
* [[B068 Cavern of Echoes/Resources#R0741|Sporecap Fiber (Caver)]] (GATHERABLE, Common)
 
 
=== Signature, primary, secondary, and minerals ===
 
These rows are recorded on the B068 resource table and were not in the gatherable list above.
 
{| class="wikitable"
! ID !! Name !! Type !! Rarity
|-
| SIG-068 || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] || SIGNATURE || Rare–Legendary
|-
| PRI-068 || [[Echo Stone (B068 Cavern of Echoes)|Echo Stone]] || PRIMARY || Uncommon–Rare
|-
| SEC-068 || [[Cavern Resin (B068 Cavern of Echoes)|Cavern Resin]] || SECONDARY || Common–Uncommon
|-
| MIN-COM-ECH || Echite || Common Mineral || Common
|-
| MIN-COM-ACO || Acoustic Ore || Common Mineral || Common
|-
| MIN-COM-CAV || Cavern || Common Mineral || Common
|-
| MIN-RARE-ECH || Echo Crystal || Rare Mineral || Rare
|-
| MIN-RARE-ACO || Acoustic Glass || Rare Mineral || Rare
|}
 
=== Harvest ===
 
The harvestable index records counts for biome 068 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
 
Named flora recorded for Cavern of Echoes:
 
{| class="wikitable"
! ID !! Name !! Harvestable
|-
| FLORA-NIGH-068 || Nightroot || Yes
|-
| FLORA-CAVE-068 || Cavemoss || Yes
|-
| FLORA-SPOR-068 || Sporeshade Mycelium || No
|-
| FLORA-CAVE-068 || Cave Luminweed || No
|-
| FLORA-BLIN-068 || Blind Root || No — Protected
|-
| FLORA-FUNG-068 || Fungal Shelf || No
|-
| FLORA-ROOT-068 || Root Siphon || No — Protected
|-
| FLORA-CAVE-068 || Cave Spore Ball || No
|}
 
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Sporeshade Mycelium, Cave Luminweed, Blind Root, Fungal Shelf, Root Siphon, and Cave Spore Ball. The harvestable cell says No on Sporeshade Mycelium, Cave Luminweed, Fungal Shelf, and Cave Spore Ball and No — Protected on Blind Root and Root Siphon. Both wordings are left as recorded.
 
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.


== Deep zone ==
== Deep zone ==
Line 92: Line 165:
| Damage type || Fire
| Damage type || Fire
|-
|-
| Arena || {'location': 'Echo Chamber', 'description': "The boss encounter takes place in the heart of Cavern of Echoes's most extreme terrain feature. The arena is shaped by subsurface cavern conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 116, 'special_terrain': 'Acoustic overload echo cavern', 'hazard_active': 'Acoustic Overload'}
| Arena || Echo Chamber
|-
| Arena description || The boss encounter takes place in the heart of Cavern of Echoes's most extreme terrain feature. The arena is shaped by subsurface cavern conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
|-
| Arena size (m) || 116
|-
| Arena terrain || Acoustic overload echo cavern
|-
| Arena hazard || Acoustic Overload
|-
| Unique material || [[Spore Scale]]
|-
|-
| Ground blurb || The Spore Prowler the Ancient is the apex expression of Cavern of Echoes's ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Cavern of Echoes would be if the biome could choose to fight.
| Ground blurb || The Spore Prowler the Ancient is the apex expression of Cavern of Echoes's ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Cavern of Echoes would be if the biome could choose to fight.
|}
|}
== Weather ==
The atmosphere row records weather patterns Cavern Wind and Echo Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
{| class="wikitable"
! ID !! Name !! Code !! Recorded effect
|-
| WX-068-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
|-
| WX-068-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Acoustic Crystal harvest modified.
|-
| WX-068-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
|-
| WX-068-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.
|-
| WX-068-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
|-
| WX-068-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.
|}
Spawn entries recorded on those rows: Storm 19, Ashfall 8, Cold Event 9, Any Weather 7, Rain/Mist 13, Clear Sky 14. Night-multiplier entries above 2.0 recorded on those rows: Storm 6, Ashfall 1, Cold Event 1, Any Weather 0, Rain/Mist 2, Clear Sky 3.
== Mobs ==
Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 14 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Echowatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.
{| class="wikitable"
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian
|-
| MOB-068-01 || Cavernhorn || Large Herbivore || 148 || CR04691 || False
|-
| MOB-068-02 || Echoscale || Swift Scout || 72 || CR04692 || False
|-
| MOB-068-03 || Rockmane || Pack Predator || 100 || CR04693 || False
|-
| MOB-068-04 || Cavernstalker || Ambush Predator || 105 || CR04694 || False
|-
| MOB-068-05 || Echofang || Elemental Creature || 116 || CR04695 || False
|-
| MOB-068-06 || Caverncoil || Scavenger || 103 || CR04696 || False
|-
| MOB-068-07 || Echowatcher || Node Guardian || 152 || CR04697 || False
|}
== Nodes ==
Ten network nodes are recorded. Four are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 96 minutes, and modifier 1.60x.
{| class="wikitable"
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian
|-
| NODE_068_P01 || Cavern Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Echo Chamber zone. || No || None
|-
| NODE_068_P02 || Cavern Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Acoustic Hollow zone. || No || None
|-
| NODE_068_P03 || Cavern Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Acoustic Hollow zone. || No || None
|-
| NODE_068_P04 || Cavern Light Node 4 || POSITIVE || Located near the biome's primary water source or geological anchor. Within the Acoustic Hollow zone. || No || None
|-
| NODE_068_N01 || Cavern Void Node 1 || NEGATIVE || Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Acoustic Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_068_N02 || Cavern Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Acoustic Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_068_N03 || Cavern Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Acoustic Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_068_N04 || Cavern Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Acoustic Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_068_N05 || Cavern Void Node 5 || NEGATIVE || Located within the node guardian's primary patrol circuit centre. The primary hazard (Acoustic Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_068_N06 || Cavern Void Node 6 || NEGATIVE || Located at the lowest point of any geological feature — voids sink. The primary hazard (Acoustic Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|}
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.
== World events ==
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
{| class="wikitable"
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
|-
| WE0377 || Echo Season || Cavern of Ec Environmental Event || Environmental || 15min || 12hr || FALSE || PLAYER_COUNT || 45-90 minutes real-time
|-
| WE0378 || Cavern Bloom || Cavern of Ec Resource Event || Resource || 30min || 12hr || FALSE || RANDOM || 30 minutes real-time
|-
| WE0204 || Echo Storm || Cavern of Ec Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || WEATHER || 3-8 hours real-time
|}
WE0377 notes: Acoustic Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0378 notes: Acoustic Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0204 notes: Acoustic Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Cavern of Echoes_STATE_ALTERED.


== Quests ==
== Quests ==


* [[Q0604 The Cavern Toll]]
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
* [[Q0605 Cavern Watch]]
 
* [[Q0606 Cavern Vault Count]]
* [[Q0604 The Cavern Toll]] — Main — giver NPC0470
* [[Q0607 The Drip-Well Static — Cavern of Echoes]]
* [[Q0605 Cavern Watch]] — Surface — giver NPC0470
* [[Q0608 Acoustic Crystal for the Cogmist Engineers]]
* [[Q0606 Cavern Vault Count]] — Underground — giver NPC0475
* [[Q0609 Overload Season — Cavern of Echoes]]
* [[Q0607 The Drip-Well Static — Cavern of Echoes]] — Aquatic — giver NPC0473
* [[Q0610 What the Cavern Vault Hums]]
* [[Q0608 Acoustic Crystal for the Cogmist Engineers]] — Main — giver NPC0470
* [[Q0611 After the Drip-Well Draw — Cavern of Echoes]]
* [[Q0609 Overload Season — Cavern of Echoes]] — Surface — giver NPC0472
* [[Q0612 Cogmist Engineers on the Cavern Line]]
* [[Q0610 What the Cavern Vault Hums]] — Underground — giver NPC0473
* [[Q0611 After the Drip-Well Draw — Cavern of Echoes]] — Aquatic — giver NPC0475
* [[Q0612 Cogmist Engineers on the Cavern Line]] — Main — giver NPC0470
 
== Favor ==
 
Cavern of Echoes has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
 
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0604 The Cavern Toll|Q0604]] → [[Q0605 Cavern Watch|Q0605]] → [[Q0606 Cavern Vault Count|Q0606]] → [[Q0607 The Drip-Well Static — Cavern of Echoes|Q0607]] → [[Q0608 Acoustic Crystal for the Cogmist Engineers|Q0608]] → [[Q0609 Overload Season — Cavern of Echoes|Q0609]] → [[Q0610 What the Cavern Vault Hums|Q0610]] → [[Q0611 After the Drip-Well Draw — Cavern of Echoes|Q0611]] → [[Q0612 Cogmist Engineers on the Cavern Line|Q0612]].
* Favor is lost: −5 for each quest done for [[F10 Nightroot Conclave]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
* Skipping quests gives no favor.
 
== NPCs ==
 
Seven NPCs are recorded with location Cavern of Echoes. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
 
{| class="wikitable"
! NPC ID !! Name !! Role !! Settlement !! Faction
|-
| NPC0470 || Oswyn Cindermere || quest_giver || Echo Chamber, Cavern of Echoes || [[F12 Soulglass Circle]]
|-
| NPC0471 || Corra Emberfall || merchant || Echo Chamber, Cavern of Echoes || [[F12 Soulglass Circle]]
|-
| NPC0472 || Corra Gloomreach || trainer || Echo Chamber, Cavern of Echoes || [[F12 Soulglass Circle]]
|-
| NPC0473 || Corvus Ironveil || lore_keeper || Echo Chamber, Cavern of Echoes || [[F12 Soulglass Circle]]
|-
| NPC0474 || Brix Klarenfield || blacksmith || Echo Chamber, Cavern of Echoes || [[F12 Soulglass Circle]]
|-
| NPC0475 || Tova Mirewood || quest_giver || Echo Chamber, Cavern of Echoes || [[F12 Soulglass Circle]]
|-
| NPC0476 || Ulric Obsidianwatch || merchant || Echo Chamber, Cavern of Echoes || [[F12 Soulglass Circle]]
|}
 
== Items ==
 
Sixteen crafted items are recorded for Cavern of Echoes. All are crafted at Echo Forge. The item table records Acoustic Crystal as the primary material on every row.
 
{| class="wikitable"
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
|-
| B068_WPN_01 || [[Cavern Acoustic Edge]] || Weapon || Weapon || Rare || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]
|-
| B068_HLM_01 || [[Acoustic Ward Helm (B068 Cavern of Echoes)|Acoustic Ward Helm]] || Armor || Helm || Uncommon || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]
|-
| B068_CHS_01 || [[Acoustic Breastplate (B068 Cavern of Echoes)|Acoustic Breastplate]] || Armor || Chest || Rare || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]
|-
| B068_HND_01 || [[Cavern Grips]] || Armor || Hands || Uncommon || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]
|-
| B068_LEG_01 || [[Cavern Greaves]] || Armor || Legs || Uncommon || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]
|-
| B068_FET_01 || [[Cavern Treads]] || Armor || Feet || Uncommon || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]
|-
| B068_TRK_01 || [[Acoustic Relic (B068 Cavern of Echoes)|Acoustic Relic]] || Trinket || Necklace || Rare || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]
|-
| B068_REL_01 || [[Cavern First-Stone]] || Trinket || Relic || Epic || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]
|-
| B068_CON_01 || [[Cavern Draught]] || Consumable ||  || Common || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]
|-
| B068_SAL_01 || [[Cavern Salve]] || Consumable ||  || Uncommon || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]
|-
| B068_MAT_01 || [[Refined Cavern Grit]] || Material ||  || Common || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]
|-
| B068_BAR_01 || [[Acoustic Ingot (B068 Cavern of Echoes)|Acoustic Ingot]] || Material ||  || Rare || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]
|-
| B068_TOL_01 || [[Cavern Node Pick]] || Tool || Tool || Uncommon || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]
|-
| B068_KIT_01 || [[Cavern Field Kit]] || Tool || Tool || Uncommon || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]
|-
| B068_UPG_01 || [[Acoustic Catalyst (B068 Cavern of Echoes)|Acoustic Catalyst]] || Upgrade Component ||  || Rare || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]
|-
| B068_FOC_01 || [[Cavern Focus]] || Weapon || Off-Hand || Uncommon || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]
|}
 
== Recipes ==
 
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
 
{| class="wikitable"
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
|-
| RCP_B068_WPN_01 || [[Cavern Acoustic Edge]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x9; [[Refined Cavern Grit]] x1 || T3 Honoured
|-
| RCP_B068_HLM_01 || [[Acoustic Ward Helm (B068 Cavern of Echoes)|Acoustic Ward Helm]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x7; [[Refined Cavern Grit]] x1 || T2 Trusted
|-
| RCP_B068_CHS_01 || [[Acoustic Breastplate (B068 Cavern of Echoes)|Acoustic Breastplate]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x9; [[Refined Cavern Grit]] x1 || T3 Honoured
|-
| RCP_B068_HND_01 || [[Cavern Grips]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x7; [[Refined Cavern Grit]] x1 || T2 Trusted
|-
| RCP_B068_LEG_01 || [[Cavern Greaves]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x7; [[Refined Cavern Grit]] x1 || T2 Trusted
|-
| RCP_B068_FET_01 || [[Cavern Treads]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x7; [[Refined Cavern Grit]] x1 || T2 Trusted
|-
| RCP_B068_TRK_01 || [[Acoustic Relic (B068 Cavern of Echoes)|Acoustic Relic]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x9; [[Refined Cavern Grit]] x1 || T3 Honoured
|-
| RCP_B068_REL_01 || [[Cavern First-Stone]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x11; [[Refined Cavern Grit]] x1 || T4 Honoured
|-
| RCP_B068_CON_01 || [[Cavern Draught]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x5; [[Refined Cavern Grit]] x1 || T1 Known
|-
| RCP_B068_SAL_01 || [[Cavern Salve]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x7; [[Refined Cavern Grit]] x1 || T2 Trusted
|-
| RCP_B068_MAT_01 || [[Refined Cavern Grit]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x5; [[Refined Cavern Grit]] x1 || T1 Known
|-
| RCP_B068_BAR_01 || [[Acoustic Ingot (B068 Cavern of Echoes)|Acoustic Ingot]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x9; [[Refined Cavern Grit]] x1 || T3 Honoured
|-
| RCP_B068_TOL_01 || [[Cavern Node Pick]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x7; [[Refined Cavern Grit]] x1 || T2 Trusted
|-
| RCP_B068_KIT_01 || [[Cavern Field Kit]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x7; [[Refined Cavern Grit]] x1 || T2 Trusted
|-
| RCP_B068_UPG_01 || [[Acoustic Catalyst (B068 Cavern of Echoes)|Acoustic Catalyst]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x9; [[Refined Cavern Grit]] x1 || T3 Honoured
|-
| RCP_B068_FOC_01 || [[Cavern Focus]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x7; [[Refined Cavern Grit]] x1 || T2 Trusted
|}
 
== Image prompt ==
 
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B068, followed by the ground description and settlement names already on this page.
 
Recorded overview prompt: ABERNON game concept art, Biome 068 Cavern of Echoes, K3V amber light, subsurface_cavern environment, 0.68g low gravity, Soulglass Circle faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
 
Detailed prompt for an image creator: Painterly cinematic establishing shot of Cavern of Echoes, biome 068, subsurface cavern, under K3V amber light at 0.68g. A subterranean biome where the air is thick with mystery and every sound echoes in perfect preservation for hours. The cavern system was formed by a single massive water flow event. The acoustic properties have created a unique evolutionary pressure on local fauna. Terrain recorded as acoustic overload echo cavern. Underground networks stretch for kilometers. Fungal light. Memory-altering spores. Sounds travel wrong. Acoustic Overload is the recorded primary hazard. Acoustic Crystal is the signature resource. Recorded colour palette: cave black, phosphore. The Soulglass Circle settlement Cavern Settlement is visible, with Acoustic Hollow and Echo Chamber in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
 
The image-prompt table also records twenty ungenerated prompts, IMG01341 through IMG01360. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Cavern of Echoes, subsurface cavern biome, [type], fungal light, cavern depth, memory-haze atmosphere, Acoustic Overload environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
 
{| class="wikitable"
! ID !! Type !! Status
|-
| IMG01341 || hero_landscape || UNGENERATED
|-
| IMG01342 || apex_creature || UNGENERATED
|-
| IMG01343 || weather_event || UNGENERATED
|-
| IMG01344 || flora_closeup || UNGENERATED
|-
| IMG01345 || faction_outpost || UNGENERATED
|-
| IMG01346 || loading_screen || UNGENERATED
|-
| IMG01347 || ambient_day || UNGENERATED
|-
| IMG01348 || ambient_night || UNGENERATED
|-
| IMG01349 || energy_node || UNGENERATED
|-
| IMG01350 || hazard_event || UNGENERATED
|-
| IMG01351 || npc_portrait || UNGENERATED
|-
| IMG01352 || creature_combat || UNGENERATED
|-
| IMG01353 || resource_gather || UNGENERATED
|-
| IMG01354 || world_event || UNGENERATED
|-
| IMG01355 || sky_atmosphere || UNGENERATED
|-
| IMG01356 || underground_entrance || UNGENERATED
|-
| IMG01357 || coastal_view || UNGENERATED
|-
| IMG01358 || mystery_fragment || UNGENERATED
|-
| IMG01359 || faction_landmark || UNGENERATED
|-
| IMG01360 || player_action || UNGENERATED
|}


Canonical URL: https://wiki.abernon.com/index.php?title=B068_Cavern_of_Echoes
Canonical URL: https://wiki.abernon.com/index.php?title=B068_Cavern_of_Echoes

Latest revision as of 05:32, 23 October 2026

B068 Cavern of Echoes

Field Value
BiomeID 068
Biome name Cavern of Echoes
Climate SUBSURFACE_CAVERN
Difficulty 7
Starting control F12 Soulglass Circle
Contested by F10 Nightroot Conclave
Primary hazard Acoustic Overload
Signature resource Acoustic Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Underground (Central)
Elevation_m -500
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A subterranean biome where the air is thick with mystery and every sound echoes in perfect preservation for hours. The cavern system was formed by a single massive water flow event. The acoustic properties have created a unique evolutionary pressure on local fauna.

Settlements

Name Type Population Controlling faction
Cavern Settlement Faction Outpost 1500 F12 Soulglass Circle
Acoustic Hollow secondary N/A F12 Soulglass Circle
Echo Chamber primary N/A F12 Soulglass Circle

Settlement pages: Acoustic Hollow, Cavern Settlement, Echo Chamber. Settlement rows on the faction civilization table for this biome also have pages: Echo Listener Post. All settlements: Settlements.

Factions present

Faction Where recorded
F12 Soulglass Circle Starting control. Controlling faction on every recorded settlement row. All seven NPC rows.
F10 Nightroot Conclave Contested. The faction table gives it a foothold here.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F10 Nightroot Conclave a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B068 Cavern of Echoes/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B068 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-068 Acoustic Crystal SIGNATURE Rare–Legendary
PRI-068 Echo Stone PRIMARY Uncommon–Rare
SEC-068 Cavern Resin SECONDARY Common–Uncommon
MIN-COM-ECH Echite Common Mineral Common
MIN-COM-ACO Acoustic Ore Common Mineral Common
MIN-COM-CAV Cavern Common Mineral Common
MIN-RARE-ECH Echo Crystal Rare Mineral Rare
MIN-RARE-ACO Acoustic Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 068 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Cavern of Echoes:

ID Name Harvestable
FLORA-NIGH-068 Nightroot Yes
FLORA-CAVE-068 Cavemoss Yes
FLORA-SPOR-068 Sporeshade Mycelium No
FLORA-CAVE-068 Cave Luminweed No
FLORA-BLIN-068 Blind Root No — Protected
FLORA-FUNG-068 Fungal Shelf No
FLORA-ROOT-068 Root Siphon No — Protected
FLORA-CAVE-068 Cave Spore Ball No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Sporeshade Mycelium, Cave Luminweed, Blind Root, Fungal Shelf, Root Siphon, and Cave Spore Ball. The harvestable cell says No on Sporeshade Mycelium, Cave Luminweed, Fungal Shelf, and Cave Spore Ball and No — Protected on Blind Root and Root Siphon. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Cavern — Deep Echo
Layout Mycelial Tunnel Network
Max players 6
Lockout hours 72
Boss name Echowatcher — Deep Form
Ground note The Deep Echo has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Echowatcher, Ancient of Biome 068
Difficulty T3_Heroic
Recommended party 4
Damage type Fire
Arena Echo Chamber
Arena description The boss encounter takes place in the heart of Cavern of Echoes's most extreme terrain feature. The arena is shaped by subsurface cavern conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 116
Arena terrain Acoustic overload echo cavern
Arena hazard Acoustic Overload
Unique material Spore Scale
Ground blurb The Spore Prowler the Ancient is the apex expression of Cavern of Echoes's ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Cavern of Echoes would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Cavern Wind and Echo Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-068-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-068-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Acoustic Crystal harvest modified.
WX-068-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-068-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-068-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-068-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 19, Ashfall 8, Cold Event 9, Any Weather 7, Rain/Mist 13, Clear Sky 14. Night-multiplier entries above 2.0 recorded on those rows: Storm 6, Ashfall 1, Cold Event 1, Any Weather 0, Rain/Mist 2, Clear Sky 3.

Mobs

Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 14 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Echowatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-068-01 Cavernhorn Large Herbivore 148 CR04691 False
MOB-068-02 Echoscale Swift Scout 72 CR04692 False
MOB-068-03 Rockmane Pack Predator 100 CR04693 False
MOB-068-04 Cavernstalker Ambush Predator 105 CR04694 False
MOB-068-05 Echofang Elemental Creature 116 CR04695 False
MOB-068-06 Caverncoil Scavenger 103 CR04696 False
MOB-068-07 Echowatcher Node Guardian 152 CR04697 False

Nodes

Ten network nodes are recorded. Four are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 96 minutes, and modifier 1.60x.

ID Name Type Location Signature resource growth Guardian
NODE_068_P01 Cavern Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Echo Chamber zone. No None
NODE_068_P02 Cavern Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Acoustic Hollow zone. No None
NODE_068_P03 Cavern Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Acoustic Hollow zone. No None
NODE_068_P04 Cavern Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Acoustic Hollow zone. No None
NODE_068_N01 Cavern Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Acoustic Overload) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_068_N02 Cavern Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Acoustic Overload) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_068_N03 Cavern Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Acoustic Overload) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_068_N04 Cavern Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Acoustic Overload) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_068_N05 Cavern Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Acoustic Overload) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_068_N06 Cavern Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Acoustic Overload) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0377 Echo Season Cavern of Ec Environmental Event Environmental 15min 12hr FALSE PLAYER_COUNT 45-90 minutes real-time
WE0378 Cavern Bloom Cavern of Ec Resource Event Resource 30min 12hr FALSE RANDOM 30 minutes real-time
WE0204 Echo Storm Cavern of Ec Major Transformation Event Major Transformation 0min 0hr TRUE WEATHER 3-8 hours real-time

WE0377 notes: Acoustic Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0378 notes: Acoustic Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0204 notes: Acoustic Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Cavern of Echoes_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Cavern of Echoes has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0604 → Q0605 → Q0606 → Q0607 → Q0608 → Q0609 → Q0610 → Q0611 → Q0612.
  • Favor is lost: −5 for each quest done for F10 Nightroot Conclave outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Cavern of Echoes. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0470 Oswyn Cindermere quest_giver Echo Chamber, Cavern of Echoes F12 Soulglass Circle
NPC0471 Corra Emberfall merchant Echo Chamber, Cavern of Echoes F12 Soulglass Circle
NPC0472 Corra Gloomreach trainer Echo Chamber, Cavern of Echoes F12 Soulglass Circle
NPC0473 Corvus Ironveil lore_keeper Echo Chamber, Cavern of Echoes F12 Soulglass Circle
NPC0474 Brix Klarenfield blacksmith Echo Chamber, Cavern of Echoes F12 Soulglass Circle
NPC0475 Tova Mirewood quest_giver Echo Chamber, Cavern of Echoes F12 Soulglass Circle
NPC0476 Ulric Obsidianwatch merchant Echo Chamber, Cavern of Echoes F12 Soulglass Circle

Items

Sixteen crafted items are recorded for Cavern of Echoes. All are crafted at Echo Forge. The item table records Acoustic Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B068_WPN_01 Cavern Acoustic Edge Weapon Weapon Rare Acoustic Crystal
B068_HLM_01 Acoustic Ward Helm Armor Helm Uncommon Acoustic Crystal
B068_CHS_01 Acoustic Breastplate Armor Chest Rare Acoustic Crystal
B068_HND_01 Cavern Grips Armor Hands Uncommon Acoustic Crystal
B068_LEG_01 Cavern Greaves Armor Legs Uncommon Acoustic Crystal
B068_FET_01 Cavern Treads Armor Feet Uncommon Acoustic Crystal
B068_TRK_01 Acoustic Relic Trinket Necklace Rare Acoustic Crystal
B068_REL_01 Cavern First-Stone Trinket Relic Epic Acoustic Crystal
B068_CON_01 Cavern Draught Consumable Common Acoustic Crystal
B068_SAL_01 Cavern Salve Consumable Uncommon Acoustic Crystal
B068_MAT_01 Refined Cavern Grit Material Common Acoustic Crystal
B068_BAR_01 Acoustic Ingot Material Rare Acoustic Crystal
B068_TOL_01 Cavern Node Pick Tool Tool Uncommon Acoustic Crystal
B068_KIT_01 Cavern Field Kit Tool Tool Uncommon Acoustic Crystal
B068_UPG_01 Acoustic Catalyst Upgrade Component Rare Acoustic Crystal
B068_FOC_01 Cavern Focus Weapon Off-Hand Uncommon Acoustic Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B068_WPN_01 Cavern Acoustic Edge Echo Forge Acoustic Crystal x9; Refined Cavern Grit x1 T3 Honoured
RCP_B068_HLM_01 Acoustic Ward Helm Echo Forge Acoustic Crystal x7; Refined Cavern Grit x1 T2 Trusted
RCP_B068_CHS_01 Acoustic Breastplate Echo Forge Acoustic Crystal x9; Refined Cavern Grit x1 T3 Honoured
RCP_B068_HND_01 Cavern Grips Echo Forge Acoustic Crystal x7; Refined Cavern Grit x1 T2 Trusted
RCP_B068_LEG_01 Cavern Greaves Echo Forge Acoustic Crystal x7; Refined Cavern Grit x1 T2 Trusted
RCP_B068_FET_01 Cavern Treads Echo Forge Acoustic Crystal x7; Refined Cavern Grit x1 T2 Trusted
RCP_B068_TRK_01 Acoustic Relic Echo Forge Acoustic Crystal x9; Refined Cavern Grit x1 T3 Honoured
RCP_B068_REL_01 Cavern First-Stone Echo Forge Acoustic Crystal x11; Refined Cavern Grit x1 T4 Honoured
RCP_B068_CON_01 Cavern Draught Echo Forge Acoustic Crystal x5; Refined Cavern Grit x1 T1 Known
RCP_B068_SAL_01 Cavern Salve Echo Forge Acoustic Crystal x7; Refined Cavern Grit x1 T2 Trusted
RCP_B068_MAT_01 Refined Cavern Grit Echo Forge Acoustic Crystal x5; Refined Cavern Grit x1 T1 Known
RCP_B068_BAR_01 Acoustic Ingot Echo Forge Acoustic Crystal x9; Refined Cavern Grit x1 T3 Honoured
RCP_B068_TOL_01 Cavern Node Pick Echo Forge Acoustic Crystal x7; Refined Cavern Grit x1 T2 Trusted
RCP_B068_KIT_01 Cavern Field Kit Echo Forge Acoustic Crystal x7; Refined Cavern Grit x1 T2 Trusted
RCP_B068_UPG_01 Acoustic Catalyst Echo Forge Acoustic Crystal x9; Refined Cavern Grit x1 T3 Honoured
RCP_B068_FOC_01 Cavern Focus Echo Forge Acoustic Crystal x7; Refined Cavern Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B068, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 068 Cavern of Echoes, K3V amber light, subsurface_cavern environment, 0.68g low gravity, Soulglass Circle faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Cavern of Echoes, biome 068, subsurface cavern, under K3V amber light at 0.68g. A subterranean biome where the air is thick with mystery and every sound echoes in perfect preservation for hours. The cavern system was formed by a single massive water flow event. The acoustic properties have created a unique evolutionary pressure on local fauna. Terrain recorded as acoustic overload echo cavern. Underground networks stretch for kilometers. Fungal light. Memory-altering spores. Sounds travel wrong. Acoustic Overload is the recorded primary hazard. Acoustic Crystal is the signature resource. Recorded colour palette: cave black, phosphore. The Soulglass Circle settlement Cavern Settlement is visible, with Acoustic Hollow and Echo Chamber in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01341 through IMG01360. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Cavern of Echoes, subsurface cavern biome, [type], fungal light, cavern depth, memory-haze atmosphere, Acoustic Overload environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01341 hero_landscape UNGENERATED
IMG01342 apex_creature UNGENERATED
IMG01343 weather_event UNGENERATED
IMG01344 flora_closeup UNGENERATED
IMG01345 faction_outpost UNGENERATED
IMG01346 loading_screen UNGENERATED
IMG01347 ambient_day UNGENERATED
IMG01348 ambient_night UNGENERATED
IMG01349 energy_node UNGENERATED
IMG01350 hazard_event UNGENERATED
IMG01351 npc_portrait UNGENERATED
IMG01352 creature_combat UNGENERATED
IMG01353 resource_gather UNGENERATED
IMG01354 world_event UNGENERATED
IMG01355 sky_atmosphere UNGENERATED
IMG01356 underground_entrance UNGENERATED
IMG01357 coastal_view UNGENERATED
IMG01358 mystery_fragment UNGENERATED
IMG01359 faction_landmark UNGENERATED
IMG01360 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B068_Cavern_of_Echoes