B058 Gloomspire Caverns: Difference between revisions

From Abernon
Items link pass: link item, recipe, resource and boss material names; render Boss arena as readable fields
Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert
 
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! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
|-
|-
| WE0172 || Flood Season || Gloomspire C Environmental Event || Environmental || 30min || 12hr || FALSE || PLAYER_COUNT || 45-90 minutes real-time
| WE0365 || Flood Season || Gloomspire C Environmental Event || Environmental || 30min || 12hr || FALSE || PLAYER_COUNT || 45-90 minutes real-time
|-
|-
| WE0173 || Gloom Bloom || Gloomspire C Resource Event || Resource || 60min || 24hr || FALSE || PLAYER_COUNT || 30 minutes real-time
| WE0366 || Gloom Bloom || Gloomspire C Resource Event || Resource || 60min || 24hr || FALSE || PLAYER_COUNT || 30 minutes real-time
|-
|-
| WE0174 || Cavern Collapse || Gloomspire C Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || TIME_CYCLE || 3-8 hours real-time
| WE0174 || Cavern Collapse || Gloomspire C Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || TIME_CYCLE || 3-8 hours real-time
|}
|}


WE0172 notes: Deep Stone Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0173 notes: Deep Stone Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0174 notes: Deep Stone Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Gloomspire Caverns_STATE_ALTERED.
WE0365 notes: Deep Stone Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0366 notes: Deep Stone Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0174 notes: Deep Stone Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Gloomspire Caverns_STATE_ALTERED.


== Quests ==
== Quests ==
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* [[Q0521 After the Drip-Well Draw — Gloomspire Caverns]] — Aquatic — giver NPC0405
* [[Q0521 After the Drip-Well Draw — Gloomspire Caverns]] — Aquatic — giver NPC0405
* [[Q0522 Verdania Collective on the Gloomspire Line]] — Main — giver NPC0400
* [[Q0522 Verdania Collective on the Gloomspire Line]] — Main — giver NPC0400
== Favor ==
Gloomspire Caverns has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0514 The Gloomspire Toll|Q0514]] → [[Q0515 Gloomspire Watch|Q0515]] → [[Q0516 Gloomspire Vault Count|Q0516]] → [[Q0517 The Drip-Well Static — Gloomspire Caverns|Q0517]] → [[Q0518 Deep Stone Amber for the Verdania Collective|Q0518]] → [[Q0519 Collapse Season — Gloomspire Caverns|Q0519]] → [[Q0520 What the Gloomspire Vault Hums|Q0520]] → [[Q0521 After the Drip-Well Draw — Gloomspire Caverns|Q0521]] → [[Q0522 Verdania Collective on the Gloomspire Line|Q0522]].
* No faction contests this biome, so favor here is never lost.
* Skipping quests gives no favor.


== NPCs ==
== NPCs ==

Latest revision as of 05:32, 23 October 2026

B058 Gloomspire Caverns

Field Value
BiomeID 058
Biome name Gloomspire Caverns
Climate SUBSURFACE_CAVERN
Difficulty 4
Starting control F10 Nightroot Conclave
Primary hazard Cave Collapse
Signature resource Deep Stone Amber
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Underground (Northern)
Elevation_m -600
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

An expansive underground biome where the ceilings are high as mountaintops and gloom spires of mineral deposits create a false skyline. Underground rivers carve new passages constantly. Life here evolved entirely without sunlight over millions of years.

Settlements

Name Type Population Controlling faction
Gloomspire Settlement Faction Outpost 1500 F10 Nightroot Conclave
Deep River Hollow secondary N/A F10 Nightroot Conclave
Gloom Spire Forest primary N/A F10 Nightroot Conclave

Settlement pages: Deep River Hollow, Gloom Spire Forest, Gloomspire Settlement. All settlements: Settlements.

Factions present

Faction Where recorded
F10 Nightroot Conclave Home faction of this biome. Controlling faction on every recorded settlement row.
F04 Order of the Mirrorwake All seven NPC rows.

NPCs here from other factions: F04 Order of the Mirrorwake (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

Full table with IDs and node details: B058 Gloomspire Caverns/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B058 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-058 Deep Stone Amber SIGNATURE Rare–Legendary
PRI-058 Gloom Crystal PRIMARY Uncommon–Rare
SEC-058 Cavern Resin SECONDARY Common–Uncommon
MIN-COM-CAV Cavite Common Mineral Common
MIN-COM-GLO Gloom Ore Common Mineral Common
MIN-COM-DEE Deep Slate Common Mineral Common
MIN-RARE-GLO Gloom Crystal Rare Mineral Rare
MIN-RARE-CAV Cavern Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 058 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Gloomspire Caverns:

ID Name Harvestable
FLORA-CAVE-058 Cavemoss Yes
FLORA-GLOO-058 Gloom Fern Yes
FLORA-NIGH-058 Nightroot Yes
FLORA-SPOR-058 Sporeshade Mycelium No
FLORA-CAVE-058 Cave Luminweed No
FLORA-BLIN-058 Blind Root No — Protected
FLORA-FUNG-058 Fungal Shelf No
FLORA-ROOT-058 Root Siphon No — Protected

Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Sporeshade Mycelium, Cave Luminweed, Blind Root, Fungal Shelf, and Root Siphon. The harvestable cell says No on Sporeshade Mycelium, Cave Luminweed, and Fungal Shelf and No — Protected on Blind Root and Root Siphon. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Gloomspire — Spire Base
Layout Crystal Maze Run
Max players 6
Lockout hours 72
Boss name Darkhorn — Deep Form
Ground note The Spire Base has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Darkhorn, Ancient of Biome 058
Difficulty T3_Heroic
Recommended party 4
Damage type Sonic
Arena Gloom Spire Forest
Arena description The boss encounter takes place in the heart of Gloomspire Caverns's most extreme terrain feature. The arena is shaped by subsurface cavern conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 92
Arena terrain Collapse-risk cave network
Arena hazard Cave Collapse
Unique material Spore Scale
Ground blurb The Spore Prowler the Ancient is the apex expression of Gloomspire Caverns's ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Gloomspire Caverns would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Cavern Wind and Gloom Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-058-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-058-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Deep Stone Amber harvest modified.
WX-058-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-058-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-058-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-058-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 12, Ashfall 13, Cold Event 12, Any Weather 16, Rain/Mist 10, Clear Sky 7. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 4, Cold Event 7, Any Weather 5, Rain/Mist 3, Clear Sky 2.

Mobs

Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 9 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-058-01 Gloomspirehorn Large Herbivore 151 CR03991 False
MOB-058-02 Cavernscale Swift Scout 81 CR03992 False
MOB-058-03 Darkmane Pack Predator 89 CR03993 False
MOB-058-04 Gloomspirestalker Ambush Predator 92 CR03994 False
MOB-058-05 Cavernfang Elemental Creature 119 CR03995 False
MOB-058-06 Darkhorn Ancient Walker 210 CR03996 False
MOB-058-07 Gloomspirecoil Scavenger 104 CR03997 False
MOB-058-08 Cavernwatcher Node Guardian 166 CR03998 True

Nodes

Ten network nodes are recorded. Four are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 69 minutes, and modifier 1.15x.

ID Name Type Location Signature resource growth Guardian
NODE_058_P01 Gloomspire Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Gloom Spire Forest zone. No None
NODE_058_P02 Gloomspire Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Deep River Hollow zone. No None
NODE_058_P03 Gloomspire Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Deep River Hollow zone. No None
NODE_058_P04 Gloomspire Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Deep River Hollow zone. No None
NODE_058_N01 Gloomspire Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Cave Collapse) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_058_N02 Gloomspire Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Cave Collapse) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_058_N03 Gloomspire Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Cave Collapse) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_058_N04 Gloomspire Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Cave Collapse) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_058_N05 Gloomspire Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Cave Collapse) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_058_N06 Gloomspire Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Cave Collapse) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0365 Flood Season Gloomspire C Environmental Event Environmental 30min 12hr FALSE PLAYER_COUNT 45-90 minutes real-time
WE0366 Gloom Bloom Gloomspire C Resource Event Resource 60min 24hr FALSE PLAYER_COUNT 30 minutes real-time
WE0174 Cavern Collapse Gloomspire C Major Transformation Event Major Transformation 0min 0hr TRUE TIME_CYCLE 3-8 hours real-time

WE0365 notes: Deep Stone Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0366 notes: Deep Stone Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0174 notes: Deep Stone Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Gloomspire Caverns_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Gloomspire Caverns has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0514 → Q0515 → Q0516 → Q0517 → Q0518 → Q0519 → Q0520 → Q0521 → Q0522.
  • No faction contests this biome, so favor here is never lost.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Gloomspire Caverns. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0400 Ulric Klarenfield quest_giver Gloom Spire Forest, Gloomspire Caverns F04 Order of the Mirrorwake
NPC0401 Vex Mirewood merchant Gloom Spire Forest, Gloomspire Caverns F04 Order of the Mirrorwake
NPC0402 Wren Obsidianwatch trainer Gloom Spire Forest, Gloomspire Caverns F04 Order of the Mirrorwake
NPC0403 Xaris Quarrystone lore_keeper Gloom Spire Forest, Gloomspire Caverns F04 Order of the Mirrorwake
NPC0404 Yolande Stonecleft blacksmith Gloom Spire Forest, Gloomspire Caverns F04 Order of the Mirrorwake
NPC0405 Zephyr Umbrafen quest_giver Gloom Spire Forest, Gloomspire Caverns F04 Order of the Mirrorwake
NPC0406 Ashan Whispervale merchant Gloom Spire Forest, Gloomspire Caverns F04 Order of the Mirrorwake

Items

Sixteen crafted items are recorded for Gloomspire Caverns. All are crafted at Cavern Forge. The item table records Deep Stone Amber as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B058_WPN_01 Gloomspire Deep Edge Weapon Weapon Rare Deep Stone Amber
B058_HLM_01 Deep Ward Helm Armor Helm Uncommon Deep Stone Amber
B058_CHS_01 Deep Breastplate Armor Chest Rare Deep Stone Amber
B058_HND_01 Gloomspire Grips Armor Hands Uncommon Deep Stone Amber
B058_LEG_01 Gloomspire Greaves Armor Legs Uncommon Deep Stone Amber
B058_FET_01 Gloomspire Treads Armor Feet Uncommon Deep Stone Amber
B058_TRK_01 Deep Relic Trinket Necklace Rare Deep Stone Amber
B058_REL_01 Gloomspire First-Stone Trinket Relic Epic Deep Stone Amber
B058_CON_01 Gloomspire Draught Consumable Common Deep Stone Amber
B058_SAL_01 Gloomspire Salve Consumable Uncommon Deep Stone Amber
B058_MAT_01 Refined Gloomspire Grit Material Common Deep Stone Amber
B058_BAR_01 Deep Ingot Material Rare Deep Stone Amber
B058_TOL_01 Gloomspire Node Pick Tool Tool Uncommon Deep Stone Amber
B058_KIT_01 Gloomspire Field Kit Tool Tool Uncommon Deep Stone Amber
B058_UPG_01 Deep Catalyst Upgrade Component Rare Deep Stone Amber
B058_FOC_01 Gloomspire Focus Weapon Off-Hand Uncommon Deep Stone Amber

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B058_WPN_01 Gloomspire Deep Edge Cavern Forge Deep Stone Amber x9; Refined Gloomspire Grit x1 T3 Honoured
RCP_B058_HLM_01 Deep Ward Helm Cavern Forge Deep Stone Amber x7; Refined Gloomspire Grit x1 T2 Trusted
RCP_B058_CHS_01 Deep Breastplate Cavern Forge Deep Stone Amber x9; Refined Gloomspire Grit x1 T3 Honoured
RCP_B058_HND_01 Gloomspire Grips Cavern Forge Deep Stone Amber x7; Refined Gloomspire Grit x1 T2 Trusted
RCP_B058_LEG_01 Gloomspire Greaves Cavern Forge Deep Stone Amber x7; Refined Gloomspire Grit x1 T2 Trusted
RCP_B058_FET_01 Gloomspire Treads Cavern Forge Deep Stone Amber x7; Refined Gloomspire Grit x1 T2 Trusted
RCP_B058_TRK_01 Deep Relic Cavern Forge Deep Stone Amber x9; Refined Gloomspire Grit x1 T3 Honoured
RCP_B058_REL_01 Gloomspire First-Stone Cavern Forge Deep Stone Amber x11; Refined Gloomspire Grit x1 T4 Honoured
RCP_B058_CON_01 Gloomspire Draught Cavern Forge Deep Stone Amber x5; Refined Gloomspire Grit x1 T1 Known
RCP_B058_SAL_01 Gloomspire Salve Cavern Forge Deep Stone Amber x7; Refined Gloomspire Grit x1 T2 Trusted
RCP_B058_MAT_01 Refined Gloomspire Grit Cavern Forge Deep Stone Amber x5; Refined Gloomspire Grit x1 T1 Known
RCP_B058_BAR_01 Deep Ingot Cavern Forge Deep Stone Amber x9; Refined Gloomspire Grit x1 T3 Honoured
RCP_B058_TOL_01 Gloomspire Node Pick Cavern Forge Deep Stone Amber x7; Refined Gloomspire Grit x1 T2 Trusted
RCP_B058_KIT_01 Gloomspire Field Kit Cavern Forge Deep Stone Amber x7; Refined Gloomspire Grit x1 T2 Trusted
RCP_B058_UPG_01 Deep Catalyst Cavern Forge Deep Stone Amber x9; Refined Gloomspire Grit x1 T3 Honoured
RCP_B058_FOC_01 Gloomspire Focus Cavern Forge Deep Stone Amber x7; Refined Gloomspire Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B058, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 058 Gloomspire Caverns, K3V amber light, subsurface_cavern environment, 0.68g low gravity, Nightroot Conclave faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Gloomspire Caverns, biome 058, subsurface cavern, under K3V amber light at 0.68g. An expansive underground biome where the ceilings are high as mountaintops and gloom spires of mineral deposits create a false skyline. Underground rivers carve new passages constantly. Life here evolved entirely without sunlight over millions of years. Terrain recorded as collapse-risk cave network. Underground networks stretch for kilometers. Fungal light. Memory-altering spores. Sounds travel wrong. Cave Collapse is the recorded primary hazard. Deep Stone Amber is the signature resource. Recorded colour palette: cave black, phospho. The Nightroot Conclave settlement Gloomspire Settlement is visible, with Deep River Hollow and Gloom Spire Forest in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01141 through IMG01160. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Gloomspire Caverns, subsurface cavern biome, [type], fungal light, cavern depth, memory-haze atmosphere, Cave Collapse environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01141 hero_landscape UNGENERATED
IMG01142 apex_creature UNGENERATED
IMG01143 weather_event UNGENERATED
IMG01144 flora_closeup UNGENERATED
IMG01145 faction_outpost UNGENERATED
IMG01146 loading_screen UNGENERATED
IMG01147 ambient_day UNGENERATED
IMG01148 ambient_night UNGENERATED
IMG01149 energy_node UNGENERATED
IMG01150 hazard_event UNGENERATED
IMG01151 npc_portrait UNGENERATED
IMG01152 creature_combat UNGENERATED
IMG01153 resource_gather UNGENERATED
IMG01154 world_event UNGENERATED
IMG01155 sky_atmosphere UNGENERATED
IMG01156 underground_entrance UNGENERATED
IMG01157 coastal_view UNGENERATED
IMG01158 mystery_fragment UNGENERATED
IMG01159 faction_landmark UNGENERATED
IMG01160 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B058_Gloomspire_Caverns