B038 Twilight Grove: Difference between revisions

From Abernon
Ruling: an NPC may live or work in a settlement controlled by another faction; remove those mismatch flags
Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert
 
(5 intermediate revisions by the same user not shown)
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| Difficulty || 3
| Difficulty || 3
|-
|-
| Controlling faction || [[F11 Verdant Deep Covenant]]
| Starting control || [[F03 Skyreach Covenant]]
|-
| Contested by || [[F11 Verdant Deep Covenant]]
|-
|-
| Primary hazard || Pheromone Confusion
| Primary hazard || Pheromone Confusion
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! Name !! Type !! Population !! Controlling faction
! Name !! Type !! Population !! Controlling faction
|-
|-
| Pheromone Hollow || secondary || N/A || [[F11 Verdant Deep Covenant]]
| Pheromone Hollow || secondary || N/A || [[F03 Skyreach Covenant]]
|-
|-
| Silver Canopy Walk || primary || N/A || [[F11 Verdant Deep Covenant]]
| Silver Canopy Walk || primary || N/A || [[F03 Skyreach Covenant]]
|-
|-
| Twilight Settlement || Faction Outpost || 1500 || [[F11 Verdant Deep Covenant]]
| Twilight Settlement || Faction Outpost || 1500 || [[F03 Skyreach Covenant]]
|}
|}
Settlement pages: [[Pheromone Hollow]], [[Silver Canopy Walk]], [[Twilight Settlement (Twilight Grove)|Twilight Settlement]]. All settlements: [[Settlements]].


== Factions present ==
== Factions present ==
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! Faction !! Where recorded
! Faction !! Where recorded
|-
|-
| [[F11 Verdant Deep Covenant]] || Home faction of this biome. Controlling faction on every recorded settlement row.
| [[F03 Skyreach Covenant]] || Starting control. Controlling faction on every recorded settlement row.
|-
| [[F11 Verdant Deep Covenant]] || Contested. The faction table gives it a foothold here.
|-
|-
| [[F05 Riftwalker Brotherhood]] || All seven NPC rows.
| [[F05 Riftwalker Brotherhood]] || All seven NPC rows.
Line 58: Line 64:


NPCs here from other factions: [[F05 Riftwalker Brotherhood]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
NPCs here from other factions: [[F05 Riftwalker Brotherhood]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives [[F11 Verdant Deep Covenant]] a foothold here, so the biome is contested.


== Resources ==
== Resources ==


* Earthen Clay (Twili) (GATHERABLE, Uncommon)
Full table with IDs and node details: [[B038 Twilight Grove/Resources]].
* Fernweave (Twili) (GATHERABLE, Uncommon)
 
* Hollowcore Wood (Twili) (GATHERABLE, Uncommon)
* [[B038 Twilight Grove/Resources#R0414|Earthen Clay (Twili)]] (GATHERABLE, Uncommon)
* Refined Autumn Leaf Extract (GATHERABLE, Common)
* [[B038 Twilight Grove/Resources#R0413|Fernweave (Twili)]] (GATHERABLE, Uncommon)
* Refined Mossstone (GATHERABLE, Uncommon)
* [[B038 Twilight Grove/Resources#R0412|Hollowcore Wood (Twili)]] (GATHERABLE, Uncommon)
* Refined Rootbark (GATHERABLE, Common)
* [[B038 Twilight Grove/Resources#R0415|Refined Autumn Leaf Extract]] (GATHERABLE, Common)
* Refined Verdant Bark (GATHERABLE, Rare)
* [[B038 Twilight Grove/Resources#R0418|Refined Mossstone]] (GATHERABLE, Uncommon)
* Twilig Canopy Silk (GATHERABLE, Uncommon)
* [[B038 Twilight Grove/Resources#R0416|Refined Rootbark]] (GATHERABLE, Common)
* Twilig Mossstone (GATHERABLE, Uncommon)
* [[B038 Twilight Grove/Resources#R0417|Refined Verdant Bark]] (GATHERABLE, Rare)
* Twilig Verdant Bark (GATHERABLE, Common)
* [[B038 Twilight Grove/Resources#R0410|Twilig Canopy Silk]] (GATHERABLE, Uncommon)
* Twilight Petal (Twili) (GATHERABLE, Common)
* [[B038 Twilight Grove/Resources#R0409|Twilig Mossstone]] (GATHERABLE, Uncommon)
* [[B038 Twilight Grove/Resources#R0408|Twilig Verdant Bark]] (GATHERABLE, Common)
* [[B038 Twilight Grove/Resources#R0411|Twilight Petal (Twili)]] (GATHERABLE, Common)




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! ID !! Name !! Type !! Rarity
! ID !! Name !! Type !! Rarity
|-
|-
| SIG-038 || Grove Crystal || SIGNATURE || Rare–Legendary
| SIG-038 || [[Grove Crystal]] || SIGNATURE || Rare–Legendary
|-
|-
| PRI-038 || Twilight Resin || PRIMARY || Uncommon–Rare
| PRI-038 || [[Twilight Resin (B038 Twilight Grove)|Twilight Resin]] || PRIMARY || Uncommon–Rare
|-
|-
| SEC-038 || Silver Bark || SECONDARY || Common–Uncommon
| SEC-038 || [[Silver Bark]] || SECONDARY || Common–Uncommon
|-
|-
| MIN-COM-SIL || Silverite || Common Mineral || Common
| MIN-COM-SIL || Silverite || Common Mineral || Common
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| Damage type || Fire
| Damage type || Fire
|-
|-
| Arena || {'location': 'Silver Canopy Walk', 'description': "The boss encounter takes place in the heart of Twilight Grove's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 84, 'special_terrain': 'Pheromone-active grove', 'hazard_active': 'Pheromone Confusion'}
| Arena || Silver Canopy Walk
|-
| Arena description || The boss encounter takes place in the heart of Twilight Grove's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
|-
| Arena size (m) || 84
|-
| Arena terrain || Pheromone-active grove
|-
| Arena hazard || Pheromone Confusion
|-
| Unique material || [[Dusk Scale]]
|-
|-
| Ground blurb || The Dusk Prowler the Ancient is the apex expression of Twilight Grove's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Twilight Grove would be if the biome could choose to fight.
| Ground blurb || The Dusk Prowler the Ancient is the apex expression of Twilight Grove's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Twilight Grove would be if the biome could choose to fight.
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! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
|-
|-
| WE0112 || Twilight Season || Twilight Gro Environmental Event || Environmental || 15min || 24hr || FALSE || RANDOM || 45-90 minutes real-time
| WE0339 || Twilight Season || Twilight Gro Environmental Event || Environmental || 15min || 24hr || FALSE || RANDOM || 45-90 minutes real-time
|-
|-
| WE0113 || Grove Bloom || Twilight Gro Resource Event || Resource || 15min || 12hr || FALSE || WORLD_STATE || 30 minutes real-time
| WE0340 || Grove Bloom || Twilight Gro Resource Event || Resource || 15min || 12hr || FALSE || WORLD_STATE || 30 minutes real-time
|-
|-
| WE0114 || Light Fade Event || Twilight Gro Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || WEATHER || 3-8 hours real-time
| WE0114 || Light Fade Event || Twilight Gro Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || WEATHER || 3-8 hours real-time
|}
|}


WE0112 notes: Grove Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0113 notes: Grove Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0114 notes: Grove Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Twilight Grove_STATE_ALTERED.
WE0339 notes: Grove Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0340 notes: Grove Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0114 notes: Grove Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Twilight Grove_STATE_ALTERED.


== Quests ==
== Quests ==
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* [[Q0341 After the Still-Pool Draw — Twilight Grove]] — Aquatic — giver NPC0265
* [[Q0341 After the Still-Pool Draw — Twilight Grove]] — Aquatic — giver NPC0265
* [[Q0342 Nightroot Conclave on the Twilight Line]] — Main — giver NPC0260
* [[Q0342 Nightroot Conclave on the Twilight Line]] — Main — giver NPC0260
== Favor ==
Twilight Grove has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0334 The Twilight Toll — Twilight Grove|Q0334]] → [[Q0335 Twilight Watch — Twilight Grove|Q0335]] → [[Q0336 Twilight Vault Count — Twilight Grove|Q0336]] → [[Q0337 The Still-Pool Oath — Twilight Grove|Q0337]] → [[Q0338 Grove Crystal for the Nightroot Conclave|Q0338]] → [[Q0339 Confusion Season|Q0339]] → [[Q0340 What the Twilight Vault Hums — Twilight Grove|Q0340]] → [[Q0341 After the Still-Pool Draw — Twilight Grove|Q0341]] → [[Q0342 Nightroot Conclave on the Twilight Line|Q0342]].
* Favor is lost: −5 for each quest done for [[F11 Verdant Deep Covenant]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
* Skipping quests gives no favor.


== NPCs ==
== NPCs ==
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! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
|-
|-
| B038_WPN_01 || Twilight Grove Edge || Weapon || Weapon || Rare || Grove Crystal
| B038_WPN_01 || [[Twilight Grove Edge]] || Weapon || Weapon || Rare || [[Grove Crystal]]
|-
|-
| B038_HLM_01 || Grove Ward Helm || Armor || Helm || Uncommon || Grove Crystal
| B038_HLM_01 || [[Grove Ward Helm]] || Armor || Helm || Uncommon || [[Grove Crystal]]
|-
|-
| B038_CHS_01 || Grove Breastplate || Armor || Chest || Rare || Grove Crystal
| B038_CHS_01 || [[Grove Breastplate]] || Armor || Chest || Rare || [[Grove Crystal]]
|-
|-
| B038_HND_01 || Twilight Grips || Armor || Hands || Uncommon || Grove Crystal
| B038_HND_01 || [[Twilight Grips (B038 Twilight Grove)|Twilight Grips]] || Armor || Hands || Uncommon || [[Grove Crystal]]
|-
|-
| B038_LEG_01 || Twilight Greaves || Armor || Legs || Uncommon || Grove Crystal
| B038_LEG_01 || [[Twilight Greaves (B038 Twilight Grove)|Twilight Greaves]] || Armor || Legs || Uncommon || [[Grove Crystal]]
|-
|-
| B038_FET_01 || Twilight Treads || Armor || Feet || Uncommon || Grove Crystal
| B038_FET_01 || [[Twilight Treads (B038 Twilight Grove)|Twilight Treads]] || Armor || Feet || Uncommon || [[Grove Crystal]]
|-
|-
| B038_TRK_01 || Grove Relic || Trinket || Necklace || Rare || Grove Crystal
| B038_TRK_01 || [[Grove Relic]] || Trinket || Necklace || Rare || [[Grove Crystal]]
|-
|-
| B038_REL_01 || Twilight First-Stone || Trinket || Relic || Epic || Grove Crystal
| B038_REL_01 || [[Twilight First-Stone (B038 Twilight Grove)|Twilight First-Stone]] || Trinket || Relic || Epic || [[Grove Crystal]]
|-
|-
| B038_CON_01 || Twilight Draught || Consumable ||  || Common || Grove Crystal
| B038_CON_01 || [[Twilight Draught (B038 Twilight Grove)|Twilight Draught]] || Consumable ||  || Common || [[Grove Crystal]]
|-
|-
| B038_SAL_01 || Twilight Salve || Consumable ||  || Uncommon || Grove Crystal
| B038_SAL_01 || [[Twilight Salve (B038 Twilight Grove)|Twilight Salve]] || Consumable ||  || Uncommon || [[Grove Crystal]]
|-
|-
| B038_MAT_01 || Refined Twilight Grit || Material ||  || Common || Grove Crystal
| B038_MAT_01 || [[Refined Twilight Grit (B038 Twilight Grove)|Refined Twilight Grit]] || Material ||  || Common || [[Grove Crystal]]
|-
|-
| B038_BAR_01 || Grove Ingot || Material ||  || Rare || Grove Crystal
| B038_BAR_01 || [[Grove Ingot]] || Material ||  || Rare || [[Grove Crystal]]
|-
|-
| B038_TOL_01 || Twilight Node Pick || Tool || Tool || Uncommon || Grove Crystal
| B038_TOL_01 || [[Twilight Node Pick (B038 Twilight Grove)|Twilight Node Pick]] || Tool || Tool || Uncommon || [[Grove Crystal]]
|-
|-
| B038_KIT_01 || Twilight Field Kit || Tool || Tool || Uncommon || Grove Crystal
| B038_KIT_01 || [[Twilight Field Kit (B038 Twilight Grove)|Twilight Field Kit]] || Tool || Tool || Uncommon || [[Grove Crystal]]
|-
|-
| B038_UPG_01 || Grove Catalyst || Upgrade Component ||  || Rare || Grove Crystal
| B038_UPG_01 || [[Grove Catalyst]] || Upgrade Component ||  || Rare || [[Grove Crystal]]
|-
|-
| B038_FOC_01 || Twilight Focus || Weapon || Off-Hand || Uncommon || Grove Crystal
| B038_FOC_01 || [[Twilight Focus (B038 Twilight Grove)|Twilight Focus]] || Weapon || Off-Hand || Uncommon || [[Grove Crystal]]
|}
|}


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! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
|-
|-
| RCP_B038_WPN_01 || Twilight Grove Edge || Silver Forge || Grove Crystal x9; Refined Twilight Grit x1 || T3 Honoured
| RCP_B038_WPN_01 || [[Twilight Grove Edge]] || Silver Forge || [[Grove Crystal]] x9; [[Refined Twilight Grit (B038 Twilight Grove)|Refined Twilight Grit]] x1 || T3 Honoured
|-
|-
| RCP_B038_HLM_01 || Grove Ward Helm || Silver Forge || Grove Crystal x7; Refined Twilight Grit x1 || T2 Trusted
| RCP_B038_HLM_01 || [[Grove Ward Helm]] || Silver Forge || [[Grove Crystal]] x7; [[Refined Twilight Grit (B038 Twilight Grove)|Refined Twilight Grit]] x1 || T2 Trusted
|-
|-
| RCP_B038_CHS_01 || Grove Breastplate || Silver Forge || Grove Crystal x9; Refined Twilight Grit x1 || T3 Honoured
| RCP_B038_CHS_01 || [[Grove Breastplate]] || Silver Forge || [[Grove Crystal]] x9; [[Refined Twilight Grit (B038 Twilight Grove)|Refined Twilight Grit]] x1 || T3 Honoured
|-
|-
| RCP_B038_HND_01 || Twilight Grips || Silver Forge || Grove Crystal x7; Refined Twilight Grit x1 || T2 Trusted
| RCP_B038_HND_01 || [[Twilight Grips (B038 Twilight Grove)|Twilight Grips]] || Silver Forge || [[Grove Crystal]] x7; [[Refined Twilight Grit (B038 Twilight Grove)|Refined Twilight Grit]] x1 || T2 Trusted
|-
|-
| RCP_B038_LEG_01 || Twilight Greaves || Silver Forge || Grove Crystal x7; Refined Twilight Grit x1 || T2 Trusted
| RCP_B038_LEG_01 || [[Twilight Greaves (B038 Twilight Grove)|Twilight Greaves]] || Silver Forge || [[Grove Crystal]] x7; [[Refined Twilight Grit (B038 Twilight Grove)|Refined Twilight Grit]] x1 || T2 Trusted
|-
|-
| RCP_B038_FET_01 || Twilight Treads || Silver Forge || Grove Crystal x7; Refined Twilight Grit x1 || T2 Trusted
| RCP_B038_FET_01 || [[Twilight Treads (B038 Twilight Grove)|Twilight Treads]] || Silver Forge || [[Grove Crystal]] x7; [[Refined Twilight Grit (B038 Twilight Grove)|Refined Twilight Grit]] x1 || T2 Trusted
|-
|-
| RCP_B038_TRK_01 || Grove Relic || Silver Forge || Grove Crystal x9; Refined Twilight Grit x1 || T3 Honoured
| RCP_B038_TRK_01 || [[Grove Relic]] || Silver Forge || [[Grove Crystal]] x9; [[Refined Twilight Grit (B038 Twilight Grove)|Refined Twilight Grit]] x1 || T3 Honoured
|-
|-
| RCP_B038_REL_01 || Twilight First-Stone || Silver Forge || Grove Crystal x11; Refined Twilight Grit x1 || T4 Honoured
| RCP_B038_REL_01 || [[Twilight First-Stone (B038 Twilight Grove)|Twilight First-Stone]] || Silver Forge || [[Grove Crystal]] x11; [[Refined Twilight Grit (B038 Twilight Grove)|Refined Twilight Grit]] x1 || T4 Honoured
|-
|-
| RCP_B038_CON_01 || Twilight Draught || Silver Forge || Grove Crystal x5; Refined Twilight Grit x1 || T1 Known
| RCP_B038_CON_01 || [[Twilight Draught (B038 Twilight Grove)|Twilight Draught]] || Silver Forge || [[Grove Crystal]] x5; [[Refined Twilight Grit (B038 Twilight Grove)|Refined Twilight Grit]] x1 || T1 Known
|-
|-
| RCP_B038_SAL_01 || Twilight Salve || Silver Forge || Grove Crystal x7; Refined Twilight Grit x1 || T2 Trusted
| RCP_B038_SAL_01 || [[Twilight Salve (B038 Twilight Grove)|Twilight Salve]] || Silver Forge || [[Grove Crystal]] x7; [[Refined Twilight Grit (B038 Twilight Grove)|Refined Twilight Grit]] x1 || T2 Trusted
|-
|-
| RCP_B038_MAT_01 || Refined Twilight Grit || Silver Forge || Grove Crystal x5; Refined Twilight Grit x1 || T1 Known
| RCP_B038_MAT_01 || [[Refined Twilight Grit (B038 Twilight Grove)|Refined Twilight Grit]] || Silver Forge || [[Grove Crystal]] x5; [[Refined Twilight Grit (B038 Twilight Grove)|Refined Twilight Grit]] x1 || T1 Known
|-
|-
| RCP_B038_BAR_01 || Grove Ingot || Silver Forge || Grove Crystal x9; Refined Twilight Grit x1 || T3 Honoured
| RCP_B038_BAR_01 || [[Grove Ingot]] || Silver Forge || [[Grove Crystal]] x9; [[Refined Twilight Grit (B038 Twilight Grove)|Refined Twilight Grit]] x1 || T3 Honoured
|-
|-
| RCP_B038_TOL_01 || Twilight Node Pick || Silver Forge || Grove Crystal x7; Refined Twilight Grit x1 || T2 Trusted
| RCP_B038_TOL_01 || [[Twilight Node Pick (B038 Twilight Grove)|Twilight Node Pick]] || Silver Forge || [[Grove Crystal]] x7; [[Refined Twilight Grit (B038 Twilight Grove)|Refined Twilight Grit]] x1 || T2 Trusted
|-
|-
| RCP_B038_KIT_01 || Twilight Field Kit || Silver Forge || Grove Crystal x7; Refined Twilight Grit x1 || T2 Trusted
| RCP_B038_KIT_01 || [[Twilight Field Kit (B038 Twilight Grove)|Twilight Field Kit]] || Silver Forge || [[Grove Crystal]] x7; [[Refined Twilight Grit (B038 Twilight Grove)|Refined Twilight Grit]] x1 || T2 Trusted
|-
|-
| RCP_B038_UPG_01 || Grove Catalyst || Silver Forge || Grove Crystal x9; Refined Twilight Grit x1 || T3 Honoured
| RCP_B038_UPG_01 || [[Grove Catalyst]] || Silver Forge || [[Grove Crystal]] x9; [[Refined Twilight Grit (B038 Twilight Grove)|Refined Twilight Grit]] x1 || T3 Honoured
|-
|-
| RCP_B038_FOC_01 || Twilight Focus || Silver Forge || Grove Crystal x7; Refined Twilight Grit x1 || T2 Trusted
| RCP_B038_FOC_01 || [[Twilight Focus (B038 Twilight Grove)|Twilight Focus]] || Silver Forge || [[Grove Crystal]] x7; [[Refined Twilight Grit (B038 Twilight Grove)|Refined Twilight Grit]] x1 || T2 Trusted
|}
|}


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Text only. No file is uploaded. The prompt below is the recorded overview prompt for B038, followed by the ground description and settlement names already on this page.
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B038, followed by the ground description and settlement names already on this page.


Recorded overview prompt: ABERNON game concept art, Biome 038 Twilight Grove, K3V amber light, temperate_forest environment, 0.68g low gravity, Verdant Deep Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Recorded overview prompt: ABERNON game concept art, Biome 038 Twilight Grove, K3V amber light, temperate_forest environment, 0.68g low gravity, Skyreach Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.


Detailed prompt for an image creator: Painterly cinematic establishing shot of Twilight Grove, biome 038, temperate forest, under K3V amber light at 0.68g. A serene ethereal forest where the sun's rays only barely touch the floor through layers of silver leaf canopy. The grove exists in its own light cycle disconnected from the planetary day. Creatures here are guided by pheromone trails and starlight. Terrain recorded as pheromone-active grove. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Pheromone Confusion is the recorded primary hazard. Grove Crystal is the signature resource. Recorded colour palette: Seasonal amber-green summer, crimson-gold autumn, grey-white winter. The Verdant Deep Covenant settlement Twilight Settlement is visible, with Pheromone Hollow and Silver Canopy Walk in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Twilight Grove, biome 038, temperate forest, under K3V amber light at 0.68g. A serene ethereal forest where the sun's rays only barely touch the floor through layers of silver leaf canopy. The grove exists in its own light cycle disconnected from the planetary day. Creatures here are guided by pheromone trails and starlight. Terrain recorded as pheromone-active grove. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Pheromone Confusion is the recorded primary hazard. Grove Crystal is the signature resource. Recorded colour palette: Seasonal amber-green summer, crimson-gold autumn, grey-white winter. The Skyreach Covenant settlement Twilight Settlement is visible, with Pheromone Hollow and Silver Canopy Walk in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.


The image-prompt table also records twenty ungenerated prompts, IMG00741 through IMG00760. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Twilight Grove, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Pheromone Confusion environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
The image-prompt table also records twenty ungenerated prompts, IMG00741 through IMG00760. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Twilight Grove, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Pheromone Confusion environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

Latest revision as of 05:31, 23 October 2026

B038 Twilight Grove

Field Value
BiomeID 038
Biome name Twilight Grove
Climate TEMPERATE_FOREST
Difficulty 3
Starting control F03 Skyreach Covenant
Contested by F11 Verdant Deep Covenant
Primary hazard Pheromone Confusion
Signature resource Grove Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Western Highlands
Elevation_m 480
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A serene ethereal forest where the sun's rays only barely touch the floor through layers of silver leaf canopy. The grove exists in its own light cycle disconnected from the planetary day. Creatures here are guided by pheromone trails and starlight.

Settlements

Name Type Population Controlling faction
Pheromone Hollow secondary N/A F03 Skyreach Covenant
Silver Canopy Walk primary N/A F03 Skyreach Covenant
Twilight Settlement Faction Outpost 1500 F03 Skyreach Covenant

Settlement pages: Pheromone Hollow, Silver Canopy Walk, Twilight Settlement. All settlements: Settlements.

Factions present

Faction Where recorded
F03 Skyreach Covenant Starting control. Controlling faction on every recorded settlement row.
F11 Verdant Deep Covenant Contested. The faction table gives it a foothold here.
F05 Riftwalker Brotherhood All seven NPC rows.

NPCs here from other factions: F05 Riftwalker Brotherhood (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F11 Verdant Deep Covenant a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B038 Twilight Grove/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B038 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-038 Grove Crystal SIGNATURE Rare–Legendary
PRI-038 Twilight Resin PRIMARY Uncommon–Rare
SEC-038 Silver Bark SECONDARY Common–Uncommon
MIN-COM-SIL Silverite Common Mineral Common
MIN-COM-GRO Grove Ore Common Mineral Common
MIN-COM-TWI Twilight Common Mineral Common
MIN-RARE-TWI Twilight Crystal Rare Mineral Rare
MIN-RARE-SIL Silver Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 038 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Twilight Grove:

ID Name Harvestable
FLORA-HOLL-038 Hollowbark Yes
FLORA-TWIL-038 Twilightmoss Yes
FLORA-AMBE-038 Amber Canopy Oak No
FLORA-CRIM-038 Crimson Pollen Flower No
FLORA-FORE-038 Forest Fern No
FLORA-HOLL-038 Hollowgleam Tree No
FLORA-PHER-038 Pheromone Vine No
FLORA-WILD-038 Wild Mushroom Colony No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Amber Canopy Oak, Crimson Pollen Flower, Forest Fern, Hollowgleam Tree, Pheromone Vine, and Wild Mushroom Colony.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Twilight — Grove Hollow
Layout Forest Vault Chamber
Max players 6
Lockout hours 72
Boss name Grovehorn — Deep Form
Ground note The Grove Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Grovehorn, Ancient of Biome 038
Difficulty T3_Heroic
Recommended party 4
Damage type Fire
Arena Silver Canopy Walk
Arena description The boss encounter takes place in the heart of Twilight Grove's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 84
Arena terrain Pheromone-active grove
Arena hazard Pheromone Confusion
Unique material Dusk Scale
Ground blurb The Dusk Prowler the Ancient is the apex expression of Twilight Grove's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Twilight Grove would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Silver Rain, Twilight Mist, and Grove. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-038-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-038-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Grove Crystal harvest modified.
WX-038-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-038-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-038-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-038-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 13, Ashfall 13, Cold Event 14, Any Weather 12, Rain/Mist 12, Clear Sky 6. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 4, Cold Event 3, Any Weather 3, Rain/Mist 2, Clear Sky 1.

Mobs

Six named mobs are recorded. One further row records 64 additional spawn-table entries that are not named. Those 64 are not listed as species here. That summary row records 12 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Silverhorn has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-038-01 Silverscale Swift Scout 73 CR02591 False
MOB-038-02 Grovemantle Pack Predator 91 CR02592 False
MOB-038-03 Twilightstalker Ambush Predator 93 CR02593 False
MOB-038-04 Silverfang Elemental Creature 98 CR02594 False
MOB-038-05 Grovehorn Ancient Walker 187 CR02595 False
MOB-038-06 Silverhorn Node Guardian 156 CR02596 False

Nodes

Ten network nodes are recorded. Six are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 35 minutes, and modifier 1.00x.

ID Name Type Location Signature resource growth Guardian
NODE_038_P01 Twilight Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Silver Canopy Walk zone. No None
NODE_038_P02 Twilight Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Pheromone Hollow zone. No None
NODE_038_P03 Twilight Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Pheromone Hollow zone. No None
NODE_038_P04 Twilight Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Pheromone Hollow zone. No None
NODE_038_P05 Twilight Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Pheromone Hollow zone. No None
NODE_038_P06 Twilight Light Node 6 POSITIVE Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Pheromone Hollow zone. No None
NODE_038_N01 Twilight Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Pheromone Confusion) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_038_N02 Twilight Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Pheromone Confusion) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_038_N03 Twilight Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Pheromone Confusion) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_038_N04 Twilight Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Pheromone Confusion) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the six positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0339 Twilight Season Twilight Gro Environmental Event Environmental 15min 24hr FALSE RANDOM 45-90 minutes real-time
WE0340 Grove Bloom Twilight Gro Resource Event Resource 15min 12hr FALSE WORLD_STATE 30 minutes real-time
WE0114 Light Fade Event Twilight Gro Major Transformation Event Major Transformation 0min 0hr TRUE WEATHER 3-8 hours real-time

WE0339 notes: Grove Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0340 notes: Grove Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0114 notes: Grove Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Twilight Grove_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Twilight Grove has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0334 → Q0335 → Q0336 → Q0337 → Q0338 → Q0339 → Q0340 → Q0341 → Q0342.
  • Favor is lost: −5 for each quest done for F11 Verdant Deep Covenant outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Twilight Grove. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0260 Gael Ashveil quest_giver Silver Canopy Walk, Twilight Grove F05 Riftwalker Brotherhood
NPC0261 Holt Cindermere merchant Silver Canopy Walk, Twilight Grove F05 Riftwalker Brotherhood
NPC0262 Brix Emberfall trainer Silver Canopy Walk, Twilight Grove F05 Riftwalker Brotherhood
NPC0263 Jora Gloomreach lore_keeper Silver Canopy Walk, Twilight Grove F05 Riftwalker Brotherhood
NPC0264 Kress Ironveil blacksmith Silver Canopy Walk, Twilight Grove F05 Riftwalker Brotherhood
NPC0265 Lund Klarenfield quest_giver Silver Canopy Walk, Twilight Grove F05 Riftwalker Brotherhood
NPC0266 Aldric Mirewood merchant Silver Canopy Walk, Twilight Grove F05 Riftwalker Brotherhood

Items

Sixteen crafted items are recorded for Twilight Grove. All are crafted at Silver Forge. The item table records Grove Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B038_WPN_01 Twilight Grove Edge Weapon Weapon Rare Grove Crystal
B038_HLM_01 Grove Ward Helm Armor Helm Uncommon Grove Crystal
B038_CHS_01 Grove Breastplate Armor Chest Rare Grove Crystal
B038_HND_01 Twilight Grips Armor Hands Uncommon Grove Crystal
B038_LEG_01 Twilight Greaves Armor Legs Uncommon Grove Crystal
B038_FET_01 Twilight Treads Armor Feet Uncommon Grove Crystal
B038_TRK_01 Grove Relic Trinket Necklace Rare Grove Crystal
B038_REL_01 Twilight First-Stone Trinket Relic Epic Grove Crystal
B038_CON_01 Twilight Draught Consumable Common Grove Crystal
B038_SAL_01 Twilight Salve Consumable Uncommon Grove Crystal
B038_MAT_01 Refined Twilight Grit Material Common Grove Crystal
B038_BAR_01 Grove Ingot Material Rare Grove Crystal
B038_TOL_01 Twilight Node Pick Tool Tool Uncommon Grove Crystal
B038_KIT_01 Twilight Field Kit Tool Tool Uncommon Grove Crystal
B038_UPG_01 Grove Catalyst Upgrade Component Rare Grove Crystal
B038_FOC_01 Twilight Focus Weapon Off-Hand Uncommon Grove Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B038_WPN_01 Twilight Grove Edge Silver Forge Grove Crystal x9; Refined Twilight Grit x1 T3 Honoured
RCP_B038_HLM_01 Grove Ward Helm Silver Forge Grove Crystal x7; Refined Twilight Grit x1 T2 Trusted
RCP_B038_CHS_01 Grove Breastplate Silver Forge Grove Crystal x9; Refined Twilight Grit x1 T3 Honoured
RCP_B038_HND_01 Twilight Grips Silver Forge Grove Crystal x7; Refined Twilight Grit x1 T2 Trusted
RCP_B038_LEG_01 Twilight Greaves Silver Forge Grove Crystal x7; Refined Twilight Grit x1 T2 Trusted
RCP_B038_FET_01 Twilight Treads Silver Forge Grove Crystal x7; Refined Twilight Grit x1 T2 Trusted
RCP_B038_TRK_01 Grove Relic Silver Forge Grove Crystal x9; Refined Twilight Grit x1 T3 Honoured
RCP_B038_REL_01 Twilight First-Stone Silver Forge Grove Crystal x11; Refined Twilight Grit x1 T4 Honoured
RCP_B038_CON_01 Twilight Draught Silver Forge Grove Crystal x5; Refined Twilight Grit x1 T1 Known
RCP_B038_SAL_01 Twilight Salve Silver Forge Grove Crystal x7; Refined Twilight Grit x1 T2 Trusted
RCP_B038_MAT_01 Refined Twilight Grit Silver Forge Grove Crystal x5; Refined Twilight Grit x1 T1 Known
RCP_B038_BAR_01 Grove Ingot Silver Forge Grove Crystal x9; Refined Twilight Grit x1 T3 Honoured
RCP_B038_TOL_01 Twilight Node Pick Silver Forge Grove Crystal x7; Refined Twilight Grit x1 T2 Trusted
RCP_B038_KIT_01 Twilight Field Kit Silver Forge Grove Crystal x7; Refined Twilight Grit x1 T2 Trusted
RCP_B038_UPG_01 Grove Catalyst Silver Forge Grove Crystal x9; Refined Twilight Grit x1 T3 Honoured
RCP_B038_FOC_01 Twilight Focus Silver Forge Grove Crystal x7; Refined Twilight Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B038, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 038 Twilight Grove, K3V amber light, temperate_forest environment, 0.68g low gravity, Skyreach Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Twilight Grove, biome 038, temperate forest, under K3V amber light at 0.68g. A serene ethereal forest where the sun's rays only barely touch the floor through layers of silver leaf canopy. The grove exists in its own light cycle disconnected from the planetary day. Creatures here are guided by pheromone trails and starlight. Terrain recorded as pheromone-active grove. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Pheromone Confusion is the recorded primary hazard. Grove Crystal is the signature resource. Recorded colour palette: Seasonal amber-green summer, crimson-gold autumn, grey-white winter. The Skyreach Covenant settlement Twilight Settlement is visible, with Pheromone Hollow and Silver Canopy Walk in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00741 through IMG00760. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Twilight Grove, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Pheromone Confusion environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00741 hero_landscape UNGENERATED
IMG00742 apex_creature UNGENERATED
IMG00743 weather_event UNGENERATED
IMG00744 flora_closeup UNGENERATED
IMG00745 faction_outpost UNGENERATED
IMG00746 loading_screen UNGENERATED
IMG00747 ambient_day UNGENERATED
IMG00748 ambient_night UNGENERATED
IMG00749 energy_node UNGENERATED
IMG00750 hazard_event UNGENERATED
IMG00751 npc_portrait UNGENERATED
IMG00752 creature_combat UNGENERATED
IMG00753 resource_gather UNGENERATED
IMG00754 world_event UNGENERATED
IMG00755 sky_atmosphere UNGENERATED
IMG00756 underground_entrance UNGENERATED
IMG00757 coastal_view UNGENERATED
IMG00758 mystery_fragment UNGENERATED
IMG00759 faction_landmark UNGENERATED
IMG00760 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B038_Twilight_Grove