B027 Scorchglass Brink: Difference between revisions

From Abernon
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section
Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert
 
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| WE0080 || Glass Bloom || Scorchglass  Resource Event || Resource || 60min || 4hr || FALSE || WEATHER || 30 minutes real-time
| WE0080 || Glass Bloom || Scorchglass  Resource Event || Resource || 60min || 4hr || FALSE || WEATHER || 30 minutes real-time
|-
|-
| WE0081 || Heat Rupture || Scorchglass  Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || WEATHER || 3-8 hours real-time
| WE0326 || Heat Rupture || Scorchglass  Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || WEATHER || 3-8 hours real-time
|}
|}


WE0079 notes: Thermal Glass Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0080 notes: Thermal Glass Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0081 notes: Thermal Glass Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Scorchglass Brink_STATE_ALTERED.
WE0079 notes: Thermal Glass Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0080 notes: Thermal Glass Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0326 notes: Thermal Glass Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Scorchglass Brink_STATE_ALTERED.


== Quests ==
== Quests ==

Latest revision as of 05:30, 23 October 2026

B027 Scorchglass Brink

Field Value
BiomeID 027
Biome name Scorchglass Brink
Climate SUBTROPICAL_ARID
Difficulty 4
Starting control F13 Marrowheat Dominion
Contested by F01 Ashen League
Primary hazard Scorchglass Laceration
Signature resource Thermal Glass Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Central Scorchglass Fields
Elevation_m 700
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A fire-seared highland where the ground has vitrified into scorched glass plains and light dances with heat. The glass surface is razor sharp and heats to dangerous temperatures midday. Creatures here walk on specialized insulated pads.

Settlements

Name Type Population Controlling faction
Scorchglass Settlement Faction Outpost 1500 F13 Marrowheat Dominion
Glass Plain primary N/A F13 Marrowheat Dominion
Scorch Hollow secondary N/A F13 Marrowheat Dominion

Settlement pages: Glass Plain, Scorch Hollow, Scorchglass Settlement. All settlements: Settlements.

Factions present

Faction Where recorded
F13 Marrowheat Dominion Home faction of this biome. Controlling faction on every recorded settlement row. Seven NPC rows (NPC0735 to NPC0741).
F02 Verdania Collective Seven of the fourteen NPC rows.

NPCs here from other factions: F02 Verdania Collective (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F01 Ashen League a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B027 Scorchglass Brink/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B027 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-027 Thermal Glass Crystal SIGNATURE Rare–Legendary
PRI-027 Scorchglass Ore PRIMARY Uncommon–Rare
SEC-027 Vitrified Resin SECONDARY Common–Uncommon
MIN-COM-GLA Glassite Common Mineral Common
MIN-COM-SCO Scorch Ore Common Mineral Common
MIN-COM-VIT Vitrified Common Mineral Common
MIN-RARE-SCO Scorch Crystal Rare Mineral Rare
MIN-RARE-GLA Glass Shard Rare Mineral Rare

Harvest

The harvestable index records counts for biome 027 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Scorchglass Brink:

ID Name Harvestable
FLORA-SAND-027 Sandbloom Yes
FLORA-ASHS-027 Ashshrub Yes
FLORA-CIND-027 Cinderbloom Crystal Plant Yes
FLORA-THOR-027 Thornscale Bush No
FLORA-SCOR-027 Scorchglass Weed No — Protected
FLORA-DUST-027 Dust-Root Binder No — Protected
FLORA-ARID-027 Arid Bloom No
FLORA-ASHF-027 Ashfang Tree No

Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Thornscale Bush, Scorchglass Weed, Dust-Root Binder, Arid Bloom, and Ashfang Tree. The harvestable cell says No on Thornscale Bush, Arid Bloom, and Ashfang Tree and No — Protected on Scorchglass Weed and Dust-Root Binder. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Scorchglass — Brink Underlayer
Layout Scorched Chamber
Max players 6
Lockout hours 72
Boss name Thermalstalker — Deep Form
Ground note The Brink Underlayer has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Thermalstalker, Ancient of Biome 027
Difficulty T3_Heroic
Recommended party 4
Damage type Fire
Arena Glass Plain
Arena description The boss encounter takes place in the heart of Scorchglass Brink's most extreme terrain feature. The arena is shaped by subtropical arid conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 92
Arena terrain Scorchglass-covered desert flats
Arena hazard Scorchglass Laceration
Unique material Scorch Scale
Ground blurb The Scorch Prowler the Ancient is the apex expression of Scorchglass Brink's ecosystem — a creature that has been shaped by subtropical arid conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Scorchglass Brink would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Thermal Wind and Scorch Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-027-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-027-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Thermal Glass Crystal harvest modified.
WX-027-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-027-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-027-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-027-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 11, Ashfall 13, Cold Event 10, Any Weather 12, Rain/Mist 11, Clear Sky 13. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 1, Cold Event 3, Any Weather 1, Rain/Mist 2, Clear Sky 3.

Mobs

Six named mobs are recorded. One further row records 64 additional spawn-table entries that are not named. Those 64 are not listed as species here. That summary row records 16 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Scorchlide has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-027-01 Scorchglass Swift Scout 67 CR01821 False
MOB-027-02 Thermalhorn Pack Predator 79 CR01822 False
MOB-027-03 Glasshorn Ambush Predator 79 CR01823 False
MOB-027-04 Scorchmane Elemental Creature 84 CR01824 False
MOB-027-05 Thermalstalker Ancient Walker 168 CR01825 False
MOB-027-06 Scorchlide Node Guardian 124 CR01826 False

Nodes

Nine network nodes are recorded. Four are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 103 minutes, and modifier 1.15x.

ID Name Type Location Signature resource growth Guardian
NODE_027_P01 Scorchglass Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Glass Plain zone. No None
NODE_027_P02 Scorchglass Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Scorch Hollow zone. No None
NODE_027_P03 Scorchglass Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Scorch Hollow zone. No None
NODE_027_P04 Scorchglass Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Scorch Hollow zone. No None
NODE_027_N01 Scorchglass Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Scorchglass Laceration) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_027_N02 Scorchglass Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Scorchglass Laceration) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_027_N03 Scorchglass Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Scorchglass Laceration) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_027_N04 Scorchglass Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Scorchglass Laceration) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_027_N05 Scorchglass Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Scorchglass Laceration) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the five negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0079 Scorch Season Scorchglass Environmental Event Environmental 30min 12hr FALSE RANDOM 45-90 minutes real-time
WE0080 Glass Bloom Scorchglass Resource Event Resource 60min 4hr FALSE WEATHER 30 minutes real-time
WE0326 Heat Rupture Scorchglass Major Transformation Event Major Transformation 0min 0hr TRUE WEATHER 3-8 hours real-time

WE0079 notes: Thermal Glass Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0080 notes: Thermal Glass Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0326 notes: Thermal Glass Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Scorchglass Brink_STATE_ALTERED.

Quests

25 quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Scorchglass Brink has its own favor track. It is separate from faction reputation and does not change the ending.

NPCs

Fourteen NPCs are recorded with location Scorchglass Brink. Sex, age, items held, and the quests-given cell are blank on those rows. Kinship is blank except where the table records it. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction Kinship
NPC0183 Fyren Bleakwood quest_giver Glass Plain, Scorchglass Brink F02 Verdania Collective Bleakwood kin of Brynja Bleakwood NPC0001, with Xaris Bleakwood NPC0365.
NPC0184 Gael Duskhollow merchant Glass Plain, Scorchglass Brink F02 Verdania Collective
NPC0185 Ashan Frostmark trainer Glass Plain, Scorchglass Brink F02 Verdania Collective
NPC0186 Ilex Hollowbane lore_keeper Glass Plain, Scorchglass Brink F02 Verdania Collective
NPC0187 Jora Jadestone blacksmith Glass Plain, Scorchglass Brink F02 Verdania Collective
NPC0188 Kress Lumenbrook quest_giver Glass Plain, Scorchglass Brink F02 Verdania Collective
NPC0189 Lund Nightfall merchant Glass Plain, Scorchglass Brink F02 Verdania Collective
NPC0735 Xaris Riftvale quest_giver Scorchglass Settlement, Scorchglass Brink F13 Marrowheat Dominion
NPC0736 Eskil Stonecleft merchant Scorchglass Settlement, Scorchglass Brink F13 Marrowheat Dominion
NPC0737 Petra Umbrafen trainer Scorchglass Settlement, Scorchglass Brink F13 Marrowheat Dominion
NPC0738 Kress Voidwatch lore_keeper Scorch Hollow, Scorchglass Brink F13 Marrowheat Dominion
NPC0739 Kaell Whispervale blacksmith Scorchglass Settlement, Scorchglass Brink F13 Marrowheat Dominion
NPC0740 Ilex Xenstone quest_giver Scorch Hollow, Scorchglass Brink F13 Marrowheat Dominion
NPC0741 Alvar Yarrow merchant Glass Plain, Scorchglass Brink F13 Marrowheat Dominion

Items

Sixteen crafted items are recorded for Scorchglass Brink. All are crafted at Glass Forge. The item table records Thermal Glass Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B027_WPN_01 Scorchglass Thermal Edge Weapon Weapon Rare Thermal Glass Crystal
B027_HLM_01 Thermal Ward Helm Armor Helm Uncommon Thermal Glass Crystal
B027_CHS_01 Thermal Breastplate Armor Chest Rare Thermal Glass Crystal
B027_HND_01 Scorchglass Grips Armor Hands Uncommon Thermal Glass Crystal
B027_LEG_01 Scorchglass Greaves Armor Legs Uncommon Thermal Glass Crystal
B027_FET_01 Scorchglass Treads Armor Feet Uncommon Thermal Glass Crystal
B027_TRK_01 Thermal Relic Trinket Necklace Rare Thermal Glass Crystal
B027_REL_01 Scorchglass First-Stone Trinket Relic Epic Thermal Glass Crystal
B027_CON_01 Scorchglass Draught Consumable Common Thermal Glass Crystal
B027_SAL_01 Scorchglass Salve Consumable Uncommon Thermal Glass Crystal
B027_MAT_01 Refined Scorchglass Grit Material Common Thermal Glass Crystal
B027_BAR_01 Thermal Ingot Material Rare Thermal Glass Crystal
B027_TOL_01 Scorchglass Node Pick Tool Tool Uncommon Thermal Glass Crystal
B027_KIT_01 Scorchglass Field Kit Tool Tool Uncommon Thermal Glass Crystal
B027_UPG_01 Thermal Catalyst Upgrade Component Rare Thermal Glass Crystal
B027_FOC_01 Scorchglass Focus Weapon Off-Hand Uncommon Thermal Glass Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B027_WPN_01 Scorchglass Thermal Edge Glass Forge Thermal Glass Crystal x9; Refined Scorchglass Grit x1 T3 Honoured
RCP_B027_HLM_01 Thermal Ward Helm Glass Forge Thermal Glass Crystal x7; Refined Scorchglass Grit x1 T2 Trusted
RCP_B027_CHS_01 Thermal Breastplate Glass Forge Thermal Glass Crystal x9; Refined Scorchglass Grit x1 T3 Honoured
RCP_B027_HND_01 Scorchglass Grips Glass Forge Thermal Glass Crystal x7; Refined Scorchglass Grit x1 T2 Trusted
RCP_B027_LEG_01 Scorchglass Greaves Glass Forge Thermal Glass Crystal x7; Refined Scorchglass Grit x1 T2 Trusted
RCP_B027_FET_01 Scorchglass Treads Glass Forge Thermal Glass Crystal x7; Refined Scorchglass Grit x1 T2 Trusted
RCP_B027_TRK_01 Thermal Relic Glass Forge Thermal Glass Crystal x9; Refined Scorchglass Grit x1 T3 Honoured
RCP_B027_REL_01 Scorchglass First-Stone Glass Forge Thermal Glass Crystal x11; Refined Scorchglass Grit x1 T4 Honoured
RCP_B027_CON_01 Scorchglass Draught Glass Forge Thermal Glass Crystal x5; Refined Scorchglass Grit x1 T1 Known
RCP_B027_SAL_01 Scorchglass Salve Glass Forge Thermal Glass Crystal x7; Refined Scorchglass Grit x1 T2 Trusted
RCP_B027_MAT_01 Refined Scorchglass Grit Glass Forge Thermal Glass Crystal x5; Refined Scorchglass Grit x1 T1 Known
RCP_B027_BAR_01 Thermal Ingot Glass Forge Thermal Glass Crystal x9; Refined Scorchglass Grit x1 T3 Honoured
RCP_B027_TOL_01 Scorchglass Node Pick Glass Forge Thermal Glass Crystal x7; Refined Scorchglass Grit x1 T2 Trusted
RCP_B027_KIT_01 Scorchglass Field Kit Glass Forge Thermal Glass Crystal x7; Refined Scorchglass Grit x1 T2 Trusted
RCP_B027_UPG_01 Thermal Catalyst Glass Forge Thermal Glass Crystal x9; Refined Scorchglass Grit x1 T3 Honoured
RCP_B027_FOC_01 Scorchglass Focus Glass Forge Thermal Glass Crystal x7; Refined Scorchglass Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B027, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 027 Scorchglass Brink, K3V amber light, subtropical_arid environment, 0.68g low gravity, Marrowheat Dominion faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Scorchglass Brink, biome 027, subtropical arid, under K3V amber light at 0.68g. A fire-seared highland where the ground has vitrified into scorched glass plains and light dances with heat. The glass surface is razor sharp and heats to dangerous temperatures midday. Creatures here walk on specialized insulated pads. Terrain recorded as scorchglass-covered desert flats. Scorched earth and ashfall. Wind carries grit that strips skin. Rare blooms emerge after ashfalls. Scorchglass Laceration is the recorded primary hazard. Thermal Glass Crystal is the signature resource. Recorded colour palette: ochre, burnt sienna, ash. The Marrowheat Dominion settlement Scorchglass Settlement is visible, with Glass Plain and Scorch Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00521 through IMG00540. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Scorchglass Brink, subtropical arid biome, [type], scorched amber plains, ashfall dust, K3V sun, Scorchglass Laceration environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00521 hero_landscape UNGENERATED
IMG00522 apex_creature UNGENERATED
IMG00523 weather_event UNGENERATED
IMG00524 flora_closeup UNGENERATED
IMG00525 faction_outpost UNGENERATED
IMG00526 loading_screen UNGENERATED
IMG00527 ambient_day UNGENERATED
IMG00528 ambient_night UNGENERATED
IMG00529 energy_node UNGENERATED
IMG00530 hazard_event UNGENERATED
IMG00531 npc_portrait UNGENERATED
IMG00532 creature_combat UNGENERATED
IMG00533 resource_gather UNGENERATED
IMG00534 world_event UNGENERATED
IMG00535 sky_atmosphere UNGENERATED
IMG00536 underground_entrance UNGENERATED
IMG00537 coastal_view UNGENERATED
IMG00538 mystery_fragment UNGENERATED
IMG00539 faction_landmark UNGENERATED
IMG00540 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B027_Scorchglass_Brink