B086 Galecradle Shardsea: Difference between revisions

From Abernon
Items link pass: link item, recipe, resource and boss material names; render Boss arena as readable fields
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section
 
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* [[Q0773 After the Tide-Cut Draw — Galecradle Shardsea]] — Aquatic — giver NPC0601
* [[Q0773 After the Tide-Cut Draw — Galecradle Shardsea]] — Aquatic — giver NPC0601
* [[Q0774 Nightroot Conclave on the Galecradle Line]] — Main — giver NPC0596
* [[Q0774 Nightroot Conclave on the Galecradle Line]] — Main — giver NPC0596
== Favor ==
Galecradle Shardsea has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0766 The Galecradle Toll|Q0766]] → [[Q0767 Galecradle Watch|Q0767]] → [[Q0768 Galecradle Vault Count|Q0768]] → [[Q0769 The Tide-Cut Shard — Galecradle Shardsea|Q0769]] → [[Q0770 Tidal Crystal for the Compact|Q0770]] → [[Q0771 Laceration Season — Galecradle Shardsea|Q0771]] → [[Q0772 What the Galecradle Vault Hums|Q0772]] → [[Q0773 After the Tide-Cut Draw — Galecradle Shardsea|Q0773]] → [[Q0774 Nightroot Conclave on the Galecradle Line|Q0774]].
* No faction contests this biome, so favor here is never lost.
* Skipping quests gives no favor.


== NPCs ==
== NPCs ==

Latest revision as of 03:03, 16 October 2026

B086 Galecradle Shardsea

Field Value
BiomeID 086
Biome name Galecradle Shardsea
Climate COASTAL_MARINE
Difficulty 4
Starting control F07 Ironveil Compact
Primary hazard Shard Laceration
Signature resource Tidal Crystal
MysteryZone False
Continent ARCH_EMBERVEIL
Region Amber Sea — Northern Island Coast
Elevation_m 10
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A sky-scattered realm where ocean currents and high-altitude gales intersect creating a permanent weather crucible. Crystalline sea-shards carried by the gales create a constantly shifting debris field both in air and sea. Navigation is nearly impossible.

Settlements

Name Type Population Controlling faction
Galecradle Settlement Faction Outpost 1500 F07 Ironveil Compact
Gale Hollow secondary N/A F07 Ironveil Compact
Shard Debris Field primary N/A F07 Ironveil Compact

Settlement pages: Gale Hollow, Galecradle Settlement, Shard Debris Field. Settlement rows on the faction civilization table for this biome also have pages: Galecradle Depot. All settlements: Settlements.

Factions present

Faction Where recorded
F07 Ironveil Compact Home faction of this biome. Controlling faction on every recorded settlement row.
F05 Riftwalker Brotherhood All seven NPC rows.

NPCs here from other factions: F05 Riftwalker Brotherhood (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

Full table with IDs and node details: B086 Galecradle Shardsea/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B086 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-086 Tidal Crystal SIGNATURE Rare–Legendary
PRI-086 Sea Shard Ore PRIMARY Uncommon–Rare
SEC-086 Gale Resin SECONDARY Common–Uncommon
MIN-COM-SEA Seaite Common Mineral Common
MIN-COM-GAL Gale Ore Common Mineral Common
MIN-COM-SHA Shard Slate Common Mineral Common
MIN-RARE-GAL Gale Crystal Rare Mineral Rare
MIN-RARE-SEA Sea Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 086 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Galecradle Shardsea:

ID Name Harvestable
FLORA-IRID-086 Irideshrub Yes
FLORA-SHAR-086 Shard Fern Yes
FLORA-TIDE-086 Tidekelp Yes
FLORA-IRON-086 Irontide Kelp No
FLORA-GLIM-086 Glimmer Algae No
FLORA-SHOR-086 Shore Moss No
FLORA-SHAR-086 Shard Weed No — Protected
FLORA-STOR-086 Storm Flower No

Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Irontide Kelp, Glimmer Algae, Shore Moss, Shard Weed, and Storm Flower. The harvestable cell says No on Irontide Kelp, Glimmer Algae, Shore Moss, and Storm Flower and No — Protected on Shard Weed. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Galecradle — Cradle Vault
Layout Reef Network
Max players 6
Lockout hours 72
Boss name Tidehorn — Deep Form
Ground note The Cradle Vault has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Tidehorn, Ancient of Biome 086
Difficulty T3_Heroic
Recommended party 4
Damage type Physical
Arena Shard Debris Field
Arena description The boss encounter takes place in the heart of Galecradle Shardsea's most extreme terrain feature. The arena is shaped by coastal marine conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 92
Arena terrain Shard-laceration coastal zone
Arena hazard Shard Laceration
Unique material Briny Scale
Ground blurb The Briny Prowler the Ancient is the apex expression of Galecradle Shardsea's ecosystem — a creature that has been shaped by coastal marine conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Galecradle Shardsea would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Catastrophic Gale and Shard Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-086-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-086-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Tidal Crystal harvest modified.
WX-086-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-086-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-086-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-086-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 11, Ashfall 7, Cold Event 19, Any Weather 10, Rain/Mist 13, Clear Sky 10. Night-multiplier entries above 2.0 recorded on those rows: Storm 5, Ashfall 2, Cold Event 7, Any Weather 2, Rain/Mist 5, Clear Sky 1.

Mobs

Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 13 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Seawatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-086-01 Galecradlehorn Large Herbivore 137 CR05951 False
MOB-086-02 Seascale Swift Scout 77 CR05952 False
MOB-086-03 Tidemantle Pack Predator 96 CR05953 False
MOB-086-04 Galecradlestalker Ambush Predator 90 CR05954 False
MOB-086-05 Tidehorn Ancient Walker 198 CR05955 False
MOB-086-06 Galecradlecoil Scavenger 93 CR05956 False
MOB-086-07 Seawatcher Node Guardian 157 CR05957 False

Nodes

Eight network nodes are recorded. Five are positive and three are negative. The node profile records dominant POSITIVE, density low, base respawn 46 minutes, and modifier 1.15x.

ID Name Type Location Signature resource growth Guardian
NODE_086_P01 Galecradle Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Shard Debris Field zone. No None
NODE_086_P02 Galecradle Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Gale Hollow zone. No None
NODE_086_P03 Galecradle Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Gale Hollow zone. No None
NODE_086_P04 Galecradle Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Gale Hollow zone. No None
NODE_086_P05 Galecradle Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Gale Hollow zone. No None
NODE_086_N01 Galecradle Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Shard Laceration) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_086_N02 Galecradle Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Shard Laceration) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_086_N03 Galecradle Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Shard Laceration) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the five positive nodes and a guardian present on the three negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0256 Storm Season Galecradle S Environmental Event Environmental 60min 24hr FALSE RANDOM 45-90 minutes real-time
WE0257 Shard Bloom Galecradle S Resource Event Resource 15min 4hr FALSE PLAYER_COUNT 30 minutes real-time
WE0258 Gale Surge Galecradle S Major Transformation Event Major Transformation 0min 0hr TRUE TIME_CYCLE 3-8 hours real-time

WE0256 notes: Tidal Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0257 notes: Tidal Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0258 notes: Tidal Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Galecradle Shardsea_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Galecradle Shardsea has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0766 → Q0767 → Q0768 → Q0769 → Q0770 → Q0771 → Q0772 → Q0773 → Q0774.
  • No faction contests this biome, so favor here is never lost.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Galecradle Shardsea. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0596 Ashan Yarrow quest_giver Shard Debris Field, Galecradle Shardsea F05 Riftwalker Brotherhood
NPC0597 Fyren Ashveil merchant Shard Debris Field, Galecradle Shardsea F05 Riftwalker Brotherhood
NPC0598 Hira Cindermere trainer Shard Debris Field, Galecradle Shardsea F05 Riftwalker Brotherhood
NPC0599 Enna Emberfall lore_keeper Shard Debris Field, Galecradle Shardsea F05 Riftwalker Brotherhood
NPC0600 Elara Gloomreach blacksmith Shard Debris Field, Galecradle Shardsea F05 Riftwalker Brotherhood
NPC0601 Fyren Ironveil quest_giver Shard Debris Field, Galecradle Shardsea F05 Riftwalker Brotherhood
NPC0602 Gael Klarenfield merchant Shard Debris Field, Galecradle Shardsea F05 Riftwalker Brotherhood

Items

Sixteen crafted items are recorded for Galecradle Shardsea. All are crafted at Gale Forge. The item table records Tidal Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B086_WPN_01 Galecradle Tidal Edge Weapon Weapon Rare Tidal Crystal
B086_HLM_01 Tidal Ward Helm Armor Helm Uncommon Tidal Crystal
B086_CHS_01 Tidal Breastplate Armor Chest Rare Tidal Crystal
B086_HND_01 Galecradle Grips Armor Hands Uncommon Tidal Crystal
B086_LEG_01 Galecradle Greaves Armor Legs Uncommon Tidal Crystal
B086_FET_01 Galecradle Treads Armor Feet Uncommon Tidal Crystal
B086_TRK_01 Tidal Relic Trinket Necklace Rare Tidal Crystal
B086_REL_01 Galecradle First-Stone Trinket Relic Epic Tidal Crystal
B086_CON_01 Galecradle Draught Consumable Common Tidal Crystal
B086_SAL_01 Galecradle Salve Consumable Uncommon Tidal Crystal
B086_MAT_01 Refined Galecradle Grit Material Common Tidal Crystal
B086_BAR_01 Tidal Ingot Material Rare Tidal Crystal
B086_TOL_01 Galecradle Node Pick Tool Tool Uncommon Tidal Crystal
B086_KIT_01 Galecradle Field Kit Tool Tool Uncommon Tidal Crystal
B086_UPG_01 Tidal Catalyst Upgrade Component Rare Tidal Crystal
B086_FOC_01 Galecradle Focus Weapon Off-Hand Uncommon Tidal Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B086_WPN_01 Galecradle Tidal Edge Gale Forge Tidal Crystal x9; Refined Galecradle Grit x1 T3 Honoured
RCP_B086_HLM_01 Tidal Ward Helm Gale Forge Tidal Crystal x7; Refined Galecradle Grit x1 T2 Trusted
RCP_B086_CHS_01 Tidal Breastplate Gale Forge Tidal Crystal x9; Refined Galecradle Grit x1 T3 Honoured
RCP_B086_HND_01 Galecradle Grips Gale Forge Tidal Crystal x7; Refined Galecradle Grit x1 T2 Trusted
RCP_B086_LEG_01 Galecradle Greaves Gale Forge Tidal Crystal x7; Refined Galecradle Grit x1 T2 Trusted
RCP_B086_FET_01 Galecradle Treads Gale Forge Tidal Crystal x7; Refined Galecradle Grit x1 T2 Trusted
RCP_B086_TRK_01 Tidal Relic Gale Forge Tidal Crystal x9; Refined Galecradle Grit x1 T3 Honoured
RCP_B086_REL_01 Galecradle First-Stone Gale Forge Tidal Crystal x11; Refined Galecradle Grit x1 T4 Honoured
RCP_B086_CON_01 Galecradle Draught Gale Forge Tidal Crystal x5; Refined Galecradle Grit x1 T1 Known
RCP_B086_SAL_01 Galecradle Salve Gale Forge Tidal Crystal x7; Refined Galecradle Grit x1 T2 Trusted
RCP_B086_MAT_01 Refined Galecradle Grit Gale Forge Tidal Crystal x5; Refined Galecradle Grit x1 T1 Known
RCP_B086_BAR_01 Tidal Ingot Gale Forge Tidal Crystal x9; Refined Galecradle Grit x1 T3 Honoured
RCP_B086_TOL_01 Galecradle Node Pick Gale Forge Tidal Crystal x7; Refined Galecradle Grit x1 T2 Trusted
RCP_B086_KIT_01 Galecradle Field Kit Gale Forge Tidal Crystal x7; Refined Galecradle Grit x1 T2 Trusted
RCP_B086_UPG_01 Tidal Catalyst Gale Forge Tidal Crystal x9; Refined Galecradle Grit x1 T3 Honoured
RCP_B086_FOC_01 Galecradle Focus Gale Forge Tidal Crystal x7; Refined Galecradle Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B086, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 086 Galecradle Shardsea, K3V amber light, coastal_marine environment, 0.68g low gravity, Ironveil Compact faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Galecradle Shardsea, biome 086, coastal marine, under K3V amber light at 0.68g. A sky-scattered realm where ocean currents and high-altitude gales intersect creating a permanent weather crucible. Crystalline sea-shards carried by the gales create a constantly shifting debris field both in air and sea. Navigation is nearly impossible. Terrain recorded as shard-laceration coastal zone. Tidal rhythms define life here. Salt spray, current patterns, and bioluminescent shorelines. Shard Laceration is the recorded primary hazard. Tidal Crystal is the signature resource. Recorded colour palette: Grey-green storm water, iridescent K3V surface reflection, salt-white rock. The Ironveil Compact settlement Galecradle Settlement is visible, with Gale Hollow and Shard Debris Field in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01701 through IMG01720. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Galecradle Shardsea, coastal marine biome, [type], tidal spray, iridescent shoreline, amber K3V reflection on water, Shard Laceration environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01701 hero_landscape UNGENERATED
IMG01702 apex_creature UNGENERATED
IMG01703 weather_event UNGENERATED
IMG01704 flora_closeup UNGENERATED
IMG01705 faction_outpost UNGENERATED
IMG01706 loading_screen UNGENERATED
IMG01707 ambient_day UNGENERATED
IMG01708 ambient_night UNGENERATED
IMG01709 energy_node UNGENERATED
IMG01710 hazard_event UNGENERATED
IMG01711 npc_portrait UNGENERATED
IMG01712 creature_combat UNGENERATED
IMG01713 resource_gather UNGENERATED
IMG01714 world_event UNGENERATED
IMG01715 sky_atmosphere UNGENERATED
IMG01716 underground_entrance UNGENERATED
IMG01717 coastal_view UNGENERATED
IMG01718 mystery_fragment UNGENERATED
IMG01719 faction_landmark UNGENERATED
IMG01720 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B086_Galecradle_Shardsea