B073 Tempest Rift: Difference between revisions

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Fill B073 Tempest Rift from the local tables: factions, resources, harvest, weather, mobs, nodes, world events, quests, NPCs, items, recipes, image prompt.
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section
 
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Line 12: Line 12:
| Difficulty || 8
| Difficulty || 8
|-
|-
| Controlling faction || [[F05 Riftwalker Brotherhood|Riftwalker Brotherhood (VANISHED)]]
| Starting control || [[F05 Riftwalker Brotherhood|Riftwalker Brotherhood (VANISHED)]]
|-
|-
| Primary hazard || Wind Shear Injuries
| Primary hazard || Wind Shear Injuries
Line 46: Line 46:
| Storm Hollow || secondary || N/A || [[F05 Riftwalker Brotherhood|Riftwalker Brotherhood (VANISHED)]]
| Storm Hollow || secondary || N/A || [[F05 Riftwalker Brotherhood|Riftwalker Brotherhood (VANISHED)]]
|}
|}
Settlement pages: [[Rift Wind Tunnel]], [[Storm Hollow (Tempest Rift)|Storm Hollow]], [[Tempest Settlement]]. All settlements: [[Settlements]].


== Factions present ==
== Factions present ==
Line 56: Line 58:


No other faction is recorded on a Tempest Rift NPC row or settlement row.
No other faction is recorded on a Tempest Rift NPC row or settlement row.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.
The stored faction key "Riftwalker Brotherhood (VANISHED)" is kept as written in the tables above. The VANISHED label refers to the 18 original researchers of the Brotherhood, who departed about 200 years ago. Outsiders call the 18 the Vanished. Current members of the Brotherhood call them the Ascended. Both are true depending on who is speaking. The 7 Brotherhood NPC rows recorded here are current members, still present on the planet. NPC0726 is a historical departed row, one of the 18.


== Resources ==
== Resources ==


* Crystal Vein Ore (Tempe) (GATHERABLE, Rare)
Full table with IDs and node details: [[B073 Tempest Rift/Resources]].
* Fault Sediment (Tempe) (GATHERABLE, Common)
 
* Refined Prism Crystal (GATHERABLE, Common)
* [[B073 Tempest Rift/Resources#R0796|Crystal Vein Ore (Tempe)]] (GATHERABLE, Rare)
* Refined Seismic Clay (GATHERABLE, Common)
* [[B073 Tempest Rift/Resources#R0798|Fault Sediment (Tempe)]] (GATHERABLE, Common)
* Refined Tectonic Fiber (GATHERABLE, Common)
* [[B073 Tempest Rift/Resources#R0803|Refined Prism Crystal]] (GATHERABLE, Common)
* Refined Tectonic Shard (GATHERABLE, Rare)
* [[B073 Tempest Rift/Resources#R0800|Refined Seismic Clay]] (GATHERABLE, Common)
* Resonance Stone (Tempe) (GATHERABLE, Common)
* [[B073 Tempest Rift/Resources#R0801|Refined Tectonic Fiber]] (GATHERABLE, Common)
* Rift Glass (Tempe) (GATHERABLE, Rare)
* [[B073 Tempest Rift/Resources#R0802|Refined Tectonic Shard]] (GATHERABLE, Rare)
* Tempes Prism Crystal (GATHERABLE, Common)
* [[B073 Tempest Rift/Resources#R0797|Resonance Stone (Tempe)]] (GATHERABLE, Common)
* Tempes Rift Dust (GATHERABLE, Common)
* [[B073 Tempest Rift/Resources#R0799|Rift Glass (Tempe)]] (GATHERABLE, Rare)
* Tempes Tectonic Shard (GATHERABLE, Common)
* [[B073 Tempest Rift/Resources#R0794|Tempes Prism Crystal]] (GATHERABLE, Common)
* [[B073 Tempest Rift/Resources#R0795|Tempes Rift Dust]] (GATHERABLE, Common)
* [[B073 Tempest Rift/Resources#R0793|Tempes Tectonic Shard]] (GATHERABLE, Common)




Line 79: Line 87:
! ID !! Name !! Type !! Rarity
! ID !! Name !! Type !! Rarity
|-
|-
| SIG-073 || Storm Crystal || SIGNATURE || Rare–Legendary
| SIG-073 || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]] || SIGNATURE || Rare–Legendary
|-
|-
| PRI-073 || Fissure Crystal || PRIMARY || Uncommon–Rare
| PRI-073 || [[Fissure Crystal (B073 Tempest Rift)|Fissure Crystal]] || PRIMARY || Uncommon–Rare
|-
|-
| SEC-073 || Refract Stone || SECONDARY || Common–Uncommon
| SEC-073 || [[Refract Stone (B073 Tempest Rift)|Refract Stone]] || SECONDARY || Common–Uncommon
|-
|-
| MIN-COM-TEC || Tectonic Shard || Common Mineral || Common
| MIN-COM-TEC || Tectonic Shard || Common Mineral || Common
Line 157: Line 165:
| Damage type || Sonic
| Damage type || Sonic
|-
|-
| Arena || {'location': 'Rift Wind Tunnel', 'description': "The boss encounter takes place in the heart of Tempest Rift's most extreme terrain feature. The arena is shaped by rift tectonic conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 124, 'special_terrain': 'Tectonic wind shear canyon', 'hazard_active': 'Wind Shear Injuries'}
| Arena || Rift Wind Tunnel
|-
| Arena description || The boss encounter takes place in the heart of Tempest Rift's most extreme terrain feature. The arena is shaped by rift tectonic conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
|-
| Arena size (m) || 124
|-
| Arena terrain || Tectonic wind shear canyon
|-
| Arena hazard || Wind Shear Injuries
|-
| Unique material || [[Fault Scale]]
|-
|-
| Ground blurb || The Fault Prowler the Ancient is the apex expression of Tempest Rift's ecosystem — a creature that has been shaped by rift tectonic conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Tempest Rift would be if the biome could choose to fight.
| Ground blurb || The Fault Prowler the Ancient is the apex expression of Tempest Rift's ecosystem — a creature that has been shaped by rift tectonic conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Tempest Rift would be if the biome could choose to fight.
Line 261: Line 279:
* [[Q0656 After the Fissure-Well Draw — Tempest Rift]] — Aquatic — giver NPC0510
* [[Q0656 After the Fissure-Well Draw — Tempest Rift]] — Aquatic — giver NPC0510
* [[Q0657 Cogmist Engineers on the Tempest Line]] — Main — giver NPC0724
* [[Q0657 Cogmist Engineers on the Tempest Line]] — Main — giver NPC0724
== Favor ==
Tempest Rift has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0649 The Tempest Toll|Q0649]] → [[Q0650 Tempest Watch|Q0650]] → [[Q0651 Tempest Vault Count|Q0651]] → [[Q0652 The Fissure-Well Pulse — Tempest Rift|Q0652]] → [[Q0653 Storm Crystal for the Cogmist Engineers|Q0653]] → [[Q0654 Injuries Season|Q0654]] → [[Q0655 What the Tempest Vault Hums|Q0655]] → [[Q0656 After the Fissure-Well Draw — Tempest Rift|Q0656]] → [[Q0657 Cogmist Engineers on the Tempest Line|Q0657]].
* No faction contests this biome, so favor here is never lost.
* Skipping quests gives no favor.


== NPCs ==
== NPCs ==
Line 293: Line 321:
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
|-
|-
| B073_WPN_01 || Tempest Storm Edge || Weapon || Weapon || Rare || Storm Crystal
| B073_WPN_01 || [[Tempest Storm Edge]] || Weapon || Weapon || Rare || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]]
|-
|-
| B073_HLM_01 || Storm Ward Helm || Armor || Helm || Uncommon || Storm Crystal
| B073_HLM_01 || [[Storm Ward Helm]] || Armor || Helm || Uncommon || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]]
|-
|-
| B073_CHS_01 || Storm Breastplate || Armor || Chest || Rare || Storm Crystal
| B073_CHS_01 || [[Storm Breastplate]] || Armor || Chest || Rare || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]]
|-
|-
| B073_HND_01 || Tempest Grips || Armor || Hands || Uncommon || Storm Crystal
| B073_HND_01 || [[Tempest Grips]] || Armor || Hands || Uncommon || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]]
|-
|-
| B073_LEG_01 || Tempest Greaves || Armor || Legs || Uncommon || Storm Crystal
| B073_LEG_01 || [[Tempest Greaves]] || Armor || Legs || Uncommon || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]]
|-
|-
| B073_FET_01 || Tempest Treads || Armor || Feet || Uncommon || Storm Crystal
| B073_FET_01 || [[Tempest Treads]] || Armor || Feet || Uncommon || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]]
|-
|-
| B073_TRK_01 || Storm Relic || Trinket || Necklace || Rare || Storm Crystal
| B073_TRK_01 || [[Storm Relic]] || Trinket || Necklace || Rare || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]]
|-
|-
| B073_REL_01 || Tempest First-Stone || Trinket || Relic || Epic || Storm Crystal
| B073_REL_01 || [[Tempest First-Stone]] || Trinket || Relic || Epic || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]]
|-
|-
| B073_CON_01 || Tempest Draught || Consumable ||  || Common || Storm Crystal
| B073_CON_01 || [[Tempest Draught]] || Consumable ||  || Common || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]]
|-
|-
| B073_SAL_01 || Tempest Salve || Consumable ||  || Uncommon || Storm Crystal
| B073_SAL_01 || [[Tempest Salve]] || Consumable ||  || Uncommon || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]]
|-
|-
| B073_MAT_01 || Refined Tempest Grit || Material ||  || Common || Storm Crystal
| B073_MAT_01 || [[Refined Tempest Grit]] || Material ||  || Common || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]]
|-
|-
| B073_BAR_01 || Storm Ingot || Material ||  || Rare || Storm Crystal
| B073_BAR_01 || [[Storm Ingot]] || Material ||  || Rare || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]]
|-
|-
| B073_TOL_01 || Tempest Node Pick || Tool || Tool || Uncommon || Storm Crystal
| B073_TOL_01 || [[Tempest Node Pick]] || Tool || Tool || Uncommon || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]]
|-
|-
| B073_KIT_01 || Tempest Field Kit || Tool || Tool || Uncommon || Storm Crystal
| B073_KIT_01 || [[Tempest Field Kit]] || Tool || Tool || Uncommon || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]]
|-
|-
| B073_UPG_01 || Storm Catalyst || Upgrade Component ||  || Rare || Storm Crystal
| B073_UPG_01 || [[Storm Catalyst]] || Upgrade Component ||  || Rare || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]]
|-
|-
| B073_FOC_01 || Tempest Focus || Weapon || Off-Hand || Uncommon || Storm Crystal
| B073_FOC_01 || [[Tempest Focus]] || Weapon || Off-Hand || Uncommon || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]]
|}
|}


Line 333: Line 361:
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
|-
|-
| RCP_B073_WPN_01 || Tempest Storm Edge || Tempest Forge || Storm Crystal x9; Refined Tempest Grit x1 || T3 Honoured
| RCP_B073_WPN_01 || [[Tempest Storm Edge]] || Tempest Forge || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]] x9; [[Refined Tempest Grit]] x1 || T3 Honoured
|-
|-
| RCP_B073_HLM_01 || Storm Ward Helm || Tempest Forge || Storm Crystal x7; Refined Tempest Grit x1 || T2 Trusted
| RCP_B073_HLM_01 || [[Storm Ward Helm]] || Tempest Forge || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]] x7; [[Refined Tempest Grit]] x1 || T2 Trusted
|-
|-
| RCP_B073_CHS_01 || Storm Breastplate || Tempest Forge || Storm Crystal x9; Refined Tempest Grit x1 || T3 Honoured
| RCP_B073_CHS_01 || [[Storm Breastplate]] || Tempest Forge || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]] x9; [[Refined Tempest Grit]] x1 || T3 Honoured
|-
|-
| RCP_B073_HND_01 || Tempest Grips || Tempest Forge || Storm Crystal x7; Refined Tempest Grit x1 || T2 Trusted
| RCP_B073_HND_01 || [[Tempest Grips]] || Tempest Forge || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]] x7; [[Refined Tempest Grit]] x1 || T2 Trusted
|-
|-
| RCP_B073_LEG_01 || Tempest Greaves || Tempest Forge || Storm Crystal x7; Refined Tempest Grit x1 || T2 Trusted
| RCP_B073_LEG_01 || [[Tempest Greaves]] || Tempest Forge || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]] x7; [[Refined Tempest Grit]] x1 || T2 Trusted
|-
|-
| RCP_B073_FET_01 || Tempest Treads || Tempest Forge || Storm Crystal x7; Refined Tempest Grit x1 || T2 Trusted
| RCP_B073_FET_01 || [[Tempest Treads]] || Tempest Forge || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]] x7; [[Refined Tempest Grit]] x1 || T2 Trusted
|-
|-
| RCP_B073_TRK_01 || Storm Relic || Tempest Forge || Storm Crystal x9; Refined Tempest Grit x1 || T3 Honoured
| RCP_B073_TRK_01 || [[Storm Relic]] || Tempest Forge || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]] x9; [[Refined Tempest Grit]] x1 || T3 Honoured
|-
|-
| RCP_B073_REL_01 || Tempest First-Stone || Tempest Forge || Storm Crystal x11; Refined Tempest Grit x1 || T4 Honoured
| RCP_B073_REL_01 || [[Tempest First-Stone]] || Tempest Forge || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]] x11; [[Refined Tempest Grit]] x1 || T4 Honoured
|-
|-
| RCP_B073_CON_01 || Tempest Draught || Tempest Forge || Storm Crystal x5; Refined Tempest Grit x1 || T1 Known
| RCP_B073_CON_01 || [[Tempest Draught]] || Tempest Forge || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]] x5; [[Refined Tempest Grit]] x1 || T1 Known
|-
|-
| RCP_B073_SAL_01 || Tempest Salve || Tempest Forge || Storm Crystal x7; Refined Tempest Grit x1 || T2 Trusted
| RCP_B073_SAL_01 || [[Tempest Salve]] || Tempest Forge || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]] x7; [[Refined Tempest Grit]] x1 || T2 Trusted
|-
|-
| RCP_B073_MAT_01 || Refined Tempest Grit || Tempest Forge || Storm Crystal x5; Refined Tempest Grit x1 || T1 Known
| RCP_B073_MAT_01 || [[Refined Tempest Grit]] || Tempest Forge || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]] x5; [[Refined Tempest Grit]] x1 || T1 Known
|-
|-
| RCP_B073_BAR_01 || Storm Ingot || Tempest Forge || Storm Crystal x9; Refined Tempest Grit x1 || T3 Honoured
| RCP_B073_BAR_01 || [[Storm Ingot]] || Tempest Forge || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]] x9; [[Refined Tempest Grit]] x1 || T3 Honoured
|-
|-
| RCP_B073_TOL_01 || Tempest Node Pick || Tempest Forge || Storm Crystal x7; Refined Tempest Grit x1 || T2 Trusted
| RCP_B073_TOL_01 || [[Tempest Node Pick]] || Tempest Forge || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]] x7; [[Refined Tempest Grit]] x1 || T2 Trusted
|-
|-
| RCP_B073_KIT_01 || Tempest Field Kit || Tempest Forge || Storm Crystal x7; Refined Tempest Grit x1 || T2 Trusted
| RCP_B073_KIT_01 || [[Tempest Field Kit]] || Tempest Forge || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]] x7; [[Refined Tempest Grit]] x1 || T2 Trusted
|-
|-
| RCP_B073_UPG_01 || Storm Catalyst || Tempest Forge || Storm Crystal x9; Refined Tempest Grit x1 || T3 Honoured
| RCP_B073_UPG_01 || [[Storm Catalyst]] || Tempest Forge || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]] x9; [[Refined Tempest Grit]] x1 || T3 Honoured
|-
|-
| RCP_B073_FOC_01 || Tempest Focus || Tempest Forge || Storm Crystal x7; Refined Tempest Grit x1 || T2 Trusted
| RCP_B073_FOC_01 || [[Tempest Focus]] || Tempest Forge || [[Storm Crystal (B073 Tempest Rift)|Storm Crystal]] x7; [[Refined Tempest Grit]] x1 || T2 Trusted
|}
|}



Latest revision as of 02:43, 16 October 2026

B073 Tempest Rift

Field Value
BiomeID 073
Biome name Tempest Rift
Climate RIFT_TECTONIC
Difficulty 8
Starting control Riftwalker Brotherhood (VANISHED)
Primary hazard Wind Shear Injuries
Signature resource Storm Crystal
MysteryZone False
Continent ARCH_SHARDRIM
Region Shardrim Archipelago — Southern Boundary
Elevation_m 500
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A volatile biome where constant storms and violent winds tear through a deep geological rift. The rift acts as a wind tunnel amplifying storms to catastrophic levels. Only specifically adapted creatures can survive the baseline wind speeds here.

Settlements

Name Type Population Controlling faction
Tempest Settlement Faction Outpost 1500 Riftwalker Brotherhood (VANISHED)
Rift Wind Tunnel primary N/A Riftwalker Brotherhood (VANISHED)
Storm Hollow secondary N/A Riftwalker Brotherhood (VANISHED)

Settlement pages: Rift Wind Tunnel, Storm Hollow, Tempest Settlement. All settlements: Settlements.

Factions present

Faction Where recorded
F05 Riftwalker Brotherhood Home faction of this biome. Controlling faction on every recorded settlement row, shown there as vanished. All eight NPC rows.

No other faction is recorded on a Tempest Rift NPC row or settlement row.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

The stored faction key "Riftwalker Brotherhood (VANISHED)" is kept as written in the tables above. The VANISHED label refers to the 18 original researchers of the Brotherhood, who departed about 200 years ago. Outsiders call the 18 the Vanished. Current members of the Brotherhood call them the Ascended. Both are true depending on who is speaking. The 7 Brotherhood NPC rows recorded here are current members, still present on the planet. NPC0726 is a historical departed row, one of the 18.

Resources

Full table with IDs and node details: B073 Tempest Rift/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B073 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-073 Storm Crystal SIGNATURE Rare–Legendary
PRI-073 Fissure Crystal PRIMARY Uncommon–Rare
SEC-073 Refract Stone SECONDARY Common–Uncommon
MIN-COM-TEC Tectonic Shard Common Mineral Common
MIN-COM-VOI Void Crystal Common Mineral Common
MIN-COM-RIF Rift Ore Common Mineral Common
MIN-RARE-TEM Tempest Voidshard Rare Mineral Rare
MIN-RARE-BRO Brotherhood Resonite Rare Mineral Rare

Harvest

The harvestable index records counts for biome 073 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Tempest Rift:

ID Name Harvestable
FLORA-CRYS-073 Crystalweed Yes
FLORA-TECT-073 Tectonmoss Yes
FLORA-TEMP-073 Tempest Fern Yes
FLORA-CRYS-073 Crystal Weed No — Protected
FLORA-TECT-073 Tectomoss No
FLORA-RIFT-073 Rift Spore No
FLORA-SPIN-073 Spine Grass No
FLORA-FISS-073 Fissure Bloom No

Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Crystal Weed, Tectomoss, Rift Spore, Spine Grass, and Fissure Bloom. The harvestable cell says No — Protected on Crystal Weed and No on Tectomoss, Rift Spore, Spine Grass, and Fissure Bloom. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Tempest — Tempest Core
Layout Void Fissure Network
Max players 6
Lockout hours 72
Boss name Riftwatcher — Deep Form
Ground note The Tempest Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Riftwatcher, Ancient of Biome 073
Difficulty T3_Heroic
Recommended party 4
Damage type Sonic
Arena Rift Wind Tunnel
Arena description The boss encounter takes place in the heart of Tempest Rift's most extreme terrain feature. The arena is shaped by rift tectonic conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 124
Arena terrain Tectonic wind shear canyon
Arena hazard Wind Shear Injuries
Unique material Fault Scale
Ground blurb The Fault Prowler the Ancient is the apex expression of Tempest Rift's ecosystem — a creature that has been shaped by rift tectonic conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Tempest Rift would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Catastrophic Wind and Tempest Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-073-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-073-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Storm Crystal harvest modified.
WX-073-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-073-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-073-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-073-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 10, Ashfall 9, Cold Event 12, Any Weather 15, Rain/Mist 10, Clear Sky 14. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 1, Cold Event 2, Any Weather 2, Rain/Mist 0, Clear Sky 5.

Mobs

Four named mobs are recorded. One further row records 66 additional spawn-table entries that are not named. Those 66 are not listed as species here. That summary row records 8 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Riftwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-073-01 Tempesthorn Large Herbivore 138 CR05041 False
MOB-073-02 Tempeststalker Ambush Predator 104 CR05042 False
MOB-073-03 Tempestcoil Scavenger 97 CR05043 False
MOB-073-04 Riftwatcher Node Guardian 176 CR05044 False

Nodes

Eleven network nodes are recorded. Four are positive and seven are negative. The node profile records dominant NEGATIVE, density very_high, base respawn 52 minutes, and modifier 1.75x.

ID Name Type Location Signature resource growth Guardian
NODE_073_P01 Tempest Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Rift Wind Tunnel zone. No None
NODE_073_P02 Tempest Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Storm Hollow zone. No None
NODE_073_P03 Tempest Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Storm Hollow zone. No None
NODE_073_P04 Tempest Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Storm Hollow zone. No None
NODE_073_N01 Tempest Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Wind Shear Injuries) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_073_N02 Tempest Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Wind Shear Injuries) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_073_N03 Tempest Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Wind Shear Injuries) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_073_N04 Tempest Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Wind Shear Injuries) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_073_N05 Tempest Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Wind Shear Injuries) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_073_N06 Tempest Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Wind Shear Injuries) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_073_N07 Tempest Void Node 7 NEGATIVE Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Wind Shear Injuries) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these eleven nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the seven negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0217 Storm Season Tempest Rift Environmental Event Environmental 30min 8hr FALSE TIME_CYCLE 45-90 minutes real-time
WE0218 Tempest Bloom Tempest Rift Resource Event Resource 120min 12hr FALSE TIME_CYCLE 30 minutes real-time
WE0219 Catastrophic Wind Surge Tempest Rift Major Transformation Event Major Transformation 0min 0hr TRUE WORLD_STATE 3-8 hours real-time

WE0217 notes: Storm Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0218 notes: Storm Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0219 notes: Storm Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Tempest Rift_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Tempest Rift has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0649 → Q0650 → Q0651 → Q0652 → Q0653 → Q0654 → Q0655 → Q0656 → Q0657.
  • No faction contests this biome, so favor here is never lost.
  • Skipping quests gives no favor.

NPCs

Eight NPCs are recorded with location Tempest Rift. Age, items held, and the quests-given cell are blank on those rows. Sex is blank except where the table records it. Kinship is blank except where the table records it. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Sex Settlement Faction Kinship
NPC0506 Enna Nightfall merchant Rift Wind Tunnel, Tempest Rift F05 Riftwalker Brotherhood
NPC0507 Deva Prismholt trainer Rift Wind Tunnel, Tempest Rift F05 Riftwalker Brotherhood
NPC0508 Dravin Riftvale lore_keeper Rift Wind Tunnel, Tempest Rift F05 Riftwalker Brotherhood
NPC0509 Corvus Thornwick blacksmith Rift Wind Tunnel, Tempest Rift F05 Riftwalker Brotherhood
NPC0510 Quillon Voidwatch quest_giver Rift Wind Tunnel, Tempest Rift F05 Riftwalker Brotherhood
NPC0511 Rhea Xenstone merchant Rift Wind Tunnel, Tempest Rift F05 Riftwalker Brotherhood
NPC0724 Lyra Lumenbrook trainer Female Rift Wind Tunnel, Tempest Rift F05 Riftwalker Brotherhood Present-day Lyra. Extended Lumenbrook family with Aldric Lumenbrook NPC0114, Brix Lumenbrook NPC0141, Gorath Lumenbrook NPC0006, and Tova Lumenbrook NPC0323.
NPC0726 Caelen Zephyrcroft (historical) historical_departed Rift Wind Tunnel, Tempest Rift F05 Riftwalker Brotherhood

Items

Sixteen crafted items are recorded for Tempest Rift. All are crafted at Tempest Forge. The item table records Storm Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B073_WPN_01 Tempest Storm Edge Weapon Weapon Rare Storm Crystal
B073_HLM_01 Storm Ward Helm Armor Helm Uncommon Storm Crystal
B073_CHS_01 Storm Breastplate Armor Chest Rare Storm Crystal
B073_HND_01 Tempest Grips Armor Hands Uncommon Storm Crystal
B073_LEG_01 Tempest Greaves Armor Legs Uncommon Storm Crystal
B073_FET_01 Tempest Treads Armor Feet Uncommon Storm Crystal
B073_TRK_01 Storm Relic Trinket Necklace Rare Storm Crystal
B073_REL_01 Tempest First-Stone Trinket Relic Epic Storm Crystal
B073_CON_01 Tempest Draught Consumable Common Storm Crystal
B073_SAL_01 Tempest Salve Consumable Uncommon Storm Crystal
B073_MAT_01 Refined Tempest Grit Material Common Storm Crystal
B073_BAR_01 Storm Ingot Material Rare Storm Crystal
B073_TOL_01 Tempest Node Pick Tool Tool Uncommon Storm Crystal
B073_KIT_01 Tempest Field Kit Tool Tool Uncommon Storm Crystal
B073_UPG_01 Storm Catalyst Upgrade Component Rare Storm Crystal
B073_FOC_01 Tempest Focus Weapon Off-Hand Uncommon Storm Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B073_WPN_01 Tempest Storm Edge Tempest Forge Storm Crystal x9; Refined Tempest Grit x1 T3 Honoured
RCP_B073_HLM_01 Storm Ward Helm Tempest Forge Storm Crystal x7; Refined Tempest Grit x1 T2 Trusted
RCP_B073_CHS_01 Storm Breastplate Tempest Forge Storm Crystal x9; Refined Tempest Grit x1 T3 Honoured
RCP_B073_HND_01 Tempest Grips Tempest Forge Storm Crystal x7; Refined Tempest Grit x1 T2 Trusted
RCP_B073_LEG_01 Tempest Greaves Tempest Forge Storm Crystal x7; Refined Tempest Grit x1 T2 Trusted
RCP_B073_FET_01 Tempest Treads Tempest Forge Storm Crystal x7; Refined Tempest Grit x1 T2 Trusted
RCP_B073_TRK_01 Storm Relic Tempest Forge Storm Crystal x9; Refined Tempest Grit x1 T3 Honoured
RCP_B073_REL_01 Tempest First-Stone Tempest Forge Storm Crystal x11; Refined Tempest Grit x1 T4 Honoured
RCP_B073_CON_01 Tempest Draught Tempest Forge Storm Crystal x5; Refined Tempest Grit x1 T1 Known
RCP_B073_SAL_01 Tempest Salve Tempest Forge Storm Crystal x7; Refined Tempest Grit x1 T2 Trusted
RCP_B073_MAT_01 Refined Tempest Grit Tempest Forge Storm Crystal x5; Refined Tempest Grit x1 T1 Known
RCP_B073_BAR_01 Storm Ingot Tempest Forge Storm Crystal x9; Refined Tempest Grit x1 T3 Honoured
RCP_B073_TOL_01 Tempest Node Pick Tempest Forge Storm Crystal x7; Refined Tempest Grit x1 T2 Trusted
RCP_B073_KIT_01 Tempest Field Kit Tempest Forge Storm Crystal x7; Refined Tempest Grit x1 T2 Trusted
RCP_B073_UPG_01 Storm Catalyst Tempest Forge Storm Crystal x9; Refined Tempest Grit x1 T3 Honoured
RCP_B073_FOC_01 Tempest Focus Tempest Forge Storm Crystal x7; Refined Tempest Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B073, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 073 Tempest Rift, K3V amber light, rift_tectonic environment, 0.68g low gravity, Riftwalker Brotherhood (VANISHED) faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Tempest Rift, biome 073, rift tectonic, under K3V amber light at 0.68g. A volatile biome where constant storms and violent winds tear through a deep geological rift. The rift acts as a wind tunnel amplifying storms to catastrophic levels. Only specifically adapted creatures can survive the baseline wind speeds here. Terrain recorded as tectonic wind shear canyon. Unstable ground. Crystal formations erupt and collapse. The fissures pulse with residual tectonic energy. Wind Shear Injuries is the recorded primary hazard. Storm Crystal is the signature resource. Recorded colour palette: fractured. The Riftwalker Brotherhood settlement Tempest Settlement is visible, with Rift Wind Tunnel and Storm Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01441 through IMG01460. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Tempest Rift, rift tectonic biome, [type], crystal formations, tectonic rifts, amber energy pulses, Wind Shear Injuries environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01441 hero_landscape UNGENERATED
IMG01442 apex_creature UNGENERATED
IMG01443 weather_event UNGENERATED
IMG01444 flora_closeup UNGENERATED
IMG01445 faction_outpost UNGENERATED
IMG01446 loading_screen UNGENERATED
IMG01447 ambient_day UNGENERATED
IMG01448 ambient_night UNGENERATED
IMG01449 energy_node UNGENERATED
IMG01450 hazard_event UNGENERATED
IMG01451 npc_portrait UNGENERATED
IMG01452 creature_combat UNGENERATED
IMG01453 resource_gather UNGENERATED
IMG01454 world_event UNGENERATED
IMG01455 sky_atmosphere UNGENERATED
IMG01456 underground_entrance UNGENERATED
IMG01457 coastal_view UNGENERATED
IMG01458 mystery_fragment UNGENERATED
IMG01459 faction_landmark UNGENERATED
IMG01460 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B073_Tempest_Rift