B056 Luminous Marsh: Difference between revisions

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Ruling: biome control is dynamic; starting control and contested biomes
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section
 
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| Pulse Network || primary || N/A || [[F02 Verdania Collective]]
| Pulse Network || primary || N/A || [[F02 Verdania Collective]]
|}
|}
Settlement pages: [[Glow Hollow]], [[Luminous Settlement]], [[Pulse Network]]. All settlements: [[Settlements]].


== Factions present ==
== Factions present ==
Line 63: Line 65:
== Resources ==
== Resources ==


* Dream Petal (Lumin) (GATHERABLE, Uncommon)
Full table with IDs and node details: [[B056 Luminous Marsh/Resources]].
* Glowmoss (Lumin) (GATHERABLE, Uncommon)
 
* Lumino Biolume Sap (GATHERABLE, Common)
* [[B056 Luminous Marsh/Resources#R0609|Dream Petal (Lumin)]] (GATHERABLE, Uncommon)
* Lumino Glowspore (GATHERABLE, Common)
* [[B056 Luminous Marsh/Resources#R0612|Glowmoss (Lumin)]] (GATHERABLE, Uncommon)
* Lumino Verdant Resin (GATHERABLE, Uncommon)
* [[B056 Luminous Marsh/Resources#R0608|Lumino Biolume Sap]] (GATHERABLE, Common)
* Rainvine Fiber (Lumin) (GATHERABLE, Common)
* [[B056 Luminous Marsh/Resources#R0606|Lumino Glowspore]] (GATHERABLE, Common)
* Refined Canopy Dew (GATHERABLE, Uncommon)
* [[B056 Luminous Marsh/Resources#R0607|Lumino Verdant Resin]] (GATHERABLE, Uncommon)
* Refined Fernseed (GATHERABLE, Uncommon)
* [[B056 Luminous Marsh/Resources#R0611|Rainvine Fiber (Lumin)]] (GATHERABLE, Common)
* Refined Glowspore (GATHERABLE, Common)
* [[B056 Luminous Marsh/Resources#R0613|Refined Canopy Dew]] (GATHERABLE, Uncommon)
* Refined Verdant Resin (GATHERABLE, Common)
* [[B056 Luminous Marsh/Resources#R0614|Refined Fernseed]] (GATHERABLE, Uncommon)
* Spore Cap (Lumin) (GATHERABLE, Uncommon)
* [[B056 Luminous Marsh/Resources#R0615|Refined Glowspore]] (GATHERABLE, Common)
* [[B056 Luminous Marsh/Resources#R0616|Refined Verdant Resin]] (GATHERABLE, Common)
* [[B056 Luminous Marsh/Resources#R0610|Spore Cap (Lumin)]] (GATHERABLE, Uncommon)




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! ID !! Name !! Type !! Rarity
! ID !! Name !! Type !! Rarity
|-
|-
| SIG-056 || Marsh Light Crystal || SIGNATURE || Rare–Legendary
| SIG-056 || [[Marsh Light Crystal]] || SIGNATURE || Rare–Legendary
|-
|-
| PRI-056 || Lumen Resin || PRIMARY || Uncommon–Rare
| PRI-056 || [[Lumen Resin]] || PRIMARY || Uncommon–Rare
|-
|-
| SEC-056 || Bioluminite || SECONDARY || Common–Uncommon
| SEC-056 || [[Bioluminite (B056 Luminous Marsh)|Bioluminite]] || SECONDARY || Common–Uncommon
|-
|-
| MIN-COM-LUM || Lumenite || Common Mineral || Common
| MIN-COM-LUM || Lumenite || Common Mineral || Common
Line 161: Line 165:
| Damage type || Nature
| Damage type || Nature
|-
|-
| Arena || {'location': 'Pulse Network', 'description': "The boss encounter takes place in the heart of Luminous Marsh's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 100, 'special_terrain': 'Luminous spore-filled marsh', 'hazard_active': 'Luminous Spore Blindness'}
| Arena || Pulse Network
|-
| Arena description || The boss encounter takes place in the heart of Luminous Marsh's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
|-
| Arena size (m) || 100
|-
| Arena terrain || Luminous spore-filled marsh
|-
| Arena hazard || Luminous Spore Blindness
|-
| Unique material || [[Mire Scale]]
|-
|-
| Ground blurb || The Mire Prowler the Ancient is the apex expression of Luminous Marsh's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Luminous Marsh would be if the biome could choose to fight.
| Ground blurb || The Mire Prowler the Ancient is the apex expression of Luminous Marsh's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Luminous Marsh would be if the biome could choose to fight.
Line 269: Line 283:
* [[Q0503 After the Drip-Well Draw — Luminous Marsh]] — Aquatic — giver NPC0391
* [[Q0503 After the Drip-Well Draw — Luminous Marsh]] — Aquatic — giver NPC0391
* [[Q0504 Nightroot Conclave on the Luminous Line]] — Main — giver NPC0386
* [[Q0504 Nightroot Conclave on the Luminous Line]] — Main — giver NPC0386
== Favor ==
Luminous Marsh has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0496 The Luminous Toll|Q0496]] → [[Q0497 Luminous Watch|Q0497]] → [[Q0498 Luminous Vault Count|Q0498]] → [[Q0499 The Drip-Well Static — Luminous Marsh|Q0499]] → [[Q0500 Marsh Light Crystal for the Nightroot Conclave|Q0500]] → [[Q0501 Blindness Season — Luminous Marsh|Q0501]] → [[Q0502 What the Luminous Vault Hums|Q0502]] → [[Q0503 After the Drip-Well Draw — Luminous Marsh|Q0503]] → [[Q0504 Nightroot Conclave on the Luminous Line|Q0504]].
* Favor is lost: −5 for each quest done for [[F11 Verdant Deep Covenant]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
* Skipping quests gives no favor.


== NPCs ==
== NPCs ==
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! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
|-
|-
| B056_WPN_01 || Luminous Marsh Edge || Weapon || Weapon || Rare || Marsh Light Crystal
| B056_WPN_01 || [[Luminous Marsh Edge]] || Weapon || Weapon || Rare || [[Marsh Light Crystal]]
|-
|-
| B056_HLM_01 || Marsh Ward Helm || Armor || Helm || Uncommon || Marsh Light Crystal
| B056_HLM_01 || [[Marsh Ward Helm]] || Armor || Helm || Uncommon || [[Marsh Light Crystal]]
|-
|-
| B056_CHS_01 || Marsh Breastplate || Armor || Chest || Rare || Marsh Light Crystal
| B056_CHS_01 || [[Marsh Breastplate]] || Armor || Chest || Rare || [[Marsh Light Crystal]]
|-
|-
| B056_HND_01 || Luminous Grips || Armor || Hands || Uncommon || Marsh Light Crystal
| B056_HND_01 || [[Luminous Grips]] || Armor || Hands || Uncommon || [[Marsh Light Crystal]]
|-
|-
| B056_LEG_01 || Luminous Greaves || Armor || Legs || Uncommon || Marsh Light Crystal
| B056_LEG_01 || [[Luminous Greaves]] || Armor || Legs || Uncommon || [[Marsh Light Crystal]]
|-
|-
| B056_FET_01 || Luminous Treads || Armor || Feet || Uncommon || Marsh Light Crystal
| B056_FET_01 || [[Luminous Treads]] || Armor || Feet || Uncommon || [[Marsh Light Crystal]]
|-
|-
| B056_TRK_01 || Marsh Relic || Trinket || Necklace || Rare || Marsh Light Crystal
| B056_TRK_01 || [[Marsh Relic]] || Trinket || Necklace || Rare || [[Marsh Light Crystal]]
|-
|-
| B056_REL_01 || Luminous First-Stone || Trinket || Relic || Epic || Marsh Light Crystal
| B056_REL_01 || [[Luminous First-Stone]] || Trinket || Relic || Epic || [[Marsh Light Crystal]]
|-
|-
| B056_CON_01 || Luminous Draught || Consumable ||  || Common || Marsh Light Crystal
| B056_CON_01 || [[Luminous Draught]] || Consumable ||  || Common || [[Marsh Light Crystal]]
|-
|-
| B056_SAL_01 || Luminous Salve || Consumable ||  || Uncommon || Marsh Light Crystal
| B056_SAL_01 || [[Luminous Salve]] || Consumable ||  || Uncommon || [[Marsh Light Crystal]]
|-
|-
| B056_MAT_01 || Refined Luminous Grit || Material ||  || Common || Marsh Light Crystal
| B056_MAT_01 || [[Refined Luminous Grit]] || Material ||  || Common || [[Marsh Light Crystal]]
|-
|-
| B056_BAR_01 || Marsh Ingot || Material ||  || Rare || Marsh Light Crystal
| B056_BAR_01 || [[Marsh Ingot]] || Material ||  || Rare || [[Marsh Light Crystal]]
|-
|-
| B056_TOL_01 || Luminous Node Pick || Tool || Tool || Uncommon || Marsh Light Crystal
| B056_TOL_01 || [[Luminous Node Pick]] || Tool || Tool || Uncommon || [[Marsh Light Crystal]]
|-
|-
| B056_KIT_01 || Luminous Field Kit || Tool || Tool || Uncommon || Marsh Light Crystal
| B056_KIT_01 || [[Luminous Field Kit]] || Tool || Tool || Uncommon || [[Marsh Light Crystal]]
|-
|-
| B056_UPG_01 || Marsh Catalyst || Upgrade Component ||  || Rare || Marsh Light Crystal
| B056_UPG_01 || [[Marsh Catalyst]] || Upgrade Component ||  || Rare || [[Marsh Light Crystal]]
|-
|-
| B056_FOC_01 || Luminous Focus || Weapon || Off-Hand || Uncommon || Marsh Light Crystal
| B056_FOC_01 || [[Luminous Focus]] || Weapon || Off-Hand || Uncommon || [[Marsh Light Crystal]]
|}
|}


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! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
|-
|-
| RCP_B056_WPN_01 || Luminous Marsh Edge || Lumen Forge || Marsh Light Crystal x9; Refined Luminous Grit x1 || T3 Honoured
| RCP_B056_WPN_01 || [[Luminous Marsh Edge]] || Lumen Forge || [[Marsh Light Crystal]] x9; [[Refined Luminous Grit]] x1 || T3 Honoured
|-
|-
| RCP_B056_HLM_01 || Marsh Ward Helm || Lumen Forge || Marsh Light Crystal x7; Refined Luminous Grit x1 || T2 Trusted
| RCP_B056_HLM_01 || [[Marsh Ward Helm]] || Lumen Forge || [[Marsh Light Crystal]] x7; [[Refined Luminous Grit]] x1 || T2 Trusted
|-
|-
| RCP_B056_CHS_01 || Marsh Breastplate || Lumen Forge || Marsh Light Crystal x9; Refined Luminous Grit x1 || T3 Honoured
| RCP_B056_CHS_01 || [[Marsh Breastplate]] || Lumen Forge || [[Marsh Light Crystal]] x9; [[Refined Luminous Grit]] x1 || T3 Honoured
|-
|-
| RCP_B056_HND_01 || Luminous Grips || Lumen Forge || Marsh Light Crystal x7; Refined Luminous Grit x1 || T2 Trusted
| RCP_B056_HND_01 || [[Luminous Grips]] || Lumen Forge || [[Marsh Light Crystal]] x7; [[Refined Luminous Grit]] x1 || T2 Trusted
|-
|-
| RCP_B056_LEG_01 || Luminous Greaves || Lumen Forge || Marsh Light Crystal x7; Refined Luminous Grit x1 || T2 Trusted
| RCP_B056_LEG_01 || [[Luminous Greaves]] || Lumen Forge || [[Marsh Light Crystal]] x7; [[Refined Luminous Grit]] x1 || T2 Trusted
|-
|-
| RCP_B056_FET_01 || Luminous Treads || Lumen Forge || Marsh Light Crystal x7; Refined Luminous Grit x1 || T2 Trusted
| RCP_B056_FET_01 || [[Luminous Treads]] || Lumen Forge || [[Marsh Light Crystal]] x7; [[Refined Luminous Grit]] x1 || T2 Trusted
|-
|-
| RCP_B056_TRK_01 || Marsh Relic || Lumen Forge || Marsh Light Crystal x9; Refined Luminous Grit x1 || T3 Honoured
| RCP_B056_TRK_01 || [[Marsh Relic]] || Lumen Forge || [[Marsh Light Crystal]] x9; [[Refined Luminous Grit]] x1 || T3 Honoured
|-
|-
| RCP_B056_REL_01 || Luminous First-Stone || Lumen Forge || Marsh Light Crystal x11; Refined Luminous Grit x1 || T4 Honoured
| RCP_B056_REL_01 || [[Luminous First-Stone]] || Lumen Forge || [[Marsh Light Crystal]] x11; [[Refined Luminous Grit]] x1 || T4 Honoured
|-
|-
| RCP_B056_CON_01 || Luminous Draught || Lumen Forge || Marsh Light Crystal x5; Refined Luminous Grit x1 || T1 Known
| RCP_B056_CON_01 || [[Luminous Draught]] || Lumen Forge || [[Marsh Light Crystal]] x5; [[Refined Luminous Grit]] x1 || T1 Known
|-
|-
| RCP_B056_SAL_01 || Luminous Salve || Lumen Forge || Marsh Light Crystal x7; Refined Luminous Grit x1 || T2 Trusted
| RCP_B056_SAL_01 || [[Luminous Salve]] || Lumen Forge || [[Marsh Light Crystal]] x7; [[Refined Luminous Grit]] x1 || T2 Trusted
|-
|-
| RCP_B056_MAT_01 || Refined Luminous Grit || Lumen Forge || Marsh Light Crystal x5; Refined Luminous Grit x1 || T1 Known
| RCP_B056_MAT_01 || [[Refined Luminous Grit]] || Lumen Forge || [[Marsh Light Crystal]] x5; [[Refined Luminous Grit]] x1 || T1 Known
|-
|-
| RCP_B056_BAR_01 || Marsh Ingot || Lumen Forge || Marsh Light Crystal x9; Refined Luminous Grit x1 || T3 Honoured
| RCP_B056_BAR_01 || [[Marsh Ingot]] || Lumen Forge || [[Marsh Light Crystal]] x9; [[Refined Luminous Grit]] x1 || T3 Honoured
|-
|-
| RCP_B056_TOL_01 || Luminous Node Pick || Lumen Forge || Marsh Light Crystal x7; Refined Luminous Grit x1 || T2 Trusted
| RCP_B056_TOL_01 || [[Luminous Node Pick]] || Lumen Forge || [[Marsh Light Crystal]] x7; [[Refined Luminous Grit]] x1 || T2 Trusted
|-
|-
| RCP_B056_KIT_01 || Luminous Field Kit || Lumen Forge || Marsh Light Crystal x7; Refined Luminous Grit x1 || T2 Trusted
| RCP_B056_KIT_01 || [[Luminous Field Kit]] || Lumen Forge || [[Marsh Light Crystal]] x7; [[Refined Luminous Grit]] x1 || T2 Trusted
|-
|-
| RCP_B056_UPG_01 || Marsh Catalyst || Lumen Forge || Marsh Light Crystal x9; Refined Luminous Grit x1 || T3 Honoured
| RCP_B056_UPG_01 || [[Marsh Catalyst]] || Lumen Forge || [[Marsh Light Crystal]] x9; [[Refined Luminous Grit]] x1 || T3 Honoured
|-
|-
| RCP_B056_FOC_01 || Luminous Focus || Lumen Forge || Marsh Light Crystal x7; Refined Luminous Grit x1 || T2 Trusted
| RCP_B056_FOC_01 || [[Luminous Focus]] || Lumen Forge || [[Marsh Light Crystal]] x7; [[Refined Luminous Grit]] x1 || T2 Trusted
|}
|}



Latest revision as of 02:06, 16 October 2026

B056 Luminous Marsh

Field Value
BiomeID 056
Biome name Luminous Marsh
Climate EQUATORIAL_RAINFOREST
Difficulty 5
Starting control F02 Verdania Collective
Contested by F11 Verdant Deep Covenant
Primary hazard Luminous Spore Blindness
Signature resource Marsh Light Crystal
MysteryZone False
Continent CONT_VERDANIA
Region Verdania — Eastern Equatorial Marsh
Elevation_m 20
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A bioluminescent wetland biome where glowing flora and fauna light every inch of the marsh from water level to canopy. The marsh pulses with coordinated light patterns that serve as a planetary communication system between distant colonies.

Settlements

Name Type Population Controlling faction
Luminous Settlement Faction Outpost 1500 F02 Verdania Collective
Glow Hollow secondary N/A F02 Verdania Collective
Pulse Network primary N/A F02 Verdania Collective

Settlement pages: Glow Hollow, Luminous Settlement, Pulse Network. All settlements: Settlements.

Factions present

Faction Where recorded
F02 Verdania Collective Home faction of this biome. Controlling faction on every recorded settlement row. All seven NPC rows.

No other faction is recorded on a Luminous Marsh NPC row or settlement row.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F11 Verdant Deep Covenant a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B056 Luminous Marsh/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B056 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-056 Marsh Light Crystal SIGNATURE Rare–Legendary
PRI-056 Lumen Resin PRIMARY Uncommon–Rare
SEC-056 Bioluminite SECONDARY Common–Uncommon
MIN-COM-LUM Lumenite Common Mineral Common
MIN-COM-GLO Glow Ore Common Mineral Common
MIN-COM-MAR Marsh Slate Common Mineral Common
MIN-RARE-LUM Lumen Crystal Rare Mineral Rare
MIN-RARE-GLO Glow Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 056 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Luminous Marsh:

ID Name Harvestable
FLORA-DREA-056 Dreambloom Yes
FLORA-LUME-056 Lumen Reed Yes
FLORA-SPOR-056 Sporemoss Yes
FLORA-LUMI-056 Luminescent Frond Palm No
FLORA-ROOT-056 Root Bridge Moss No — Protected
FLORA-CANO-056 Canopy Spore Bloom No
FLORA-BIOL-056 Biolume Orchid No
FLORA-DAMP-056 Damp-Root Binder No — Protected

Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Luminescent Frond Palm, Root Bridge Moss, Canopy Spore Bloom, Biolume Orchid, and Damp-Root Binder. The harvestable cell says No on Luminescent Frond Palm, Canopy Spore Bloom, and Biolume Orchid and No — Protected on Root Bridge Moss and Damp-Root Binder. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Luminous — Luminous Deep
Layout Bioluminescent Hollow
Max players 6
Lockout hours 72
Boss name Marshwatcher — Deep Form
Ground note The Luminous Deep has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Marshwatcher, Ancient of Biome 056
Difficulty T3_Heroic
Recommended party 4
Damage type Nature
Arena Pulse Network
Arena description The boss encounter takes place in the heart of Luminous Marsh's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 100
Arena terrain Luminous spore-filled marsh
Arena hazard Luminous Spore Blindness
Unique material Mire Scale
Ground blurb The Mire Prowler the Ancient is the apex expression of Luminous Marsh's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Luminous Marsh would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Lumen Rain and Glow Mist. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-056-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-056-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Marsh Light Crystal harvest modified.
WX-056-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-056-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-056-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-056-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 9, Ashfall 10, Cold Event 13, Any Weather 12, Rain/Mist 15, Clear Sky 11. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 1, Cold Event 1, Any Weather 2, Rain/Mist 2, Clear Sky 2.

Mobs

Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 15 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Marshwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-056-01 Luminarhorn Large Herbivore 138 CR03851 False
MOB-056-02 Marshscale Swift Scout 73 CR03852 False
MOB-056-03 Glowmane Pack Predator 95 CR03853 False
MOB-056-04 Luminarstalker Ambush Predator 92 CR03854 False
MOB-056-05 Marshfang Elemental Creature 114 CR03855 False
MOB-056-06 Luminarcoil Scavenger 105 CR03856 False
MOB-056-07 Marshwatcher Node Guardian 167 CR03857 False

Nodes

Ten network nodes are recorded. Seven are positive and three are negative. The node profile records dominant POSITIVE, density high, base respawn 26 minutes, and modifier 1.30x.

ID Name Type Location Signature resource growth Guardian
NODE_056_P01 Luminous Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Pulse Network zone. No None
NODE_056_P02 Luminous Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Glow Hollow zone. No None
NODE_056_P03 Luminous Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Glow Hollow zone. No None
NODE_056_P04 Luminous Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Glow Hollow zone. No None
NODE_056_P05 Luminous Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Glow Hollow zone. No None
NODE_056_P06 Luminous Light Node 6 POSITIVE Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Glow Hollow zone. No None
NODE_056_P07 Luminous Light Node 7 POSITIVE Located at the boundary of the biome's two primary terrain types. Within the Glow Hollow zone. No None
NODE_056_N01 Luminous Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Luminous Spore Blindness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_056_N02 Luminous Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Luminous Spore Blindness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_056_N03 Luminous Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Luminous Spore Blindness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the seven positive nodes and a guardian present on the three negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0166 Pulse Season Luminous Mar Environmental Event Environmental 15min 4hr FALSE PLAYER_COUNT 45-90 minutes real-time
WE0167 Lumen Bloom Luminous Mar Resource Event Resource 15min 12hr FALSE WEATHER 30 minutes real-time
WE0168 Communication Surge Luminous Mar Major Transformation Event Major Transformation 0min 0hr TRUE WORLD_STATE 3-8 hours real-time

WE0166 notes: Marsh Light Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0167 notes: Marsh Light Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0168 notes: Marsh Light Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Luminous Marsh_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Luminous Marsh has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0496 → Q0497 → Q0498 → Q0499 → Q0500 → Q0501 → Q0502 → Q0503 → Q0504.
  • Favor is lost: −5 for each quest done for F11 Verdant Deep Covenant outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Luminous Marsh. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0386 Gorath Whispervale quest_giver Pulse Network, Luminous Marsh F02 Verdania Collective
NPC0387 Hira Yarrow merchant Pulse Network, Luminous Marsh F02 Verdania Collective
NPC0388 Idris Ashveil trainer Pulse Network, Luminous Marsh F02 Verdania Collective
NPC0389 Juno Cindermere lore_keeper Pulse Network, Luminous Marsh F02 Verdania Collective
NPC0390 Kaell Emberfall blacksmith Pulse Network, Luminous Marsh F02 Verdania Collective
NPC0391 Lyra Gloomreach quest_giver Pulse Network, Luminous Marsh F02 Verdania Collective
NPC0392 Morvaine Ironveil merchant Pulse Network, Luminous Marsh F02 Verdania Collective

Items

Sixteen crafted items are recorded for Luminous Marsh. All are crafted at Lumen Forge. The item table records Marsh Light Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B056_WPN_01 Luminous Marsh Edge Weapon Weapon Rare Marsh Light Crystal
B056_HLM_01 Marsh Ward Helm Armor Helm Uncommon Marsh Light Crystal
B056_CHS_01 Marsh Breastplate Armor Chest Rare Marsh Light Crystal
B056_HND_01 Luminous Grips Armor Hands Uncommon Marsh Light Crystal
B056_LEG_01 Luminous Greaves Armor Legs Uncommon Marsh Light Crystal
B056_FET_01 Luminous Treads Armor Feet Uncommon Marsh Light Crystal
B056_TRK_01 Marsh Relic Trinket Necklace Rare Marsh Light Crystal
B056_REL_01 Luminous First-Stone Trinket Relic Epic Marsh Light Crystal
B056_CON_01 Luminous Draught Consumable Common Marsh Light Crystal
B056_SAL_01 Luminous Salve Consumable Uncommon Marsh Light Crystal
B056_MAT_01 Refined Luminous Grit Material Common Marsh Light Crystal
B056_BAR_01 Marsh Ingot Material Rare Marsh Light Crystal
B056_TOL_01 Luminous Node Pick Tool Tool Uncommon Marsh Light Crystal
B056_KIT_01 Luminous Field Kit Tool Tool Uncommon Marsh Light Crystal
B056_UPG_01 Marsh Catalyst Upgrade Component Rare Marsh Light Crystal
B056_FOC_01 Luminous Focus Weapon Off-Hand Uncommon Marsh Light Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B056_WPN_01 Luminous Marsh Edge Lumen Forge Marsh Light Crystal x9; Refined Luminous Grit x1 T3 Honoured
RCP_B056_HLM_01 Marsh Ward Helm Lumen Forge Marsh Light Crystal x7; Refined Luminous Grit x1 T2 Trusted
RCP_B056_CHS_01 Marsh Breastplate Lumen Forge Marsh Light Crystal x9; Refined Luminous Grit x1 T3 Honoured
RCP_B056_HND_01 Luminous Grips Lumen Forge Marsh Light Crystal x7; Refined Luminous Grit x1 T2 Trusted
RCP_B056_LEG_01 Luminous Greaves Lumen Forge Marsh Light Crystal x7; Refined Luminous Grit x1 T2 Trusted
RCP_B056_FET_01 Luminous Treads Lumen Forge Marsh Light Crystal x7; Refined Luminous Grit x1 T2 Trusted
RCP_B056_TRK_01 Marsh Relic Lumen Forge Marsh Light Crystal x9; Refined Luminous Grit x1 T3 Honoured
RCP_B056_REL_01 Luminous First-Stone Lumen Forge Marsh Light Crystal x11; Refined Luminous Grit x1 T4 Honoured
RCP_B056_CON_01 Luminous Draught Lumen Forge Marsh Light Crystal x5; Refined Luminous Grit x1 T1 Known
RCP_B056_SAL_01 Luminous Salve Lumen Forge Marsh Light Crystal x7; Refined Luminous Grit x1 T2 Trusted
RCP_B056_MAT_01 Refined Luminous Grit Lumen Forge Marsh Light Crystal x5; Refined Luminous Grit x1 T1 Known
RCP_B056_BAR_01 Marsh Ingot Lumen Forge Marsh Light Crystal x9; Refined Luminous Grit x1 T3 Honoured
RCP_B056_TOL_01 Luminous Node Pick Lumen Forge Marsh Light Crystal x7; Refined Luminous Grit x1 T2 Trusted
RCP_B056_KIT_01 Luminous Field Kit Lumen Forge Marsh Light Crystal x7; Refined Luminous Grit x1 T2 Trusted
RCP_B056_UPG_01 Marsh Catalyst Lumen Forge Marsh Light Crystal x9; Refined Luminous Grit x1 T3 Honoured
RCP_B056_FOC_01 Luminous Focus Lumen Forge Marsh Light Crystal x7; Refined Luminous Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B056, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 056 Luminous Marsh, K3V amber light, equatorial_rainforest environment, 0.68g low gravity, Verdania Collective faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Luminous Marsh, biome 056, equatorial rainforest, under K3V amber light at 0.68g. A bioluminescent wetland biome where glowing flora and fauna light every inch of the marsh from water level to canopy. The marsh pulses with coordinated light patterns that serve as a planetary communication system between distant colonies. Terrain recorded as luminous spore-filled marsh. Dense canopy, bioluminescent undergrowth. Spores drift like snow. Life is abundant and dangerous. Luminous Spore Blindness is the recorded primary hazard. Marsh Light Crystal is the signature resource. Recorded colour palette: emerald, jade, deep shad. The Verdania Collective settlement Luminous Settlement is visible, with Glow Hollow and Pulse Network in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01101 through IMG01120. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Luminous Marsh, equatorial rainforest biome, [type], bioluminescent spore clouds, dense canopy, amber filtered light, Luminous Spore Blindness environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01101 hero_landscape UNGENERATED
IMG01102 apex_creature UNGENERATED
IMG01103 weather_event UNGENERATED
IMG01104 flora_closeup UNGENERATED
IMG01105 faction_outpost UNGENERATED
IMG01106 loading_screen UNGENERATED
IMG01107 ambient_day UNGENERATED
IMG01108 ambient_night UNGENERATED
IMG01109 energy_node UNGENERATED
IMG01110 hazard_event UNGENERATED
IMG01111 npc_portrait UNGENERATED
IMG01112 creature_combat UNGENERATED
IMG01113 resource_gather UNGENERATED
IMG01114 world_event UNGENERATED
IMG01115 sky_atmosphere UNGENERATED
IMG01116 underground_entrance UNGENERATED
IMG01117 coastal_view UNGENERATED
IMG01118 mystery_fragment UNGENERATED
IMG01119 faction_landmark UNGENERATED
IMG01120 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B056_Luminous_Marsh