B042 Vast Wilds: Difference between revisions

From Abernon
Founder balance: starting control of B042 moves to F07 Ironveil Compact; F11 Verdant Deep Covenant becomes contested
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section
 
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== Resources ==
== Resources ==


* Earthen Clay (Vast ) (GATHERABLE, Common)
Full table with IDs and node details: [[B042 Vast Wilds/Resources]].
* Fernweave (Vast ) (GATHERABLE, Uncommon)
 
* Hollowcore Wood (Vast ) (GATHERABLE, Uncommon)
* [[B042 Vast Wilds/Resources#R0458|Earthen Clay (Vast )]] (GATHERABLE, Common)
* Refined Autumn Leaf Extract (GATHERABLE, Uncommon)
* [[B042 Vast Wilds/Resources#R0457|Fernweave (Vast )]] (GATHERABLE, Uncommon)
* Refined Mossstone (GATHERABLE, Common)
* [[B042 Vast Wilds/Resources#R0456|Hollowcore Wood (Vast )]] (GATHERABLE, Uncommon)
* Refined Rootbark (GATHERABLE, Common)
* [[B042 Vast Wilds/Resources#R0459|Refined Autumn Leaf Extract]] (GATHERABLE, Uncommon)
* Refined Verdant Bark (GATHERABLE, Common)
* [[B042 Vast Wilds/Resources#R0462|Refined Mossstone]] (GATHERABLE, Common)
* Twilight Petal (Vast ) (GATHERABLE, Common)
* [[B042 Vast Wilds/Resources#R0460|Refined Rootbark]] (GATHERABLE, Common)
* Vast W Canopy Silk (GATHERABLE, Common)
* [[B042 Vast Wilds/Resources#R0461|Refined Verdant Bark]] (GATHERABLE, Common)
* Vast W Mossstone (GATHERABLE, Uncommon)
* [[B042 Vast Wilds/Resources#R0455|Twilight Petal (Vast )]] (GATHERABLE, Common)
* Vast W Verdant Bark (GATHERABLE, Common)
* [[B042 Vast Wilds/Resources#R0454|Vast W Canopy Silk]] (GATHERABLE, Common)
* [[B042 Vast Wilds/Resources#R0453|Vast W Mossstone]] (GATHERABLE, Uncommon)
* [[B042 Vast Wilds/Resources#R0452|Vast W Verdant Bark]] (GATHERABLE, Common)




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! ID !! Name !! Type !! Rarity
! ID !! Name !! Type !! Rarity
|-
|-
| SIG-042 || Wilds Crystal || SIGNATURE || Rare–Legendary
| SIG-042 || [[Wilds Crystal]] || SIGNATURE || Rare–Legendary
|-
|-
| PRI-042 || Wild Resin || PRIMARY || Uncommon–Rare
| PRI-042 || [[Wild Resin]] || PRIMARY || Uncommon–Rare
|-
|-
| SEC-042 || Forest Stone || SECONDARY || Common–Uncommon
| SEC-042 || [[Forest Stone]] || SECONDARY || Common–Uncommon
|-
|-
| MIN-COM-WIL || Wildite || Common Mineral || Common
| MIN-COM-WIL || Wildite || Common Mineral || Common
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| Damage type || Sonic
| Damage type || Sonic
|-
|-
| Arena || {'location': 'Open Plains', 'description': "The boss encounter takes place in the heart of Vast Wilds's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 92, 'special_terrain': 'Megafauna-inhabited vast wilderness', 'hazard_active': 'Megafauna Stampede'}
| Arena || Open Plains
|-
| Arena description || The boss encounter takes place in the heart of Vast Wilds's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
|-
| Arena size (m) || 92
|-
| Arena terrain || Megafauna-inhabited vast wilderness
|-
| Arena hazard || Megafauna Stampede
|-
| Unique material || [[Dusk Scale]]
|-
|-
| Ground blurb || The Dusk Prowler the Ancient is the apex expression of Vast Wilds's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Vast Wilds would be if the biome could choose to fight.
| Ground blurb || The Dusk Prowler the Ancient is the apex expression of Vast Wilds's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Vast Wilds would be if the biome could choose to fight.
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* [[Q0377 After the Still-Pool Draw — Vast Wilds]] — Aquatic — giver NPC0293
* [[Q0377 After the Still-Pool Draw — Vast Wilds]] — Aquatic — giver NPC0293
* [[Q0378 Marrowheat Dominion on the Vast Line]] — Main — giver NPC0288
* [[Q0378 Marrowheat Dominion on the Vast Line]] — Main — giver NPC0288
== Favor ==
Vast Wilds has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0370 The Vast Toll|Q0370]] → [[Q0371 Vast Watch|Q0371]] → [[Q0372 Vast Vault Count|Q0372]] → [[Q0373 The Still-Pool Oath — Vast Wilds|Q0373]] → [[Q0374 Wilds Crystal for the Marrowheat Dominion|Q0374]] → [[Q0375 Stampede Season|Q0375]] → [[Q0376 What the Vast Vault Hums|Q0376]] → [[Q0377 After the Still-Pool Draw — Vast Wilds|Q0377]] → [[Q0378 Marrowheat Dominion on the Vast Line|Q0378]].
* Favor is lost: −5 for each quest done for [[F11 Verdant Deep Covenant]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
* Skipping quests gives no favor.


== NPCs ==
== NPCs ==
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! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
|-
|-
| B042_WPN_01 || Vast Wilds Edge || Weapon || Weapon || Rare || Wilds Crystal
| B042_WPN_01 || [[Vast Wilds Edge]] || Weapon || Weapon || Rare || [[Wilds Crystal]]
|-
|-
| B042_HLM_01 || Wilds Ward Helm || Armor || Helm || Uncommon || Wilds Crystal
| B042_HLM_01 || [[Wilds Ward Helm]] || Armor || Helm || Uncommon || [[Wilds Crystal]]
|-
|-
| B042_CHS_01 || Wilds Breastplate || Armor || Chest || Rare || Wilds Crystal
| B042_CHS_01 || [[Wilds Breastplate]] || Armor || Chest || Rare || [[Wilds Crystal]]
|-
|-
| B042_HND_01 || Vast Grips || Armor || Hands || Uncommon || Wilds Crystal
| B042_HND_01 || [[Vast Grips]] || Armor || Hands || Uncommon || [[Wilds Crystal]]
|-
|-
| B042_LEG_01 || Vast Greaves || Armor || Legs || Uncommon || Wilds Crystal
| B042_LEG_01 || [[Vast Greaves]] || Armor || Legs || Uncommon || [[Wilds Crystal]]
|-
|-
| B042_FET_01 || Vast Treads || Armor || Feet || Uncommon || Wilds Crystal
| B042_FET_01 || [[Vast Treads]] || Armor || Feet || Uncommon || [[Wilds Crystal]]
|-
|-
| B042_TRK_01 || Wilds Relic || Trinket || Necklace || Rare || Wilds Crystal
| B042_TRK_01 || [[Wilds Relic]] || Trinket || Necklace || Rare || [[Wilds Crystal]]
|-
|-
| B042_REL_01 || Vast First-Stone || Trinket || Relic || Epic || Wilds Crystal
| B042_REL_01 || [[Vast First-Stone]] || Trinket || Relic || Epic || [[Wilds Crystal]]
|-
|-
| B042_CON_01 || Vast Draught || Consumable ||  || Common || Wilds Crystal
| B042_CON_01 || [[Vast Draught]] || Consumable ||  || Common || [[Wilds Crystal]]
|-
|-
| B042_SAL_01 || Vast Salve || Consumable ||  || Uncommon || Wilds Crystal
| B042_SAL_01 || [[Vast Salve]] || Consumable ||  || Uncommon || [[Wilds Crystal]]
|-
|-
| B042_MAT_01 || Refined Vast Grit || Material ||  || Common || Wilds Crystal
| B042_MAT_01 || [[Refined Vast Grit]] || Material ||  || Common || [[Wilds Crystal]]
|-
|-
| B042_BAR_01 || Wilds Ingot || Material ||  || Rare || Wilds Crystal
| B042_BAR_01 || [[Wilds Ingot]] || Material ||  || Rare || [[Wilds Crystal]]
|-
|-
| B042_TOL_01 || Vast Node Pick || Tool || Tool || Uncommon || Wilds Crystal
| B042_TOL_01 || [[Vast Node Pick]] || Tool || Tool || Uncommon || [[Wilds Crystal]]
|-
|-
| B042_KIT_01 || Vast Field Kit || Tool || Tool || Uncommon || Wilds Crystal
| B042_KIT_01 || [[Vast Field Kit]] || Tool || Tool || Uncommon || [[Wilds Crystal]]
|-
|-
| B042_UPG_01 || Wilds Catalyst || Upgrade Component ||  || Rare || Wilds Crystal
| B042_UPG_01 || [[Wilds Catalyst]] || Upgrade Component ||  || Rare || [[Wilds Crystal]]
|-
|-
| B042_FOC_01 || Vast Focus || Weapon || Off-Hand || Uncommon || Wilds Crystal
| B042_FOC_01 || [[Vast Focus]] || Weapon || Off-Hand || Uncommon || [[Wilds Crystal]]
|}
|}


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! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
|-
|-
| RCP_B042_WPN_01 || Vast Wilds Edge || Wild Forge || Wilds Crystal x9; Refined Vast Grit x1 || T3 Honoured
| RCP_B042_WPN_01 || [[Vast Wilds Edge]] || Wild Forge || [[Wilds Crystal]] x9; [[Refined Vast Grit]] x1 || T3 Honoured
|-
|-
| RCP_B042_HLM_01 || Wilds Ward Helm || Wild Forge || Wilds Crystal x7; Refined Vast Grit x1 || T2 Trusted
| RCP_B042_HLM_01 || [[Wilds Ward Helm]] || Wild Forge || [[Wilds Crystal]] x7; [[Refined Vast Grit]] x1 || T2 Trusted
|-
|-
| RCP_B042_CHS_01 || Wilds Breastplate || Wild Forge || Wilds Crystal x9; Refined Vast Grit x1 || T3 Honoured
| RCP_B042_CHS_01 || [[Wilds Breastplate]] || Wild Forge || [[Wilds Crystal]] x9; [[Refined Vast Grit]] x1 || T3 Honoured
|-
|-
| RCP_B042_HND_01 || Vast Grips || Wild Forge || Wilds Crystal x7; Refined Vast Grit x1 || T2 Trusted
| RCP_B042_HND_01 || [[Vast Grips]] || Wild Forge || [[Wilds Crystal]] x7; [[Refined Vast Grit]] x1 || T2 Trusted
|-
|-
| RCP_B042_LEG_01 || Vast Greaves || Wild Forge || Wilds Crystal x7; Refined Vast Grit x1 || T2 Trusted
| RCP_B042_LEG_01 || [[Vast Greaves]] || Wild Forge || [[Wilds Crystal]] x7; [[Refined Vast Grit]] x1 || T2 Trusted
|-
|-
| RCP_B042_FET_01 || Vast Treads || Wild Forge || Wilds Crystal x7; Refined Vast Grit x1 || T2 Trusted
| RCP_B042_FET_01 || [[Vast Treads]] || Wild Forge || [[Wilds Crystal]] x7; [[Refined Vast Grit]] x1 || T2 Trusted
|-
|-
| RCP_B042_TRK_01 || Wilds Relic || Wild Forge || Wilds Crystal x9; Refined Vast Grit x1 || T3 Honoured
| RCP_B042_TRK_01 || [[Wilds Relic]] || Wild Forge || [[Wilds Crystal]] x9; [[Refined Vast Grit]] x1 || T3 Honoured
|-
|-
| RCP_B042_REL_01 || Vast First-Stone || Wild Forge || Wilds Crystal x11; Refined Vast Grit x1 || T4 Honoured
| RCP_B042_REL_01 || [[Vast First-Stone]] || Wild Forge || [[Wilds Crystal]] x11; [[Refined Vast Grit]] x1 || T4 Honoured
|-
|-
| RCP_B042_CON_01 || Vast Draught || Wild Forge || Wilds Crystal x5; Refined Vast Grit x1 || T1 Known
| RCP_B042_CON_01 || [[Vast Draught]] || Wild Forge || [[Wilds Crystal]] x5; [[Refined Vast Grit]] x1 || T1 Known
|-
|-
| RCP_B042_SAL_01 || Vast Salve || Wild Forge || Wilds Crystal x7; Refined Vast Grit x1 || T2 Trusted
| RCP_B042_SAL_01 || [[Vast Salve]] || Wild Forge || [[Wilds Crystal]] x7; [[Refined Vast Grit]] x1 || T2 Trusted
|-
|-
| RCP_B042_MAT_01 || Refined Vast Grit || Wild Forge || Wilds Crystal x5; Refined Vast Grit x1 || T1 Known
| RCP_B042_MAT_01 || [[Refined Vast Grit]] || Wild Forge || [[Wilds Crystal]] x5; [[Refined Vast Grit]] x1 || T1 Known
|-
|-
| RCP_B042_BAR_01 || Wilds Ingot || Wild Forge || Wilds Crystal x9; Refined Vast Grit x1 || T3 Honoured
| RCP_B042_BAR_01 || [[Wilds Ingot]] || Wild Forge || [[Wilds Crystal]] x9; [[Refined Vast Grit]] x1 || T3 Honoured
|-
|-
| RCP_B042_TOL_01 || Vast Node Pick || Wild Forge || Wilds Crystal x7; Refined Vast Grit x1 || T2 Trusted
| RCP_B042_TOL_01 || [[Vast Node Pick]] || Wild Forge || [[Wilds Crystal]] x7; [[Refined Vast Grit]] x1 || T2 Trusted
|-
|-
| RCP_B042_KIT_01 || Vast Field Kit || Wild Forge || Wilds Crystal x7; Refined Vast Grit x1 || T2 Trusted
| RCP_B042_KIT_01 || [[Vast Field Kit]] || Wild Forge || [[Wilds Crystal]] x7; [[Refined Vast Grit]] x1 || T2 Trusted
|-
|-
| RCP_B042_UPG_01 || Wilds Catalyst || Wild Forge || Wilds Crystal x9; Refined Vast Grit x1 || T3 Honoured
| RCP_B042_UPG_01 || [[Wilds Catalyst]] || Wild Forge || [[Wilds Crystal]] x9; [[Refined Vast Grit]] x1 || T3 Honoured
|-
|-
| RCP_B042_FOC_01 || Vast Focus || Wild Forge || Wilds Crystal x7; Refined Vast Grit x1 || T2 Trusted
| RCP_B042_FOC_01 || [[Vast Focus]] || Wild Forge || [[Wilds Crystal]] x7; [[Refined Vast Grit]] x1 || T2 Trusted
|}
|}



Latest revision as of 01:45, 16 October 2026

B042 Vast Wilds

Field Value
BiomeID 042
Biome name Vast Wilds
Climate TEMPERATE_FOREST
Difficulty 4
Starting control F07 Ironveil Compact
Contested by F11 Verdant Deep Covenant
Primary hazard Megafauna Stampede
Signature resource Wilds Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Central Highlands
Elevation_m 500
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

An untamed expansive biome where rolling hills meet dense forests and megafauna roam unchecked. The wilds have no defined territory boundaries creating a complex shifting ecosystem. Apex predators from adjacent biomes contest control seasonally.

Settlements

Name Type Population Controlling faction
Deep Wild Hollow secondary N/A F07 Ironveil Compact
Open Plains primary N/A F07 Ironveil Compact
Vast Settlement Faction Outpost 1500 F07 Ironveil Compact

Settlement pages: Deep Wild Hollow, Open Plains, Vast Settlement. All settlements: Settlements.

Factions present

Faction Where recorded
F07 Ironveil Compact Starting control. Controlling faction on every recorded settlement row.
F11 Verdant Deep Covenant Contested. The faction table gives it a foothold here.
F03 Skyreach Covenant All seven NPC rows.

NPCs here from other factions: F03 Skyreach Covenant (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F11 Verdant Deep Covenant a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B042 Vast Wilds/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B042 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-042 Wilds Crystal SIGNATURE Rare–Legendary
PRI-042 Wild Resin PRIMARY Uncommon–Rare
SEC-042 Forest Stone SECONDARY Common–Uncommon
MIN-COM-WIL Wildite Common Mineral Common
MIN-COM-FOR Forest Ore Common Mineral Common
MIN-COM-OPE Open Slate Common Mineral Common
MIN-RARE-WIL Wild Crystal Rare Mineral Rare
MIN-RARE-FOR Forest Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 042 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Vast Wilds:

ID Name Harvestable
FLORA-HOLL-042 Hollowbark Yes
FLORA-TWIL-042 Twilightmoss Yes
FLORA-AMBE-042 Amber Canopy Oak No
FLORA-CRIM-042 Crimson Pollen Flower No
FLORA-FORE-042 Forest Fern No
FLORA-HOLL-042 Hollowgleam Tree No
FLORA-PHER-042 Pheromone Vine No
FLORA-WILD-042 Wild Mushroom Colony No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Amber Canopy Oak, Crimson Pollen Flower, Forest Fern, Hollowgleam Tree, Pheromone Vine, and Wild Mushroom Colony.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Vast — Wilds Underroot
Layout Ancient Grove Descent
Max players 6
Lockout hours 72
Boss name Openhorn — Deep Form
Ground note The Wilds Underroot has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Openhorn, Ancient of Biome 042
Difficulty T3_Heroic
Recommended party 4
Damage type Sonic
Arena Open Plains
Arena description The boss encounter takes place in the heart of Vast Wilds's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 92
Arena terrain Megafauna-inhabited vast wilderness
Arena hazard Megafauna Stampede
Unique material Dusk Scale
Ground blurb The Dusk Prowler the Ancient is the apex expression of Vast Wilds's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Vast Wilds would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Wild Rain, Forest Mist, and Open. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-042-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-042-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Wilds Crystal harvest modified.
WX-042-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-042-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-042-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-042-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 16, Ashfall 18, Cold Event 8, Any Weather 13, Rain/Mist 10, Clear Sky 5. Night-multiplier entries above 2.0 recorded on those rows: Storm 6, Ashfall 4, Cold Event 2, Any Weather 5, Rain/Mist 2, Clear Sky 1.

Mobs

Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 16 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-042-01 Wildhorn Large Herbivore 129 CR02871 False
MOB-042-02 Vastscale Swift Scout 73 CR02872 False
MOB-042-03 Openmantle Pack Predator 89 CR02873 False
MOB-042-04 Wildstalker Ambush Predator 89 CR02874 False
MOB-042-05 Vastfang Elemental Creature 97 CR02875 False
MOB-042-06 Openhorn Ancient Walker 214 CR02876 False
MOB-042-07 Wildcoil Scavenger 89 CR02877 False
MOB-042-08 Vastwatcher Node Guardian 153 CR02878 True

Nodes

Ten network nodes are recorded. Six are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 40 minutes, and modifier 1.15x.

ID Name Type Location Signature resource growth Guardian
NODE_042_P01 Vast Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Open Plains zone. No None
NODE_042_P02 Vast Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Deep Wild Hollow zone. No None
NODE_042_P03 Vast Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Deep Wild Hollow zone. No None
NODE_042_P04 Vast Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Deep Wild Hollow zone. No None
NODE_042_P05 Vast Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Deep Wild Hollow zone. No None
NODE_042_P06 Vast Light Node 6 POSITIVE Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Deep Wild Hollow zone. No None
NODE_042_N01 Vast Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Megafauna Stampede) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_042_N02 Vast Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Megafauna Stampede) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_042_N03 Vast Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Megafauna Stampede) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_042_N04 Vast Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Megafauna Stampede) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the six positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0124 Migration Season Vast Wilds Environmental Event Environmental 30min 4hr FALSE PLAYER_COUNT 45-90 minutes real-time
WE0125 Wild Bloom Vast Wilds Resource Event Resource 15min 12hr FALSE RANDOM 30 minutes real-time
WE0126 Territory Shift Vast Wilds Major Transformation Event Major Transformation 0min 0hr TRUE TIME_CYCLE 3-8 hours real-time

WE0124 notes: Wilds Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0125 notes: Wilds Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0126 notes: Wilds Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Vast Wilds_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Vast Wilds has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0370 → Q0371 → Q0372 → Q0373 → Q0374 → Q0375 → Q0376 → Q0377 → Q0378.
  • Favor is lost: −5 for each quest done for F11 Verdant Deep Covenant outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Vast Wilds. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0288 Wren Cindermere quest_giver Open Plains, Vast Wilds F03 Skyreach Covenant
NPC0289 Xaris Emberfall merchant Open Plains, Vast Wilds F03 Skyreach Covenant
NPC0290 Yolande Gloomreach trainer Open Plains, Vast Wilds F03 Skyreach Covenant
NPC0291 Zephyr Ironveil lore_keeper Open Plains, Vast Wilds F03 Skyreach Covenant
NPC0292 Ashan Klarenfield blacksmith Open Plains, Vast Wilds F03 Skyreach Covenant
NPC0293 Brix Mirewood quest_giver Open Plains, Vast Wilds F03 Skyreach Covenant
NPC0294 Corra Obsidianwatch merchant Open Plains, Vast Wilds F03 Skyreach Covenant

Items

Sixteen crafted items are recorded for Vast Wilds. All are crafted at Wild Forge. The item table records Wilds Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B042_WPN_01 Vast Wilds Edge Weapon Weapon Rare Wilds Crystal
B042_HLM_01 Wilds Ward Helm Armor Helm Uncommon Wilds Crystal
B042_CHS_01 Wilds Breastplate Armor Chest Rare Wilds Crystal
B042_HND_01 Vast Grips Armor Hands Uncommon Wilds Crystal
B042_LEG_01 Vast Greaves Armor Legs Uncommon Wilds Crystal
B042_FET_01 Vast Treads Armor Feet Uncommon Wilds Crystal
B042_TRK_01 Wilds Relic Trinket Necklace Rare Wilds Crystal
B042_REL_01 Vast First-Stone Trinket Relic Epic Wilds Crystal
B042_CON_01 Vast Draught Consumable Common Wilds Crystal
B042_SAL_01 Vast Salve Consumable Uncommon Wilds Crystal
B042_MAT_01 Refined Vast Grit Material Common Wilds Crystal
B042_BAR_01 Wilds Ingot Material Rare Wilds Crystal
B042_TOL_01 Vast Node Pick Tool Tool Uncommon Wilds Crystal
B042_KIT_01 Vast Field Kit Tool Tool Uncommon Wilds Crystal
B042_UPG_01 Wilds Catalyst Upgrade Component Rare Wilds Crystal
B042_FOC_01 Vast Focus Weapon Off-Hand Uncommon Wilds Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B042_WPN_01 Vast Wilds Edge Wild Forge Wilds Crystal x9; Refined Vast Grit x1 T3 Honoured
RCP_B042_HLM_01 Wilds Ward Helm Wild Forge Wilds Crystal x7; Refined Vast Grit x1 T2 Trusted
RCP_B042_CHS_01 Wilds Breastplate Wild Forge Wilds Crystal x9; Refined Vast Grit x1 T3 Honoured
RCP_B042_HND_01 Vast Grips Wild Forge Wilds Crystal x7; Refined Vast Grit x1 T2 Trusted
RCP_B042_LEG_01 Vast Greaves Wild Forge Wilds Crystal x7; Refined Vast Grit x1 T2 Trusted
RCP_B042_FET_01 Vast Treads Wild Forge Wilds Crystal x7; Refined Vast Grit x1 T2 Trusted
RCP_B042_TRK_01 Wilds Relic Wild Forge Wilds Crystal x9; Refined Vast Grit x1 T3 Honoured
RCP_B042_REL_01 Vast First-Stone Wild Forge Wilds Crystal x11; Refined Vast Grit x1 T4 Honoured
RCP_B042_CON_01 Vast Draught Wild Forge Wilds Crystal x5; Refined Vast Grit x1 T1 Known
RCP_B042_SAL_01 Vast Salve Wild Forge Wilds Crystal x7; Refined Vast Grit x1 T2 Trusted
RCP_B042_MAT_01 Refined Vast Grit Wild Forge Wilds Crystal x5; Refined Vast Grit x1 T1 Known
RCP_B042_BAR_01 Wilds Ingot Wild Forge Wilds Crystal x9; Refined Vast Grit x1 T3 Honoured
RCP_B042_TOL_01 Vast Node Pick Wild Forge Wilds Crystal x7; Refined Vast Grit x1 T2 Trusted
RCP_B042_KIT_01 Vast Field Kit Wild Forge Wilds Crystal x7; Refined Vast Grit x1 T2 Trusted
RCP_B042_UPG_01 Wilds Catalyst Wild Forge Wilds Crystal x9; Refined Vast Grit x1 T3 Honoured
RCP_B042_FOC_01 Vast Focus Wild Forge Wilds Crystal x7; Refined Vast Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B042, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 042 Vast Wilds, K3V amber light, temperate_forest environment, 0.68g low gravity, Ironveil Compact faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Vast Wilds, biome 042, temperate forest, under K3V amber light at 0.68g. An untamed expansive biome where rolling hills meet dense forests and megafauna roam unchecked. The wilds have no defined territory boundaries creating a complex shifting ecosystem. Apex predators from adjacent biomes contest control seasonally. Terrain recorded as megafauna-inhabited vast wilderness. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Megafauna Stampede is the recorded primary hazard. Wilds Crystal is the signature resource. Recorded colour palette: Seasonal amber-green summer, crimson-gold autumn, grey-white winter. The Ironveil Compact settlement Vast Settlement is visible, with Deep Wild Hollow and Open Plains in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00821 through IMG00840. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Vast Wilds, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Megafauna Stampede environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00821 hero_landscape UNGENERATED
IMG00822 apex_creature UNGENERATED
IMG00823 weather_event UNGENERATED
IMG00824 flora_closeup UNGENERATED
IMG00825 faction_outpost UNGENERATED
IMG00826 loading_screen UNGENERATED
IMG00827 ambient_day UNGENERATED
IMG00828 ambient_night UNGENERATED
IMG00829 energy_node UNGENERATED
IMG00830 hazard_event UNGENERATED
IMG00831 npc_portrait UNGENERATED
IMG00832 creature_combat UNGENERATED
IMG00833 resource_gather UNGENERATED
IMG00834 world_event UNGENERATED
IMG00835 sky_atmosphere UNGENERATED
IMG00836 underground_entrance UNGENERATED
IMG00837 coastal_view UNGENERATED
IMG00838 mystery_fragment UNGENERATED
IMG00839 faction_landmark UNGENERATED
IMG00840 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B042_Vast_Wilds