Q0345 Verdant Vault Count — Verdant Marsh: Difference between revisions

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| Completer NPC ID || NPC0272
| Completer NPC ID || NPC0272
|-
|-
| Items needed || Verdant Field Kit
| Items needed || [[Verdant Field Kit (B039 Verdant Marsh)|Verdant Field Kit]]
|-
|-
| Prerequisites || Q0344
| Prerequisites || Q0344
|-
| Giver settlement || Deep Marsh Hollow
|-
| Faction || Ashen League
|-
| Side || Holy
|-
| Line || Biome line ([[B039 Verdant Marsh]])
|-
| Favor || +10 [[Biome Favor|biome favor]] in [[B039 Verdant Marsh]]. The Ashen League contests [[B017 Bramblecoil Wastes]], [[B024 Cragveil Shardlands]], [[B027 Scorchglass Brink]], [[B076 Thorncradle Wastes]], so this quest also costs 5 favor there.
|-
| Difficulty || Hard
|-
| Fail state || Yes
|-
| Mystery chain || No
|}
|}
== Briefing ==
Beneath the Deep Marsh Hollow, tag a face and withdraw without delay; Gorath Riftvale pays for the work with the node pick.


== Steps ==
== Steps ==


Tag a face in the cut under the Deep Marsh Hollow and leave. Boghorn and Marshcoil hold that ground. Verdant Vault Break can open a high-risk underground rare spawn.
Descend into the cut beneath the Deep Marsh Hollow, tag a face, and leave immediately afterward. Boghorn and Marshcoil control that ground, and a Verdant Vault Break can open a dangerous underground rare spawn.


== Reward ==
== Reward ==


* Verdant Node Pick
* [[Verdant Node Pick (B039 Verdant Marsh)|Verdant Node Pick]]
* 2100 XP
* 2100 XP
* 150 Gold
* 150 [[Gold]]
* 200 Ashen League rep
* 200 Ashen League rep


== Dialogue ==
== Dialogue ==


* Below Verdant, the count is the only thing that matters.
* Down below Verdant, the count is the only thing that genuinely matters.
* The cut below is not a tour.
* The cut below is dangerous work, not a sightseeing tour.
* Tag a face in the cut under the Deep Marsh Hollow. Boghorn and Marshcoil hold ring three. Verdant Vault Break is a high-risk underground rare spawn. The node pick is the pay. Gorath Riftvale counts this step from the Deep Marsh Hollow under Verdant Vault Count — Verdant Marsh. If the plate goes, you pull the living first.
* Tag a face in the cut beneath the Deep Marsh Hollow, where Boghorn and Marshcoil hold ring three; a Vault Break there brings a high-risk rare spawn. The node pick is your payment, settled at the Deep Marsh Hollow.
* You tagged a face and came back. Fine.
* You tagged a face and actually came back. Fine, that is the job.
* If the plate goes, you pull the living first.
* If the plate gives way, you pull the living out first, before anything else.


Canonical URL: https://wiki.abernon.com/index.php?title=Q0345_Verdant_Vault_Count_%E2%80%94_Verdant_Marsh
Canonical URL: https://wiki.abernon.com/index.php?title=Q0345_Verdant_Vault_Count_%E2%80%94_Verdant_Marsh

Latest revision as of 01:40, 16 October 2026

Verdant Vault Count — Verdant Marsh

Field Value
Quest_ID Q0345
Title Verdant Vault Count — Verdant Marsh
Biome B039 Verdant Marsh
Layer Underground
Level 38
Giver Gorath Riftvale (NPC0272)
Giver NPC ID NPC0272
Completer Gorath Riftvale (NPC0272)
Completer NPC ID NPC0272
Items needed Verdant Field Kit
Prerequisites Q0344
Giver settlement Deep Marsh Hollow
Faction Ashen League
Side Holy
Line Biome line (B039 Verdant Marsh)
Favor +10 biome favor in B039 Verdant Marsh. The Ashen League contests B017 Bramblecoil Wastes, B024 Cragveil Shardlands, B027 Scorchglass Brink, B076 Thorncradle Wastes, so this quest also costs 5 favor there.
Difficulty Hard
Fail state Yes
Mystery chain No

Briefing

Beneath the Deep Marsh Hollow, tag a face and withdraw without delay; Gorath Riftvale pays for the work with the node pick.

Steps

Descend into the cut beneath the Deep Marsh Hollow, tag a face, and leave immediately afterward. Boghorn and Marshcoil control that ground, and a Verdant Vault Break can open a dangerous underground rare spawn.

Reward

Dialogue

  • Down below Verdant, the count is the only thing that genuinely matters.
  • The cut below is dangerous work, not a sightseeing tour.
  • Tag a face in the cut beneath the Deep Marsh Hollow, where Boghorn and Marshcoil hold ring three; a Vault Break there brings a high-risk rare spawn. The node pick is your payment, settled at the Deep Marsh Hollow.
  • You tagged a face and actually came back. Fine, that is the job.
  • If the plate gives way, you pull the living out first, before anything else.

Canonical URL: https://wiki.abernon.com/index.php?title=Q0345_Verdant_Vault_Count_%E2%80%94_Verdant_Marsh