B032 Crimson Hollow: Difference between revisions

From Abernon
Items link pass: link item, recipe, resource and boss material names; render Boss arena as readable fields
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section
 
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* [[Q0287 After the Still-Pool Draw — Crimson Hollow]] — Aquatic — giver NPC0223
* [[Q0287 After the Still-Pool Draw — Crimson Hollow]] — Aquatic — giver NPC0223
* [[Q0288 Nightroot Conclave on the Crimson Line]] — Main — giver NPC0218
* [[Q0288 Nightroot Conclave on the Crimson Line]] — Main — giver NPC0218
== Favor ==
Crimson Hollow has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0280 The Crimson Toll — Crimson Hollow|Q0280]] → [[Q0281 Crimson Watch — Crimson Hollow|Q0281]] → [[Q0282 Crimson Vault Count — Crimson Hollow|Q0282]] → [[Q0283 The Still-Pool Oath — Crimson Hollow|Q0283]] → [[Q0284 Hollow Crystal for the Nightroot Conclave|Q0284]] → [[Q0285 Bloom Season — Crimson Hollow|Q0285]] → [[Q0286 What the Crimson Vault Hums — Crimson Hollow|Q0286]] → [[Q0287 After the Still-Pool Draw — Crimson Hollow|Q0287]] → [[Q0288 Nightroot Conclave on the Crimson Line|Q0288]].
* No faction contests this biome, so favor here is never lost.
* Skipping quests gives no favor.


== NPCs ==
== NPCs ==

Latest revision as of 01:29, 16 October 2026

B032 Crimson Hollow

Field Value
BiomeID 032
Biome name Crimson Hollow
Climate TEMPERATE_FOREST
Difficulty 3
Starting control F11 Verdant Deep Covenant
Primary hazard Crimson Pollen Toxic Bloom
Signature resource Hollow Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Northern Highlands
Elevation_m 550
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A dark eerie forest where the trees grow twisted and the sap runs red like blood. The hollow amplifies sound making whispers sound like shouts and creating a disorienting acoustic landscape. Predators use the sound warping to triangulate prey.

Settlements

Name Type Population Controlling faction
Crimson Settlement Faction Outpost 1500 F11 Verdant Deep Covenant
Red Sap Grove primary N/A F11 Verdant Deep Covenant
Sound Hollow secondary N/A F11 Verdant Deep Covenant

Settlement pages: Crimson Settlement, Red Sap Grove, Sound Hollow. All settlements: Settlements.

Factions present

Faction Where recorded
F11 Verdant Deep Covenant Home faction of this biome. Controlling faction on every recorded settlement row.
F05 Riftwalker Brotherhood All seven NPC rows.

NPCs here from other factions: F05 Riftwalker Brotherhood (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

Full table with IDs and node details: B032 Crimson Hollow/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B032 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-032 Hollow Crystal SIGNATURE Rare–Legendary
PRI-032 Hollowgleam Sap PRIMARY Uncommon–Rare
SEC-032 Crimson Pollen SECONDARY Common–Uncommon
MIN-COM-LIM Limestone Common Mineral Common
MIN-COM-FOR Forest Ore Common Mineral Common
MIN-COM-CLA Clay Vein Common Mineral Common
MIN-RARE-CRI Crimson Crystal Rare Mineral Rare
MIN-RARE-HOL Hollow Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 032 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Crimson Hollow:

ID Name Harvestable
FLORA-HOLL-032 Hollowbark Yes
FLORA-TWIL-032 Twilightmoss Yes
FLORA-AMBE-032 Amber Canopy Oak No
FLORA-CRIM-032 Crimson Pollen Flower No
FLORA-FORE-032 Forest Fern No
FLORA-HOLL-032 Hollowgleam Tree No
FLORA-PHER-032 Pheromone Vine No
FLORA-WILD-032 Wild Mushroom Colony No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Amber Canopy Oak, Crimson Pollen Flower, Forest Fern, Hollowgleam Tree, Pheromone Vine, and Wild Mushroom Colony.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Crimson — Crimson Deep
Layout Hollow Tree Network
Max players 6
Lockout hours 72
Boss name Hollowclaw — Deep Form
Ground note The Crimson Deep has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Hollowclaw, Ancient of Biome 032
Difficulty T3_Heroic
Recommended party 4
Damage type Sonic
Arena Red Sap Grove
Arena description The boss encounter takes place in the heart of Crimson Hollow's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 84
Arena terrain Crimson pollen toxic hollow
Arena hazard Crimson Pollen Toxic Bloom
Unique material Dusk Scale
Ground blurb The Dusk Prowler the Ancient is the apex expression of Crimson Hollow's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Crimson Hollow would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Blood Rain, Crimson Mist, and Sound. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-032-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-032-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Hollow Crystal harvest modified.
WX-032-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-032-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-032-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-032-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 12, Ashfall 10, Cold Event 12, Any Weather 13, Rain/Mist 10, Clear Sky 13. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 1, Cold Event 3, Any Weather 7, Rain/Mist 2, Clear Sky 1.

Mobs

Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 17 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-032-01 Crimsonhorn Large Herbivore 139 CR02171 False
MOB-032-02 Bloodscale Swift Scout 68 CR02172 False
MOB-032-03 Hollowmane Pack Predator 83 CR02173 False
MOB-032-04 Crimsonstalker Ambush Predator 96 CR02174 False
MOB-032-05 Bloodhorn Elemental Creature 96 CR02175 False
MOB-032-06 Hollowclaw Ancient Walker 214 CR02176 False
MOB-032-07 Crimsonfang Scavenger 89 CR02177 False
MOB-032-08 Bloodwatcher Node Guardian 148 CR02178 True

Nodes

Ten network nodes are recorded. Six are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 35 minutes, and modifier 1.00x.

ID Name Type Location Signature resource growth Guardian
NODE_032_P01 Crimson Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Red Sap Grove zone. No None
NODE_032_P02 Crimson Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Sound Hollow zone. No None
NODE_032_P03 Crimson Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Sound Hollow zone. No None
NODE_032_P04 Crimson Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Sound Hollow zone. No None
NODE_032_P05 Crimson Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Sound Hollow zone. No None
NODE_032_P06 Crimson Light Node 6 POSITIVE Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Sound Hollow zone. No None
NODE_032_N01 Crimson Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Crimson Pollen Toxic Bloom) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_032_N02 Crimson Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Crimson Pollen Toxic Bloom) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_032_N03 Crimson Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Crimson Pollen Toxic Bloom) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_032_N04 Crimson Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Crimson Pollen Toxic Bloom) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the six positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0094 Crimson Surge Season Crimson Holl Environmental Event Environmental 15min 24hr FALSE RANDOM 45-90 minutes real-time
WE0095 Blood Bloom Crimson Holl Resource Event Resource 60min 12hr FALSE WEATHER 30 minutes real-time
WE0096 Sound Rupture Crimson Holl Major Transformation Event Major Transformation 0min 0hr TRUE TIME_CYCLE 3-8 hours real-time

WE0094 notes: Hollow Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0095 notes: Hollow Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0096 notes: Hollow Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Crimson Hollow_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Crimson Hollow has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0280 → Q0281 → Q0282 → Q0283 → Q0284 → Q0285 → Q0286 → Q0287 → Q0288.
  • No faction contests this biome, so favor here is never lost.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Crimson Hollow. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0218 Corra Klarenfield quest_giver Red Sap Grove, Crimson Hollow F05 Riftwalker Brotherhood
NPC0219 Dravin Mirewood merchant Red Sap Grove, Crimson Hollow F05 Riftwalker Brotherhood
NPC0220 Corvus Obsidianwatch trainer Red Sap Grove, Crimson Hollow F05 Riftwalker Brotherhood
NPC0221 Fyren Quarrystone lore_keeper Red Sap Grove, Crimson Hollow F05 Riftwalker Brotherhood
NPC0222 Gael Stonecleft blacksmith Red Sap Grove, Crimson Hollow F05 Riftwalker Brotherhood
NPC0223 Holt Umbrafen quest_giver Red Sap Grove, Crimson Hollow F05 Riftwalker Brotherhood
NPC0224 Ilex Whispervale merchant Red Sap Grove, Crimson Hollow F05 Riftwalker Brotherhood

Items

Sixteen crafted items are recorded for Crimson Hollow. All are crafted at Blood Forge. The item table records Hollow Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B032_WPN_01 Crimson Hollow Edge Weapon Weapon Rare Hollow Crystal
B032_HLM_01 Hollow Ward Helm Armor Helm Uncommon Hollow Crystal
B032_CHS_01 Hollow Breastplate Armor Chest Rare Hollow Crystal
B032_HND_01 Crimson Grips Armor Hands Uncommon Hollow Crystal
B032_LEG_01 Crimson Greaves Armor Legs Uncommon Hollow Crystal
B032_FET_01 Crimson Treads Armor Feet Uncommon Hollow Crystal
B032_TRK_01 Hollow Relic Trinket Necklace Rare Hollow Crystal
B032_REL_01 Crimson First-Stone Trinket Relic Epic Hollow Crystal
B032_CON_01 Crimson Draught Consumable Common Hollow Crystal
B032_SAL_01 Crimson Salve Consumable Uncommon Hollow Crystal
B032_MAT_01 Refined Crimson Grit Material Common Hollow Crystal
B032_BAR_01 Hollow Ingot Material Rare Hollow Crystal
B032_TOL_01 Crimson Node Pick Tool Tool Uncommon Hollow Crystal
B032_KIT_01 Crimson Field Kit Tool Tool Uncommon Hollow Crystal
B032_UPG_01 Hollow Catalyst Upgrade Component Rare Hollow Crystal
B032_FOC_01 Crimson Focus Weapon Off-Hand Uncommon Hollow Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B032_WPN_01 Crimson Hollow Edge Blood Forge Hollow Crystal x9; Refined Crimson Grit x1 T3 Honoured
RCP_B032_HLM_01 Hollow Ward Helm Blood Forge Hollow Crystal x7; Refined Crimson Grit x1 T2 Trusted
RCP_B032_CHS_01 Hollow Breastplate Blood Forge Hollow Crystal x9; Refined Crimson Grit x1 T3 Honoured
RCP_B032_HND_01 Crimson Grips Blood Forge Hollow Crystal x7; Refined Crimson Grit x1 T2 Trusted
RCP_B032_LEG_01 Crimson Greaves Blood Forge Hollow Crystal x7; Refined Crimson Grit x1 T2 Trusted
RCP_B032_FET_01 Crimson Treads Blood Forge Hollow Crystal x7; Refined Crimson Grit x1 T2 Trusted
RCP_B032_TRK_01 Hollow Relic Blood Forge Hollow Crystal x9; Refined Crimson Grit x1 T3 Honoured
RCP_B032_REL_01 Crimson First-Stone Blood Forge Hollow Crystal x11; Refined Crimson Grit x1 T4 Honoured
RCP_B032_CON_01 Crimson Draught Blood Forge Hollow Crystal x5; Refined Crimson Grit x1 T1 Known
RCP_B032_SAL_01 Crimson Salve Blood Forge Hollow Crystal x7; Refined Crimson Grit x1 T2 Trusted
RCP_B032_MAT_01 Refined Crimson Grit Blood Forge Hollow Crystal x5; Refined Crimson Grit x1 T1 Known
RCP_B032_BAR_01 Hollow Ingot Blood Forge Hollow Crystal x9; Refined Crimson Grit x1 T3 Honoured
RCP_B032_TOL_01 Crimson Node Pick Blood Forge Hollow Crystal x7; Refined Crimson Grit x1 T2 Trusted
RCP_B032_KIT_01 Crimson Field Kit Blood Forge Hollow Crystal x7; Refined Crimson Grit x1 T2 Trusted
RCP_B032_UPG_01 Hollow Catalyst Blood Forge Hollow Crystal x9; Refined Crimson Grit x1 T3 Honoured
RCP_B032_FOC_01 Crimson Focus Blood Forge Hollow Crystal x7; Refined Crimson Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B032, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 032 Crimson Hollow, K3V amber light, temperate_forest environment, 0.68g low gravity, Verdant Deep Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Crimson Hollow, biome 032, temperate forest, under K3V amber light at 0.68g. A dark eerie forest where the trees grow twisted and the sap runs red like blood. The hollow amplifies sound making whispers sound like shouts and creating a disorienting acoustic landscape. Predators use the sound warping to triangulate prey. Terrain recorded as crimson pollen toxic hollow. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Crimson Pollen Toxic Bloom is the recorded primary hazard. Hollow Crystal is the signature resource. Recorded colour palette: Seasonal amber-green summer, crimson-gold autumn, grey-white winter. The Verdant Deep Covenant settlement Crimson Settlement is visible, with Red Sap Grove and Sound Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00621 through IMG00640. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Crimson Hollow, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Crimson Pollen Toxic Bloom environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00621 hero_landscape UNGENERATED
IMG00622 apex_creature UNGENERATED
IMG00623 weather_event UNGENERATED
IMG00624 flora_closeup UNGENERATED
IMG00625 faction_outpost UNGENERATED
IMG00626 loading_screen UNGENERATED
IMG00627 ambient_day UNGENERATED
IMG00628 ambient_night UNGENERATED
IMG00629 energy_node UNGENERATED
IMG00630 hazard_event UNGENERATED
IMG00631 npc_portrait UNGENERATED
IMG00632 creature_combat UNGENERATED
IMG00633 resource_gather UNGENERATED
IMG00634 world_event UNGENERATED
IMG00635 sky_atmosphere UNGENERATED
IMG00636 underground_entrance UNGENERATED
IMG00637 coastal_view UNGENERATED
IMG00638 mystery_fragment UNGENERATED
IMG00639 faction_landmark UNGENERATED
IMG00640 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B032_Crimson_Hollow