B029 Lumenrift Span: Difference between revisions
Fill B029 Lumenrift Span from the local tables: factions, resources, harvest, weather, mobs, nodes, world events, quests, NPCs, items, recipes, image prompt. |
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section |
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| Line 12: | Line 12: | ||
| Difficulty || 5 | | Difficulty || 5 | ||
|- | |- | ||
| | | Starting control || [[F12 Soulglass Circle]] | ||
|- | |- | ||
| Primary hazard || Lumenrift Photon Blindness | | Primary hazard || Lumenrift Photon Blindness | ||
| Line 46: | Line 46: | ||
| Lumen Vein Network || primary || N/A || [[F12 Soulglass Circle]] | | Lumen Vein Network || primary || N/A || [[F12 Soulglass Circle]] | ||
|} | |} | ||
Settlement pages: [[Bright Hollow]], [[Lumen Vein Network]], [[Lumenrift Settlement]]. All settlements: [[Settlements]]. | |||
== Factions present == | == Factions present == | ||
| Line 52: | Line 54: | ||
! Faction !! Where recorded | ! Faction !! Where recorded | ||
|- | |- | ||
| [[F12 Soulglass Circle]] || Home faction of this biome. Controlling faction on every recorded settlement row. | | [[F12 Soulglass Circle]] || Home faction of this biome. Controlling faction on every recorded settlement row. Seven NPC rows (NPC0763 to NPC0769). | ||
|- | |- | ||
| [[F04 Order of the Mirrorwake]] || | | [[F04 Order of the Mirrorwake]] || Seven of the fourteen NPC rows. | ||
|} | |} | ||
NPCs here from other factions: [[F04 Order of the Mirrorwake]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction. | |||
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. | |||
== Resources == | == Resources == | ||
* Crystal Vein Ore (Lumen) (GATHERABLE, Uncommon) | Full table with IDs and node details: [[B029 Lumenrift Span/Resources]]. | ||
* Fault Sediment (Lumen) (GATHERABLE, Uncommon) | |||
* Lumenr Prism Crystal (GATHERABLE, Uncommon) | * [[B029 Lumenrift Span/Resources#R0312|Crystal Vein Ore (Lumen)]] (GATHERABLE, Uncommon) | ||
* Lumenr Rift Dust (GATHERABLE, Common) | * [[B029 Lumenrift Span/Resources#R0314|Fault Sediment (Lumen)]] (GATHERABLE, Uncommon) | ||
* Lumenr Tectonic Shard (GATHERABLE, Uncommon) | * [[B029 Lumenrift Span/Resources#R0310|Lumenr Prism Crystal]] (GATHERABLE, Uncommon) | ||
* Refined Prism Crystal (GATHERABLE, Common) | * [[B029 Lumenrift Span/Resources#R0311|Lumenr Rift Dust]] (GATHERABLE, Common) | ||
* Refined Seismic Clay (GATHERABLE, Common) | * [[B029 Lumenrift Span/Resources#R0309|Lumenr Tectonic Shard]] (GATHERABLE, Uncommon) | ||
* Refined Tectonic Fiber (GATHERABLE, Rare) | * [[B029 Lumenrift Span/Resources#R0319|Refined Prism Crystal]] (GATHERABLE, Common) | ||
* Refined Tectonic Shard (GATHERABLE, Uncommon) | * [[B029 Lumenrift Span/Resources#R0316|Refined Seismic Clay]] (GATHERABLE, Common) | ||
* Resonance Stone (Lumen) (GATHERABLE, Uncommon) | * [[B029 Lumenrift Span/Resources#R0317|Refined Tectonic Fiber]] (GATHERABLE, Rare) | ||
* Rift Glass (Lumen) (GATHERABLE, Common) | * [[B029 Lumenrift Span/Resources#R0318|Refined Tectonic Shard]] (GATHERABLE, Uncommon) | ||
* [[B029 Lumenrift Span/Resources#R0313|Resonance Stone (Lumen)]] (GATHERABLE, Uncommon) | |||
* [[B029 Lumenrift Span/Resources#R0315|Rift Glass (Lumen)]] (GATHERABLE, Common) | |||
| Line 81: | Line 87: | ||
! ID !! Name !! Type !! Rarity | ! ID !! Name !! Type !! Rarity | ||
|- | |- | ||
| SIG-029 || Geological Light Crystal || SIGNATURE || Rare–Legendary | | SIG-029 || [[Geological Light Crystal]] || SIGNATURE || Rare–Legendary | ||
|- | |- | ||
| PRI-029 || Fissure Crystal || PRIMARY || Uncommon–Rare | | PRI-029 || [[Fissure Crystal (B029 Lumenrift Span)|Fissure Crystal]] || PRIMARY || Uncommon–Rare | ||
|- | |- | ||
| SEC-029 || Refract Stone || SECONDARY || Common–Uncommon | | SEC-029 || [[Refract Stone (B029 Lumenrift Span)|Refract Stone]] || SECONDARY || Common–Uncommon | ||
|- | |- | ||
| MIN-COM-TEC || Tectonic Shard || Common Mineral || Common | | MIN-COM-TEC || Tectonic Shard || Common Mineral || Common | ||
| Line 159: | Line 165: | ||
| Damage type || Void | | Damage type || Void | ||
|- | |- | ||
| Arena || | | Arena || Lumen Vein Network | ||
|- | |||
| Arena description || The boss encounter takes place in the heart of Lumenrift Span's most extreme terrain feature. The arena is shaped by rift tectonic conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. | |||
|- | |||
| Arena size (m) || 100 | |||
|- | |||
| Arena terrain || Light-bending rift span | |||
|- | |||
| Arena hazard || Lumenrift Photon Blindness | |||
|- | |||
| Unique material || [[Fault Scale]] | |||
|- | |- | ||
| Ground blurb || The Fault Prowler the Ancient is the apex expression of Lumenrift Span's ecosystem — a creature that has been shaped by rift tectonic conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Lumenrift Span would be if the biome could choose to fight. | | Ground blurb || The Fault Prowler the Ancient is the apex expression of Lumenrift Span's ecosystem — a creature that has been shaped by rift tectonic conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Lumenrift Span would be if the biome could choose to fight. | ||
| Line 258: | Line 274: | ||
== Quests == | == Quests == | ||
24 quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here. | |||
* [[Q0253 The Lumenrift Toll]] — Main — giver NPC0197 | * [[Q0253 The Lumenrift Toll]] — Main — giver NPC0197 | ||
* [[Q0254 Lumenrift Watch]] — Surface — giver | * [[Q0254 Lumenrift Watch]] — Surface — giver NPC0763 | ||
* [[Q0255 Lumenrift Vault Count]] — Underground — giver | * [[Q0255 Lumenrift Vault Count]] — Underground — giver NPC0768 | ||
* [[Q0256 The Fissure-Well Pulse — Lumenrift Span]] — Aquatic — giver | * [[Q0256 The Fissure-Well Pulse — Lumenrift Span]] — Aquatic — giver NPC0766 | ||
* [[Q0257 Geological Light Crystal for the Frosthold Vigil]] — Main — giver NPC0197 | * [[Q0257 Geological Light Crystal for the Frosthold Vigil]] — Main — giver NPC0197 | ||
* [[Q0258 Blindness Season — Lumenrift Span]] — Surface — giver | * [[Q0258 Blindness Season — Lumenrift Span]] — Surface — giver NPC0765 | ||
* [[Q0259 What the Lumenrift Vault Hums]] — Underground — giver | * [[Q0259 What the Lumenrift Vault Hums]] — Underground — giver NPC0766 | ||
* [[Q0260 After the Fissure-Well Draw — Lumenrift Span]] — Aquatic — giver | * [[Q0260 After the Fissure-Well Draw — Lumenrift Span]] — Aquatic — giver NPC0768 | ||
* [[Q0261 Frosthold Vigil on the Lumenrift Line]] — Main — giver NPC0197 | * [[Q0261 Frosthold Vigil on the Lumenrift Line]] — Main — giver NPC0197 | ||
* [[Q1080 The Lumenrift Settlement Muster]] — Main — giver NPC0763 | |||
* [[Q1081 Lighthorn Cull at Lumen Vein Network]] — Surface — giver NPC0765 | |||
* [[Q1082 Tectonic Shard Tally Below Bright Hollow]] — Underground — giver NPC0768 | |||
* [[Q1083 Clearing the Fissure-Well of Lumenrift]] — Aquatic — giver NPC0766 | |||
* [[Q1084 Geological Light Crystal Levy for the Soulglass Circle]] — Main — giver NPC0763 | |||
* [[Q1085 Glowclaw Tracks Near Lumenrift Settlement]] — Surface — giver NPC0768 | |||
* [[Q1086 The Lumine Shard Seam]] — Underground — giver NPC0766 | |||
* [[Q1087 Refract Stone at the Fissure-Well of Lumenrift]] — Aquatic — giver NPC0766 | |||
* [[Q1088 The Lumenrift Outpost Ledger]] — Main — giver NPC0763 | |||
* [[Q1089 Lumenrift Photon Blindness Drill]] — Surface — giver NPC0765 | |||
* [[Q1090 Salvage Below Bright Hollow]] — Underground — giver NPC0768 | |||
* [[Q1091 Waterline Watch at the Fissure-Well of Lumenrift]] — Aquatic — giver NPC0766 | |||
* [[Q1092 Supply Line to Bright Hollow]] — Main — giver NPC0763 | |||
* [[Q1093 Lightfang Count Around Lumen Vein Network]] — Surface — giver NPC0768 | |||
* [[Q1094 Fissure Crystal Under Guard]] — Underground — giver NPC0768 | |||
== Favor == | |||
Lumenrift Span has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending. | |||
* Biome-line quests: 24. Each one gives +10 favor. | |||
* Finish all 24 to become '''Favored''' here (+20 bonus). Highest favor: 260. | |||
* Chain order: [[Q0253 The Lumenrift Toll|Q0253]] → [[Q0254 Lumenrift Watch|Q0254]] → [[Q0255 Lumenrift Vault Count|Q0255]] → [[Q0256 The Fissure-Well Pulse — Lumenrift Span|Q0256]] → [[Q0257 Geological Light Crystal for the Frosthold Vigil|Q0257]] → [[Q0258 Blindness Season — Lumenrift Span|Q0258]] → [[Q0259 What the Lumenrift Vault Hums|Q0259]] → [[Q0260 After the Fissure-Well Draw — Lumenrift Span|Q0260]] → [[Q0261 Frosthold Vigil on the Lumenrift Line|Q0261]]. | |||
* Ground quests (a second chain that opens after [[Q0253 The Lumenrift Toll|Q0253]]): [[Q1080 The Lumenrift Settlement Muster|Q1080]] → [[Q1081 Lighthorn Cull at Lumen Vein Network|Q1081]] → [[Q1082 Tectonic Shard Tally Below Bright Hollow|Q1082]] → [[Q1083 Clearing the Fissure-Well of Lumenrift|Q1083]] → [[Q1084 Geological Light Crystal Levy for the Soulglass Circle|Q1084]] → [[Q1085 Glowclaw Tracks Near Lumenrift Settlement|Q1085]] → [[Q1086 The Lumine Shard Seam|Q1086]] → [[Q1087 Refract Stone at the Fissure-Well of Lumenrift|Q1087]] → [[Q1088 The Lumenrift Outpost Ledger|Q1088]] → [[Q1089 Lumenrift Photon Blindness Drill|Q1089]] → [[Q1090 Salvage Below Bright Hollow|Q1090]] → [[Q1091 Waterline Watch at the Fissure-Well of Lumenrift|Q1091]] → [[Q1092 Supply Line to Bright Hollow|Q1092]] → [[Q1093 Lightfang Count Around Lumen Vein Network|Q1093]] → [[Q1094 Fissure Crystal Under Guard|Q1094]]. | |||
* No faction contests this biome, so favor here is never lost. | |||
* Skipping quests gives no favor. | |||
== NPCs == | == NPCs == | ||
Fourteen NPCs are recorded with location Lumenrift Span. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell. | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 290: | Line 332: | ||
|- | |- | ||
| NPC0203 || Nessa Bleakwood || merchant || Lumen Vein Network, Lumenrift Span || [[F04 Order of the Mirrorwake]] | | NPC0203 || Nessa Bleakwood || merchant || Lumen Vein Network, Lumenrift Span || [[F04 Order of the Mirrorwake]] | ||
|- | |||
| NPC0763 || Ulric Xenstone || quest_giver || Lumenrift Settlement, Lumenrift Span || [[F12 Soulglass Circle]] | |||
|- | |||
| NPC0764 || Saska Yarrow || merchant || Lumenrift Settlement, Lumenrift Span || [[F12 Soulglass Circle]] | |||
|- | |||
| NPC0765 || Xaris Mirewood || trainer || Lumenrift Settlement, Lumenrift Span || [[F12 Soulglass Circle]] | |||
|- | |||
| NPC0766 || Quillon Thornwick || lore_keeper || Bright Hollow, Lumenrift Span || [[F12 Soulglass Circle]] | |||
|- | |||
| NPC0767 || Jora Emberfall || blacksmith || Lumenrift Settlement, Lumenrift Span || [[F12 Soulglass Circle]] | |||
|- | |||
| NPC0768 || Kress Gloomreach || quest_giver || Bright Hollow, Lumenrift Span || [[F12 Soulglass Circle]] | |||
|- | |||
| NPC0769 || Sigrun Bleakwood || merchant || Lumen Vein Network, Lumenrift Span || [[F12 Soulglass Circle]] | |||
|} | |} | ||
| Line 299: | Line 355: | ||
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material | ! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material | ||
|- | |- | ||
| B029_WPN_01 || Lumenrift Geological Edge || Weapon || Weapon || Rare || Geological Light Crystal | | B029_WPN_01 || [[Lumenrift Geological Edge]] || Weapon || Weapon || Rare || [[Geological Light Crystal]] | ||
|- | |- | ||
| B029_HLM_01 || Geological Ward Helm || Armor || Helm || Uncommon || Geological Light Crystal | | B029_HLM_01 || [[Geological Ward Helm]] || Armor || Helm || Uncommon || [[Geological Light Crystal]] | ||
|- | |- | ||
| B029_CHS_01 || Geological Breastplate || Armor || Chest || Rare || Geological Light Crystal | | B029_CHS_01 || [[Geological Breastplate]] || Armor || Chest || Rare || [[Geological Light Crystal]] | ||
|- | |- | ||
| B029_HND_01 || Lumenrift Grips || Armor || Hands || Uncommon || Geological Light Crystal | | B029_HND_01 || [[Lumenrift Grips]] || Armor || Hands || Uncommon || [[Geological Light Crystal]] | ||
|- | |- | ||
| B029_LEG_01 || Lumenrift Greaves || Armor || Legs || Uncommon || Geological Light Crystal | | B029_LEG_01 || [[Lumenrift Greaves]] || Armor || Legs || Uncommon || [[Geological Light Crystal]] | ||
|- | |- | ||
| B029_FET_01 || Lumenrift Treads || Armor || Feet || Uncommon || Geological Light Crystal | | B029_FET_01 || [[Lumenrift Treads]] || Armor || Feet || Uncommon || [[Geological Light Crystal]] | ||
|- | |- | ||
| B029_TRK_01 || Geological Relic || Trinket || Necklace || Rare || Geological Light Crystal | | B029_TRK_01 || [[Geological Relic]] || Trinket || Necklace || Rare || [[Geological Light Crystal]] | ||
|- | |- | ||
| B029_REL_01 || Lumenrift First-Stone || Trinket || Relic || Epic || Geological Light Crystal | | B029_REL_01 || [[Lumenrift First-Stone]] || Trinket || Relic || Epic || [[Geological Light Crystal]] | ||
|- | |- | ||
| B029_CON_01 || Lumenrift Draught || Consumable || || Common || Geological Light Crystal | | B029_CON_01 || [[Lumenrift Draught]] || Consumable || || Common || [[Geological Light Crystal]] | ||
|- | |- | ||
| B029_SAL_01 || Lumenrift Salve || Consumable || || Uncommon || Geological Light Crystal | | B029_SAL_01 || [[Lumenrift Salve]] || Consumable || || Uncommon || [[Geological Light Crystal]] | ||
|- | |- | ||
| B029_MAT_01 || Refined Lumenrift Grit || Material || || Common || Geological Light Crystal | | B029_MAT_01 || [[Refined Lumenrift Grit]] || Material || || Common || [[Geological Light Crystal]] | ||
|- | |- | ||
| B029_BAR_01 || Geological Ingot || Material || || Rare || Geological Light Crystal | | B029_BAR_01 || [[Geological Ingot]] || Material || || Rare || [[Geological Light Crystal]] | ||
|- | |- | ||
| B029_TOL_01 || Lumenrift Node Pick || Tool || Tool || Uncommon || Geological Light Crystal | | B029_TOL_01 || [[Lumenrift Node Pick]] || Tool || Tool || Uncommon || [[Geological Light Crystal]] | ||
|- | |- | ||
| B029_KIT_01 || Lumenrift Field Kit || Tool || Tool || Uncommon || Geological Light Crystal | | B029_KIT_01 || [[Lumenrift Field Kit]] || Tool || Tool || Uncommon || [[Geological Light Crystal]] | ||
|- | |- | ||
| B029_UPG_01 || Geological Catalyst || Upgrade Component || || Rare || Geological Light Crystal | | B029_UPG_01 || [[Geological Catalyst]] || Upgrade Component || || Rare || [[Geological Light Crystal]] | ||
|- | |- | ||
| B029_FOC_01 || Lumenrift Focus || Weapon || Off-Hand || Uncommon || Geological Light Crystal | | B029_FOC_01 || [[Lumenrift Focus]] || Weapon || Off-Hand || Uncommon || [[Geological Light Crystal]] | ||
|} | |} | ||
| Line 339: | Line 395: | ||
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation | ! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation | ||
|- | |- | ||
| RCP_B029_WPN_01 || Lumenrift Geological Edge || Lumen Forge || Geological Light Crystal x9; Refined Lumenrift Grit x1 || T3 Honoured | | RCP_B029_WPN_01 || [[Lumenrift Geological Edge]] || Lumen Forge || [[Geological Light Crystal]] x9; [[Refined Lumenrift Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B029_HLM_01 || Geological Ward Helm || Lumen Forge || Geological Light Crystal x7; Refined Lumenrift Grit x1 || T2 Trusted | | RCP_B029_HLM_01 || [[Geological Ward Helm]] || Lumen Forge || [[Geological Light Crystal]] x7; [[Refined Lumenrift Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B029_CHS_01 || Geological Breastplate || Lumen Forge || Geological Light Crystal x9; Refined Lumenrift Grit x1 || T3 Honoured | | RCP_B029_CHS_01 || [[Geological Breastplate]] || Lumen Forge || [[Geological Light Crystal]] x9; [[Refined Lumenrift Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B029_HND_01 || Lumenrift Grips || Lumen Forge || Geological Light Crystal x7; Refined Lumenrift Grit x1 || T2 Trusted | | RCP_B029_HND_01 || [[Lumenrift Grips]] || Lumen Forge || [[Geological Light Crystal]] x7; [[Refined Lumenrift Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B029_LEG_01 || Lumenrift Greaves || Lumen Forge || Geological Light Crystal x7; Refined Lumenrift Grit x1 || T2 Trusted | | RCP_B029_LEG_01 || [[Lumenrift Greaves]] || Lumen Forge || [[Geological Light Crystal]] x7; [[Refined Lumenrift Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B029_FET_01 || Lumenrift Treads || Lumen Forge || Geological Light Crystal x7; Refined Lumenrift Grit x1 || T2 Trusted | | RCP_B029_FET_01 || [[Lumenrift Treads]] || Lumen Forge || [[Geological Light Crystal]] x7; [[Refined Lumenrift Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B029_TRK_01 || Geological Relic || Lumen Forge || Geological Light Crystal x9; Refined Lumenrift Grit x1 || T3 Honoured | | RCP_B029_TRK_01 || [[Geological Relic]] || Lumen Forge || [[Geological Light Crystal]] x9; [[Refined Lumenrift Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B029_REL_01 || Lumenrift First-Stone || Lumen Forge || Geological Light Crystal x11; Refined Lumenrift Grit x1 || T4 Honoured | | RCP_B029_REL_01 || [[Lumenrift First-Stone]] || Lumen Forge || [[Geological Light Crystal]] x11; [[Refined Lumenrift Grit]] x1 || T4 Honoured | ||
|- | |- | ||
| RCP_B029_CON_01 || Lumenrift Draught || Lumen Forge || Geological Light Crystal x5; Refined Lumenrift Grit x1 || T1 Known | | RCP_B029_CON_01 || [[Lumenrift Draught]] || Lumen Forge || [[Geological Light Crystal]] x5; [[Refined Lumenrift Grit]] x1 || T1 Known | ||
|- | |- | ||
| RCP_B029_SAL_01 || Lumenrift Salve || Lumen Forge || Geological Light Crystal x7; Refined Lumenrift Grit x1 || T2 Trusted | | RCP_B029_SAL_01 || [[Lumenrift Salve]] || Lumen Forge || [[Geological Light Crystal]] x7; [[Refined Lumenrift Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B029_MAT_01 || Refined Lumenrift Grit || Lumen Forge || Geological Light Crystal x5; Refined Lumenrift Grit x1 || T1 Known | | RCP_B029_MAT_01 || [[Refined Lumenrift Grit]] || Lumen Forge || [[Geological Light Crystal]] x5; [[Refined Lumenrift Grit]] x1 || T1 Known | ||
|- | |- | ||
| RCP_B029_BAR_01 || Geological Ingot || Lumen Forge || Geological Light Crystal x9; Refined Lumenrift Grit x1 || T3 Honoured | | RCP_B029_BAR_01 || [[Geological Ingot]] || Lumen Forge || [[Geological Light Crystal]] x9; [[Refined Lumenrift Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B029_TOL_01 || Lumenrift Node Pick || Lumen Forge || Geological Light Crystal x7; Refined Lumenrift Grit x1 || T2 Trusted | | RCP_B029_TOL_01 || [[Lumenrift Node Pick]] || Lumen Forge || [[Geological Light Crystal]] x7; [[Refined Lumenrift Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B029_KIT_01 || Lumenrift Field Kit || Lumen Forge || Geological Light Crystal x7; Refined Lumenrift Grit x1 || T2 Trusted | | RCP_B029_KIT_01 || [[Lumenrift Field Kit]] || Lumen Forge || [[Geological Light Crystal]] x7; [[Refined Lumenrift Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B029_UPG_01 || Geological Catalyst || Lumen Forge || Geological Light Crystal x9; Refined Lumenrift Grit x1 || T3 Honoured | | RCP_B029_UPG_01 || [[Geological Catalyst]] || Lumen Forge || [[Geological Light Crystal]] x9; [[Refined Lumenrift Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B029_FOC_01 || Lumenrift Focus || Lumen Forge || Geological Light Crystal x7; Refined Lumenrift Grit x1 || T2 Trusted | | RCP_B029_FOC_01 || [[Lumenrift Focus]] || Lumen Forge || [[Geological Light Crystal]] x7; [[Refined Lumenrift Grit]] x1 || T2 Trusted | ||
|} | |} | ||
Latest revision as of 01:24, 16 October 2026
B029 Lumenrift Span
| Field | Value |
|---|---|
| BiomeID | 029 |
| Biome name | Lumenrift Span |
| Climate | RIFT_TECTONIC |
| Difficulty | 5 |
| Starting control | F12 Soulglass Circle |
| Primary hazard | Lumenrift Photon Blindness |
| Signature resource | Geological Light Crystal |
| MysteryZone | False |
| Continent | ARCH_SHARDRIM |
| Region | Shardrim Archipelago — Lumenrift |
| Elevation_m | 1200 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A luminescent rift where exposed mineral veins emit constant light from deep geological pressure. The span bridges two continental plates and the light intensity increases during tremors. Blind creatures dominate the brighter zones.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Lumenrift Settlement | Faction Outpost | 1500 | F12 Soulglass Circle |
| Bright Hollow | secondary | N/A | F12 Soulglass Circle |
| Lumen Vein Network | primary | N/A | F12 Soulglass Circle |
Settlement pages: Bright Hollow, Lumen Vein Network, Lumenrift Settlement. All settlements: Settlements.
Factions present
| Faction | Where recorded |
|---|---|
| F12 Soulglass Circle | Home faction of this biome. Controlling faction on every recorded settlement row. Seven NPC rows (NPC0763 to NPC0769). |
| F04 Order of the Mirrorwake | Seven of the fourteen NPC rows. |
NPCs here from other factions: F04 Order of the Mirrorwake (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.
Resources
Full table with IDs and node details: B029 Lumenrift Span/Resources.
- Crystal Vein Ore (Lumen) (GATHERABLE, Uncommon)
- Fault Sediment (Lumen) (GATHERABLE, Uncommon)
- Lumenr Prism Crystal (GATHERABLE, Uncommon)
- Lumenr Rift Dust (GATHERABLE, Common)
- Lumenr Tectonic Shard (GATHERABLE, Uncommon)
- Refined Prism Crystal (GATHERABLE, Common)
- Refined Seismic Clay (GATHERABLE, Common)
- Refined Tectonic Fiber (GATHERABLE, Rare)
- Refined Tectonic Shard (GATHERABLE, Uncommon)
- Resonance Stone (Lumen) (GATHERABLE, Uncommon)
- Rift Glass (Lumen) (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B029 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-029 | Geological Light Crystal | SIGNATURE | Rare–Legendary |
| PRI-029 | Fissure Crystal | PRIMARY | Uncommon–Rare |
| SEC-029 | Refract Stone | SECONDARY | Common–Uncommon |
| MIN-COM-TEC | Tectonic Shard | Common Mineral | Common |
| MIN-COM-VOI | Void Crystal | Common Mineral | Common |
| MIN-COM-RIF | Rift Ore | Common Mineral | Common |
| MIN-RARE-LUM | Lumine Shard | Rare Mineral | Rare |
| MIN-RARE-RIF | Rift Lightstone | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 029 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Lumenrift Span:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-CRYS-029 | Crystalweed | Yes |
| FLORA-TECT-029 | Tectonmoss | Yes |
| FLORA-CRYS-029 | Crystal Weed | No — Protected |
| FLORA-TECT-029 | Tectomoss | No |
| FLORA-RIFT-029 | Rift Spore | No |
| FLORA-SPIN-029 | Spine Grass | No |
| FLORA-FISS-029 | Fissure Bloom | No |
| FLORA-TECT-029 | Tecton Root | Yes |
Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Crystal Weed, Tectomoss, Rift Spore, Spine Grass, and Fissure Bloom. The harvestable cell says No — Protected on Crystal Weed and No on Tectomoss, Rift Spore, Spine Grass, and Fissure Bloom. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Lumenrift — Lumen Deep |
| Layout | Crystal Canyon Run |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Glowhorn — Deep Form |
| Ground note | The Lumen Deep has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Glowhorn, Ancient of Biome 029 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Void |
| Arena | Lumen Vein Network |
| Arena description | The boss encounter takes place in the heart of Lumenrift Span's most extreme terrain feature. The arena is shaped by rift tectonic conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. |
| Arena size (m) | 100 |
| Arena terrain | Light-bending rift span |
| Arena hazard | Lumenrift Photon Blindness |
| Unique material | Fault Scale |
| Ground blurb | The Fault Prowler the Ancient is the apex expression of Lumenrift Span's ecosystem — a creature that has been shaped by rift tectonic conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Lumenrift Span would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Lumen Wind, Light Storm, and Bright. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-029-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-029-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Geological Light Crystal harvest modified. |
| WX-029-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-029-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-029-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-029-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 17, Ashfall 9, Cold Event 15, Any Weather 9, Rain/Mist 11, Clear Sky 9. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 1, Cold Event 5, Any Weather 4, Rain/Mist 2, Clear Sky 3.
Mobs
Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 13 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Lightscale has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-029-01 | Lumenrift | Large Herbivore | 160 | CR01961 | False |
| MOB-029-02 | Lighthorn | Swift Scout | 75 | CR01962 | False |
| MOB-029-03 | Glowclaw | Pack Predator | 99 | CR01963 | False |
| MOB-029-04 | Lumenmane | Ambush Predator | 101 | CR01964 | False |
| MOB-029-05 | Lightfang | Elemental Creature | 121 | CR01965 | False |
| MOB-029-06 | Glowhorn | Ancient Walker | 223 | CR01966 | False |
| MOB-029-07 | Lightscale | Node Guardian | 172 | CR01967 | False |
Nodes
Eleven network nodes are recorded. Four are positive and seven are negative. The node profile records dominant NEGATIVE, density very_high, base respawn 39 minutes, and modifier 1.30x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_029_P01 | Lumenrift Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Lumen Vein Network zone. | No | None |
| NODE_029_P02 | Lumenrift Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Bright Hollow zone. | No | None |
| NODE_029_P03 | Lumenrift Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Bright Hollow zone. | No | None |
| NODE_029_P04 | Lumenrift Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Bright Hollow zone. | No | None |
| NODE_029_N01 | Lumenrift Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Lumenrift Photon Blindness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_029_N02 | Lumenrift Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Lumenrift Photon Blindness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_029_N03 | Lumenrift Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Lumenrift Photon Blindness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_029_N04 | Lumenrift Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Lumenrift Photon Blindness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_029_N05 | Lumenrift Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Lumenrift Photon Blindness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_029_N06 | Lumenrift Void Node 6 | NEGATIVE | Located at the lowest point of any geological feature — voids sink. The primary hazard (Lumenrift Photon Blindness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_029_N07 | Lumenrift Void Node 7 | NEGATIVE | Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Lumenrift Photon Blindness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these eleven nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the seven negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0085 | Light Surge Season | Lumenrift Sp Environmental Event | Environmental | 15min | 4hr | FALSE | RANDOM | 45-90 minutes real-time |
| WE0086 | Lumen Bloom | Lumenrift Sp Resource Event | Resource | 30min | 24hr | FALSE | WORLD_STATE | 30 minutes real-time |
| WE0087 | Rift Light Eruption | Lumenrift Sp Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | RANDOM | 3-8 hours real-time |
WE0085 notes: Geological Light Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0086 notes: Geological Light Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0087 notes: Geological Light Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Lumenrift Span_STATE_ALTERED.
Quests
24 quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0253 The Lumenrift Toll — Main — giver NPC0197
- Q0254 Lumenrift Watch — Surface — giver NPC0763
- Q0255 Lumenrift Vault Count — Underground — giver NPC0768
- Q0256 The Fissure-Well Pulse — Lumenrift Span — Aquatic — giver NPC0766
- Q0257 Geological Light Crystal for the Frosthold Vigil — Main — giver NPC0197
- Q0258 Blindness Season — Lumenrift Span — Surface — giver NPC0765
- Q0259 What the Lumenrift Vault Hums — Underground — giver NPC0766
- Q0260 After the Fissure-Well Draw — Lumenrift Span — Aquatic — giver NPC0768
- Q0261 Frosthold Vigil on the Lumenrift Line — Main — giver NPC0197
- Q1080 The Lumenrift Settlement Muster — Main — giver NPC0763
- Q1081 Lighthorn Cull at Lumen Vein Network — Surface — giver NPC0765
- Q1082 Tectonic Shard Tally Below Bright Hollow — Underground — giver NPC0768
- Q1083 Clearing the Fissure-Well of Lumenrift — Aquatic — giver NPC0766
- Q1084 Geological Light Crystal Levy for the Soulglass Circle — Main — giver NPC0763
- Q1085 Glowclaw Tracks Near Lumenrift Settlement — Surface — giver NPC0768
- Q1086 The Lumine Shard Seam — Underground — giver NPC0766
- Q1087 Refract Stone at the Fissure-Well of Lumenrift — Aquatic — giver NPC0766
- Q1088 The Lumenrift Outpost Ledger — Main — giver NPC0763
- Q1089 Lumenrift Photon Blindness Drill — Surface — giver NPC0765
- Q1090 Salvage Below Bright Hollow — Underground — giver NPC0768
- Q1091 Waterline Watch at the Fissure-Well of Lumenrift — Aquatic — giver NPC0766
- Q1092 Supply Line to Bright Hollow — Main — giver NPC0763
- Q1093 Lightfang Count Around Lumen Vein Network — Surface — giver NPC0768
- Q1094 Fissure Crystal Under Guard — Underground — giver NPC0768
Favor
Lumenrift Span has its own favor track. It is separate from faction reputation and does not change the ending.
- Biome-line quests: 24. Each one gives +10 favor.
- Finish all 24 to become Favored here (+20 bonus). Highest favor: 260.
- Chain order: Q0253 → Q0254 → Q0255 → Q0256 → Q0257 → Q0258 → Q0259 → Q0260 → Q0261.
- Ground quests (a second chain that opens after Q0253): Q1080 → Q1081 → Q1082 → Q1083 → Q1084 → Q1085 → Q1086 → Q1087 → Q1088 → Q1089 → Q1090 → Q1091 → Q1092 → Q1093 → Q1094.
- No faction contests this biome, so favor here is never lost.
- Skipping quests gives no favor.
NPCs
Fourteen NPCs are recorded with location Lumenrift Span. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0197 | Hira Prismholt | quest_giver | Lumen Vein Network, Lumenrift Span | F04 Order of the Mirrorwake |
| NPC0198 | Idris Riftvale | merchant | Lumen Vein Network, Lumenrift Span | F04 Order of the Mirrorwake |
| NPC0199 | Brix Thornwick | trainer | Lumen Vein Network, Lumenrift Span | F04 Order of the Mirrorwake |
| NPC0200 | Kaell Voidwatch | lore_keeper | Lumen Vein Network, Lumenrift Span | F04 Order of the Mirrorwake |
| NPC0201 | Lyra Xenstone | blacksmith | Lumen Vein Network, Lumenrift Span | F04 Order of the Mirrorwake |
| NPC0202 | Morvaine Zephyrcroft | quest_giver | Lumen Vein Network, Lumenrift Span | F04 Order of the Mirrorwake |
| NPC0203 | Nessa Bleakwood | merchant | Lumen Vein Network, Lumenrift Span | F04 Order of the Mirrorwake |
| NPC0763 | Ulric Xenstone | quest_giver | Lumenrift Settlement, Lumenrift Span | F12 Soulglass Circle |
| NPC0764 | Saska Yarrow | merchant | Lumenrift Settlement, Lumenrift Span | F12 Soulglass Circle |
| NPC0765 | Xaris Mirewood | trainer | Lumenrift Settlement, Lumenrift Span | F12 Soulglass Circle |
| NPC0766 | Quillon Thornwick | lore_keeper | Bright Hollow, Lumenrift Span | F12 Soulglass Circle |
| NPC0767 | Jora Emberfall | blacksmith | Lumenrift Settlement, Lumenrift Span | F12 Soulglass Circle |
| NPC0768 | Kress Gloomreach | quest_giver | Bright Hollow, Lumenrift Span | F12 Soulglass Circle |
| NPC0769 | Sigrun Bleakwood | merchant | Lumen Vein Network, Lumenrift Span | F12 Soulglass Circle |
Items
Sixteen crafted items are recorded for Lumenrift Span. All are crafted at Lumen Forge. The item table records Geological Light Crystal as the primary material on every row.
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B029, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 029 Lumenrift Span, K3V amber light, rift_tectonic environment, 0.68g low gravity, Soulglass Circle faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Lumenrift Span, biome 029, rift tectonic, under K3V amber light at 0.68g. A luminescent rift where exposed mineral veins emit constant light from deep geological pressure. The span bridges two continental plates and the light intensity increases during tremors. Blind creatures dominate the brighter zones. Terrain recorded as light-bending rift span. Unstable ground. Crystal formations erupt and collapse. The fissures pulse with residual tectonic energy. Lumenrift Photon Blindness is the recorded primary hazard. Geological Light Crystal is the signature resource. Recorded colour palette: fractured. The Soulglass Circle settlement Lumenrift Settlement is visible, with Bright Hollow and Lumen Vein Network in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG00561 through IMG00580. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Lumenrift Span, rift tectonic biome, [type], crystal formations, tectonic rifts, amber energy pulses, Lumenrift Photon Blindness environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG00561 | hero_landscape | UNGENERATED |
| IMG00562 | apex_creature | UNGENERATED |
| IMG00563 | weather_event | UNGENERATED |
| IMG00564 | flora_closeup | UNGENERATED |
| IMG00565 | faction_outpost | UNGENERATED |
| IMG00566 | loading_screen | UNGENERATED |
| IMG00567 | ambient_day | UNGENERATED |
| IMG00568 | ambient_night | UNGENERATED |
| IMG00569 | energy_node | UNGENERATED |
| IMG00570 | hazard_event | UNGENERATED |
| IMG00571 | npc_portrait | UNGENERATED |
| IMG00572 | creature_combat | UNGENERATED |
| IMG00573 | resource_gather | UNGENERATED |
| IMG00574 | world_event | UNGENERATED |
| IMG00575 | sky_atmosphere | UNGENERATED |
| IMG00576 | underground_entrance | UNGENERATED |
| IMG00577 | coastal_view | UNGENERATED |
| IMG00578 | mystery_fragment | UNGENERATED |
| IMG00579 | faction_landmark | UNGENERATED |
| IMG00580 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B029_Lumenrift_Span