Q0215 After the Cistern Draw — Cragveil Shardlands: Difference between revisions

From Abernon
Reading-level rollout B024: briefing, steps and dialogue rewritten per STYLE_GUIDE (facts unchanged)
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section
 
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| Completer NPC ID || NPC0167
| Completer NPC ID || NPC0167
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| Items needed || Cragveil Field Kit
| Items needed || [[Cragveil Field Kit]]
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| Prerequisites || Q0214
| Prerequisites || Q0214
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| Side || Evil
| Side || Evil
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| Line || Biome line ([[B024 Cragveil Shardlands]])
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| Favor || +10 [[Biome Favor|biome favor]] in [[B024 Cragveil Shardlands]]. The Soulglass Circle contests [[B049 Echoing Hollow]], [[B097 Cogmist Wastes]], so this quest also costs 5 favor there.
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| Difficulty || Hard
| Difficulty || Hard
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== Reward ==
== Reward ==


* Memory Salve x2
* [[Cragveil Salve|Memory Salve]] x2
* 3600 XP
* 3600 XP
* 150 Gold
* 150 [[Gold]]
* 50 Soulglass Circle rep
* 50 Soulglass Circle rep



Latest revision as of 01:17, 16 October 2026

After the Cistern Draw — Cragveil Shardlands

Field Value
Quest_ID Q0215
Title After the Cistern Draw — Cragveil Shardlands
Biome B024 Cragveil Shardlands
Layer Aquatic
Level 34
Giver Petra Quarrystone (NPC0167)
Giver NPC ID NPC0167
Completer Petra Quarrystone (NPC0167)
Completer NPC ID NPC0167
Items needed Cragveil Field Kit
Prerequisites Q0214
Giver settlement The Cistern of Cragveil
Faction Soulglass Circle
Side Evil
Line Biome line (B024 Cragveil Shardlands)
Favor +10 biome favor in B024 Cragveil Shardlands. The Soulglass Circle contests B049 Echoing Hollow, B097 Cogmist Wastes, so this quest also costs 5 favor there.
Difficulty Hard
Fail state Yes
Mystery chain No

Briefing

Never drown chasing a shard, and if the plate gives way, rescue the living before anything else.

Steps

Working the cistern is the job; if the plate gives way, rescue the living first. Take shelter whenever Cragveil Memory is active.

Reward

Dialogue

  • Whatever happens down there, do not drown chasing a shard.
  • Down below Cragveil, the count is the only thing that genuinely matters.
  • If the plate gives way, you pull the living out first, before anything else.
  • Whenever Cragveil Memory rises, take shelter immediately, and remember that a Cragveil Vault Break is also connected to this step. I settle this step at the Veil Hollow.
  • The cut below is dangerous work, not a sightseeing tour.

Canonical URL: https://wiki.abernon.com/index.php?title=Q0215_After_the_Cistern_Draw_%E2%80%94_Cragveil_Shardlands