Q0129 Irontide Vault Count: Difference between revisions

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Side: Evil (quest side split 554/554, Robert 2026-10-09)
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section
 
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| Completer NPC ID || NPC0104
| Completer NPC ID || NPC0104
|-
|-
| Items needed || Irontide Field Kit
| Items needed || [[Irontide Field Kit]]
|-
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| Prerequisites || Q0128
| Prerequisites || Q0128
Line 31: Line 31:
|-
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| Side || Evil
| Side || Evil
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| Line || Biome line ([[B015 Irontide Reaches]])
|-
| Favor || +10 [[Biome Favor|biome favor]] in [[B015 Irontide Reaches]]. No favor is lost anywhere, because the Ironveil Compact contests no biome.
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| Difficulty || Hard
| Difficulty || Hard
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== Briefing ==
== Briefing ==


Under the Magnetic Shelf, tag a face and leave. Corra Frostmark pays with the node pick.
Beneath the Magnetic Shelf, tag a face and withdraw without delay; Corra Frostmark pays for the work with the node pick.


== Steps ==
== Steps ==


Tag a face in the cut under the Magnetic Shelf and leave. Glassstalker and Crystaldune hold that ground. Irontide Vault Break can open a high-risk underground rare spawn.
Descend into the cut beneath the Magnetic Shelf, tag a face, and leave immediately afterward. Glassstalker and Crystaldune control that ground, and an Irontide Vault Break can open a dangerous underground rare spawn.


== Reward ==
== Reward ==


* Irontide Node Pick
* [[Irontide Node Pick]]
* 2100 XP
* 2100 XP
* 150 Gold
* 150 [[Gold]]
* 100 Ironveil Compact rep
* 100 Ironveil Compact rep


== Dialogue ==
== Dialogue ==


* Below Irontide, the count is the only thing that matters.
* Down below Irontide, the count is the only thing that genuinely matters.
* The cut below is not a tour.
* The cut below is dangerous work, not a sightseeing tour.
* Tag a face in the cut under the Magnetic Shelf. Glassstalker and Crystaldune hold ring three. Irontide Vault Break is a high-risk underground rare spawn. The node pick is the pay. Corra Frostmark counts this step from the Magnetic Shelf under Irontide Vault Count. If the plate goes, you pull the living first.
* Tag a face in the cut beneath the Magnetic Shelf, where Glassstalker and Crystaldune hold ring three; a Vault Break there brings a high-risk rare spawn. The node pick is your payment, settled at the Magnetic Shelf.
* You tagged a face and came back. Fine.
* You tagged a face and actually came back. Fine, that is the job.
* If the plate goes, you pull the living first.
* If the plate gives way, you pull the living out first, before anything else.


Canonical URL: https://wiki.abernon.com/index.php?title=Q0129_Irontide_Vault_Count
Canonical URL: https://wiki.abernon.com/index.php?title=Q0129_Irontide_Vault_Count

Latest revision as of 00:53, 16 October 2026

Irontide Vault Count

Field Value
Quest_ID Q0129
Title Irontide Vault Count
Biome B015 Irontide Reaches
Layer Underground
Level 16
Giver Corra Frostmark (NPC0104)
Giver NPC ID NPC0104
Completer Corra Frostmark (NPC0104)
Completer NPC ID NPC0104
Items needed Irontide Field Kit
Prerequisites Q0128
Giver settlement Magnetic Shelf
Faction Ironveil Compact
Side Evil
Line Biome line (B015 Irontide Reaches)
Favor +10 biome favor in B015 Irontide Reaches. No favor is lost anywhere, because the Ironveil Compact contests no biome.
Difficulty Hard
Fail state Yes
Mystery chain No

Briefing

Beneath the Magnetic Shelf, tag a face and withdraw without delay; Corra Frostmark pays for the work with the node pick.

Steps

Descend into the cut beneath the Magnetic Shelf, tag a face, and leave immediately afterward. Glassstalker and Crystaldune control that ground, and an Irontide Vault Break can open a dangerous underground rare spawn.

Reward

Dialogue

  • Down below Irontide, the count is the only thing that genuinely matters.
  • The cut below is dangerous work, not a sightseeing tour.
  • Tag a face in the cut beneath the Magnetic Shelf, where Glassstalker and Crystaldune hold ring three; a Vault Break there brings a high-risk rare spawn. The node pick is your payment, settled at the Magnetic Shelf.
  • You tagged a face and actually came back. Fine, that is the job.
  • If the plate gives way, you pull the living out first, before anything else.

Canonical URL: https://wiki.abernon.com/index.php?title=Q0129_Irontide_Vault_Count