Q0129 Irontide Vault Count: Difference between revisions
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| Completer NPC ID || NPC0104 | | Completer NPC ID || NPC0104 | ||
|- | |- | ||
| Items needed || Irontide Field Kit | | Items needed || [[Irontide Field Kit]] | ||
|- | |- | ||
| Prerequisites || Q0128 | | Prerequisites || Q0128 | ||
| Line 29: | Line 29: | ||
|- | |- | ||
| Faction || Ironveil Compact | | Faction || Ironveil Compact | ||
|- | |||
| Side || Evil | |||
|- | |||
| Line || Biome line ([[B015 Irontide Reaches]]) | |||
|- | |||
| Favor || +10 [[Biome Favor|biome favor]] in [[B015 Irontide Reaches]]. No favor is lost anywhere, because the Ironveil Compact contests no biome. | |||
|- | |- | ||
| Difficulty || Hard | | Difficulty || Hard | ||
| Line 39: | Line 45: | ||
== Briefing == | == Briefing == | ||
Beneath the Magnetic Shelf, tag a face and withdraw without delay; Corra Frostmark pays for the work with the node pick. | |||
== Steps == | == Steps == | ||
Descend into the cut beneath the Magnetic Shelf, tag a face, and leave immediately afterward. Glassstalker and Crystaldune control that ground, and an Irontide Vault Break can open a dangerous underground rare spawn. | |||
== Reward == | == Reward == | ||
* Irontide Node Pick | * [[Irontide Node Pick]] | ||
* 2100 XP | * 2100 XP | ||
* 150 Gold | * 150 [[Gold]] | ||
* 100 Ironveil Compact rep | * 100 Ironveil Compact rep | ||
== Dialogue == | == Dialogue == | ||
* | * Down below Irontide, the count is the only thing that genuinely matters. | ||
* The cut below is not a tour. | * The cut below is dangerous work, not a sightseeing tour. | ||
* Tag a face in the cut | * Tag a face in the cut beneath the Magnetic Shelf, where Glassstalker and Crystaldune hold ring three; a Vault Break there brings a high-risk rare spawn. The node pick is your payment, settled at the Magnetic Shelf. | ||
* You tagged a face and came back. Fine. | * You tagged a face and actually came back. Fine, that is the job. | ||
* If the plate | * If the plate gives way, you pull the living out first, before anything else. | ||
Canonical URL: https://wiki.abernon.com/index.php?title=Q0129_Irontide_Vault_Count | Canonical URL: https://wiki.abernon.com/index.php?title=Q0129_Irontide_Vault_Count | ||
Latest revision as of 00:53, 16 October 2026
Irontide Vault Count
| Field | Value |
|---|---|
| Quest_ID | Q0129 |
| Title | Irontide Vault Count |
| Biome | B015 Irontide Reaches |
| Layer | Underground |
| Level | 16 |
| Giver | Corra Frostmark (NPC0104) |
| Giver NPC ID | NPC0104 |
| Completer | Corra Frostmark (NPC0104) |
| Completer NPC ID | NPC0104 |
| Items needed | Irontide Field Kit |
| Prerequisites | Q0128 |
| Giver settlement | Magnetic Shelf |
| Faction | Ironveil Compact |
| Side | Evil |
| Line | Biome line (B015 Irontide Reaches) |
| Favor | +10 biome favor in B015 Irontide Reaches. No favor is lost anywhere, because the Ironveil Compact contests no biome. |
| Difficulty | Hard |
| Fail state | Yes |
| Mystery chain | No |
Briefing
Beneath the Magnetic Shelf, tag a face and withdraw without delay; Corra Frostmark pays for the work with the node pick.
Steps
Descend into the cut beneath the Magnetic Shelf, tag a face, and leave immediately afterward. Glassstalker and Crystaldune control that ground, and an Irontide Vault Break can open a dangerous underground rare spawn.
Reward
- Irontide Node Pick
- 2100 XP
- 150 Gold
- 100 Ironveil Compact rep
Dialogue
- Down below Irontide, the count is the only thing that genuinely matters.
- The cut below is dangerous work, not a sightseeing tour.
- Tag a face in the cut beneath the Magnetic Shelf, where Glassstalker and Crystaldune hold ring three; a Vault Break there brings a high-risk rare spawn. The node pick is your payment, settled at the Magnetic Shelf.
- You tagged a face and actually came back. Fine, that is the job.
- If the plate gives way, you pull the living out first, before anything else.
Canonical URL: https://wiki.abernon.com/index.php?title=Q0129_Irontide_Vault_Count