B010 Veinscour Reach: Difference between revisions
Ruling: the Brotherhood was 18 researchers (9 Holy-9, 9 Evil-9) who departed |
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section |
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| Veinscour Settlement || Faction Outpost || 1500 || [[F05 Riftwalker Brotherhood|Riftwalker Brotherhood (VANISHED)]] | | Veinscour Settlement || Faction Outpost || 1500 || [[F05 Riftwalker Brotherhood|Riftwalker Brotherhood (VANISHED)]] | ||
|} | |} | ||
Settlement pages: [[Ore Vein Network]], [[Resonance Shaft]], [[Veinscour Settlement]]. All settlements: [[Settlements]]. | |||
== Factions present == | == Factions present == | ||
| Line 63: | Line 65: | ||
== Resources == | == Resources == | ||
* Ancient Tectonic Shard (GATHERABLE, Legendary) | Full table with IDs and node details: [[B010 Veinscour Reach/Resources]]. | ||
* Crystal Vein Ore (Veins) (GATHERABLE, Common) | |||
* Fault Sediment (Veins) (GATHERABLE, Uncommon) | * [[B010 Veinscour Reach/Resources#R1110|Ancient Tectonic Shard]] (GATHERABLE, Legendary) | ||
* Refined Prism Crystal (GATHERABLE, Uncommon) | * [[B010 Veinscour Reach/Resources#R0103|Crystal Vein Ore (Veins)]] (GATHERABLE, Common) | ||
* Refined Seismic Clay (GATHERABLE, Uncommon) | * [[B010 Veinscour Reach/Resources#R0105|Fault Sediment (Veins)]] (GATHERABLE, Uncommon) | ||
* Refined Tectonic Fiber (GATHERABLE, Common) | * [[B010 Veinscour Reach/Resources#R0110|Refined Prism Crystal]] (GATHERABLE, Uncommon) | ||
* Refined Tectonic Shard (GATHERABLE, Uncommon) | * [[B010 Veinscour Reach/Resources#R0107|Refined Seismic Clay]] (GATHERABLE, Uncommon) | ||
* Resonance Stone (Veins) (GATHERABLE, Uncommon) | * [[B010 Veinscour Reach/Resources#R0108|Refined Tectonic Fiber]] (GATHERABLE, Common) | ||
* Rift Glass (Veins) (GATHERABLE, Common) | * [[B010 Veinscour Reach/Resources#R0109|Refined Tectonic Shard]] (GATHERABLE, Uncommon) | ||
* Veinsc Prism Crystal (GATHERABLE, Common) | * [[B010 Veinscour Reach/Resources#R0104|Resonance Stone (Veins)]] (GATHERABLE, Uncommon) | ||
* Veinsc Rift Dust (GATHERABLE, Rare) | * [[B010 Veinscour Reach/Resources#R0106|Rift Glass (Veins)]] (GATHERABLE, Common) | ||
* Veinsc Tectonic Shard (GATHERABLE, Common) | * [[B010 Veinscour Reach/Resources#R0101|Veinsc Prism Crystal]] (GATHERABLE, Common) | ||
* [[B010 Veinscour Reach/Resources#R0102|Veinsc Rift Dust]] (GATHERABLE, Rare) | |||
* [[B010 Veinscour Reach/Resources#R0100|Veinsc Tectonic Shard]] (GATHERABLE, Common) | |||
| Line 84: | Line 88: | ||
! ID !! Name !! Type !! Rarity | ! ID !! Name !! Type !! Rarity | ||
|- | |- | ||
| SIG-010 || Resonance Crystal || SIGNATURE || Rare–Legendary | | SIG-010 || [[Resonance Crystal]] || SIGNATURE || Rare–Legendary | ||
|- | |- | ||
| PRI-010 || Scoured Vein Ore || PRIMARY || Uncommon–Rare | | PRI-010 || [[Scoured Vein Ore]] || PRIMARY || Uncommon–Rare | ||
|- | |- | ||
| SEC-010 || Mineral Resin || SECONDARY || Common–Uncommon | | SEC-010 || [[Mineral Resin]] || SECONDARY || Common–Uncommon | ||
|- | |- | ||
| MIN-COM-VEI || Veinite || Common Mineral || Common | | MIN-COM-VEI || Veinite || Common Mineral || Common | ||
| Line 162: | Line 166: | ||
| Damage type || Sonic | | Damage type || Sonic | ||
|- | |- | ||
| Arena || | | Arena || Ore Vein Network | ||
|- | |||
| Arena description || The boss encounter takes place in the heart of Veinscour Reach's most extreme terrain feature. The arena is shaped by rift tectonic conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. | |||
|- | |||
| Arena size (m) || 108 | |||
|- | |||
| Arena terrain || Mineral vein-exposed scoured rock | |||
|- | |||
| Arena hazard || Mineral Collapse | |||
|- | |||
| Unique material || [[Fault Scale]] | |||
|- | |- | ||
| Ground blurb || The Fault Prowler the Ancient is the apex expression of Veinscour Reach's ecosystem — a creature that has been shaped by rift tectonic conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Veinscour Reach would be if the biome could choose to fight. | | Ground blurb || The Fault Prowler the Ancient is the apex expression of Veinscour Reach's ecosystem — a creature that has been shaped by rift tectonic conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Veinscour Reach would be if the biome could choose to fight. | ||
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* [[Q0089 After the Fissure-Well Draw — Veinscour Reach]] — Aquatic — giver NPC0069 | * [[Q0089 After the Fissure-Well Draw — Veinscour Reach]] — Aquatic — giver NPC0069 | ||
* [[Q0090 Marrowheat Dominion on the Veinscour Line]] — Main — giver NPC0069 | * [[Q0090 Marrowheat Dominion on the Veinscour Line]] — Main — giver NPC0069 | ||
== Favor == | |||
Veinscour Reach has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending. | |||
* Biome-line quests: 9. Each one gives +10 favor. | |||
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110. | |||
* Chain order: [[Q0082 The Veinscour Toll|Q0082]] → [[Q0083 Veinscour Watch|Q0083]] → [[Q0084 Veinscour Vault Count|Q0084]] → [[Q0085 The Fissure-Well Pulse — Veinscour Reach|Q0085]] → [[Q0086 Resonance Crystal for the Marrowheat Dominion|Q0086]] → [[Q0087 Collapse Season — Veinscour Reach|Q0087]] → [[Q0088 What the Veinscour Vault Hums|Q0088]] → [[Q0089 After the Fissure-Well Draw — Veinscour Reach|Q0089]] → [[Q0090 Marrowheat Dominion on the Veinscour Line|Q0090]]. | |||
* No faction contests this biome, so favor here is never lost. | |||
* Skipping quests gives no favor. | |||
== NPCs == | == NPCs == | ||
| Line 302: | Line 326: | ||
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material | ! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material | ||
|- | |- | ||
| B010_WPN_01 || Veinscour Resonance Edge || Weapon || Weapon || Rare || Resonance Crystal | | B010_WPN_01 || [[Veinscour Resonance Edge]] || Weapon || Weapon || Rare || [[Resonance Crystal]] | ||
|- | |- | ||
| B010_HLM_01 || Resonance Ward Helm || Armor || Helm || Uncommon || Resonance Crystal | | B010_HLM_01 || [[Resonance Ward Helm]] || Armor || Helm || Uncommon || [[Resonance Crystal]] | ||
|- | |- | ||
| B010_CHS_01 || Resonance Breastplate || Armor || Chest || Rare || Resonance Crystal | | B010_CHS_01 || [[Resonance Breastplate]] || Armor || Chest || Rare || [[Resonance Crystal]] | ||
|- | |- | ||
| B010_HND_01 || Veinscour Grips || Armor || Hands || Uncommon || Resonance Crystal | | B010_HND_01 || [[Veinscour Grips]] || Armor || Hands || Uncommon || [[Resonance Crystal]] | ||
|- | |- | ||
| B010_LEG_01 || Veinscour Greaves || Armor || Legs || Uncommon || Resonance Crystal | | B010_LEG_01 || [[Veinscour Greaves]] || Armor || Legs || Uncommon || [[Resonance Crystal]] | ||
|- | |- | ||
| B010_FET_01 || Veinscour Treads || Armor || Feet || Uncommon || Resonance Crystal | | B010_FET_01 || [[Veinscour Treads]] || Armor || Feet || Uncommon || [[Resonance Crystal]] | ||
|- | |- | ||
| B010_TRK_01 || Resonance Relic || Trinket || Necklace || Rare || Resonance Crystal | | B010_TRK_01 || [[Resonance Relic]] || Trinket || Necklace || Rare || [[Resonance Crystal]] | ||
|- | |- | ||
| B010_REL_01 || Veinscour First-Stone || Trinket || Relic || Epic || Resonance Crystal | | B010_REL_01 || [[Veinscour First-Stone]] || Trinket || Relic || Epic || [[Resonance Crystal]] | ||
|- | |- | ||
| B010_CON_01 || Veinscour Draught || Consumable || || Common || Resonance Crystal | | B010_CON_01 || [[Veinscour Draught]] || Consumable || || Common || [[Resonance Crystal]] | ||
|- | |- | ||
| B010_SAL_01 || Veinscour Salve || Consumable || || Uncommon || Resonance Crystal | | B010_SAL_01 || [[Veinscour Salve]] || Consumable || || Uncommon || [[Resonance Crystal]] | ||
|- | |- | ||
| B010_MAT_01 || Refined Veinscour Grit || Material || || Common || Resonance Crystal | | B010_MAT_01 || [[Refined Veinscour Grit]] || Material || || Common || [[Resonance Crystal]] | ||
|- | |- | ||
| B010_BAR_01 || Resonance Ingot || Material || || Rare || Resonance Crystal | | B010_BAR_01 || [[Resonance Ingot]] || Material || || Rare || [[Resonance Crystal]] | ||
|- | |- | ||
| B010_TOL_01 || Veinscour Node Pick || Tool || Tool || Uncommon || Resonance Crystal | | B010_TOL_01 || [[Veinscour Node Pick]] || Tool || Tool || Uncommon || [[Resonance Crystal]] | ||
|- | |- | ||
| B010_KIT_01 || Veinscour Field Kit || Tool || Tool || Uncommon || Resonance Crystal | | B010_KIT_01 || [[Veinscour Field Kit]] || Tool || Tool || Uncommon || [[Resonance Crystal]] | ||
|- | |- | ||
| B010_UPG_01 || Resonance Catalyst || Upgrade Component || || Rare || Resonance Crystal | | B010_UPG_01 || [[Resonance Catalyst]] || Upgrade Component || || Rare || [[Resonance Crystal]] | ||
|- | |- | ||
| B010_FOC_01 || Veinscour Focus || Weapon || Off-Hand || Uncommon || Resonance Crystal | | B010_FOC_01 || [[Veinscour Focus]] || Weapon || Off-Hand || Uncommon || [[Resonance Crystal]] | ||
|} | |} | ||
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! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation | ! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation | ||
|- | |- | ||
| RCP_B010_WPN_01 || Veinscour Resonance Edge || Ore Press || Resonance Crystal x9; Refined Veinscour Grit x1 || T3 Honoured | | RCP_B010_WPN_01 || [[Veinscour Resonance Edge]] || Ore Press || [[Resonance Crystal]] x9; [[Refined Veinscour Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B010_HLM_01 || Resonance Ward Helm || Ore Press || Resonance Crystal x7; Refined Veinscour Grit x1 || T2 Trusted | | RCP_B010_HLM_01 || [[Resonance Ward Helm]] || Ore Press || [[Resonance Crystal]] x7; [[Refined Veinscour Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B010_CHS_01 || Resonance Breastplate || Ore Press || Resonance Crystal x9; Refined Veinscour Grit x1 || T3 Honoured | | RCP_B010_CHS_01 || [[Resonance Breastplate]] || Ore Press || [[Resonance Crystal]] x9; [[Refined Veinscour Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B010_HND_01 || Veinscour Grips || Ore Press || Resonance Crystal x7; Refined Veinscour Grit x1 || T2 Trusted | | RCP_B010_HND_01 || [[Veinscour Grips]] || Ore Press || [[Resonance Crystal]] x7; [[Refined Veinscour Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B010_LEG_01 || Veinscour Greaves || Ore Press || Resonance Crystal x7; Refined Veinscour Grit x1 || T2 Trusted | | RCP_B010_LEG_01 || [[Veinscour Greaves]] || Ore Press || [[Resonance Crystal]] x7; [[Refined Veinscour Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B010_FET_01 || Veinscour Treads || Ore Press || Resonance Crystal x7; Refined Veinscour Grit x1 || T2 Trusted | | RCP_B010_FET_01 || [[Veinscour Treads]] || Ore Press || [[Resonance Crystal]] x7; [[Refined Veinscour Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B010_TRK_01 || Resonance Relic || Ore Press || Resonance Crystal x9; Refined Veinscour Grit x1 || T3 Honoured | | RCP_B010_TRK_01 || [[Resonance Relic]] || Ore Press || [[Resonance Crystal]] x9; [[Refined Veinscour Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B010_REL_01 || Veinscour First-Stone || Ore Press || Resonance Crystal x11; Refined Veinscour Grit x1 || T4 Honoured | | RCP_B010_REL_01 || [[Veinscour First-Stone]] || Ore Press || [[Resonance Crystal]] x11; [[Refined Veinscour Grit]] x1 || T4 Honoured | ||
|- | |- | ||
| RCP_B010_CON_01 || Veinscour Draught || Ore Press || Resonance Crystal x5; Refined Veinscour Grit x1 || T1 Known | | RCP_B010_CON_01 || [[Veinscour Draught]] || Ore Press || [[Resonance Crystal]] x5; [[Refined Veinscour Grit]] x1 || T1 Known | ||
|- | |- | ||
| RCP_B010_SAL_01 || Veinscour Salve || Ore Press || Resonance Crystal x7; Refined Veinscour Grit x1 || T2 Trusted | | RCP_B010_SAL_01 || [[Veinscour Salve]] || Ore Press || [[Resonance Crystal]] x7; [[Refined Veinscour Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B010_MAT_01 || Refined Veinscour Grit || Ore Press || Resonance Crystal x5; Refined Veinscour Grit x1 || T1 Known | | RCP_B010_MAT_01 || [[Refined Veinscour Grit]] || Ore Press || [[Resonance Crystal]] x5; [[Refined Veinscour Grit]] x1 || T1 Known | ||
|- | |- | ||
| RCP_B010_BAR_01 || Resonance Ingot || Ore Press || Resonance Crystal x9; Refined Veinscour Grit x1 || T3 Honoured | | RCP_B010_BAR_01 || [[Resonance Ingot]] || Ore Press || [[Resonance Crystal]] x9; [[Refined Veinscour Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B010_TOL_01 || Veinscour Node Pick || Ore Press || Resonance Crystal x7; Refined Veinscour Grit x1 || T2 Trusted | | RCP_B010_TOL_01 || [[Veinscour Node Pick]] || Ore Press || [[Resonance Crystal]] x7; [[Refined Veinscour Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B010_KIT_01 || Veinscour Field Kit || Ore Press || Resonance Crystal x7; Refined Veinscour Grit x1 || T2 Trusted | | RCP_B010_KIT_01 || [[Veinscour Field Kit]] || Ore Press || [[Resonance Crystal]] x7; [[Refined Veinscour Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B010_UPG_01 || Resonance Catalyst || Ore Press || Resonance Crystal x9; Refined Veinscour Grit x1 || T3 Honoured | | RCP_B010_UPG_01 || [[Resonance Catalyst]] || Ore Press || [[Resonance Crystal]] x9; [[Refined Veinscour Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B010_FOC_01 || Veinscour Focus || Ore Press || Resonance Crystal x7; Refined Veinscour Grit x1 || T2 Trusted | | RCP_B010_FOC_01 || [[Veinscour Focus]] || Ore Press || [[Resonance Crystal]] x7; [[Refined Veinscour Grit]] x1 || T2 Trusted | ||
|} | |} | ||
Latest revision as of 00:46, 16 October 2026
B010 Veinscour Reach
| Field | Value |
|---|---|
| BiomeID | 010 |
| Biome name | Veinscour Reach |
| Climate | RIFT_TECTONIC |
| Difficulty | 6 |
| Starting control | Riftwalker Brotherhood (VANISHED) |
| Primary hazard | Mineral Collapse |
| Signature resource | Resonance Crystal |
| MysteryZone | False |
| Continent | ARCH_SHARDRIM |
| Region | Shardrim Archipelago — Eastern Island |
| Elevation_m | 800 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A tectonically fractured landscape echoing with mineral resonance and laced with pulsing veins of exposed ore. The earth groans underfoot and mineral deposits shift with each tremor. Ore-eating fauna have carved intricate tunnel systems.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Ore Vein Network | primary | N/A | Riftwalker Brotherhood (VANISHED) |
| Resonance Shaft | secondary | N/A | Riftwalker Brotherhood (VANISHED) |
| Veinscour Settlement | Faction Outpost | 1500 | Riftwalker Brotherhood (VANISHED) |
Settlement pages: Ore Vein Network, Resonance Shaft, Veinscour Settlement. All settlements: Settlements.
Factions present
| Faction | Where recorded |
|---|---|
| F05 Riftwalker Brotherhood | Home faction of this biome. Controlling faction on every recorded settlement row, shown there as vanished. All six NPC rows. |
No other faction is recorded on a Veinscour Reach NPC row or settlement row.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.
The stored faction key "Riftwalker Brotherhood (VANISHED)" is kept as written in the tables above. The VANISHED label refers to the 18 original researchers of the Brotherhood, who departed about 200 years ago. Outsiders call the 18 the Vanished. Current members of the Brotherhood call them the Ascended. Both are true depending on who is speaking. The 6 Brotherhood NPC rows recorded here are current members, still present on the planet.
Resources
Full table with IDs and node details: B010 Veinscour Reach/Resources.
- Ancient Tectonic Shard (GATHERABLE, Legendary)
- Crystal Vein Ore (Veins) (GATHERABLE, Common)
- Fault Sediment (Veins) (GATHERABLE, Uncommon)
- Refined Prism Crystal (GATHERABLE, Uncommon)
- Refined Seismic Clay (GATHERABLE, Uncommon)
- Refined Tectonic Fiber (GATHERABLE, Common)
- Refined Tectonic Shard (GATHERABLE, Uncommon)
- Resonance Stone (Veins) (GATHERABLE, Uncommon)
- Rift Glass (Veins) (GATHERABLE, Common)
- Veinsc Prism Crystal (GATHERABLE, Common)
- Veinsc Rift Dust (GATHERABLE, Rare)
- Veinsc Tectonic Shard (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B010 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-010 | Resonance Crystal | SIGNATURE | Rare–Legendary |
| PRI-010 | Scoured Vein Ore | PRIMARY | Uncommon–Rare |
| SEC-010 | Mineral Resin | SECONDARY | Common–Uncommon |
| MIN-COM-VEI | Veinite | Common Mineral | Common |
| MIN-COM-ORE | Ore Slate | Common Mineral | Common |
| MIN-COM-MIN | Mineral Stone | Common Mineral | Common |
| MIN-RARE-RES | Resonance Shard | Rare Mineral | Rare |
| MIN-RARE-VEI | Vein Crystal | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 010 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Veinscour Reach:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-CRYS-010 | Crystalweed | Yes |
| FLORA-TECT-010 | Tectonmoss | Yes |
| FLORA-CRYS-010 | Crystal Weed | No — Protected |
| FLORA-TECT-010 | Tectomoss | No |
| FLORA-RIFT-010 | Rift Spore | No |
| FLORA-SPIN-010 | Spine Grass | No |
| FLORA-FISS-010 | Fissure Bloom | No |
| FLORA-TECT-010 | Tecton Root | Yes |
Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Crystal Weed, Tectomoss, Rift Spore, Spine Grass, and Fissure Bloom. The harvestable cell says No — Protected on Crystal Weed and No on Tectomoss, Rift Spore, Spine Grass, and Fissure Bloom. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Veinscour — Deep Vein Convergence |
| Layout | Crystal Canyon Run |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Ancient Vein Walker — Deep Form |
| Ground note | The Deep Vein Convergence has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Ancient Vein Walker, Ancient of Biome 010 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Sonic |
| Arena | Ore Vein Network |
| Arena description | The boss encounter takes place in the heart of Veinscour Reach's most extreme terrain feature. The arena is shaped by rift tectonic conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. |
| Arena size (m) | 108 |
| Arena terrain | Mineral vein-exposed scoured rock |
| Arena hazard | Mineral Collapse |
| Unique material | Fault Scale |
| Ground blurb | The Fault Prowler the Ancient is the apex expression of Veinscour Reach's ecosystem — a creature that has been shaped by rift tectonic conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Veinscour Reach would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Mineral Mist and Ore Dust Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-010-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-010-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Resonance Crystal harvest modified. |
| WX-010-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-010-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-010-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-010-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 18, Ashfall 13, Cold Event 9, Any Weather 10, Rain/Mist 9, Clear Sky 11. Night-multiplier entries above 2.0 recorded on those rows: Storm 5, Ashfall 3, Cold Event 5, Any Weather 1, Rain/Mist 1, Clear Sky 3.
Mobs
Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 14 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-010-01 | Veinscour | Large Herbivore | 157 | CR00631 | False |
| MOB-010-02 | Orehorn | Swift Scout | 77 | CR00632 | False |
| MOB-010-03 | Crystalbore | Pack Predator | 93 | CR00633 | False |
| MOB-010-04 | Mineralclaw | Ambush Predator | 103 | CR00634 | False |
| MOB-010-05 | Deepvein | Elemental Creature | 120 | CR00635 | False |
| MOB-010-06 | Veinripper | Ancient Walker | 222 | CR00636 | False |
| MOB-010-07 | Scourmantle | Scavenger | 100 | CR00637 | False |
| MOB-010-08 | Orefang | Node Guardian | 176 | CR00638 | True |
Nodes
Eleven network nodes are recorded. Four are positive and seven are negative. The node profile records dominant NEGATIVE, density very_high, base respawn 44 minutes, and modifier 1.45x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_010_P01 | Veinscour Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Ore Vein Network zone. | No | None |
| NODE_010_P02 | Veinscour Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Resonance Shaft zone. | No | None |
| NODE_010_P03 | Veinscour Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Resonance Shaft zone. | No | None |
| NODE_010_P04 | Veinscour Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Resonance Shaft zone. | No | None |
| NODE_010_N01 | Veinscour Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Mineral Collapse) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_010_N02 | Veinscour Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Mineral Collapse) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_010_N03 | Veinscour Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Mineral Collapse) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_010_N04 | Veinscour Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Mineral Collapse) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_010_N05 | Veinscour Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Mineral Collapse) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_010_N06 | Veinscour Void Node 6 | NEGATIVE | Located at the lowest point of any geological feature — voids sink. The primary hazard (Mineral Collapse) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_010_N07 | Veinscour Void Node 7 | NEGATIVE | Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Mineral Collapse) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these eleven nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the seven negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0028 | Mineral Surge | Veinscour Re Environmental Event | Environmental | 15min | 4hr | FALSE | RANDOM | 45-90 minutes real-time |
| WE0029 | Vein Collapse | Veinscour Re Resource Event | Resource | 15min | 4hr | FALSE | PLAYER_COUNT | 30 minutes real-time |
| WE0030 | Resonance Bloom | Veinscour Re Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | WEATHER | 3-8 hours real-time |
WE0028 notes: Resonance Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0029 notes: Resonance Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0030 notes: Resonance Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Veinscour Reach_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0082 The Veinscour Toll — Main — giver NPC0069
- Q0083 Veinscour Watch — Surface — giver NPC0069
- Q0084 Veinscour Vault Count — Underground — giver NPC0069
- Q0085 The Fissure-Well Pulse — Veinscour Reach — Aquatic — giver NPC0067
- Q0086 Resonance Crystal for the Marrowheat Dominion — Main — giver NPC0069
- Q0087 Collapse Season — Veinscour Reach — Surface — giver NPC0066
- Q0088 What the Veinscour Vault Hums — Underground — giver NPC0067
- Q0089 After the Fissure-Well Draw — Veinscour Reach — Aquatic — giver NPC0069
- Q0090 Marrowheat Dominion on the Veinscour Line — Main — giver NPC0069
Favor
Veinscour Reach has its own favor track. It is separate from faction reputation and does not change the ending.
- Biome-line quests: 9. Each one gives +10 favor.
- Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
- Chain order: Q0082 → Q0083 → Q0084 → Q0085 → Q0086 → Q0087 → Q0088 → Q0089 → Q0090.
- No faction contests this biome, so favor here is never lost.
- Skipping quests gives no favor.
NPCs
Six NPCs are recorded with location Veinscour Reach. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0065 | Brix Obsidianwatch | merchant | Ore Vein Network, Veinscour Reach | F05 Riftwalker Brotherhood |
| NPC0066 | Aldric Quarrystone | trainer | Ore Vein Network, Veinscour Reach | F05 Riftwalker Brotherhood |
| NPC0067 | Dravin Stonecleft | lore_keeper | Ore Vein Network, Veinscour Reach | F05 Riftwalker Brotherhood |
| NPC0068 | Enna Umbrafen | blacksmith | Ore Vein Network, Veinscour Reach | F05 Riftwalker Brotherhood |
| NPC0069 | Fyren Whispervale | quest_giver | Ore Vein Network, Veinscour Reach | F05 Riftwalker Brotherhood |
| NPC0070 | Gael Yarrow | merchant | Ore Vein Network, Veinscour Reach | F05 Riftwalker Brotherhood |
Items
Sixteen crafted items are recorded for Veinscour Reach. All are crafted at Ore Press. The item table records Resonance Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B010_WPN_01 | Veinscour Resonance Edge | Weapon | Weapon | Rare | Resonance Crystal |
| B010_HLM_01 | Resonance Ward Helm | Armor | Helm | Uncommon | Resonance Crystal |
| B010_CHS_01 | Resonance Breastplate | Armor | Chest | Rare | Resonance Crystal |
| B010_HND_01 | Veinscour Grips | Armor | Hands | Uncommon | Resonance Crystal |
| B010_LEG_01 | Veinscour Greaves | Armor | Legs | Uncommon | Resonance Crystal |
| B010_FET_01 | Veinscour Treads | Armor | Feet | Uncommon | Resonance Crystal |
| B010_TRK_01 | Resonance Relic | Trinket | Necklace | Rare | Resonance Crystal |
| B010_REL_01 | Veinscour First-Stone | Trinket | Relic | Epic | Resonance Crystal |
| B010_CON_01 | Veinscour Draught | Consumable | Common | Resonance Crystal | |
| B010_SAL_01 | Veinscour Salve | Consumable | Uncommon | Resonance Crystal | |
| B010_MAT_01 | Refined Veinscour Grit | Material | Common | Resonance Crystal | |
| B010_BAR_01 | Resonance Ingot | Material | Rare | Resonance Crystal | |
| B010_TOL_01 | Veinscour Node Pick | Tool | Tool | Uncommon | Resonance Crystal |
| B010_KIT_01 | Veinscour Field Kit | Tool | Tool | Uncommon | Resonance Crystal |
| B010_UPG_01 | Resonance Catalyst | Upgrade Component | Rare | Resonance Crystal | |
| B010_FOC_01 | Veinscour Focus | Weapon | Off-Hand | Uncommon | Resonance Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B010, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 010 Veinscour Reach, K3V amber light, rift_tectonic environment, 0.68g low gravity, Riftwalker Brotherhood (VANISHED) faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Veinscour Reach, biome 010, rift tectonic, under K3V amber light at 0.68g. A tectonically fractured landscape echoing with mineral resonance and laced with pulsing veins of exposed ore. The earth groans underfoot and mineral deposits shift with each tremor. Ore-eating fauna have carved intricate tunnel systems. Terrain recorded as mineral vein-exposed scoured rock. Unstable ground. Crystal formations erupt and collapse. The fissures pulse with residual tectonic energy. Mineral Collapse is the recorded primary hazard. Resonance Crystal is the signature resource. Recorded colour palette: fractured grey, cyan ene. The Riftwalker Brotherhood settlement Veinscour Settlement is visible, with Ore Vein Network and Resonance Shaft in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG00181 through IMG00200. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Veinscour Reach, rift tectonic biome, [type], crystal formations, tectonic rifts, amber energy pulses, Mineral Collapse environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG00181 | hero_landscape | UNGENERATED |
| IMG00182 | apex_creature | UNGENERATED |
| IMG00183 | weather_event | UNGENERATED |
| IMG00184 | flora_closeup | UNGENERATED |
| IMG00185 | faction_outpost | UNGENERATED |
| IMG00186 | loading_screen | UNGENERATED |
| IMG00187 | ambient_day | UNGENERATED |
| IMG00188 | ambient_night | UNGENERATED |
| IMG00189 | energy_node | UNGENERATED |
| IMG00190 | hazard_event | UNGENERATED |
| IMG00191 | npc_portrait | UNGENERATED |
| IMG00192 | creature_combat | UNGENERATED |
| IMG00193 | resource_gather | UNGENERATED |
| IMG00194 | world_event | UNGENERATED |
| IMG00195 | sky_atmosphere | UNGENERATED |
| IMG00196 | underground_entrance | UNGENERATED |
| IMG00197 | coastal_view | UNGENERATED |
| IMG00198 | mystery_fragment | UNGENERATED |
| IMG00199 | faction_landmark | UNGENERATED |
| IMG00200 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B010_Veinscour_Reach