Q0071 After the Voice Flush: Difference between revisions

From Abernon
Pending decision marker
Tag: Reverted
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section
 
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| Completer NPC ID || NPC0055
| Completer NPC ID || NPC0055
|-
|-
| Items needed || Whispersink Field Kit
| Items needed || [[Whispersink Field Kit]]
|-
|-
| Prerequisites || Q0070
| Prerequisites || Q0070
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|-
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| Faction || Verdania Collective
| Faction || Verdania Collective
|-
| Side || Holy
|-
| Line || Biome line ([[B008 Whispersink]])
|-
| Favor || +10 [[Biome Favor|biome favor]] in [[B008 Whispersink]]. The Verdania Collective contests [[B012 Netherhush Fen]], [[B014 Duskmire Strand]], [[B039 Verdant Marsh]], so this quest also costs 5 favor there.
|-
|-
| Difficulty || Hard
| Difficulty || Hard
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== Briefing ==
== Briefing ==


Do not drown for a shard. If the plate goes, pull the living first.
Do not drown chasing a shard, and if the plate gives way, pull the living out first.


== Steps ==
== Steps ==


The drip-well is the work. If the plate goes, pull the living first. Seek shelter if Whispersink Memory is up.
Working the drip-well is the job; if the plate gives way, pull the living out first. Seek shelter if Whispersink Memory is up.


== Reward ==
== Reward ==


* Memory Salve x2
* [[Whispersink Salve|Memory Salve]] x2
* 3600 XP
* 3600 XP
* 150 Gold
* 150 [[Gold]]
* 50 Verdania Collective rep
* 50 Verdania Collective rep


== Dialogue ==
== Dialogue ==


* Do not drown for a shard.
* Whatever happens down there, do not drown chasing a shard.
* Below Whispersink, the count is the only thing that matters.
* Down below Whispersink, the count is the only thing that genuinely matters.
* If the plate goes, you pull the living first.
* If the plate gives way, you pull the living out first, before anything else.
* Whispersink Memory says seek shelter. Whispersink Vault Break also wires this step. Rhea Ironveil counts this step from the Sorrow Hollow under After the Voice Flush. If the plate goes, you pull the living first.
* When Whispersink Memory rises, seek shelter, and know that a Whispersink Vault Break is also wired to this step. I settle this step at the Sorrow Hollow.
* The cut below is not a tour.
* The cut below is dangerous work, not a sightseeing tour.


Canonical URL: https://wiki.abernon.com/index.php?title=Q0071_After_the_Voice_Flush
Canonical URL: https://wiki.abernon.com/index.php?title=Q0071_After_the_Voice_Flush
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[[Category:B008 Whispersink]]
[[Category:B008 Whispersink]]
[[Category:ABERNON]]
[[Category:ABERNON]]
Pending decision: quest prerequisites. See [[Pending decisions]].

Latest revision as of 00:43, 16 October 2026

After the Voice Flush

Field Value
Quest_ID Q0071
Title After the Voice Flush
Biome B008 Whispersink
Layer Aquatic
Level 20
Giver Rhea Ironveil (NPC0055)
Giver NPC ID NPC0055
Completer Rhea Ironveil (NPC0055)
Completer NPC ID NPC0055
Items needed Whispersink Field Kit
Prerequisites Q0070
Giver settlement The Drip-Well of Whispersink
Faction Verdania Collective
Side Holy
Line Biome line (B008 Whispersink)
Favor +10 biome favor in B008 Whispersink. The Verdania Collective contests B012 Netherhush Fen, B014 Duskmire Strand, B039 Verdant Marsh, so this quest also costs 5 favor there.
Difficulty Hard
Fail state Yes
Mystery chain No

Briefing

Do not drown chasing a shard, and if the plate gives way, pull the living out first.

Steps

Working the drip-well is the job; if the plate gives way, pull the living out first. Seek shelter if Whispersink Memory is up.

Reward

Dialogue

  • Whatever happens down there, do not drown chasing a shard.
  • Down below Whispersink, the count is the only thing that genuinely matters.
  • If the plate gives way, you pull the living out first, before anything else.
  • When Whispersink Memory rises, seek shelter, and know that a Whispersink Vault Break is also wired to this step. I settle this step at the Sorrow Hollow.
  • The cut below is dangerous work, not a sightseeing tour.

Canonical URL: https://wiki.abernon.com/index.php?title=Q0071_After_the_Voice_Flush