Q0062 Storm Line to the Fault: Difference between revisions

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Fill recorded quest fields: Giver settlement, Faction, Difficulty, Fail state, Mystery chain, Briefing
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section
 
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Line 22: Line 22:
| Completer NPC ID || NPC0048
| Completer NPC ID || NPC0048
|-
|-
| Items needed || Prism Field Kit
| Items needed || [[Prism Field Kit]]
|-
|-
| Prerequisites || Q0061
| Prerequisites || Q0061
Line 29: Line 29:
|-
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| Faction || Riftwalker Brotherhood
| Faction || Riftwalker Brotherhood
|-
| Side || Evil
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| Line || Biome line ([[B007 Prism Fissures]])
|-
| Favor || +10 [[Biome Favor|biome favor]] in [[B007 Prism Fissures]]. No favor is lost anywhere, because the Riftwalker Brotherhood contests no biome.
|-
|-
| Difficulty || Hard
| Difficulty || Hard
Line 39: Line 45:
== Briefing ==
== Briefing ==


Do not drown for a shard. If the plate goes, pull the living first.
Do not drown chasing a shard, and if the plate gives way, pull the living out first.


== Steps ==
== Steps ==


The fissure-well is the work. If the plate goes, pull the living first. Seek shelter if Prism Crystal is up.
Working the fissure-well is the job; if the plate gives way, pull the living out first. Seek shelter if Prism Crystal is up.


== Reward ==
== Reward ==


* Temporal Salve x2
* [[Prism Salve|Temporal Salve]] x2
* 3600 XP
* 3600 XP
* 150 Gold
* 150 [[Gold]]
* 500 Riftwalker Brotherhood rep
* 500 Riftwalker Brotherhood rep


== Dialogue ==
== Dialogue ==


* Do not drown for a shard.
* Whatever happens down there, do not drown chasing a shard.
* Below Prism, the count is the only thing that matters.
* Down below Prism, the count is the only thing that genuinely matters.
* If the plate goes, you pull the living first.
* If the plate gives way, you pull the living out first, before anything else.
* Prism Crystal says seek shelter. Prism Vault Break also wires this step. Kaell Bleakwood counts this step from the Temporal Fault under Storm Line to the Fault. If the plate goes, you pull the living first.
* When Prism Crystal rises, seek shelter, and know that a Prism Vault Break is also wired to this step. I settle this step at the Temporal Fault.
* The cut below is not a tour.
* The cut below is dangerous work, not a sightseeing tour.


Canonical URL: https://wiki.abernon.com/index.php?title=Q0062_Storm_Line_to_the_Fault
Canonical URL: https://wiki.abernon.com/index.php?title=Q0062_Storm_Line_to_the_Fault

Latest revision as of 00:38, 16 October 2026

Storm Line to the Fault

Field Value
Quest_ID Q0062
Title Storm Line to the Fault
Biome B007 Prism Fissures
Layer Aquatic
Level 19
Giver Kaell Bleakwood (NPC0048)
Giver NPC ID NPC0048
Completer Kaell Bleakwood (NPC0048)
Completer NPC ID NPC0048
Items needed Prism Field Kit
Prerequisites Q0061
Giver settlement The Fissure-Well of Prism
Faction Riftwalker Brotherhood
Side Evil
Line Biome line (B007 Prism Fissures)
Favor +10 biome favor in B007 Prism Fissures. No favor is lost anywhere, because the Riftwalker Brotherhood contests no biome.
Difficulty Hard
Fail state Yes
Mystery chain Yes, chain SILENCE_CHAIN

Briefing

Do not drown chasing a shard, and if the plate gives way, pull the living out first.

Steps

Working the fissure-well is the job; if the plate gives way, pull the living out first. Seek shelter if Prism Crystal is up.

Reward

Dialogue

  • Whatever happens down there, do not drown chasing a shard.
  • Down below Prism, the count is the only thing that genuinely matters.
  • If the plate gives way, you pull the living out first, before anything else.
  • When Prism Crystal rises, seek shelter, and know that a Prism Vault Break is also wired to this step. I settle this step at the Temporal Fault.
  • The cut below is dangerous work, not a sightseeing tour.

Canonical URL: https://wiki.abernon.com/index.php?title=Q0062_Storm_Line_to_the_Fault