B005 Prismreach: Difference between revisions

From Abernon
Items link pass: link item, recipe, resource and boss material names; render Boss arena as readable fields
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section
 
Line 292: Line 292:
* [[Q0044 Eight Faces After the Tone]] — Aquatic — giver [[Ilex Nightfall]] (NPC0034)
* [[Q0044 Eight Faces After the Tone]] — Aquatic — giver [[Ilex Nightfall]] (NPC0034)
* [[Q0045 Ironveil in the Burn]] — Main — giver [[Dravin Duskhollow]] (NPC0029)
* [[Q0045 Ironveil in the Burn]] — Main — giver [[Dravin Duskhollow]] (NPC0029)
== Favor ==
Prismreach has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0037 Northeast of the Resonance Shelf|Q0037]] → [[Q0038 The Team on the Guardian Beat|Q0038]] → [[Q0039 Contain the Shelf Spread|Q0039]] → [[Q0040 The Glass-Well Shipment|Q0040]] → [[Q0041 Who Paid the Merchant|Q0041]] → [[Q0042 Shelf Circuit|Q0042]] → [[Q0043 Apex on the Under-Road|Q0043]] → [[Q0044 Eight Faces After the Tone|Q0044]] → [[Q0045 Ironveil in the Burn|Q0045]].
* Favor is lost: −5 for each quest done for [[F06 Cogmist Engineers]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
* Skipping quests gives no favor.


== NPCs ==
== NPCs ==

Latest revision as of 00:35, 16 October 2026

B005 Prismreach

Field Value
BiomeID 005
Biome name Prismreach
Climate ARCANE_ANOMALY
Difficulty 8
Starting control F12 Soulglass Circle
Contested by F06 Cogmist Engineers
Primary hazard Prismatic Burn
Signature resource Harmonic Crystal
MysteryZone False
Continent ARCH_COGRIM_PLATEAU
Region Ashara — Cogrim Plateau East
Elevation_m 1800
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A sun-drenched plateau scattered with crystalline ridges that refract dangerous light storms. The ground hums with harmonic resonance. Standing in the wrong angle causes prismatic burns. Creatures here evolved reflective scales.

Settlements

Name Type Population Controlling faction
Prismreach Settlement Faction Outpost 1500 F12 Soulglass Circle
Lightburn Fields secondary N/A F12 Soulglass Circle
Resonance Shelf primary N/A F12 Soulglass Circle

Settlement pages: Lightburn Fields, Prismreach Settlement, Resonance Shelf. Settlement rows on the faction civilization table for this biome also have pages: Prismreach Station. All settlements: Settlements.

Factions present

Faction Where recorded
F12 Soulglass Circle Starting control. Home faction on the biome record. Every recorded settlement and every recorded NPC in Prismreach.

No other faction is recorded on a Prismreach NPC row or settlement row.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F06 Cogmist Engineers a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B005 Prismreach/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B005 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-005 Harmonic Crystal SIGNATURE Rare–Legendary
PRI-005 Prism Core PRIMARY Uncommon–Rare
SEC-005 Refract Scale SECONDARY Common–Uncommon
MIN-COM-QUA Quartz Slate Common Mineral Common
MIN-COM-PRI Prismite Common Mineral Common
MIN-COM-LIG Lightstone Common Mineral Common
MIN-RARE-HAR Harmonic Shard Rare Mineral Rare
MIN-RARE-VOI Voidcrystal Rare Mineral Rare

Harvest

The harvestable index records counts for biome 005 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those three counts are not assigned to names here.

Named flora recorded for Prismreach:

ID Name Harvestable
FLORA-VOID-005 Voidbloom Yes
FLORA-AETH-005 Aethermoss Yes
FLORA-HARM-005 Harmonic Crystal Plant No
FLORA-ARCA-005 Arcane Moss No
FLORA-PRIS-005 Prism Fern No
FLORA-COGR-005 Cogrim Orchid No
FLORA-VOID-005 Void Tendril No
FLORA-SURG-005 Surge Bloom No

Two flora rows are marked harvestable. The harvestable index count is 4. Those figures are left as recorded and are not reconciled here. Two flora rows share the id FLORA-VOID-005. That duplicate is left as recorded. The ecological-role cell says PROTECTED SPECIES on Harmonic Crystal Plant, Arcane Moss, Prism Fern, Cogrim Orchid, Void Tendril, and Surge Bloom. The harvestable cell on those six says No, not No — Protected. The longer description cell on Harmonic Crystal Plant says Primary harvest while the harvestable cell says No. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Prismreach — Refraction Core
Layout Phasing Chamber Descent
Max players 6
Lockout hours 72
Boss name Ancient Prism Walker — Deep Form
Ground note The Refraction Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Ancient Prism Walker, Ancient of Biome 005
Difficulty T3_Heroic
Recommended party 4
Damage type Nature
Arena Resonance Shelf
Arena description The boss encounter takes place in the heart of Prismreach's most extreme terrain feature. The arena is shaped by arcane anomaly conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 124
Arena terrain Prismatic resonance zone
Arena hazard Prismatic Burn
Unique material Reality Scale
Ground blurb The Reality Prowler the Ancient is the apex expression of Prismreach's ecosystem — a creature that has been shaped by arcane anomaly conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Prismreach would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Prismatic Gale and Crystal Rain. Those two names are not rows in the weather table. Six weather rows are recorded for Prismreach.

ID Name Code Game effect Spawn entries Night mult above 2.0
WX-005-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. 9 2
WX-005-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Harmonic Crystal harvest modified. 9 2
WX-005-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. 13 1
WX-005-ANY Any Weather ANY Weather-independent spawn — present in all conditions. 13 2
WX-005-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. 16 6
WX-005-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. 10 3

Mobs

Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 7 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-005-01 Prismthorn Large Herbivore 162 CR00281 False
MOB-005-02 Crystalwing Swift Scout 83 CR00282 False
MOB-005-03 Lightreave Pack Predator 100 CR00283 False
MOB-005-04 Refractclaw Ambush Predator 111 CR00284 False
MOB-005-05 Prismstalker Elemental Creature 125 CR00285 False
MOB-005-06 Shardmane Ancient Walker 237 CR00286 False
MOB-005-07 Lumenfang Scavenger 116 CR00287 False
MOB-005-08 Gleamhorn Node Guardian 188 CR00288 True

Nodes

Sixteen network nodes are recorded. Eight are positive and eight are negative. The node profile records dominant CHAOTIC, density extreme, base respawn 44 minutes, and modifier 1.75x.

ID Name Type Location Signature resource growth Guardian
NODE_005_P01 Prismreach Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Resonance Shelf zone. No None
NODE_005_P02 Prismreach Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Lightburn Fields zone. No None
NODE_005_P03 Prismreach Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Lightburn Fields zone. No None
NODE_005_P04 Prismreach Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Lightburn Fields zone. No None
NODE_005_P05 Prismreach Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Lightburn Fields zone. No None
NODE_005_P06 Prismreach Light Node 6 POSITIVE Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Lightburn Fields zone. No None
NODE_005_P07 Prismreach Light Node 7 POSITIVE Located at the boundary of the biome's two primary terrain types. Within the Lightburn Fields zone. No None
NODE_005_P08 Prismreach Light Node 8 POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Lightburn Fields zone. No None
NODE_005_N01 Prismreach Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Prismatic Burn) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_005_N02 Prismreach Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Prismatic Burn) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_005_N03 Prismreach Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Prismatic Burn) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_005_N04 Prismreach Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Prismatic Burn) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_005_N05 Prismreach Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Prismatic Burn) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_005_N06 Prismreach Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Prismatic Burn) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_005_N07 Prismreach Void Node 7 NEGATIVE Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Prismatic Burn) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_005_N08 Prismreach Void Node 8 NEGATIVE Located at the scavenger's primary feeding zone — death concentrates void energy. The primary hazard (Prismatic Burn) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0013 Light Storm Season Prismreach Environmental Event Environmental 15min 4hr FALSE WORLD_STATE 45-90 minutes real-time
WE0014 Harmonic Pulse Event Prismreach Resource Event Resource 15min 12hr FALSE RANDOM 30 minutes real-time
WE0015 Crystal Bloom Prismreach Major Transformation Event Major Transformation 0min 0hr TRUE RANDOM 3-8 hours real-time

WE0013 notes: resource effect, Harmonic Crystal nodes restricted, hazard blocks access during the event. WE0014 notes: Harmonic Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. WE0015 notes: Harmonic Crystal nodes restricted, hazard blocks access during the event. Affects territory is TRUE on that row. Biome state change recorded as Prismreach_STATE_ALTERED.

Quests

Favor

Prismreach has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0037 → Q0038 → Q0039 → Q0040 → Q0041 → Q0042 → Q0043 → Q0044 → Q0045.
  • Favor is lost: −5 for each quest done for F06 Cogmist Engineers outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Prismreach. Sex, age, items held, and the quests-given cell are blank on those rows. Quest givers above come from the quest table, not from the blank quests-given cell. Kinship is blank on all seven rows.

NPC ID Name Role Settlement Faction Kinship recorded
NPC0029 Dravin Duskhollow quest_giver Resonance Shelf, Prismreach F12 Soulglass Circle None recorded.
NPC0030 Enna Frostmark merchant Resonance Shelf, Prismreach F12 Soulglass Circle None recorded.
NPC0031 Aldric Hollowbane trainer Resonance Shelf, Prismreach F12 Soulglass Circle None recorded.
NPC0032 Gael Jadestone lore_keeper Resonance Shelf, Prismreach F12 Soulglass Circle None recorded.
NPC0033 Holt Lumenbrook blacksmith Resonance Shelf, Prismreach F12 Soulglass Circle None recorded.
NPC0034 Ilex Nightfall quest_giver Resonance Shelf, Prismreach F12 Soulglass Circle None recorded.
NPC0035 Jora Prismholt merchant Resonance Shelf, Prismreach F12 Soulglass Circle None recorded.

Items

Sixteen crafted items are recorded for Prismreach. All are crafted at Prism Kiln. The item table records Harmonic Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B005_WPN_01 Prismreach Harmonic Edge Weapon Weapon Rare Harmonic Crystal
B005_HLM_01 Harmonic Ward Helm Armor Helm Uncommon Harmonic Crystal
B005_CHS_01 Harmonic Breastplate Armor Chest Rare Harmonic Crystal
B005_HND_01 Prismreach Grips Armor Hands Uncommon Harmonic Crystal
B005_LEG_01 Prismreach Greaves Armor Legs Uncommon Harmonic Crystal
B005_FET_01 Prismreach Treads Armor Feet Uncommon Harmonic Crystal
B005_TRK_01 Harmonic Relic Trinket Necklace Rare Harmonic Crystal
B005_REL_01 Prismreach First-Stone Trinket Relic Epic Harmonic Crystal
B005_CON_01 Prismreach Draught Consumable Common Harmonic Crystal
B005_SAL_01 Prismreach Salve Consumable Uncommon Harmonic Crystal
B005_MAT_01 Refined Prismreach Grit Material Common Harmonic Crystal
B005_BAR_01 Harmonic Ingot Material Rare Harmonic Crystal
B005_TOL_01 Prismreach Node Pick Tool Tool Uncommon Harmonic Crystal
B005_KIT_01 Prismreach Field Kit Tool Tool Uncommon Harmonic Crystal
B005_UPG_01 Harmonic Catalyst Upgrade Component Rare Harmonic Crystal
B005_FOC_01 Prismreach Focus Weapon Off-Hand Uncommon Harmonic Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B005_WPN_01 Prismreach Harmonic Edge Prism Kiln Harmonic Crystal x9; Refined Prismreach Grit x1 T3 Honoured
RCP_B005_HLM_01 Harmonic Ward Helm Prism Kiln Harmonic Crystal x7; Refined Prismreach Grit x1 T2 Trusted
RCP_B005_CHS_01 Harmonic Breastplate Prism Kiln Harmonic Crystal x9; Refined Prismreach Grit x1 T3 Honoured
RCP_B005_HND_01 Prismreach Grips Prism Kiln Harmonic Crystal x7; Refined Prismreach Grit x1 T2 Trusted
RCP_B005_LEG_01 Prismreach Greaves Prism Kiln Harmonic Crystal x7; Refined Prismreach Grit x1 T2 Trusted
RCP_B005_FET_01 Prismreach Treads Prism Kiln Harmonic Crystal x7; Refined Prismreach Grit x1 T2 Trusted
RCP_B005_TRK_01 Harmonic Relic Prism Kiln Harmonic Crystal x9; Refined Prismreach Grit x1 T3 Honoured
RCP_B005_REL_01 Prismreach First-Stone Prism Kiln Harmonic Crystal x11; Refined Prismreach Grit x1 T4 Honoured
RCP_B005_CON_01 Prismreach Draught Prism Kiln Harmonic Crystal x5; Refined Prismreach Grit x1 T1 Known
RCP_B005_SAL_01 Prismreach Salve Prism Kiln Harmonic Crystal x7; Refined Prismreach Grit x1 T2 Trusted
RCP_B005_MAT_01 Refined Prismreach Grit Prism Kiln Harmonic Crystal x5; Refined Prismreach Grit x1 T1 Known
RCP_B005_BAR_01 Harmonic Ingot Prism Kiln Harmonic Crystal x9; Refined Prismreach Grit x1 T3 Honoured
RCP_B005_TOL_01 Prismreach Node Pick Prism Kiln Harmonic Crystal x7; Refined Prismreach Grit x1 T2 Trusted
RCP_B005_KIT_01 Prismreach Field Kit Prism Kiln Harmonic Crystal x7; Refined Prismreach Grit x1 T2 Trusted
RCP_B005_UPG_01 Harmonic Catalyst Prism Kiln Harmonic Crystal x9; Refined Prismreach Grit x1 T3 Honoured
RCP_B005_FOC_01 Prismreach Focus Prism Kiln Harmonic Crystal x7; Refined Prismreach Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B005, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 005 Prismreach, K3V amber light, arcane_anomaly environment, 0.68g low gravity, Soulglass Circle faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Prismreach, biome 005, arcane anomaly, under K3V amber light at 0.68g. A sun-drenched plateau scattered with crystalline ridges that refract dangerous light storms. The ground hums with harmonic resonance. Standing in the wrong angle causes prismatic burns. Creatures here evolved reflective scales. Prismatic Burn is the recorded primary hazard. Harmonic Crystal is the signature resource. The Soulglass Circle settlement Prismreach Settlement is visible on the plateau, with Lightburn Fields and Resonance Shelf in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00081 through IMG00100. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Prismreach, arcane anomaly biome, [type], reality distortion, arcane energy surges, amber and void contrast, Prismatic Burn environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00081 hero_landscape UNGENERATED
IMG00082 apex_creature UNGENERATED
IMG00083 weather_event UNGENERATED
IMG00084 flora_closeup UNGENERATED
IMG00085 faction_outpost UNGENERATED
IMG00086 loading_screen UNGENERATED
IMG00087 ambient_day UNGENERATED
IMG00088 ambient_night UNGENERATED
IMG00089 energy_node UNGENERATED
IMG00090 hazard_event UNGENERATED
IMG00091 npc_portrait UNGENERATED
IMG00092 creature_combat UNGENERATED
IMG00093 resource_gather UNGENERATED
IMG00094 world_event UNGENERATED
IMG00095 sky_atmosphere UNGENERATED
IMG00096 underground_entrance UNGENERATED
IMG00097 coastal_view UNGENERATED
IMG00098 mystery_fragment UNGENERATED
IMG00099 faction_landmark UNGENERATED
IMG00100 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B005_Prismreach