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	<title>Sacred Fault Line - Revision history</title>
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	<updated>2026-11-06T17:16:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.abernon.com/index.php?title=Sacred_Fault_Line&amp;diff=14415&amp;oldid=prev</id>
		<title>Historian: Items section batch 15: Abilities section: hub, category, 16 alignment abilities, 24 skill trees</title>
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		<updated>2026-10-09T23:14:14Z</updated>

		<summary type="html">&lt;p&gt;Items section batch 15: Abilities section: hub, category, 16 alignment abilities, 24 skill trees&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Sacred Fault Line&amp;#039;&amp;#039;&amp;#039; is the Holy alignment ability of the Riftbinder class. It sits in the separate alignment ability slot and unlocks when the player chooses an alignment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Class || Riftbinder&lt;br /&gt;
|-&lt;br /&gt;
| Alignment || Holy&lt;br /&gt;
|-&lt;br /&gt;
| Resource cost || 3 Tectonic Charge&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || Consecrates an 8m zone centered on the Riftbinder&amp;#039;s current position. For 10 seconds: Holy-aligned allies inside are immune to SILENCE, ROOT, and SLOW effects. Enemies who enter the zone receive 1 SLOW stack per second they remain inside (capped at 2 stacks — ROOT). Zone persists even if the Riftbinder moves. Multiple Riftbinders cannot stack zones.&lt;br /&gt;
|-&lt;br /&gt;
| Damage || None — 1 SLOW stack per second to enemies inside&lt;br /&gt;
|-&lt;br /&gt;
| Healing || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Duration || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown || 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Range || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| PvP note || Zone radius reduced to 5m in PvP. CC immunity applies only to SILENCE and SLOW in PvP (ROOT immunity removed).&lt;br /&gt;
|-&lt;br /&gt;
| Notes || Direct counter to Evil Riftbinder&amp;#039;s Void Fracture. Creates meaningful strategic interaction between same-class opposing alignment players.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || The Riftbinder marks the ground as something that belongs to the people standing on it. The tectonic network enforces this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[Abilities]] for every class.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
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