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	<title>Abilities - Revision history</title>
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	<updated>2026-11-06T17:51:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.abernon.com/index.php?title=Abilities&amp;diff=14411&amp;oldid=prev</id>
		<title>Historian: Items section batch 15: Abilities section: hub, category, 16 alignment abilities, 24 skill trees</title>
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		<updated>2026-10-09T23:14:11Z</updated>

		<summary type="html">&lt;p&gt;Items section batch 15: Abilities section: hub, category, 16 alignment abilities, 24 skill trees&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The data records no spells. It records class skill trees and one alignment ability per class for each alignment. This section lists them. Item pages are in [[Items]].&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Class !! Role !! Resource !! Element !! Armour !! Weapon !! Skill trees !! Holy ability !! Evil ability&lt;br /&gt;
|-&lt;br /&gt;
| Ashblade || Melee DPS || Ember Charge || Fire/Ash || Medium || Dual Blades / Greatsword || [[Emberstrike skill tree|Emberstrike]], [[Cinderform skill tree|Cinderform]], [[Voidfire skill tree|Voidfire]] || [[Solarbrand Judgment]] || [[Voidfire Devour]]&lt;br /&gt;
|-&lt;br /&gt;
| Gloomwarden || Tank || Resonance || Stone/Cavern || Heavy || Shield / Warhammer || [[Stonewall skill tree|Stonewall]], [[Cavern Resonance skill tree|Cavern Resonance]], [[Darkmantle skill tree|Darkmantle]] || [[Immovable Sanctuary]] || [[Cavern Collapse]]&lt;br /&gt;
|-&lt;br /&gt;
| Sporecaller || Support/Healer || Spore Bloom || Spore/Nature || Light || Staff / Spore Lantern || [[Bloom skill tree|Bloom]], [[Mycelial Web skill tree|Mycelial Web]], [[Deepglow skill tree|Deepglow]] || [[Deepglow Resurrection]] || [[Mycelial Parasite]]&lt;br /&gt;
|-&lt;br /&gt;
| Riftbinder || Crowd Control || Tectonic Charge || Tectonic/Gravity || Medium || Runic Gauntlets / Tectonic Rod || [[Faultline skill tree|Faultline]], [[Prism Cage skill tree|Prism Cage]], [[Voidrift skill tree|Voidrift]] || [[Sacred Fault Line]] || [[Void Fracture]]&lt;br /&gt;
|-&lt;br /&gt;
| Skymantle || Ranged DPS || Wind Charge || Wind/Sky || Light || Petal Bow / Wind Launcher || [[Stormshot skill tree|Stormshot]], [[Petal Surge skill tree|Petal Surge]], [[Cloudstep skill tree|Cloudstep]] || [[Covenant Updraft]] || [[Stripping Wind]]&lt;br /&gt;
|-&lt;br /&gt;
| Mirrorwalker || Stealth/Rogue || Mirror Energy || Reflection/Shadow || Light || Mirror Blades / Echo Daggers || [[Mirror Step skill tree|Mirror Step]], [[Abyss Shadow skill tree|Abyss Shadow]], [[Void Echo skill tree|Void Echo]] || [[Perfect Mirror]] || [[Void Echo]]&lt;br /&gt;
|-&lt;br /&gt;
| Cogmancer || Mage || Arcane Charge || Arcane/Tech || Light || Arcane Lens / Rune Gauntlet || [[Cogfire skill tree|Cogfire]], [[Runeforge skill tree|Runeforge]], [[Aethermind skill tree|Aethermind]] || [[Sixth Era Clarity]] || [[Arcane Exploit]]&lt;br /&gt;
|-&lt;br /&gt;
| Frostvein || Hybrid Mage/Tank || Frost Charge || Frost/Ice || Medium-Heavy || Glacial Shard / Frost Aegis || [[Glacial Armor skill tree|Glacial Armor]], [[Frostbrand skill tree|Frostbrand]], [[Permafrost skill tree|Permafrost]] || [[Frost Ward]] || [[Absolute Zero]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alignment abilities ==&lt;br /&gt;
&lt;br /&gt;
16 alignment-specific abilities — one unique ability per class per alignment (8 Holy + 8 Evil). Each ability is unlocked at the moment the player makes their alignment choice. These sit in a separate alignment ability slot — not replacing any existing class ability, but added alongside them. The slot is empty until alignment is chosen.&lt;br /&gt;
&lt;br /&gt;
* Holy: Holy alignment abilities reward patience, cooperation, and understanding of the network. They often benefit allies or convert existing resources into protective effects.&lt;br /&gt;
* Evil: Evil alignment abilities are predatory, immediate, and exploitative. They tend to scale with conditions already present in the fight — the worse things already are for enemies, the more devastating these become. They often require no coordination — they work better alone or in chaos.&lt;br /&gt;
&lt;br /&gt;
== Skill trees ==&lt;br /&gt;
&lt;br /&gt;
24 skill trees with 216 nodes are recorded: 144 active and 72 passive.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
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