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	<id>https://wiki.abernon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Historian</id>
	<title>Abernon - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Special:Contributions/Historian"/>
	<updated>2026-11-06T16:59:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.abernon.com/index.php?title=Main_Page&amp;diff=15970</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Main_Page&amp;diff=15970"/>
		<updated>2026-10-23T05:34:16Z</updated>

		<summary type="html">&lt;p&gt;Historian: Link Story so far&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Abernon =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Biomes|Biomes]] (100)&lt;br /&gt;
* [[:Category:Factions|Factions]] (13)&lt;br /&gt;
* [[:Category:Surnames|Surnames]] (26)&lt;br /&gt;
* [[:Category:NPCs|NPCs]] (777 NPCs.)&lt;br /&gt;
* [[NPC Master List]]&lt;br /&gt;
* [[Settlements]] (331)&lt;br /&gt;
* [[:Category:Quests|Quests]] (1,109)&lt;br /&gt;
* [[Story so far]]&lt;br /&gt;
* [[Surnames]]&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Main_Page&lt;br /&gt;
&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Story_so_far&amp;diff=15969</id>
		<title>Story so far</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Story_so_far&amp;diff=15969"/>
		<updated>2026-10-23T05:34:11Z</updated>

		<summary type="html">&lt;p&gt;Historian: New Story so far page (Robert approved): main storyline by act, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Story so far =&lt;br /&gt;
&lt;br /&gt;
This page follows the main Abernon storyline in order, act by act. It links every main-line quest page. It only repeats what the quest pages already say, so it holds no spoilers beyond them. Each biome also has its own optional quest line; those lines change [[Biome Favor|biome favor]] but do not decide the ending, so they are not listed here.&lt;br /&gt;
&lt;br /&gt;
Quests are placed in an act by their level. The act names and level ranges come from the main story arc.&lt;br /&gt;
&lt;br /&gt;
== Act 1: First Light (levels 1 to 20) ==&lt;br /&gt;
&lt;br /&gt;
You arrive on Abernon with no past. The class tutorial runs first. After it, your starting biome&#039;s own quest line (Q0001 to Q0045, in the biomes B001 to B005) teaches you the ground. Those opening quests belong to the biome lines, so they appear on each [[:Category:Biomes|biome page]] rather than here.&lt;br /&gt;
&lt;br /&gt;
The first main-line quest comes at level 17 in [[B007 Prism Fissures]]. In [[Q0061 Three on the Dais|Q0061 Three on the Dais]], Idris Xenstone of the Riftwalker Brotherhood asks you to record what the vault hums and bring back the log. It is the first quest on THE SILENCE mystery chain.&lt;br /&gt;
&lt;br /&gt;
== Act 2: The Living Planet (levels 20 to 50) ==&lt;br /&gt;
&lt;br /&gt;
Two mystery chains open between levels 26 and 29.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;THE SILENCE&#039;&#039;&#039; in [[B007 Prism Fissures]]: [[Q0151 THE SILENCE — First Encounter|Q0151 THE SILENCE — First Encounter]], [[Q0152 THE SILENCE — Ashan&#039;s Account|Q0152 THE SILENCE — Ashan&#039;s Account]], [[Q0153 THE SILENCE — Brotherhood Echo|Q0153 THE SILENCE — Brotherhood Echo]], [[Q0154 THE SILENCE — The Temporal Fault|Q0154 THE SILENCE — The Temporal Fault]], [[Q0155 THE SILENCE — The Answer Approaches|Q0155 THE SILENCE — The Answer Approaches]]. Faeron Riftvale and Ashan Mirewood give these quests. They lead from a first encounter, through Ashan&#039;s account, a Brotherhood echo and the Temporal Fault, to the point where the answer approaches.&lt;br /&gt;
* &#039;&#039;&#039;THE REFLECTION&#039;&#039;&#039; in [[B088 Abyssal Mirrorwake]]: [[Q0156 THE REFLECTION — First Encounter|Q0156 THE REFLECTION — First Encounter]], [[Q0157 THE REFLECTION — Yolande&#039;s Research|Q0157 THE REFLECTION — Yolande&#039;s Research]], [[Q0158 THE REFLECTION — The Interface Responds|Q0158 THE REFLECTION — The Interface Responds]]. Elara Mirewood and Yolande Ashveil give these quests. They lead from a first encounter, through Yolande&#039;s research, to the moment the Interface responds. This chain opens after THE SILENCE chain&#039;s last quest.&lt;br /&gt;
&lt;br /&gt;
== Act 3: The Two Places (levels 50 to 75) ==&lt;br /&gt;
&lt;br /&gt;
No main-line quest pages are recorded in this level range yet.&lt;br /&gt;
&lt;br /&gt;
== Act 4 (levels 75 to 90) ==&lt;br /&gt;
&lt;br /&gt;
At level 81 in [[B078 Gleamsunder Mire]], [[Q0700 What the Gleamsunder Vault Hums|Q0700 What the Gleamsunder Vault Hums]] is the player&#039;s final Holy or Evil choice. Dravin Ashveil asks for an exact record of what the vault hums. This quest sits outside the Holy and Evil quest counts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where the story branches.&#039;&#039;&#039; Your alignment decides which path opens at level 90. A Holy alignment opens the Reflection path. An Evil alignment opens the Silence path. Each path ends with its own completion quest.&lt;br /&gt;
&lt;br /&gt;
== Act 5: The Fifth Age Continues, Your Path (levels 90 and up) ==&lt;br /&gt;
&lt;br /&gt;
=== The Reflection path (Holy) ===&lt;br /&gt;
&lt;br /&gt;
This path takes place in [[B088 Abyssal Mirrorwake]], at the Mirrorwake Interface, with Corvus Mirewood. It needs a Holy alignment and level 90. The quest givers are Corvus Mirewood, Elara Mirewood, Yolande Ashveil and the historical record of Caelen Zephyrcroft. The REFLECTION chain also continues here with [[Q0790 What the Trench Hums|Q0790 What the Trench Hums]], given by Faeron Stonecleft.&lt;br /&gt;
&lt;br /&gt;
* Chapter 1: [[Q901 First Light from Heaven|Q901]], [[Q902 The Welcome|Q902 The Welcome]], [[Q903 The First Gift Explained|Q903 The First Gift Explained]], [[Q904 What Heaven Remembers|Q904]], [[Q905 The Third Age Voices|Q905 The Third Age Voices]], [[Q906 The Long Civilization|Q906 The Long Civilization]], [[Q907 The Holy Nine|Q907 The Holy Nine]], [[Q908 Object 14&#039;s New Angle|Q908 Object 14&#039;s New Angle]], [[Q909 The Growing Window|Q909 The Growing Window]], [[Q910 Chapter 1 Complete|Q910 Chapter 1 Complete]]&lt;br /&gt;
* Chapter 2: [[Q911 The First Crossing|Q911 The First Crossing]], [[Q912 The Sixth Era&#039;s Children|Q912 The Sixth Era&#039;s Children]], [[Q913 The Archive|Q913 The Archive]], [[Q914 Caelen Zephyrcroft in Person|Q914 Caelen Zephyrcroft in Person]], [[Q915 The Brotherhood&#039;s Work|Q915 The Brotherhood&#039;s Work]], [[Q916 What Heaven Preserved from Your Server|Q916]], [[Q917 The Language of Light|Q917 The Language of Light]], [[Q918 Yolande&#039;s Answer|Q918 Yolande&#039;s Answer]], [[Q919 The Holy Realm&#039;s Edge|Q919 The Holy Realm&#039;s Edge]], [[Q920 A Message from Object 23|Q920 A Message from Object 23]], [[Q921 The Holy Faction Blessing|Q921 The Holy Faction Blessing]], [[Q922 The Price of Heaven|Q922]], [[Q923 Caelen&#039;s Request|Q923 Caelen&#039;s Request]], [[Q924 The Interface Fully Open|Q924 The Interface Fully Open]], [[Q925 Chapter 2 Complete — Abyssal Mirrorwake|Q925 Chapter 2 Complete — Abyssal Mirrorwake]]&lt;br /&gt;
* Chapter 3: [[Q926 The Deepening Fauna in Heaven|Q926]], [[Q927 The Third Age Scholar|Q927 The Third Age Scholar]], [[Q928 Lyra Lumenbrook — from Heaven&#039;s View|Q928]], [[Q929 The Holy 9&#039;s Legacy|Q929 The Holy 9&#039;s Legacy]], [[Q930 Heaven&#039;s Message to ABERNON|Q930]], [[Q931 The Holy Faction War|Q931 The Holy Faction War]], [[Q932 Healing from Heaven|Q932]], [[Q933 The Oldest Thing in Heaven|Q933]], [[Q934 Object 1 Returned|Q934 Object 1 Returned]], [[Q935 The Second Crossing|Q935 The Second Crossing]], [[Q936 Heaven and the Amber Deepening|Q936]], [[Q937 What Heaven Cannot Keep|Q937]], [[Q938 Caelen and Lyra|Q938 Caelen and Lyra]], [[Q939 The Heaven-Born Ability|Q939]], [[Q940 Chapter 3 Complete — Abyssal Mirrorwake|Q940 Chapter 3 Complete — Abyssal Mirrorwake]]&lt;br /&gt;
* Endgame: [[Q941 Heaven&#039;s Blessing on ABERNON|Q941]], [[Q942 Elara&#039;s Decision|Q942 Elara&#039;s Decision]], [[Q943 The Holy Faction Response|Q943 The Holy Faction Response]], [[Q944 The Planetary Archive — Full Translation|Q944 The Planetary Archive — Full Translation]], [[Q945 Caelen&#039;s Return Request|Q945 Caelen&#039;s Return Request]], [[Q946 Heaven&#039;s Final Gift|Q946]], [[Q947 The Holy Endgame|Q947 The Holy Endgame]], [[Q948 The Season 2 Signal|Q948 The Season 2 Signal]], [[Q949 Heaven Remembers the Player|Q949]], [[Q950 The Reflection Path — Complete|Q950 The Reflection Path — Complete]]&lt;br /&gt;
&lt;br /&gt;
=== The Silence path (Evil) ===&lt;br /&gt;
&lt;br /&gt;
This path takes place in [[B007 Prism Fissures]], at the Resonance Crack, with Faeron Riftvale. It needs an Evil alignment and level 90. The quest givers are Faeron Riftvale, Ashan Mirewood and the historical record of Lyra Lumenbrook.&lt;br /&gt;
&lt;br /&gt;
* Chapter 1: [[Q951 The Gate Remembers|Q951]], [[Q952 Lyra Lumenbrook&#039;s Signal|Q952 Lyra Lumenbrook&#039;s Signal]], [[Q953 What Hell Built|Q953]], [[Q954 Ashan&#039;s Record|Q954 Ashan&#039;s Record]], [[Q955 The Architecture of Hell|Q955]], [[Q956 What the Evil Nine Found|Q956 What the Evil Nine Found]], [[Q957 The Temporal Edge Explained|Q957 The Temporal Edge Explained]], [[Q958 What Idris Xenstone&#039;s Ledger Means|Q958 What Idris Xenstone&#039;s Ledger Means]], [[Q959 The Power of the Temporal Edge|Q959 The Power of the Temporal Edge]], [[Q960 Chapter 1 Complete — Hell Has Accepted You|Q960]]&lt;br /&gt;
* Chapter 2: [[Q961 The First Entry|Q961 The First Entry]], [[Q962 The Hierarchy|Q962 The Hierarchy]], [[Q963 The Sixth Era&#039;s Strongest|Q963 The Sixth Era&#039;s Strongest]], [[Q964 Lyra Lumenbrook in Person|Q964 Lyra Lumenbrook in Person]], [[Q965 Aldric&#039;s Equipment|Q965 Aldric&#039;s Equipment]], [[Q966 The Brotherhood Research — Complete|Q966 The Brotherhood Research — Complete]], [[Q967 What Hell Preserved|Q967]], [[Q968 The Silence Ability|Q968 The Silence Ability]], [[Q969 A Challenge|Q969 A Challenge]], [[Q970 The Position Earned|Q970 The Position Earned]], [[Q971 Hell and the Deepening Fauna|Q971]], [[Q972 The Silence&#039;s Edge|Q972 The Silence&#039;s Edge]], [[Q973 The Hell Faction Advantage|Q973]], [[Q974 The Temporal Full-Perceive|Q974 The Temporal Full-Perceive]], [[Q975 Chapter 2 Complete — Prism Fissures|Q975 Chapter 2 Complete — Prism Fissures]]&lt;br /&gt;
* Chapter 3: [[Q976 The Planetary Archive — Hell&#039;s Translation|Q976]], [[Q977 The Hell Faction War|Q977]], [[Q978 Lyra&#039;s Work in Hell|Q978]], [[Q979 What Hell Cannot Break|Q979]], [[Q980 The Evil Nine&#039;s Legacy|Q980 The Evil Nine&#039;s Legacy]], [[Q981 Caelen from Hell&#039;s View|Q981]], [[Q982 The Hell-Born Ability|Q982]], [[Q983 The Oldest Thing in Hell|Q983]], [[Q984 The Signal Heard Differently|Q984 The Signal Heard Differently]], [[Q985 Hell&#039;s Respect|Q985]], [[Q986 The Hell Faction Full Advantage|Q986]], [[Q987 Ashan&#039;s Full Record|Q987 Ashan&#039;s Full Record]], [[Q988 The Second Full Entry|Q988 The Second Full Entry]], [[Q989 Lyra&#039;s Final Briefing|Q989 Lyra&#039;s Final Briefing]], [[Q990 Chapter 3 Complete — Prism Fissures|Q990 Chapter 3 Complete — Prism Fissures]]&lt;br /&gt;
* Endgame: [[Q991 The Temporal Full-Mastery|Q991 The Temporal Full-Mastery]], [[Q992 Hell&#039;s Message to ABERNON|Q992]], [[Q993 Faeron Riftvale&#039;s Account|Q993 Faeron Riftvale&#039;s Account]], [[Q994 Lyra and the Hollow|Q994 Lyra and the Hollow]], [[Q995 The Evil Endgame|Q995 The Evil Endgame]], [[Q996 Hell&#039;s Final Test|Q996]], [[Q997 Lyra&#039;s Gift|Q997 Lyra&#039;s Gift]], [[Q998 The Signal — Identified|Q998 The Signal — Identified]], [[Q999 Hell Remembers the Player|Q999]], [[Q1000 The Silence Path — Complete|Q1000 The Silence Path — Complete]]&lt;br /&gt;
&lt;br /&gt;
The detailed steps and dialogue for the level 90 path quests have not been written yet. This page will grow as they are.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Quests|All quests]]&lt;br /&gt;
* [[Biome Favor]]&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Story_so_far&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q999_Hell_Remembers_the_Player&amp;diff=15968</id>
		<title>Q999 Hell Remembers the Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q999_Hell_Remembers_the_Player&amp;diff=15968"/>
		<updated>2026-10-23T05:34:06Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hell Remembers the Player =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q999&lt;br /&gt;
|-&lt;br /&gt;
| Title || Hell Remembers the Player&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Faeron Riftvale]] (NPC0043)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0043&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Temporal Relic (B007 Prism Fissures)|Temporal Relic]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q998&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Legendary&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 185000 XP&lt;br /&gt;
* 14600 [[Gold]]&lt;br /&gt;
* 1700 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q999_Hell_Remembers_the_Player&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q998_The_Signal_%E2%80%94_Identified&amp;diff=15967</id>
		<title>Q998 The Signal — Identified</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q998_The_Signal_%E2%80%94_Identified&amp;diff=15967"/>
		<updated>2026-10-23T05:34:02Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Signal — Identified =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q998&lt;br /&gt;
|-&lt;br /&gt;
| Title || The Signal — Identified&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Lyra Lumenbrook (historical)|Lyra Lumenbrook]] (NPC0505)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0505&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Prism Focus]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q997&lt;br /&gt;
|-&lt;br /&gt;
| Giver source || Kept quest-text giver Lyra Lumenbrook (NPC0505). Biome dialogue speaker is Faeron Riftvale NPC0043. Lyra Lumenbrook here is the historical departed row NPC0505, not present-day NPC0724.&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Legendary&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 180000 XP&lt;br /&gt;
* 14400 [[Gold]]&lt;br /&gt;
* 1675 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q998_The_Signal_%E2%80%94_Identified&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q997_Lyra%27s_Gift&amp;diff=15966</id>
		<title>Q997 Lyra&#039;s Gift</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q997_Lyra%27s_Gift&amp;diff=15966"/>
		<updated>2026-10-23T05:33:58Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lyra&#039;s Gift =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q997&lt;br /&gt;
|-&lt;br /&gt;
| Title || Lyra&#039;s Gift&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Lyra Lumenbrook (historical)|Lyra Lumenbrook]] (NPC0505)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0505&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Temporal Relic (B007 Prism Fissures)|Temporal Relic]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q996&lt;br /&gt;
|-&lt;br /&gt;
| Giver source || Kept quest-text giver Lyra Lumenbrook (NPC0505). Biome dialogue speaker is Faeron Riftvale NPC0043. Lyra Lumenbrook here is the historical departed row NPC0505, not present-day NPC0724.&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Legendary&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 175000 XP&lt;br /&gt;
* 14200 [[Gold]]&lt;br /&gt;
* 1650 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q997_Lyra&#039;s_Gift&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q996_Hell%27s_Final_Test&amp;diff=15965</id>
		<title>Q996 Hell&#039;s Final Test</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q996_Hell%27s_Final_Test&amp;diff=15965"/>
		<updated>2026-10-23T05:33:53Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hell&#039;s Final Test =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q996&lt;br /&gt;
|-&lt;br /&gt;
| Title || Hell&#039;s Final Test&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Faeron Riftvale]] (NPC0043)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0043&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Prism Temporal Edge]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q995&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Legendary&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 170000 XP&lt;br /&gt;
* 14000 [[Gold]]&lt;br /&gt;
* 1625 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q996_Hell&#039;s_Final_Test&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q995_The_Evil_Endgame&amp;diff=15964</id>
		<title>Q995 The Evil Endgame</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q995_The_Evil_Endgame&amp;diff=15964"/>
		<updated>2026-10-23T05:33:49Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Evil Endgame =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q995&lt;br /&gt;
|-&lt;br /&gt;
| Title || The Evil Endgame&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Faeron Riftvale]] (NPC0043)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0043&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Prism Temporal Edge]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q994&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Legendary&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 167000 XP&lt;br /&gt;
* 13800 [[Gold]]&lt;br /&gt;
* 1600 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q995_The_Evil_Endgame&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q994_Lyra_and_the_Hollow&amp;diff=15963</id>
		<title>Q994 Lyra and the Hollow</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q994_Lyra_and_the_Hollow&amp;diff=15963"/>
		<updated>2026-10-23T05:33:45Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lyra and the Hollow =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q994&lt;br /&gt;
|-&lt;br /&gt;
| Title || Lyra and the Hollow&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Lyra Lumenbrook (historical)|Lyra Lumenbrook]] (NPC0505)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0505&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Prism Focus]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q993&lt;br /&gt;
|-&lt;br /&gt;
| Giver source || Kept quest-text giver Lyra Lumenbrook (NPC0505). Biome dialogue speaker is Faeron Riftvale NPC0043. Lyra Lumenbrook here is the historical departed row NPC0505, not present-day NPC0724.&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Epic&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 164000 XP&lt;br /&gt;
* 13600 [[Gold]]&lt;br /&gt;
* 1575 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q994_Lyra_and_the_Hollow&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q993_Faeron_Riftvale%27s_Account&amp;diff=15962</id>
		<title>Q993 Faeron Riftvale&#039;s Account</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q993_Faeron_Riftvale%27s_Account&amp;diff=15962"/>
		<updated>2026-10-23T05:33:41Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Faeron Riftvale&#039;s Account =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q993&lt;br /&gt;
|-&lt;br /&gt;
| Title || Faeron Riftvale&#039;s Account&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Faeron Riftvale]] (NPC0043)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0043&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Prism Field Kit]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q992&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Epic&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 161000 XP&lt;br /&gt;
* 13400 [[Gold]]&lt;br /&gt;
* 1550 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q993_Faeron_Riftvale&#039;s_Account&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q992_Hell%27s_Message_to_ABERNON&amp;diff=15961</id>
		<title>Q992 Hell&#039;s Message to ABERNON</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q992_Hell%27s_Message_to_ABERNON&amp;diff=15961"/>
		<updated>2026-10-23T05:33:37Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hell&#039;s Message to ABERNON =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q992&lt;br /&gt;
|-&lt;br /&gt;
| Title || Hell&#039;s Message to ABERNON&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Faeron Riftvale]] (NPC0043)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0043&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Temporal Relic (B007 Prism Fissures)|Temporal Relic]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q991&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Epic&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 158000 XP&lt;br /&gt;
* 13200 [[Gold]]&lt;br /&gt;
* 1525 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q992_Hell&#039;s_Message_to_ABERNON&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=B098_Scorchrise_Verge&amp;diff=15960</id>
		<title>B098 Scorchrise Verge</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=B098_Scorchrise_Verge&amp;diff=15960"/>
		<updated>2026-10-23T05:33:33Z</updated>

		<summary type="html">&lt;p&gt;Historian: Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= B098 Scorchrise Verge =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BiomeID || 098&lt;br /&gt;
|-&lt;br /&gt;
| Biome name || Scorchrise Verge&lt;br /&gt;
|-&lt;br /&gt;
| Climate || VOLCANIC_IGNEOUS&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || 7&lt;br /&gt;
|-&lt;br /&gt;
| Starting control || [[F09 Cinderwarden]]&lt;br /&gt;
|-&lt;br /&gt;
| Primary hazard || Lava Burns&lt;br /&gt;
|-&lt;br /&gt;
| Signature resource || Scorch Crystal&lt;br /&gt;
|-&lt;br /&gt;
| MysteryZone || False&lt;br /&gt;
|-&lt;br /&gt;
| Continent || CONT_ASHARA&lt;br /&gt;
|-&lt;br /&gt;
| Region || Ashara — Ashcrown Eastern Base&lt;br /&gt;
|-&lt;br /&gt;
| Elevation_m || 280&lt;br /&gt;
|-&lt;br /&gt;
| Status || LIVE_CANON&lt;br /&gt;
|-&lt;br /&gt;
| Source || LIVE/DATA/biome_registry_v5.7.4.json&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ground ==&lt;br /&gt;
&lt;br /&gt;
Scorchrise Verge clings to the cliffs where magma seeps through fractured stone. The air ripples with heat and flame-dancing wildlife navigates the vertical hazardscape. The verge rises thousands of meters of exposed volcanic cliff face.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Population !! Controlling faction&lt;br /&gt;
|-&lt;br /&gt;
| Scorchrise Settlement || Faction Outpost || 1500 || [[F09 Cinderwarden]]&lt;br /&gt;
|-&lt;br /&gt;
| Magma Cliff Face || primary || N/A || [[F09 Cinderwarden]]&lt;br /&gt;
|-&lt;br /&gt;
| Scorch Hollow || secondary || N/A || [[F09 Cinderwarden]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settlement pages: [[Magma Cliff Face]], [[Scorch Hollow (Scorchrise Verge)|Scorch Hollow]], [[Scorchrise Settlement]]. All settlements: [[Settlements]].&lt;br /&gt;
&lt;br /&gt;
== Factions present ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction !! Where recorded&lt;br /&gt;
|-&lt;br /&gt;
| [[F09 Cinderwarden]] || Home faction of this biome. Controlling faction on every recorded settlement row.&lt;br /&gt;
|-&lt;br /&gt;
| [[F02 Verdania Collective]] || All seven NPC rows.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NPCs here from other factions: [[F02 Verdania Collective]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.&lt;br /&gt;
&lt;br /&gt;
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Full table with IDs and node details: [[B098 Scorchrise Verge/Resources]].&lt;br /&gt;
&lt;br /&gt;
* [[B098 Scorchrise Verge/Resources#R1071|Ashbloom Extract (Scorc)]] (GATHERABLE, Epic)&lt;br /&gt;
* [[B098 Scorchrise Verge/Resources#R1074|Firecore (Scorc)]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B098 Scorchrise Verge/Resources#R1073|Lava Glass (Scorc)]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B098 Scorchrise Verge/Resources#R1072|Obsidian Shard (Scorc)]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B098 Scorchrise Verge/Resources#R1076|Refined Ember Dust]] (GATHERABLE, Common)&lt;br /&gt;
* [[B098 Scorchrise Verge/Resources#R1077|Refined Emberstone]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B098 Scorchrise Verge/Resources#R1078|Refined Magmaite]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B098 Scorchrise Verge/Resources#R1075|Refined Sootblack Ore]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B098 Scorchrise Verge/Resources#R1070|Scorch Cinder Crystal]] (GATHERABLE, Common)&lt;br /&gt;
* [[B098 Scorchrise Verge/Resources#R1068|Scorch Emberstone]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B098 Scorchrise Verge/Resources#R1069|Scorch Magmaite]] (GATHERABLE, Common)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Signature, primary, secondary, and minerals ===&lt;br /&gt;
&lt;br /&gt;
These rows are recorded on the B098 resource table and were not in the gatherable list above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| SIG-098 || [[Scorch Crystal]] || SIGNATURE || Rare–Legendary&lt;br /&gt;
|-&lt;br /&gt;
| PRI-098 || [[Scorch Cliff Ore]] || PRIMARY || Uncommon–Rare&lt;br /&gt;
|-&lt;br /&gt;
| SEC-098 || [[Magma Resin]] || SECONDARY || Common–Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-SCO || Scorchite || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-CLI || Cliff Ore || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-MAG || Magma Slate || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-SCO || Scorch Crystal || Rare Mineral || Rare&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-CLI || Cliff Glass || Rare Mineral || Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harvest ===&lt;br /&gt;
&lt;br /&gt;
The harvestable index records counts for biome 098 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.&lt;br /&gt;
&lt;br /&gt;
Named flora recorded for Scorchrise Verge:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Harvestable&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ASHB-098 || Ashbloom || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-MAGM-098 || Magmaweed || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-HEAT-098 || Heat-Spine Shrub || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-EMBE-098 || Ember Reed || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-VOLC-098 || Volcash Fern || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-CIND-098 || Cinder Bark Tree || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-THER-098 || Thermal Spore Cap || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-OBSI-098 || Obsidian Creeper || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ashbloom, Heat-Spine Shrub, Volcash Fern, Cinder Bark Tree, Thermal Spore Cap, and Obsidian Creeper.&lt;br /&gt;
&lt;br /&gt;
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.&lt;br /&gt;
&lt;br /&gt;
== Deep zone ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Deep zone || Deep Scorchrise — Scorchrise Core&lt;br /&gt;
|-&lt;br /&gt;
| Layout || Lava Chamber Descent&lt;br /&gt;
|-&lt;br /&gt;
| Max players || 6&lt;br /&gt;
|-&lt;br /&gt;
| Lockout hours || 72&lt;br /&gt;
|-&lt;br /&gt;
| Boss name || Magmahorn — Deep Form&lt;br /&gt;
|-&lt;br /&gt;
| Ground note || The Scorchrise Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Boss || Magmahorn, Ancient of Biome 098&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || T3_Heroic&lt;br /&gt;
|-&lt;br /&gt;
| Recommended party || 4&lt;br /&gt;
|-&lt;br /&gt;
| Damage type || Physical&lt;br /&gt;
|-&lt;br /&gt;
| Arena || Magma Cliff Face&lt;br /&gt;
|-&lt;br /&gt;
| Arena description || The boss encounter takes place in the heart of Scorchrise Verge&#039;s most extreme terrain feature. The arena is shaped by volcanic igneous conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.&lt;br /&gt;
|-&lt;br /&gt;
| Arena size (m) || 116&lt;br /&gt;
|-&lt;br /&gt;
| Arena terrain || Lava burn zone&lt;br /&gt;
|-&lt;br /&gt;
| Arena hazard || Lava Burns&lt;br /&gt;
|-&lt;br /&gt;
| Unique material || [[Magma Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| Ground blurb || The Magma Prowler the Ancient is the apex expression of Scorchrise Verge&#039;s ecosystem — a creature that has been shaped by volcanic igneous conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Scorchrise Verge would be if the biome could choose to fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
&lt;br /&gt;
The atmosphere row records weather patterns Heat Wind and Scorch Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Code !! Recorded effect&lt;br /&gt;
|-&lt;br /&gt;
| WX-098-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.&lt;br /&gt;
|-&lt;br /&gt;
| WX-098-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Scorch Crystal harvest modified.&lt;br /&gt;
|-&lt;br /&gt;
| WX-098-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.&lt;br /&gt;
|-&lt;br /&gt;
| WX-098-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-098-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-098-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spawn entries recorded on those rows: Storm 13, Ashfall 7, Cold Event 14, Any Weather 13, Rain/Mist 10, Clear Sky 13. Night-multiplier entries above 2.0 recorded on those rows: Storm 4, Ashfall 1, Cold Event 2, Any Weather 2, Rain/Mist 5, Clear Sky 3.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Five named mobs are recorded. One further row records 65 additional spawn-table entries that are not named. Those 65 are not listed as species here. That summary row records 11 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian&lt;br /&gt;
|-&lt;br /&gt;
| MOB-098-01 || Scorchrishorn || Large Herbivore || 178 || CR06791 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-098-02 || Magmamantle || Pack Predator || 116 || CR06792 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-098-03 || Scorchrisestalker || Ambush Predator || 113 || CR06793 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-098-04 || Magmahorn || Ancient Walker || 288 || CR06794 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-098-05 || Scorchriscoil || Scavenger || 120 || CR06795 || False&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
&lt;br /&gt;
Nine network nodes are recorded. Three are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 72 minutes, and modifier 1.60x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian&lt;br /&gt;
|-&lt;br /&gt;
| NODE_098_P01 || Scorchrise Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Magma Cliff Face zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_098_P02 || Scorchrise Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Scorch Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_098_P03 || Scorchrise Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Scorch Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_098_N01 || Scorchrise Void Node 1 || NEGATIVE || Located in the deepest depression of the biome&#039;s terrain, where void energy pools. The primary hazard (Lava Burns) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_098_N02 || Scorchrise Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Lava Burns) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_098_N03 || Scorchrise Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Lava Burns) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_098_N04 || Scorchrise Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Lava Burns) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_098_N05 || Scorchrise Void Node 5 || NEGATIVE || Located within the node guardian&#039;s primary patrol circuit centre. The primary hazard (Lava Burns) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_098_N06 || Scorchrise Void Node 6 || NEGATIVE || Located at the lowest point of any geological feature — voids sink. The primary hazard (Lava Burns) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
&lt;br /&gt;
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration&lt;br /&gt;
|-&lt;br /&gt;
| WE0416 || Eruption Season || Scorchrise V Environmental Event || Environmental || 120min || 12hr || FALSE || WEATHER || 45-90 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0417 || Scorch Bloom || Scorchrise V Resource Event || Resource || 120min || 4hr || FALSE || TIME_CYCLE || 30 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0294 || Cliff Lava Surge || Scorchrise V Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || PLAYER_COUNT || 3-8 hours real-time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WE0416 notes: Scorch Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0417 notes: Scorch Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0294 notes: Scorch Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Scorchrise Verge_STATE_ALTERED.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.&lt;br /&gt;
&lt;br /&gt;
* [[Q0874 The Scorchrise Toll]] — Main — giver NPC0680&lt;br /&gt;
* [[Q0875 Scorchrise Watch]] — Surface — giver NPC0680&lt;br /&gt;
* [[Q0876 Scorchrise Vault Count]] — Underground — giver NPC0685&lt;br /&gt;
* [[Q0877 The Slack-Pool Ember — Scorchrise Verge]] — Aquatic — giver NPC0683&lt;br /&gt;
* [[Q0878 Scorch Crystal for the Ritual]] — Main — giver NPC0680&lt;br /&gt;
* [[Q0879 Burn Season — Scorchrise Verge]] — Surface — giver NPC0682&lt;br /&gt;
* [[Q0880 What the Scorchrise Vault Hums]] — Underground — giver NPC0683&lt;br /&gt;
* [[Q0881 After the Slack-Pool Draw — Scorchrise Verge]] — Aquatic — giver NPC0685&lt;br /&gt;
* [[Q0882 The Ashen League on the Scorchrise Line]] — Main — giver NPC0680&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
Scorchrise Verge has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.&lt;br /&gt;
&lt;br /&gt;
* Biome-line quests: 9. Each one gives +10 favor.&lt;br /&gt;
* Finish all 9 to become &#039;&#039;&#039;Favored&#039;&#039;&#039; here (+20 bonus). Highest favor: 110.&lt;br /&gt;
* Chain order: [[Q0874 The Scorchrise Toll|Q0874]] → [[Q0875 Scorchrise Watch|Q0875]] → [[Q0876 Scorchrise Vault Count|Q0876]] → [[Q0877 The Slack-Pool Ember — Scorchrise Verge|Q0877]] → [[Q0878 Scorch Crystal for the Ritual|Q0878]] → [[Q0879 Burn Season — Scorchrise Verge|Q0879]] → [[Q0880 What the Scorchrise Vault Hums|Q0880]] → [[Q0881 After the Slack-Pool Draw — Scorchrise Verge|Q0881]] → [[Q0882 The Ashen League on the Scorchrise Line|Q0882]].&lt;br /&gt;
* No faction contests this biome, so favor here is never lost.&lt;br /&gt;
* Skipping quests gives no favor.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
Seven NPCs are recorded with location Scorchrise Verge. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC ID !! Name !! Role !! Settlement !! Faction&lt;br /&gt;
|-&lt;br /&gt;
| NPC0680 || Ilex Emberfall || quest_giver || Magma Cliff Face, Scorchrise Verge || [[F02 Verdania Collective]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0681 || Holt Gloomreach || merchant || Magma Cliff Face, Scorchrise Verge || [[F02 Verdania Collective]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0682 || Ilex Ironveil || trainer || Magma Cliff Face, Scorchrise Verge || [[F02 Verdania Collective]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0683 || Holt Klarenfield || lore_keeper || Magma Cliff Face, Scorchrise Verge || [[F02 Verdania Collective]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0684 || Holt Mirewood || blacksmith || Magma Cliff Face, Scorchrise Verge || [[F02 Verdania Collective]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0685 || Brynja Obsidianwatch || quest_giver || Magma Cliff Face, Scorchrise Verge || [[F02 Verdania Collective]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0686 || Corvus Quarrystone || merchant || Magma Cliff Face, Scorchrise Verge || [[F02 Verdania Collective]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Sixteen crafted items are recorded for Scorchrise Verge. All are crafted at Scorch Forge. The item table records Scorch Crystal as the primary material on every row.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material&lt;br /&gt;
|-&lt;br /&gt;
| B098_WPN_01 || [[Scorchrise Scorch Edge]] || Weapon || Weapon || Rare || [[Scorch Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B098_HLM_01 || [[Scorch Ward Helm]] || Armor || Helm || Uncommon || [[Scorch Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B098_CHS_01 || [[Scorch Breastplate]] || Armor || Chest || Rare || [[Scorch Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B098_HND_01 || [[Scorchrise Grips]] || Armor || Hands || Uncommon || [[Scorch Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B098_LEG_01 || [[Scorchrise Greaves]] || Armor || Legs || Uncommon || [[Scorch Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B098_FET_01 || [[Scorchrise Treads]] || Armor || Feet || Uncommon || [[Scorch Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B098_TRK_01 || [[Scorch Relic]] || Trinket || Necklace || Rare || [[Scorch Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B098_REL_01 || [[Scorchrise First-Stone]] || Trinket || Relic || Epic || [[Scorch Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B098_CON_01 || [[Scorchrise Draught]] || Consumable ||  || Common || [[Scorch Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B098_SAL_01 || [[Scorchrise Salve]] || Consumable ||  || Uncommon || [[Scorch Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B098_MAT_01 || [[Refined Scorchrise Grit]] || Material ||  || Common || [[Scorch Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B098_BAR_01 || [[Scorch Ingot]] || Material ||  || Rare || [[Scorch Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B098_TOL_01 || [[Scorchrise Node Pick]] || Tool || Tool || Uncommon || [[Scorch Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B098_KIT_01 || [[Scorchrise Field Kit]] || Tool || Tool || Uncommon || [[Scorch Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B098_UPG_01 || [[Scorch Catalyst]] || Upgrade Component ||  || Rare || [[Scorch Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B098_FOC_01 || [[Scorchrise Focus]] || Weapon || Off-Hand || Uncommon || [[Scorch Crystal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B098_WPN_01 || [[Scorchrise Scorch Edge]] || Scorch Forge || [[Scorch Crystal]] x9; [[Refined Scorchrise Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B098_HLM_01 || [[Scorch Ward Helm]] || Scorch Forge || [[Scorch Crystal]] x7; [[Refined Scorchrise Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B098_CHS_01 || [[Scorch Breastplate]] || Scorch Forge || [[Scorch Crystal]] x9; [[Refined Scorchrise Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B098_HND_01 || [[Scorchrise Grips]] || Scorch Forge || [[Scorch Crystal]] x7; [[Refined Scorchrise Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B098_LEG_01 || [[Scorchrise Greaves]] || Scorch Forge || [[Scorch Crystal]] x7; [[Refined Scorchrise Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B098_FET_01 || [[Scorchrise Treads]] || Scorch Forge || [[Scorch Crystal]] x7; [[Refined Scorchrise Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B098_TRK_01 || [[Scorch Relic]] || Scorch Forge || [[Scorch Crystal]] x9; [[Refined Scorchrise Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B098_REL_01 || [[Scorchrise First-Stone]] || Scorch Forge || [[Scorch Crystal]] x11; [[Refined Scorchrise Grit]] x1 || T4 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B098_CON_01 || [[Scorchrise Draught]] || Scorch Forge || [[Scorch Crystal]] x5; [[Refined Scorchrise Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B098_SAL_01 || [[Scorchrise Salve]] || Scorch Forge || [[Scorch Crystal]] x7; [[Refined Scorchrise Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B098_MAT_01 || [[Refined Scorchrise Grit]] || Scorch Forge || [[Scorch Crystal]] x5; [[Refined Scorchrise Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B098_BAR_01 || [[Scorch Ingot]] || Scorch Forge || [[Scorch Crystal]] x9; [[Refined Scorchrise Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B098_TOL_01 || [[Scorchrise Node Pick]] || Scorch Forge || [[Scorch Crystal]] x7; [[Refined Scorchrise Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B098_KIT_01 || [[Scorchrise Field Kit]] || Scorch Forge || [[Scorch Crystal]] x7; [[Refined Scorchrise Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B098_UPG_01 || [[Scorch Catalyst]] || Scorch Forge || [[Scorch Crystal]] x9; [[Refined Scorchrise Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B098_FOC_01 || [[Scorchrise Focus]] || Scorch Forge || [[Scorch Crystal]] x7; [[Refined Scorchrise Grit]] x1 || T2 Trusted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image prompt ==&lt;br /&gt;
&lt;br /&gt;
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B098, followed by the ground description and settlement names already on this page.&lt;br /&gt;
&lt;br /&gt;
Recorded overview prompt: ABERNON game concept art, Biome 098 Scorchrise Verge, K3V amber light, volcanic_igneous environment, 0.68g low gravity, Cinderwarden faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.&lt;br /&gt;
&lt;br /&gt;
Detailed prompt for an image creator: Painterly cinematic establishing shot of Scorchrise Verge, biome 098, volcanic igneous, under K3V amber light at 0.68g. Scorchrise Verge clings to the cliffs where magma seeps through fractured stone. The air ripples with heat and flame-dancing wildlife navigates the vertical hazardscape. The verge rises thousands of meters of exposed volcanic cliff face. Terrain recorded as lava burn zone, scorched ground. A land of fire and ash. Magma veins run beneath the surface. The K3V star paints the constant smoke amber. Lava Burns is the recorded primary hazard. Scorch Crystal is the signature resource. Recorded colour palette: obsidian black, ember r. The Cinderwarden settlement Scorchrise Settlement is visible, with Magma Cliff Face and Scorch Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.&lt;br /&gt;
&lt;br /&gt;
The image-prompt table also records twenty ungenerated prompts, IMG01941 through IMG01960. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Scorchrise Verge, volcanic igneous biome, [type], amber volcanic glow, ash particles, ember light, Lava Burns environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Type !! Status&lt;br /&gt;
|-&lt;br /&gt;
| IMG01941 || hero_landscape || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01942 || apex_creature || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01943 || weather_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01944 || flora_closeup || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01945 || faction_outpost || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01946 || loading_screen || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01947 || ambient_day || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01948 || ambient_night || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01949 || energy_node || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01950 || hazard_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01951 || npc_portrait || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01952 || creature_combat || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01953 || resource_gather || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01954 || world_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01955 || sky_atmosphere || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01956 || underground_entrance || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01957 || coastal_view || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01958 || mystery_fragment || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01959 || faction_landmark || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01960 || player_action || UNGENERATED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=B098_Scorchrise_Verge&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:B098 Scorchrise Verge]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q991_The_Temporal_Full-Mastery&amp;diff=15959</id>
		<title>Q991 The Temporal Full-Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q991_The_Temporal_Full-Mastery&amp;diff=15959"/>
		<updated>2026-10-23T05:33:33Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Temporal Full-Mastery =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q991&lt;br /&gt;
|-&lt;br /&gt;
| Title || The Temporal Full-Mastery&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Faeron Riftvale]] (NPC0043)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0043&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Temporal Catalyst (B007 Prism Fissures)|Temporal Catalyst]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q990&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Epic&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 155000 XP&lt;br /&gt;
* 13000 [[Gold]]&lt;br /&gt;
* 1500 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q991_The_Temporal_Full-Mastery&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=B097_Cogmist_Wastes&amp;diff=15958</id>
		<title>B097 Cogmist Wastes</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=B097_Cogmist_Wastes&amp;diff=15958"/>
		<updated>2026-10-23T05:33:29Z</updated>

		<summary type="html">&lt;p&gt;Historian: Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= B097 Cogmist Wastes =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BiomeID || 097&lt;br /&gt;
|-&lt;br /&gt;
| Biome name || Cogmist Wastes&lt;br /&gt;
|-&lt;br /&gt;
| Climate || ARCANE_ANOMALY&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || 9&lt;br /&gt;
|-&lt;br /&gt;
| Starting control || [[F06 Cogmist Engineers]]&lt;br /&gt;
|-&lt;br /&gt;
| Contested by || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| Primary hazard || Arcane Energy Surge&lt;br /&gt;
|-&lt;br /&gt;
| Signature resource || Machine Crystal&lt;br /&gt;
|-&lt;br /&gt;
| MysteryZone || False&lt;br /&gt;
|-&lt;br /&gt;
| Continent || ARCH_COGRIM_PLATEAU&lt;br /&gt;
|-&lt;br /&gt;
| Region || Ashara — Cogrim Plateau Centre&lt;br /&gt;
|-&lt;br /&gt;
| Elevation_m || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Status || LIVE_CANON&lt;br /&gt;
|-&lt;br /&gt;
| Source || LIVE/DATA/biome_registry_v5.7.4.json&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ground ==&lt;br /&gt;
&lt;br /&gt;
Cogmist Wastes are littered with fragments of ancient gear-machines dunes of powdered alloy and relic towers etched with forgotten symbols. Every gust carries whispers of function long abandoned. The machines once ran on arcane energy that still leaks from fractured cores.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Population !! Controlling faction&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Engine || Industrial Research City || 35000 || [[F06 Cogmist Engineers]]&lt;br /&gt;
|-&lt;br /&gt;
| Machine Hollow || secondary || N/A || [[F06 Cogmist Engineers]]&lt;br /&gt;
|-&lt;br /&gt;
| Relic Tower Field || primary || N/A || [[F06 Cogmist Engineers]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settlement pages: [[Arcane Engine]], [[Machine Hollow]], [[Relic Tower Field]]. All settlements: [[Settlements]].&lt;br /&gt;
&lt;br /&gt;
== Factions present ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction !! Where recorded&lt;br /&gt;
|-&lt;br /&gt;
| [[F06 Cogmist Engineers]] || Home faction of this biome. Controlling faction on every recorded settlement row. Eight NPC rows.&lt;br /&gt;
|-&lt;br /&gt;
| [[F02 Verdania Collective]] || One NPC row.&lt;br /&gt;
|-&lt;br /&gt;
| [[F07 Ironveil Compact]] || One NPC row.&lt;br /&gt;
|-&lt;br /&gt;
| [[F08 Frosthold Vigil]] || One NPC row.&lt;br /&gt;
|-&lt;br /&gt;
| [[F01 Ashen League]] || Two NPC rows.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives [[F12 Soulglass Circle]] a foothold here, so the biome is contested.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Full table with IDs and node details: [[B097 Cogmist Wastes/Resources]].&lt;br /&gt;
&lt;br /&gt;
* [[B097 Cogmist Wastes/Resources#R1061|Arcane Ore (Cogmi)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B097 Cogmist Wastes/Resources#R1059|Cogmis Aether Crystal]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B097 Cogmist Wastes/Resources#R1058|Cogmis Prism Dust]] (GATHERABLE, Common)&lt;br /&gt;
* [[B097 Cogmist Wastes/Resources#R1057|Cogmis Runic Shard]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B097 Cogmist Wastes/Resources#R1062|Energy Sediment (Cogmi)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B097 Cogmist Wastes/Resources#R1063|Reality Glass (Cogmi)]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B097 Cogmist Wastes/Resources#R1064|Refined Arcane Clay]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B097 Cogmist Wastes/Resources#R1067|Refined Prism Dust]] (GATHERABLE, Common)&lt;br /&gt;
* [[B097 Cogmist Wastes/Resources#R1065|Refined Rune Fiber]] (GATHERABLE, Common)&lt;br /&gt;
* [[B097 Cogmist Wastes/Resources#R1066|Refined Runic Shard]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B097 Cogmist Wastes/Resources#R1060|Void Rune (Cogmi)]] (GATHERABLE, Common)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Signature, primary, secondary, and minerals ===&lt;br /&gt;
&lt;br /&gt;
These rows are recorded on the B097 resource table and were not in the gatherable list above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| SIG-097 || [[Machine Crystal]] || SIGNATURE || Rare–Legendary&lt;br /&gt;
|-&lt;br /&gt;
| PRI-097 || [[Cogmist Alloy]] || PRIMARY || Uncommon–Rare&lt;br /&gt;
|-&lt;br /&gt;
| SEC-097 || [[Arcane Gear Fragment]] || SECONDARY || Common–Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-COG || Cogite || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-ARC || Arcane Ore || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-MAC || Machine || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-COG || Cog Crystal || Rare Mineral || Rare&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-MAC || Machine Glass || Rare Mineral || Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harvest ===&lt;br /&gt;
&lt;br /&gt;
The harvestable index records counts for biome 097 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.&lt;br /&gt;
&lt;br /&gt;
Named flora recorded for Cogmist Wastes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Harvestable&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-VOID-097 || Voidbloom || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-AETH-097 || Aethermoss || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-HARM-097 || Harmonic Crystal Plant || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ARCA-097 || Arcane Moss || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-PRIS-097 || Prism Fern || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-COGR-097 || Cogrim Orchid || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-VOID-097 || Void Tendril || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-SURG-097 || Surge Bloom || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Harmonic Crystal Plant, Arcane Moss, Prism Fern, Cogrim Orchid, Void Tendril, and Surge Bloom.&lt;br /&gt;
&lt;br /&gt;
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.&lt;br /&gt;
&lt;br /&gt;
== Deep zone ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Deep zone || Deep Cogmist — Cogmist Core&lt;br /&gt;
|-&lt;br /&gt;
| Layout || Phasing Chamber Descent&lt;br /&gt;
|-&lt;br /&gt;
| Max players || 6&lt;br /&gt;
|-&lt;br /&gt;
| Lockout hours || 72&lt;br /&gt;
|-&lt;br /&gt;
| Boss name || Machinehorn — Deep Form&lt;br /&gt;
|-&lt;br /&gt;
| Ground note || The Cogmist Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Boss || Machinehorn, Ancient of Biome 097&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || T3_Heroic&lt;br /&gt;
|-&lt;br /&gt;
| Recommended party || 4&lt;br /&gt;
|-&lt;br /&gt;
| Damage type || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Arena || Relic Tower Field&lt;br /&gt;
|-&lt;br /&gt;
| Arena description || The boss encounter takes place in the heart of Cogmist Wastes&#039;s most extreme terrain feature. The arena is shaped by arcane anomaly conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.&lt;br /&gt;
|-&lt;br /&gt;
| Arena size (m) || 132&lt;br /&gt;
|-&lt;br /&gt;
| Arena terrain || Arcane energy surge wasteland&lt;br /&gt;
|-&lt;br /&gt;
| Arena hazard || Arcane Energy Surge&lt;br /&gt;
|-&lt;br /&gt;
| Unique material || [[Reality Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| Ground blurb || The Reality Prowler the Ancient is the apex expression of Cogmist Wastes&#039;s ecosystem — a creature that has been shaped by arcane anomaly conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Cogmist Wastes would be if the biome could choose to fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
&lt;br /&gt;
The atmosphere row records weather patterns Arcane Mist and Machine Wind. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Code !! Recorded effect&lt;br /&gt;
|-&lt;br /&gt;
| WX-097-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.&lt;br /&gt;
|-&lt;br /&gt;
| WX-097-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Machine Crystal harvest modified.&lt;br /&gt;
|-&lt;br /&gt;
| WX-097-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.&lt;br /&gt;
|-&lt;br /&gt;
| WX-097-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-097-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-097-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spawn entries recorded on those rows: Storm 9, Ashfall 19, Cold Event 8, Any Weather 14, Rain/Mist 6, Clear Sky 14. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 5, Cold Event 2, Any Weather 1, Rain/Mist 3, Clear Sky 1.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Five named mobs are recorded. One further row records 65 additional spawn-table entries that are not named. Those 65 are not listed as species here. That summary row records 14 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian&lt;br /&gt;
|-&lt;br /&gt;
| MOB-097-01 || Cogmisthorn || Large Herbivore || 153 || CR06721 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-097-02 || Machinemantle || Pack Predator || 107 || CR06722 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-097-03 || Cogmistsalker || Ambush Predator || 115 || CR06723 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-097-04 || Machinehorn || Ancient Walker || 226 || CR06724 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-097-05 || Cogmistcoil || Scavenger || 105 || CR06725 || False&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
&lt;br /&gt;
Sixteen network nodes are recorded. Eight are positive and eight are negative. The node profile records dominant CHAOTIC, density extreme, base respawn 48 minutes, and modifier 1.90x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian&lt;br /&gt;
|-&lt;br /&gt;
| NODE_097_P01 || Cogmist Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Relic Tower Field zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_097_P02 || Cogmist Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Machine Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_097_P03 || Cogmist Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Machine Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_097_P04 || Cogmist Light Node 4 || POSITIVE || Located near the biome&#039;s primary water source or geological anchor. Within the Machine Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_097_P05 || Cogmist Light Node 5 || POSITIVE || Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Machine Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_097_P06 || Cogmist Light Node 6 || POSITIVE || Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Machine Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_097_P07 || Cogmist Light Node 7 || POSITIVE || Located at the boundary of the biome&#039;s two primary terrain types. Within the Machine Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_097_P08 || Cogmist Light Node 8 || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Machine Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_097_N01 || Cogmist Void Node 1 || NEGATIVE || Located in the deepest depression of the biome&#039;s terrain, where void energy pools. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_097_N02 || Cogmist Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_097_N03 || Cogmist Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_097_N04 || Cogmist Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_097_N05 || Cogmist Void Node 5 || NEGATIVE || Located within the node guardian&#039;s primary patrol circuit centre. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_097_N06 || Cogmist Void Node 6 || NEGATIVE || Located at the lowest point of any geological feature — voids sink. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_097_N07 || Cogmist Void Node 7 || NEGATIVE || Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_097_N08 || Cogmist Void Node 8 || NEGATIVE || Located at the scavenger&#039;s primary feeding zone — death concentrates void energy. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The node-network file records a guardian name string on each of these sixteen nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the eight positive nodes and a guardian present on the eight negative nodes. Both records are left as recorded.&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
&lt;br /&gt;
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration&lt;br /&gt;
|-&lt;br /&gt;
| WE0289 || Machine Season || Cogmist Wast Environmental Event || Environmental || 60min || 4hr || FALSE || WEATHER || 45-90 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0290 || Cog Bloom || Cogmist Wast Resource Event || Resource || 120min || 4hr || FALSE || RANDOM || 30 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0415 || Arcane Leak Event || Cogmist Wast Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || PLAYER_COUNT || 3-8 hours real-time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WE0289 notes: Machine Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0290 notes: Machine Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0415 notes: Machine Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Cogmist Wastes_STATE_ALTERED.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.&lt;br /&gt;
&lt;br /&gt;
* [[Q0865 The Cogmist Toll]] — Main — giver NPC0673&lt;br /&gt;
* [[Q0866 Cogmist Watch]] — Surface — giver NPC0673&lt;br /&gt;
* [[Q0867 Cogmist Vault Count]] — Underground — giver NPC0678&lt;br /&gt;
* [[Q0868 The Resonance Pool Echo — Cogmist Wastes]] — Aquatic — giver NPC0676&lt;br /&gt;
* [[Q0869 Machine Crystal for the Engineers]] — Main — giver NPC0673&lt;br /&gt;
* [[Q0870 Surge Season]] — Surface — giver NPC0675&lt;br /&gt;
* [[Q0871 What the Cogmist Vault Hums]] — Underground — giver NPC0676&lt;br /&gt;
* [[Q0872 After the Resonance Pool Draw — Cogmist Wastes]] — Aquatic — giver NPC0678&lt;br /&gt;
* [[Q0873 The Soulglass Circle on the Cogmist Line]] — Main — giver NPC0673&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
Cogmist Wastes has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.&lt;br /&gt;
&lt;br /&gt;
* Biome-line quests: 9. Each one gives +10 favor.&lt;br /&gt;
* Finish all 9 to become &#039;&#039;&#039;Favored&#039;&#039;&#039; here (+20 bonus). Highest favor: 110.&lt;br /&gt;
* Chain order: [[Q0865 The Cogmist Toll|Q0865]] → [[Q0866 Cogmist Watch|Q0866]] → [[Q0867 Cogmist Vault Count|Q0867]] → [[Q0868 The Resonance Pool Echo — Cogmist Wastes|Q0868]] → [[Q0869 Machine Crystal for the Engineers|Q0869]] → [[Q0870 Surge Season|Q0870]] → [[Q0871 What the Cogmist Vault Hums|Q0871]] → [[Q0872 After the Resonance Pool Draw — Cogmist Wastes|Q0872]] → [[Q0873 The Soulglass Circle on the Cogmist Line|Q0873]].&lt;br /&gt;
* Favor is lost: −5 for each quest done for [[F12 Soulglass Circle]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.&lt;br /&gt;
* Skipping quests gives no favor.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
Thirteen NPCs are recorded with location Cogmist Wastes. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC ID !! Name !! Role !! Settlement !! Faction&lt;br /&gt;
|-&lt;br /&gt;
| NPC0673 || Brix Xenstone || quest_giver || Arcane Engine || [[F06 Cogmist Engineers]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0674 || Gael Zephyrcroft || merchant || Arcane Engine || [[F06 Cogmist Engineers]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0675 || Idris Bleakwood || trainer || Arcane Engine || [[F06 Cogmist Engineers]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0676 || Hira Duskhollow || lore_keeper || Arcane Engine || [[F06 Cogmist Engineers]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0677 || Hira Frostmark || blacksmith || Arcane Engine || [[F06 Cogmist Engineers]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0678 || Gael Hollowbane || quest_giver || Arcane Engine || [[F06 Cogmist Engineers]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0679 || Holt Jadestone || merchant || Arcane Engine || [[F06 Cogmist Engineers]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0703 || Idris Hollowbane || lore_keeper || Relic Tower Field, Cogmist Wastes || [[F02 Verdania Collective]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0707 || Ilex Duskhollow || trainer || Relic Tower Field, Cogmist Wastes || [[F07 Ironveil Compact]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0711 || Jora Hollowbane || merchant || Relic Tower Field, Cogmist Wastes || [[F08 Frosthold Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0715 || Juno Duskhollow || quest_giver || Relic Tower Field, Cogmist Wastes || [[F01 Ashen League]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0719 || Kress Hollowbane || blacksmith || Arcane Engine || [[F06 Cogmist Engineers]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0723 || Kaell Duskhollow || lore_keeper || Relic Tower Field, Cogmist Wastes || [[F01 Ashen League]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Sixteen crafted items are recorded for Cogmist Wastes. All are crafted at Arcane Forge. The item table records Machine Crystal as the primary material on every row.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material&lt;br /&gt;
|-&lt;br /&gt;
| B097_WPN_01 || [[Cogmist Machine Edge]] || Weapon || Weapon || Rare || [[Machine Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B097_HLM_01 || [[Machine Ward Helm]] || Armor || Helm || Uncommon || [[Machine Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B097_CHS_01 || [[Machine Breastplate]] || Armor || Chest || Rare || [[Machine Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B097_HND_01 || [[Cogmist Grips]] || Armor || Hands || Uncommon || [[Machine Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B097_LEG_01 || [[Cogmist Greaves]] || Armor || Legs || Uncommon || [[Machine Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B097_FET_01 || [[Cogmist Treads]] || Armor || Feet || Uncommon || [[Machine Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B097_TRK_01 || [[Machine Relic]] || Trinket || Necklace || Rare || [[Machine Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B097_REL_01 || [[Cogmist First-Stone]] || Trinket || Relic || Epic || [[Machine Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B097_CON_01 || [[Cogmist Draught]] || Consumable ||  || Common || [[Machine Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B097_SAL_01 || [[Cogmist Salve]] || Consumable ||  || Uncommon || [[Machine Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B097_MAT_01 || [[Refined Cogmist Grit]] || Material ||  || Common || [[Machine Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B097_BAR_01 || [[Machine Ingot]] || Material ||  || Rare || [[Machine Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B097_TOL_01 || [[Cogmist Node Pick]] || Tool || Tool || Uncommon || [[Machine Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B097_KIT_01 || [[Cogmist Field Kit]] || Tool || Tool || Uncommon || [[Machine Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B097_UPG_01 || [[Machine Catalyst]] || Upgrade Component ||  || Rare || [[Machine Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B097_FOC_01 || [[Cogmist Focus]] || Weapon || Off-Hand || Uncommon || [[Machine Crystal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B097_WPN_01 || [[Cogmist Machine Edge]] || Arcane Forge || [[Machine Crystal]] x9; [[Refined Cogmist Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B097_HLM_01 || [[Machine Ward Helm]] || Arcane Forge || [[Machine Crystal]] x7; [[Refined Cogmist Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B097_CHS_01 || [[Machine Breastplate]] || Arcane Forge || [[Machine Crystal]] x9; [[Refined Cogmist Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B097_HND_01 || [[Cogmist Grips]] || Arcane Forge || [[Machine Crystal]] x7; [[Refined Cogmist Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B097_LEG_01 || [[Cogmist Greaves]] || Arcane Forge || [[Machine Crystal]] x7; [[Refined Cogmist Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B097_FET_01 || [[Cogmist Treads]] || Arcane Forge || [[Machine Crystal]] x7; [[Refined Cogmist Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B097_TRK_01 || [[Machine Relic]] || Arcane Forge || [[Machine Crystal]] x9; [[Refined Cogmist Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B097_REL_01 || [[Cogmist First-Stone]] || Arcane Forge || [[Machine Crystal]] x11; [[Refined Cogmist Grit]] x1 || T4 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B097_CON_01 || [[Cogmist Draught]] || Arcane Forge || [[Machine Crystal]] x5; [[Refined Cogmist Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B097_SAL_01 || [[Cogmist Salve]] || Arcane Forge || [[Machine Crystal]] x7; [[Refined Cogmist Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B097_MAT_01 || [[Refined Cogmist Grit]] || Arcane Forge || [[Machine Crystal]] x5; [[Refined Cogmist Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B097_BAR_01 || [[Machine Ingot]] || Arcane Forge || [[Machine Crystal]] x9; [[Refined Cogmist Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B097_TOL_01 || [[Cogmist Node Pick]] || Arcane Forge || [[Machine Crystal]] x7; [[Refined Cogmist Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B097_KIT_01 || [[Cogmist Field Kit]] || Arcane Forge || [[Machine Crystal]] x7; [[Refined Cogmist Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B097_UPG_01 || [[Machine Catalyst]] || Arcane Forge || [[Machine Crystal]] x9; [[Refined Cogmist Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B097_FOC_01 || [[Cogmist Focus]] || Arcane Forge || [[Machine Crystal]] x7; [[Refined Cogmist Grit]] x1 || T2 Trusted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image prompt ==&lt;br /&gt;
&lt;br /&gt;
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B097, followed by the ground description and settlement names already on this page.&lt;br /&gt;
&lt;br /&gt;
Recorded overview prompt: ABERNON game concept art, Biome 097 Cogmist Wastes, K3V amber light, arcane_anomaly environment, 0.68g low gravity, Cogmist Engineers faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.&lt;br /&gt;
&lt;br /&gt;
Detailed prompt for an image creator: Painterly cinematic establishing shot of Cogmist Wastes, biome 097, arcane anomaly, under K3V amber light at 0.68g. Cogmist Wastes are littered with fragments of ancient gear-machines dunes of powdered alloy and relic towers etched with forgotten symbols. Every gust carries whispers of function long abandoned. The machines once ran on arcane energy that still leaks from fractured cores. Terrain recorded as arcane energy surge wasteland. Reality bends. Geometry is unreliable. Arcane energy surges without warning. Arcane Energy Surge is the recorded primary hazard. Machine Crystal is the signature resource. Recorded colour palette: violet, prismatic, silv. The Cogmist Engineers settlement Arcane Engine is visible, with Machine Hollow and Relic Tower Field in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.&lt;br /&gt;
&lt;br /&gt;
The image-prompt table also records twenty ungenerated prompts, IMG01921 through IMG01940. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Cogmist Wastes, arcane anomaly biome, [type], reality distortion, arcane energy surges, amber and void contrast, Arcane Energy Surge environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Type !! Status&lt;br /&gt;
|-&lt;br /&gt;
| IMG01921 || hero_landscape || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01922 || apex_creature || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01923 || weather_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01924 || flora_closeup || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01925 || faction_outpost || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01926 || loading_screen || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01927 || ambient_day || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01928 || ambient_night || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01929 || energy_node || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01930 || hazard_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01931 || npc_portrait || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01932 || creature_combat || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01933 || resource_gather || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01934 || world_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01935 || sky_atmosphere || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01936 || underground_entrance || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01937 || coastal_view || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01938 || mystery_fragment || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01939 || faction_landmark || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01940 || player_action || UNGENERATED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=B097_Cogmist_Wastes&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:B097 Cogmist Wastes]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q990_Chapter_3_Complete_%E2%80%94_Prism_Fissures&amp;diff=15957</id>
		<title>Q990 Chapter 3 Complete — Prism Fissures</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q990_Chapter_3_Complete_%E2%80%94_Prism_Fissures&amp;diff=15957"/>
		<updated>2026-10-23T05:33:28Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Chapter 3 Complete — Prism Fissures =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q990&lt;br /&gt;
|-&lt;br /&gt;
| Title || Chapter 3 Complete — Prism Fissures&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Faeron Riftvale]] (NPC0043)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0043&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Temporal Relic (B007 Prism Fissures)|Temporal Relic]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q989&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Epic&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 152000 XP&lt;br /&gt;
* 12800 [[Gold]]&lt;br /&gt;
* 1475 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q990_Chapter_3_Complete_%E2%80%94_Prism_Fissures&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q989_Lyra%27s_Final_Briefing&amp;diff=15956</id>
		<title>Q989 Lyra&#039;s Final Briefing</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q989_Lyra%27s_Final_Briefing&amp;diff=15956"/>
		<updated>2026-10-23T05:33:24Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lyra&#039;s Final Briefing =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q989&lt;br /&gt;
|-&lt;br /&gt;
| Title || Lyra&#039;s Final Briefing&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Lyra Lumenbrook (historical)|Lyra Lumenbrook]] (NPC0505)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0505&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Prism Field Kit]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q988&lt;br /&gt;
|-&lt;br /&gt;
| Giver source || Kept quest-text giver Lyra Lumenbrook (NPC0505). Biome dialogue speaker is Faeron Riftvale NPC0043. Lyra Lumenbrook here is the historical departed row NPC0505, not present-day NPC0724.&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Epic&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 149000 XP&lt;br /&gt;
* 12600 [[Gold]]&lt;br /&gt;
* 1450 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q989_Lyra&#039;s_Final_Briefing&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=B095_Flarevine_Steppe&amp;diff=15955</id>
		<title>B095 Flarevine Steppe</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=B095_Flarevine_Steppe&amp;diff=15955"/>
		<updated>2026-10-23T05:33:24Z</updated>

		<summary type="html">&lt;p&gt;Historian: Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= B095 Flarevine Steppe =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BiomeID || 095&lt;br /&gt;
|-&lt;br /&gt;
| Biome name || Flarevine Steppe&lt;br /&gt;
|-&lt;br /&gt;
| Climate || WARM_TEMPERATE&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || 2&lt;br /&gt;
|-&lt;br /&gt;
| Starting control || [[F13 Marrowheat Dominion]]&lt;br /&gt;
|-&lt;br /&gt;
| Primary hazard || Burn Cycle Wildfire&lt;br /&gt;
|-&lt;br /&gt;
| Signature resource || Pyrospore Crystal&lt;br /&gt;
|-&lt;br /&gt;
| MysteryZone || False&lt;br /&gt;
|-&lt;br /&gt;
| Continent || CONT_ASHARA&lt;br /&gt;
|-&lt;br /&gt;
| Region || Ashara — Southern Flarevine Steppe&lt;br /&gt;
|-&lt;br /&gt;
| Elevation_m || 220&lt;br /&gt;
|-&lt;br /&gt;
| Status || LIVE_CANON&lt;br /&gt;
|-&lt;br /&gt;
| Source || LIVE/DATA/biome_registry_v5.7.4.json&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ground ==&lt;br /&gt;
&lt;br /&gt;
Flarevine Steppe sprawls across a blackened plateau where vegetation is built to burn and regrow. Fires are frequent and necessary releasing spores and clearing growth. Smoke and flickers paint the skyline constantly and the cycle has run for ten thousand years.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Population !! Controlling faction&lt;br /&gt;
|-&lt;br /&gt;
| Flarevine Settlement || Faction Outpost || 1500 || [[F13 Marrowheat Dominion]]&lt;br /&gt;
|-&lt;br /&gt;
| Ash Hollow || secondary || N/A || [[F13 Marrowheat Dominion]]&lt;br /&gt;
|-&lt;br /&gt;
| Burn Cycle Plain || primary || N/A || [[F13 Marrowheat Dominion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settlement pages: [[Ash Hollow]], [[Burn Cycle Plain]], [[Flarevine Settlement]]. Settlement rows on the faction civilization table for this biome also have pages: [[Flarevine Harvest Station]]. All settlements: [[Settlements]].&lt;br /&gt;
&lt;br /&gt;
== Factions present ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction !! Where recorded&lt;br /&gt;
|-&lt;br /&gt;
| [[F13 Marrowheat Dominion]] || Home faction of this biome. Controlling faction on every recorded settlement row. Seven NPC rows (NPC0756 to NPC0762).&lt;br /&gt;
|-&lt;br /&gt;
| [[F10 Nightroot Conclave]] || Seven of the fourteen NPC rows.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NPCs here from other factions: [[F10 Nightroot Conclave]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.&lt;br /&gt;
&lt;br /&gt;
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Full table with IDs and node details: [[B095 Flarevine Steppe/Resources]].&lt;br /&gt;
&lt;br /&gt;
* [[B095 Flarevine Steppe/Resources#R1039|Drywood (Flare)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B095 Flarevine Steppe/Resources#R1035|Flarev Marrowheat Grain]] (GATHERABLE, Common)&lt;br /&gt;
* [[B095 Flarevine Steppe/Resources#R1036|Flarev Savann Grass Fiber]] (GATHERABLE, Epic)&lt;br /&gt;
* [[B095 Flarevine Steppe/Resources#R1037|Flarev Steppe Clay]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B095 Flarevine Steppe/Resources#R1041|Plain Stone (Flare)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B095 Flarevine Steppe/Resources#R1038|Plains Ore (Flare)]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B095 Flarevine Steppe/Resources#R1043|Refined Grain Husk]] (GATHERABLE, Common)&lt;br /&gt;
* [[B095 Flarevine Steppe/Resources#R1044|Refined Marrowheat Grain]] (GATHERABLE, Common)&lt;br /&gt;
* [[B095 Flarevine Steppe/Resources#R1045|Refined Savann Grass Fiber]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B095 Flarevine Steppe/Resources#R1042|Refined Steppe Dust]] (GATHERABLE, Common)&lt;br /&gt;
* [[B095 Flarevine Steppe/Resources#R1040|Savann Salt (Flare)]] (GATHERABLE, Common)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Signature, primary, secondary, and minerals ===&lt;br /&gt;
&lt;br /&gt;
These rows are recorded on the B095 resource table and were not in the gatherable list above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| SIG-095 || [[Pyrospore Crystal]] || SIGNATURE || Rare–Legendary&lt;br /&gt;
|-&lt;br /&gt;
| PRI-095 || [[Flarevine Resin]] || PRIMARY || Uncommon–Rare&lt;br /&gt;
|-&lt;br /&gt;
| SEC-095 || [[Burn Cycle Ash]] || SECONDARY || Common–Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-PYR || Pyrite || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-FLA || Flare Ore || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-BUR || Burn Slate || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-FLA || Flare Crystal || Rare Mineral || Rare&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-BUR || Burn Glass || Rare Mineral || Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harvest ===&lt;br /&gt;
&lt;br /&gt;
The harvestable index records counts for biome 095 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.&lt;br /&gt;
&lt;br /&gt;
Named flora recorded for Flarevine Steppe:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Harvestable&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-FLAR-095 || Flarevine || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-MARR-095 || Marrowheat || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-SAVA-095 || Savanngrass || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-FIRE-095 || Firegrass || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-EMBE-095 || Ember Shrub || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-SAVA-095 || Savannah Grass || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-HEAT-095 || Heatroot || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-AMBE-095 || Amber Petal Bloom || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One named flora row is marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Flarevine, Marrowheat, Firegrass, Ember Shrub, Savannah Grass, Heatroot, and Amber Petal Bloom.&lt;br /&gt;
&lt;br /&gt;
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.&lt;br /&gt;
&lt;br /&gt;
== Deep zone ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Deep zone || Deep Flarevine — Flarevine Hollow&lt;br /&gt;
|-&lt;br /&gt;
| Layout || Wildfire Valley Descent&lt;br /&gt;
|-&lt;br /&gt;
| Max players || 6&lt;br /&gt;
|-&lt;br /&gt;
| Lockout hours || 72&lt;br /&gt;
|-&lt;br /&gt;
| Boss name || Firehorn — Deep Form&lt;br /&gt;
|-&lt;br /&gt;
| Ground note || The Flarevine Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Boss || Firehorn, Ancient of Biome 095&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || T3_Heroic&lt;br /&gt;
|-&lt;br /&gt;
| Recommended party || 4&lt;br /&gt;
|-&lt;br /&gt;
| Damage type || Arcane&lt;br /&gt;
|-&lt;br /&gt;
| Arena || Burn Cycle Plain&lt;br /&gt;
|-&lt;br /&gt;
| Arena description || The boss encounter takes place in the heart of Flarevine Steppe&#039;s most extreme terrain feature. The arena is shaped by warm temperate conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.&lt;br /&gt;
|-&lt;br /&gt;
| Arena size (m) || 76&lt;br /&gt;
|-&lt;br /&gt;
| Arena terrain || Burn-cycle wildfire steppe&lt;br /&gt;
|-&lt;br /&gt;
| Arena hazard || Burn Cycle Wildfire&lt;br /&gt;
|-&lt;br /&gt;
| Unique material || [[Open Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| Ground blurb || The Open Prowler the Ancient is the apex expression of Flarevine Steppe&#039;s ecosystem — a creature that has been shaped by warm temperate conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Flarevine Steppe would be if the biome could choose to fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
&lt;br /&gt;
The atmosphere row records weather patterns Pyro Wind, Flare Storm, and Smoke. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Code !! Recorded effect&lt;br /&gt;
|-&lt;br /&gt;
| WX-095-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.&lt;br /&gt;
|-&lt;br /&gt;
| WX-095-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Pyrospore Crystal harvest modified.&lt;br /&gt;
|-&lt;br /&gt;
| WX-095-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.&lt;br /&gt;
|-&lt;br /&gt;
| WX-095-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-095-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-095-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spawn entries recorded on those rows: Storm 10, Ashfall 12, Cold Event 12, Any Weather 16, Rain/Mist 11, Clear Sky 9. Night-multiplier entries above 2.0 recorded on those rows: Storm 0, Ashfall 2, Cold Event 1, Any Weather 2, Rain/Mist 3, Clear Sky 3.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 10 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Steppewatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian&lt;br /&gt;
|-&lt;br /&gt;
| MOB-095-01 || Flarevinehorn || Large Herbivore || 138 || CR06581 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-095-02 || Firemantle || Pack Predator || 89 || CR06582 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-095-03 || Flavevinestalker || Ambush Predator || 90 || CR06583 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-095-04 || Steppefang || Elemental Creature || 103 || CR06584 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-095-05 || Firehorn || Ancient Walker || 210 || CR06585 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-095-06 || Flarevinecoil || Scavenger || 102 || CR06586 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-095-07 || Steppewatcher || Node Guardian || 158 || CR06587 || False&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
&lt;br /&gt;
Nine network nodes are recorded. Five are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 26 minutes, and modifier 0.85x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian&lt;br /&gt;
|-&lt;br /&gt;
| NODE_095_P01 || Flarevine Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Burn Cycle Plain zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_095_P02 || Flarevine Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Ash Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_095_P03 || Flarevine Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Ash Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_095_P04 || Flarevine Light Node 4 || POSITIVE || Located near the biome&#039;s primary water source or geological anchor. Within the Ash Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_095_P05 || Flarevine Light Node 5 || POSITIVE || Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Ash Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_095_N01 || Flarevine Void Node 1 || NEGATIVE || Located in the deepest depression of the biome&#039;s terrain, where void energy pools. The primary hazard (Burn Cycle Wildfire) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_095_N02 || Flarevine Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Burn Cycle Wildfire) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_095_N03 || Flarevine Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Burn Cycle Wildfire) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_095_N04 || Flarevine Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Burn Cycle Wildfire) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the five positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
&lt;br /&gt;
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration&lt;br /&gt;
|-&lt;br /&gt;
| WE0414 || Burn Season || Flarevine St Environmental Event || Environmental || 15min || 8hr || FALSE || PLAYER_COUNT || 45-90 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0284 || Flare Bloom || Flarevine St Resource Event || Resource || 60min || 12hr || FALSE || WEATHER || 30 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0285 || Burn Surge || Flarevine St Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || RANDOM || 3-8 hours real-time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WE0414 notes: Pyrospore Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0284 notes: Pyrospore Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0285 notes: Pyrospore Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Flarevine Steppe_STATE_ALTERED.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
24 quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.&lt;br /&gt;
&lt;br /&gt;
* [[Q0847 The Flarevine Toll]] — Main — giver NPC0659&lt;br /&gt;
* [[Q0848 Flarevine Watch]] — Surface — giver NPC0659&lt;br /&gt;
* [[Q0849 Flarevine Vault Count]] — Underground — giver NPC0664&lt;br /&gt;
* [[Q0850 The Cistern Debt — Flarevine Steppe]] — Aquatic — giver NPC0662&lt;br /&gt;
* [[Q0851 Pyrospore Crystal for the Garrison]] — Main — giver NPC0659&lt;br /&gt;
* [[Q0852 Wildfire Season — Flarevine Steppe]] — Surface — giver NPC0661&lt;br /&gt;
* [[Q0853 What the Flarevine Vault Hums]] — Underground — giver NPC0662&lt;br /&gt;
* [[Q0854 After the Cistern Draw — Flarevine Steppe]] — Aquatic — giver NPC0664&lt;br /&gt;
* [[Q0855 The Ashen League on the Flarevine Line]] — Main — giver NPC0659&lt;br /&gt;
* [[Q1065 The Flarevine Settlement Muster]] — Main — giver NPC0756&lt;br /&gt;
* [[Q1066 Flarevinehorn Cull at Burn Cycle Plain]] — Surface — giver NPC0758&lt;br /&gt;
* [[Q1067 Pyrite Tally Below Ash Hollow]] — Underground — giver NPC0761&lt;br /&gt;
* [[Q1068 Clearing the Cistern of Flarevine]] — Aquatic — giver NPC0759&lt;br /&gt;
* [[Q1069 Pyrospore Crystal Levy for the Marrowheat Dominion]] — Main — giver NPC0756&lt;br /&gt;
* [[Q1070 Firemantle Tracks Near Flarevine Settlement]] — Surface — giver NPC0761&lt;br /&gt;
* [[Q1071 The Flare Crystal Seam]] — Underground — giver NPC0759&lt;br /&gt;
* [[Q1072 Burn Cycle Ash at the Cistern of Flarevine]] — Aquatic — giver NPC0759&lt;br /&gt;
* [[Q1073 The Flarevine Outpost Ledger]] — Main — giver NPC0756&lt;br /&gt;
* [[Q1074 Burn Cycle Wildfire Drill]] — Surface — giver NPC0758&lt;br /&gt;
* [[Q1075 Salvage Below Ash Hollow]] — Underground — giver NPC0761&lt;br /&gt;
* [[Q1076 Waterline Watch at the Cistern of Flarevine]] — Aquatic — giver NPC0759&lt;br /&gt;
* [[Q1077 Supply Line to Ash Hollow]] — Main — giver NPC0756&lt;br /&gt;
* [[Q1078 Flarevinecoil Count Around Burn Cycle Plain]] — Surface — giver NPC0761&lt;br /&gt;
* [[Q1079 Flarevine Resin Under Guard]] — Underground — giver NPC0761&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
Flarevine Steppe has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.&lt;br /&gt;
&lt;br /&gt;
* Biome-line quests: 24. Each one gives +10 favor.&lt;br /&gt;
* Finish all 24 to become &#039;&#039;&#039;Favored&#039;&#039;&#039; here (+20 bonus). Highest favor: 260.&lt;br /&gt;
* Chain order: [[Q0847 The Flarevine Toll|Q0847]] → [[Q0848 Flarevine Watch|Q0848]] → [[Q0849 Flarevine Vault Count|Q0849]] → [[Q0850 The Cistern Debt — Flarevine Steppe|Q0850]] → [[Q0851 Pyrospore Crystal for the Garrison|Q0851]] → [[Q0852 Wildfire Season — Flarevine Steppe|Q0852]] → [[Q0853 What the Flarevine Vault Hums|Q0853]] → [[Q0854 After the Cistern Draw — Flarevine Steppe|Q0854]] → [[Q0855 The Ashen League on the Flarevine Line|Q0855]].&lt;br /&gt;
* Ground quests (a second chain that opens after [[Q0847 The Flarevine Toll|Q0847]]): [[Q1065 The Flarevine Settlement Muster|Q1065]] → [[Q1066 Flarevinehorn Cull at Burn Cycle Plain|Q1066]] → [[Q1067 Pyrite Tally Below Ash Hollow|Q1067]] → [[Q1068 Clearing the Cistern of Flarevine|Q1068]] → [[Q1069 Pyrospore Crystal Levy for the Marrowheat Dominion|Q1069]] → [[Q1070 Firemantle Tracks Near Flarevine Settlement|Q1070]] → [[Q1071 The Flare Crystal Seam|Q1071]] → [[Q1072 Burn Cycle Ash at the Cistern of Flarevine|Q1072]] → [[Q1073 The Flarevine Outpost Ledger|Q1073]] → [[Q1074 Burn Cycle Wildfire Drill|Q1074]] → [[Q1075 Salvage Below Ash Hollow|Q1075]] → [[Q1076 Waterline Watch at the Cistern of Flarevine|Q1076]] → [[Q1077 Supply Line to Ash Hollow|Q1077]] → [[Q1078 Flarevinecoil Count Around Burn Cycle Plain|Q1078]] → [[Q1079 Flarevine Resin Under Guard|Q1079]].&lt;br /&gt;
* No faction contests this biome, so favor here is never lost.&lt;br /&gt;
* Skipping quests gives no favor.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
Fourteen NPCs are recorded with location Flarevine Steppe. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC ID !! Name !! Role !! Settlement !! Faction&lt;br /&gt;
|-&lt;br /&gt;
| NPC0659 || Nessa Jadestone || quest_giver || Burn Cycle Plain, Flarevine Steppe || [[F10 Nightroot Conclave]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0660 || Idris Lumenbrook || merchant || Burn Cycle Plain, Flarevine Steppe || [[F10 Nightroot Conclave]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0661 || Gorath Nightfall || trainer || Burn Cycle Plain, Flarevine Steppe || [[F10 Nightroot Conclave]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0662 || Fyren Prismholt || lore_keeper || Burn Cycle Plain, Flarevine Steppe || [[F10 Nightroot Conclave]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0663 || Gael Riftvale || blacksmith || Burn Cycle Plain, Flarevine Steppe || [[F10 Nightroot Conclave]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0664 || Soris Thornwick || quest_giver || Burn Cycle Plain, Flarevine Steppe || [[F10 Nightroot Conclave]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0665 || Tova Voidwatch || merchant || Burn Cycle Plain, Flarevine Steppe || [[F10 Nightroot Conclave]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0756 || Kress Prismholt || quest_giver || Flarevine Settlement, Flarevine Steppe || [[F13 Marrowheat Dominion]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0757 || Idris Quarrystone || merchant || Flarevine Settlement, Flarevine Steppe || [[F13 Marrowheat Dominion]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0758 || Lund Riftvale || trainer || Flarevine Settlement, Flarevine Steppe || [[F13 Marrowheat Dominion]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0759 || Morvaine Stonecleft || lore_keeper || Ash Hollow, Flarevine Steppe || [[F13 Marrowheat Dominion]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0760 || Nessa Umbrafen || blacksmith || Flarevine Settlement, Flarevine Steppe || [[F13 Marrowheat Dominion]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0761 || Oswyn Voidwatch || quest_giver || Ash Hollow, Flarevine Steppe || [[F13 Marrowheat Dominion]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0762 || Liesl Whispervale || merchant || Burn Cycle Plain, Flarevine Steppe || [[F13 Marrowheat Dominion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Sixteen crafted items are recorded for Flarevine Steppe. All are crafted at Flame Forge. The item table records Pyrospore Crystal as the primary material on every row.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material&lt;br /&gt;
|-&lt;br /&gt;
| B095_WPN_01 || [[Flarevine Pyrospore Edge]] || Weapon || Weapon || Rare || [[Pyrospore Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B095_HLM_01 || [[Pyrospore Ward Helm]] || Armor || Helm || Uncommon || [[Pyrospore Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B095_CHS_01 || [[Pyrospore Breastplate]] || Armor || Chest || Rare || [[Pyrospore Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B095_HND_01 || [[Flarevine Grips]] || Armor || Hands || Uncommon || [[Pyrospore Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B095_LEG_01 || [[Flarevine Greaves]] || Armor || Legs || Uncommon || [[Pyrospore Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B095_FET_01 || [[Flarevine Treads]] || Armor || Feet || Uncommon || [[Pyrospore Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B095_TRK_01 || [[Pyrospore Relic]] || Trinket || Necklace || Rare || [[Pyrospore Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B095_REL_01 || [[Flarevine First-Stone]] || Trinket || Relic || Epic || [[Pyrospore Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B095_CON_01 || [[Flarevine Draught]] || Consumable ||  || Common || [[Pyrospore Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B095_SAL_01 || [[Flarevine Salve]] || Consumable ||  || Uncommon || [[Pyrospore Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B095_MAT_01 || [[Refined Flarevine Grit]] || Material ||  || Common || [[Pyrospore Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B095_BAR_01 || [[Pyrospore Ingot]] || Material ||  || Rare || [[Pyrospore Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B095_TOL_01 || [[Flarevine Node Pick]] || Tool || Tool || Uncommon || [[Pyrospore Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B095_KIT_01 || [[Flarevine Field Kit]] || Tool || Tool || Uncommon || [[Pyrospore Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B095_UPG_01 || [[Pyrospore Catalyst]] || Upgrade Component ||  || Rare || [[Pyrospore Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B095_FOC_01 || [[Flarevine Focus]] || Weapon || Off-Hand || Uncommon || [[Pyrospore Crystal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B095_WPN_01 || [[Flarevine Pyrospore Edge]] || Flame Forge || [[Pyrospore Crystal]] x9; [[Refined Flarevine Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B095_HLM_01 || [[Pyrospore Ward Helm]] || Flame Forge || [[Pyrospore Crystal]] x7; [[Refined Flarevine Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B095_CHS_01 || [[Pyrospore Breastplate]] || Flame Forge || [[Pyrospore Crystal]] x9; [[Refined Flarevine Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B095_HND_01 || [[Flarevine Grips]] || Flame Forge || [[Pyrospore Crystal]] x7; [[Refined Flarevine Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B095_LEG_01 || [[Flarevine Greaves]] || Flame Forge || [[Pyrospore Crystal]] x7; [[Refined Flarevine Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B095_FET_01 || [[Flarevine Treads]] || Flame Forge || [[Pyrospore Crystal]] x7; [[Refined Flarevine Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B095_TRK_01 || [[Pyrospore Relic]] || Flame Forge || [[Pyrospore Crystal]] x9; [[Refined Flarevine Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B095_REL_01 || [[Flarevine First-Stone]] || Flame Forge || [[Pyrospore Crystal]] x11; [[Refined Flarevine Grit]] x1 || T4 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B095_CON_01 || [[Flarevine Draught]] || Flame Forge || [[Pyrospore Crystal]] x5; [[Refined Flarevine Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B095_SAL_01 || [[Flarevine Salve]] || Flame Forge || [[Pyrospore Crystal]] x7; [[Refined Flarevine Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B095_MAT_01 || [[Refined Flarevine Grit]] || Flame Forge || [[Pyrospore Crystal]] x5; [[Refined Flarevine Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B095_BAR_01 || [[Pyrospore Ingot]] || Flame Forge || [[Pyrospore Crystal]] x9; [[Refined Flarevine Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B095_TOL_01 || [[Flarevine Node Pick]] || Flame Forge || [[Pyrospore Crystal]] x7; [[Refined Flarevine Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B095_KIT_01 || [[Flarevine Field Kit]] || Flame Forge || [[Pyrospore Crystal]] x7; [[Refined Flarevine Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B095_UPG_01 || [[Pyrospore Catalyst]] || Flame Forge || [[Pyrospore Crystal]] x9; [[Refined Flarevine Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B095_FOC_01 || [[Flarevine Focus]] || Flame Forge || [[Pyrospore Crystal]] x7; [[Refined Flarevine Grit]] x1 || T2 Trusted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image prompt ==&lt;br /&gt;
&lt;br /&gt;
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B095, followed by the ground description and settlement names already on this page.&lt;br /&gt;
&lt;br /&gt;
Recorded overview prompt: ABERNON game concept art, Biome 095 Flarevine Steppe, K3V amber light, warm_temperate environment, 0.68g low gravity, Marrowheat Dominion faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.&lt;br /&gt;
&lt;br /&gt;
Detailed prompt for an image creator: Painterly cinematic establishing shot of Flarevine Steppe, biome 095, warm temperate, under K3V amber light at 0.68g. Flarevine Steppe sprawls across a blackened plateau where vegetation is built to burn and regrow. Fires are frequent and necessary releasing spores and clearing growth. Smoke and flickers paint the skyline constantly and the cycle has run for ten thousand years. Terrain recorded as burn-cycle wildfire steppe. Open grassland under the amber K3V sun. Visibility is high. So is exposure to what hunts you. Burn Cycle Wildfire is the recorded primary hazard. Pyrospore Crystal is the signature resource. Recorded colour palette: golden brown, amber, dust. The Marrowheat Dominion settlement Flarevine Settlement is visible, with Ash Hollow and Burn Cycle Plain in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.&lt;br /&gt;
&lt;br /&gt;
The image-prompt table also records twenty ungenerated prompts, IMG01881 through IMG01900. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Flarevine Steppe, warm temperate biome, [type], open amber savannah, heat shimmer, marrowheat plains, Burn Cycle Wildfire environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Type !! Status&lt;br /&gt;
|-&lt;br /&gt;
| IMG01881 || hero_landscape || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01882 || apex_creature || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01883 || weather_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01884 || flora_closeup || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01885 || faction_outpost || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01886 || loading_screen || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01887 || ambient_day || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01888 || ambient_night || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01889 || energy_node || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01890 || hazard_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01891 || npc_portrait || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01892 || creature_combat || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01893 || resource_gather || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01894 || world_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01895 || sky_atmosphere || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01896 || underground_entrance || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01897 || coastal_view || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01898 || mystery_fragment || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01899 || faction_landmark || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01900 || player_action || UNGENERATED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=B095_Flarevine_Steppe&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:B095 Flarevine Steppe]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q988_The_Second_Full_Entry&amp;diff=15954</id>
		<title>Q988 The Second Full Entry</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q988_The_Second_Full_Entry&amp;diff=15954"/>
		<updated>2026-10-23T05:33:20Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Second Full Entry =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q988&lt;br /&gt;
|-&lt;br /&gt;
| Title || The Second Full Entry&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Faeron Riftvale]] (NPC0043)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0043&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Prism First-Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q987&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Epic&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 146000 XP&lt;br /&gt;
* 12400 [[Gold]]&lt;br /&gt;
* 1425 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q988_The_Second_Full_Entry&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=B094_Thorncradle_Vale&amp;diff=15953</id>
		<title>B094 Thorncradle Vale</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=B094_Thorncradle_Vale&amp;diff=15953"/>
		<updated>2026-10-23T05:33:20Z</updated>

		<summary type="html">&lt;p&gt;Historian: Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= B094 Thorncradle Vale =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BiomeID || 094&lt;br /&gt;
|-&lt;br /&gt;
| Biome name || Thorncradle Vale&lt;br /&gt;
|-&lt;br /&gt;
| Climate || TEMPERATE_FOREST&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || 2&lt;br /&gt;
|-&lt;br /&gt;
| Starting control || [[F11 Verdant Deep Covenant]]&lt;br /&gt;
|-&lt;br /&gt;
| Primary hazard || Flora Predation&lt;br /&gt;
|-&lt;br /&gt;
| Signature resource || Predator Flora Crystal&lt;br /&gt;
|-&lt;br /&gt;
| MysteryZone || False&lt;br /&gt;
|-&lt;br /&gt;
| Continent || CONT_ASHARA&lt;br /&gt;
|-&lt;br /&gt;
| Region || Ashara — Southeastern Highlands&lt;br /&gt;
|-&lt;br /&gt;
| Elevation_m || 450&lt;br /&gt;
|-&lt;br /&gt;
| Status || LIVE_CANON&lt;br /&gt;
|-&lt;br /&gt;
| Source || LIVE/DATA/biome_registry_v5.7.4.json&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ground ==&lt;br /&gt;
&lt;br /&gt;
A humid verdant trap of flora that thrives on both sunlight and prey. Roots pulse beneath the ground, vines reach unbidden and the fog carries the scent of confusion. The vale is a single interconnected organism spread across kilometers of terrain.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Population !! Controlling faction&lt;br /&gt;
|-&lt;br /&gt;
| Root Pulse Network || primary || N/A || [[F11 Verdant Deep Covenant]]&lt;br /&gt;
|-&lt;br /&gt;
| Vine Trap Hollow || secondary || N/A || [[F11 Verdant Deep Covenant]]&lt;br /&gt;
|-&lt;br /&gt;
| Thorncradle Settlement || Faction Outpost || 1500 || [[F11 Verdant Deep Covenant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settlement pages: [[Root Pulse Network]], [[Thorncradle Settlement (Thorncradle Vale)|Thorncradle Settlement]], [[Vine Trap Hollow]]. All settlements: [[Settlements]].&lt;br /&gt;
&lt;br /&gt;
== Factions present ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction !! Where recorded&lt;br /&gt;
|-&lt;br /&gt;
| [[F11 Verdant Deep Covenant]] || Home faction of this biome. Controlling faction on every recorded settlement row.&lt;br /&gt;
|-&lt;br /&gt;
| [[F10 Nightroot Conclave]] || All seven NPC rows.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NPCs here from other factions: [[F10 Nightroot Conclave]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.&lt;br /&gt;
&lt;br /&gt;
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Full table with IDs and node details: [[B094 Thorncradle Vale/Resources]].&lt;br /&gt;
&lt;br /&gt;
* [[B094 Thorncradle Vale/Resources#R1030|Earthen Clay (Thorn)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B094 Thorncradle Vale/Resources#R1029|Fernweave (Thorn)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B094 Thorncradle Vale/Resources#R1028|Hollowcore Wood (Thorn)]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B094 Thorncradle Vale/Resources#R1031|Refined Autumn Leaf Extract]] (GATHERABLE, Common)&lt;br /&gt;
* [[B094 Thorncradle Vale/Resources#R1034|Refined Mossstone]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B094 Thorncradle Vale/Resources#R1032|Refined Rootbark]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B094 Thorncradle Vale/Resources#R1033|Refined Verdant Bark]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B094 Thorncradle Vale/Resources#R1026|Thornc Canopy Silk]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B094 Thorncradle Vale/Resources#R1025|Thornc Mossstone]] (GATHERABLE, Common)&lt;br /&gt;
* [[B094 Thorncradle Vale/Resources#R1024|Thornc Verdant Bark]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B094 Thorncradle Vale/Resources#R1027|Twilight Petal (Thorn)]] (GATHERABLE, Common)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Signature, primary, secondary, and minerals ===&lt;br /&gt;
&lt;br /&gt;
These rows are recorded on the B094 resource table and were not in the gatherable list above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| SIG-094 || [[Predator Flora Crystal]] || SIGNATURE || Rare–Legendary&lt;br /&gt;
|-&lt;br /&gt;
| PRI-094 || [[Thorn Vale Resin]] || PRIMARY || Uncommon–Rare&lt;br /&gt;
|-&lt;br /&gt;
| SEC-094 || [[Vine Amber]] || SECONDARY || Common–Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-VIN || Vineite || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-THO || Thorn Ore || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-VAL || Vale Slate || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-VAL || Vale Crystal || Rare Mineral || Rare&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-VIN || Vine Glass || Rare Mineral || Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harvest ===&lt;br /&gt;
&lt;br /&gt;
The harvestable index records counts for biome 094 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.&lt;br /&gt;
&lt;br /&gt;
Named flora recorded for Thorncradle Vale:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Harvestable&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-HOLL-094 || Hollowbark || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-TWIL-094 || Twilightmoss || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-AMBE-094 || Amber Canopy Oak || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-CRIM-094 || Crimson Pollen Flower || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-FORE-094 || Forest Fern || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-HOLL-094 || Hollowgleam Tree || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-PHER-094 || Pheromone Vine || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-WILD-094 || Wild Mushroom Colony || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Amber Canopy Oak, Crimson Pollen Flower, Forest Fern, Hollowgleam Tree, Pheromone Vine, and Wild Mushroom Colony.&lt;br /&gt;
&lt;br /&gt;
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.&lt;br /&gt;
&lt;br /&gt;
== Deep zone ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Deep zone || Deep Thorncradle — Vale Hollow&lt;br /&gt;
|-&lt;br /&gt;
| Layout || Hollow Tree Network&lt;br /&gt;
|-&lt;br /&gt;
| Max players || 6&lt;br /&gt;
|-&lt;br /&gt;
| Lockout hours || 72&lt;br /&gt;
|-&lt;br /&gt;
| Boss name || Thorncradlecoil — Deep Form&lt;br /&gt;
|-&lt;br /&gt;
| Ground note || The Vale Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Boss || Thorncradlecoil, Ancient of Biome 094&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || T3_Heroic&lt;br /&gt;
|-&lt;br /&gt;
| Recommended party || 4&lt;br /&gt;
|-&lt;br /&gt;
| Damage type || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Arena || Root Pulse Network&lt;br /&gt;
|-&lt;br /&gt;
| Arena description || The boss encounter takes place in the heart of Thorncradle Vale&#039;s most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.&lt;br /&gt;
|-&lt;br /&gt;
| Arena size (m) || 76&lt;br /&gt;
|-&lt;br /&gt;
| Arena terrain || Predatory flora vale&lt;br /&gt;
|-&lt;br /&gt;
| Arena hazard || Flora Predation&lt;br /&gt;
|-&lt;br /&gt;
| Unique material || [[Dusk Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| Ground blurb || The Dusk Prowler the Ancient is the apex expression of Thorncradle Vale&#039;s ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Thorncradle Vale would be if the biome could choose to fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
&lt;br /&gt;
The atmosphere row records weather patterns Vine Rain and Predator Mist. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Code !! Recorded effect&lt;br /&gt;
|-&lt;br /&gt;
| WX-094-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.&lt;br /&gt;
|-&lt;br /&gt;
| WX-094-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Predator Flora Crystal harvest modified.&lt;br /&gt;
|-&lt;br /&gt;
| WX-094-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.&lt;br /&gt;
|-&lt;br /&gt;
| WX-094-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-094-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-094-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spawn entries recorded on those rows: Storm 13, Ashfall 10, Cold Event 11, Any Weather 12, Rain/Mist 14, Clear Sky 10. Night-multiplier entries above 2.0 recorded on those rows: Storm 5, Ashfall 1, Cold Event 2, Any Weather 1, Rain/Mist 3, Clear Sky 2.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Three named mobs are recorded. One further row records 67 additional spawn-table entries that are not named. Those 67 are not listed as species here. That summary row records 15 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian&lt;br /&gt;
|-&lt;br /&gt;
| MOB-094-01 || Thorncradlehorn || Large Herbivore || 137 || CR06511 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-094-02 || Thorncradstalker || Ambush Predator || 93 || CR06512 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-094-03 || Thorncradlecoil || Scavenger || 83 || CR06513 || False&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
&lt;br /&gt;
Ten network nodes are recorded. Six are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 30 minutes, and modifier 0.85x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian&lt;br /&gt;
|-&lt;br /&gt;
| NODE_094_P01 || Thorncradle Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Root Pulse Network zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_094_P02 || Thorncradle Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Vine Trap Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_094_P03 || Thorncradle Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Vine Trap Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_094_P04 || Thorncradle Light Node 4 || POSITIVE || Located near the biome&#039;s primary water source or geological anchor. Within the Vine Trap Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_094_P05 || Thorncradle Light Node 5 || POSITIVE || Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Vine Trap Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_094_P06 || Thorncradle Light Node 6 || POSITIVE || Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Vine Trap Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_094_N01 || Thorncradle Void Node 1 || NEGATIVE || Located in the deepest depression of the biome&#039;s terrain, where void energy pools. The primary hazard (Flora Predation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_094_N02 || Thorncradle Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Flora Predation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_094_N03 || Thorncradle Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Flora Predation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_094_N04 || Thorncradle Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Flora Predation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the six positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
&lt;br /&gt;
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration&lt;br /&gt;
|-&lt;br /&gt;
| WE0280 || Hunting Season || Thorncradle Vale Environmental Event || Environmental || 120min || 24hr || FALSE || PLAYER_COUNT || 45-90 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0409 || Vale Bloom || Thorncradle Vale Resource Event || Resource || 15min || 4hr || FALSE || TIME_CYCLE || 30 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0410 || Root Pulse Surge || Thorncradle Vale Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || RANDOM || 3-8 hours real-time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WE0280 notes: Predator Flora Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0409 notes: Predator Flora Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0410 notes: Predator Flora Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Thorncradle Vale_STATE_ALTERED.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.&lt;br /&gt;
&lt;br /&gt;
* [[Q0838 The Thorncradle Toll — Thorncradle Vale]] — Main — giver NPC0652&lt;br /&gt;
* [[Q0839 Thorncradle Watch — Thorncradle Vale]] — Surface — giver NPC0652&lt;br /&gt;
* [[Q0840 Thorncradle Vault Count — Thorncradle Vale]] — Underground — giver NPC0657&lt;br /&gt;
* [[Q0841 The Still-Pool Oath — Thorncradle Vale]] — Aquatic — giver NPC0655&lt;br /&gt;
* [[Q0842 Predator Flora Crystal for the Grove]] — Main — giver NPC0652&lt;br /&gt;
* [[Q0843 Predation Season]] — Surface — giver NPC0654&lt;br /&gt;
* [[Q0844 What the Thorncradle Vault Hums — Thorncradle Vale]] — Underground — giver NPC0655&lt;br /&gt;
* [[Q0845 After the Still-Pool Draw — Thorncradle Vale]] — Aquatic — giver NPC0657&lt;br /&gt;
* [[Q0846 Marrowheat Dominion on the Thorncradle Line]] — Main — giver NPC0652&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
Thorncradle Vale has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.&lt;br /&gt;
&lt;br /&gt;
* Biome-line quests: 9. Each one gives +10 favor.&lt;br /&gt;
* Finish all 9 to become &#039;&#039;&#039;Favored&#039;&#039;&#039; here (+20 bonus). Highest favor: 110.&lt;br /&gt;
* Chain order: [[Q0838 The Thorncradle Toll — Thorncradle Vale|Q0838]] → [[Q0839 Thorncradle Watch — Thorncradle Vale|Q0839]] → [[Q0840 Thorncradle Vault Count — Thorncradle Vale|Q0840]] → [[Q0841 The Still-Pool Oath — Thorncradle Vale|Q0841]] → [[Q0842 Predator Flora Crystal for the Grove|Q0842]] → [[Q0843 Predation Season|Q0843]] → [[Q0844 What the Thorncradle Vault Hums — Thorncradle Vale|Q0844]] → [[Q0845 After the Still-Pool Draw — Thorncradle Vale|Q0845]] → [[Q0846 Marrowheat Dominion on the Thorncradle Line|Q0846]].&lt;br /&gt;
* No faction contests this biome, so favor here is never lost.&lt;br /&gt;
* Skipping quests gives no favor.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
Seven NPCs are recorded with location Thorncradle Vale. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC ID !! Name !! Role !! Settlement !! Faction&lt;br /&gt;
|-&lt;br /&gt;
| NPC0652 || Gorath Cindermere || quest_giver || Root Pulse Network, Thorncradle Vale || [[F10 Nightroot Conclave]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0653 || Gorath Emberfall || merchant || Root Pulse Network, Thorncradle Vale || [[F10 Nightroot Conclave]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0654 || Hira Gloomreach || trainer || Root Pulse Network, Thorncradle Vale || [[F10 Nightroot Conclave]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0655 || Hira Ironveil || lore_keeper || Root Pulse Network, Thorncradle Vale || [[F10 Nightroot Conclave]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0656 || Gorath Klarenfield || blacksmith || Root Pulse Network, Thorncradle Vale || [[F10 Nightroot Conclave]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0657 || Lyra Mirewood || quest_giver || Root Pulse Network, Thorncradle Vale || [[F10 Nightroot Conclave]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0658 || Morvaine Obsidianwatch || merchant || Root Pulse Network, Thorncradle Vale || [[F10 Nightroot Conclave]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Sixteen crafted items are recorded for Thorncradle Vale. All are crafted at Vine Forge. The item table records Predator Flora Crystal as the primary material on every row.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material&lt;br /&gt;
|-&lt;br /&gt;
| B094_WPN_01 || [[Thorncradle Predator Edge]] || Weapon || Weapon || Rare || [[Predator Flora Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B094_HLM_01 || [[Predator Ward Helm]] || Armor || Helm || Uncommon || [[Predator Flora Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B094_CHS_01 || [[Predator Breastplate]] || Armor || Chest || Rare || [[Predator Flora Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B094_HND_01 || [[Thorncradle Grips (B094 Thorncradle Vale)|Thorncradle Grips]] || Armor || Hands || Uncommon || [[Predator Flora Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B094_LEG_01 || [[Thorncradle Greaves (B094 Thorncradle Vale)|Thorncradle Greaves]] || Armor || Legs || Uncommon || [[Predator Flora Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B094_FET_01 || [[Thorncradle Treads (B094 Thorncradle Vale)|Thorncradle Treads]] || Armor || Feet || Uncommon || [[Predator Flora Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B094_TRK_01 || [[Predator Relic]] || Trinket || Necklace || Rare || [[Predator Flora Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B094_REL_01 || [[Thorncradle First-Stone (B094 Thorncradle Vale)|Thorncradle First-Stone]] || Trinket || Relic || Epic || [[Predator Flora Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B094_CON_01 || [[Thorncradle Draught (B094 Thorncradle Vale)|Thorncradle Draught]] || Consumable ||  || Common || [[Predator Flora Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B094_SAL_01 || [[Thorncradle Salve (B094 Thorncradle Vale)|Thorncradle Salve]] || Consumable ||  || Uncommon || [[Predator Flora Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B094_MAT_01 || [[Refined Thorncradle Grit (B094 Thorncradle Vale)|Refined Thorncradle Grit]] || Material ||  || Common || [[Predator Flora Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B094_BAR_01 || [[Predator Ingot]] || Material ||  || Rare || [[Predator Flora Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B094_TOL_01 || [[Thorncradle Node Pick (B094 Thorncradle Vale)|Thorncradle Node Pick]] || Tool || Tool || Uncommon || [[Predator Flora Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B094_KIT_01 || [[Thorncradle Field Kit (B094 Thorncradle Vale)|Thorncradle Field Kit]] || Tool || Tool || Uncommon || [[Predator Flora Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B094_UPG_01 || [[Predator Catalyst]] || Upgrade Component ||  || Rare || [[Predator Flora Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B094_FOC_01 || [[Thorncradle Focus (B094 Thorncradle Vale)|Thorncradle Focus]] || Weapon || Off-Hand || Uncommon || [[Predator Flora Crystal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B094_WPN_01 || [[Thorncradle Predator Edge]] || Vine Forge || [[Predator Flora Crystal]] x9; [[Refined Thorncradle Grit (B094 Thorncradle Vale)|Refined Thorncradle Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B094_HLM_01 || [[Predator Ward Helm]] || Vine Forge || [[Predator Flora Crystal]] x7; [[Refined Thorncradle Grit (B094 Thorncradle Vale)|Refined Thorncradle Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B094_CHS_01 || [[Predator Breastplate]] || Vine Forge || [[Predator Flora Crystal]] x9; [[Refined Thorncradle Grit (B094 Thorncradle Vale)|Refined Thorncradle Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B094_HND_01 || [[Thorncradle Grips (B094 Thorncradle Vale)|Thorncradle Grips]] || Vine Forge || [[Predator Flora Crystal]] x7; [[Refined Thorncradle Grit (B094 Thorncradle Vale)|Refined Thorncradle Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B094_LEG_01 || [[Thorncradle Greaves (B094 Thorncradle Vale)|Thorncradle Greaves]] || Vine Forge || [[Predator Flora Crystal]] x7; [[Refined Thorncradle Grit (B094 Thorncradle Vale)|Refined Thorncradle Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B094_FET_01 || [[Thorncradle Treads (B094 Thorncradle Vale)|Thorncradle Treads]] || Vine Forge || [[Predator Flora Crystal]] x7; [[Refined Thorncradle Grit (B094 Thorncradle Vale)|Refined Thorncradle Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B094_TRK_01 || [[Predator Relic]] || Vine Forge || [[Predator Flora Crystal]] x9; [[Refined Thorncradle Grit (B094 Thorncradle Vale)|Refined Thorncradle Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B094_REL_01 || [[Thorncradle First-Stone (B094 Thorncradle Vale)|Thorncradle First-Stone]] || Vine Forge || [[Predator Flora Crystal]] x11; [[Refined Thorncradle Grit (B094 Thorncradle Vale)|Refined Thorncradle Grit]] x1 || T4 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B094_CON_01 || [[Thorncradle Draught (B094 Thorncradle Vale)|Thorncradle Draught]] || Vine Forge || [[Predator Flora Crystal]] x5; [[Refined Thorncradle Grit (B094 Thorncradle Vale)|Refined Thorncradle Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B094_SAL_01 || [[Thorncradle Salve (B094 Thorncradle Vale)|Thorncradle Salve]] || Vine Forge || [[Predator Flora Crystal]] x7; [[Refined Thorncradle Grit (B094 Thorncradle Vale)|Refined Thorncradle Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B094_MAT_01 || [[Refined Thorncradle Grit (B094 Thorncradle Vale)|Refined Thorncradle Grit]] || Vine Forge || [[Predator Flora Crystal]] x5; [[Refined Thorncradle Grit (B094 Thorncradle Vale)|Refined Thorncradle Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B094_BAR_01 || [[Predator Ingot]] || Vine Forge || [[Predator Flora Crystal]] x9; [[Refined Thorncradle Grit (B094 Thorncradle Vale)|Refined Thorncradle Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B094_TOL_01 || [[Thorncradle Node Pick (B094 Thorncradle Vale)|Thorncradle Node Pick]] || Vine Forge || [[Predator Flora Crystal]] x7; [[Refined Thorncradle Grit (B094 Thorncradle Vale)|Refined Thorncradle Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B094_KIT_01 || [[Thorncradle Field Kit (B094 Thorncradle Vale)|Thorncradle Field Kit]] || Vine Forge || [[Predator Flora Crystal]] x7; [[Refined Thorncradle Grit (B094 Thorncradle Vale)|Refined Thorncradle Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B094_UPG_01 || [[Predator Catalyst]] || Vine Forge || [[Predator Flora Crystal]] x9; [[Refined Thorncradle Grit (B094 Thorncradle Vale)|Refined Thorncradle Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B094_FOC_01 || [[Thorncradle Focus (B094 Thorncradle Vale)|Thorncradle Focus]] || Vine Forge || [[Predator Flora Crystal]] x7; [[Refined Thorncradle Grit (B094 Thorncradle Vale)|Refined Thorncradle Grit]] x1 || T2 Trusted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image prompt ==&lt;br /&gt;
&lt;br /&gt;
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B094, followed by the ground description and settlement names already on this page.&lt;br /&gt;
&lt;br /&gt;
Recorded overview prompt: ABERNON game concept art, Biome 094 Thorncradle Vale, K3V amber light, temperate_forest environment, 0.68g low gravity, Verdant Deep Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.&lt;br /&gt;
&lt;br /&gt;
Detailed prompt for an image creator: Painterly cinematic establishing shot of Thorncradle Vale, biome 094, temperate forest, under K3V amber light at 0.68g. A humid verdant trap of flora that thrives on both sunlight and prey. Roots pulse beneath the ground, vines reach unbidden and the fog carries the scent of confusion. The vale is a single interconnected organism spread across kilometers of terrain. Terrain recorded as predatory flora vale. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Flora Predation is the recorded primary hazard. Predator Flora Crystal is the signature resource. Recorded colour palette: Seasonal amber-green summer, crimson-gold autumn, grey-white winter. The Verdant Deep Covenant settlement Thorncradle Settlement is visible, with Root Pulse Network and Vine Trap Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.&lt;br /&gt;
&lt;br /&gt;
The image-prompt table also records twenty ungenerated prompts, IMG01861 through IMG01880. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Thorncradle Vale, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Flora Predation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Type !! Status&lt;br /&gt;
|-&lt;br /&gt;
| IMG01861 || hero_landscape || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01862 || apex_creature || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01863 || weather_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01864 || flora_closeup || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01865 || faction_outpost || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01866 || loading_screen || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01867 || ambient_day || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01868 || ambient_night || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01869 || energy_node || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01870 || hazard_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01871 || npc_portrait || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01872 || creature_combat || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01873 || resource_gather || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01874 || world_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01875 || sky_atmosphere || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01876 || underground_entrance || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01877 || coastal_view || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01878 || mystery_fragment || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01879 || faction_landmark || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01880 || player_action || UNGENERATED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=B094_Thorncradle_Vale&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:B094 Thorncradle Vale]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q987_Ashan%27s_Full_Record&amp;diff=15952</id>
		<title>Q987 Ashan&#039;s Full Record</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q987_Ashan%27s_Full_Record&amp;diff=15952"/>
		<updated>2026-10-23T05:33:16Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Ashan&#039;s Full Record =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q987&lt;br /&gt;
|-&lt;br /&gt;
| Title || Ashan&#039;s Full Record&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Ashan Mirewood]] (NPC0064)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0064&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Prism Field Kit]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q986&lt;br /&gt;
|-&lt;br /&gt;
| Giver source || Kept quest-text giver Ashan Mirewood (NPC0064). Biome dialogue speaker is Faeron Riftvale NPC0043. Ashan Mirewood allows the record to be read. Lyra Lumenbrook is named in the scene and is not the giver.&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Members of the nine (record) || [[Lyra Lumenbrook (historical)]] NPC0505 (leader); Morvaine Gloomreach ([[F01 Ashen League]]); Hira Xenstone ([[F06 Cogmist Engineers]]); Quillon Quarrystone ([[F07 Ironveil Compact]]); Xaris Jadestone ([[F07 Ironveil Compact]]); Juno Emberfall ([[F09 Cinderwarden]]); Jora Obsidianwatch ([[F12 Soulglass Circle]]); Rhea Hollowbane ([[F13 Marrowheat Dominion]]); Gorath Voidwatch ([[F13 Marrowheat Dominion]]). Record only; no NPC rows.&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Epic&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 143000 XP&lt;br /&gt;
* 12200 [[Gold]]&lt;br /&gt;
* 1400 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q987_Ashan&#039;s_Full_Record&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=B091_Umbrafen_Crucible&amp;diff=15951</id>
		<title>B091 Umbrafen Crucible</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=B091_Umbrafen_Crucible&amp;diff=15951"/>
		<updated>2026-10-23T05:33:15Z</updated>

		<summary type="html">&lt;p&gt;Historian: Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= B091 Umbrafen Crucible =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BiomeID || 091&lt;br /&gt;
|-&lt;br /&gt;
| Biome name || Umbrafen Crucible&lt;br /&gt;
|-&lt;br /&gt;
| Climate || VOLCANIC_IGNEOUS&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || 4&lt;br /&gt;
|-&lt;br /&gt;
| Starting control || [[F09 Cinderwarden]]&lt;br /&gt;
|-&lt;br /&gt;
| Primary hazard || Crucible Void Vapour Corruption&lt;br /&gt;
|-&lt;br /&gt;
| Signature resource || Crucible Amber&lt;br /&gt;
|-&lt;br /&gt;
| MysteryZone || False&lt;br /&gt;
|-&lt;br /&gt;
| Continent || ARCH_EMBERVEIL&lt;br /&gt;
|-&lt;br /&gt;
| Region || Emberveil Archipelago South&lt;br /&gt;
|-&lt;br /&gt;
| Elevation_m || 600&lt;br /&gt;
|-&lt;br /&gt;
| Status || LIVE_CANON&lt;br /&gt;
|-&lt;br /&gt;
| Source || LIVE/DATA/biome_registry_v5.7.4.json&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ground ==&lt;br /&gt;
&lt;br /&gt;
A volatile swamp crater laced with volcanic vents and sulfur bogs. Choking smog obscures molten sinkholes and jagged roots. Survival demands heat shielding and toxin resistance. The crater was formed when a magma chamber collapsed beneath a swamp.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Population !! Controlling faction&lt;br /&gt;
|-&lt;br /&gt;
| Crucible Hollow || secondary || N/A || [[F09 Cinderwarden]]&lt;br /&gt;
|-&lt;br /&gt;
| Sulphur Bog || primary || N/A || [[F09 Cinderwarden]]&lt;br /&gt;
|-&lt;br /&gt;
| Umbrafen Settlement || Faction Outpost || 1500 || [[F09 Cinderwarden]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settlement pages: [[Crucible Hollow (Umbrafen Crucible)|Crucible Hollow]], [[Sulphur Bog]], [[Umbrafen Settlement]]. All settlements: [[Settlements]].&lt;br /&gt;
&lt;br /&gt;
== Factions present ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction !! Where recorded&lt;br /&gt;
|-&lt;br /&gt;
| [[F09 Cinderwarden]] || Home faction of this biome. Controlling faction on every recorded settlement row.&lt;br /&gt;
|-&lt;br /&gt;
| [[F06 Cogmist Engineers]] || All seven NPC rows.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NPCs here from other factions: [[F06 Cogmist Engineers]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.&lt;br /&gt;
&lt;br /&gt;
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Full table with IDs and node details: [[B091 Umbrafen Crucible/Resources]].&lt;br /&gt;
&lt;br /&gt;
* [[B091 Umbrafen Crucible/Resources#R0994|Ashbloom Extract (Umbra)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B091 Umbrafen Crucible/Resources#R0997|Firecore (Umbra)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B091 Umbrafen Crucible/Resources#R0996|Lava Glass (Umbra)]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B091 Umbrafen Crucible/Resources#R0995|Obsidian Shard (Umbra)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B091 Umbrafen Crucible/Resources#R0999|Refined Ember Dust]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B091 Umbrafen Crucible/Resources#R1000|Refined Emberstone]] (GATHERABLE, Common)&lt;br /&gt;
* [[B091 Umbrafen Crucible/Resources#R1001|Refined Magmaite]] (GATHERABLE, Common)&lt;br /&gt;
* [[B091 Umbrafen Crucible/Resources#R0998|Refined Sootblack Ore]] (GATHERABLE, Common)&lt;br /&gt;
* [[B091 Umbrafen Crucible/Resources#R0993|Umbraf Cinder Crystal]] (GATHERABLE, Common)&lt;br /&gt;
* [[B091 Umbrafen Crucible/Resources#R0991|Umbraf Emberstone]] (GATHERABLE, Common)&lt;br /&gt;
* [[B091 Umbrafen Crucible/Resources#R0992|Umbraf Magmaite]] (GATHERABLE, Common)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Signature, primary, secondary, and minerals ===&lt;br /&gt;
&lt;br /&gt;
These rows are recorded on the B091 resource table and were not in the gatherable list above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| SIG-091 || [[Crucible Amber]] || SIGNATURE || Rare–Legendary&lt;br /&gt;
|-&lt;br /&gt;
| PRI-091 || [[Ember Ore (B091 Umbrafen Crucible)|Ember Ore]] || PRIMARY || Uncommon–Rare&lt;br /&gt;
|-&lt;br /&gt;
| SEC-091 || [[Obsidian Shard (B091 Umbrafen Crucible)|Obsidian Shard]] || SECONDARY || Common–Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-BAS || Basalt || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-SUL || Sulphur Vein || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-CIN || Cinderstone || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-CRU || Crucible Crystal || Rare Mineral || Rare&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-SUL || Sulphur Glass || Rare Mineral || Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harvest ===&lt;br /&gt;
&lt;br /&gt;
The harvestable index records counts for biome 091 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.&lt;br /&gt;
&lt;br /&gt;
Named flora recorded for Umbrafen Crucible:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Harvestable&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ASHB-091 || Ashbloom || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-MAGM-091 || Magmaweed || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-HEAT-091 || Heat-Spine Shrub || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-EMBE-091 || Ember Reed || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-VOLC-091 || Volcash Fern || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-CIND-091 || Cinder Bark Tree || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-THER-091 || Thermal Spore Cap || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-OBSI-091 || Obsidian Creeper || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ashbloom, Heat-Spine Shrub, Volcash Fern, Cinder Bark Tree, Thermal Spore Cap, and Obsidian Creeper.&lt;br /&gt;
&lt;br /&gt;
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.&lt;br /&gt;
&lt;br /&gt;
== Deep zone ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Deep zone || Deep Umbrafen — Crucible Core&lt;br /&gt;
|-&lt;br /&gt;
| Layout || Cinder Forge Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| Max players || 6&lt;br /&gt;
|-&lt;br /&gt;
| Lockout hours || 72&lt;br /&gt;
|-&lt;br /&gt;
| Boss name || Cruciblewatcher — Deep Form&lt;br /&gt;
|-&lt;br /&gt;
| Ground note || The Crucible Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Boss || Cruciblewatcher, Ancient of Biome 091&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || T3_Heroic&lt;br /&gt;
|-&lt;br /&gt;
| Recommended party || 4&lt;br /&gt;
|-&lt;br /&gt;
| Damage type || Arcane&lt;br /&gt;
|-&lt;br /&gt;
| Arena || Sulphur Bog&lt;br /&gt;
|-&lt;br /&gt;
| Arena description || The boss encounter takes place in the heart of Umbrafen Crucible&#039;s most extreme terrain feature. The arena is shaped by volcanic igneous conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.&lt;br /&gt;
|-&lt;br /&gt;
| Arena size (m) || 92&lt;br /&gt;
|-&lt;br /&gt;
| Arena terrain || Active island caldera&lt;br /&gt;
|-&lt;br /&gt;
| Arena hazard || Crucible Void Vapour Corruption&lt;br /&gt;
|-&lt;br /&gt;
| Unique material || [[Magma Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| Ground blurb || The Magma Prowler the Ancient is the apex expression of Umbrafen Crucible&#039;s ecosystem — a creature that has been shaped by volcanic igneous conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Umbrafen Crucible would be if the biome could choose to fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
&lt;br /&gt;
The atmosphere row records weather patterns Sulphur Wind, Molten Rain, and Toxic. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Code !! Recorded effect&lt;br /&gt;
|-&lt;br /&gt;
| WX-091-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.&lt;br /&gt;
|-&lt;br /&gt;
| WX-091-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Crucible Amber harvest modified.&lt;br /&gt;
|-&lt;br /&gt;
| WX-091-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.&lt;br /&gt;
|-&lt;br /&gt;
| WX-091-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-091-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-091-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spawn entries recorded on those rows: Storm 11, Ashfall 10, Cold Event 10, Any Weather 14, Rain/Mist 13, Clear Sky 12. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 2, Cold Event 3, Any Weather 2, Rain/Mist 2, Clear Sky 1.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 14 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Cruciblewatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian&lt;br /&gt;
|-&lt;br /&gt;
| MOB-091-01 || Umbrafenhorn || Large Herbivore || 170 || CR06301 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-091-02 || Cruciblescale || Swift Scout || 92 || CR06302 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-091-03 || Bogmantle || Pack Predator || 110 || CR06303 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-091-04 || Umbrafenstalker || Ambush Predator || 130 || CR06304 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-091-05 || Cruciblefang || Elemental Creature || 130 || CR06305 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-091-06 || Umbrafencoil || Scavenger || 128 || CR06306 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-091-07 || Cruciblewatcher || Node Guardian || 191 || CR06307 || False&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
&lt;br /&gt;
Nine network nodes are recorded. Three are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 52 minutes, and modifier 1.15x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian&lt;br /&gt;
|-&lt;br /&gt;
| NODE_091_P01 || Umbrafen Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Sulphur Bog zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_091_P02 || Umbrafen Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Crucible Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_091_P03 || Umbrafen Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Crucible Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_091_N01 || Umbrafen Void Node 1 || NEGATIVE || Located in the deepest depression of the biome&#039;s terrain, where void energy pools. The primary hazard (Crucible Void Vapour Corruption) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_091_N02 || Umbrafen Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Crucible Void Vapour Corruption) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_091_N03 || Umbrafen Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Crucible Void Vapour Corruption) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_091_N04 || Umbrafen Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Crucible Void Vapour Corruption) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_091_N05 || Umbrafen Void Node 5 || NEGATIVE || Located within the node guardian&#039;s primary patrol circuit centre. The primary hazard (Crucible Void Vapour Corruption) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_091_N06 || Umbrafen Void Node 6 || NEGATIVE || Located at the lowest point of any geological feature — voids sink. The primary hazard (Crucible Void Vapour Corruption) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
&lt;br /&gt;
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration&lt;br /&gt;
|-&lt;br /&gt;
| WE0406 || Eruption Season || Umbrafen Cru Environmental Event || Environmental || 30min || 4hr || FALSE || RANDOM || 45-90 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0407 || Crucible Bloom || Umbrafen Cru Resource Event || Resource || 60min || 24hr || FALSE || RANDOM || 30 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0408 || Sulphur Surge || Umbrafen Cru Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || TIME_CYCLE || 3-8 hours real-time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WE0406 notes: Crucible Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0407 notes: Crucible Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0408 notes: Crucible Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Umbrafen Crucible_STATE_ALTERED.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.&lt;br /&gt;
&lt;br /&gt;
* [[Q0811 The Umbrafen Toll]] — Main — giver NPC0631&lt;br /&gt;
* [[Q0812 Umbrafen Watch]] — Surface — giver NPC0631&lt;br /&gt;
* [[Q0813 Umbrafen Vault Count]] — Underground — giver NPC0636&lt;br /&gt;
* [[Q0814 The Slack-Pool Ember — Umbrafen Crucible]] — Aquatic — giver NPC0634&lt;br /&gt;
* [[Q0815 Crucible Amber for the Ritual]] — Main — giver NPC0631&lt;br /&gt;
* [[Q0816 Corrosion Season]] — Surface — giver NPC0633&lt;br /&gt;
* [[Q0817 What the Umbrafen Vault Hums]] — Underground — giver NPC0634&lt;br /&gt;
* [[Q0818 After the Slack-Pool Draw — Umbrafen Crucible]] — Aquatic — giver NPC0636&lt;br /&gt;
* [[Q0819 The Soulglass Circle on the Umbrafen Line]] — Main — giver NPC0631&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
Umbrafen Crucible has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.&lt;br /&gt;
&lt;br /&gt;
* Biome-line quests: 9. Each one gives +10 favor.&lt;br /&gt;
* Finish all 9 to become &#039;&#039;&#039;Favored&#039;&#039;&#039; here (+20 bonus). Highest favor: 110.&lt;br /&gt;
* Chain order: [[Q0811 The Umbrafen Toll|Q0811]] → [[Q0812 Umbrafen Watch|Q0812]] → [[Q0813 Umbrafen Vault Count|Q0813]] → [[Q0814 The Slack-Pool Ember — Umbrafen Crucible|Q0814]] → [[Q0815 Crucible Amber for the Ritual|Q0815]] → [[Q0816 Corrosion Season|Q0816]] → [[Q0817 What the Umbrafen Vault Hums|Q0817]] → [[Q0818 After the Slack-Pool Draw — Umbrafen Crucible|Q0818]] → [[Q0819 The Soulglass Circle on the Umbrafen Line|Q0819]].&lt;br /&gt;
* No faction contests this biome, so favor here is never lost.&lt;br /&gt;
* Skipping quests gives no favor.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
Seven NPCs are recorded with location Umbrafen Crucible. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC ID !! Name !! Role !! Settlement !! Faction&lt;br /&gt;
|-&lt;br /&gt;
| NPC0631 || Xaris Hollowbane || quest_giver || Sulphur Bog, Umbrafen Crucible || [[F06 Cogmist Engineers]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0632 || Ilex Jadestone || merchant || Sulphur Bog, Umbrafen Crucible || [[F06 Cogmist Engineers]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0633 || Hira Lumenbrook || trainer || Sulphur Bog, Umbrafen Crucible || [[F06 Cogmist Engineers]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0634 || Gael Nightfall || lore_keeper || Sulphur Bog, Umbrafen Crucible || [[F06 Cogmist Engineers]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0635 || Enna Prismholt || blacksmith || Sulphur Bog, Umbrafen Crucible || [[F06 Cogmist Engineers]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0636 || Corra Riftvale || quest_giver || Sulphur Bog, Umbrafen Crucible || [[F06 Cogmist Engineers]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0637 || Dravin Thornwick || merchant || Sulphur Bog, Umbrafen Crucible || [[F06 Cogmist Engineers]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Sixteen crafted items are recorded for Umbrafen Crucible. All are crafted at Crucible Forge. The item table records Crucible Amber as the primary material on every row.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material&lt;br /&gt;
|-&lt;br /&gt;
| B091_WPN_01 || [[Umbrafen Crucible Edge]] || Weapon || Weapon || Rare || [[Crucible Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B091_HLM_01 || [[Crucible Ward Helm]] || Armor || Helm || Uncommon || [[Crucible Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B091_CHS_01 || [[Crucible Breastplate]] || Armor || Chest || Rare || [[Crucible Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B091_HND_01 || [[Umbrafen Grips]] || Armor || Hands || Uncommon || [[Crucible Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B091_LEG_01 || [[Umbrafen Greaves]] || Armor || Legs || Uncommon || [[Crucible Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B091_FET_01 || [[Umbrafen Treads]] || Armor || Feet || Uncommon || [[Crucible Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B091_TRK_01 || [[Crucible Relic]] || Trinket || Necklace || Rare || [[Crucible Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B091_REL_01 || [[Umbrafen First-Stone]] || Trinket || Relic || Epic || [[Crucible Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B091_CON_01 || [[Umbrafen Draught]] || Consumable ||  || Common || [[Crucible Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B091_SAL_01 || [[Umbrafen Salve]] || Consumable ||  || Uncommon || [[Crucible Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B091_MAT_01 || [[Refined Umbrafen Grit]] || Material ||  || Common || [[Crucible Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B091_BAR_01 || [[Crucible Ingot]] || Material ||  || Rare || [[Crucible Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B091_TOL_01 || [[Umbrafen Node Pick]] || Tool || Tool || Uncommon || [[Crucible Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B091_KIT_01 || [[Umbrafen Field Kit]] || Tool || Tool || Uncommon || [[Crucible Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B091_UPG_01 || [[Crucible Catalyst]] || Upgrade Component ||  || Rare || [[Crucible Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B091_FOC_01 || [[Umbrafen Focus]] || Weapon || Off-Hand || Uncommon || [[Crucible Amber]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B091_WPN_01 || [[Umbrafen Crucible Edge]] || Crucible Forge || [[Crucible Amber]] x9; [[Refined Umbrafen Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B091_HLM_01 || [[Crucible Ward Helm]] || Crucible Forge || [[Crucible Amber]] x7; [[Refined Umbrafen Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B091_CHS_01 || [[Crucible Breastplate]] || Crucible Forge || [[Crucible Amber]] x9; [[Refined Umbrafen Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B091_HND_01 || [[Umbrafen Grips]] || Crucible Forge || [[Crucible Amber]] x7; [[Refined Umbrafen Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B091_LEG_01 || [[Umbrafen Greaves]] || Crucible Forge || [[Crucible Amber]] x7; [[Refined Umbrafen Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B091_FET_01 || [[Umbrafen Treads]] || Crucible Forge || [[Crucible Amber]] x7; [[Refined Umbrafen Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B091_TRK_01 || [[Crucible Relic]] || Crucible Forge || [[Crucible Amber]] x9; [[Refined Umbrafen Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B091_REL_01 || [[Umbrafen First-Stone]] || Crucible Forge || [[Crucible Amber]] x11; [[Refined Umbrafen Grit]] x1 || T4 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B091_CON_01 || [[Umbrafen Draught]] || Crucible Forge || [[Crucible Amber]] x5; [[Refined Umbrafen Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B091_SAL_01 || [[Umbrafen Salve]] || Crucible Forge || [[Crucible Amber]] x7; [[Refined Umbrafen Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B091_MAT_01 || [[Refined Umbrafen Grit]] || Crucible Forge || [[Crucible Amber]] x5; [[Refined Umbrafen Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B091_BAR_01 || [[Crucible Ingot]] || Crucible Forge || [[Crucible Amber]] x9; [[Refined Umbrafen Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B091_TOL_01 || [[Umbrafen Node Pick]] || Crucible Forge || [[Crucible Amber]] x7; [[Refined Umbrafen Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B091_KIT_01 || [[Umbrafen Field Kit]] || Crucible Forge || [[Crucible Amber]] x7; [[Refined Umbrafen Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B091_UPG_01 || [[Crucible Catalyst]] || Crucible Forge || [[Crucible Amber]] x9; [[Refined Umbrafen Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B091_FOC_01 || [[Umbrafen Focus]] || Crucible Forge || [[Crucible Amber]] x7; [[Refined Umbrafen Grit]] x1 || T2 Trusted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image prompt ==&lt;br /&gt;
&lt;br /&gt;
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B091, followed by the ground description and settlement names already on this page.&lt;br /&gt;
&lt;br /&gt;
Recorded overview prompt: ABERNON game concept art, Biome 091 Umbrafen Crucible, K3V amber light, volcanic_igneous environment, 0.68g low gravity, Cinderwarden faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.&lt;br /&gt;
&lt;br /&gt;
Detailed prompt for an image creator: Painterly cinematic establishing shot of Umbrafen Crucible, biome 091, volcanic igneous, under K3V amber light at 0.68g. A volatile swamp crater laced with volcanic vents and sulfur bogs. Choking smog obscures molten sinkholes and jagged roots. Survival demands heat shielding and toxin resistance. The crater was formed when a magma chamber collapsed beneath a swamp. Terrain recorded as active island caldera, void vapour vents. A land of fire and ash. Magma veins run beneath the surface. The K3V star paints the constant smoke amber. Crucible Void Vapour Corruption is the recorded primary hazard. Crucible Amber is the signature resource. Recorded colour palette: obsidian black, ember. The Cinderwarden settlement Umbrafen Settlement is visible, with Crucible Hollow and Sulphur Bog in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.&lt;br /&gt;
&lt;br /&gt;
The image-prompt table also records twenty ungenerated prompts, IMG01801 through IMG01820. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Umbrafen Crucible, volcanic igneous biome, [type], amber volcanic glow, ash particles, ember light, Crucible Void Vapour Corruption environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Type !! Status&lt;br /&gt;
|-&lt;br /&gt;
| IMG01801 || hero_landscape || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01802 || apex_creature || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01803 || weather_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01804 || flora_closeup || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01805 || faction_outpost || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01806 || loading_screen || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01807 || ambient_day || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01808 || ambient_night || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01809 || energy_node || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01810 || hazard_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01811 || npc_portrait || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01812 || creature_combat || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01813 || resource_gather || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01814 || world_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01815 || sky_atmosphere || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01816 || underground_entrance || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01817 || coastal_view || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01818 || mystery_fragment || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01819 || faction_landmark || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01820 || player_action || UNGENERATED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=B091_Umbrafen_Crucible&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:B091 Umbrafen Crucible]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q986_The_Hell_Faction_Full_Advantage&amp;diff=15950</id>
		<title>Q986 The Hell Faction Full Advantage</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q986_The_Hell_Faction_Full_Advantage&amp;diff=15950"/>
		<updated>2026-10-23T05:33:12Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Hell Faction Full Advantage =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q986&lt;br /&gt;
|-&lt;br /&gt;
| Title || The Hell Faction Full Advantage&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Faeron Riftvale]] (NPC0043)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0043&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Prism Grips]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q985&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Epic&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 140000 XP&lt;br /&gt;
* 12000 [[Gold]]&lt;br /&gt;
* 1375 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q986_The_Hell_Faction_Full_Advantage&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=B088_Abyssal_Mirrorwake&amp;diff=15949</id>
		<title>B088 Abyssal Mirrorwake</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=B088_Abyssal_Mirrorwake&amp;diff=15949"/>
		<updated>2026-10-23T05:33:11Z</updated>

		<summary type="html">&lt;p&gt;Historian: Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= B088 Abyssal Mirrorwake =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BiomeID || 088&lt;br /&gt;
|-&lt;br /&gt;
| Biome name || Abyssal Mirrorwake&lt;br /&gt;
|-&lt;br /&gt;
| Climate || DEEP_OCEAN&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || 9&lt;br /&gt;
|-&lt;br /&gt;
| Starting control || [[F04 Order of the Mirrorwake]]&lt;br /&gt;
|-&lt;br /&gt;
| Primary hazard || Dimensional Disorientation&lt;br /&gt;
|-&lt;br /&gt;
| Signature resource || Mirror Crystal&lt;br /&gt;
|-&lt;br /&gt;
| MysteryZone || True&lt;br /&gt;
|-&lt;br /&gt;
| Continent || OCEAN_AMBER&lt;br /&gt;
|-&lt;br /&gt;
| Region || Amber Sea — Mirrordeep Spreading Ridge&lt;br /&gt;
|-&lt;br /&gt;
| Elevation_m || -8800&lt;br /&gt;
|-&lt;br /&gt;
| Status || LIVE_CANON&lt;br /&gt;
|-&lt;br /&gt;
| Source || LIVE/DATA/biome_registry_v5.7.4.json&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ground ==&lt;br /&gt;
&lt;br /&gt;
Beneath the ocean floor lies a mirror-still void that reflects not the surface above but alternate versions of the world. The mirrorwake is a dimensional interface point. Creatures here exist simultaneously in two versions of reality.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Population !! Controlling faction&lt;br /&gt;
|-&lt;br /&gt;
| Mirror Station || Underwater Research Complex || 3000 || [[F04 Order of the Mirrorwake]]&lt;br /&gt;
|-&lt;br /&gt;
| Mirrorwake Interface || primary || N/A || [[F04 Order of the Mirrorwake]]&lt;br /&gt;
|-&lt;br /&gt;
| Reflection Hollow || secondary || N/A || [[F04 Order of the Mirrorwake]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settlement pages: [[Mirror Station]], [[Mirrorwake Interface]], [[Reflection Hollow]]. Settlement rows on the faction civilization table for this biome also have pages: [[Mirrorcoast Surface Station]]. All settlements: [[Settlements]].&lt;br /&gt;
&lt;br /&gt;
== Factions present ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction !! Where recorded&lt;br /&gt;
|-&lt;br /&gt;
| [[F04 Order of the Mirrorwake]] || Home faction of this biome. Controlling faction on every recorded settlement row. Nine NPC rows.&lt;br /&gt;
|-&lt;br /&gt;
| [[F06 Cogmist Engineers]] || Three NPC rows.&lt;br /&gt;
|-&lt;br /&gt;
| [[F03 Skyreach Covenant]] || One NPC row.&lt;br /&gt;
|-&lt;br /&gt;
| [[F08 Frosthold Vigil]] || Two NPC rows.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Full table with IDs and node details: [[B088 Abyssal Mirrorwake/Resources]].&lt;br /&gt;
&lt;br /&gt;
* [[B088 Abyssal Mirrorwake/Resources#R0964|Abyss Salt (Abyss)]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B088 Abyssal Mirrorwake/Resources#R0958|Abyssa Abyssal Stone]] (GATHERABLE, Common)&lt;br /&gt;
* [[B088 Abyssal Mirrorwake/Resources#R0960|Abyssa Pressure Crystal]] (GATHERABLE, Common)&lt;br /&gt;
* [[B088 Abyssal Mirrorwake/Resources#R0959|Abyssa Void Kelp Extract]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B088 Abyssal Mirrorwake/Resources#R0963|Biolume Extract (Abyss)]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B088 Abyssal Mirrorwake/Resources#R0962|Deep Resin (Abyss)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B088 Abyssal Mirrorwake/Resources#R0961|Mirror Ore (Abyss)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B088 Abyssal Mirrorwake/Resources#R0967|Refined Abyssal Stone]] (GATHERABLE, Common)&lt;br /&gt;
* [[B088 Abyssal Mirrorwake/Resources#R0965|Refined Deep Clay]] (GATHERABLE, Common)&lt;br /&gt;
* [[B088 Abyssal Mirrorwake/Resources#R0968|Refined Void Kelp Extract]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B088 Abyssal Mirrorwake/Resources#R0966|Refined Void Shard]] (GATHERABLE, Uncommon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Signature, primary, secondary, and minerals ===&lt;br /&gt;
&lt;br /&gt;
These rows are recorded on the B088 resource table and were not in the gatherable list above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| SIG-088 || [[Mirror Crystal]] || SIGNATURE || Rare–Legendary&lt;br /&gt;
|-&lt;br /&gt;
| PRI-088 || [[Abyssal Weed]] || PRIMARY || Uncommon–Rare&lt;br /&gt;
|-&lt;br /&gt;
| SEC-088 || [[Void Bloom]] || SECONDARY || Common–Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-RID || Ridge Basalt || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-VEN || Vent Mineral || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-ABY || Abyssal Core || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-MIR || Mirror Crystal || Rare Mineral || Rare&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-DIM || Dimensional Glass || Rare Mineral || Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harvest ===&lt;br /&gt;
&lt;br /&gt;
The harvestable index records counts for biome 088 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.&lt;br /&gt;
&lt;br /&gt;
Named flora recorded for Abyssal Mirrorwake:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Harvestable&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ABYS-088 || Abyssalweed || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-MIRR-088 || Mirror Fern || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-MIRR-088 || Mirrorbloom || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-REFL-088 || Reflection Bloom || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ABYS-088 || Abyssal Weed || No — Protected&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-VENT-088 || Vent Flower || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-VOID-088 || Void Bloom || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-DEEP-088 || Deep Root || No — Protected&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Mirror Fern, Reflection Bloom, Abyssal Weed, Vent Flower, Void Bloom, and Deep Root. The harvestable cell says No on Mirror Fern, Reflection Bloom, Vent Flower, and Void Bloom and No — Protected on Abyssal Weed and Deep Root. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.&lt;br /&gt;
&lt;br /&gt;
== Deep zone ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Deep zone || Deep Abyssal — Reflection Hollow&lt;br /&gt;
|-&lt;br /&gt;
| Layout || Abyssal Trench Descent&lt;br /&gt;
|-&lt;br /&gt;
| Max players || 6&lt;br /&gt;
|-&lt;br /&gt;
| Lockout hours || 72&lt;br /&gt;
|-&lt;br /&gt;
| Boss name || Reflecthorn — Deep Form&lt;br /&gt;
|-&lt;br /&gt;
| Ground note || The Mirror Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Boss || Reflecthorn, Ancient of Biome 088&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || T3_Heroic&lt;br /&gt;
|-&lt;br /&gt;
| Recommended party || 4&lt;br /&gt;
|-&lt;br /&gt;
| Damage type || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Arena || Mirrorwake Interface&lt;br /&gt;
|-&lt;br /&gt;
| Arena description || The boss encounter takes place in the heart of Abyssal Mirrorwake&#039;s most extreme terrain feature. The arena is shaped by deep ocean conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.&lt;br /&gt;
|-&lt;br /&gt;
| Arena size (m) || 132&lt;br /&gt;
|-&lt;br /&gt;
| Arena terrain || Mirror-still void reflecting zone&lt;br /&gt;
|-&lt;br /&gt;
| Arena hazard || Dimensional Disorientation&lt;br /&gt;
|-&lt;br /&gt;
| Unique material || [[Dark Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| Ground blurb || The Dark Prowler the Ancient is the apex expression of Abyssal Mirrorwake&#039;s ecosystem — a creature that has been shaped by deep ocean conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Abyssal Mirrorwake would be if the biome could choose to fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
&lt;br /&gt;
The atmosphere row records weather patterns Mirror Current and Reflection Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Code !! Recorded effect&lt;br /&gt;
|-&lt;br /&gt;
| WX-088-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.&lt;br /&gt;
|-&lt;br /&gt;
| WX-088-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Mirror Crystal harvest modified.&lt;br /&gt;
|-&lt;br /&gt;
| WX-088-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.&lt;br /&gt;
|-&lt;br /&gt;
| WX-088-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-088-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-088-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spawn entries recorded on those rows: Storm 13, Ashfall 7, Cold Event 14, Any Weather 9, Rain/Mist 9, Clear Sky 18. Night-multiplier entries above 2.0 recorded on those rows: Storm 4, Ashfall 2, Cold Event 2, Any Weather 2, Rain/Mist 1, Clear Sky 1.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Five named mobs are recorded. One further row records 65 additional spawn-table entries that are not named. Those 65 are not listed as species here. That summary row records 12 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian&lt;br /&gt;
|-&lt;br /&gt;
| MOB-088-01 || Mirrorhorn || Large Herbivore || 169 || CR06091 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-088-02 || Reflectmantle || Pack Predator || 112 || CR06092 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-088-03 || Mirrorstalker || Ambush Predator || 121 || CR06093 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-088-04 || Reflecthorn || Ancient Walker || 261 || CR06094 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-088-05 || Mirrorcoil || Scavenger || 110 || CR06095 || False&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
&lt;br /&gt;
Eleven network nodes are recorded. Two are positive and nine are negative. The node profile records dominant NEGATIVE, density high, base respawn 28 minutes, and modifier 1.90x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian&lt;br /&gt;
|-&lt;br /&gt;
| NODE_088_P01 || Abyssal Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Mirrorwake Interface zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_088_P02 || Abyssal Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Reflection Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_088_N01 || Abyssal Void Node 1 || NEGATIVE || Located in the deepest depression of the biome&#039;s terrain, where void energy pools. The primary hazard (Dimensional Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_088_N02 || Abyssal Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Dimensional Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_088_N03 || Abyssal Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Dimensional Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_088_N04 || Abyssal Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Dimensional Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_088_N05 || Abyssal Void Node 5 || NEGATIVE || Located within the node guardian&#039;s primary patrol circuit centre. The primary hazard (Dimensional Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_088_N06 || Abyssal Void Node 6 || NEGATIVE || Located at the lowest point of any geological feature — voids sink. The primary hazard (Dimensional Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_088_N07 || Abyssal Void Node 7 || NEGATIVE || Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Dimensional Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_088_N08 || Abyssal Void Node 8 || NEGATIVE || Located at the scavenger&#039;s primary feeding zone — death concentrates void energy. The primary hazard (Dimensional Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_088_N09 || Abyssal Void Node 9 || NEGATIVE || Located in the deepest depression of the biome&#039;s terrain, where void energy pools. The primary hazard (Dimensional Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The node-network file records a guardian name string on each of these eleven nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the two positive nodes and a guardian present on the nine negative nodes. Both records are left as recorded.&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
&lt;br /&gt;
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration&lt;br /&gt;
|-&lt;br /&gt;
| WE0404 || Reflection Season || Abyssal Mirr Environmental Event || Environmental || 60min || 12hr || FALSE || WORLD_STATE || 45-90 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0405 || Mirror Bloom || Abyssal Mirr Resource Event || Resource || 15min || 8hr || FALSE || WEATHER || 30 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0264 || Dimensional Shift || Abyssal Mirr Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || WORLD_STATE || 3-8 hours real-time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WE0404 notes: Mirror Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0405 notes: Mirror Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0264 notes: Mirror Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Abyssal Mirrorwake_STATE_ALTERED.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
62 quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.&lt;br /&gt;
&lt;br /&gt;
* [[Q0156 THE REFLECTION — First Encounter]] — Mystery — giver NPC0725&lt;br /&gt;
* [[Q0157 THE REFLECTION — Yolande&#039;s Research]] — Mystery — giver NPC0727&lt;br /&gt;
* [[Q0158 THE REFLECTION — The Interface Responds]] — Mystery — giver NPC0725&lt;br /&gt;
* [[Q0784 The Mirrorwake Toll]] — Main — giver NPC0610&lt;br /&gt;
* [[Q0785 Wake Line Watch]] — Surface — giver NPC0612&lt;br /&gt;
* [[Q0786 Trench Vault Count]] — Underground — giver NPC0615&lt;br /&gt;
* [[Q0787 The Open Wake — Abyssal Mirrorwake]] — Aquatic — giver NPC0613&lt;br /&gt;
* [[Q0788 Mirror Crystal for the Order]] — Main — giver NPC0610&lt;br /&gt;
* [[Q0789 Disorientation Season — Abyssal Mirrorwake]] — Surface — giver NPC0612&lt;br /&gt;
* [[Q0790 What the Trench Hums]] — Mystery — giver NPC0613&lt;br /&gt;
* [[Q0791 After the Deep Tide — Abyssal Mirrorwake]] — Aquatic — giver NPC0615&lt;br /&gt;
* [[Q0792 The Cogmist Engineers on the Wake Line]] — Main — giver NPC0610&lt;br /&gt;
* [[Q901 First Light from Heaven]] — Heaven — giver NPC0725&lt;br /&gt;
* [[Q902 The Welcome]] — Heaven — giver NPC0726&lt;br /&gt;
* [[Q903 The First Gift Explained]] — Heaven — giver NPC0727&lt;br /&gt;
* [[Q904 What Heaven Remembers]] — Heaven — giver NPC0726&lt;br /&gt;
* [[Q905 The Third Age Voices]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q906 The Long Civilization]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q907 The Holy Nine]] — Heaven — giver NPC0726&lt;br /&gt;
* [[Q908 Object 14&#039;s New Angle]] — Heaven — giver NPC0727&lt;br /&gt;
* [[Q909 The Growing Window]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q910 Chapter 1 Complete]] — Heaven — giver NPC0725&lt;br /&gt;
* [[Q911 The First Crossing]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q912 The Sixth Era&#039;s Children]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q913 The Archive]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q914 Caelen Zephyrcroft in Person]] — Heaven — giver NPC0726&lt;br /&gt;
* [[Q915 The Brotherhood&#039;s Work]] — Heaven — giver NPC0726&lt;br /&gt;
* [[Q916 What Heaven Preserved from Your Server]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q917 The Language of Light]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q918 Yolande&#039;s Answer]] — Heaven — giver NPC0727&lt;br /&gt;
* [[Q919 The Holy Realm&#039;s Edge]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q920 A Message from Object 23]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q921 The Holy Faction Blessing]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q922 The Price of Heaven]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q923 Caelen&#039;s Request]] — Heaven — giver NPC0726&lt;br /&gt;
* [[Q924 The Interface Fully Open]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q925 Chapter 2 Complete — Abyssal Mirrorwake]] — Heaven — giver NPC0726&lt;br /&gt;
* [[Q926 The Deepening Fauna in Heaven]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q927 The Third Age Scholar]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q928 Lyra Lumenbrook — from Heaven&#039;s View]] — Heaven — giver NPC0726&lt;br /&gt;
* [[Q929 The Holy 9&#039;s Legacy]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q930 Heaven&#039;s Message to ABERNON]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q931 The Holy Faction War]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q932 Healing from Heaven]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q933 The Oldest Thing in Heaven]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q934 Object 1 Returned]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q935 The Second Crossing]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q936 Heaven and the Amber Deepening]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q937 What Heaven Cannot Keep]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q938 Caelen and Lyra]] — Heaven — giver NPC0726&lt;br /&gt;
* [[Q939 The Heaven-Born Ability]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q940 Chapter 3 Complete — Abyssal Mirrorwake]] — Heaven — giver NPC0726&lt;br /&gt;
* [[Q941 Heaven&#039;s Blessing on ABERNON]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q942 Elara&#039;s Decision]] — Heaven — giver NPC0725&lt;br /&gt;
* [[Q943 The Holy Faction Response]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q944 The Planetary Archive — Full Translation]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q945 Caelen&#039;s Return Request]] — Heaven — giver NPC0726&lt;br /&gt;
* [[Q946 Heaven&#039;s Final Gift]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q947 The Holy Endgame]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q948 The Season 2 Signal]] — Heaven — giver NPC0725&lt;br /&gt;
* [[Q949 Heaven Remembers the Player]] — Heaven — giver NPC0610&lt;br /&gt;
* [[Q950 The Reflection Path — Complete]] — Heaven — giver NPC0610&lt;br /&gt;
&lt;br /&gt;
Giver id NPC0726 is not on this biome&#039;s NPC rows.&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
Abyssal Mirrorwake has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.&lt;br /&gt;
&lt;br /&gt;
* Biome-line quests: 8. Each one gives +10 favor.&lt;br /&gt;
* Finish all 8 to become &#039;&#039;&#039;Favored&#039;&#039;&#039; here (+20 bonus). Highest favor: 100.&lt;br /&gt;
* Chain order: [[Q0784 The Mirrorwake Toll|Q0784]] → [[Q0791 After the Deep Tide — Abyssal Mirrorwake|Q0791]] → [[Q0785 Wake Line Watch|Q0785]] → [[Q0792 The Cogmist Engineers on the Wake Line|Q0792]] → [[Q0786 Trench Vault Count|Q0786]] → [[Q0787 The Open Wake — Abyssal Mirrorwake|Q0787]] → [[Q0788 Mirror Crystal for the Order|Q0788]] → [[Q0789 Disorientation Season — Abyssal Mirrorwake|Q0789]].&lt;br /&gt;
* Main-line quest needed along the way (gives no favor): [[Q0790 What the Trench Hums|Q0790]].&lt;br /&gt;
* No faction contests this biome, so favor here is never lost.&lt;br /&gt;
* Skipping quests gives no favor.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
Fifteen NPCs are recorded with location Abyssal Mirrorwake. Age and items held are blank on those rows. Sex is blank except where the table records it. Kinship is blank except where the table records it. Quest giver ids above come from the quest table, not from the quests-given cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC ID !! Name !! Role !! Sex !! Settlement !! Faction !! Kinship&lt;br /&gt;
|-&lt;br /&gt;
| NPC0610 || Corvus Mirewood || quest_giver ||  || Mirror Station || [[F04 Order of the Mirrorwake]] || &lt;br /&gt;
|-&lt;br /&gt;
| NPC0611 || Gael Obsidianwatch || merchant ||  || Mirror Station || [[F04 Order of the Mirrorwake]] || &lt;br /&gt;
|-&lt;br /&gt;
| NPC0612 || Gael Quarrystone || trainer ||  || Mirror Station || [[F04 Order of the Mirrorwake]] || &lt;br /&gt;
|-&lt;br /&gt;
| NPC0613 || Faeron Stonecleft || lore_keeper ||  || Mirror Station || [[F04 Order of the Mirrorwake]] || The Faeron Stonecleft who keeps that name.&lt;br /&gt;
|-&lt;br /&gt;
| NPC0614 || Faeron Umbrafen || blacksmith ||  || Mirror Station || [[F04 Order of the Mirrorwake]] || &lt;br /&gt;
|-&lt;br /&gt;
| NPC0615 || Hira Whispervale || quest_giver ||  || Mirror Station || [[F04 Order of the Mirrorwake]] || &lt;br /&gt;
|-&lt;br /&gt;
| NPC0616 || Idris Yarrow || merchant ||  || Mirror Station || [[F04 Order of the Mirrorwake]] || &lt;br /&gt;
|-&lt;br /&gt;
| NPC0701 || Faeron Frostmark || merchant ||  || Mirrorwake Interface, Abyssal Mirrorwake || [[F06 Cogmist Engineers]] || &lt;br /&gt;
|-&lt;br /&gt;
| NPC0705 || Juno Bleakwood || quest_giver ||  || Mirrorwake Interface, Abyssal Mirrorwake || [[F03 Skyreach Covenant]] || &lt;br /&gt;
|-&lt;br /&gt;
| NPC0709 || Idris Frostmark || blacksmith ||  || Mirrorwake Interface, Abyssal Mirrorwake || [[F08 Frosthold Vigil]] || &lt;br /&gt;
|-&lt;br /&gt;
| NPC0713 || Kress Bleakwood || lore_keeper ||  || Mirrorwake Interface, Abyssal Mirrorwake || [[F08 Frosthold Vigil]] || &lt;br /&gt;
|-&lt;br /&gt;
| NPC0717 || Ilex Frostmark || trainer ||  || Mirrorwake Interface, Abyssal Mirrorwake || [[F06 Cogmist Engineers]] || &lt;br /&gt;
|-&lt;br /&gt;
| NPC0721 || Lyra Bleakwood || merchant ||  || Mirrorwake Interface, Abyssal Mirrorwake || [[F06 Cogmist Engineers]] || &lt;br /&gt;
|-&lt;br /&gt;
| NPC0725 || Elara Mirewood || quest_giver || Female || Mirror Station || [[F04 Order of the Mirrorwake]] || Mirewood kin. Sibling of Ashan Mirewood NPC0064. Kaell Mirewood NPC0428 is a surface relative, not a guardian.&lt;br /&gt;
|-&lt;br /&gt;
| NPC0727 || Yolande Ashveil || lore_keeper || Female || Mirror Station || [[F04 Order of the Mirrorwake]] || Same woman as Yolande Ashveil NPC0442.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Sixteen crafted items are recorded for Abyssal Mirrorwake. All are crafted at Mirror Forge. The item table records Mirror Crystal as the primary material on every row.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material&lt;br /&gt;
|-&lt;br /&gt;
| B088_WPN_01 || [[Abyssal Mirror Edge]] || Weapon || Weapon || Rare || [[Mirror Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B088_HLM_01 || [[Mirror Ward Helm]] || Armor || Helm || Uncommon || [[Mirror Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B088_CHS_01 || [[Mirror Breastplate]] || Armor || Chest || Rare || [[Mirror Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B088_HND_01 || [[Abyssal Grips (B088 Abyssal Mirrorwake)|Abyssal Grips]] || Armor || Hands || Uncommon || [[Mirror Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B088_LEG_01 || [[Abyssal Greaves (B088 Abyssal Mirrorwake)|Abyssal Greaves]] || Armor || Legs || Uncommon || [[Mirror Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B088_FET_01 || [[Abyssal Treads (B088 Abyssal Mirrorwake)|Abyssal Treads]] || Armor || Feet || Uncommon || [[Mirror Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B088_TRK_01 || [[Mirror Relic]] || Trinket || Necklace || Rare || [[Mirror Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B088_REL_01 || [[Abyssal First-Stone (B088 Abyssal Mirrorwake)|Abyssal First-Stone]] || Trinket || Relic || Epic || [[Mirror Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B088_CON_01 || [[Abyssal Draught (B088 Abyssal Mirrorwake)|Abyssal Draught]] || Consumable ||  || Common || [[Mirror Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B088_SAL_01 || [[Abyssal Salve (B088 Abyssal Mirrorwake)|Abyssal Salve]] || Consumable ||  || Uncommon || [[Mirror Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B088_MAT_01 || [[Refined Abyssal Grit (B088 Abyssal Mirrorwake)|Refined Abyssal Grit]] || Material ||  || Common || [[Mirror Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B088_BAR_01 || [[Mirror Ingot]] || Material ||  || Rare || [[Mirror Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B088_TOL_01 || [[Abyssal Node Pick (B088 Abyssal Mirrorwake)|Abyssal Node Pick]] || Tool || Tool || Uncommon || [[Mirror Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B088_KIT_01 || [[Abyssal Field Kit (B088 Abyssal Mirrorwake)|Abyssal Field Kit]] || Tool || Tool || Uncommon || [[Mirror Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B088_UPG_01 || [[Mirror Catalyst]] || Upgrade Component ||  || Rare || [[Mirror Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B088_FOC_01 || [[Abyssal Focus (B088 Abyssal Mirrorwake)|Abyssal Focus]] || Weapon || Off-Hand || Uncommon || [[Mirror Crystal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B088_WPN_01 || [[Abyssal Mirror Edge]] || Mirror Forge || [[Mirror Crystal]] x9; [[Refined Abyssal Grit (B088 Abyssal Mirrorwake)|Refined Abyssal Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B088_HLM_01 || [[Mirror Ward Helm]] || Mirror Forge || [[Mirror Crystal]] x7; [[Refined Abyssal Grit (B088 Abyssal Mirrorwake)|Refined Abyssal Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B088_CHS_01 || [[Mirror Breastplate]] || Mirror Forge || [[Mirror Crystal]] x9; [[Refined Abyssal Grit (B088 Abyssal Mirrorwake)|Refined Abyssal Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B088_HND_01 || [[Abyssal Grips (B088 Abyssal Mirrorwake)|Abyssal Grips]] || Mirror Forge || [[Mirror Crystal]] x7; [[Refined Abyssal Grit (B088 Abyssal Mirrorwake)|Refined Abyssal Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B088_LEG_01 || [[Abyssal Greaves (B088 Abyssal Mirrorwake)|Abyssal Greaves]] || Mirror Forge || [[Mirror Crystal]] x7; [[Refined Abyssal Grit (B088 Abyssal Mirrorwake)|Refined Abyssal Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B088_FET_01 || [[Abyssal Treads (B088 Abyssal Mirrorwake)|Abyssal Treads]] || Mirror Forge || [[Mirror Crystal]] x7; [[Refined Abyssal Grit (B088 Abyssal Mirrorwake)|Refined Abyssal Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B088_TRK_01 || [[Mirror Relic]] || Mirror Forge || [[Mirror Crystal]] x9; [[Refined Abyssal Grit (B088 Abyssal Mirrorwake)|Refined Abyssal Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B088_REL_01 || [[Abyssal First-Stone (B088 Abyssal Mirrorwake)|Abyssal First-Stone]] || Mirror Forge || [[Mirror Crystal]] x11; [[Refined Abyssal Grit (B088 Abyssal Mirrorwake)|Refined Abyssal Grit]] x1 || T4 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B088_CON_01 || [[Abyssal Draught (B088 Abyssal Mirrorwake)|Abyssal Draught]] || Mirror Forge || [[Mirror Crystal]] x5; [[Refined Abyssal Grit (B088 Abyssal Mirrorwake)|Refined Abyssal Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B088_SAL_01 || [[Abyssal Salve (B088 Abyssal Mirrorwake)|Abyssal Salve]] || Mirror Forge || [[Mirror Crystal]] x7; [[Refined Abyssal Grit (B088 Abyssal Mirrorwake)|Refined Abyssal Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B088_MAT_01 || [[Refined Abyssal Grit (B088 Abyssal Mirrorwake)|Refined Abyssal Grit]] || Mirror Forge || [[Mirror Crystal]] x5; [[Refined Abyssal Grit (B088 Abyssal Mirrorwake)|Refined Abyssal Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B088_BAR_01 || [[Mirror Ingot]] || Mirror Forge || [[Mirror Crystal]] x9; [[Refined Abyssal Grit (B088 Abyssal Mirrorwake)|Refined Abyssal Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B088_TOL_01 || [[Abyssal Node Pick (B088 Abyssal Mirrorwake)|Abyssal Node Pick]] || Mirror Forge || [[Mirror Crystal]] x7; [[Refined Abyssal Grit (B088 Abyssal Mirrorwake)|Refined Abyssal Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B088_KIT_01 || [[Abyssal Field Kit (B088 Abyssal Mirrorwake)|Abyssal Field Kit]] || Mirror Forge || [[Mirror Crystal]] x7; [[Refined Abyssal Grit (B088 Abyssal Mirrorwake)|Refined Abyssal Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B088_UPG_01 || [[Mirror Catalyst]] || Mirror Forge || [[Mirror Crystal]] x9; [[Refined Abyssal Grit (B088 Abyssal Mirrorwake)|Refined Abyssal Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B088_FOC_01 || [[Abyssal Focus (B088 Abyssal Mirrorwake)|Abyssal Focus]] || Mirror Forge || [[Mirror Crystal]] x7; [[Refined Abyssal Grit (B088 Abyssal Mirrorwake)|Refined Abyssal Grit]] x1 || T2 Trusted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image prompt ==&lt;br /&gt;
&lt;br /&gt;
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B088, followed by the ground description and settlement names already on this page.&lt;br /&gt;
&lt;br /&gt;
Recorded overview prompt: ABERNON game concept art, Biome 088 Abyssal Mirrorwake, K3V amber light, deep_ocean environment, 0.68g low gravity, Order of the Mirrorwake faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.&lt;br /&gt;
&lt;br /&gt;
Detailed prompt for an image creator: Painterly cinematic establishing shot of Abyssal Mirrorwake, biome 088, deep ocean, under K3V amber light at 0.68g. Beneath the ocean floor lies a mirror-still void that reflects not the surface above but alternate versions of the world. The mirrorwake is a dimensional interface point. Creatures here exist simultaneously in two versions of reality. Terrain recorded as mirror-still void reflecting zone, spreading ridge. Abyssal pressure. Bioluminescent organisms light the dark. Something watches from deeper still. Dimensional Disorientation is the recorded primary hazard. Mirror Crystal is the signature resource. Recorded colour palette: Absolute dark, bioluminescent point-light colours, void-black voids. The Order of the Mirrorwake settlement Mirror Station is visible, with Mirrorwake Interface and Reflection Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.&lt;br /&gt;
&lt;br /&gt;
The image-prompt table also records twenty ungenerated prompts, IMG01741 through IMG01760. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Abyssal Mirrorwake, deep ocean biome, [type], abyssal darkness, bioluminescent creatures, pressure haze, Dimensional Disorientation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic. Include subtle wrongness — something off about the reflection of the sky.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Type !! Status&lt;br /&gt;
|-&lt;br /&gt;
| IMG01741 || hero_landscape || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01742 || apex_creature || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01743 || weather_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01744 || flora_closeup || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01745 || faction_outpost || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01746 || loading_screen || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01747 || ambient_day || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01748 || ambient_night || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01749 || energy_node || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01750 || hazard_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01751 || npc_portrait || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01752 || creature_combat || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01753 || resource_gather || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01754 || world_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01755 || sky_atmosphere || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01756 || underground_entrance || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01757 || coastal_view || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01758 || mystery_fragment || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01759 || faction_landmark || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01760 || player_action || UNGENERATED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=B088_Abyssal_Mirrorwake&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:B088 Abyssal Mirrorwake]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q985_Hell%27s_Respect&amp;diff=15948</id>
		<title>Q985 Hell&#039;s Respect</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q985_Hell%27s_Respect&amp;diff=15948"/>
		<updated>2026-10-23T05:33:07Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hell&#039;s Respect =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q985&lt;br /&gt;
|-&lt;br /&gt;
| Title || Hell&#039;s Respect&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Faeron Riftvale]] (NPC0043)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0043&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Temporal Relic (B007 Prism Fissures)|Temporal Relic]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q984&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Epic&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 137000 XP&lt;br /&gt;
* 11800 [[Gold]]&lt;br /&gt;
* 1350 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q985_Hell&#039;s_Respect&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=B087_Umbracleft_Hollow&amp;diff=15947</id>
		<title>B087 Umbracleft Hollow</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=B087_Umbracleft_Hollow&amp;diff=15947"/>
		<updated>2026-10-23T05:33:07Z</updated>

		<summary type="html">&lt;p&gt;Historian: Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= B087 Umbracleft Hollow =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BiomeID || 087&lt;br /&gt;
|-&lt;br /&gt;
| Biome name || Umbracleft Hollow&lt;br /&gt;
|-&lt;br /&gt;
| Climate || SUBSURFACE_CAVERN&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || 6&lt;br /&gt;
|-&lt;br /&gt;
| Starting control || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| Contested by || [[F10 Nightroot Conclave]]&lt;br /&gt;
|-&lt;br /&gt;
| Primary hazard || Umbra Suffocation&lt;br /&gt;
|-&lt;br /&gt;
| Signature resource || Void Light Crystal&lt;br /&gt;
|-&lt;br /&gt;
| MysteryZone || False&lt;br /&gt;
|-&lt;br /&gt;
| Continent || CONT_ASHARA&lt;br /&gt;
|-&lt;br /&gt;
| Region || Ashara — Underground (Umbracleft)&lt;br /&gt;
|-&lt;br /&gt;
| Elevation_m || -900&lt;br /&gt;
|-&lt;br /&gt;
| Status || LIVE_CANON&lt;br /&gt;
|-&lt;br /&gt;
| Source || LIVE/DATA/biome_registry_v5.7.4.json&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ground ==&lt;br /&gt;
&lt;br /&gt;
Deep beneath the crust of Abernon lies a shattered void where darkness is not the absence of light but a physical substance. Umbra-matter coats every surface and absorbs all forms of energy. Only creatures that generate their own internal light can survive.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Population !! Controlling faction&lt;br /&gt;
|-&lt;br /&gt;
| Umbra Cleft || primary || N/A || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| Void Hollow || secondary || N/A || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| Umbracleft Settlement || Faction Outpost || 1500 || [[F12 Soulglass Circle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settlement pages: [[Umbra Cleft]], [[Umbracleft Settlement]], [[Void Hollow (Umbracleft Hollow)|Void Hollow]]. All settlements: [[Settlements]].&lt;br /&gt;
&lt;br /&gt;
== Factions present ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction !! Where recorded&lt;br /&gt;
|-&lt;br /&gt;
| [[F12 Soulglass Circle]] || Starting control. Controlling faction on every recorded settlement row. All seven NPC rows.&lt;br /&gt;
|-&lt;br /&gt;
| [[F10 Nightroot Conclave]] || Contested. The faction table gives it a foothold here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives [[F10 Nightroot Conclave]] a foothold here, so the biome is contested.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Full table with IDs and node details: [[B087 Umbracleft Hollow/Resources]].&lt;br /&gt;
&lt;br /&gt;
* [[B087 Umbracleft Hollow/Resources#R0951|Cave Crystal (Umbra)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B087 Umbracleft Hollow/Resources#R0952|Darkness Ore (Umbra)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B087 Umbracleft Hollow/Resources#R0953|Memory Moss (Umbra)]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B087 Umbracleft Hollow/Resources#R0954|Refined Cavern Clay]] (GATHERABLE, Common)&lt;br /&gt;
* [[B087 Umbracleft Hollow/Resources#R0957|Refined Cavern Stone]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B087 Umbracleft Hollow/Resources#R0956|Refined Gloomfungus Cap]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B087 Umbracleft Hollow/Resources#R0955|Refined Shadow Resin]] (GATHERABLE, Common)&lt;br /&gt;
* [[B087 Umbracleft Hollow/Resources#R0950|Sporecap Fiber (Umbra)]] (GATHERABLE, Legendary)&lt;br /&gt;
* [[B087 Umbracleft Hollow/Resources#R0948|Umbrac Cavern Stone]] (GATHERABLE, Common)&lt;br /&gt;
* [[B087 Umbracleft Hollow/Resources#R0947|Umbrac Gloomfungus Cap]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B087 Umbracleft Hollow/Resources#R0949|Umbrac Nightroot Extract]] (GATHERABLE, Common)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Signature, primary, secondary, and minerals ===&lt;br /&gt;
&lt;br /&gt;
These rows are recorded on the B087 resource table and were not in the gatherable list above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| SIG-087 || [[Void Light Crystal]] || SIGNATURE || Rare–Legendary&lt;br /&gt;
|-&lt;br /&gt;
| PRI-087 || [[Umbra Matter]] || PRIMARY || Uncommon–Rare&lt;br /&gt;
|-&lt;br /&gt;
| SEC-087 || [[Darkness Resin]] || SECONDARY || Common–Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-UMB || Umbraite || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-DAR || Darkness Ore || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-VOI || Void || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-VOI || Void Crystal || Rare Mineral || Rare&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-UMB || Umbra Glass || Rare Mineral || Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harvest ===&lt;br /&gt;
&lt;br /&gt;
The harvestable index records counts for biome 087 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.&lt;br /&gt;
&lt;br /&gt;
Named flora recorded for Umbracleft Hollow:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Harvestable&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-NIGH-087 || Nightroot || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-CAVE-087 || Cavemoss || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-SPOR-087 || Sporeshade Mycelium || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-CAVE-087 || Cave Luminweed || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-BLIN-087 || Blind Root || No — Protected&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-FUNG-087 || Fungal Shelf || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ROOT-087 || Root Siphon || No — Protected&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-CAVE-087 || Cave Spore Ball || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Sporeshade Mycelium, Cave Luminweed, Blind Root, Fungal Shelf, Root Siphon, and Cave Spore Ball. The harvestable cell says No on Sporeshade Mycelium, Cave Luminweed, Fungal Shelf, and Cave Spore Ball and No — Protected on Blind Root and Root Siphon. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.&lt;br /&gt;
&lt;br /&gt;
== Deep zone ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Deep zone || Deep Umbracleft — Cleft Base&lt;br /&gt;
|-&lt;br /&gt;
| Layout || Mycelial Tunnel Network&lt;br /&gt;
|-&lt;br /&gt;
| Max players || 6&lt;br /&gt;
|-&lt;br /&gt;
| Lockout hours || 72&lt;br /&gt;
|-&lt;br /&gt;
| Boss name || Umbracleftcoil — Deep Form&lt;br /&gt;
|-&lt;br /&gt;
| Ground note || The Cleft Base has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Boss || Umbracleftcoil, Ancient of Biome 087&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || T3_Heroic&lt;br /&gt;
|-&lt;br /&gt;
| Recommended party || 4&lt;br /&gt;
|-&lt;br /&gt;
| Damage type || Frost&lt;br /&gt;
|-&lt;br /&gt;
| Arena || Umbra Cleft&lt;br /&gt;
|-&lt;br /&gt;
| Arena description || The boss encounter takes place in the heart of Umbracleft Hollow&#039;s most extreme terrain feature. The arena is shaped by subsurface cavern conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.&lt;br /&gt;
|-&lt;br /&gt;
| Arena size (m) || 108&lt;br /&gt;
|-&lt;br /&gt;
| Arena terrain || Darkness-suffocation umbra hollow&lt;br /&gt;
|-&lt;br /&gt;
| Arena hazard || Umbra Suffocation&lt;br /&gt;
|-&lt;br /&gt;
| Unique material || [[Spore Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| Ground blurb || The Spore Prowler the Ancient is the apex expression of Umbracleft Hollow&#039;s ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Umbracleft Hollow would be if the biome could choose to fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
&lt;br /&gt;
The atmosphere row records weather patterns Umbra Wind and Void Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Code !! Recorded effect&lt;br /&gt;
|-&lt;br /&gt;
| WX-087-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.&lt;br /&gt;
|-&lt;br /&gt;
| WX-087-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Void Light Crystal harvest modified.&lt;br /&gt;
|-&lt;br /&gt;
| WX-087-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.&lt;br /&gt;
|-&lt;br /&gt;
| WX-087-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-087-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-087-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spawn entries recorded on those rows: Storm 14, Ashfall 11, Cold Event 12, Any Weather 9, Rain/Mist 15, Clear Sky 9. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 2, Cold Event 3, Any Weather 3, Rain/Mist 1, Clear Sky 3.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Three named mobs are recorded. One further row records 67 additional spawn-table entries that are not named. Those 67 are not listed as species here. That summary row records 18 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian&lt;br /&gt;
|-&lt;br /&gt;
| MOB-087-01 || Umbraclefthorn || Large Herbivore || 132 || CR06021 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-087-02 || Umbracleftstalker || Ambush Predator || 98 || CR06022 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-087-03 || Umbracleftcoil || Scavenger || 96 || CR06023 || False&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
&lt;br /&gt;
Ten network nodes are recorded. Four are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 87 minutes, and modifier 1.45x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian&lt;br /&gt;
|-&lt;br /&gt;
| NODE_087_P01 || Umbracleft Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Umbra Cleft zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_087_P02 || Umbracleft Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Void Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_087_P03 || Umbracleft Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Void Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_087_P04 || Umbracleft Light Node 4 || POSITIVE || Located near the biome&#039;s primary water source or geological anchor. Within the Void Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_087_N01 || Umbracleft Void Node 1 || NEGATIVE || Located in the deepest depression of the biome&#039;s terrain, where void energy pools. The primary hazard (Umbra Suffocation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_087_N02 || Umbracleft Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Umbra Suffocation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_087_N03 || Umbracleft Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Umbra Suffocation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_087_N04 || Umbracleft Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Umbra Suffocation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_087_N05 || Umbracleft Void Node 5 || NEGATIVE || Located within the node guardian&#039;s primary patrol circuit centre. The primary hazard (Umbra Suffocation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_087_N06 || Umbracleft Void Node 6 || NEGATIVE || Located at the lowest point of any geological feature — voids sink. The primary hazard (Umbra Suffocation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
&lt;br /&gt;
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration&lt;br /&gt;
|-&lt;br /&gt;
| WE0259 || Darkness Season || Umbracleft H Environmental Event || Environmental || 15min || 4hr || FALSE || WEATHER || 45-90 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0260 || Umbra Bloom || Umbracleft H Resource Event || Resource || 30min || 4hr || FALSE || WORLD_STATE || 30 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0400 || Void Surge || Umbracleft H Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || RANDOM || 3-8 hours real-time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WE0259 notes: Void Light Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0260 notes: Void Light Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0400 notes: Void Light Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Umbracleft Hollow_STATE_ALTERED.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.&lt;br /&gt;
&lt;br /&gt;
* [[Q0775 The Umbracleft Toll]] — Main — giver NPC0603&lt;br /&gt;
* [[Q0776 Umbracleft Watch]] — Surface — giver NPC0603&lt;br /&gt;
* [[Q0777 Umbracleft Vault Count]] — Underground — giver NPC0608&lt;br /&gt;
* [[Q0778 The Drip-Well Static — Umbracleft Hollow]] — Aquatic — giver NPC0606&lt;br /&gt;
* [[Q0779 Void Light Crystal for the Conclave]] — Main — giver NPC0603&lt;br /&gt;
* [[Q0780 Suffocation Season]] — Surface — giver NPC0605&lt;br /&gt;
* [[Q0781 What the Umbracleft Vault Hums]] — Underground — giver NPC0606&lt;br /&gt;
* [[Q0782 After the Drip-Well Draw — Umbracleft Hollow]] — Aquatic — giver NPC0608&lt;br /&gt;
* [[Q0783 The Soulglass Circle on the Umbracleft Line]] — Main — giver NPC0603&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
Umbracleft Hollow has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.&lt;br /&gt;
&lt;br /&gt;
* Biome-line quests: 9. Each one gives +10 favor.&lt;br /&gt;
* Finish all 9 to become &#039;&#039;&#039;Favored&#039;&#039;&#039; here (+20 bonus). Highest favor: 110.&lt;br /&gt;
* Chain order: [[Q0775 The Umbracleft Toll|Q0775]] → [[Q0776 Umbracleft Watch|Q0776]] → [[Q0777 Umbracleft Vault Count|Q0777]] → [[Q0778 The Drip-Well Static — Umbracleft Hollow|Q0778]] → [[Q0779 Void Light Crystal for the Conclave|Q0779]] → [[Q0780 Suffocation Season|Q0780]] → [[Q0781 What the Umbracleft Vault Hums|Q0781]] → [[Q0782 After the Drip-Well Draw — Umbracleft Hollow|Q0782]] → [[Q0783 The Soulglass Circle on the Umbracleft Line|Q0783]].&lt;br /&gt;
* Favor is lost: −5 for each quest done for [[F10 Nightroot Conclave]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.&lt;br /&gt;
* Skipping quests gives no favor.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
Seven NPCs are recorded with location Umbracleft Hollow. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC ID !! Name !! Role !! Settlement !! Faction&lt;br /&gt;
|-&lt;br /&gt;
| NPC0603 || Holt Frostmark || quest_giver || Umbra Cleft, Umbracleft Hollow || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0604 || Holt Hollowbane || merchant || Umbra Cleft, Umbracleft Hollow || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0605 || Hira Jadestone || trainer || Umbra Cleft, Umbracleft Hollow || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0606 || Gael Lumenbrook || lore_keeper || Umbra Cleft, Umbracleft Hollow || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0607 || Faeron Nightfall || blacksmith || Umbra Cleft, Umbracleft Hollow || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0608 || Aldric Prismholt || quest_giver || Umbra Cleft, Umbracleft Hollow || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0609 || Brynja Riftvale || merchant || Umbra Cleft, Umbracleft Hollow || [[F12 Soulglass Circle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Sixteen crafted items are recorded for Umbracleft Hollow. All are crafted at Umbra Forge. The item table records Void Light Crystal as the primary material on every row.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material&lt;br /&gt;
|-&lt;br /&gt;
| B087_WPN_01 || [[Umbracleft Void Edge]] || Weapon || Weapon || Rare || [[Void Light Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B087_HLM_01 || [[Void Ward Helm (B087 Umbracleft Hollow)|Void Ward Helm]] || Armor || Helm || Uncommon || [[Void Light Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B087_CHS_01 || [[Void Breastplate (B087 Umbracleft Hollow)|Void Breastplate]] || Armor || Chest || Rare || [[Void Light Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B087_HND_01 || [[Umbracleft Grips]] || Armor || Hands || Uncommon || [[Void Light Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B087_LEG_01 || [[Umbracleft Greaves]] || Armor || Legs || Uncommon || [[Void Light Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B087_FET_01 || [[Umbracleft Treads]] || Armor || Feet || Uncommon || [[Void Light Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B087_TRK_01 || [[Void Relic (B087 Umbracleft Hollow)|Void Relic]] || Trinket || Necklace || Rare || [[Void Light Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B087_REL_01 || [[Umbracleft First-Stone]] || Trinket || Relic || Epic || [[Void Light Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B087_CON_01 || [[Umbracleft Draught]] || Consumable ||  || Common || [[Void Light Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B087_SAL_01 || [[Umbracleft Salve]] || Consumable ||  || Uncommon || [[Void Light Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B087_MAT_01 || [[Refined Umbracleft Grit]] || Material ||  || Common || [[Void Light Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B087_BAR_01 || [[Void Ingot (B087 Umbracleft Hollow)|Void Ingot]] || Material ||  || Rare || [[Void Light Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B087_TOL_01 || [[Umbracleft Node Pick]] || Tool || Tool || Uncommon || [[Void Light Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B087_KIT_01 || [[Umbracleft Field Kit]] || Tool || Tool || Uncommon || [[Void Light Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B087_UPG_01 || [[Void Catalyst (B087 Umbracleft Hollow)|Void Catalyst]] || Upgrade Component ||  || Rare || [[Void Light Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B087_FOC_01 || [[Umbracleft Focus]] || Weapon || Off-Hand || Uncommon || [[Void Light Crystal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B087_WPN_01 || [[Umbracleft Void Edge]] || Umbra Forge || [[Void Light Crystal]] x9; [[Refined Umbracleft Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B087_HLM_01 || [[Void Ward Helm (B087 Umbracleft Hollow)|Void Ward Helm]] || Umbra Forge || [[Void Light Crystal]] x7; [[Refined Umbracleft Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B087_CHS_01 || [[Void Breastplate (B087 Umbracleft Hollow)|Void Breastplate]] || Umbra Forge || [[Void Light Crystal]] x9; [[Refined Umbracleft Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B087_HND_01 || [[Umbracleft Grips]] || Umbra Forge || [[Void Light Crystal]] x7; [[Refined Umbracleft Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B087_LEG_01 || [[Umbracleft Greaves]] || Umbra Forge || [[Void Light Crystal]] x7; [[Refined Umbracleft Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B087_FET_01 || [[Umbracleft Treads]] || Umbra Forge || [[Void Light Crystal]] x7; [[Refined Umbracleft Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B087_TRK_01 || [[Void Relic (B087 Umbracleft Hollow)|Void Relic]] || Umbra Forge || [[Void Light Crystal]] x9; [[Refined Umbracleft Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B087_REL_01 || [[Umbracleft First-Stone]] || Umbra Forge || [[Void Light Crystal]] x11; [[Refined Umbracleft Grit]] x1 || T4 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B087_CON_01 || [[Umbracleft Draught]] || Umbra Forge || [[Void Light Crystal]] x5; [[Refined Umbracleft Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B087_SAL_01 || [[Umbracleft Salve]] || Umbra Forge || [[Void Light Crystal]] x7; [[Refined Umbracleft Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B087_MAT_01 || [[Refined Umbracleft Grit]] || Umbra Forge || [[Void Light Crystal]] x5; [[Refined Umbracleft Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B087_BAR_01 || [[Void Ingot (B087 Umbracleft Hollow)|Void Ingot]] || Umbra Forge || [[Void Light Crystal]] x9; [[Refined Umbracleft Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B087_TOL_01 || [[Umbracleft Node Pick]] || Umbra Forge || [[Void Light Crystal]] x7; [[Refined Umbracleft Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B087_KIT_01 || [[Umbracleft Field Kit]] || Umbra Forge || [[Void Light Crystal]] x7; [[Refined Umbracleft Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B087_UPG_01 || [[Void Catalyst (B087 Umbracleft Hollow)|Void Catalyst]] || Umbra Forge || [[Void Light Crystal]] x9; [[Refined Umbracleft Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B087_FOC_01 || [[Umbracleft Focus]] || Umbra Forge || [[Void Light Crystal]] x7; [[Refined Umbracleft Grit]] x1 || T2 Trusted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image prompt ==&lt;br /&gt;
&lt;br /&gt;
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B087, followed by the ground description and settlement names already on this page.&lt;br /&gt;
&lt;br /&gt;
Recorded overview prompt: ABERNON game concept art, Biome 087 Umbracleft Hollow, K3V amber light, subsurface_cavern environment, 0.68g low gravity, Soulglass Circle faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.&lt;br /&gt;
&lt;br /&gt;
Detailed prompt for an image creator: Painterly cinematic establishing shot of Umbracleft Hollow, biome 087, subsurface cavern, under K3V amber light at 0.68g. Deep beneath the crust of Abernon lies a shattered void where darkness is not the absence of light but a physical substance. Umbra-matter coats every surface and absorbs all forms of energy. Only creatures that generate their own internal light can survive. Terrain recorded as darkness-suffocation umbra hollow. Underground networks stretch for kilometers. Fungal light. Memory-altering spores. Sounds travel wrong. Umbra Suffocation is the recorded primary hazard. Void Light Crystal is the signature resource. Recorded colour palette: cave black, phosphor. The Soulglass Circle settlement Umbracleft Settlement is visible, with Umbra Cleft and Void Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.&lt;br /&gt;
&lt;br /&gt;
The image-prompt table also records twenty ungenerated prompts, IMG01721 through IMG01740. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Umbracleft Hollow, subsurface cavern biome, [type], fungal light, cavern depth, memory-haze atmosphere, Umbra Suffocation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Type !! Status&lt;br /&gt;
|-&lt;br /&gt;
| IMG01721 || hero_landscape || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01722 || apex_creature || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01723 || weather_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01724 || flora_closeup || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01725 || faction_outpost || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01726 || loading_screen || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01727 || ambient_day || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01728 || ambient_night || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01729 || energy_node || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01730 || hazard_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01731 || npc_portrait || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01732 || creature_combat || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01733 || resource_gather || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01734 || world_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01735 || sky_atmosphere || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01736 || underground_entrance || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01737 || coastal_view || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01738 || mystery_fragment || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01739 || faction_landmark || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01740 || player_action || UNGENERATED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=B087_Umbracleft_Hollow&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:B087 Umbracleft Hollow]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q984_The_Signal_Heard_Differently&amp;diff=15946</id>
		<title>Q984 The Signal Heard Differently</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q984_The_Signal_Heard_Differently&amp;diff=15946"/>
		<updated>2026-10-23T05:33:03Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Signal Heard Differently =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q984&lt;br /&gt;
|-&lt;br /&gt;
| Title || The Signal Heard Differently&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Lyra Lumenbrook (historical)|Lyra Lumenbrook]] (NPC0505)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0505&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Prism Focus]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q983&lt;br /&gt;
|-&lt;br /&gt;
| Giver source || Kept quest-text giver Lyra Lumenbrook (NPC0505). Biome dialogue speaker is Faeron Riftvale NPC0043. Lyra Lumenbrook here is the historical departed row NPC0505, not present-day NPC0724.&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Very Hard&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 134000 XP&lt;br /&gt;
* 11600 [[Gold]]&lt;br /&gt;
* 1325 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q984_The_Signal_Heard_Differently&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=B085_Mycostellum_Verge&amp;diff=15945</id>
		<title>B085 Mycostellum Verge</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=B085_Mycostellum_Verge&amp;diff=15945"/>
		<updated>2026-10-23T05:33:02Z</updated>

		<summary type="html">&lt;p&gt;Historian: Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= B085 Mycostellum Verge =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BiomeID || 085&lt;br /&gt;
|-&lt;br /&gt;
| Biome name || Mycostellum Verge&lt;br /&gt;
|-&lt;br /&gt;
| Climate || SUBSURFACE_CAVERN&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || 4&lt;br /&gt;
|-&lt;br /&gt;
| Starting control || [[F10 Nightroot Conclave]]&lt;br /&gt;
|-&lt;br /&gt;
| Primary hazard || Network Seizure&lt;br /&gt;
|-&lt;br /&gt;
| Signature resource || Network Crystal&lt;br /&gt;
|-&lt;br /&gt;
| MysteryZone || False&lt;br /&gt;
|-&lt;br /&gt;
| Continent || CONT_ASHARA&lt;br /&gt;
|-&lt;br /&gt;
| Region || Ashara — Underground (Mycostellum)&lt;br /&gt;
|-&lt;br /&gt;
| Elevation_m || -550&lt;br /&gt;
|-&lt;br /&gt;
| Status || LIVE_CANON&lt;br /&gt;
|-&lt;br /&gt;
| Source || LIVE/DATA/biome_registry_v5.7.4.json&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ground ==&lt;br /&gt;
&lt;br /&gt;
Less a place and more a thinking network. The Mycostellum Verge is a continent-spanning fungal intelligence that uses its fruiting bodies as sensory organs. Every visitor is catalogued. The network has been growing for a million years.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Population !! Controlling faction&lt;br /&gt;
|-&lt;br /&gt;
| Mycostellum Settlement || Faction Outpost || 1500 || [[F10 Nightroot Conclave]]&lt;br /&gt;
|-&lt;br /&gt;
| Network Hub || primary || N/A || [[F10 Nightroot Conclave]]&lt;br /&gt;
|-&lt;br /&gt;
| Thought Hollow || secondary || N/A || [[F10 Nightroot Conclave]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settlement pages: [[Mycostellum Settlement]], [[Network Hub]], [[Thought Hollow]]. All settlements: [[Settlements]].&lt;br /&gt;
&lt;br /&gt;
== Factions present ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction !! Where recorded&lt;br /&gt;
|-&lt;br /&gt;
| [[F10 Nightroot Conclave]] || Home faction of this biome. Controlling faction on every recorded settlement row.&lt;br /&gt;
|-&lt;br /&gt;
| [[F02 Verdania Collective]] || All seven NPC rows.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NPCs here from other factions: [[F02 Verdania Collective]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.&lt;br /&gt;
&lt;br /&gt;
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Full table with IDs and node details: [[B085 Mycostellum Verge/Resources]].&lt;br /&gt;
&lt;br /&gt;
* [[B085 Mycostellum Verge/Resources#R0929|Cave Crystal (Mycos)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B085 Mycostellum Verge/Resources#R0930|Darkness Ore (Mycos)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B085 Mycostellum Verge/Resources#R0931|Memory Moss (Mycos)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B085 Mycostellum Verge/Resources#R0926|Mycost Cavern Stone]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B085 Mycostellum Verge/Resources#R0925|Mycost Gloomfungus Cap]] (GATHERABLE, Common)&lt;br /&gt;
* [[B085 Mycostellum Verge/Resources#R0927|Mycost Nightroot Extract]] (GATHERABLE, Common)&lt;br /&gt;
* [[B085 Mycostellum Verge/Resources#R0932|Refined Cavern Clay]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B085 Mycostellum Verge/Resources#R0935|Refined Cavern Stone]] (GATHERABLE, Common)&lt;br /&gt;
* [[B085 Mycostellum Verge/Resources#R0934|Refined Gloomfungus Cap]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B085 Mycostellum Verge/Resources#R0933|Refined Shadow Resin]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B085 Mycostellum Verge/Resources#R0928|Sporecap Fiber (Mycos)]] (GATHERABLE, Rare)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Signature, primary, secondary, and minerals ===&lt;br /&gt;
&lt;br /&gt;
These rows are recorded on the B085 resource table and were not in the gatherable list above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| SIG-085 || [[Network Crystal]] || SIGNATURE || Rare–Legendary&lt;br /&gt;
|-&lt;br /&gt;
| PRI-085 || [[Myco Intelligence Fiber]] || PRIMARY || Uncommon–Rare&lt;br /&gt;
|-&lt;br /&gt;
| SEC-085 || [[Stellar Spore]] || SECONDARY || Common–Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-MYC || Mycite || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-NET || Network Ore || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-SPO || Spore Slate || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-NET || Network Crystal || Rare Mineral || Rare&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-MYC || Myco Glass || Rare Mineral || Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harvest ===&lt;br /&gt;
&lt;br /&gt;
The harvestable index records counts for biome 085 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.&lt;br /&gt;
&lt;br /&gt;
Named flora recorded for Mycostellum Verge:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Harvestable&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-NIGH-085 || Nightroot || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-CAVE-085 || Cavemoss || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-SPOR-085 || Sporeshade Mycelium || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-CAVE-085 || Cave Luminweed || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-BLIN-085 || Blind Root || No — Protected&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-FUNG-085 || Fungal Shelf || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ROOT-085 || Root Siphon || No — Protected&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-CAVE-085 || Cave Spore Ball || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Sporeshade Mycelium, Cave Luminweed, Blind Root, Fungal Shelf, Root Siphon, and Cave Spore Ball. The harvestable cell says No on Sporeshade Mycelium, Cave Luminweed, Fungal Shelf, and Cave Spore Ball and No — Protected on Blind Root and Root Siphon. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.&lt;br /&gt;
&lt;br /&gt;
== Deep zone ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Deep zone || Deep Mycostellum — Mycostellum Core&lt;br /&gt;
|-&lt;br /&gt;
| Layout || Crystal Maze Run&lt;br /&gt;
|-&lt;br /&gt;
| Max players || 6&lt;br /&gt;
|-&lt;br /&gt;
| Lockout hours || 72&lt;br /&gt;
|-&lt;br /&gt;
| Boss name || Sporehorn — Deep Form&lt;br /&gt;
|-&lt;br /&gt;
| Ground note || The Mycostellum Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Boss || Sporehorn, Ancient of Biome 085&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || T3_Heroic&lt;br /&gt;
|-&lt;br /&gt;
| Recommended party || 4&lt;br /&gt;
|-&lt;br /&gt;
| Damage type || Arcane&lt;br /&gt;
|-&lt;br /&gt;
| Arena || Network Hub&lt;br /&gt;
|-&lt;br /&gt;
| Arena description || The boss encounter takes place in the heart of Mycostellum Verge&#039;s most extreme terrain feature. The arena is shaped by subsurface cavern conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.&lt;br /&gt;
|-&lt;br /&gt;
| Arena size (m) || 92&lt;br /&gt;
|-&lt;br /&gt;
| Arena terrain || Neural fungal network zone&lt;br /&gt;
|-&lt;br /&gt;
| Arena hazard || Network Seizure&lt;br /&gt;
|-&lt;br /&gt;
| Unique material || [[Spore Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| Ground blurb || The Spore Prowler the Ancient is the apex expression of Mycostellum Verge&#039;s ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Mycostellum Verge would be if the biome could choose to fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
&lt;br /&gt;
The atmosphere row records weather patterns Spore Wind and Network Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Code !! Recorded effect&lt;br /&gt;
|-&lt;br /&gt;
| WX-085-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.&lt;br /&gt;
|-&lt;br /&gt;
| WX-085-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Network Crystal harvest modified.&lt;br /&gt;
|-&lt;br /&gt;
| WX-085-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.&lt;br /&gt;
|-&lt;br /&gt;
| WX-085-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-085-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-085-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spawn entries recorded on those rows: Storm 13, Ashfall 11, Cold Event 12, Any Weather 16, Rain/Mist 13, Clear Sky 5. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 1, Cold Event 0, Any Weather 3, Rain/Mist 4, Clear Sky 0.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 18 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian&lt;br /&gt;
|-&lt;br /&gt;
| MOB-085-01 || Mycostellumhorn || Large Herbivore || 152 || CR05881 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-085-02 || Vergescale || Swift Scout || 71 || CR05882 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-085-03 || Spormantle || Pack Predator || 88 || CR05883 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-085-04 || Mycostellumstalker || Ambush Predator || 99 || CR05884 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-085-05 || Vergefang || Elemental Creature || 109 || CR05885 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-085-06 || Sporehorn || Ancient Walker || 204 || CR05886 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-085-07 || Mycostellumcoil || Scavenger || 99 || CR05887 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-085-08 || Vergewatcher || Node Guardian || 164 || CR05888 || True&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
&lt;br /&gt;
Ten network nodes are recorded. Four are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 69 minutes, and modifier 1.15x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian&lt;br /&gt;
|-&lt;br /&gt;
| NODE_085_P01 || Mycostellum Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Network Hub zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_085_P02 || Mycostellum Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Thought Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_085_P03 || Mycostellum Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Thought Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_085_P04 || Mycostellum Light Node 4 || POSITIVE || Located near the biome&#039;s primary water source or geological anchor. Within the Thought Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_085_N01 || Mycostellum Void Node 1 || NEGATIVE || Located in the deepest depression of the biome&#039;s terrain, where void energy pools. The primary hazard (Network Seizure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_085_N02 || Mycostellum Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Network Seizure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_085_N03 || Mycostellum Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Network Seizure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_085_N04 || Mycostellum Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Network Seizure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_085_N05 || Mycostellum Void Node 5 || NEGATIVE || Located within the node guardian&#039;s primary patrol circuit centre. The primary hazard (Network Seizure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_085_N06 || Mycostellum Void Node 6 || NEGATIVE || Located at the lowest point of any geological feature — voids sink. The primary hazard (Network Seizure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
&lt;br /&gt;
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration&lt;br /&gt;
|-&lt;br /&gt;
| WE0399 || Network Pulse Season || Mycostellum  Environmental Event || Environmental || 30min || 4hr || FALSE || RANDOM || 45-90 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0254 || Myco Bloom || Mycostellum  Resource Event || Resource || 120min || 24hr || FALSE || RANDOM || 30 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0255 || Intelligence Surge || Mycostellum  Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || RANDOM || 3-8 hours real-time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WE0399 notes: Network Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0254 notes: Network Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0255 notes: Network Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Mycostellum Verge_STATE_ALTERED.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.&lt;br /&gt;
&lt;br /&gt;
* [[Q0757 The Mycostellum Toll]] — Main — giver NPC0589&lt;br /&gt;
* [[Q0758 Mycostellum Watch]] — Surface — giver NPC0589&lt;br /&gt;
* [[Q0759 Mycostellum Vault Count]] — Underground — giver NPC0594&lt;br /&gt;
* [[Q0760 The Drip-Well Static — Mycostellum Verge]] — Aquatic — giver NPC0592&lt;br /&gt;
* [[Q0761 Network Crystal for the Conclave]] — Main — giver NPC0589&lt;br /&gt;
* [[Q0762 Seizure Season — Mycostellum Verge]] — Surface — giver NPC0591&lt;br /&gt;
* [[Q0763 What the Mycostellum Vault Hums]] — Underground — giver NPC0592&lt;br /&gt;
* [[Q0764 After the Drip-Well Draw — Mycostellum Verge]] — Aquatic — giver NPC0594&lt;br /&gt;
* [[Q0765 The Cogmist Engineers on the Mycostellum Line]] — Main — giver NPC0589&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
Mycostellum Verge has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.&lt;br /&gt;
&lt;br /&gt;
* Biome-line quests: 9. Each one gives +10 favor.&lt;br /&gt;
* Finish all 9 to become &#039;&#039;&#039;Favored&#039;&#039;&#039; here (+20 bonus). Highest favor: 110.&lt;br /&gt;
* Chain order: [[Q0757 The Mycostellum Toll|Q0757]] → [[Q0758 Mycostellum Watch|Q0758]] → [[Q0759 Mycostellum Vault Count|Q0759]] → [[Q0760 The Drip-Well Static — Mycostellum Verge|Q0760]] → [[Q0761 Network Crystal for the Conclave|Q0761]] → [[Q0762 Seizure Season — Mycostellum Verge|Q0762]] → [[Q0763 What the Mycostellum Vault Hums|Q0763]] → [[Q0764 After the Drip-Well Draw — Mycostellum Verge|Q0764]] → [[Q0765 The Cogmist Engineers on the Mycostellum Line|Q0765]].&lt;br /&gt;
* No faction contests this biome, so favor here is never lost.&lt;br /&gt;
* Skipping quests gives no favor.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
Seven NPCs are recorded with location Mycostellum Verge. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC ID !! Name !! Role !! Settlement !! Faction&lt;br /&gt;
|-&lt;br /&gt;
| NPC0589 || Tova Riftvale || quest_giver || Network Hub, Mycostellum Verge || [[F02 Verdania Collective]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0590 || Faeron Thornwick || merchant || Network Hub, Mycostellum Verge || [[F02 Verdania Collective]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0591 || Enna Voidwatch || trainer || Network Hub, Mycostellum Verge || [[F02 Verdania Collective]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0592 || Elara Xenstone || lore_keeper || Network Hub, Mycostellum Verge || [[F02 Verdania Collective]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0593 || Dravin Zephyrcroft || blacksmith || Network Hub, Mycostellum Verge || [[F02 Verdania Collective]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0594 || Yolande Bleakwood || quest_giver || Network Hub, Mycostellum Verge || [[F02 Verdania Collective]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0595 || Zephyr Duskhollow || merchant || Network Hub, Mycostellum Verge || [[F02 Verdania Collective]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Sixteen crafted items are recorded for Mycostellum Verge. All are crafted at Thought Forge. The item table records Network Crystal as the primary material on every row.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material&lt;br /&gt;
|-&lt;br /&gt;
| B085_WPN_01 || [[Mycostellum Network Edge]] || Weapon || Weapon || Rare || [[Network Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B085_HLM_01 || [[Network Ward Helm]] || Armor || Helm || Uncommon || [[Network Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B085_CHS_01 || [[Network Breastplate]] || Armor || Chest || Rare || [[Network Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B085_HND_01 || [[Mycostellum Grips]] || Armor || Hands || Uncommon || [[Network Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B085_LEG_01 || [[Mycostellum Greaves]] || Armor || Legs || Uncommon || [[Network Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B085_FET_01 || [[Mycostellum Treads]] || Armor || Feet || Uncommon || [[Network Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B085_TRK_01 || [[Network Relic]] || Trinket || Necklace || Rare || [[Network Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B085_REL_01 || [[Mycostellum First-Stone]] || Trinket || Relic || Epic || [[Network Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B085_CON_01 || [[Mycostellum Draught]] || Consumable ||  || Common || [[Network Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B085_SAL_01 || [[Mycostellum Salve]] || Consumable ||  || Uncommon || [[Network Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B085_MAT_01 || [[Refined Mycostellum Grit]] || Material ||  || Common || [[Network Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B085_BAR_01 || [[Network Ingot]] || Material ||  || Rare || [[Network Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B085_TOL_01 || [[Mycostellum Node Pick]] || Tool || Tool || Uncommon || [[Network Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B085_KIT_01 || [[Mycostellum Field Kit]] || Tool || Tool || Uncommon || [[Network Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B085_UPG_01 || [[Network Catalyst]] || Upgrade Component ||  || Rare || [[Network Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B085_FOC_01 || [[Mycostellum Focus]] || Weapon || Off-Hand || Uncommon || [[Network Crystal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B085_WPN_01 || [[Mycostellum Network Edge]] || Thought Forge || [[Network Crystal]] x9; [[Refined Mycostellum Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B085_HLM_01 || [[Network Ward Helm]] || Thought Forge || [[Network Crystal]] x7; [[Refined Mycostellum Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B085_CHS_01 || [[Network Breastplate]] || Thought Forge || [[Network Crystal]] x9; [[Refined Mycostellum Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B085_HND_01 || [[Mycostellum Grips]] || Thought Forge || [[Network Crystal]] x7; [[Refined Mycostellum Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B085_LEG_01 || [[Mycostellum Greaves]] || Thought Forge || [[Network Crystal]] x7; [[Refined Mycostellum Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B085_FET_01 || [[Mycostellum Treads]] || Thought Forge || [[Network Crystal]] x7; [[Refined Mycostellum Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B085_TRK_01 || [[Network Relic]] || Thought Forge || [[Network Crystal]] x9; [[Refined Mycostellum Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B085_REL_01 || [[Mycostellum First-Stone]] || Thought Forge || [[Network Crystal]] x11; [[Refined Mycostellum Grit]] x1 || T4 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B085_CON_01 || [[Mycostellum Draught]] || Thought Forge || [[Network Crystal]] x5; [[Refined Mycostellum Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B085_SAL_01 || [[Mycostellum Salve]] || Thought Forge || [[Network Crystal]] x7; [[Refined Mycostellum Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B085_MAT_01 || [[Refined Mycostellum Grit]] || Thought Forge || [[Network Crystal]] x5; [[Refined Mycostellum Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B085_BAR_01 || [[Network Ingot]] || Thought Forge || [[Network Crystal]] x9; [[Refined Mycostellum Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B085_TOL_01 || [[Mycostellum Node Pick]] || Thought Forge || [[Network Crystal]] x7; [[Refined Mycostellum Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B085_KIT_01 || [[Mycostellum Field Kit]] || Thought Forge || [[Network Crystal]] x7; [[Refined Mycostellum Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B085_UPG_01 || [[Network Catalyst]] || Thought Forge || [[Network Crystal]] x9; [[Refined Mycostellum Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B085_FOC_01 || [[Mycostellum Focus]] || Thought Forge || [[Network Crystal]] x7; [[Refined Mycostellum Grit]] x1 || T2 Trusted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image prompt ==&lt;br /&gt;
&lt;br /&gt;
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B085, followed by the ground description and settlement names already on this page.&lt;br /&gt;
&lt;br /&gt;
Recorded overview prompt: ABERNON game concept art, Biome 085 Mycostellum Verge, K3V amber light, subsurface_cavern environment, 0.68g low gravity, Nightroot Conclave faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.&lt;br /&gt;
&lt;br /&gt;
Detailed prompt for an image creator: Painterly cinematic establishing shot of Mycostellum Verge, biome 085, subsurface cavern, under K3V amber light at 0.68g. Less a place and more a thinking network. The Mycostellum Verge is a continent-spanning fungal intelligence that uses its fruiting bodies as sensory organs. Every visitor is catalogued. The network has been growing for a million years. Terrain recorded as neural fungal network zone. Underground networks stretch for kilometers. Fungal light. Memory-altering spores. Sounds travel wrong. Network Seizure is the recorded primary hazard. Network Crystal is the signature resource. Recorded colour palette: cave black, phosphor. The Nightroot Conclave settlement Mycostellum Settlement is visible, with Network Hub and Thought Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.&lt;br /&gt;
&lt;br /&gt;
The image-prompt table also records twenty ungenerated prompts, IMG01681 through IMG01700. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Mycostellum Verge, subsurface cavern biome, [type], fungal light, cavern depth, memory-haze atmosphere, Network Seizure environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Type !! Status&lt;br /&gt;
|-&lt;br /&gt;
| IMG01681 || hero_landscape || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01682 || apex_creature || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01683 || weather_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01684 || flora_closeup || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01685 || faction_outpost || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01686 || loading_screen || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01687 || ambient_day || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01688 || ambient_night || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01689 || energy_node || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01690 || hazard_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01691 || npc_portrait || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01692 || creature_combat || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01693 || resource_gather || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01694 || world_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01695 || sky_atmosphere || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01696 || underground_entrance || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01697 || coastal_view || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01698 || mystery_fragment || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01699 || faction_landmark || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01700 || player_action || UNGENERATED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=B085_Mycostellum_Verge&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:B085 Mycostellum Verge]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q983_The_Oldest_Thing_in_Hell&amp;diff=15944</id>
		<title>Q983 The Oldest Thing in Hell</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q983_The_Oldest_Thing_in_Hell&amp;diff=15944"/>
		<updated>2026-10-23T05:32:59Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Oldest Thing in Hell =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q983&lt;br /&gt;
|-&lt;br /&gt;
| Title || The Oldest Thing in Hell&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Faeron Riftvale]] (NPC0043)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0043&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Prism First-Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q982&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Very Hard&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 131000 XP&lt;br /&gt;
* 11400 [[Gold]]&lt;br /&gt;
* 1300 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q983_The_Oldest_Thing_in_Hell&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=B084_Cinderdrift_Bastion&amp;diff=15943</id>
		<title>B084 Cinderdrift Bastion</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=B084_Cinderdrift_Bastion&amp;diff=15943"/>
		<updated>2026-10-23T05:32:58Z</updated>

		<summary type="html">&lt;p&gt;Historian: Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= B084 Cinderdrift Bastion =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BiomeID || 084&lt;br /&gt;
|-&lt;br /&gt;
| Biome name || Cinderdrift Bastion&lt;br /&gt;
|-&lt;br /&gt;
| Climate || VOLCANIC_IGNEOUS&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || 7&lt;br /&gt;
|-&lt;br /&gt;
| Starting control || [[F01 Ashen League]]&lt;br /&gt;
|-&lt;br /&gt;
| Contested by || [[F09 Cinderwarden]]&lt;br /&gt;
|-&lt;br /&gt;
| Primary hazard || Ash Fall&lt;br /&gt;
|-&lt;br /&gt;
| Signature resource || War Crystal&lt;br /&gt;
|-&lt;br /&gt;
| MysteryZone || False&lt;br /&gt;
|-&lt;br /&gt;
| Continent || CONT_ASHARA&lt;br /&gt;
|-&lt;br /&gt;
| Region || Ashara — Ashcrown Ash Drift&lt;br /&gt;
|-&lt;br /&gt;
| Elevation_m || 350&lt;br /&gt;
|-&lt;br /&gt;
| Status || LIVE_CANON&lt;br /&gt;
|-&lt;br /&gt;
| Source || LIVE/DATA/biome_registry_v5.7.4.json&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ground ==&lt;br /&gt;
&lt;br /&gt;
A battle-scarred mesa scorched by centuries of volcanic activity and ancient conflict. Hardened lava walls form natural bastions. The ash layers here contain weapons and armor from forgotten wars fused into the rock by heat.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Population !! Controlling faction&lt;br /&gt;
|-&lt;br /&gt;
| Cinderdrift Settlement || Faction Outpost || 1500 || [[F01 Ashen League]]&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Bastion Wall || primary || N/A || [[F01 Ashen League]]&lt;br /&gt;
|-&lt;br /&gt;
| War Hollow || secondary || N/A || [[F01 Ashen League]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settlement pages: [[Ancient Bastion Wall]], [[Cinderdrift Settlement]], [[War Hollow]]. All settlements: [[Settlements]].&lt;br /&gt;
&lt;br /&gt;
== Factions present ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction !! Where recorded&lt;br /&gt;
|-&lt;br /&gt;
| [[F01 Ashen League]] || Home faction of this biome. Controlling faction on every recorded settlement row.&lt;br /&gt;
|-&lt;br /&gt;
| [[F05 Riftwalker Brotherhood]] || All seven NPC rows.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NPCs here from other factions: [[F05 Riftwalker Brotherhood]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.&lt;br /&gt;
&lt;br /&gt;
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives [[F09 Cinderwarden]] a foothold here, so the biome is contested.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Full table with IDs and node details: [[B084 Cinderdrift Bastion/Resources]].&lt;br /&gt;
&lt;br /&gt;
* [[B084 Cinderdrift Bastion/Resources#R0917|Ashbloom Extract (Cinde)]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B084 Cinderdrift Bastion/Resources#R0916|Cinderdrift Crystal]] (GATHERABLE, Common)&lt;br /&gt;
* [[B084 Cinderdrift Bastion/Resources#R0914|Cinder Emberstone]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B084 Cinderdrift Bastion/Resources#R0915|Cinder Magmaite]] (GATHERABLE, Common)&lt;br /&gt;
* [[B084 Cinderdrift Bastion/Resources#R0920|Firecore (Cinde)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B084 Cinderdrift Bastion/Resources#R0919|Lava Glass (Cinde)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B084 Cinderdrift Bastion/Resources#R0918|Obsidian Shard (Cinde)]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B084 Cinderdrift Bastion/Resources#R0922|Refined Ember Dust]] (GATHERABLE, Common)&lt;br /&gt;
* [[B084 Cinderdrift Bastion/Resources#R0923|Refined Emberstone]] (GATHERABLE, Epic)&lt;br /&gt;
* [[B084 Cinderdrift Bastion/Resources#R0924|Refined Magmaite]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B084 Cinderdrift Bastion/Resources#R0921|Refined Sootblack Ore]] (GATHERABLE, Common)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Signature, primary, secondary, and minerals ===&lt;br /&gt;
&lt;br /&gt;
These rows are recorded on the B084 resource table and were not in the gatherable list above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| SIG-084 || [[War Crystal]] || SIGNATURE || Rare–Legendary&lt;br /&gt;
|-&lt;br /&gt;
| PRI-084 || [[Bastion Ore]] || PRIMARY || Uncommon–Rare&lt;br /&gt;
|-&lt;br /&gt;
| SEC-084 || [[Ash Weapon Fragment]] || SECONDARY || Common–Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-BAS || Bastionite || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-WAR || War Ore || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-ASH || Ash Slate || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-WAR || War Crystal || Rare Mineral || Rare&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-ASH || Ash Glass || Rare Mineral || Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harvest ===&lt;br /&gt;
&lt;br /&gt;
The harvestable index records counts for biome 084 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.&lt;br /&gt;
&lt;br /&gt;
Named flora recorded for Cinderdrift Bastion:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Harvestable&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ASHB-084 || Ashbloom || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-MAGM-084 || Magmaweed || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-HEAT-084 || Heat-Spine Shrub || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-EMBE-084 || Ember Reed || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-VOLC-084 || Volcash Fern || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-CIND-084 || Cinder Bark Tree || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-THER-084 || Thermal Spore Cap || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-OBSI-084 || Obsidian Creeper || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ashbloom, Heat-Spine Shrub, Volcash Fern, Cinder Bark Tree, Thermal Spore Cap, and Obsidian Creeper.&lt;br /&gt;
&lt;br /&gt;
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.&lt;br /&gt;
&lt;br /&gt;
== Deep zone ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Deep zone || Deep Cinderdrift — Bastion Core&lt;br /&gt;
|-&lt;br /&gt;
| Layout || Magma Vault Network&lt;br /&gt;
|-&lt;br /&gt;
| Max players || 6&lt;br /&gt;
|-&lt;br /&gt;
| Lockout hours || 72&lt;br /&gt;
|-&lt;br /&gt;
| Boss name || Warhorn — Deep Form&lt;br /&gt;
|-&lt;br /&gt;
| Ground note || The Bastion Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Boss || Warhorn, Ancient of Biome 084&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || T3_Heroic&lt;br /&gt;
|-&lt;br /&gt;
| Recommended party || 4&lt;br /&gt;
|-&lt;br /&gt;
| Damage type || Arcane&lt;br /&gt;
|-&lt;br /&gt;
| Arena || Ancient Bastion Wall&lt;br /&gt;
|-&lt;br /&gt;
| Arena description || The boss encounter takes place in the heart of Cinderdrift Bastion&#039;s most extreme terrain feature. The arena is shaped by volcanic igneous conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.&lt;br /&gt;
|-&lt;br /&gt;
| Arena size (m) || 116&lt;br /&gt;
|-&lt;br /&gt;
| Arena terrain || Constant ash drift plains&lt;br /&gt;
|-&lt;br /&gt;
| Arena hazard || Ash Fall&lt;br /&gt;
|-&lt;br /&gt;
| Unique material || [[Magma Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| Ground blurb || The Magma Prowler the Ancient is the apex expression of Cinderdrift Bastion&#039;s ecosystem — a creature that has been shaped by volcanic igneous conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Cinderdrift Bastion would be if the biome could choose to fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
&lt;br /&gt;
The atmosphere row records weather patterns Ash Wind, Cinder Storm, and Heat. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Code !! Recorded effect&lt;br /&gt;
|-&lt;br /&gt;
| WX-084-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.&lt;br /&gt;
|-&lt;br /&gt;
| WX-084-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. War Crystal harvest modified.&lt;br /&gt;
|-&lt;br /&gt;
| WX-084-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.&lt;br /&gt;
|-&lt;br /&gt;
| WX-084-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-084-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-084-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spawn entries recorded on those rows: Storm 11, Ashfall 11, Cold Event 11, Any Weather 14, Rain/Mist 8, Clear Sky 15. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 0, Cold Event 4, Any Weather 2, Rain/Mist 1, Clear Sky 4.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 11 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian&lt;br /&gt;
|-&lt;br /&gt;
| MOB-084-01 || Cinderdrifthorn || Large Herbivore || 183 || CR05811 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-084-02 || Bastionscale || Swift Scout || 93 || CR05812 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-084-03 || Warmantle || Pack Predator || 123 || CR05813 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-084-04 || Cinderdriftstalker || Ambush Predator || 118 || CR05814 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-084-05 || Bastionfang || Elemental Creature || 129 || CR05815 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-084-06 || Warhorn || Ancient Walker || 269 || CR05816 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-084-07 || Cinderdriftcoil || Scavenger || 120 || CR05817 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-084-08 || Bastionwatcher || Node Guardian || 203 || CR05818 || True&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
&lt;br /&gt;
Nine network nodes are recorded. Three are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 72 minutes, and modifier 1.60x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian&lt;br /&gt;
|-&lt;br /&gt;
| NODE_084_P01 || Cinderdrift Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Ancient Bastion Wall zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_084_P02 || Cinderdrift Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the War Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_084_P03 || Cinderdrift Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the War Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_084_N01 || Cinderdrift Void Node 1 || NEGATIVE || Located in the deepest depression of the biome&#039;s terrain, where void energy pools. The primary hazard (Ash Fall) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_084_N02 || Cinderdrift Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Ash Fall) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_084_N03 || Cinderdrift Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Ash Fall) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_084_N04 || Cinderdrift Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Ash Fall) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_084_N05 || Cinderdrift Void Node 5 || NEGATIVE || Located within the node guardian&#039;s primary patrol circuit centre. The primary hazard (Ash Fall) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_084_N06 || Cinderdrift Void Node 6 || NEGATIVE || Located at the lowest point of any geological feature — voids sink. The primary hazard (Ash Fall) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
&lt;br /&gt;
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration&lt;br /&gt;
|-&lt;br /&gt;
| WE0250 || Battle Anniversary || Cinderdrift  Environmental Event || Environmental || 60min || 4hr || FALSE || PLAYER_COUNT || 45-90 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0397 || Ash Bloom || Cinderdrift  Resource Event || Resource || 120min || 4hr || FALSE || RANDOM || 30 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0398 || Relic Surge || Cinderdrift  Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || RANDOM || 3-8 hours real-time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WE0250 notes: War Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0397 notes: War Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0398 notes: War Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Cinderdrift Bastion_STATE_ALTERED.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.&lt;br /&gt;
&lt;br /&gt;
* [[Q0748 The Cinderdrift Toll]] — Main — giver NPC0582&lt;br /&gt;
* [[Q0749 Cinderdrift Watch]] — Surface — giver NPC0582&lt;br /&gt;
* [[Q0750 Cinderdrift Vault Count]] — Underground — giver NPC0587&lt;br /&gt;
* [[Q0751 The Slack-Pool Ember — Cinderdrift Bastion]] — Aquatic — giver NPC0585&lt;br /&gt;
* [[Q0752 War Crystal for the Garrison]] — Main — giver NPC0582&lt;br /&gt;
* [[Q0753 Fall Season]] — Surface — giver NPC0584&lt;br /&gt;
* [[Q0754 What the Cinderdrift Vault Hums]] — Underground — giver NPC0585&lt;br /&gt;
* [[Q0755 After the Slack-Pool Draw — Cinderdrift Bastion]] — Aquatic — giver NPC0587&lt;br /&gt;
* [[Q0756 The Cinderwarden on the Cinderdrift Line]] — Main — giver NPC0582&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
Cinderdrift Bastion has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.&lt;br /&gt;
&lt;br /&gt;
* Biome-line quests: 9. Each one gives +10 favor.&lt;br /&gt;
* Finish all 9 to become &#039;&#039;&#039;Favored&#039;&#039;&#039; here (+20 bonus). Highest favor: 110.&lt;br /&gt;
* Chain order: [[Q0748 The Cinderdrift Toll|Q0748]] → [[Q0749 Cinderdrift Watch|Q0749]] → [[Q0750 Cinderdrift Vault Count|Q0750]] → [[Q0751 The Slack-Pool Ember — Cinderdrift Bastion|Q0751]] → [[Q0752 War Crystal for the Garrison|Q0752]] → [[Q0753 Fall Season|Q0753]] → [[Q0754 What the Cinderdrift Vault Hums|Q0754]] → [[Q0755 After the Slack-Pool Draw — Cinderdrift Bastion|Q0755]] → [[Q0756 The Cinderwarden on the Cinderdrift Line|Q0756]].&lt;br /&gt;
* Favor is lost: −5 for each quest done for [[F09 Cinderwarden]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.&lt;br /&gt;
* Skipping quests gives no favor.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
Seven NPCs are recorded with location Cinderdrift Bastion. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC ID !! Name !! Role !! Settlement !! Faction&lt;br /&gt;
|-&lt;br /&gt;
| NPC0582 || Morvaine Klarenfield || quest_giver || Ancient Bastion Wall, Cinderdrift Bastion || [[F05 Riftwalker Brotherhood]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0583 || Hira Mirewood || merchant || Ancient Bastion Wall, Cinderdrift Bastion || [[F05 Riftwalker Brotherhood]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0584 || Fyren Obsidianwatch || trainer || Ancient Bastion Wall, Cinderdrift Bastion || [[F05 Riftwalker Brotherhood]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0585 || Faeron Quarrystone || lore_keeper || Ancient Bastion Wall, Cinderdrift Bastion || [[F05 Riftwalker Brotherhood]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0586 || Gorath Stonecleft || blacksmith || Ancient Bastion Wall, Cinderdrift Bastion || [[F05 Riftwalker Brotherhood]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0587 || Rhea Umbrafen || quest_giver || Ancient Bastion Wall, Cinderdrift Bastion || [[F05 Riftwalker Brotherhood]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0588 || Soris Whispervale || merchant || Ancient Bastion Wall, Cinderdrift Bastion || [[F05 Riftwalker Brotherhood]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Sixteen crafted items are recorded for Cinderdrift Bastion. All are crafted at War Forge. The item table records War Crystal as the primary material on every row.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material&lt;br /&gt;
|-&lt;br /&gt;
| B084_WPN_01 || [[Cinderdrift War Edge]] || Weapon || Weapon || Rare || [[War Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B084_HLM_01 || [[War Ward Helm]] || Armor || Helm || Uncommon || [[War Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B084_CHS_01 || [[War Breastplate]] || Armor || Chest || Rare || [[War Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B084_HND_01 || [[Cinderdrift Grips]] || Armor || Hands || Uncommon || [[War Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B084_LEG_01 || [[Cinderdrift Greaves]] || Armor || Legs || Uncommon || [[War Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B084_FET_01 || [[Cinderdrift Treads]] || Armor || Feet || Uncommon || [[War Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B084_TRK_01 || [[War Relic]] || Trinket || Necklace || Rare || [[War Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B084_REL_01 || [[Cinderdrift First-Stone]] || Trinket || Relic || Epic || [[War Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B084_CON_01 || [[Cinderdrift Draught]] || Consumable ||  || Common || [[War Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B084_SAL_01 || [[Cinderdrift Salve]] || Consumable ||  || Uncommon || [[War Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B084_MAT_01 || [[Refined Cinderdrift Grit]] || Material ||  || Common || [[War Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B084_BAR_01 || [[War Ingot]] || Material ||  || Rare || [[War Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B084_TOL_01 || [[Cinderdrift Node Pick]] || Tool || Tool || Uncommon || [[War Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B084_KIT_01 || [[Cinderdrift Field Kit]] || Tool || Tool || Uncommon || [[War Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B084_UPG_01 || [[War Catalyst]] || Upgrade Component ||  || Rare || [[War Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B084_FOC_01 || [[Cinderdrift Focus]] || Weapon || Off-Hand || Uncommon || [[War Crystal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B084_WPN_01 || [[Cinderdrift War Edge]] || War Forge || [[War Crystal]] x9; [[Refined Cinderdrift Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B084_HLM_01 || [[War Ward Helm]] || War Forge || [[War Crystal]] x7; [[Refined Cinderdrift Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B084_CHS_01 || [[War Breastplate]] || War Forge || [[War Crystal]] x9; [[Refined Cinderdrift Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B084_HND_01 || [[Cinderdrift Grips]] || War Forge || [[War Crystal]] x7; [[Refined Cinderdrift Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B084_LEG_01 || [[Cinderdrift Greaves]] || War Forge || [[War Crystal]] x7; [[Refined Cinderdrift Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B084_FET_01 || [[Cinderdrift Treads]] || War Forge || [[War Crystal]] x7; [[Refined Cinderdrift Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B084_TRK_01 || [[War Relic]] || War Forge || [[War Crystal]] x9; [[Refined Cinderdrift Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B084_REL_01 || [[Cinderdrift First-Stone]] || War Forge || [[War Crystal]] x11; [[Refined Cinderdrift Grit]] x1 || T4 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B084_CON_01 || [[Cinderdrift Draught]] || War Forge || [[War Crystal]] x5; [[Refined Cinderdrift Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B084_SAL_01 || [[Cinderdrift Salve]] || War Forge || [[War Crystal]] x7; [[Refined Cinderdrift Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B084_MAT_01 || [[Refined Cinderdrift Grit]] || War Forge || [[War Crystal]] x5; [[Refined Cinderdrift Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B084_BAR_01 || [[War Ingot]] || War Forge || [[War Crystal]] x9; [[Refined Cinderdrift Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B084_TOL_01 || [[Cinderdrift Node Pick]] || War Forge || [[War Crystal]] x7; [[Refined Cinderdrift Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B084_KIT_01 || [[Cinderdrift Field Kit]] || War Forge || [[War Crystal]] x7; [[Refined Cinderdrift Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B084_UPG_01 || [[War Catalyst]] || War Forge || [[War Crystal]] x9; [[Refined Cinderdrift Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B084_FOC_01 || [[Cinderdrift Focus]] || War Forge || [[War Crystal]] x7; [[Refined Cinderdrift Grit]] x1 || T2 Trusted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image prompt ==&lt;br /&gt;
&lt;br /&gt;
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B084, followed by the ground description and settlement names already on this page.&lt;br /&gt;
&lt;br /&gt;
Recorded overview prompt: ABERNON game concept art, Biome 084 Cinderdrift Bastion, K3V amber light, volcanic_igneous environment, 0.68g low gravity, Ashen League faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.&lt;br /&gt;
&lt;br /&gt;
Detailed prompt for an image creator: Painterly cinematic establishing shot of Cinderdrift Bastion, biome 084, volcanic igneous, under K3V amber light at 0.68g. A battle-scarred mesa scorched by centuries of volcanic activity and ancient conflict. Hardened lava walls form natural bastions. The ash layers here contain weapons and armor from forgotten wars fused into the rock by heat. Terrain recorded as constant ash drift plains. A land of fire and ash. Magma veins run beneath the surface. The K3V star paints the constant smoke amber. Ash Fall is the recorded primary hazard. War Crystal is the signature resource. Recorded colour palette: obsidian black, embe. The Ashen League settlement Cinderdrift Settlement is visible, with Ancient Bastion Wall and War Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.&lt;br /&gt;
&lt;br /&gt;
The image-prompt table also records twenty ungenerated prompts, IMG01661 through IMG01680. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Cinderdrift Bastion, volcanic igneous biome, [type], amber volcanic glow, ash particles, ember light, Ash Fall environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Type !! Status&lt;br /&gt;
|-&lt;br /&gt;
| IMG01661 || hero_landscape || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01662 || apex_creature || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01663 || weather_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01664 || flora_closeup || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01665 || faction_outpost || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01666 || loading_screen || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01667 || ambient_day || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01668 || ambient_night || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01669 || energy_node || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01670 || hazard_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01671 || npc_portrait || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01672 || creature_combat || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01673 || resource_gather || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01674 || world_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01675 || sky_atmosphere || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01676 || underground_entrance || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01677 || coastal_view || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01678 || mystery_fragment || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01679 || faction_landmark || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01680 || player_action || UNGENERATED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=B084_Cinderdrift_Bastion&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:B084 Cinderdrift Bastion]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q982_The_Hell-Born_Ability&amp;diff=15942</id>
		<title>Q982 The Hell-Born Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q982_The_Hell-Born_Ability&amp;diff=15942"/>
		<updated>2026-10-23T05:32:55Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Hell-Born Ability =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q982&lt;br /&gt;
|-&lt;br /&gt;
| Title || The Hell-Born Ability&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Faeron Riftvale]] (NPC0043)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0043&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Prism Focus]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q981&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Very Hard&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 128000 XP&lt;br /&gt;
* 11200 [[Gold]]&lt;br /&gt;
* 1275 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q982_The_Hell-Born_Ability&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=B081_Galeweft_Lattice&amp;diff=15941</id>
		<title>B081 Galeweft Lattice</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=B081_Galeweft_Lattice&amp;diff=15941"/>
		<updated>2026-10-23T05:32:54Z</updated>

		<summary type="html">&lt;p&gt;Historian: Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= B081 Galeweft Lattice =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BiomeID || 081&lt;br /&gt;
|-&lt;br /&gt;
| Biome name || Galeweft Lattice&lt;br /&gt;
|-&lt;br /&gt;
| Climate || HIGH_MOUNTAIN&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || 6&lt;br /&gt;
|-&lt;br /&gt;
| Starting control || [[F03 Skyreach Covenant]]&lt;br /&gt;
|-&lt;br /&gt;
| Primary hazard || Wind Shear&lt;br /&gt;
|-&lt;br /&gt;
| Signature resource || Tonal Crystal&lt;br /&gt;
|-&lt;br /&gt;
| MysteryZone || False&lt;br /&gt;
|-&lt;br /&gt;
| Continent || CONT_ASHARA&lt;br /&gt;
|-&lt;br /&gt;
| Region || Ashara — Northern Galeweft&lt;br /&gt;
|-&lt;br /&gt;
| Elevation_m || 7200&lt;br /&gt;
|-&lt;br /&gt;
| Status || LIVE_CANON&lt;br /&gt;
|-&lt;br /&gt;
| Source || LIVE/DATA/biome_registry_v5.7.4.json&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ground ==&lt;br /&gt;
&lt;br /&gt;
A high-altitude biome composed entirely of wind-carved stone latticework through which constant gales blow musical tones. The lattice is a natural instrument of planetary scale. Cultures across the planet navigate by the tonal shifts of the Galeweft.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Population !! Controlling faction&lt;br /&gt;
|-&lt;br /&gt;
| Galeweft Settlement || Faction Outpost || 1500 || [[F03 Skyreach Covenant]]&lt;br /&gt;
|-&lt;br /&gt;
| Tone Hollow || secondary || N/A || [[F03 Skyreach Covenant]]&lt;br /&gt;
|-&lt;br /&gt;
| Wind Lattice Network || primary || N/A || [[F03 Skyreach Covenant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settlement pages: [[Galeweft Settlement]], [[Tone Hollow]], [[Wind Lattice Network]]. Settlement rows on the faction civilization table for this biome also have pages: [[Galeweft Waypoint]]. All settlements: [[Settlements]].&lt;br /&gt;
&lt;br /&gt;
== Factions present ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction !! Where recorded&lt;br /&gt;
|-&lt;br /&gt;
| [[F03 Skyreach Covenant]] || Home faction of this biome. Controlling faction on every recorded settlement row. All seven NPC rows.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
No other faction is recorded on a Galeweft Lattice NPC row or settlement row.&lt;br /&gt;
&lt;br /&gt;
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Full table with IDs and node details: [[B081 Galeweft Lattice/Resources]].&lt;br /&gt;
&lt;br /&gt;
* [[B081 Galeweft Lattice/Resources#R0886|Altitude Clay (Galew)]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B081 Galeweft Lattice/Resources#R0885|Gale Ore (Galew)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B081 Galeweft Lattice/Resources#R0881|Galewe Cloudpetal Fiber]] (GATHERABLE, Common)&lt;br /&gt;
* [[B081 Galeweft Lattice/Resources#R0883|Galewe Sky Salt]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B081 Galeweft Lattice/Resources#R0882|Galewe Stormstone]] (GATHERABLE, Common)&lt;br /&gt;
* [[B081 Galeweft Lattice/Resources#R0889|Refined Cloud Resin]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B081 Galeweft Lattice/Resources#R0890|Refined Cloudpetal Fiber]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B081 Galeweft Lattice/Resources#R0888|Refined Sky Sediment]] (GATHERABLE, Common)&lt;br /&gt;
* [[B081 Galeweft Lattice/Resources#R0891|Refined Stormstone]] (GATHERABLE, Common)&lt;br /&gt;
* [[B081 Galeweft Lattice/Resources#R0887|Stormglass (Galew)]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B081 Galeweft Lattice/Resources#R0884|Wind Crystal (Galew)]] (GATHERABLE, Epic)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Signature, primary, secondary, and minerals ===&lt;br /&gt;
&lt;br /&gt;
These rows are recorded on the B081 resource table and were not in the gatherable list above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| SIG-081 || [[Tonal Crystal]] || SIGNATURE || Rare–Legendary&lt;br /&gt;
|-&lt;br /&gt;
| PRI-081 || [[Wind Stone]] || PRIMARY || Uncommon–Rare&lt;br /&gt;
|-&lt;br /&gt;
| SEC-081 || [[Lattice Resin]] || SECONDARY || Common–Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-WIN || Windite || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-LAT || Lattice Ore || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-TON || Tonal Slate || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-LAT || Lattice Crystal || Rare Mineral || Rare&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-WIN || Wind Glass || Rare Mineral || Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harvest ===&lt;br /&gt;
&lt;br /&gt;
The harvestable index records counts for biome 081 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.&lt;br /&gt;
&lt;br /&gt;
Named flora recorded for Galeweft Lattice:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Harvestable&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-CLOU-081 || Cloudpetal || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-LATT-081 || Lattice Fern || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-SKYM-081 || Skymoss || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-SUMM-081 || Summit Lichen || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-MOUN-081 || Mountain Fern || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-WIND-081 || Wind-Shear Grass || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ALTI-081 || Altitude Bloom || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-HIGH-081 || High Spore Cluster || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Cloudpetal, Summit Lichen, Mountain Fern, Wind-Shear Grass, Altitude Bloom, and High Spore Cluster.&lt;br /&gt;
&lt;br /&gt;
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.&lt;br /&gt;
&lt;br /&gt;
== Deep zone ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Deep zone || Deep Galeweft — Lattice Core&lt;br /&gt;
|-&lt;br /&gt;
| Layout || Cloud Chamber Run&lt;br /&gt;
|-&lt;br /&gt;
| Max players || 6&lt;br /&gt;
|-&lt;br /&gt;
| Lockout hours || 72&lt;br /&gt;
|-&lt;br /&gt;
| Boss name || Windhorn — Deep Form&lt;br /&gt;
|-&lt;br /&gt;
| Ground note || The Lattice Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Boss || Windhorn, Ancient of Biome 081&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || T3_Heroic&lt;br /&gt;
|-&lt;br /&gt;
| Recommended party || 4&lt;br /&gt;
|-&lt;br /&gt;
| Damage type || Arcane&lt;br /&gt;
|-&lt;br /&gt;
| Arena || Wind Lattice Network&lt;br /&gt;
|-&lt;br /&gt;
| Arena description || The boss encounter takes place in the heart of Galeweft Lattice&#039;s most extreme terrain feature. The arena is shaped by high mountain conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.&lt;br /&gt;
|-&lt;br /&gt;
| Arena size (m) || 108&lt;br /&gt;
|-&lt;br /&gt;
| Arena terrain || Wind lattice high-mountain terrain&lt;br /&gt;
|-&lt;br /&gt;
| Arena hazard || Wind Shear&lt;br /&gt;
|-&lt;br /&gt;
| Unique material || [[Wind Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| Ground blurb || The Wind Prowler the Ancient is the apex expression of Galeweft Lattice&#039;s ecosystem — a creature that has been shaped by high mountain conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Galeweft Lattice would be if the biome could choose to fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
&lt;br /&gt;
The atmosphere row records weather patterns Gale Wind, Tonal Rain, and Lattice. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Code !! Recorded effect&lt;br /&gt;
|-&lt;br /&gt;
| WX-081-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.&lt;br /&gt;
|-&lt;br /&gt;
| WX-081-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Tonal Crystal harvest modified.&lt;br /&gt;
|-&lt;br /&gt;
| WX-081-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.&lt;br /&gt;
|-&lt;br /&gt;
| WX-081-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-081-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-081-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spawn entries recorded on those rows: Storm 12, Ashfall 10, Cold Event 12, Any Weather 12, Rain/Mist 9, Clear Sky 15. Night-multiplier entries above 2.0 recorded on those rows: Storm 1, Ashfall 1, Cold Event 1, Any Weather 3, Rain/Mist 3, Clear Sky 4.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 10 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian&lt;br /&gt;
|-&lt;br /&gt;
| MOB-081-01 || Galewefthorn || Large Herbivore || 131 || CR05601 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-081-02 || Lattscale || Swift Scout || 65 || CR05602 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-081-03 || Windmantle || Pack Predator || 87 || CR05603 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-081-04 || Galeweftstalker || Ambush Predator || 88 || CR05604 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-081-05 || Lattfang || Elemental Creature || 103 || CR05605 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-081-06 || Windhorn || Ancient Walker || 190 || CR05606 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-081-07 || Galeweftcoil || Scavenger || 93 || CR05607 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-081-08 || Latticewatcher || Node Guardian || 145 || CR05608 || True&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
&lt;br /&gt;
Nine network nodes are recorded. Five are positive and four are negative. The node profile records dominant BALANCED, density low, base respawn 261 minutes, and modifier 1.45x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian&lt;br /&gt;
|-&lt;br /&gt;
| NODE_081_P01 || Galeweft Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Wind Lattice Network zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_081_P02 || Galeweft Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Tone Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_081_P03 || Galeweft Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Tone Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_081_P04 || Galeweft Light Node 4 || POSITIVE || Located near the biome&#039;s primary water source or geological anchor. Within the Tone Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_081_P05 || Galeweft Light Node 5 || POSITIVE || Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Tone Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_081_N01 || Galeweft Void Node 1 || NEGATIVE || Located in the deepest depression of the biome&#039;s terrain, where void energy pools. The primary hazard (Wind Shear) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_081_N02 || Galeweft Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Wind Shear) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_081_N03 || Galeweft Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Wind Shear) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_081_N04 || Galeweft Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Wind Shear) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the five positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
&lt;br /&gt;
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration&lt;br /&gt;
|-&lt;br /&gt;
| WE0394 || Gale Season || Galeweft Lat Environmental Event || Environmental || 120min || 12hr || FALSE || WEATHER || 45-90 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0395 || Lattice Bloom || Galeweft Lat Resource Event || Resource || 60min || 8hr || FALSE || RANDOM || 30 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0396 || Tonal Shift Event || Galeweft Lat Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || TIME_CYCLE || 3-8 hours real-time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WE0394 notes: Tonal Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0395 notes: Tonal Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0396 notes: Tonal Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Galeweft Lattice_STATE_ALTERED.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.&lt;br /&gt;
&lt;br /&gt;
* [[Q0721 The Galeweft Toll]] — Main — giver NPC0561&lt;br /&gt;
* [[Q0722 Galeweft Watch]] — Surface — giver NPC0561&lt;br /&gt;
* [[Q0723 Galeweft Vault Count]] — Underground — giver NPC0566&lt;br /&gt;
* [[Q0724 The Melt Cistern Chord — Galeweft Lattice]] — Aquatic — giver NPC0564&lt;br /&gt;
* [[Q0725 Tonal Crystal for the Loom]] — Main — giver NPC0561&lt;br /&gt;
* [[Q0726 Shear Season]] — Surface — giver NPC0563&lt;br /&gt;
* [[Q0727 What the Galeweft Vault Hums]] — Underground — giver NPC0564&lt;br /&gt;
* [[Q0728 After the Melt Cistern Draw — Galeweft Lattice]] — Aquatic — giver NPC0566&lt;br /&gt;
* [[Q0729 Frosthold Vigil on the Galeweft Line]] — Main — giver NPC0561&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
Galeweft Lattice has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.&lt;br /&gt;
&lt;br /&gt;
* Biome-line quests: 9. Each one gives +10 favor.&lt;br /&gt;
* Finish all 9 to become &#039;&#039;&#039;Favored&#039;&#039;&#039; here (+20 bonus). Highest favor: 110.&lt;br /&gt;
* Chain order: [[Q0721 The Galeweft Toll|Q0721]] → [[Q0722 Galeweft Watch|Q0722]] → [[Q0723 Galeweft Vault Count|Q0723]] → [[Q0724 The Melt Cistern Chord — Galeweft Lattice|Q0724]] → [[Q0725 Tonal Crystal for the Loom|Q0725]] → [[Q0726 Shear Season|Q0726]] → [[Q0727 What the Galeweft Vault Hums|Q0727]] → [[Q0728 After the Melt Cistern Draw — Galeweft Lattice|Q0728]] → [[Q0729 Frosthold Vigil on the Galeweft Line|Q0729]].&lt;br /&gt;
* No faction contests this biome, so favor here is never lost.&lt;br /&gt;
* Skipping quests gives no favor.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
Seven NPCs are recorded with location Galeweft Lattice. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC ID !! Name !! Role !! Settlement !! Faction&lt;br /&gt;
|-&lt;br /&gt;
| NPC0561 || Dravin Prismholt || quest_giver || Wind Lattice Network, Galeweft Lattice || [[F03 Skyreach Covenant]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0562 || Fyren Riftvale || merchant || Wind Lattice Network, Galeweft Lattice || [[F03 Skyreach Covenant]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0563 || Enna Thornwick || trainer || Wind Lattice Network, Galeweft Lattice || [[F03 Skyreach Covenant]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0564 || Elara Voidwatch || lore_keeper || Wind Lattice Network, Galeweft Lattice || [[F03 Skyreach Covenant]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0565 || Dravin Xenstone || blacksmith || Wind Lattice Network, Galeweft Lattice || [[F03 Skyreach Covenant]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0566 || Ilex Zephyrcroft || quest_giver || Wind Lattice Network, Galeweft Lattice || [[F03 Skyreach Covenant]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0567 || Jora Bleakwood || merchant || Wind Lattice Network, Galeweft Lattice || [[F03 Skyreach Covenant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Sixteen crafted items are recorded for Galeweft Lattice. All are crafted at Wind Forge. The item table records Tonal Crystal as the primary material on every row.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material&lt;br /&gt;
|-&lt;br /&gt;
| B081_WPN_01 || [[Galeweft Tonal Edge]] || Weapon || Weapon || Rare || [[Tonal Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B081_HLM_01 || [[Tonal Ward Helm]] || Armor || Helm || Uncommon || [[Tonal Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B081_CHS_01 || [[Tonal Breastplate]] || Armor || Chest || Rare || [[Tonal Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B081_HND_01 || [[Galeweft Grips]] || Armor || Hands || Uncommon || [[Tonal Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B081_LEG_01 || [[Galeweft Greaves]] || Armor || Legs || Uncommon || [[Tonal Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B081_FET_01 || [[Galeweft Treads]] || Armor || Feet || Uncommon || [[Tonal Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B081_TRK_01 || [[Tonal Relic]] || Trinket || Necklace || Rare || [[Tonal Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B081_REL_01 || [[Galeweft First-Stone]] || Trinket || Relic || Epic || [[Tonal Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B081_CON_01 || [[Galeweft Draught]] || Consumable ||  || Common || [[Tonal Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B081_SAL_01 || [[Galeweft Salve]] || Consumable ||  || Uncommon || [[Tonal Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B081_MAT_01 || [[Refined Galeweft Grit]] || Material ||  || Common || [[Tonal Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B081_BAR_01 || [[Tonal Ingot]] || Material ||  || Rare || [[Tonal Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B081_TOL_01 || [[Galeweft Node Pick]] || Tool || Tool || Uncommon || [[Tonal Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B081_KIT_01 || [[Galeweft Field Kit]] || Tool || Tool || Uncommon || [[Tonal Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B081_UPG_01 || [[Tonal Catalyst]] || Upgrade Component ||  || Rare || [[Tonal Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B081_FOC_01 || [[Galeweft Focus]] || Weapon || Off-Hand || Uncommon || [[Tonal Crystal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B081_WPN_01 || [[Galeweft Tonal Edge]] || Wind Forge || [[Tonal Crystal]] x9; [[Refined Galeweft Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B081_HLM_01 || [[Tonal Ward Helm]] || Wind Forge || [[Tonal Crystal]] x7; [[Refined Galeweft Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B081_CHS_01 || [[Tonal Breastplate]] || Wind Forge || [[Tonal Crystal]] x9; [[Refined Galeweft Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B081_HND_01 || [[Galeweft Grips]] || Wind Forge || [[Tonal Crystal]] x7; [[Refined Galeweft Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B081_LEG_01 || [[Galeweft Greaves]] || Wind Forge || [[Tonal Crystal]] x7; [[Refined Galeweft Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B081_FET_01 || [[Galeweft Treads]] || Wind Forge || [[Tonal Crystal]] x7; [[Refined Galeweft Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B081_TRK_01 || [[Tonal Relic]] || Wind Forge || [[Tonal Crystal]] x9; [[Refined Galeweft Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B081_REL_01 || [[Galeweft First-Stone]] || Wind Forge || [[Tonal Crystal]] x11; [[Refined Galeweft Grit]] x1 || T4 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B081_CON_01 || [[Galeweft Draught]] || Wind Forge || [[Tonal Crystal]] x5; [[Refined Galeweft Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B081_SAL_01 || [[Galeweft Salve]] || Wind Forge || [[Tonal Crystal]] x7; [[Refined Galeweft Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B081_MAT_01 || [[Refined Galeweft Grit]] || Wind Forge || [[Tonal Crystal]] x5; [[Refined Galeweft Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B081_BAR_01 || [[Tonal Ingot]] || Wind Forge || [[Tonal Crystal]] x9; [[Refined Galeweft Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B081_TOL_01 || [[Galeweft Node Pick]] || Wind Forge || [[Tonal Crystal]] x7; [[Refined Galeweft Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B081_KIT_01 || [[Galeweft Field Kit]] || Wind Forge || [[Tonal Crystal]] x7; [[Refined Galeweft Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B081_UPG_01 || [[Tonal Catalyst]] || Wind Forge || [[Tonal Crystal]] x9; [[Refined Galeweft Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B081_FOC_01 || [[Galeweft Focus]] || Wind Forge || [[Tonal Crystal]] x7; [[Refined Galeweft Grit]] x1 || T2 Trusted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image prompt ==&lt;br /&gt;
&lt;br /&gt;
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B081, followed by the ground description and settlement names already on this page.&lt;br /&gt;
&lt;br /&gt;
Recorded overview prompt: ABERNON game concept art, Biome 081 Galeweft Lattice, K3V amber light, high_mountain environment, 0.68g low gravity, Skyreach Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.&lt;br /&gt;
&lt;br /&gt;
Detailed prompt for an image creator: Painterly cinematic establishing shot of Galeweft Lattice, biome 081, high mountain, under K3V amber light at 0.68g. A high-altitude biome composed entirely of wind-carved stone latticework through which constant gales blow musical tones. The lattice is a natural instrument of planetary scale. Cultures across the planet navigate by the tonal shifts of the Galeweft. Terrain recorded as wind lattice high-mountain terrain. Above the clouds. Wind shear can strip equipment. The view of Abernon from here is breathtaking. Wind Shear is the recorded primary hazard. Tonal Crystal is the signature resource. Recorded colour palette: grey granite,. The Skyreach Covenant settlement Galeweft Settlement is visible, with Tone Hollow and Wind Lattice Network in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.&lt;br /&gt;
&lt;br /&gt;
The image-prompt table also records twenty ungenerated prompts, IMG01601 through IMG01620. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Galeweft Lattice, high mountain biome, [type], cloud layer, amber sky above clouds, extreme altitude, Wind Shear environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Type !! Status&lt;br /&gt;
|-&lt;br /&gt;
| IMG01601 || hero_landscape || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01602 || apex_creature || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01603 || weather_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01604 || flora_closeup || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01605 || faction_outpost || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01606 || loading_screen || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01607 || ambient_day || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01608 || ambient_night || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01609 || energy_node || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01610 || hazard_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01611 || npc_portrait || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01612 || creature_combat || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01613 || resource_gather || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01614 || world_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01615 || sky_atmosphere || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01616 || underground_entrance || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01617 || coastal_view || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01618 || mystery_fragment || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01619 || faction_landmark || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01620 || player_action || UNGENERATED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=B081_Galeweft_Lattice&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:B081 Galeweft Lattice]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q981_Caelen_from_Hell%27s_View&amp;diff=15940</id>
		<title>Q981 Caelen from Hell&#039;s View</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q981_Caelen_from_Hell%27s_View&amp;diff=15940"/>
		<updated>2026-10-23T05:32:51Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Caelen from Hell&#039;s View =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q981&lt;br /&gt;
|-&lt;br /&gt;
| Title || Caelen from Hell&#039;s View&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Lyra Lumenbrook (historical)|Lyra Lumenbrook]] (NPC0505)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0505&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Temporal Relic (B007 Prism Fissures)|Temporal Relic]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q980&lt;br /&gt;
|-&lt;br /&gt;
| Giver source || Kept quest-text giver Lyra Lumenbrook (NPC0505). Biome dialogue speaker is Faeron Riftvale NPC0043. Lyra Lumenbrook here is the historical departed row NPC0505, not present-day NPC0724.&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Very Hard&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 125000 XP&lt;br /&gt;
* 11000 [[Gold]]&lt;br /&gt;
* 1250 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q981_Caelen_from_Hell&#039;s_View&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=B078_Gleamsunder_Mire&amp;diff=15939</id>
		<title>B078 Gleamsunder Mire</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=B078_Gleamsunder_Mire&amp;diff=15939"/>
		<updated>2026-10-23T05:32:49Z</updated>

		<summary type="html">&lt;p&gt;Historian: Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= B078 Gleamsunder Mire =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BiomeID || 078&lt;br /&gt;
|-&lt;br /&gt;
| Biome name || Gleamsunder Mire&lt;br /&gt;
|-&lt;br /&gt;
| Climate || EQUATORIAL_RAINFOREST&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || 5&lt;br /&gt;
|-&lt;br /&gt;
| Starting control || [[F02 Verdania Collective]]&lt;br /&gt;
|-&lt;br /&gt;
| Contested by || [[F11 Verdant Deep Covenant]]&lt;br /&gt;
|-&lt;br /&gt;
| Primary hazard || Emotional Overload&lt;br /&gt;
|-&lt;br /&gt;
| Signature resource || Emotional Crystal&lt;br /&gt;
|-&lt;br /&gt;
| MysteryZone || False&lt;br /&gt;
|-&lt;br /&gt;
| Continent || CONT_VERDANIA&lt;br /&gt;
|-&lt;br /&gt;
| Region || Verdania — Eastern Emotional Mire&lt;br /&gt;
|-&lt;br /&gt;
| Elevation_m || 30&lt;br /&gt;
|-&lt;br /&gt;
| Status || LIVE_CANON&lt;br /&gt;
|-&lt;br /&gt;
| Source || LIVE/DATA/biome_registry_v5.7.4.json&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ground ==&lt;br /&gt;
&lt;br /&gt;
A spectral swamp steeped in memory that glows from below the water surface with stored emotional resonance. The mire absorbs the lingering emotions of anything that dies within it and re-emits them as light patterns visible for kilometers.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Population !! Controlling faction&lt;br /&gt;
|-&lt;br /&gt;
| Gleamsunder Settlement || Faction Outpost || 1500 || [[F02 Verdania Collective]]&lt;br /&gt;
|-&lt;br /&gt;
| Gleam Mire Pools || primary || N/A || [[F02 Verdania Collective]]&lt;br /&gt;
|-&lt;br /&gt;
| Memory Hollow || secondary || N/A || [[F02 Verdania Collective]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settlement pages: [[Gleam Mire Pools]], [[Gleamsunder Settlement]], [[Memory Hollow (Gleamsunder Mire)|Memory Hollow]]. Settlement rows on the faction civilization table for this biome also have pages: [[Gleam Post]]. All settlements: [[Settlements]].&lt;br /&gt;
&lt;br /&gt;
== Factions present ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction !! Where recorded&lt;br /&gt;
|-&lt;br /&gt;
| [[F02 Verdania Collective]] || Home faction of this biome. Controlling faction on every recorded settlement row.&lt;br /&gt;
|-&lt;br /&gt;
| [[F11 Verdant Deep Covenant]] || All seven NPC rows.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NPCs here from other factions: [[F11 Verdant Deep Covenant]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.&lt;br /&gt;
&lt;br /&gt;
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives [[F11 Verdant Deep Covenant]] a foothold here, so the biome is contested.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Full table with IDs and node details: [[B078 Gleamsunder Mire/Resources]].&lt;br /&gt;
&lt;br /&gt;
* [[B078 Gleamsunder Mire/Resources#R0851|Dream Petal (Gleam)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B078 Gleamsunder Mire/Resources#R0850|Gleams Biolume Sap]] (GATHERABLE, Legendary)&lt;br /&gt;
* [[B078 Gleamsunder Mire/Resources#R0848|Gleams Glowspore]] (GATHERABLE, Common)&lt;br /&gt;
* [[B078 Gleamsunder Mire/Resources#R0849|Gleams Verdant Resin]] (GATHERABLE, Common)&lt;br /&gt;
* [[B078 Gleamsunder Mire/Resources#R0854|Glowmoss (Gleam)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B078 Gleamsunder Mire/Resources#R0853|Rainvine Fiber (Gleam)]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B078 Gleamsunder Mire/Resources#R0855|Refined Canopy Dew]] (GATHERABLE, Common)&lt;br /&gt;
* [[B078 Gleamsunder Mire/Resources#R0856|Refined Fernseed]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B078 Gleamsunder Mire/Resources#R0857|Refined Glowspore]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B078 Gleamsunder Mire/Resources#R0858|Refined Verdant Resin]] (GATHERABLE, Common)&lt;br /&gt;
* [[B078 Gleamsunder Mire/Resources#R0852|Spore Cap (Gleam)]] (GATHERABLE, Common)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Signature, primary, secondary, and minerals ===&lt;br /&gt;
&lt;br /&gt;
These rows are recorded on the B078 resource table and were not in the gatherable list above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| SIG-078 || [[Emotional Crystal]] || SIGNATURE || Rare–Legendary&lt;br /&gt;
|-&lt;br /&gt;
| PRI-078 || [[Gleam Resin]] || PRIMARY || Uncommon–Rare&lt;br /&gt;
|-&lt;br /&gt;
| SEC-078 || [[Memory Amber (B078 Gleamsunder Mire)|Memory Amber]] || SECONDARY || Common–Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-MEM || Memite || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-GLE || Gleam Ore || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-MEM || Memory || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-MEM || Memory Crystal || Rare Mineral || Rare&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-GLE || Gleam Glass || Rare Mineral || Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harvest ===&lt;br /&gt;
&lt;br /&gt;
The harvestable index records counts for biome 078 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.&lt;br /&gt;
&lt;br /&gt;
Named flora recorded for Gleamsunder Mire:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Harvestable&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-DREA-078 || Dreambloom || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-SPOR-078 || Sporemoss || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-LUMI-078 || Luminescent Frond Palm || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ROOT-078 || Root Bridge Moss || No — Protected&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-CANO-078 || Canopy Spore Bloom || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-BIOL-078 || Biolume Orchid || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-DAMP-078 || Damp-Root Binder || No — Protected&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-SPOR-078 || Spore-Rot Fungus || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Luminescent Frond Palm, Root Bridge Moss, Canopy Spore Bloom, Biolume Orchid, Damp-Root Binder, and Spore-Rot Fungus. The harvestable cell says No on Luminescent Frond Palm, Canopy Spore Bloom, Biolume Orchid, and Spore-Rot Fungus and No — Protected on Root Bridge Moss and Damp-Root Binder. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.&lt;br /&gt;
&lt;br /&gt;
== Deep zone ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Deep zone || Deep Gleamsunder — Gleam Sump&lt;br /&gt;
|-&lt;br /&gt;
| Layout || Root Labyrinth Descent&lt;br /&gt;
|-&lt;br /&gt;
| Max players || 6&lt;br /&gt;
|-&lt;br /&gt;
| Lockout hours || 72&lt;br /&gt;
|-&lt;br /&gt;
| Boss name || Mirewatcher — Deep Form&lt;br /&gt;
|-&lt;br /&gt;
| Ground note || The Gleam Sump has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Boss || Mirewatcher, Ancient of Biome 078&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || T3_Heroic&lt;br /&gt;
|-&lt;br /&gt;
| Recommended party || 4&lt;br /&gt;
|-&lt;br /&gt;
| Damage type || Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Arena || Gleam Mire Pools&lt;br /&gt;
|-&lt;br /&gt;
| Arena description || The boss encounter takes place in the heart of Gleamsunder Mire&#039;s most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.&lt;br /&gt;
|-&lt;br /&gt;
| Arena size (m) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Arena terrain || Emotional residue mire&lt;br /&gt;
|-&lt;br /&gt;
| Arena hazard || Emotional Overload&lt;br /&gt;
|-&lt;br /&gt;
| Unique material || [[Mire Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| Ground blurb || The Mire Prowler the Ancient is the apex expression of Gleamsunder Mire&#039;s ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Gleamsunder Mire would be if the biome could choose to fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
&lt;br /&gt;
The atmosphere row records weather patterns Memory Rain and Gleam Mist. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Code !! Recorded effect&lt;br /&gt;
|-&lt;br /&gt;
| WX-078-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.&lt;br /&gt;
|-&lt;br /&gt;
| WX-078-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Emotional Crystal harvest modified.&lt;br /&gt;
|-&lt;br /&gt;
| WX-078-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.&lt;br /&gt;
|-&lt;br /&gt;
| WX-078-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-078-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-078-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spawn entries recorded on those rows: Storm 10, Ashfall 7, Cold Event 11, Any Weather 14, Rain/Mist 12, Clear Sky 16. Night-multiplier entries above 2.0 recorded on those rows: Storm 4, Ashfall 1, Cold Event 2, Any Weather 1, Rain/Mist 2, Clear Sky 5.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Six named mobs are recorded. One further row records 64 additional spawn-table entries that are not named. Those 64 are not listed as species here. That summary row records 19 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Mirewatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian&lt;br /&gt;
|-&lt;br /&gt;
| MOB-078-01 || Gleamsunderhorn || Large Herbivore || 138 || CR05391 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-078-02 || Mirescale || Swift Scout || 73 || CR05392 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-078-03 || Gleamsunderstalker || Ambush Predator || 93 || CR05393 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-078-04 || Mirefang || Elemental Creature || 103 || CR05394 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-078-05 || Gleamsundercoil || Scavenger || 98 || CR05395 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-078-06 || Mirewatcher || Node Guardian || 168 || CR05396 || False&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
&lt;br /&gt;
Ten network nodes are recorded. Seven are positive and three are negative. The node profile records dominant POSITIVE, density high, base respawn 26 minutes, and modifier 1.30x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian&lt;br /&gt;
|-&lt;br /&gt;
| NODE_078_P01 || Gleamsunder Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Gleam Mire Pools zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_078_P02 || Gleamsunder Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Memory Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_078_P03 || Gleamsunder Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Memory Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_078_P04 || Gleamsunder Light Node 4 || POSITIVE || Located near the biome&#039;s primary water source or geological anchor. Within the Memory Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_078_P05 || Gleamsunder Light Node 5 || POSITIVE || Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Memory Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_078_P06 || Gleamsunder Light Node 6 || POSITIVE || Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Memory Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_078_P07 || Gleamsunder Light Node 7 || POSITIVE || Located at the boundary of the biome&#039;s two primary terrain types. Within the Memory Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_078_N01 || Gleamsunder Void Node 1 || NEGATIVE || Located in the deepest depression of the biome&#039;s terrain, where void energy pools. The primary hazard (Emotional Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_078_N02 || Gleamsunder Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Emotional Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_078_N03 || Gleamsunder Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Emotional Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the seven positive nodes and a guardian present on the three negative nodes. Both records are left as recorded.&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
&lt;br /&gt;
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration&lt;br /&gt;
|-&lt;br /&gt;
| WE0389 || Grief Season || Gleamsunder  Environmental Event || Environmental || 15min || 24hr || FALSE || WEATHER || 45-90 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0390 || Gleam Bloom || Gleamsunder  Resource Event || Resource || 15min || 12hr || FALSE || PLAYER_COUNT || 30 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0234 || Memory Surge || Gleamsunder  Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || RANDOM || 3-8 hours real-time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WE0389 notes: Emotional Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0390 notes: Emotional Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0234 notes: Emotional Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Gleamsunder Mire_STATE_ALTERED.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.&lt;br /&gt;
&lt;br /&gt;
* [[Q0694 The Gleamsunder Toll]] — Main — giver NPC0540&lt;br /&gt;
* [[Q0695 Gleamsunder Watch]] — Surface — giver NPC0540&lt;br /&gt;
* [[Q0696 Gleamsunder Vault Count]] — Underground — giver NPC0545&lt;br /&gt;
* [[Q0697 The Drip-Well Static — Gleamsunder Mire]] — Aquatic — giver NPC0543&lt;br /&gt;
* [[Q0698 Emotional Crystal for the Collective]] — Main — giver NPC0540&lt;br /&gt;
* [[Q0699 Overload Season — Gleamsunder Mire]] — Surface — giver NPC0542&lt;br /&gt;
* [[Q0700 What the Gleamsunder Vault Hums]] — Underground — giver NPC0543&lt;br /&gt;
* [[Q0701 After the Drip-Well Draw — Gleamsunder Mire]] — Aquatic — giver NPC0545&lt;br /&gt;
* [[Q0702 Marrowheat Dominion on the Gleamsunder Line]] — Main — giver NPC0540&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
Gleamsunder Mire has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.&lt;br /&gt;
&lt;br /&gt;
* Biome-line quests: 8. Each one gives +10 favor.&lt;br /&gt;
* Finish all 8 to become &#039;&#039;&#039;Favored&#039;&#039;&#039; here (+20 bonus). Highest favor: 100.&lt;br /&gt;
* Chain order: [[Q0694 The Gleamsunder Toll|Q0694]] → [[Q0701 After the Drip-Well Draw — Gleamsunder Mire|Q0701]] → [[Q0695 Gleamsunder Watch|Q0695]] → [[Q0702 Marrowheat Dominion on the Gleamsunder Line|Q0702]] → [[Q0696 Gleamsunder Vault Count|Q0696]] → [[Q0697 The Drip-Well Static — Gleamsunder Mire|Q0697]] → [[Q0698 Emotional Crystal for the Collective|Q0698]] → [[Q0699 Overload Season — Gleamsunder Mire|Q0699]].&lt;br /&gt;
* Main-line quest needed along the way (gives no favor): [[Q0700 What the Gleamsunder Vault Hums|Q0700]].&lt;br /&gt;
* Favor is lost: −5 for each quest done for [[F11 Verdant Deep Covenant]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.&lt;br /&gt;
* Skipping quests gives no favor.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
Seven NPCs are recorded with location Gleamsunder Mire. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC ID !! Name !! Role !! Settlement !! Faction&lt;br /&gt;
|-&lt;br /&gt;
| NPC0540 || Idris Umbrafen || quest_giver || Gleam Mire Pools, Gleamsunder Mire || [[F11 Verdant Deep Covenant]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0541 || Dravin Whispervale || merchant || Gleam Mire Pools, Gleamsunder Mire || [[F11 Verdant Deep Covenant]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0542 || Corra Yarrow || trainer || Gleam Mire Pools, Gleamsunder Mire || [[F11 Verdant Deep Covenant]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0543 || Dravin Ashveil || lore_keeper || Gleam Mire Pools, Gleamsunder Mire || [[F11 Verdant Deep Covenant]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0544 || Faeron Cindermere || blacksmith || Gleam Mire Pools, Gleamsunder Mire || [[F11 Verdant Deep Covenant]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0545 || Nessa Emberfall || quest_giver || Gleam Mire Pools, Gleamsunder Mire || [[F11 Verdant Deep Covenant]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0546 || Oswyn Gloomreach || merchant || Gleam Mire Pools, Gleamsunder Mire || [[F11 Verdant Deep Covenant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Sixteen crafted items are recorded for Gleamsunder Mire. All are crafted at Memory Forge. The item table records Emotional Crystal as the primary material on every row.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material&lt;br /&gt;
|-&lt;br /&gt;
| B078_WPN_01 || [[Gleamsunder Emotional Edge]] || Weapon || Weapon || Rare || [[Emotional Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B078_HLM_01 || [[Emotional Ward Helm]] || Armor || Helm || Uncommon || [[Emotional Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B078_CHS_01 || [[Emotional Breastplate]] || Armor || Chest || Rare || [[Emotional Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B078_HND_01 || [[Gleamsunder Grips]] || Armor || Hands || Uncommon || [[Emotional Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B078_LEG_01 || [[Gleamsunder Greaves]] || Armor || Legs || Uncommon || [[Emotional Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B078_FET_01 || [[Gleamsunder Treads]] || Armor || Feet || Uncommon || [[Emotional Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B078_TRK_01 || [[Emotional Relic]] || Trinket || Necklace || Rare || [[Emotional Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B078_REL_01 || [[Gleamsunder First-Stone]] || Trinket || Relic || Epic || [[Emotional Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B078_CON_01 || [[Gleamsunder Draught]] || Consumable ||  || Common || [[Emotional Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B078_SAL_01 || [[Gleamsunder Salve]] || Consumable ||  || Uncommon || [[Emotional Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B078_MAT_01 || [[Refined Gleamsunder Grit]] || Material ||  || Common || [[Emotional Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B078_BAR_01 || [[Emotional Ingot]] || Material ||  || Rare || [[Emotional Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B078_TOL_01 || [[Gleamsunder Node Pick]] || Tool || Tool || Uncommon || [[Emotional Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B078_KIT_01 || [[Gleamsunder Field Kit]] || Tool || Tool || Uncommon || [[Emotional Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B078_UPG_01 || [[Emotional Catalyst]] || Upgrade Component ||  || Rare || [[Emotional Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B078_FOC_01 || [[Gleamsunder Focus]] || Weapon || Off-Hand || Uncommon || [[Emotional Crystal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B078_WPN_01 || [[Gleamsunder Emotional Edge]] || Memory Forge || [[Emotional Crystal]] x9; [[Refined Gleamsunder Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B078_HLM_01 || [[Emotional Ward Helm]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B078_CHS_01 || [[Emotional Breastplate]] || Memory Forge || [[Emotional Crystal]] x9; [[Refined Gleamsunder Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B078_HND_01 || [[Gleamsunder Grips]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B078_LEG_01 || [[Gleamsunder Greaves]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B078_FET_01 || [[Gleamsunder Treads]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B078_TRK_01 || [[Emotional Relic]] || Memory Forge || [[Emotional Crystal]] x9; [[Refined Gleamsunder Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B078_REL_01 || [[Gleamsunder First-Stone]] || Memory Forge || [[Emotional Crystal]] x11; [[Refined Gleamsunder Grit]] x1 || T4 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B078_CON_01 || [[Gleamsunder Draught]] || Memory Forge || [[Emotional Crystal]] x5; [[Refined Gleamsunder Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B078_SAL_01 || [[Gleamsunder Salve]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B078_MAT_01 || [[Refined Gleamsunder Grit]] || Memory Forge || [[Emotional Crystal]] x5; [[Refined Gleamsunder Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B078_BAR_01 || [[Emotional Ingot]] || Memory Forge || [[Emotional Crystal]] x9; [[Refined Gleamsunder Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B078_TOL_01 || [[Gleamsunder Node Pick]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B078_KIT_01 || [[Gleamsunder Field Kit]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B078_UPG_01 || [[Emotional Catalyst]] || Memory Forge || [[Emotional Crystal]] x9; [[Refined Gleamsunder Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B078_FOC_01 || [[Gleamsunder Focus]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image prompt ==&lt;br /&gt;
&lt;br /&gt;
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B078, followed by the ground description and settlement names already on this page.&lt;br /&gt;
&lt;br /&gt;
Recorded overview prompt: ABERNON game concept art, Biome 078 Gleamsunder Mire, K3V amber light, equatorial_rainforest environment, 0.68g low gravity, Verdania Collective faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.&lt;br /&gt;
&lt;br /&gt;
Detailed prompt for an image creator: Painterly cinematic establishing shot of Gleamsunder Mire, biome 078, equatorial rainforest, under K3V amber light at 0.68g. A spectral swamp steeped in memory that glows from below the water surface with stored emotional resonance. The mire absorbs the lingering emotions of anything that dies within it and re-emits them as light patterns visible for kilometers. Terrain recorded as emotional residue mire, gleaming water. Dense canopy, bioluminescent undergrowth. Spores drift like snow. Life is abundant and dangerous. Emotional Overload is the recorded primary hazard. Emotional Crystal is the signature resource. Recorded colour palette: emerald, jade, deep sh. The Verdania Collective settlement Gleamsunder Settlement is visible, with Gleam Mire Pools and Memory Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.&lt;br /&gt;
&lt;br /&gt;
The image-prompt table also records twenty ungenerated prompts, IMG01541 through IMG01560. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Gleamsunder Mire, equatorial rainforest biome, [type], bioluminescent spore clouds, dense canopy, amber filtered light, Emotional Overload environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Type !! Status&lt;br /&gt;
|-&lt;br /&gt;
| IMG01541 || hero_landscape || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01542 || apex_creature || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01543 || weather_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01544 || flora_closeup || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01545 || faction_outpost || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01546 || loading_screen || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01547 || ambient_day || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01548 || ambient_night || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01549 || energy_node || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01550 || hazard_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01551 || npc_portrait || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01552 || creature_combat || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01553 || resource_gather || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01554 || world_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01555 || sky_atmosphere || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01556 || underground_entrance || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01557 || coastal_view || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01558 || mystery_fragment || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01559 || faction_landmark || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01560 || player_action || UNGENERATED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=B078_Gleamsunder_Mire&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:B078 Gleamsunder Mire]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q980_The_Evil_Nine%27s_Legacy&amp;diff=15938</id>
		<title>Q980 The Evil Nine&#039;s Legacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q980_The_Evil_Nine%27s_Legacy&amp;diff=15938"/>
		<updated>2026-10-23T05:32:47Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Evil Nine&#039;s Legacy =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q980&lt;br /&gt;
|-&lt;br /&gt;
| Title || The Evil Nine&#039;s Legacy&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Faeron Riftvale]] (NPC0043)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0043&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Temporal Relic (B007 Prism Fissures)|Temporal Relic]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q979&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Members of the nine (record) || [[Lyra Lumenbrook (historical)]] NPC0505 (leader); Morvaine Gloomreach ([[F01 Ashen League]]); Hira Xenstone ([[F06 Cogmist Engineers]]); Quillon Quarrystone ([[F07 Ironveil Compact]]); Xaris Jadestone ([[F07 Ironveil Compact]]); Juno Emberfall ([[F09 Cinderwarden]]); Jora Obsidianwatch ([[F12 Soulglass Circle]]); Rhea Hollowbane ([[F13 Marrowheat Dominion]]); Gorath Voidwatch ([[F13 Marrowheat Dominion]]). Record only; no NPC rows.&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Very Hard&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 122000 XP&lt;br /&gt;
* 10800 [[Gold]]&lt;br /&gt;
* 1225 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q980_The_Evil_Nine&#039;s_Legacy&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=B077_Hollowgleam_Hearth&amp;diff=15937</id>
		<title>B077 Hollowgleam Hearth</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=B077_Hollowgleam_Hearth&amp;diff=15937"/>
		<updated>2026-10-23T05:32:45Z</updated>

		<summary type="html">&lt;p&gt;Historian: Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= B077 Hollowgleam Hearth =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BiomeID || 077&lt;br /&gt;
|-&lt;br /&gt;
| Biome name || Hollowgleam Hearth&lt;br /&gt;
|-&lt;br /&gt;
| Climate || TEMPERATE_FOREST&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || 3&lt;br /&gt;
|-&lt;br /&gt;
| Starting control || [[F11 Verdant Deep Covenant]]&lt;br /&gt;
|-&lt;br /&gt;
| Primary hazard || Hollowgleam Sap Combustion&lt;br /&gt;
|-&lt;br /&gt;
| Signature resource || Hearth Crystal&lt;br /&gt;
|-&lt;br /&gt;
| MysteryZone || False&lt;br /&gt;
|-&lt;br /&gt;
| Continent || CONT_ASHARA&lt;br /&gt;
|-&lt;br /&gt;
| Region || Ashara — Southern Highlands&lt;br /&gt;
|-&lt;br /&gt;
| Elevation_m || 420&lt;br /&gt;
|-&lt;br /&gt;
| Status || LIVE_CANON&lt;br /&gt;
|-&lt;br /&gt;
| Source || LIVE/DATA/biome_registry_v5.7.4.json&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ground ==&lt;br /&gt;
&lt;br /&gt;
A serene and dim-lit basin of bioluminescent caverns and warm underground pools. The hearth is a geothermal refuge where warmth bleeds up through the rock. Creatures from many biomes shelter here during cold seasons making it a crossroads ecosystem.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Population !! Controlling faction&lt;br /&gt;
|-&lt;br /&gt;
| Hollowgleam Settlement || Faction Outpost || 1500 || [[F11 Verdant Deep Covenant]]&lt;br /&gt;
|-&lt;br /&gt;
| Gleam Pool Network || primary || N/A || [[F11 Verdant Deep Covenant]]&lt;br /&gt;
|-&lt;br /&gt;
| Warmth Hollow || secondary || N/A || [[F11 Verdant Deep Covenant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settlement pages: [[Gleam Pool Network]], [[Hollowgleam Settlement]], [[Warmth Hollow]]. All settlements: [[Settlements]].&lt;br /&gt;
&lt;br /&gt;
== Factions present ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction !! Where recorded&lt;br /&gt;
|-&lt;br /&gt;
| [[F11 Verdant Deep Covenant]] || Home faction of this biome. Controlling faction on every recorded settlement row.&lt;br /&gt;
|-&lt;br /&gt;
| [[F09 Cinderwarden]] || All seven NPC rows.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NPCs here from other factions: [[F09 Cinderwarden]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.&lt;br /&gt;
&lt;br /&gt;
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Full table with IDs and node details: [[B077 Hollowgleam Hearth/Resources]].&lt;br /&gt;
&lt;br /&gt;
* [[B077 Hollowgleam Hearth/Resources#R0843|Earthen Clay (Hollo)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B077 Hollowgleam Hearth/Resources#R0842|Fernweave (Hollo)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B077 Hollowgleam Hearth/Resources#R0839|Hollow Canopy Silk]] (GATHERABLE, Common)&lt;br /&gt;
* [[B077 Hollowgleam Hearth/Resources#R0838|Hollow Mossstone]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B077 Hollowgleam Hearth/Resources#R0837|Hollow Verdant Bark]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B077 Hollowgleam Hearth/Resources#R0841|Hollowcore Wood (Hollo)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B077 Hollowgleam Hearth/Resources#R0844|Refined Autumn Leaf Extract]] (GATHERABLE, Common)&lt;br /&gt;
* [[B077 Hollowgleam Hearth/Resources#R0847|Refined Mossstone]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B077 Hollowgleam Hearth/Resources#R0845|Refined Rootbark]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B077 Hollowgleam Hearth/Resources#R0846|Refined Verdant Bark]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B077 Hollowgleam Hearth/Resources#R0840|Twilight Petal (Hollo)]] (GATHERABLE, Common)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Signature, primary, secondary, and minerals ===&lt;br /&gt;
&lt;br /&gt;
These rows are recorded on the B077 resource table and were not in the gatherable list above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| SIG-077 || [[Hearth Crystal]] || SIGNATURE || Rare–Legendary&lt;br /&gt;
|-&lt;br /&gt;
| PRI-077 || [[Hollowgleam Sap (B077 Hollowgleam Hearth)|Hollowgleam Sap]] || PRIMARY || Uncommon–Rare&lt;br /&gt;
|-&lt;br /&gt;
| SEC-077 || [[Crimson Pollen (B077 Hollowgleam Hearth)|Crimson Pollen]] || SECONDARY || Common–Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-LIM || Limestone || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-FOR || Forest Ore || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-CLA || Clay Vein || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-HEA || Hearth Crystal || Rare Mineral || Rare&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-GLE || Gleam Glass || Rare Mineral || Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harvest ===&lt;br /&gt;
&lt;br /&gt;
The harvestable index records counts for biome 077 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.&lt;br /&gt;
&lt;br /&gt;
Named flora recorded for Hollowgleam Hearth:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Harvestable&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-HOLL-077 || Hollowbark || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-TWIL-077 || Twilightmoss || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-AMBE-077 || Amber Canopy Oak || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-CRIM-077 || Crimson Pollen Flower || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-FORE-077 || Forest Fern || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-HOLL-077 || Hollowgleam Tree || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-PHER-077 || Pheromone Vine || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-WILD-077 || Wild Mushroom Colony || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Amber Canopy Oak, Crimson Pollen Flower, Forest Fern, Hollowgleam Tree, Pheromone Vine, and Wild Mushroom Colony.&lt;br /&gt;
&lt;br /&gt;
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.&lt;br /&gt;
&lt;br /&gt;
== Deep zone ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Deep zone || Deep Hollowgleam — Hearth Hollow&lt;br /&gt;
|-&lt;br /&gt;
| Layout || Ancient Grove Descent&lt;br /&gt;
|-&lt;br /&gt;
| Max players || 6&lt;br /&gt;
|-&lt;br /&gt;
| Lockout hours || 72&lt;br /&gt;
|-&lt;br /&gt;
| Boss name || Warmhorn — Deep Form&lt;br /&gt;
|-&lt;br /&gt;
| Ground note || The Hearth Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Boss || Warmhorn, Ancient of Biome 077&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || T3_Heroic&lt;br /&gt;
|-&lt;br /&gt;
| Recommended party || 4&lt;br /&gt;
|-&lt;br /&gt;
| Damage type || Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Arena || Gleam Pool Network&lt;br /&gt;
|-&lt;br /&gt;
| Arena description || The boss encounter takes place in the heart of Hollowgleam Hearth&#039;s most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.&lt;br /&gt;
|-&lt;br /&gt;
| Arena size (m) || 84&lt;br /&gt;
|-&lt;br /&gt;
| Arena terrain || Sap-combustion risk hearth forest&lt;br /&gt;
|-&lt;br /&gt;
| Arena hazard || Hollowgleam Sap Combustion&lt;br /&gt;
|-&lt;br /&gt;
| Unique material || [[Dusk Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| Ground blurb || The Dusk Prowler the Ancient is the apex expression of Hollowgleam Hearth&#039;s ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Hollowgleam Hearth would be if the biome could choose to fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
&lt;br /&gt;
The atmosphere row records weather patterns Warm Mist, Gleam Rain, and Thermal. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Code !! Recorded effect&lt;br /&gt;
|-&lt;br /&gt;
| WX-077-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.&lt;br /&gt;
|-&lt;br /&gt;
| WX-077-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Hearth Crystal harvest modified.&lt;br /&gt;
|-&lt;br /&gt;
| WX-077-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.&lt;br /&gt;
|-&lt;br /&gt;
| WX-077-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-077-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-077-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spawn entries recorded on those rows: Storm 5, Ashfall 15, Cold Event 15, Any Weather 9, Rain/Mist 11, Clear Sky 15. Night-multiplier entries above 2.0 recorded on those rows: Storm 0, Ashfall 4, Cold Event 2, Any Weather 1, Rain/Mist 5, Clear Sky 6.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 11 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian&lt;br /&gt;
|-&lt;br /&gt;
| MOB-077-01 || Hollowgleamhorn || Large Herbivore || 121 || CR05321 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-077-02 || Heartscale || Swift Scout || 65 || CR05322 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-077-03 || Warmmantle || Pack Predator || 90 || CR05323 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-077-04 || Hollowgleamstalker || Ambush Predator || 96 || CR05324 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-077-05 || Heartfang || Elemental Creature || 102 || CR05325 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-077-06 || Warmhorn || Ancient Walker || 187 || CR05326 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-077-07 || Hollowgleamcoil || Scavenger || 85 || CR05327 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-077-08 || Heartwatcher || Node Guardian || 156 || CR05328 || True&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
&lt;br /&gt;
Ten network nodes are recorded. Six are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 35 minutes, and modifier 1.00x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian&lt;br /&gt;
|-&lt;br /&gt;
| NODE_077_P01 || Hollowgleam Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Gleam Pool Network zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_077_P02 || Hollowgleam Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Warmth Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_077_P03 || Hollowgleam Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Warmth Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_077_P04 || Hollowgleam Light Node 4 || POSITIVE || Located near the biome&#039;s primary water source or geological anchor. Within the Warmth Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_077_P05 || Hollowgleam Light Node 5 || POSITIVE || Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Warmth Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_077_P06 || Hollowgleam Light Node 6 || POSITIVE || Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Warmth Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_077_N01 || Hollowgleam Void Node 1 || NEGATIVE || Located in the deepest depression of the biome&#039;s terrain, where void energy pools. The primary hazard (Hollowgleam Sap Combustion) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_077_N02 || Hollowgleam Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Hollowgleam Sap Combustion) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_077_N03 || Hollowgleam Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Hollowgleam Sap Combustion) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_077_N04 || Hollowgleam Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Hollowgleam Sap Combustion) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the six positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
&lt;br /&gt;
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration&lt;br /&gt;
|-&lt;br /&gt;
| WE0229 || Warm Season || Hollowgleam  Environmental Event || Environmental || 30min || 4hr || FALSE || PLAYER_COUNT || 45-90 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0230 || Hearth Bloom || Hollowgleam  Resource Event || Resource || 120min || 8hr || FALSE || PLAYER_COUNT || 30 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0388 || Thermal Surge || Hollowgleam  Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || PLAYER_COUNT || 3-8 hours real-time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WE0229 notes: Hearth Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0230 notes: Hearth Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0388 notes: Hearth Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Hollowgleam Hearth_STATE_ALTERED.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.&lt;br /&gt;
&lt;br /&gt;
* [[Q0685 The Hollowgleam Toll]] — Main — giver NPC0533&lt;br /&gt;
* [[Q0686 Hollowgleam Watch]] — Surface — giver NPC0533&lt;br /&gt;
* [[Q0687 Hollowgleam Vault Count]] — Underground — giver NPC0538&lt;br /&gt;
* [[Q0688 The Still-Pool Oath — Hollowgleam Hearth]] — Aquatic — giver NPC0536&lt;br /&gt;
* [[Q0689 Hearth Crystal for the Grove]] — Main — giver NPC0533&lt;br /&gt;
* [[Q0690 Combustion Season]] — Surface — giver NPC0535&lt;br /&gt;
* [[Q0691 What the Hollowgleam Vault Hums]] — Underground — giver NPC0536&lt;br /&gt;
* [[Q0692 After the Still-Pool Draw — Hollowgleam Hearth]] — Aquatic — giver NPC0538&lt;br /&gt;
* [[Q0693 Verdania Collective on the Hollowgleam Line]] — Main — giver NPC0533&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
Hollowgleam Hearth has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.&lt;br /&gt;
&lt;br /&gt;
* Biome-line quests: 9. Each one gives +10 favor.&lt;br /&gt;
* Finish all 9 to become &#039;&#039;&#039;Favored&#039;&#039;&#039; here (+20 bonus). Highest favor: 110.&lt;br /&gt;
* Chain order: [[Q0685 The Hollowgleam Toll|Q0685]] → [[Q0686 Hollowgleam Watch|Q0686]] → [[Q0687 Hollowgleam Vault Count|Q0687]] → [[Q0688 The Still-Pool Oath — Hollowgleam Hearth|Q0688]] → [[Q0689 Hearth Crystal for the Grove|Q0689]] → [[Q0690 Combustion Season|Q0690]] → [[Q0691 What the Hollowgleam Vault Hums|Q0691]] → [[Q0692 After the Still-Pool Draw — Hollowgleam Hearth|Q0692]] → [[Q0693 Verdania Collective on the Hollowgleam Line|Q0693]].&lt;br /&gt;
* No faction contests this biome, so favor here is never lost.&lt;br /&gt;
* Skipping quests gives no favor.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
Seven NPCs are recorded with location Hollowgleam Hearth. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC ID !! Name !! Role !! Settlement !! Faction&lt;br /&gt;
|-&lt;br /&gt;
| NPC0533 || Brynja Nightfall || quest_giver || Gleam Pool Network, Hollowgleam Hearth || [[F09 Cinderwarden]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0534 || Elara Prismholt || merchant || Gleam Pool Network, Hollowgleam Hearth || [[F09 Cinderwarden]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0535 || Elara Riftvale || trainer || Gleam Pool Network, Hollowgleam Hearth || [[F09 Cinderwarden]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0536 || Deva Thornwick || lore_keeper || Gleam Pool Network, Hollowgleam Hearth || [[F09 Cinderwarden]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0537 || Deva Voidwatch || blacksmith || Gleam Pool Network, Hollowgleam Hearth || [[F09 Cinderwarden]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0538 || Gorath Xenstone || quest_giver || Gleam Pool Network, Hollowgleam Hearth || [[F09 Cinderwarden]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0539 || Hira Zephyrcroft || merchant || Gleam Pool Network, Hollowgleam Hearth || [[F09 Cinderwarden]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Sixteen crafted items are recorded for Hollowgleam Hearth. All are crafted at Hearth Forge. The item table records Hearth Crystal as the primary material on every row.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material&lt;br /&gt;
|-&lt;br /&gt;
| B077_WPN_01 || [[Hollowgleam Hearth Edge]] || Weapon || Weapon || Rare || [[Hearth Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B077_HLM_01 || [[Hearth Ward Helm]] || Armor || Helm || Uncommon || [[Hearth Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B077_CHS_01 || [[Hearth Breastplate]] || Armor || Chest || Rare || [[Hearth Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B077_HND_01 || [[Hollowgleam Grips]] || Armor || Hands || Uncommon || [[Hearth Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B077_LEG_01 || [[Hollowgleam Greaves]] || Armor || Legs || Uncommon || [[Hearth Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B077_FET_01 || [[Hollowgleam Treads]] || Armor || Feet || Uncommon || [[Hearth Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B077_TRK_01 || [[Hearth Relic]] || Trinket || Necklace || Rare || [[Hearth Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B077_REL_01 || [[Hollowgleam First-Stone]] || Trinket || Relic || Epic || [[Hearth Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B077_CON_01 || [[Hollowgleam Draught]] || Consumable ||  || Common || [[Hearth Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B077_SAL_01 || [[Hollowgleam Salve]] || Consumable ||  || Uncommon || [[Hearth Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B077_MAT_01 || [[Refined Hollowgleam Grit]] || Material ||  || Common || [[Hearth Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B077_BAR_01 || [[Hearth Ingot]] || Material ||  || Rare || [[Hearth Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B077_TOL_01 || [[Hollowgleam Node Pick]] || Tool || Tool || Uncommon || [[Hearth Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B077_KIT_01 || [[Hollowgleam Field Kit]] || Tool || Tool || Uncommon || [[Hearth Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B077_UPG_01 || [[Hearth Catalyst]] || Upgrade Component ||  || Rare || [[Hearth Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B077_FOC_01 || [[Hollowgleam Focus]] || Weapon || Off-Hand || Uncommon || [[Hearth Crystal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B077_WPN_01 || [[Hollowgleam Hearth Edge]] || Hearth Forge || [[Hearth Crystal]] x9; [[Refined Hollowgleam Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B077_HLM_01 || [[Hearth Ward Helm]] || Hearth Forge || [[Hearth Crystal]] x7; [[Refined Hollowgleam Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B077_CHS_01 || [[Hearth Breastplate]] || Hearth Forge || [[Hearth Crystal]] x9; [[Refined Hollowgleam Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B077_HND_01 || [[Hollowgleam Grips]] || Hearth Forge || [[Hearth Crystal]] x7; [[Refined Hollowgleam Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B077_LEG_01 || [[Hollowgleam Greaves]] || Hearth Forge || [[Hearth Crystal]] x7; [[Refined Hollowgleam Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B077_FET_01 || [[Hollowgleam Treads]] || Hearth Forge || [[Hearth Crystal]] x7; [[Refined Hollowgleam Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B077_TRK_01 || [[Hearth Relic]] || Hearth Forge || [[Hearth Crystal]] x9; [[Refined Hollowgleam Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B077_REL_01 || [[Hollowgleam First-Stone]] || Hearth Forge || [[Hearth Crystal]] x11; [[Refined Hollowgleam Grit]] x1 || T4 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B077_CON_01 || [[Hollowgleam Draught]] || Hearth Forge || [[Hearth Crystal]] x5; [[Refined Hollowgleam Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B077_SAL_01 || [[Hollowgleam Salve]] || Hearth Forge || [[Hearth Crystal]] x7; [[Refined Hollowgleam Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B077_MAT_01 || [[Refined Hollowgleam Grit]] || Hearth Forge || [[Hearth Crystal]] x5; [[Refined Hollowgleam Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B077_BAR_01 || [[Hearth Ingot]] || Hearth Forge || [[Hearth Crystal]] x9; [[Refined Hollowgleam Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B077_TOL_01 || [[Hollowgleam Node Pick]] || Hearth Forge || [[Hearth Crystal]] x7; [[Refined Hollowgleam Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B077_KIT_01 || [[Hollowgleam Field Kit]] || Hearth Forge || [[Hearth Crystal]] x7; [[Refined Hollowgleam Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B077_UPG_01 || [[Hearth Catalyst]] || Hearth Forge || [[Hearth Crystal]] x9; [[Refined Hollowgleam Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B077_FOC_01 || [[Hollowgleam Focus]] || Hearth Forge || [[Hearth Crystal]] x7; [[Refined Hollowgleam Grit]] x1 || T2 Trusted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image prompt ==&lt;br /&gt;
&lt;br /&gt;
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B077, followed by the ground description and settlement names already on this page.&lt;br /&gt;
&lt;br /&gt;
Recorded overview prompt: ABERNON game concept art, Biome 077 Hollowgleam Hearth, K3V amber light, temperate_forest environment, 0.68g low gravity, Verdant Deep Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.&lt;br /&gt;
&lt;br /&gt;
Detailed prompt for an image creator: Painterly cinematic establishing shot of Hollowgleam Hearth, biome 077, temperate forest, under K3V amber light at 0.68g. A serene and dim-lit basin of bioluminescent caverns and warm underground pools. The hearth is a geothermal refuge where warmth bleeds up through the rock. Creatures from many biomes shelter here during cold seasons making it a crossroads ecosystem. Terrain recorded as sap-combustion risk hearth forest. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Hollowgleam Sap Combustion is the recorded primary hazard. Hearth Crystal is the signature resource. Recorded colour palette: deep green, amber, brown. The Verdant Deep Covenant settlement Hollowgleam Settlement is visible, with Gleam Pool Network and Warmth Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.&lt;br /&gt;
&lt;br /&gt;
The image-prompt table also records twenty ungenerated prompts, IMG01521 through IMG01540. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Hollowgleam Hearth, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Hollowgleam Sap Combustion environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Type !! Status&lt;br /&gt;
|-&lt;br /&gt;
| IMG01521 || hero_landscape || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01522 || apex_creature || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01523 || weather_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01524 || flora_closeup || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01525 || faction_outpost || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01526 || loading_screen || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01527 || ambient_day || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01528 || ambient_night || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01529 || energy_node || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01530 || hazard_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01531 || npc_portrait || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01532 || creature_combat || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01533 || resource_gather || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01534 || world_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01535 || sky_atmosphere || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01536 || underground_entrance || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01537 || coastal_view || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01538 || mystery_fragment || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01539 || faction_landmark || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01540 || player_action || UNGENERATED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=B077_Hollowgleam_Hearth&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:B077 Hollowgleam Hearth]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q979_What_Hell_Cannot_Break&amp;diff=15936</id>
		<title>Q979 What Hell Cannot Break</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q979_What_Hell_Cannot_Break&amp;diff=15936"/>
		<updated>2026-10-23T05:32:42Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= What Hell Cannot Break =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q979&lt;br /&gt;
|-&lt;br /&gt;
| Title || What Hell Cannot Break&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Faeron Riftvale]] (NPC0043)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0043&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Temporal Ingot (B007 Prism Fissures)|Temporal Ingot]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q978&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Very Hard&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 119000 XP&lt;br /&gt;
* 10600 [[Gold]]&lt;br /&gt;
* 1200 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q979_What_Hell_Cannot_Break&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=B075_Shattersmoke_Verge&amp;diff=15935</id>
		<title>B075 Shattersmoke Verge</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=B075_Shattersmoke_Verge&amp;diff=15935"/>
		<updated>2026-10-23T05:32:40Z</updated>

		<summary type="html">&lt;p&gt;Historian: Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= B075 Shattersmoke Verge =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BiomeID || 075&lt;br /&gt;
|-&lt;br /&gt;
| Biome name || Shattersmoke Verge&lt;br /&gt;
|-&lt;br /&gt;
| Climate || VOLCANIC_IGNEOUS&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || 6&lt;br /&gt;
|-&lt;br /&gt;
| Starting control || [[F01 Ashen League]]&lt;br /&gt;
|-&lt;br /&gt;
| Contested by || [[F09 Cinderwarden]]&lt;br /&gt;
|-&lt;br /&gt;
| Primary hazard || Smoke Inhalation&lt;br /&gt;
|-&lt;br /&gt;
| Signature resource || Smoke Crystal&lt;br /&gt;
|-&lt;br /&gt;
| MysteryZone || False&lt;br /&gt;
|-&lt;br /&gt;
| Continent || CONT_ASHARA&lt;br /&gt;
|-&lt;br /&gt;
| Region || Ashara — Ashcrown Coast&lt;br /&gt;
|-&lt;br /&gt;
| Elevation_m || 400&lt;br /&gt;
|-&lt;br /&gt;
| Status || LIVE_CANON&lt;br /&gt;
|-&lt;br /&gt;
| Source || LIVE/DATA/biome_registry_v5.7.4.json&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ground ==&lt;br /&gt;
&lt;br /&gt;
A broken rift of ancient lava beds where heat fissures open and close with rhythmic regularity. Smoke pours from hundreds of vents simultaneously. The smoke contains suspended mineral particles that deposit into formations over time.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Population !! Controlling faction&lt;br /&gt;
|-&lt;br /&gt;
| Shattersmoke Settlement || Faction Outpost || 1500 || [[F01 Ashen League]]&lt;br /&gt;
|-&lt;br /&gt;
| Shatter Hollow || secondary || N/A || [[F01 Ashen League]]&lt;br /&gt;
|-&lt;br /&gt;
| Smoke Vent Field || primary || N/A || [[F01 Ashen League]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settlement pages: [[Shatter Hollow]], [[Shattersmoke Settlement]], [[Smoke Vent Field]]. All settlements: [[Settlements]].&lt;br /&gt;
&lt;br /&gt;
== Factions present ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction !! Where recorded&lt;br /&gt;
|-&lt;br /&gt;
| [[F01 Ashen League]] || Home faction of this biome. Controlling faction on every recorded settlement row.&lt;br /&gt;
|-&lt;br /&gt;
| [[F12 Soulglass Circle]] || All seven NPC rows.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NPCs here from other factions: [[F12 Soulglass Circle]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.&lt;br /&gt;
&lt;br /&gt;
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives [[F09 Cinderwarden]] a foothold here, so the biome is contested.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Full table with IDs and node details: [[B075 Shattersmoke/Resources]].&lt;br /&gt;
&lt;br /&gt;
* [[B075 Shattersmoke/Resources#R0818|Ashbloom Extract (Shatt)]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B075 Shattersmoke/Resources#R0821|Firecore (Shatt)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B075 Shattersmoke/Resources#R0820|Lava Glass (Shatt)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B075 Shattersmoke/Resources#R0819|Obsidian Shard (Shatt)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B075 Shattersmoke/Resources#R0823|Refined Ember Dust]] (GATHERABLE, Epic)&lt;br /&gt;
* [[B075 Shattersmoke/Resources#R0824|Refined Emberstone]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B075 Shattersmoke/Resources#R0825|Refined Magmaite]] (GATHERABLE, Common)&lt;br /&gt;
* [[B075 Shattersmoke/Resources#R0822|Refined Sootblack Ore]] (GATHERABLE, Common)&lt;br /&gt;
* [[B075 Shattersmoke/Resources#R0817|Shatte Cinder Crystal]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B075 Shattersmoke/Resources#R0815|Shatte Emberstone]] (GATHERABLE, Common)&lt;br /&gt;
* [[B075 Shattersmoke/Resources#R0816|Shatte Magmaite]] (GATHERABLE, Common)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Signature, primary, secondary, and minerals ===&lt;br /&gt;
&lt;br /&gt;
These rows are recorded on the B075 resource table and were not in the gatherable list above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| SIG-075 || [[Smoke Crystal]] || SIGNATURE || Rare–Legendary&lt;br /&gt;
|-&lt;br /&gt;
| PRI-075 || [[Smoke Stone]] || PRIMARY || Uncommon–Rare&lt;br /&gt;
|-&lt;br /&gt;
| SEC-075 || [[Vent Resin]] || SECONDARY || Common–Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-SMO || Smokite || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-VEN || Vent Ore || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-SHA || Shatter Slate || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-SMO || Smoke Crystal || Rare Mineral || Rare&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-VEN || Vent Glass || Rare Mineral || Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harvest ===&lt;br /&gt;
&lt;br /&gt;
The harvestable index records counts for biome 075 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.&lt;br /&gt;
&lt;br /&gt;
Named flora recorded for Shattersmoke Verge:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Harvestable&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ASHB-075 || Ashbloom || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-MAGM-075 || Magmaweed || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-SMOK-075 || Smoke Fern || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-HEAT-075 || Heat-Spine Shrub || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-EMBE-075 || Ember Reed || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-VOLC-075 || Volcash Fern || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-CIND-075 || Cinder Bark Tree || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-THER-075 || Thermal Spore Cap || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ashbloom, Heat-Spine Shrub, Volcash Fern, Cinder Bark Tree, and Thermal Spore Cap.&lt;br /&gt;
&lt;br /&gt;
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.&lt;br /&gt;
&lt;br /&gt;
== Deep zone ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Deep zone || Deep Shattersmoke — Shatter Core&lt;br /&gt;
|-&lt;br /&gt;
| Layout || Lava Chamber Descent&lt;br /&gt;
|-&lt;br /&gt;
| Max players || 6&lt;br /&gt;
|-&lt;br /&gt;
| Lockout hours || 72&lt;br /&gt;
|-&lt;br /&gt;
| Boss name || Venthorn — Deep Form&lt;br /&gt;
|-&lt;br /&gt;
| Ground note || The Shatter Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Boss || Venthorn, Ancient of Biome 075&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || T3_Heroic&lt;br /&gt;
|-&lt;br /&gt;
| Recommended party || 4&lt;br /&gt;
|-&lt;br /&gt;
| Damage type || Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Arena || Smoke Vent Field&lt;br /&gt;
|-&lt;br /&gt;
| Arena description || The boss encounter takes place in the heart of Shattersmoke Verge&#039;s most extreme terrain feature. The arena is shaped by volcanic igneous conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.&lt;br /&gt;
|-&lt;br /&gt;
| Arena size (m) || 108&lt;br /&gt;
|-&lt;br /&gt;
| Arena terrain || Smoke-shrouded volcanic coastal plain&lt;br /&gt;
|-&lt;br /&gt;
| Arena hazard || Smoke Inhalation&lt;br /&gt;
|-&lt;br /&gt;
| Unique material || [[Magma Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| Ground blurb || The Magma Prowler the Ancient is the apex expression of Shattersmoke Verge&#039;s ecosystem — a creature that has been shaped by volcanic igneous conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Shattersmoke Verge would be if the biome could choose to fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
&lt;br /&gt;
The atmosphere row records weather patterns Smoke Wind, Ash Storm, and Heat. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Code !! Recorded effect&lt;br /&gt;
|-&lt;br /&gt;
| WX-075-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.&lt;br /&gt;
|-&lt;br /&gt;
| WX-075-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Smoke Crystal harvest modified.&lt;br /&gt;
|-&lt;br /&gt;
| WX-075-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.&lt;br /&gt;
|-&lt;br /&gt;
| WX-075-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-075-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-075-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spawn entries recorded on those rows: Storm 8, Ashfall 10, Cold Event 10, Any Weather 14, Rain/Mist 18, Clear Sky 10. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 2, Cold Event 4, Any Weather 3, Rain/Mist 1, Clear Sky 3.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 10 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian&lt;br /&gt;
|-&lt;br /&gt;
| MOB-075-01 || Shattersmoke || Large Herbivore || 179 || CR05181 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-075-02 || Smokehorn || Swift Scout || 99 || CR05182 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-075-03 || Ventmantle || Pack Predator || 110 || CR05183 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-075-04 || Shattersmokestalker || Ambush Predator || 122 || CR05184 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-075-05 || Smokefang || Elemental Creature || 131 || CR05185 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-075-06 || Venthorn || Ancient Walker || 269 || CR05186 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-075-07 || Shattresmokecoil || Scavenger || 123 || CR05187 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-075-08 || Smokewatcher || Node Guardian || 205 || CR05188 || True&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
&lt;br /&gt;
Nine network nodes are recorded. Three are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 65 minutes, and modifier 1.45x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian&lt;br /&gt;
|-&lt;br /&gt;
| NODE_075_P01 || Shattersmoke Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Smoke Vent Field zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_075_P02 || Shattersmoke Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Shatter Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_075_P03 || Shattersmoke Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Shatter Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_075_N01 || Shattersmoke Void Node 1 || NEGATIVE || Located in the deepest depression of the biome&#039;s terrain, where void energy pools. The primary hazard (Smoke Inhalation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_075_N02 || Shattersmoke Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Smoke Inhalation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_075_N03 || Shattersmoke Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Smoke Inhalation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_075_N04 || Shattersmoke Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Smoke Inhalation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_075_N05 || Shattersmoke Void Node 5 || NEGATIVE || Located within the node guardian&#039;s primary patrol circuit centre. The primary hazard (Smoke Inhalation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_075_N06 || Shattersmoke Void Node 6 || NEGATIVE || Located at the lowest point of any geological feature — voids sink. The primary hazard (Smoke Inhalation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
&lt;br /&gt;
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration&lt;br /&gt;
|-&lt;br /&gt;
| WE0387 || Vent Season || Shattersmoke Environmental Event || Environmental || 120min || 8hr || FALSE || TIME_CYCLE || 45-90 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0224 || Smoke Bloom || Shattersmoke Resource Event || Resource || 120min || 4hr || FALSE || PLAYER_COUNT || 30 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0225 || Vent Surge || Shattersmoke Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || WEATHER || 3-8 hours real-time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WE0387 notes: Smoke Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0224 notes: Smoke Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0225 notes: Smoke Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Shattersmoke Verge_STATE_ALTERED.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.&lt;br /&gt;
&lt;br /&gt;
* [[Q0667 The Shattersmoke Toll]] — Main — giver NPC0519&lt;br /&gt;
* [[Q0668 Shattersmoke Watch]] — Surface — giver NPC0519&lt;br /&gt;
* [[Q0669 Shattersmoke Vault Count]] — Underground — giver NPC0524&lt;br /&gt;
* [[Q0670 The Slack-Pool Ember — Shattersmoke Verge]] — Aquatic — giver NPC0522&lt;br /&gt;
* [[Q0671 Smoke Crystal for the Cinderwarden]] — Main — giver NPC0519&lt;br /&gt;
* [[Q0672 Inhalation Season — Shattersmoke Verge]] — Surface — giver NPC0521&lt;br /&gt;
* [[Q0673 What the Shattersmoke Vault Hums]] — Underground — giver NPC0522&lt;br /&gt;
* [[Q0674 After the Slack-Pool Draw — Shattersmoke Verge]] — Aquatic — giver NPC0524&lt;br /&gt;
* [[Q0675 Cinderwarden on the Shattersmoke Line]] — Main — giver NPC0519&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
Shattersmoke Verge has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.&lt;br /&gt;
&lt;br /&gt;
* Biome-line quests: 9. Each one gives +10 favor.&lt;br /&gt;
* Finish all 9 to become &#039;&#039;&#039;Favored&#039;&#039;&#039; here (+20 bonus). Highest favor: 110.&lt;br /&gt;
* Chain order: [[Q0667 The Shattersmoke Toll|Q0667]] → [[Q0668 Shattersmoke Watch|Q0668]] → [[Q0669 Shattersmoke Vault Count|Q0669]] → [[Q0670 The Slack-Pool Ember — Shattersmoke Verge|Q0670]] → [[Q0671 Smoke Crystal for the Cinderwarden|Q0671]] → [[Q0672 Inhalation Season — Shattersmoke Verge|Q0672]] → [[Q0673 What the Shattersmoke Vault Hums|Q0673]] → [[Q0674 After the Slack-Pool Draw — Shattersmoke Verge|Q0674]] → [[Q0675 Cinderwarden on the Shattersmoke Line|Q0675]].&lt;br /&gt;
* Favor is lost: −5 for each quest done for [[F09 Cinderwarden]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.&lt;br /&gt;
* Skipping quests gives no favor.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
Seven NPCs are recorded with location Shattersmoke Verge. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC ID !! Name !! Role !! Settlement !! Faction&lt;br /&gt;
|-&lt;br /&gt;
| NPC0519 || Mabry Zephyrcroft || quest_giver || Smoke Vent Field, Shattersmoke Verge || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0520 || Enna Bleakwood || merchant || Smoke Vent Field, Shattersmoke Verge || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0521 || Elara Duskhollow || trainer || Smoke Vent Field, Shattersmoke Verge || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0522 || Corvus Frostmark || lore_keeper || Smoke Vent Field, Shattersmoke Verge || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0523 || Deva Hollowbane || blacksmith || Smoke Vent Field, Shattersmoke Verge || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0524 || Enna Jadestone || quest_giver || Smoke Vent Field, Shattersmoke Verge || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0525 || Fyren Lumenbrook || merchant || Smoke Vent Field, Shattersmoke Verge || [[F12 Soulglass Circle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Sixteen crafted items are recorded for Shattersmoke Verge. All are crafted at Smoke Forge. The item table records Smoke Crystal as the primary material on every row.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material&lt;br /&gt;
|-&lt;br /&gt;
| B075_WPN_01 || [[Shattersmoke Smoke Edge]] || Weapon || Weapon || Rare || [[Smoke Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B075_HLM_01 || [[Smoke Ward Helm]] || Armor || Helm || Uncommon || [[Smoke Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B075_CHS_01 || [[Smoke Breastplate]] || Armor || Chest || Rare || [[Smoke Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B075_HND_01 || [[Shattersmoke Grips]] || Armor || Hands || Uncommon || [[Smoke Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B075_LEG_01 || [[Shattersmoke Greaves]] || Armor || Legs || Uncommon || [[Smoke Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B075_FET_01 || [[Shattersmoke Treads]] || Armor || Feet || Uncommon || [[Smoke Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B075_TRK_01 || [[Smoke Relic]] || Trinket || Necklace || Rare || [[Smoke Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B075_REL_01 || [[Shattersmoke First-Stone]] || Trinket || Relic || Epic || [[Smoke Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B075_CON_01 || [[Shattersmoke Draught]] || Consumable ||  || Common || [[Smoke Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B075_SAL_01 || [[Shattersmoke Salve]] || Consumable ||  || Uncommon || [[Smoke Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B075_MAT_01 || [[Refined Shattersmoke Grit]] || Material ||  || Common || [[Smoke Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B075_BAR_01 || [[Smoke Ingot]] || Material ||  || Rare || [[Smoke Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B075_TOL_01 || [[Shattersmoke Node Pick]] || Tool || Tool || Uncommon || [[Smoke Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B075_KIT_01 || [[Shattersmoke Field Kit]] || Tool || Tool || Uncommon || [[Smoke Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B075_UPG_01 || [[Smoke Catalyst]] || Upgrade Component ||  || Rare || [[Smoke Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B075_FOC_01 || [[Shattersmoke Focus]] || Weapon || Off-Hand || Uncommon || [[Smoke Crystal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B075_WPN_01 || [[Shattersmoke Smoke Edge]] || Smoke Forge || [[Smoke Crystal]] x9; [[Refined Shattersmoke Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B075_HLM_01 || [[Smoke Ward Helm]] || Smoke Forge || [[Smoke Crystal]] x7; [[Refined Shattersmoke Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B075_CHS_01 || [[Smoke Breastplate]] || Smoke Forge || [[Smoke Crystal]] x9; [[Refined Shattersmoke Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B075_HND_01 || [[Shattersmoke Grips]] || Smoke Forge || [[Smoke Crystal]] x7; [[Refined Shattersmoke Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B075_LEG_01 || [[Shattersmoke Greaves]] || Smoke Forge || [[Smoke Crystal]] x7; [[Refined Shattersmoke Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B075_FET_01 || [[Shattersmoke Treads]] || Smoke Forge || [[Smoke Crystal]] x7; [[Refined Shattersmoke Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B075_TRK_01 || [[Smoke Relic]] || Smoke Forge || [[Smoke Crystal]] x9; [[Refined Shattersmoke Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B075_REL_01 || [[Shattersmoke First-Stone]] || Smoke Forge || [[Smoke Crystal]] x11; [[Refined Shattersmoke Grit]] x1 || T4 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B075_CON_01 || [[Shattersmoke Draught]] || Smoke Forge || [[Smoke Crystal]] x5; [[Refined Shattersmoke Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B075_SAL_01 || [[Shattersmoke Salve]] || Smoke Forge || [[Smoke Crystal]] x7; [[Refined Shattersmoke Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B075_MAT_01 || [[Refined Shattersmoke Grit]] || Smoke Forge || [[Smoke Crystal]] x5; [[Refined Shattersmoke Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B075_BAR_01 || [[Smoke Ingot]] || Smoke Forge || [[Smoke Crystal]] x9; [[Refined Shattersmoke Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B075_TOL_01 || [[Shattersmoke Node Pick]] || Smoke Forge || [[Smoke Crystal]] x7; [[Refined Shattersmoke Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B075_KIT_01 || [[Shattersmoke Field Kit]] || Smoke Forge || [[Smoke Crystal]] x7; [[Refined Shattersmoke Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B075_UPG_01 || [[Smoke Catalyst]] || Smoke Forge || [[Smoke Crystal]] x9; [[Refined Shattersmoke Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B075_FOC_01 || [[Shattersmoke Focus]] || Smoke Forge || [[Smoke Crystal]] x7; [[Refined Shattersmoke Grit]] x1 || T2 Trusted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image prompt ==&lt;br /&gt;
&lt;br /&gt;
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B075, followed by the ground description and settlement names already on this page.&lt;br /&gt;
&lt;br /&gt;
Recorded overview prompt: ABERNON game concept art, Biome 075 Shattersmoke Verge, K3V amber light, volcanic_igneous environment, 0.68g low gravity, Ashen League faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.&lt;br /&gt;
&lt;br /&gt;
Detailed prompt for an image creator: Painterly cinematic establishing shot of Shattersmoke Verge, biome 075, volcanic igneous, under K3V amber light at 0.68g. A broken rift of ancient lava beds where heat fissures open and close with rhythmic regularity. Smoke pours from hundreds of vents simultaneously. The smoke contains suspended mineral particles that deposit into formations over time. Terrain recorded as smoke-shrouded volcanic coastal plain. A land of fire and ash. Magma veins run beneath the surface. The K3V star paints the constant smoke amber. Smoke Inhalation is the recorded primary hazard. Smoke Crystal is the signature resource. Recorded colour palette: obsidian black, ember. The Ashen League settlement Shattersmoke Settlement is visible, with Shatter Hollow and Smoke Vent Field in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.&lt;br /&gt;
&lt;br /&gt;
The image-prompt table also records twenty ungenerated prompts, IMG01481 through IMG01500. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Shattersmoke Verge, volcanic igneous biome, [type], amber volcanic glow, ash particles, ember light, Smoke Inhalation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Type !! Status&lt;br /&gt;
|-&lt;br /&gt;
| IMG01481 || hero_landscape || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01482 || apex_creature || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01483 || weather_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01484 || flora_closeup || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01485 || faction_outpost || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01486 || loading_screen || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01487 || ambient_day || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01488 || ambient_night || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01489 || energy_node || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01490 || hazard_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01491 || npc_portrait || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01492 || creature_combat || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01493 || resource_gather || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01494 || world_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01495 || sky_atmosphere || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01496 || underground_entrance || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01497 || coastal_view || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01498 || mystery_fragment || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01499 || faction_landmark || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01500 || player_action || UNGENERATED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=B075_Shattersmoke_Verge&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:B075 Shattersmoke Verge]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q978_Lyra%27s_Work_in_Hell&amp;diff=15934</id>
		<title>Q978 Lyra&#039;s Work in Hell</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q978_Lyra%27s_Work_in_Hell&amp;diff=15934"/>
		<updated>2026-10-23T05:32:38Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lyra&#039;s Work in Hell =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q978&lt;br /&gt;
|-&lt;br /&gt;
| Title || Lyra&#039;s Work in Hell&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Lyra Lumenbrook (historical)|Lyra Lumenbrook]] (NPC0505)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0505&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Prism Field Kit]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q977&lt;br /&gt;
|-&lt;br /&gt;
| Giver source || Kept quest-text giver Lyra Lumenbrook (NPC0505). Biome dialogue speaker is Faeron Riftvale NPC0043. Lyra Lumenbrook here is the historical departed row NPC0505, not present-day NPC0724.&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Very Hard&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 116000 XP&lt;br /&gt;
* 10400 [[Gold]]&lt;br /&gt;
* 1175 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q978_Lyra&#039;s_Work_in_Hell&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=B074_Obsidian_Strand&amp;diff=15933</id>
		<title>B074 Obsidian Strand</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=B074_Obsidian_Strand&amp;diff=15933"/>
		<updated>2026-10-23T05:32:36Z</updated>

		<summary type="html">&lt;p&gt;Historian: Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= B074 Obsidian Strand =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BiomeID || 074&lt;br /&gt;
|-&lt;br /&gt;
| Biome name || Obsidian Strand&lt;br /&gt;
|-&lt;br /&gt;
| Climate || VOLCANIC_IGNEOUS&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || 6&lt;br /&gt;
|-&lt;br /&gt;
| Starting control || [[F09 Cinderwarden]]&lt;br /&gt;
|-&lt;br /&gt;
| Primary hazard || Lava Flow&lt;br /&gt;
|-&lt;br /&gt;
| Signature resource || Sea Glass Crystal&lt;br /&gt;
|-&lt;br /&gt;
| MysteryZone || False&lt;br /&gt;
|-&lt;br /&gt;
| Continent || ARCH_EMBERVEIL&lt;br /&gt;
|-&lt;br /&gt;
| Region || Ashara — Emberveil Archipelago North&lt;br /&gt;
|-&lt;br /&gt;
| Elevation_m || 300&lt;br /&gt;
|-&lt;br /&gt;
| Status || LIVE_CANON&lt;br /&gt;
|-&lt;br /&gt;
| Source || LIVE/DATA/biome_registry_v5.7.4.json&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ground ==&lt;br /&gt;
&lt;br /&gt;
A volcanic coastal biome where obsidian cliffs drop sharply into the sea and underwater lava flows create a geologically active shoreline. The strand is constantly reshaped. Ancient structures built here have been half-consumed by new obsidian flows.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Population !! Controlling faction&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Settlement || Faction Outpost || 1500 || [[F09 Cinderwarden]]&lt;br /&gt;
|-&lt;br /&gt;
| Lava Shore || secondary || N/A || [[F09 Cinderwarden]]&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Cliff || primary || N/A || [[F09 Cinderwarden]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settlement pages: [[Lava Shore]], [[Obsidian Cliff]], [[Obsidian Settlement (Obsidian Strand)|Obsidian Settlement]]. Settlement rows on the faction civilization table for this biome also have pages: [[Emberveil Shore Camp]]. All settlements: [[Settlements]].&lt;br /&gt;
&lt;br /&gt;
== Factions present ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction !! Where recorded&lt;br /&gt;
|-&lt;br /&gt;
| [[F09 Cinderwarden]] || Home faction of this biome. Controlling faction on every recorded settlement row.&lt;br /&gt;
|-&lt;br /&gt;
| [[F05 Riftwalker Brotherhood]] || All seven NPC rows.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NPCs here from other factions: [[F05 Riftwalker Brotherhood]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.&lt;br /&gt;
&lt;br /&gt;
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Full table with IDs and node details: [[B074 Obsidian Strand/Resources]].&lt;br /&gt;
&lt;br /&gt;
* [[B074 Obsidian Strand/Resources#R0807|Ashbloom Extract (Obsid)]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B074 Obsidian Strand/Resources#R0810|Firecore (Obsid)]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B074 Obsidian Strand/Resources#R0809|Lava Glass (Obsid)]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B074 Obsidian Strand/Resources#R0806|Obsidi Cinder Crystal]] (GATHERABLE, Common)&lt;br /&gt;
* [[B074 Obsidian Strand/Resources#R0804|Obsidi Emberstone]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B074 Obsidian Strand/Resources#R0805|Obsidi Magmaite]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B074 Obsidian Strand/Resources#R0808|Obsidian Shard (Obsid)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B074 Obsidian Strand/Resources#R0812|Refined Ember Dust]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B074 Obsidian Strand/Resources#R0813|Refined Emberstone]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B074 Obsidian Strand/Resources#R0814|Refined Magmaite]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B074 Obsidian Strand/Resources#R0811|Refined Sootblack Ore]] (GATHERABLE, Common)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Signature, primary, secondary, and minerals ===&lt;br /&gt;
&lt;br /&gt;
These rows are recorded on the B074 resource table and were not in the gatherable list above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| SIG-074 || [[Sea Glass Crystal]] || SIGNATURE || Rare–Legendary&lt;br /&gt;
|-&lt;br /&gt;
| PRI-074 || [[Ember Ore (B074 Obsidian Strand)|Ember Ore]] || PRIMARY || Uncommon–Rare&lt;br /&gt;
|-&lt;br /&gt;
| SEC-074 || [[Obsidian Shard (B074 Obsidian Strand)|Obsidian Shard]] || SECONDARY || Common–Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-BAS || Basalt || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-SUL || Sulphur Vein || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-CIN || Cinderstone || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-SHO || Shore Crystal || Rare Mineral || Rare&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-SEA || Sea Glass || Rare Mineral || Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harvest ===&lt;br /&gt;
&lt;br /&gt;
The harvestable index records counts for biome 074 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.&lt;br /&gt;
&lt;br /&gt;
Named flora recorded for Obsidian Strand:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Harvestable&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ASHB-074 || Ashbloom || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-MAGM-074 || Magmaweed || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-HEAT-074 || Heat-Spine Shrub || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-EMBE-074 || Ember Reed || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-VOLC-074 || Volcash Fern || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-CIND-074 || Cinder Bark Tree || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-THER-074 || Thermal Spore Cap || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-OBSI-074 || Obsidian Creeper || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ashbloom, Heat-Spine Shrub, Volcash Fern, Cinder Bark Tree, Thermal Spore Cap, and Obsidian Creeper.&lt;br /&gt;
&lt;br /&gt;
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.&lt;br /&gt;
&lt;br /&gt;
== Deep zone ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Deep zone || Deep Obsidian — Strand Core&lt;br /&gt;
|-&lt;br /&gt;
| Layout || Cinder Forge Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| Max players || 6&lt;br /&gt;
|-&lt;br /&gt;
| Lockout hours || 72&lt;br /&gt;
|-&lt;br /&gt;
| Boss name || Shorewatcher — Deep Form&lt;br /&gt;
|-&lt;br /&gt;
| Ground note || The Strand Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Boss || Shorewatcher, Ancient of Biome 074&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || T3_Heroic&lt;br /&gt;
|-&lt;br /&gt;
| Recommended party || 4&lt;br /&gt;
|-&lt;br /&gt;
| Damage type || Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Arena || Obsidian Cliff&lt;br /&gt;
|-&lt;br /&gt;
| Arena description || The boss encounter takes place in the heart of Obsidian Strand&#039;s most extreme terrain feature. The arena is shaped by volcanic igneous conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.&lt;br /&gt;
|-&lt;br /&gt;
| Arena size (m) || 108&lt;br /&gt;
|-&lt;br /&gt;
| Arena terrain || Active lava coastline&lt;br /&gt;
|-&lt;br /&gt;
| Arena hazard || Lava Flow&lt;br /&gt;
|-&lt;br /&gt;
| Unique material || [[Magma Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| Ground blurb || The Magma Prowler the Ancient is the apex expression of Obsidian Strand&#039;s ecosystem — a creature that has been shaped by volcanic igneous conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Obsidian Strand would be if the biome could choose to fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
&lt;br /&gt;
The atmosphere row records weather patterns Volcanic Shore Wind and Lava Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Code !! Recorded effect&lt;br /&gt;
|-&lt;br /&gt;
| WX-074-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.&lt;br /&gt;
|-&lt;br /&gt;
| WX-074-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Sea Glass Crystal harvest modified.&lt;br /&gt;
|-&lt;br /&gt;
| WX-074-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.&lt;br /&gt;
|-&lt;br /&gt;
| WX-074-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-074-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-074-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spawn entries recorded on those rows: Storm 16, Ashfall 9, Cold Event 13, Any Weather 7, Rain/Mist 11, Clear Sky 14. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 3, Cold Event 4, Any Weather 2, Rain/Mist 4, Clear Sky 3.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 16 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Shorewatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian&lt;br /&gt;
|-&lt;br /&gt;
| MOB-074-01 || Obsidianstrandhorn || Large Herbivore || 183 || CR05111 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-074-02 || Shorscale || Swift Scout || 101 || CR05112 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-074-03 || Lavamantle || Pack Predator || 114 || CR05113 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-074-04 || Obsidianstrandstalker || Ambush Predator || 121 || CR05114 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-074-05 || Shorefang || Elemental Creature || 135 || CR05115 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-074-06 || Obsidianstrandcoil || Scavenger || 122 || CR05116 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-074-07 || Shorewatcher || Node Guardian || 208 || CR05117 || False&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
&lt;br /&gt;
Nine network nodes are recorded. Three are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 65 minutes, and modifier 1.45x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian&lt;br /&gt;
|-&lt;br /&gt;
| NODE_074_P01 || Obsidian Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Obsidian Cliff zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_074_P02 || Obsidian Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Lava Shore zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_074_P03 || Obsidian Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Lava Shore zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_074_N01 || Obsidian Void Node 1 || NEGATIVE || Located in the deepest depression of the biome&#039;s terrain, where void energy pools. The primary hazard (Lava Flow) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_074_N02 || Obsidian Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Lava Flow) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_074_N03 || Obsidian Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Lava Flow) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_074_N04 || Obsidian Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Lava Flow) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_074_N05 || Obsidian Void Node 5 || NEGATIVE || Located within the node guardian&#039;s primary patrol circuit centre. The primary hazard (Lava Flow) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_074_N06 || Obsidian Void Node 6 || NEGATIVE || Located at the lowest point of any geological feature — voids sink. The primary hazard (Lava Flow) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
&lt;br /&gt;
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration&lt;br /&gt;
|-&lt;br /&gt;
| WE0220 || Eruption Season || Obsidian Str Environmental Event || Environmental || 60min || 4hr || FALSE || WORLD_STATE || 45-90 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0385 || Shore Bloom || Obsidian Str Resource Event || Resource || 15min || 4hr || FALSE || PLAYER_COUNT || 30 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0386 || Lava Flow Event || Obsidian Str Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || PLAYER_COUNT || 3-8 hours real-time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WE0220 notes: Sea Glass Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0385 notes: Sea Glass Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0386 notes: Sea Glass Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Obsidian Strand_STATE_ALTERED.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.&lt;br /&gt;
&lt;br /&gt;
* [[Q0658 The Obsidian Toll — Obsidian Strand]] — Main — giver NPC0512&lt;br /&gt;
* [[Q0659 Obsidian Watch — Obsidian Strand]] — Surface — giver NPC0512&lt;br /&gt;
* [[Q0660 Obsidian Vault Count — Obsidian Strand]] — Underground — giver NPC0517&lt;br /&gt;
* [[Q0661 The Slack-Pool Ember — Obsidian Strand]] — Aquatic — giver NPC0515&lt;br /&gt;
* [[Q0662 Sea Glass Crystal for the Ironveil Compact]] — Main — giver NPC0512&lt;br /&gt;
* [[Q0663 Flow Season]] — Surface — giver NPC0514&lt;br /&gt;
* [[Q0664 What the Obsidian Vault Hums — Obsidian Strand]] — Underground — giver NPC0515&lt;br /&gt;
* [[Q0665 After the Slack-Pool Draw — Obsidian Strand]] — Aquatic — giver NPC0517&lt;br /&gt;
* [[Q0666 Ironveil Compact on the Obsidian Line — Obsidian Strand]] — Main — giver NPC0512&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
Obsidian Strand has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.&lt;br /&gt;
&lt;br /&gt;
* Biome-line quests: 9. Each one gives +10 favor.&lt;br /&gt;
* Finish all 9 to become &#039;&#039;&#039;Favored&#039;&#039;&#039; here (+20 bonus). Highest favor: 110.&lt;br /&gt;
* Chain order: [[Q0658 The Obsidian Toll — Obsidian Strand|Q0658]] → [[Q0659 Obsidian Watch — Obsidian Strand|Q0659]] → [[Q0660 Obsidian Vault Count — Obsidian Strand|Q0660]] → [[Q0661 The Slack-Pool Ember — Obsidian Strand|Q0661]] → [[Q0662 Sea Glass Crystal for the Ironveil Compact|Q0662]] → [[Q0663 Flow Season|Q0663]] → [[Q0664 What the Obsidian Vault Hums — Obsidian Strand|Q0664]] → [[Q0665 After the Slack-Pool Draw — Obsidian Strand|Q0665]] → [[Q0666 Ironveil Compact on the Obsidian Line — Obsidian Strand|Q0666]].&lt;br /&gt;
* No faction contests this biome, so favor here is never lost.&lt;br /&gt;
* Skipping quests gives no favor.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
Seven NPCs are recorded with location Obsidian Strand. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC ID !! Name !! Role !! Settlement !! Faction&lt;br /&gt;
|-&lt;br /&gt;
| NPC0512 || Soris Stonecleft || quest_giver || Obsidian Cliff, Obsidian Strand || [[F05 Riftwalker Brotherhood]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0513 || Elara Umbrafen || merchant || Obsidian Cliff, Obsidian Strand || [[F05 Riftwalker Brotherhood]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0514 || Deva Whispervale || trainer || Obsidian Cliff, Obsidian Strand || [[F05 Riftwalker Brotherhood]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0515 || Brynja Yarrow || lore_keeper || Obsidian Cliff, Obsidian Strand || [[F05 Riftwalker Brotherhood]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0516 || Corra Ashveil || blacksmith || Obsidian Cliff, Obsidian Strand || [[F05 Riftwalker Brotherhood]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0517 || Xaris Cindermere || quest_giver || Obsidian Cliff, Obsidian Strand || [[F05 Riftwalker Brotherhood]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0518 || Yolande Emberfall || merchant || Obsidian Cliff, Obsidian Strand || [[F05 Riftwalker Brotherhood]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Sixteen crafted items are recorded for Obsidian Strand. All are crafted at Shore Forge. The item table records Sea Glass Crystal as the primary material on every row.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material&lt;br /&gt;
|-&lt;br /&gt;
| B074_WPN_01 || [[Obsidian Sea Edge]] || Weapon || Weapon || Rare || [[Sea Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B074_HLM_01 || [[Sea Ward Helm]] || Armor || Helm || Uncommon || [[Sea Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B074_CHS_01 || [[Sea Breastplate]] || Armor || Chest || Rare || [[Sea Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B074_HND_01 || [[Obsidian Grips (B074 Obsidian Strand)|Obsidian Grips]] || Armor || Hands || Uncommon || [[Sea Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B074_LEG_01 || [[Obsidian Greaves (B074 Obsidian Strand)|Obsidian Greaves]] || Armor || Legs || Uncommon || [[Sea Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B074_FET_01 || [[Obsidian Treads (B074 Obsidian Strand)|Obsidian Treads]] || Armor || Feet || Uncommon || [[Sea Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B074_TRK_01 || [[Sea Relic]] || Trinket || Necklace || Rare || [[Sea Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B074_REL_01 || [[Obsidian First-Stone (B074 Obsidian Strand)|Obsidian First-Stone]] || Trinket || Relic || Epic || [[Sea Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B074_CON_01 || [[Obsidian Draught (B074 Obsidian Strand)|Obsidian Draught]] || Consumable ||  || Common || [[Sea Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B074_SAL_01 || [[Obsidian Salve (B074 Obsidian Strand)|Obsidian Salve]] || Consumable ||  || Uncommon || [[Sea Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B074_MAT_01 || [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] || Material ||  || Common || [[Sea Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B074_BAR_01 || [[Sea Ingot]] || Material ||  || Rare || [[Sea Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B074_TOL_01 || [[Obsidian Node Pick (B074 Obsidian Strand)|Obsidian Node Pick]] || Tool || Tool || Uncommon || [[Sea Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B074_KIT_01 || [[Obsidian Field Kit (B074 Obsidian Strand)|Obsidian Field Kit]] || Tool || Tool || Uncommon || [[Sea Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B074_UPG_01 || [[Sea Catalyst]] || Upgrade Component ||  || Rare || [[Sea Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B074_FOC_01 || [[Obsidian Focus (B074 Obsidian Strand)|Obsidian Focus]] || Weapon || Off-Hand || Uncommon || [[Sea Glass Crystal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B074_WPN_01 || [[Obsidian Sea Edge]] || Shore Forge || [[Sea Glass Crystal]] x9; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B074_HLM_01 || [[Sea Ward Helm]] || Shore Forge || [[Sea Glass Crystal]] x7; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B074_CHS_01 || [[Sea Breastplate]] || Shore Forge || [[Sea Glass Crystal]] x9; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B074_HND_01 || [[Obsidian Grips (B074 Obsidian Strand)|Obsidian Grips]] || Shore Forge || [[Sea Glass Crystal]] x7; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B074_LEG_01 || [[Obsidian Greaves (B074 Obsidian Strand)|Obsidian Greaves]] || Shore Forge || [[Sea Glass Crystal]] x7; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B074_FET_01 || [[Obsidian Treads (B074 Obsidian Strand)|Obsidian Treads]] || Shore Forge || [[Sea Glass Crystal]] x7; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B074_TRK_01 || [[Sea Relic]] || Shore Forge || [[Sea Glass Crystal]] x9; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B074_REL_01 || [[Obsidian First-Stone (B074 Obsidian Strand)|Obsidian First-Stone]] || Shore Forge || [[Sea Glass Crystal]] x11; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T4 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B074_CON_01 || [[Obsidian Draught (B074 Obsidian Strand)|Obsidian Draught]] || Shore Forge || [[Sea Glass Crystal]] x5; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B074_SAL_01 || [[Obsidian Salve (B074 Obsidian Strand)|Obsidian Salve]] || Shore Forge || [[Sea Glass Crystal]] x7; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B074_MAT_01 || [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] || Shore Forge || [[Sea Glass Crystal]] x5; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B074_BAR_01 || [[Sea Ingot]] || Shore Forge || [[Sea Glass Crystal]] x9; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B074_TOL_01 || [[Obsidian Node Pick (B074 Obsidian Strand)|Obsidian Node Pick]] || Shore Forge || [[Sea Glass Crystal]] x7; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B074_KIT_01 || [[Obsidian Field Kit (B074 Obsidian Strand)|Obsidian Field Kit]] || Shore Forge || [[Sea Glass Crystal]] x7; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B074_UPG_01 || [[Sea Catalyst]] || Shore Forge || [[Sea Glass Crystal]] x9; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B074_FOC_01 || [[Obsidian Focus (B074 Obsidian Strand)|Obsidian Focus]] || Shore Forge || [[Sea Glass Crystal]] x7; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T2 Trusted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image prompt ==&lt;br /&gt;
&lt;br /&gt;
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B074, followed by the ground description and settlement names already on this page.&lt;br /&gt;
&lt;br /&gt;
Recorded overview prompt: ABERNON game concept art, Biome 074 Obsidian Strand, K3V amber light, volcanic_igneous environment, 0.68g low gravity, Cinderwarden faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.&lt;br /&gt;
&lt;br /&gt;
Detailed prompt for an image creator: Painterly cinematic establishing shot of Obsidian Strand, biome 074, volcanic igneous, under K3V amber light at 0.68g. A volcanic coastal biome where obsidian cliffs drop sharply into the sea and underwater lava flows create a geologically active shoreline. The strand is constantly reshaped. Ancient structures built here have been half-consumed by new obsidian flows. Terrain recorded as active lava coastline, volcanic beach. A land of fire and ash. Magma veins run beneath the surface. The K3V star paints the constant smoke amber. Lava Flow is the recorded primary hazard. Sea Glass Crystal is the signature resource. Recorded colour palette: obsidian black, ember re. The Cinderwarden settlement Obsidian Settlement is visible, with Lava Shore and Obsidian Cliff in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.&lt;br /&gt;
&lt;br /&gt;
The image-prompt table also records twenty ungenerated prompts, IMG01461 through IMG01480. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Obsidian Strand, volcanic igneous biome, [type], amber volcanic glow, ash particles, ember light, Lava Flow environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Type !! Status&lt;br /&gt;
|-&lt;br /&gt;
| IMG01461 || hero_landscape || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01462 || apex_creature || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01463 || weather_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01464 || flora_closeup || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01465 || faction_outpost || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01466 || loading_screen || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01467 || ambient_day || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01468 || ambient_night || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01469 || energy_node || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01470 || hazard_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01471 || npc_portrait || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01472 || creature_combat || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01473 || resource_gather || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01474 || world_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01475 || sky_atmosphere || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01476 || underground_entrance || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01477 || coastal_view || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01478 || mystery_fragment || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01479 || faction_landmark || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01480 || player_action || UNGENERATED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=B074_Obsidian_Strand&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:B074 Obsidian Strand]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q977_The_Hell_Faction_War&amp;diff=15932</id>
		<title>Q977 The Hell Faction War</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q977_The_Hell_Faction_War&amp;diff=15932"/>
		<updated>2026-10-23T05:32:34Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Hell Faction War =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q977&lt;br /&gt;
|-&lt;br /&gt;
| Title || The Hell Faction War&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Faeron Riftvale]] (NPC0043)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0043&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Prism Temporal Edge]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q976&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Very Hard&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 113000 XP&lt;br /&gt;
* 10200 [[Gold]]&lt;br /&gt;
* 1150 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q977_The_Hell_Faction_War&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=B071_Stormshroud_Highlands&amp;diff=15931</id>
		<title>B071 Stormshroud Highlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=B071_Stormshroud_Highlands&amp;diff=15931"/>
		<updated>2026-10-23T05:32:32Z</updated>

		<summary type="html">&lt;p&gt;Historian: Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= B071 Stormshroud Highlands =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BiomeID || 071&lt;br /&gt;
|-&lt;br /&gt;
| Biome name || Stormshroud Highlands&lt;br /&gt;
|-&lt;br /&gt;
| Climate || SUBPOLAR_COLD&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || 6&lt;br /&gt;
|-&lt;br /&gt;
| Starting control || [[F07 Ironveil Compact]]&lt;br /&gt;
|-&lt;br /&gt;
| Contested by || [[F08 Frosthold Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
| Primary hazard || Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
| Signature resource || Highland Amber&lt;br /&gt;
|-&lt;br /&gt;
| MysteryZone || False&lt;br /&gt;
|-&lt;br /&gt;
| Continent || PLATE_NORTHRIM&lt;br /&gt;
|-&lt;br /&gt;
| Region || Northrim — Lightning Highlands&lt;br /&gt;
|-&lt;br /&gt;
| Elevation_m || 1400&lt;br /&gt;
|-&lt;br /&gt;
| Status || LIVE_CANON&lt;br /&gt;
|-&lt;br /&gt;
| Source || LIVE/DATA/biome_registry_v5.7.4.json&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ground ==&lt;br /&gt;
&lt;br /&gt;
A mountainous biome where thick clouds perpetually swirl at mid-elevation creating an eternal rainstorm on the lower slopes and clear arctic conditions above. Creatures have evolved to migrate vertically between the two zones seasonally.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Population !! Controlling faction&lt;br /&gt;
|-&lt;br /&gt;
| Stormshroud Settlement || Faction Outpost || 1500 || [[F07 Ironveil Compact]]&lt;br /&gt;
|-&lt;br /&gt;
| Cloud Hollow || secondary || N/A || [[F07 Ironveil Compact]]&lt;br /&gt;
|-&lt;br /&gt;
| Rainline || primary || N/A || [[F07 Ironveil Compact]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settlement pages: [[Cloud Hollow]], [[Rainline]], [[Stormshroud Settlement]]. All settlements: [[Settlements]].&lt;br /&gt;
&lt;br /&gt;
== Factions present ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction !! Where recorded&lt;br /&gt;
|-&lt;br /&gt;
| [[F07 Ironveil Compact]] || Starting control. Controlling faction on every recorded settlement row. All seven NPC rows.&lt;br /&gt;
|-&lt;br /&gt;
| [[F08 Frosthold Vigil]] || Contested. The faction table gives it a foothold here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives [[F08 Frosthold Vigil]] a foothold here, so the biome is contested.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Full table with IDs and node details: [[B071 Stormshroud/Resources]].&lt;br /&gt;
&lt;br /&gt;
* [[B071 Stormshroud/Resources#R0775|Cold Iron (Storm)]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B071 Stormshroud/Resources#R0777|Ice Shard (Storm)]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B071 Stormshroud/Resources#R0774|Permafrost Clay (Storm)]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B071 Stormshroud/Resources#R0780|Refined Frost Crystal]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B071 Stormshroud/Resources#R0781|Refined Murkvine Bark]] (GATHERABLE, Common)&lt;br /&gt;
* [[B071 Stormshroud/Resources#R0779|Refined Tundra Salt]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B071 Stormshroud/Resources#R0778|Refined Windscoured Flint]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B071 Stormshroud/Resources#R0776|Snowbloom Extract (Storm)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B071 Stormshroud/Resources#R0771|Storms Frost Crystal]] (GATHERABLE, Epic)&lt;br /&gt;
* [[B071 Stormshroud/Resources#R0773|Storms Icewort Fiber]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B071 Stormshroud/Resources#R0772|Storms Murkvine Bark]] (GATHERABLE, Uncommon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Signature, primary, secondary, and minerals ===&lt;br /&gt;
&lt;br /&gt;
These rows are recorded on the B071 resource table and were not in the gatherable list above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| SIG-071 || [[Highland Amber]] || SIGNATURE || Rare–Legendary&lt;br /&gt;
|-&lt;br /&gt;
| PRI-071 || [[Stormshroud Crystal]] || PRIMARY || Uncommon–Rare&lt;br /&gt;
|-&lt;br /&gt;
| SEC-071 || [[Cloud Resin]] || SECONDARY || Common–Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-STO || Stormite || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-HIG || Highland Ore || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-CLO || Cloud || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-STO || Storm Crystal || Rare Mineral || Rare&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-HIG || Highland Glass || Rare Mineral || Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harvest ===&lt;br /&gt;
&lt;br /&gt;
The harvestable index records counts for biome 071 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.&lt;br /&gt;
&lt;br /&gt;
Named flora recorded for Stormshroud Highlands:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Harvestable&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-FROS-071 || Frostgrass || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-SNOW-071 || Snowbloom || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ICE--071 || Ice-Fern || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-MURK-071 || Murk Lichen || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-FROS-071 || Frost Moss || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-PERM-071 || Permafrost Spike || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ICE -071 || Ice Cap Flower || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-WINT-071 || Winter Grass || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ice-Fern, Murk Lichen, Frost Moss, Permafrost Spike, Ice Cap Flower, and Winter Grass.&lt;br /&gt;
&lt;br /&gt;
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.&lt;br /&gt;
&lt;br /&gt;
== Deep zone ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Deep zone || Deep Stormshroud — Shroud Hollow&lt;br /&gt;
|-&lt;br /&gt;
| Layout || Cold Vault Chamber&lt;br /&gt;
|-&lt;br /&gt;
| Max players || 6&lt;br /&gt;
|-&lt;br /&gt;
| Lockout hours || 72&lt;br /&gt;
|-&lt;br /&gt;
| Boss name || Stormshroudcoil — Deep Form&lt;br /&gt;
|-&lt;br /&gt;
| Ground note || The Shroud Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Boss || Stormshroudcoil, Ancient of Biome 071&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || T3_Heroic&lt;br /&gt;
|-&lt;br /&gt;
| Recommended party || 4&lt;br /&gt;
|-&lt;br /&gt;
| Damage type || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Arena || Rainline&lt;br /&gt;
|-&lt;br /&gt;
| Arena description || The boss encounter takes place in the heart of Stormshroud Highlands&#039;s most extreme terrain feature. The arena is shaped by subpolar cold conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.&lt;br /&gt;
|-&lt;br /&gt;
| Arena size (m) || 108&lt;br /&gt;
|-&lt;br /&gt;
| Arena terrain || Constant lightning storm shroud&lt;br /&gt;
|-&lt;br /&gt;
| Arena hazard || Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
| Unique material || [[Bleak Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| Ground blurb || The Bleak Prowler the Ancient is the apex expression of Stormshroud Highlands&#039;s ecosystem — a creature that has been shaped by subpolar cold conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Stormshroud Highlands would be if the biome could choose to fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
&lt;br /&gt;
The atmosphere row records weather patterns Highland Storm and Cloud Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Code !! Recorded effect&lt;br /&gt;
|-&lt;br /&gt;
| WX-071-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.&lt;br /&gt;
|-&lt;br /&gt;
| WX-071-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Highland Amber harvest modified.&lt;br /&gt;
|-&lt;br /&gt;
| WX-071-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.&lt;br /&gt;
|-&lt;br /&gt;
| WX-071-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-071-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-071-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spawn entries recorded on those rows: Storm 11, Ashfall 12, Cold Event 19, Any Weather 8, Rain/Mist 14, Clear Sky 6. Night-multiplier entries above 2.0 recorded on those rows: Storm 1, Ashfall 3, Cold Event 4, Any Weather 2, Rain/Mist 1, Clear Sky 1.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Four named mobs are recorded. One further row records 66 additional spawn-table entries that are not named. Those 66 are not listed as species here. That summary row records 11 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian&lt;br /&gt;
|-&lt;br /&gt;
| MOB-071-01 || Stormshroudhorn || Large Herbivore || 114 || CR04901 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-071-02 || Stormmantle || Pack Predator || 81 || CR04902 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-071-03 || Stormshroudstalker || Ambush Predator || 87 || CR04903 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-071-04 || Stormshroudcoil || Scavenger || 87 || CR04904 || False&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
&lt;br /&gt;
Eight network nodes are recorded. Three are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 174 minutes, and modifier 1.45x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian&lt;br /&gt;
|-&lt;br /&gt;
| NODE_071_P01 || Stormshroud Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Rainline zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_071_P02 || Stormshroud Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Cloud Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_071_P03 || Stormshroud Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Cloud Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_071_N01 || Stormshroud Void Node 1 || NEGATIVE || Located in the deepest depression of the biome&#039;s terrain, where void energy pools. The primary hazard (Lightning Strike) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_071_N02 || Stormshroud Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Lightning Strike) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_071_N03 || Stormshroud Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Lightning Strike) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_071_N04 || Stormshroud Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Lightning Strike) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_071_N05 || Stormshroud Void Node 5 || NEGATIVE || Located within the node guardian&#039;s primary patrol circuit centre. The primary hazard (Lightning Strike) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the five negative nodes. Both records are left as recorded.&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
&lt;br /&gt;
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration&lt;br /&gt;
|-&lt;br /&gt;
| WE0379 || Storm Season || Stormshroud  Environmental Event || Environmental || 60min || 24hr || FALSE || WEATHER || 45-90 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0380 || Highland Bloom || Stormshroud  Resource Event || Resource || 120min || 24hr || FALSE || RANDOM || 30 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0384 || Storm Surge || Stormshroud  Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || WEATHER || 3-8 hours real-time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WE0379 notes: Highland Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0380 notes: Highland Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0384 notes: Highland Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Stormshroud Highlands_STATE_ALTERED.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.&lt;br /&gt;
&lt;br /&gt;
* [[Q0631 The Stormshroud Toll]] — Main — giver NPC0491&lt;br /&gt;
* [[Q0632 Stormshroud Watch]] — Surface — giver NPC0491&lt;br /&gt;
* [[Q0633 Stormshroud Vault Count]] — Underground — giver NPC0496&lt;br /&gt;
* [[Q0634 The Ice-Well Fracture — Stormshroud Highlands]] — Aquatic — giver NPC0494&lt;br /&gt;
* [[Q0635 Highland Amber for the Verdant Deep Covenant]] — Main — giver NPC0491&lt;br /&gt;
* [[Q0636 Strike Season — Stormshroud Highlands]] — Surface — giver NPC0493&lt;br /&gt;
* [[Q0637 What the Stormshroud Vault Hums]] — Underground — giver NPC0494&lt;br /&gt;
* [[Q0638 After the Ice-Well Draw — Stormshroud Highlands]] — Aquatic — giver NPC0496&lt;br /&gt;
* [[Q0639 Verdant Deep Covenant on the Stormshroud Line]] — Main — giver NPC0491&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
Stormshroud Highlands has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.&lt;br /&gt;
&lt;br /&gt;
* Biome-line quests: 9. Each one gives +10 favor.&lt;br /&gt;
* Finish all 9 to become &#039;&#039;&#039;Favored&#039;&#039;&#039; here (+20 bonus). Highest favor: 110.&lt;br /&gt;
* Chain order: [[Q0631 The Stormshroud Toll|Q0631]] → [[Q0632 Stormshroud Watch|Q0632]] → [[Q0633 Stormshroud Vault Count|Q0633]] → [[Q0634 The Ice-Well Fracture — Stormshroud Highlands|Q0634]] → [[Q0635 Highland Amber for the Verdant Deep Covenant|Q0635]] → [[Q0636 Strike Season — Stormshroud Highlands|Q0636]] → [[Q0637 What the Stormshroud Vault Hums|Q0637]] → [[Q0638 After the Ice-Well Draw — Stormshroud Highlands|Q0638]] → [[Q0639 Verdant Deep Covenant on the Stormshroud Line|Q0639]].&lt;br /&gt;
* Favor is lost: −5 for each quest done for [[F08 Frosthold Vigil]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.&lt;br /&gt;
* Skipping quests gives no favor.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
Seven NPCs are recorded with location Stormshroud Highlands. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC ID !! Name !! Role !! Settlement !! Faction&lt;br /&gt;
|-&lt;br /&gt;
| NPC0491 || Jora Xenstone || quest_giver || Rainline, Stormshroud Highlands || [[F07 Ironveil Compact]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0492 || Corvus Zephyrcroft || merchant || Rainline, Stormshroud Highlands || [[F07 Ironveil Compact]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0493 || Deva Bleakwood || trainer || Rainline, Stormshroud Highlands || [[F07 Ironveil Compact]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0494 || Corra Duskhollow || lore_keeper || Rainline, Stormshroud Highlands || [[F07 Ironveil Compact]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0495 || Brix Frostmark || blacksmith || Rainline, Stormshroud Highlands || [[F07 Ironveil Compact]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0496 || Corvus Hollowbane || quest_giver || Rainline, Stormshroud Highlands || [[F07 Ironveil Compact]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0497 || Deva Jadestone || merchant || Rainline, Stormshroud Highlands || [[F07 Ironveil Compact]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Sixteen crafted items are recorded for Stormshroud Highlands. All are crafted at Highland Forge. The item table records Highland Amber as the primary material on every row.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material&lt;br /&gt;
|-&lt;br /&gt;
| B071_WPN_01 || [[Stormshroud Highland Edge]] || Weapon || Weapon || Rare || [[Highland Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B071_HLM_01 || [[Highland Ward Helm]] || Armor || Helm || Uncommon || [[Highland Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B071_CHS_01 || [[Highland Breastplate]] || Armor || Chest || Rare || [[Highland Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B071_HND_01 || [[Stormshroud Grips]] || Armor || Hands || Uncommon || [[Highland Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B071_LEG_01 || [[Stormshroud Greaves]] || Armor || Legs || Uncommon || [[Highland Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B071_FET_01 || [[Stormshroud Treads]] || Armor || Feet || Uncommon || [[Highland Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B071_TRK_01 || [[Highland Relic]] || Trinket || Necklace || Rare || [[Highland Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B071_REL_01 || [[Stormshroud First-Stone]] || Trinket || Relic || Epic || [[Highland Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B071_CON_01 || [[Stormshroud Draught]] || Consumable ||  || Common || [[Highland Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B071_SAL_01 || [[Stormshroud Salve]] || Consumable ||  || Uncommon || [[Highland Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B071_MAT_01 || [[Refined Stormshroud Grit]] || Material ||  || Common || [[Highland Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B071_BAR_01 || [[Highland Ingot]] || Material ||  || Rare || [[Highland Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B071_TOL_01 || [[Stormshroud Node Pick]] || Tool || Tool || Uncommon || [[Highland Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B071_KIT_01 || [[Stormshroud Field Kit]] || Tool || Tool || Uncommon || [[Highland Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B071_UPG_01 || [[Highland Catalyst]] || Upgrade Component ||  || Rare || [[Highland Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B071_FOC_01 || [[Stormshroud Focus]] || Weapon || Off-Hand || Uncommon || [[Highland Amber]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B071_WPN_01 || [[Stormshroud Highland Edge]] || Highland Forge || [[Highland Amber]] x9; [[Refined Stormshroud Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B071_HLM_01 || [[Highland Ward Helm]] || Highland Forge || [[Highland Amber]] x7; [[Refined Stormshroud Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B071_CHS_01 || [[Highland Breastplate]] || Highland Forge || [[Highland Amber]] x9; [[Refined Stormshroud Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B071_HND_01 || [[Stormshroud Grips]] || Highland Forge || [[Highland Amber]] x7; [[Refined Stormshroud Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B071_LEG_01 || [[Stormshroud Greaves]] || Highland Forge || [[Highland Amber]] x7; [[Refined Stormshroud Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B071_FET_01 || [[Stormshroud Treads]] || Highland Forge || [[Highland Amber]] x7; [[Refined Stormshroud Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B071_TRK_01 || [[Highland Relic]] || Highland Forge || [[Highland Amber]] x9; [[Refined Stormshroud Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B071_REL_01 || [[Stormshroud First-Stone]] || Highland Forge || [[Highland Amber]] x11; [[Refined Stormshroud Grit]] x1 || T4 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B071_CON_01 || [[Stormshroud Draught]] || Highland Forge || [[Highland Amber]] x5; [[Refined Stormshroud Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B071_SAL_01 || [[Stormshroud Salve]] || Highland Forge || [[Highland Amber]] x7; [[Refined Stormshroud Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B071_MAT_01 || [[Refined Stormshroud Grit]] || Highland Forge || [[Highland Amber]] x5; [[Refined Stormshroud Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B071_BAR_01 || [[Highland Ingot]] || Highland Forge || [[Highland Amber]] x9; [[Refined Stormshroud Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B071_TOL_01 || [[Stormshroud Node Pick]] || Highland Forge || [[Highland Amber]] x7; [[Refined Stormshroud Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B071_KIT_01 || [[Stormshroud Field Kit]] || Highland Forge || [[Highland Amber]] x7; [[Refined Stormshroud Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B071_UPG_01 || [[Highland Catalyst]] || Highland Forge || [[Highland Amber]] x9; [[Refined Stormshroud Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B071_FOC_01 || [[Stormshroud Focus]] || Highland Forge || [[Highland Amber]] x7; [[Refined Stormshroud Grit]] x1 || T2 Trusted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image prompt ==&lt;br /&gt;
&lt;br /&gt;
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B071, followed by the ground description and settlement names already on this page.&lt;br /&gt;
&lt;br /&gt;
Recorded overview prompt: ABERNON game concept art, Biome 071 Stormshroud Highlands, K3V amber light, subpolar_cold environment, 0.68g low gravity, Ironveil Compact faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.&lt;br /&gt;
&lt;br /&gt;
Detailed prompt for an image creator: Painterly cinematic establishing shot of Stormshroud Highlands, biome 071, subpolar cold, under K3V amber light at 0.68g. A mountainous biome where thick clouds perpetually swirl at mid-elevation creating an eternal rainstorm on the lower slopes and clear arctic conditions above. Creatures have evolved to migrate vertically between the two zones seasonally. Terrain recorded as constant lightning storm shroud. Ice-edged highlands and wind-carved stone. The amber sun gives little warmth here. Lightning Strike is the recorded primary hazard. Highland Amber is the signature resource. Recorded colour palette: steel blue, dark pin. The Ironveil Compact settlement Stormshroud Settlement is visible, with Cloud Hollow and Rainline in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.&lt;br /&gt;
&lt;br /&gt;
The image-prompt table also records twenty ungenerated prompts, IMG01401 through IMG01420. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Stormshroud Highlands, subpolar cold biome, [type], amber tundra, ice-edged stone, cold wind haze, Lightning Strike environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Type !! Status&lt;br /&gt;
|-&lt;br /&gt;
| IMG01401 || hero_landscape || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01402 || apex_creature || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01403 || weather_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01404 || flora_closeup || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01405 || faction_outpost || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01406 || loading_screen || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01407 || ambient_day || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01408 || ambient_night || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01409 || energy_node || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01410 || hazard_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01411 || npc_portrait || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01412 || creature_combat || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01413 || resource_gather || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01414 || world_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01415 || sky_atmosphere || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01416 || underground_entrance || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01417 || coastal_view || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01418 || mystery_fragment || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01419 || faction_landmark || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01420 || player_action || UNGENERATED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=B071_Stormshroud_Highlands&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:B071 Stormshroud Highlands]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q976_The_Planetary_Archive_%E2%80%94_Hell%27s_Translation&amp;diff=15930</id>
		<title>Q976 The Planetary Archive — Hell&#039;s Translation</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q976_The_Planetary_Archive_%E2%80%94_Hell%27s_Translation&amp;diff=15930"/>
		<updated>2026-10-23T05:32:30Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Planetary Archive — Hell&#039;s Translation =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q976&lt;br /&gt;
|-&lt;br /&gt;
| Title || The Planetary Archive — Hell&#039;s Translation&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Lyra Lumenbrook (historical)|Lyra Lumenbrook]] (NPC0505)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0505&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Prism Field Kit]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q975&lt;br /&gt;
|-&lt;br /&gt;
| Giver source || Kept quest-text giver Lyra Lumenbrook (NPC0505). Biome dialogue speaker is Faeron Riftvale NPC0043. Lyra Lumenbrook here is the historical departed row NPC0505, not present-day NPC0724.&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Very Hard&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 110000 XP&lt;br /&gt;
* 10000 [[Gold]]&lt;br /&gt;
* 1125 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q976_The_Planetary_Archive_%E2%80%94_Hell&#039;s_Translation&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=B068_Cavern_of_Echoes&amp;diff=15929</id>
		<title>B068 Cavern of Echoes</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=B068_Cavern_of_Echoes&amp;diff=15929"/>
		<updated>2026-10-23T05:32:27Z</updated>

		<summary type="html">&lt;p&gt;Historian: Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= B068 Cavern of Echoes =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BiomeID || 068&lt;br /&gt;
|-&lt;br /&gt;
| Biome name || Cavern of Echoes&lt;br /&gt;
|-&lt;br /&gt;
| Climate || SUBSURFACE_CAVERN&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || 7&lt;br /&gt;
|-&lt;br /&gt;
| Starting control || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| Contested by || [[F10 Nightroot Conclave]]&lt;br /&gt;
|-&lt;br /&gt;
| Primary hazard || Acoustic Overload&lt;br /&gt;
|-&lt;br /&gt;
| Signature resource || Acoustic Crystal&lt;br /&gt;
|-&lt;br /&gt;
| MysteryZone || False&lt;br /&gt;
|-&lt;br /&gt;
| Continent || CONT_ASHARA&lt;br /&gt;
|-&lt;br /&gt;
| Region || Ashara — Underground (Central)&lt;br /&gt;
|-&lt;br /&gt;
| Elevation_m || -500&lt;br /&gt;
|-&lt;br /&gt;
| Status || LIVE_CANON&lt;br /&gt;
|-&lt;br /&gt;
| Source || LIVE/DATA/biome_registry_v5.7.4.json&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ground ==&lt;br /&gt;
&lt;br /&gt;
A subterranean biome where the air is thick with mystery and every sound echoes in perfect preservation for hours. The cavern system was formed by a single massive water flow event. The acoustic properties have created a unique evolutionary pressure on local fauna.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Population !! Controlling faction&lt;br /&gt;
|-&lt;br /&gt;
| Cavern Settlement || Faction Outpost || 1500 || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| Acoustic Hollow || secondary || N/A || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| Echo Chamber || primary || N/A || [[F12 Soulglass Circle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settlement pages: [[Acoustic Hollow]], [[Cavern Settlement]], [[Echo Chamber]]. Settlement rows on the faction civilization table for this biome also have pages: [[Echo Listener Post]]. All settlements: [[Settlements]].&lt;br /&gt;
&lt;br /&gt;
== Factions present ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction !! Where recorded&lt;br /&gt;
|-&lt;br /&gt;
| [[F12 Soulglass Circle]] || Starting control. Controlling faction on every recorded settlement row. All seven NPC rows.&lt;br /&gt;
|-&lt;br /&gt;
| [[F10 Nightroot Conclave]] || Contested. The faction table gives it a foothold here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives [[F10 Nightroot Conclave]] a foothold here, so the biome is contested.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Full table with IDs and node details: [[B068 Cavern of Echoes/Resources]].&lt;br /&gt;
&lt;br /&gt;
* [[B068 Cavern of Echoes/Resources#R0742|Cave Crystal (Caver)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B068 Cavern of Echoes/Resources#R0739|Cavern Stone]] (GATHERABLE, Common)&lt;br /&gt;
* [[B068 Cavern of Echoes/Resources#R0738|Cavern Gloomfungus Cap]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B068 Cavern of Echoes/Resources#R0740|Cavern Nightroot Extract]] (GATHERABLE, Common)&lt;br /&gt;
* [[B068 Cavern of Echoes/Resources#R0743|Darkness Ore (Caver)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B068 Cavern of Echoes/Resources#R0744|Memory Moss (Caver)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B068 Cavern of Echoes/Resources#R0745|Refined Cavern Clay]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B068 Cavern of Echoes/Resources#R0748|Refined Cavern Stone]] (GATHERABLE, Common)&lt;br /&gt;
* [[B068 Cavern of Echoes/Resources#R0747|Refined Gloomfungus Cap]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B068 Cavern of Echoes/Resources#R0746|Refined Shadow Resin]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B068 Cavern of Echoes/Resources#R0741|Sporecap Fiber (Caver)]] (GATHERABLE, Common)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Signature, primary, secondary, and minerals ===&lt;br /&gt;
&lt;br /&gt;
These rows are recorded on the B068 resource table and were not in the gatherable list above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| SIG-068 || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] || SIGNATURE || Rare–Legendary&lt;br /&gt;
|-&lt;br /&gt;
| PRI-068 || [[Echo Stone (B068 Cavern of Echoes)|Echo Stone]] || PRIMARY || Uncommon–Rare&lt;br /&gt;
|-&lt;br /&gt;
| SEC-068 || [[Cavern Resin (B068 Cavern of Echoes)|Cavern Resin]] || SECONDARY || Common–Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-ECH || Echite || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-ACO || Acoustic Ore || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-CAV || Cavern || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-ECH || Echo Crystal || Rare Mineral || Rare&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-ACO || Acoustic Glass || Rare Mineral || Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harvest ===&lt;br /&gt;
&lt;br /&gt;
The harvestable index records counts for biome 068 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.&lt;br /&gt;
&lt;br /&gt;
Named flora recorded for Cavern of Echoes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Harvestable&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-NIGH-068 || Nightroot || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-CAVE-068 || Cavemoss || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-SPOR-068 || Sporeshade Mycelium || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-CAVE-068 || Cave Luminweed || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-BLIN-068 || Blind Root || No — Protected&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-FUNG-068 || Fungal Shelf || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ROOT-068 || Root Siphon || No — Protected&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-CAVE-068 || Cave Spore Ball || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Sporeshade Mycelium, Cave Luminweed, Blind Root, Fungal Shelf, Root Siphon, and Cave Spore Ball. The harvestable cell says No on Sporeshade Mycelium, Cave Luminweed, Fungal Shelf, and Cave Spore Ball and No — Protected on Blind Root and Root Siphon. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.&lt;br /&gt;
&lt;br /&gt;
== Deep zone ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Deep zone || Deep Cavern — Deep Echo&lt;br /&gt;
|-&lt;br /&gt;
| Layout || Mycelial Tunnel Network&lt;br /&gt;
|-&lt;br /&gt;
| Max players || 6&lt;br /&gt;
|-&lt;br /&gt;
| Lockout hours || 72&lt;br /&gt;
|-&lt;br /&gt;
| Boss name || Echowatcher — Deep Form&lt;br /&gt;
|-&lt;br /&gt;
| Ground note || The Deep Echo has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Boss || Echowatcher, Ancient of Biome 068&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || T3_Heroic&lt;br /&gt;
|-&lt;br /&gt;
| Recommended party || 4&lt;br /&gt;
|-&lt;br /&gt;
| Damage type || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Arena || Echo Chamber&lt;br /&gt;
|-&lt;br /&gt;
| Arena description || The boss encounter takes place in the heart of Cavern of Echoes&#039;s most extreme terrain feature. The arena is shaped by subsurface cavern conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.&lt;br /&gt;
|-&lt;br /&gt;
| Arena size (m) || 116&lt;br /&gt;
|-&lt;br /&gt;
| Arena terrain || Acoustic overload echo cavern&lt;br /&gt;
|-&lt;br /&gt;
| Arena hazard || Acoustic Overload&lt;br /&gt;
|-&lt;br /&gt;
| Unique material || [[Spore Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| Ground blurb || The Spore Prowler the Ancient is the apex expression of Cavern of Echoes&#039;s ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Cavern of Echoes would be if the biome could choose to fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
&lt;br /&gt;
The atmosphere row records weather patterns Cavern Wind and Echo Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Code !! Recorded effect&lt;br /&gt;
|-&lt;br /&gt;
| WX-068-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.&lt;br /&gt;
|-&lt;br /&gt;
| WX-068-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Acoustic Crystal harvest modified.&lt;br /&gt;
|-&lt;br /&gt;
| WX-068-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.&lt;br /&gt;
|-&lt;br /&gt;
| WX-068-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-068-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-068-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spawn entries recorded on those rows: Storm 19, Ashfall 8, Cold Event 9, Any Weather 7, Rain/Mist 13, Clear Sky 14. Night-multiplier entries above 2.0 recorded on those rows: Storm 6, Ashfall 1, Cold Event 1, Any Weather 0, Rain/Mist 2, Clear Sky 3.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 14 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Echowatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian&lt;br /&gt;
|-&lt;br /&gt;
| MOB-068-01 || Cavernhorn || Large Herbivore || 148 || CR04691 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-068-02 || Echoscale || Swift Scout || 72 || CR04692 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-068-03 || Rockmane || Pack Predator || 100 || CR04693 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-068-04 || Cavernstalker || Ambush Predator || 105 || CR04694 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-068-05 || Echofang || Elemental Creature || 116 || CR04695 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-068-06 || Caverncoil || Scavenger || 103 || CR04696 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-068-07 || Echowatcher || Node Guardian || 152 || CR04697 || False&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
&lt;br /&gt;
Ten network nodes are recorded. Four are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 96 minutes, and modifier 1.60x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian&lt;br /&gt;
|-&lt;br /&gt;
| NODE_068_P01 || Cavern Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Echo Chamber zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_068_P02 || Cavern Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Acoustic Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_068_P03 || Cavern Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Acoustic Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_068_P04 || Cavern Light Node 4 || POSITIVE || Located near the biome&#039;s primary water source or geological anchor. Within the Acoustic Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_068_N01 || Cavern Void Node 1 || NEGATIVE || Located in the deepest depression of the biome&#039;s terrain, where void energy pools. The primary hazard (Acoustic Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_068_N02 || Cavern Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Acoustic Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_068_N03 || Cavern Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Acoustic Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_068_N04 || Cavern Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Acoustic Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_068_N05 || Cavern Void Node 5 || NEGATIVE || Located within the node guardian&#039;s primary patrol circuit centre. The primary hazard (Acoustic Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_068_N06 || Cavern Void Node 6 || NEGATIVE || Located at the lowest point of any geological feature — voids sink. The primary hazard (Acoustic Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
&lt;br /&gt;
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration&lt;br /&gt;
|-&lt;br /&gt;
| WE0377 || Echo Season || Cavern of Ec Environmental Event || Environmental || 15min || 12hr || FALSE || PLAYER_COUNT || 45-90 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0378 || Cavern Bloom || Cavern of Ec Resource Event || Resource || 30min || 12hr || FALSE || RANDOM || 30 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0204 || Echo Storm || Cavern of Ec Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || WEATHER || 3-8 hours real-time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WE0377 notes: Acoustic Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0378 notes: Acoustic Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0204 notes: Acoustic Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Cavern of Echoes_STATE_ALTERED.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.&lt;br /&gt;
&lt;br /&gt;
* [[Q0604 The Cavern Toll]] — Main — giver NPC0470&lt;br /&gt;
* [[Q0605 Cavern Watch]] — Surface — giver NPC0470&lt;br /&gt;
* [[Q0606 Cavern Vault Count]] — Underground — giver NPC0475&lt;br /&gt;
* [[Q0607 The Drip-Well Static — Cavern of Echoes]] — Aquatic — giver NPC0473&lt;br /&gt;
* [[Q0608 Acoustic Crystal for the Cogmist Engineers]] — Main — giver NPC0470&lt;br /&gt;
* [[Q0609 Overload Season — Cavern of Echoes]] — Surface — giver NPC0472&lt;br /&gt;
* [[Q0610 What the Cavern Vault Hums]] — Underground — giver NPC0473&lt;br /&gt;
* [[Q0611 After the Drip-Well Draw — Cavern of Echoes]] — Aquatic — giver NPC0475&lt;br /&gt;
* [[Q0612 Cogmist Engineers on the Cavern Line]] — Main — giver NPC0470&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
Cavern of Echoes has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.&lt;br /&gt;
&lt;br /&gt;
* Biome-line quests: 9. Each one gives +10 favor.&lt;br /&gt;
* Finish all 9 to become &#039;&#039;&#039;Favored&#039;&#039;&#039; here (+20 bonus). Highest favor: 110.&lt;br /&gt;
* Chain order: [[Q0604 The Cavern Toll|Q0604]] → [[Q0605 Cavern Watch|Q0605]] → [[Q0606 Cavern Vault Count|Q0606]] → [[Q0607 The Drip-Well Static — Cavern of Echoes|Q0607]] → [[Q0608 Acoustic Crystal for the Cogmist Engineers|Q0608]] → [[Q0609 Overload Season — Cavern of Echoes|Q0609]] → [[Q0610 What the Cavern Vault Hums|Q0610]] → [[Q0611 After the Drip-Well Draw — Cavern of Echoes|Q0611]] → [[Q0612 Cogmist Engineers on the Cavern Line|Q0612]].&lt;br /&gt;
* Favor is lost: −5 for each quest done for [[F10 Nightroot Conclave]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.&lt;br /&gt;
* Skipping quests gives no favor.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
Seven NPCs are recorded with location Cavern of Echoes. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC ID !! Name !! Role !! Settlement !! Faction&lt;br /&gt;
|-&lt;br /&gt;
| NPC0470 || Oswyn Cindermere || quest_giver || Echo Chamber, Cavern of Echoes || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0471 || Corra Emberfall || merchant || Echo Chamber, Cavern of Echoes || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0472 || Corra Gloomreach || trainer || Echo Chamber, Cavern of Echoes || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0473 || Corvus Ironveil || lore_keeper || Echo Chamber, Cavern of Echoes || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0474 || Brix Klarenfield || blacksmith || Echo Chamber, Cavern of Echoes || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0475 || Tova Mirewood || quest_giver || Echo Chamber, Cavern of Echoes || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0476 || Ulric Obsidianwatch || merchant || Echo Chamber, Cavern of Echoes || [[F12 Soulglass Circle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Sixteen crafted items are recorded for Cavern of Echoes. All are crafted at Echo Forge. The item table records Acoustic Crystal as the primary material on every row.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material&lt;br /&gt;
|-&lt;br /&gt;
| B068_WPN_01 || [[Cavern Acoustic Edge]] || Weapon || Weapon || Rare || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B068_HLM_01 || [[Acoustic Ward Helm (B068 Cavern of Echoes)|Acoustic Ward Helm]] || Armor || Helm || Uncommon || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B068_CHS_01 || [[Acoustic Breastplate (B068 Cavern of Echoes)|Acoustic Breastplate]] || Armor || Chest || Rare || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B068_HND_01 || [[Cavern Grips]] || Armor || Hands || Uncommon || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B068_LEG_01 || [[Cavern Greaves]] || Armor || Legs || Uncommon || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B068_FET_01 || [[Cavern Treads]] || Armor || Feet || Uncommon || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B068_TRK_01 || [[Acoustic Relic (B068 Cavern of Echoes)|Acoustic Relic]] || Trinket || Necklace || Rare || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B068_REL_01 || [[Cavern First-Stone]] || Trinket || Relic || Epic || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B068_CON_01 || [[Cavern Draught]] || Consumable ||  || Common || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B068_SAL_01 || [[Cavern Salve]] || Consumable ||  || Uncommon || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B068_MAT_01 || [[Refined Cavern Grit]] || Material ||  || Common || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B068_BAR_01 || [[Acoustic Ingot (B068 Cavern of Echoes)|Acoustic Ingot]] || Material ||  || Rare || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B068_TOL_01 || [[Cavern Node Pick]] || Tool || Tool || Uncommon || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B068_KIT_01 || [[Cavern Field Kit]] || Tool || Tool || Uncommon || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B068_UPG_01 || [[Acoustic Catalyst (B068 Cavern of Echoes)|Acoustic Catalyst]] || Upgrade Component ||  || Rare || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B068_FOC_01 || [[Cavern Focus]] || Weapon || Off-Hand || Uncommon || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B068_WPN_01 || [[Cavern Acoustic Edge]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x9; [[Refined Cavern Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B068_HLM_01 || [[Acoustic Ward Helm (B068 Cavern of Echoes)|Acoustic Ward Helm]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x7; [[Refined Cavern Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B068_CHS_01 || [[Acoustic Breastplate (B068 Cavern of Echoes)|Acoustic Breastplate]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x9; [[Refined Cavern Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B068_HND_01 || [[Cavern Grips]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x7; [[Refined Cavern Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B068_LEG_01 || [[Cavern Greaves]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x7; [[Refined Cavern Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B068_FET_01 || [[Cavern Treads]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x7; [[Refined Cavern Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B068_TRK_01 || [[Acoustic Relic (B068 Cavern of Echoes)|Acoustic Relic]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x9; [[Refined Cavern Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B068_REL_01 || [[Cavern First-Stone]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x11; [[Refined Cavern Grit]] x1 || T4 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B068_CON_01 || [[Cavern Draught]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x5; [[Refined Cavern Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B068_SAL_01 || [[Cavern Salve]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x7; [[Refined Cavern Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B068_MAT_01 || [[Refined Cavern Grit]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x5; [[Refined Cavern Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B068_BAR_01 || [[Acoustic Ingot (B068 Cavern of Echoes)|Acoustic Ingot]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x9; [[Refined Cavern Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B068_TOL_01 || [[Cavern Node Pick]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x7; [[Refined Cavern Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B068_KIT_01 || [[Cavern Field Kit]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x7; [[Refined Cavern Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B068_UPG_01 || [[Acoustic Catalyst (B068 Cavern of Echoes)|Acoustic Catalyst]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x9; [[Refined Cavern Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B068_FOC_01 || [[Cavern Focus]] || Echo Forge || [[Acoustic Crystal (B068 Cavern of Echoes)|Acoustic Crystal]] x7; [[Refined Cavern Grit]] x1 || T2 Trusted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image prompt ==&lt;br /&gt;
&lt;br /&gt;
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B068, followed by the ground description and settlement names already on this page.&lt;br /&gt;
&lt;br /&gt;
Recorded overview prompt: ABERNON game concept art, Biome 068 Cavern of Echoes, K3V amber light, subsurface_cavern environment, 0.68g low gravity, Soulglass Circle faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.&lt;br /&gt;
&lt;br /&gt;
Detailed prompt for an image creator: Painterly cinematic establishing shot of Cavern of Echoes, biome 068, subsurface cavern, under K3V amber light at 0.68g. A subterranean biome where the air is thick with mystery and every sound echoes in perfect preservation for hours. The cavern system was formed by a single massive water flow event. The acoustic properties have created a unique evolutionary pressure on local fauna. Terrain recorded as acoustic overload echo cavern. Underground networks stretch for kilometers. Fungal light. Memory-altering spores. Sounds travel wrong. Acoustic Overload is the recorded primary hazard. Acoustic Crystal is the signature resource. Recorded colour palette: cave black, phosphore. The Soulglass Circle settlement Cavern Settlement is visible, with Acoustic Hollow and Echo Chamber in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.&lt;br /&gt;
&lt;br /&gt;
The image-prompt table also records twenty ungenerated prompts, IMG01341 through IMG01360. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Cavern of Echoes, subsurface cavern biome, [type], fungal light, cavern depth, memory-haze atmosphere, Acoustic Overload environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Type !! Status&lt;br /&gt;
|-&lt;br /&gt;
| IMG01341 || hero_landscape || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01342 || apex_creature || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01343 || weather_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01344 || flora_closeup || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01345 || faction_outpost || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01346 || loading_screen || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01347 || ambient_day || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01348 || ambient_night || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01349 || energy_node || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01350 || hazard_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01351 || npc_portrait || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01352 || creature_combat || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01353 || resource_gather || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01354 || world_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01355 || sky_atmosphere || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01356 || underground_entrance || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01357 || coastal_view || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01358 || mystery_fragment || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01359 || faction_landmark || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01360 || player_action || UNGENERATED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=B068_Cavern_of_Echoes&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:B068 Cavern of Echoes]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q975_Chapter_2_Complete_%E2%80%94_Prism_Fissures&amp;diff=15928</id>
		<title>Q975 Chapter 2 Complete — Prism Fissures</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q975_Chapter_2_Complete_%E2%80%94_Prism_Fissures&amp;diff=15928"/>
		<updated>2026-10-23T05:32:26Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Chapter 2 Complete — Prism Fissures =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q975&lt;br /&gt;
|-&lt;br /&gt;
| Title || Chapter 2 Complete — Prism Fissures&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Lyra Lumenbrook (historical)|Lyra Lumenbrook]] (NPC0505)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0505&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Temporal Relic (B007 Prism Fissures)|Temporal Relic]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q974&lt;br /&gt;
|-&lt;br /&gt;
| Giver source || Kept quest-text giver Lyra Lumenbrook (NPC0505). Biome dialogue speaker is Faeron Riftvale NPC0043. Lyra Lumenbrook here is the historical departed row NPC0505, not present-day NPC0724.&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Very Hard&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 107000 XP&lt;br /&gt;
* 9800 [[Gold]]&lt;br /&gt;
* 1100 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q975_Chapter_2_Complete_%E2%80%94_Prism_Fissures&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=B067_Obsidian_Reach&amp;diff=15927</id>
		<title>B067 Obsidian Reach</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=B067_Obsidian_Reach&amp;diff=15927"/>
		<updated>2026-10-23T05:32:23Z</updated>

		<summary type="html">&lt;p&gt;Historian: Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= B067 Obsidian Reach =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BiomeID || 067&lt;br /&gt;
|-&lt;br /&gt;
| Biome name || Obsidian Reach&lt;br /&gt;
|-&lt;br /&gt;
| Climate || VOLCANIC_IGNEOUS&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || 5&lt;br /&gt;
|-&lt;br /&gt;
| Starting control || [[F09 Cinderwarden]]&lt;br /&gt;
|-&lt;br /&gt;
| Primary hazard || Obsidian Laceration&lt;br /&gt;
|-&lt;br /&gt;
| Signature resource || Volcanic Glass Crystal&lt;br /&gt;
|-&lt;br /&gt;
| MysteryZone || False&lt;br /&gt;
|-&lt;br /&gt;
| Continent || CONT_ASHARA&lt;br /&gt;
|-&lt;br /&gt;
| Region || Ashara — Ashcrown Eastern Reach&lt;br /&gt;
|-&lt;br /&gt;
| Elevation_m || 500&lt;br /&gt;
|-&lt;br /&gt;
| Status || LIVE_CANON&lt;br /&gt;
|-&lt;br /&gt;
| Source || LIVE/DATA/biome_registry_v5.7.4.json&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ground ==&lt;br /&gt;
&lt;br /&gt;
A volcanic biome where the land is dominated by sharp jagged obsidian formations that cut and disorient. The obsidian cooled from ancient eruptions in controlled layers creating a landscape of natural blades. Creatures here have cut-resistant hides.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Population !! Controlling faction&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Settlement || Faction Outpost || 1500 || [[F09 Cinderwarden]]&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Blade Fields || primary || N/A || [[F09 Cinderwarden]]&lt;br /&gt;
|-&lt;br /&gt;
| Volcanic Hollow || secondary || N/A || [[F09 Cinderwarden]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settlement pages: [[Obsidian Blade Fields]], [[Obsidian Settlement (Obsidian Reach)|Obsidian Settlement]], [[Volcanic Hollow]]. All settlements: [[Settlements]].&lt;br /&gt;
&lt;br /&gt;
== Factions present ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction !! Where recorded&lt;br /&gt;
|-&lt;br /&gt;
| [[F09 Cinderwarden]] || Home faction of this biome. Controlling faction on every recorded settlement row.&lt;br /&gt;
|-&lt;br /&gt;
| [[F12 Soulglass Circle]] || All seven NPC rows.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NPCs here from other factions: [[F12 Soulglass Circle]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.&lt;br /&gt;
&lt;br /&gt;
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Full table with IDs and node details: [[B067 Obsidian Reach/Resources]].&lt;br /&gt;
&lt;br /&gt;
* [[B067 Obsidian Reach/Resources#R0730|Ashbloom Extract (Obsid)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B067 Obsidian Reach/Resources#R0733|Firecore (Obsid)]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B067 Obsidian Reach/Resources#R0732|Lava Glass (Obsid)]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B067 Obsidian Reach/Resources#R0729|Obsidi Cinder Crystal]] (GATHERABLE, Common)&lt;br /&gt;
* [[B067 Obsidian Reach/Resources#R0727|Obsidi Emberstone]] (GATHERABLE, Common)&lt;br /&gt;
* [[B067 Obsidian Reach/Resources#R0728|Obsidi Magmaite]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B067 Obsidian Reach/Resources#R0731|Obsidian Shard (Obsid)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B067 Obsidian Reach/Resources#R0735|Refined Ember Dust]] (GATHERABLE, Common)&lt;br /&gt;
* [[B067 Obsidian Reach/Resources#R0736|Refined Emberstone]] (GATHERABLE, Epic)&lt;br /&gt;
* [[B067 Obsidian Reach/Resources#R0737|Refined Magmaite]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B067 Obsidian Reach/Resources#R0734|Refined Sootblack Ore]] (GATHERABLE, Uncommon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Signature, primary, secondary, and minerals ===&lt;br /&gt;
&lt;br /&gt;
These rows are recorded on the B067 resource table and were not in the gatherable list above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| SIG-067 || [[Volcanic Glass Crystal]] || SIGNATURE || Rare–Legendary&lt;br /&gt;
|-&lt;br /&gt;
| PRI-067 || [[Obsidian Shard (B067 Obsidian Reach)|Obsidian Shard]] || PRIMARY || Uncommon–Rare&lt;br /&gt;
|-&lt;br /&gt;
| SEC-067 || [[Volcanic Resin]] || SECONDARY || Common–Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-OBS || Obsidite || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-VOL || Volcanic Ore || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-OBS || Obsidian || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-OBS || Obsidian Crystal || Rare Mineral || Rare&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-VOL || Volcanic Glass || Rare Mineral || Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harvest ===&lt;br /&gt;
&lt;br /&gt;
The harvestable index records counts for biome 067 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.&lt;br /&gt;
&lt;br /&gt;
Named flora recorded for Obsidian Reach:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Harvestable&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ASHB-067 || Ashbloom || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-LAVA-067 || Lava Bloom || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-MAGM-067 || Magmaweed || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-OBSI-067 || Obsidian Fern || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-HEAT-067 || Heat-Spine Shrub || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-EMBE-067 || Ember Reed || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-VOLC-067 || Volcash Fern || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-CIND-067 || Cinder Bark Tree || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Four named flora rows are marked harvestable. The ecological-role cell says PROTECTED SPECIES on Ashbloom, Heat-Spine Shrub, Volcash Fern, and Cinder Bark Tree.&lt;br /&gt;
&lt;br /&gt;
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.&lt;br /&gt;
&lt;br /&gt;
== Deep zone ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Deep zone || Deep Obsidian — Obsidian Core&lt;br /&gt;
|-&lt;br /&gt;
| Layout || Magma Vault Network&lt;br /&gt;
|-&lt;br /&gt;
| Max players || 6&lt;br /&gt;
|-&lt;br /&gt;
| Lockout hours || 72&lt;br /&gt;
|-&lt;br /&gt;
| Boss name || Lavahorn — Deep Form&lt;br /&gt;
|-&lt;br /&gt;
| Ground note || The Obsidian Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Boss || Lavahorn, Ancient of Biome 067&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || T3_Heroic&lt;br /&gt;
|-&lt;br /&gt;
| Recommended party || 4&lt;br /&gt;
|-&lt;br /&gt;
| Damage type || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Arena || Obsidian Blade Fields&lt;br /&gt;
|-&lt;br /&gt;
| Arena description || The boss encounter takes place in the heart of Obsidian Reach&#039;s most extreme terrain feature. The arena is shaped by volcanic igneous conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.&lt;br /&gt;
|-&lt;br /&gt;
| Arena size (m) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Arena terrain || Obsidian fields and lava tube exits&lt;br /&gt;
|-&lt;br /&gt;
| Arena hazard || Obsidian Laceration&lt;br /&gt;
|-&lt;br /&gt;
| Unique material || [[Magma Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| Ground blurb || The Magma Prowler the Ancient is the apex expression of Obsidian Reach&#039;s ecosystem — a creature that has been shaped by volcanic igneous conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Obsidian Reach would be if the biome could choose to fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
&lt;br /&gt;
The atmosphere row records weather patterns Volcanic Wind, Ash Storm, and Heat. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Code !! Recorded effect&lt;br /&gt;
|-&lt;br /&gt;
| WX-067-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.&lt;br /&gt;
|-&lt;br /&gt;
| WX-067-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Volcanic Glass Crystal harvest modified.&lt;br /&gt;
|-&lt;br /&gt;
| WX-067-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.&lt;br /&gt;
|-&lt;br /&gt;
| WX-067-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-067-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-067-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spawn entries recorded on those rows: Storm 8, Ashfall 17, Cold Event 9, Any Weather 9, Rain/Mist 14, Clear Sky 13. Night-multiplier entries above 2.0 recorded on those rows: Storm 0, Ashfall 2, Cold Event 1, Any Weather 2, Rain/Mist 1, Clear Sky 1.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 11 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Reachwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian&lt;br /&gt;
|-&lt;br /&gt;
| MOB-067-01 || Obsidianhorn || Large Herbivore || 184 || CR04621 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-067-02 || Reachscale || Swift Scout || 95 || CR04622 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-067-03 || Obsidianstalker || Ambush Predator || 124 || CR04623 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-067-04 || Reachfang || Elemental Creature || 133 || CR04624 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-067-05 || Lavahorn || Ancient Walker || 285 || CR04625 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-067-06 || Obsidiancoil || Scavenger || 120 || CR04626 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-067-07 || Reachwatcher || Node Guardian || 193 || CR04627 || False&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
&lt;br /&gt;
Nine network nodes are recorded. Three are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 58 minutes, and modifier 1.30x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian&lt;br /&gt;
|-&lt;br /&gt;
| NODE_067_P01 || Obsidian Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Obsidian Blade Fields zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_067_P02 || Obsidian Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Volcanic Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_067_P03 || Obsidian Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Volcanic Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_067_N01 || Obsidian Void Node 1 || NEGATIVE || Located in the deepest depression of the biome&#039;s terrain, where void energy pools. The primary hazard (Obsidian Laceration) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_067_N02 || Obsidian Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Obsidian Laceration) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_067_N03 || Obsidian Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Obsidian Laceration) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_067_N04 || Obsidian Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Obsidian Laceration) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_067_N05 || Obsidian Void Node 5 || NEGATIVE || Located within the node guardian&#039;s primary patrol circuit centre. The primary hazard (Obsidian Laceration) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_067_N06 || Obsidian Void Node 6 || NEGATIVE || Located at the lowest point of any geological feature — voids sink. The primary hazard (Obsidian Laceration) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
&lt;br /&gt;
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration&lt;br /&gt;
|-&lt;br /&gt;
| WE0199 || Eruption Season || Obsidian Rea Environmental Event || Environmental || 15min || 8hr || FALSE || PLAYER_COUNT || 45-90 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0200 || Obsidian Bloom || Obsidian Rea Resource Event || Resource || 60min || 4hr || FALSE || PLAYER_COUNT || 30 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0376 || Lava Surge || Obsidian Rea Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || WORLD_STATE || 3-8 hours real-time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WE0199 notes: Volcanic Glass Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0200 notes: Volcanic Glass Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0376 notes: Volcanic Glass Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Obsidian Reach_STATE_ALTERED.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.&lt;br /&gt;
&lt;br /&gt;
* [[Q0595 The Obsidian Toll — Obsidian Reach]] — Main — giver NPC0463&lt;br /&gt;
* [[Q0596 Obsidian Watch — Obsidian Reach]] — Surface — giver NPC0463&lt;br /&gt;
* [[Q0597 Obsidian Vault Count — Obsidian Reach]] — Underground — giver NPC0468&lt;br /&gt;
* [[Q0598 The Slack-Pool Ember — Obsidian Reach]] — Aquatic — giver NPC0466&lt;br /&gt;
* [[Q0599 Volcanic Glass Crystal for the Ironveil Compact]] — Main — giver NPC0463&lt;br /&gt;
* [[Q0600 Laceration Season — Obsidian Reach]] — Surface — giver NPC0465&lt;br /&gt;
* [[Q0601 What the Obsidian Vault Hums — Obsidian Reach]] — Underground — giver NPC0466&lt;br /&gt;
* [[Q0602 After the Slack-Pool Draw — Obsidian Reach]] — Aquatic — giver NPC0468&lt;br /&gt;
* [[Q0603 Ironveil Compact on the Obsidian Line — Obsidian Reach]] — Main — giver NPC0463&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
Obsidian Reach has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.&lt;br /&gt;
&lt;br /&gt;
* Biome-line quests: 9. Each one gives +10 favor.&lt;br /&gt;
* Finish all 9 to become &#039;&#039;&#039;Favored&#039;&#039;&#039; here (+20 bonus). Highest favor: 110.&lt;br /&gt;
* Chain order: [[Q0595 The Obsidian Toll — Obsidian Reach|Q0595]] → [[Q0596 Obsidian Watch — Obsidian Reach|Q0596]] → [[Q0597 Obsidian Vault Count — Obsidian Reach|Q0597]] → [[Q0598 The Slack-Pool Ember — Obsidian Reach|Q0598]] → [[Q0599 Volcanic Glass Crystal for the Ironveil Compact|Q0599]] → [[Q0600 Laceration Season — Obsidian Reach|Q0600]] → [[Q0601 What the Obsidian Vault Hums — Obsidian Reach|Q0601]] → [[Q0602 After the Slack-Pool Draw — Obsidian Reach|Q0602]] → [[Q0603 Ironveil Compact on the Obsidian Line — Obsidian Reach|Q0603]].&lt;br /&gt;
* No faction contests this biome, so favor here is never lost.&lt;br /&gt;
* Skipping quests gives no favor.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
Seven NPCs are recorded with location Obsidian Reach. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC ID !! Name !! Role !! Settlement !! Faction&lt;br /&gt;
|-&lt;br /&gt;
| NPC0463 || Hira Voidwatch || quest_giver || Obsidian Blade Fields, Obsidian Reach || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0464 || Corvus Xenstone || merchant || Obsidian Blade Fields, Obsidian Reach || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0465 || Brix Zephyrcroft || trainer || Obsidian Blade Fields, Obsidian Reach || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0466 || Corra Bleakwood || lore_keeper || Obsidian Blade Fields, Obsidian Reach || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0467 || Brynja Duskhollow || blacksmith || Obsidian Blade Fields, Obsidian Reach || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0468 || Morvaine Frostmark || quest_giver || Obsidian Blade Fields, Obsidian Reach || [[F12 Soulglass Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0469 || Nessa Hollowbane || merchant || Obsidian Blade Fields, Obsidian Reach || [[F12 Soulglass Circle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Sixteen crafted items are recorded for Obsidian Reach. All are crafted at Obsidian Forge. The item table records Volcanic Glass Crystal as the primary material on every row.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material&lt;br /&gt;
|-&lt;br /&gt;
| B067_WPN_01 || [[Obsidian Volcanic Edge]] || Weapon || Weapon || Rare || [[Volcanic Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B067_HLM_01 || [[Volcanic Ward Helm]] || Armor || Helm || Uncommon || [[Volcanic Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B067_CHS_01 || [[Volcanic Breastplate]] || Armor || Chest || Rare || [[Volcanic Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B067_HND_01 || [[Obsidian Grips (B067 Obsidian Reach)|Obsidian Grips]] || Armor || Hands || Uncommon || [[Volcanic Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B067_LEG_01 || [[Obsidian Greaves (B067 Obsidian Reach)|Obsidian Greaves]] || Armor || Legs || Uncommon || [[Volcanic Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B067_FET_01 || [[Obsidian Treads (B067 Obsidian Reach)|Obsidian Treads]] || Armor || Feet || Uncommon || [[Volcanic Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B067_TRK_01 || [[Volcanic Relic]] || Trinket || Necklace || Rare || [[Volcanic Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B067_REL_01 || [[Obsidian First-Stone (B067 Obsidian Reach)|Obsidian First-Stone]] || Trinket || Relic || Epic || [[Volcanic Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B067_CON_01 || [[Obsidian Draught (B067 Obsidian Reach)|Obsidian Draught]] || Consumable ||  || Common || [[Volcanic Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B067_SAL_01 || [[Obsidian Salve (B067 Obsidian Reach)|Obsidian Salve]] || Consumable ||  || Uncommon || [[Volcanic Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B067_MAT_01 || [[Refined Obsidian Grit (B067 Obsidian Reach)|Refined Obsidian Grit]] || Material ||  || Common || [[Volcanic Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B067_BAR_01 || [[Volcanic Ingot]] || Material ||  || Rare || [[Volcanic Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B067_TOL_01 || [[Obsidian Node Pick (B067 Obsidian Reach)|Obsidian Node Pick]] || Tool || Tool || Uncommon || [[Volcanic Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B067_KIT_01 || [[Obsidian Field Kit (B067 Obsidian Reach)|Obsidian Field Kit]] || Tool || Tool || Uncommon || [[Volcanic Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B067_UPG_01 || [[Volcanic Catalyst]] || Upgrade Component ||  || Rare || [[Volcanic Glass Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B067_FOC_01 || [[Obsidian Focus (B067 Obsidian Reach)|Obsidian Focus]] || Weapon || Off-Hand || Uncommon || [[Volcanic Glass Crystal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B067_WPN_01 || [[Obsidian Volcanic Edge]] || Obsidian Forge || [[Volcanic Glass Crystal]] x9; [[Refined Obsidian Grit (B067 Obsidian Reach)|Refined Obsidian Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B067_HLM_01 || [[Volcanic Ward Helm]] || Obsidian Forge || [[Volcanic Glass Crystal]] x7; [[Refined Obsidian Grit (B067 Obsidian Reach)|Refined Obsidian Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B067_CHS_01 || [[Volcanic Breastplate]] || Obsidian Forge || [[Volcanic Glass Crystal]] x9; [[Refined Obsidian Grit (B067 Obsidian Reach)|Refined Obsidian Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B067_HND_01 || [[Obsidian Grips (B067 Obsidian Reach)|Obsidian Grips]] || Obsidian Forge || [[Volcanic Glass Crystal]] x7; [[Refined Obsidian Grit (B067 Obsidian Reach)|Refined Obsidian Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B067_LEG_01 || [[Obsidian Greaves (B067 Obsidian Reach)|Obsidian Greaves]] || Obsidian Forge || [[Volcanic Glass Crystal]] x7; [[Refined Obsidian Grit (B067 Obsidian Reach)|Refined Obsidian Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B067_FET_01 || [[Obsidian Treads (B067 Obsidian Reach)|Obsidian Treads]] || Obsidian Forge || [[Volcanic Glass Crystal]] x7; [[Refined Obsidian Grit (B067 Obsidian Reach)|Refined Obsidian Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B067_TRK_01 || [[Volcanic Relic]] || Obsidian Forge || [[Volcanic Glass Crystal]] x9; [[Refined Obsidian Grit (B067 Obsidian Reach)|Refined Obsidian Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B067_REL_01 || [[Obsidian First-Stone (B067 Obsidian Reach)|Obsidian First-Stone]] || Obsidian Forge || [[Volcanic Glass Crystal]] x11; [[Refined Obsidian Grit (B067 Obsidian Reach)|Refined Obsidian Grit]] x1 || T4 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B067_CON_01 || [[Obsidian Draught (B067 Obsidian Reach)|Obsidian Draught]] || Obsidian Forge || [[Volcanic Glass Crystal]] x5; [[Refined Obsidian Grit (B067 Obsidian Reach)|Refined Obsidian Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B067_SAL_01 || [[Obsidian Salve (B067 Obsidian Reach)|Obsidian Salve]] || Obsidian Forge || [[Volcanic Glass Crystal]] x7; [[Refined Obsidian Grit (B067 Obsidian Reach)|Refined Obsidian Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B067_MAT_01 || [[Refined Obsidian Grit (B067 Obsidian Reach)|Refined Obsidian Grit]] || Obsidian Forge || [[Volcanic Glass Crystal]] x5; [[Refined Obsidian Grit (B067 Obsidian Reach)|Refined Obsidian Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B067_BAR_01 || [[Volcanic Ingot]] || Obsidian Forge || [[Volcanic Glass Crystal]] x9; [[Refined Obsidian Grit (B067 Obsidian Reach)|Refined Obsidian Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B067_TOL_01 || [[Obsidian Node Pick (B067 Obsidian Reach)|Obsidian Node Pick]] || Obsidian Forge || [[Volcanic Glass Crystal]] x7; [[Refined Obsidian Grit (B067 Obsidian Reach)|Refined Obsidian Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B067_KIT_01 || [[Obsidian Field Kit (B067 Obsidian Reach)|Obsidian Field Kit]] || Obsidian Forge || [[Volcanic Glass Crystal]] x7; [[Refined Obsidian Grit (B067 Obsidian Reach)|Refined Obsidian Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B067_UPG_01 || [[Volcanic Catalyst]] || Obsidian Forge || [[Volcanic Glass Crystal]] x9; [[Refined Obsidian Grit (B067 Obsidian Reach)|Refined Obsidian Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B067_FOC_01 || [[Obsidian Focus (B067 Obsidian Reach)|Obsidian Focus]] || Obsidian Forge || [[Volcanic Glass Crystal]] x7; [[Refined Obsidian Grit (B067 Obsidian Reach)|Refined Obsidian Grit]] x1 || T2 Trusted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image prompt ==&lt;br /&gt;
&lt;br /&gt;
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B067, followed by the ground description and settlement names already on this page.&lt;br /&gt;
&lt;br /&gt;
Recorded overview prompt: ABERNON game concept art, Biome 067 Obsidian Reach, K3V amber light, volcanic_igneous environment, 0.68g low gravity, Cinderwarden faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.&lt;br /&gt;
&lt;br /&gt;
Detailed prompt for an image creator: Painterly cinematic establishing shot of Obsidian Reach, biome 067, volcanic igneous, under K3V amber light at 0.68g. A volcanic biome where the land is dominated by sharp jagged obsidian formations that cut and disorient. The obsidian cooled from ancient eruptions in controlled layers creating a landscape of natural blades. Creatures here have cut-resistant hides. Terrain recorded as obsidian fields and lava tube exits. A land of fire and ash. Magma veins run beneath the surface. The K3V star paints the constant smoke amber. Obsidian Laceration is the recorded primary hazard. Volcanic Glass Crystal is the signature resource. Recorded colour palette: obsidian black, ember red. The Cinderwarden settlement Obsidian Settlement is visible, with Obsidian Blade Fields and Volcanic Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.&lt;br /&gt;
&lt;br /&gt;
The image-prompt table also records twenty ungenerated prompts, IMG01321 through IMG01340. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Obsidian Reach, volcanic igneous biome, [type], amber volcanic glow, ash particles, ember light, Obsidian Laceration environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Type !! Status&lt;br /&gt;
|-&lt;br /&gt;
| IMG01321 || hero_landscape || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01322 || apex_creature || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01323 || weather_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01324 || flora_closeup || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01325 || faction_outpost || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01326 || loading_screen || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01327 || ambient_day || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01328 || ambient_night || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01329 || energy_node || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01330 || hazard_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01331 || npc_portrait || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01332 || creature_combat || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01333 || resource_gather || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01334 || world_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01335 || sky_atmosphere || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01336 || underground_entrance || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01337 || coastal_view || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01338 || mystery_fragment || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01339 || faction_landmark || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01340 || player_action || UNGENERATED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=B067_Obsidian_Reach&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:B067 Obsidian Reach]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q974_The_Temporal_Full-Perceive&amp;diff=15926</id>
		<title>Q974 The Temporal Full-Perceive</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q974_The_Temporal_Full-Perceive&amp;diff=15926"/>
		<updated>2026-10-23T05:32:22Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Temporal Full-Perceive =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q974&lt;br /&gt;
|-&lt;br /&gt;
| Title || The Temporal Full-Perceive&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Faeron Riftvale]] (NPC0043)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0043&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Prism Focus]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q973&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Very Hard&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 104000 XP&lt;br /&gt;
* 9600 [[Gold]]&lt;br /&gt;
* 1075 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q974_The_Temporal_Full-Perceive&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=B065_Cinderfield_Wastes&amp;diff=15925</id>
		<title>B065 Cinderfield Wastes</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=B065_Cinderfield_Wastes&amp;diff=15925"/>
		<updated>2026-10-23T05:32:19Z</updated>

		<summary type="html">&lt;p&gt;Historian: Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= B065 Cinderfield Wastes =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BiomeID || 065&lt;br /&gt;
|-&lt;br /&gt;
| Biome name || Cinderfield Wastes&lt;br /&gt;
|-&lt;br /&gt;
| Climate || SUBTROPICAL_ARID&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || 5&lt;br /&gt;
|-&lt;br /&gt;
| Starting control || [[F01 Ashen League]]&lt;br /&gt;
|-&lt;br /&gt;
| Primary hazard || Ash Inhalation&lt;br /&gt;
|-&lt;br /&gt;
| Signature resource || Ancient Cinder Crystal&lt;br /&gt;
|-&lt;br /&gt;
| MysteryZone || False&lt;br /&gt;
|-&lt;br /&gt;
| Continent || CONT_ASHARA&lt;br /&gt;
|-&lt;br /&gt;
| Region || Ashara — Cinderfield Interior&lt;br /&gt;
|-&lt;br /&gt;
| Elevation_m || 500&lt;br /&gt;
|-&lt;br /&gt;
| Status || LIVE_CANON&lt;br /&gt;
|-&lt;br /&gt;
| Source || LIVE/DATA/biome_registry_v5.7.4.json&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ground ==&lt;br /&gt;
&lt;br /&gt;
A barren scorched biome where the land is covered in charred remnants of a once-vast forest. The cinder fields are kilometers deep in compressed ash. Below the ash layer ancient trees have calcified into mineral deposits of unusual purity.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Population !! Controlling faction&lt;br /&gt;
|-&lt;br /&gt;
| Cinderfield Settlement || Faction Outpost || 1500 || [[F01 Ashen League]]&lt;br /&gt;
|-&lt;br /&gt;
| Ash Field || primary || N/A || [[F01 Ashen League]]&lt;br /&gt;
|-&lt;br /&gt;
| Calcified Hollow || secondary || N/A || [[F01 Ashen League]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settlement pages: [[Ash Field]], [[Calcified Hollow]], [[Cinderfield Settlement]]. Settlement rows on the faction civilization table for this biome also have pages: [[Veinwatch Station]]. All settlements: [[Settlements]].&lt;br /&gt;
&lt;br /&gt;
== Factions present ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction !! Where recorded&lt;br /&gt;
|-&lt;br /&gt;
| [[F01 Ashen League]] || Home faction of this biome. Controlling faction on every recorded settlement row.&lt;br /&gt;
|-&lt;br /&gt;
| [[F04 Order of the Mirrorwake]] || All seven NPC rows.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NPCs here from other factions: [[F04 Order of the Mirrorwake]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.&lt;br /&gt;
&lt;br /&gt;
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Full table with IDs and node details: [[B065 Cinderfield/Resources]].&lt;br /&gt;
&lt;br /&gt;
* [[B065 Cinderfield/Resources#R0705|Cinder Ashgrit]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B065 Cinderfield/Resources#R0706|Cinder Sandite Crystal]] (GATHERABLE, Common)&lt;br /&gt;
* [[B065 Cinderfield/Resources#R0707|Cinder Thorncore]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B065 Cinderfield/Resources#R0709|Dune Salt (Cinde)]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B065 Cinderfield/Resources#R0711|Dustbloom (Cinde)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B065 Cinderfield/Resources#R0712|Refined Ashfall Sediment]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B065 Cinderfield/Resources#R0714|Refined Ashgrit]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B065 Cinderfield/Resources#R0715|Refined Sandite Crystal]] (GATHERABLE, Common)&lt;br /&gt;
* [[B065 Cinderfield/Resources#R0713|Refined Scorched Bone]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B065 Cinderfield/Resources#R0708|Scorchite (Cinde)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B065 Cinderfield/Resources#R0710|Sunbaked Clay (Cinde)]] (GATHERABLE, Uncommon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Signature, primary, secondary, and minerals ===&lt;br /&gt;
&lt;br /&gt;
These rows are recorded on the B065 resource table and were not in the gatherable list above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| SIG-065 || [[Ancient Cinder Crystal]] || SIGNATURE || Rare–Legendary&lt;br /&gt;
|-&lt;br /&gt;
| PRI-065 || [[Calcified Wood Ore]] || PRIMARY || Uncommon–Rare&lt;br /&gt;
|-&lt;br /&gt;
| SEC-065 || [[Ash Resin]] || SECONDARY || Common–Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-CIN || Cinderite || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-ASH || Ash Ore || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-CIN || Cinder Slate || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-CIN || Cinder Crystal || Rare Mineral || Rare&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-ASH || Ash Glass || Rare Mineral || Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harvest ===&lt;br /&gt;
&lt;br /&gt;
The harvestable index records counts for biome 065 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.&lt;br /&gt;
&lt;br /&gt;
Named flora recorded for Cinderfield Wastes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Harvestable&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ASH -065 || Ash Fern || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ASHS-065 || Ashshrub || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-SAND-065 || Sandbloom || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-CIND-065 || Cinderbloom Crystal Plant || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-THOR-065 || Thornscale Bush || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-SCOR-065 || Scorchglass Weed || No — Protected&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-DUST-065 || Dust-Root Binder || No — Protected&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ARID-065 || Arid Bloom || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Four named flora rows are marked harvestable. The ecological-role cell says PROTECTED SPECIES on Thornscale Bush, Scorchglass Weed, Dust-Root Binder, and Arid Bloom. The harvestable cell says No on Thornscale Bush and Arid Bloom and No — Protected on Scorchglass Weed and Dust-Root Binder. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.&lt;br /&gt;
&lt;br /&gt;
== Deep zone ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Deep zone || Deep Cinderfield — Waste Underlayer&lt;br /&gt;
|-&lt;br /&gt;
| Layout || Scorched Chamber&lt;br /&gt;
|-&lt;br /&gt;
| Max players || 6&lt;br /&gt;
|-&lt;br /&gt;
| Lockout hours || 72&lt;br /&gt;
|-&lt;br /&gt;
| Boss name || Ashhorn — Deep Form&lt;br /&gt;
|-&lt;br /&gt;
| Ground note || The Waste Underlayer has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Boss || Ashhorn, Ancient of Biome 065&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || T3_Heroic&lt;br /&gt;
|-&lt;br /&gt;
| Recommended party || 4&lt;br /&gt;
|-&lt;br /&gt;
| Damage type || Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Arena || Ash Field&lt;br /&gt;
|-&lt;br /&gt;
| Arena description || The boss encounter takes place in the heart of Cinderfield Wastes&#039;s most extreme terrain feature. The arena is shaped by subtropical arid conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.&lt;br /&gt;
|-&lt;br /&gt;
| Arena size (m) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Arena terrain || Ash-covered interior desert&lt;br /&gt;
|-&lt;br /&gt;
| Arena hazard || Ash Inhalation&lt;br /&gt;
|-&lt;br /&gt;
| Unique material || [[Scorch Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| Ground blurb || The Scorch Prowler the Ancient is the apex expression of Cinderfield Wastes&#039;s ecosystem — a creature that has been shaped by subtropical arid conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Cinderfield Wastes would be if the biome could choose to fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
&lt;br /&gt;
The atmosphere row records weather patterns Ash Wind, Cinder Storm, and Dust. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Code !! Recorded effect&lt;br /&gt;
|-&lt;br /&gt;
| WX-065-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.&lt;br /&gt;
|-&lt;br /&gt;
| WX-065-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Ancient Cinder Crystal harvest modified.&lt;br /&gt;
|-&lt;br /&gt;
| WX-065-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.&lt;br /&gt;
|-&lt;br /&gt;
| WX-065-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-065-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-065-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spawn entries recorded on those rows: Storm 12, Ashfall 19, Cold Event 15, Any Weather 12, Rain/Mist 3, Clear Sky 9. Night-multiplier entries above 2.0 recorded on those rows: Storm 0, Ashfall 6, Cold Event 3, Any Weather 4, Rain/Mist 0, Clear Sky 1.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 11 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Wastewatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian&lt;br /&gt;
|-&lt;br /&gt;
| MOB-065-01 || Cinderhorn || Large Herbivore || 117 || CR04481 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-065-02 || Wastescale || Swift Scout || 62 || CR04482 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-065-03 || Ashmane || Pack Predator || 73 || CR04483 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-065-04 || Cinderstalker || Ambush Predator || 76 || CR04484 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-065-05 || Wastefang || Elemental Creature || 90 || CR04485 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-065-06 || Ashhorn || Ancient Walker || 180 || CR04486 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-065-07 || Wastewatcher || Node Guardian || 138 || CR04487 || False&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
&lt;br /&gt;
Nine network nodes are recorded. Four are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 117 minutes, and modifier 1.30x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian&lt;br /&gt;
|-&lt;br /&gt;
| NODE_065_P01 || Cinderfield Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Ash Field zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_065_P02 || Cinderfield Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Calcified Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_065_P03 || Cinderfield Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Calcified Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_065_P04 || Cinderfield Light Node 4 || POSITIVE || Located near the biome&#039;s primary water source or geological anchor. Within the Calcified Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_065_N01 || Cinderfield Void Node 1 || NEGATIVE || Located in the deepest depression of the biome&#039;s terrain, where void energy pools. The primary hazard (Ash Inhalation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_065_N02 || Cinderfield Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Ash Inhalation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_065_N03 || Cinderfield Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Ash Inhalation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_065_N04 || Cinderfield Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Ash Inhalation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_065_N05 || Cinderfield Void Node 5 || NEGATIVE || Located within the node guardian&#039;s primary patrol circuit centre. The primary hazard (Ash Inhalation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the five negative nodes. Both records are left as recorded.&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
&lt;br /&gt;
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration&lt;br /&gt;
|-&lt;br /&gt;
| WE0375 || Ash Season || Cinderfield  Environmental Event || Environmental || 120min || 24hr || FALSE || WORLD_STATE || 45-90 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0194 || Cinder Bloom || Cinderfield  Resource Event || Resource || 30min || 24hr || FALSE || WEATHER || 30 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0195 || Ash Storm || Cinderfield  Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || RANDOM || 3-8 hours real-time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WE0375 notes: Ancient Cinder Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0194 notes: Ancient Cinder Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0195 notes: Ancient Cinder Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Cinderfield Wastes_STATE_ALTERED.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.&lt;br /&gt;
&lt;br /&gt;
* [[Q0577 The Cinderfield Toll]] — Main — giver NPC0449&lt;br /&gt;
* [[Q0578 Cinderfield Watch]] — Surface — giver NPC0449&lt;br /&gt;
* [[Q0579 Cinderfield Vault Count]] — Underground — giver NPC0454&lt;br /&gt;
* [[Q0580 The Cistern Debt — Cinderfield Wastes]] — Aquatic — giver NPC0452&lt;br /&gt;
* [[Q0581 Ancient Cinder Crystal for the Cinderwarden]] — Main — giver NPC0449&lt;br /&gt;
* [[Q0582 Inhalation Season — Cinderfield Wastes]] — Surface — giver NPC0451&lt;br /&gt;
* [[Q0583 What the Cinderfield Vault Hums]] — Underground — giver NPC0452&lt;br /&gt;
* [[Q0584 After the Cistern Draw — Cinderfield Wastes]] — Aquatic — giver NPC0454&lt;br /&gt;
* [[Q0585 Cinderwarden on the Cinderfield Line]] — Main — giver NPC0449&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
Cinderfield Wastes has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.&lt;br /&gt;
&lt;br /&gt;
* Biome-line quests: 9. Each one gives +10 favor.&lt;br /&gt;
* Finish all 9 to become &#039;&#039;&#039;Favored&#039;&#039;&#039; here (+20 bonus). Highest favor: 110.&lt;br /&gt;
* Chain order: [[Q0577 The Cinderfield Toll|Q0577]] → [[Q0578 Cinderfield Watch|Q0578]] → [[Q0579 Cinderfield Vault Count|Q0579]] → [[Q0580 The Cistern Debt — Cinderfield Wastes|Q0580]] → [[Q0581 Ancient Cinder Crystal for the Cinderwarden|Q0581]] → [[Q0582 Inhalation Season — Cinderfield Wastes|Q0582]] → [[Q0583 What the Cinderfield Vault Hums|Q0583]] → [[Q0584 After the Cistern Draw — Cinderfield Wastes|Q0584]] → [[Q0585 Cinderwarden on the Cinderfield Line|Q0585]].&lt;br /&gt;
* No faction contests this biome, so favor here is never lost.&lt;br /&gt;
* Skipping quests gives no favor.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
Seven NPCs are recorded with location Cinderfield Wastes. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC ID !! Name !! Role !! Settlement !! Faction&lt;br /&gt;
|-&lt;br /&gt;
| NPC0449 || Fyren Hollowbane || quest_giver || Ash Field, Cinderfield Wastes || [[F04 Order of the Mirrorwake]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0450 || Elara Jadestone || merchant || Ash Field, Cinderfield Wastes || [[F04 Order of the Mirrorwake]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0451 || Dravin Lumenbrook || trainer || Ash Field, Cinderfield Wastes || [[F04 Order of the Mirrorwake]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0452 || Corvus Nightfall || lore_keeper || Ash Field, Cinderfield Wastes || [[F04 Order of the Mirrorwake]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0453 || Brynja Prismholt || blacksmith || Ash Field, Cinderfield Wastes || [[F04 Order of the Mirrorwake]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0454 || Kress Riftvale || quest_giver || Ash Field, Cinderfield Wastes || [[F04 Order of the Mirrorwake]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0455 || Lund Thornwick || merchant || Ash Field, Cinderfield Wastes || [[F04 Order of the Mirrorwake]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Sixteen crafted items are recorded for Cinderfield Wastes. All are crafted at Cinder Forge. The item table records Ancient Cinder Crystal as the primary material on every row.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material&lt;br /&gt;
|-&lt;br /&gt;
| B065_WPN_01 || [[Cinderfield Ancient Edge]] || Weapon || Weapon || Rare || [[Ancient Cinder Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B065_HLM_01 || [[Ancient Ward Helm (B065 Cinderfield)|Ancient Ward Helm]] || Armor || Helm || Uncommon || [[Ancient Cinder Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B065_CHS_01 || [[Ancient Breastplate (B065 Cinderfield)|Ancient Breastplate]] || Armor || Chest || Rare || [[Ancient Cinder Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B065_HND_01 || [[Cinderfield Grips]] || Armor || Hands || Uncommon || [[Ancient Cinder Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B065_LEG_01 || [[Cinderfield Greaves]] || Armor || Legs || Uncommon || [[Ancient Cinder Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B065_FET_01 || [[Cinderfield Treads]] || Armor || Feet || Uncommon || [[Ancient Cinder Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B065_TRK_01 || [[Ancient Relic (B065 Cinderfield)|Ancient Relic]] || Trinket || Necklace || Rare || [[Ancient Cinder Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B065_REL_01 || [[Cinderfield First-Stone]] || Trinket || Relic || Epic || [[Ancient Cinder Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B065_CON_01 || [[Cinderfield Draught]] || Consumable ||  || Common || [[Ancient Cinder Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B065_SAL_01 || [[Cinderfield Salve]] || Consumable ||  || Uncommon || [[Ancient Cinder Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B065_MAT_01 || [[Refined Cinderfield Grit]] || Material ||  || Common || [[Ancient Cinder Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B065_BAR_01 || [[Ancient Ingot (B065 Cinderfield)|Ancient Ingot]] || Material ||  || Rare || [[Ancient Cinder Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B065_TOL_01 || [[Cinderfield Node Pick]] || Tool || Tool || Uncommon || [[Ancient Cinder Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B065_KIT_01 || [[Cinderfield Field Kit]] || Tool || Tool || Uncommon || [[Ancient Cinder Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B065_UPG_01 || [[Ancient Catalyst (B065 Cinderfield)|Ancient Catalyst]] || Upgrade Component ||  || Rare || [[Ancient Cinder Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B065_FOC_01 || [[Cinderfield Focus]] || Weapon || Off-Hand || Uncommon || [[Ancient Cinder Crystal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B065_WPN_01 || [[Cinderfield Ancient Edge]] || Cinder Forge || [[Ancient Cinder Crystal]] x9; [[Refined Cinderfield Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B065_HLM_01 || [[Ancient Ward Helm (B065 Cinderfield)|Ancient Ward Helm]] || Cinder Forge || [[Ancient Cinder Crystal]] x7; [[Refined Cinderfield Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B065_CHS_01 || [[Ancient Breastplate (B065 Cinderfield)|Ancient Breastplate]] || Cinder Forge || [[Ancient Cinder Crystal]] x9; [[Refined Cinderfield Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B065_HND_01 || [[Cinderfield Grips]] || Cinder Forge || [[Ancient Cinder Crystal]] x7; [[Refined Cinderfield Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B065_LEG_01 || [[Cinderfield Greaves]] || Cinder Forge || [[Ancient Cinder Crystal]] x7; [[Refined Cinderfield Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B065_FET_01 || [[Cinderfield Treads]] || Cinder Forge || [[Ancient Cinder Crystal]] x7; [[Refined Cinderfield Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B065_TRK_01 || [[Ancient Relic (B065 Cinderfield)|Ancient Relic]] || Cinder Forge || [[Ancient Cinder Crystal]] x9; [[Refined Cinderfield Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B065_REL_01 || [[Cinderfield First-Stone]] || Cinder Forge || [[Ancient Cinder Crystal]] x11; [[Refined Cinderfield Grit]] x1 || T4 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B065_CON_01 || [[Cinderfield Draught]] || Cinder Forge || [[Ancient Cinder Crystal]] x5; [[Refined Cinderfield Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B065_SAL_01 || [[Cinderfield Salve]] || Cinder Forge || [[Ancient Cinder Crystal]] x7; [[Refined Cinderfield Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B065_MAT_01 || [[Refined Cinderfield Grit]] || Cinder Forge || [[Ancient Cinder Crystal]] x5; [[Refined Cinderfield Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B065_BAR_01 || [[Ancient Ingot (B065 Cinderfield)|Ancient Ingot]] || Cinder Forge || [[Ancient Cinder Crystal]] x9; [[Refined Cinderfield Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B065_TOL_01 || [[Cinderfield Node Pick]] || Cinder Forge || [[Ancient Cinder Crystal]] x7; [[Refined Cinderfield Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B065_KIT_01 || [[Cinderfield Field Kit]] || Cinder Forge || [[Ancient Cinder Crystal]] x7; [[Refined Cinderfield Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B065_UPG_01 || [[Ancient Catalyst (B065 Cinderfield)|Ancient Catalyst]] || Cinder Forge || [[Ancient Cinder Crystal]] x9; [[Refined Cinderfield Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B065_FOC_01 || [[Cinderfield Focus]] || Cinder Forge || [[Ancient Cinder Crystal]] x7; [[Refined Cinderfield Grit]] x1 || T2 Trusted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image prompt ==&lt;br /&gt;
&lt;br /&gt;
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B065, followed by the ground description and settlement names already on this page.&lt;br /&gt;
&lt;br /&gt;
Recorded overview prompt: ABERNON game concept art, Biome 065 Cinderfield Wastes, K3V amber light, subtropical_arid environment, 0.68g low gravity, Ashen League faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.&lt;br /&gt;
&lt;br /&gt;
Detailed prompt for an image creator: Painterly cinematic establishing shot of Cinderfield Wastes, biome 065, subtropical arid, under K3V amber light at 0.68g. A barren scorched biome where the land is covered in charred remnants of a once-vast forest. The cinder fields are kilometers deep in compressed ash. Below the ash layer ancient trees have calcified into mineral deposits of unusual purity. Terrain recorded as ash-covered interior desert. Scorched earth and ashfall. Wind carries grit that strips skin. Rare blooms emerge after ashfalls. Ash Inhalation is the recorded primary hazard. Ancient Cinder Crystal is the signature resource. Recorded colour palette: ochre, burnt sienna, as. The Ashen League settlement Cinderfield Settlement is visible, with Ash Field and Calcified Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.&lt;br /&gt;
&lt;br /&gt;
The image-prompt table also records twenty ungenerated prompts, IMG01281 through IMG01300. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Cinderfield Wastes, subtropical arid biome, [type], scorched amber plains, ashfall dust, K3V sun, Ash Inhalation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Type !! Status&lt;br /&gt;
|-&lt;br /&gt;
| IMG01281 || hero_landscape || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01282 || apex_creature || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01283 || weather_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01284 || flora_closeup || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01285 || faction_outpost || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01286 || loading_screen || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01287 || ambient_day || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01288 || ambient_night || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01289 || energy_node || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01290 || hazard_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01291 || npc_portrait || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01292 || creature_combat || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01293 || resource_gather || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01294 || world_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01295 || sky_atmosphere || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01296 || underground_entrance || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01297 || coastal_view || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01298 || mystery_fragment || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01299 || faction_landmark || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01300 || player_action || UNGENERATED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=B065_Cinderfield_Wastes&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:B065 Cinderfield Wastes]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q973_The_Hell_Faction_Advantage&amp;diff=15924</id>
		<title>Q973 The Hell Faction Advantage</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q973_The_Hell_Faction_Advantage&amp;diff=15924"/>
		<updated>2026-10-23T05:32:17Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Hell Faction Advantage =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q973&lt;br /&gt;
|-&lt;br /&gt;
| Title || The Hell Faction Advantage&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Faeron Riftvale]] (NPC0043)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0043&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Prism Grips]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q972&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Very Hard&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 101000 XP&lt;br /&gt;
* 9400 [[Gold]]&lt;br /&gt;
* 1050 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q973_The_Hell_Faction_Advantage&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=B064_Twilight_Barrens&amp;diff=15923</id>
		<title>B064 Twilight Barrens</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=B064_Twilight_Barrens&amp;diff=15923"/>
		<updated>2026-10-23T05:32:14Z</updated>

		<summary type="html">&lt;p&gt;Historian: Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= B064 Twilight Barrens =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BiomeID || 064&lt;br /&gt;
|-&lt;br /&gt;
| Biome name || Twilight Barrens&lt;br /&gt;
|-&lt;br /&gt;
| Climate || SUBPOLAR_COLD&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || 6&lt;br /&gt;
|-&lt;br /&gt;
| Starting control || [[F07 Ironveil Compact]]&lt;br /&gt;
|-&lt;br /&gt;
| Contested by || [[F08 Frosthold Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
| Primary hazard || Exposure&lt;br /&gt;
|-&lt;br /&gt;
| Signature resource || Grey Crystal&lt;br /&gt;
|-&lt;br /&gt;
| MysteryZone || False&lt;br /&gt;
|-&lt;br /&gt;
| Continent || PLATE_NORTHRIM&lt;br /&gt;
|-&lt;br /&gt;
| Region || Northrim Plate — Southern Tundra&lt;br /&gt;
|-&lt;br /&gt;
| Elevation_m || 350&lt;br /&gt;
|-&lt;br /&gt;
| Status || LIVE_CANON&lt;br /&gt;
|-&lt;br /&gt;
| Source || LIVE/DATA/biome_registry_v5.7.4.json&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ground ==&lt;br /&gt;
&lt;br /&gt;
A desolate windswept biome where the sun barely touches the land and a perpetual grey twilight blankets the terrain. The barrens support minimal life but that life is remarkably resilient. The winds carry frozen seeds across vast distances.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Population !! Controlling faction&lt;br /&gt;
|-&lt;br /&gt;
| Barrens Hollow || secondary || N/A || [[F07 Ironveil Compact]]&lt;br /&gt;
|-&lt;br /&gt;
| Wind Swept Plain || primary || N/A || [[F07 Ironveil Compact]]&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Settlement || Faction Outpost || 1500 || [[F07 Ironveil Compact]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settlement pages: [[Barrens Hollow]], [[Twilight Settlement (Twilight Barrens)|Twilight Settlement]], [[Wind Swept Plain]]. All settlements: [[Settlements]].&lt;br /&gt;
&lt;br /&gt;
== Factions present ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction !! Where recorded&lt;br /&gt;
|-&lt;br /&gt;
| [[F07 Ironveil Compact]] || Starting control. Controlling faction on every recorded settlement row.&lt;br /&gt;
|-&lt;br /&gt;
| [[F08 Frosthold Vigil]] || Contested. The faction table gives it a foothold here.&lt;br /&gt;
|-&lt;br /&gt;
| [[F04 Order of the Mirrorwake]] || All seven NPC rows.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NPCs here from other factions: [[F04 Order of the Mirrorwake]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.&lt;br /&gt;
&lt;br /&gt;
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives [[F08 Frosthold Vigil]] a foothold here, so the biome is contested.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Full table with IDs and node details: [[B064 Twilight Barrens/Resources]].&lt;br /&gt;
&lt;br /&gt;
* [[B064 Twilight Barrens/Resources#R0698|Cold Iron (Twili)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B064 Twilight Barrens/Resources#R0700|Ice Shard (Twili)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B064 Twilight Barrens/Resources#R0697|Permafrost Clay (Twili)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B064 Twilight Barrens/Resources#R0703|Refined Frost Crystal]] (GATHERABLE, Common)&lt;br /&gt;
* [[B064 Twilight Barrens/Resources#R0704|Refined Murkvine Bark]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B064 Twilight Barrens/Resources#R0702|Refined Tundra Salt]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B064 Twilight Barrens/Resources#R0701|Refined Windscoured Flint]] (GATHERABLE, Common)&lt;br /&gt;
* [[B064 Twilight Barrens/Resources#R0699|Snowbloom Extract (Twili)]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B064 Twilight Barrens/Resources#R0694|Twilig Frost Crystal]] (GATHERABLE, Common)&lt;br /&gt;
* [[B064 Twilight Barrens/Resources#R0696|Twilig Icewort Fiber]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B064 Twilight Barrens/Resources#R0695|Twilig Murkvine Bark]] (GATHERABLE, Common)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Signature, primary, secondary, and minerals ===&lt;br /&gt;
&lt;br /&gt;
These rows are recorded on the B064 resource table and were not in the gatherable list above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| SIG-064 || [[Grey Crystal]] || SIGNATURE || Rare–Legendary&lt;br /&gt;
|-&lt;br /&gt;
| PRI-064 || [[Barrens Stone]] || PRIMARY || Uncommon–Rare&lt;br /&gt;
|-&lt;br /&gt;
| SEC-064 || [[Twilight Resin (B064 Twilight Barrens)|Twilight Resin]] || SECONDARY || Common–Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-GRE || Greyite || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-BAR || Barrens Ore || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-TWI || Twilight || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-BAR || Barrens Crystal || Rare Mineral || Rare&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-GRE || Grey Glass || Rare Mineral || Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harvest ===&lt;br /&gt;
&lt;br /&gt;
The harvestable index records counts for biome 064 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.&lt;br /&gt;
&lt;br /&gt;
Named flora recorded for Twilight Barrens:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Harvestable&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-FROS-064 || Frostgrass || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-SNOW-064 || Snowbloom || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ICE--064 || Ice-Fern || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-MURK-064 || Murk Lichen || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-FROS-064 || Frost Moss || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-PERM-064 || Permafrost Spike || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ICE -064 || Ice Cap Flower || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-WINT-064 || Winter Grass || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ice-Fern, Murk Lichen, Frost Moss, Permafrost Spike, Ice Cap Flower, and Winter Grass.&lt;br /&gt;
&lt;br /&gt;
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.&lt;br /&gt;
&lt;br /&gt;
== Deep zone ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Deep zone || Deep Twilight — Barren Hollow&lt;br /&gt;
|-&lt;br /&gt;
| Layout || Mist Labyrinth Run&lt;br /&gt;
|-&lt;br /&gt;
| Max players || 6&lt;br /&gt;
|-&lt;br /&gt;
| Lockout hours || 72&lt;br /&gt;
|-&lt;br /&gt;
| Boss name || Coldhorn — Deep Form&lt;br /&gt;
|-&lt;br /&gt;
| Ground note || The Barren Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Boss || Coldhorn, Ancient of Biome 064&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || T3_Heroic&lt;br /&gt;
|-&lt;br /&gt;
| Recommended party || 4&lt;br /&gt;
|-&lt;br /&gt;
| Damage type || Void&lt;br /&gt;
|-&lt;br /&gt;
| Arena || Wind Swept Plain&lt;br /&gt;
|-&lt;br /&gt;
| Arena description || The boss encounter takes place in the heart of Twilight Barrens&#039;s most extreme terrain feature. The arena is shaped by subpolar cold conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.&lt;br /&gt;
|-&lt;br /&gt;
| Arena size (m) || 108&lt;br /&gt;
|-&lt;br /&gt;
| Arena terrain || Exposure-risk twilight tundra&lt;br /&gt;
|-&lt;br /&gt;
| Arena hazard || Exposure&lt;br /&gt;
|-&lt;br /&gt;
| Unique material || [[Bleak Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| Ground blurb || The Bleak Prowler the Ancient is the apex expression of Twilight Barrens&#039;s ecosystem — a creature that has been shaped by subpolar cold conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Twilight Barrens would be if the biome could choose to fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
&lt;br /&gt;
The atmosphere row records weather patterns Barrens Wind and Grey Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Code !! Recorded effect&lt;br /&gt;
|-&lt;br /&gt;
| WX-064-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.&lt;br /&gt;
|-&lt;br /&gt;
| WX-064-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Grey Crystal harvest modified.&lt;br /&gt;
|-&lt;br /&gt;
| WX-064-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.&lt;br /&gt;
|-&lt;br /&gt;
| WX-064-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-064-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-064-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spawn entries recorded on those rows: Storm 12, Ashfall 9, Cold Event 10, Any Weather 14, Rain/Mist 14, Clear Sky 11. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 4, Cold Event 2, Any Weather 2, Rain/Mist 5, Clear Sky 1.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Five named mobs are recorded. One further row records 65 additional spawn-table entries that are not named. Those 65 are not listed as species here. That summary row records 12 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Barrenwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian&lt;br /&gt;
|-&lt;br /&gt;
| MOB-064-01 || Barrenscale || Swift Scout || 67 || CR04411 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-064-02 || Coldmane || Pack Predator || 81 || CR04412 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-064-03 || Barrenfang || Elemental Creature || 95 || CR04413 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-064-04 || Coldhorn || Ancient Walker || 179 || CR04414 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-064-05 || Barrenwatcher || Node Guardian || 127 || CR04415 || False&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
&lt;br /&gt;
Eight network nodes are recorded. Three are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 174 minutes, and modifier 1.45x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian&lt;br /&gt;
|-&lt;br /&gt;
| NODE_064_P01 || Twilight Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Wind Swept Plain zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_064_P02 || Twilight Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Barrens Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_064_P03 || Twilight Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Barrens Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_064_N01 || Twilight Void Node 1 || NEGATIVE || Located in the deepest depression of the biome&#039;s terrain, where void energy pools. The primary hazard (Exposure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_064_N02 || Twilight Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Exposure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_064_N03 || Twilight Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Exposure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_064_N04 || Twilight Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Exposure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_064_N05 || Twilight Void Node 5 || NEGATIVE || Located within the node guardian&#039;s primary patrol circuit centre. The primary hazard (Exposure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the five negative nodes. Both records are left as recorded.&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
&lt;br /&gt;
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration&lt;br /&gt;
|-&lt;br /&gt;
| WE0190 || Winter Season || Twilight Bar Environmental Event || Environmental || 60min || 8hr || FALSE || WEATHER || 45-90 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0370 || Barrens Bloom || Twilight Bar Resource Event || Resource || 30min || 4hr || FALSE || WEATHER || 30 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0374 || Wind Surge || Twilight Bar Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || PLAYER_COUNT || 3-8 hours real-time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WE0190 notes: Grey Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0370 notes: Grey Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0374 notes: Grey Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Twilight Barrens_STATE_ALTERED.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.&lt;br /&gt;
&lt;br /&gt;
* [[Q0568 The Twilight Toll — Twilight Barrens]] — Main — giver NPC0442&lt;br /&gt;
* [[Q0569 Twilight Watch — Twilight Barrens]] — Surface — giver NPC0442&lt;br /&gt;
* [[Q0570 Twilight Vault Count — Twilight Barrens]] — Underground — giver NPC0447&lt;br /&gt;
* [[Q0571 The Ice-Well Fracture — Twilight Barrens]] — Aquatic — giver NPC0445&lt;br /&gt;
* [[Q0572 Grey Crystal for the Cinderwarden]] — Main — giver NPC0442&lt;br /&gt;
* [[Q0573 Exposure Season — Twilight Barrens]] — Surface — giver NPC0444&lt;br /&gt;
* [[Q0574 What the Twilight Vault Hums — Twilight Barrens]] — Underground — giver NPC0445&lt;br /&gt;
* [[Q0575 After the Ice-Well Draw — Twilight Barrens]] — Aquatic — giver NPC0447&lt;br /&gt;
* [[Q0576 Cinderwarden on the Twilight Line]] — Main — giver NPC0442&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
Twilight Barrens has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.&lt;br /&gt;
&lt;br /&gt;
* Biome-line quests: 9. Each one gives +10 favor.&lt;br /&gt;
* Finish all 9 to become &#039;&#039;&#039;Favored&#039;&#039;&#039; here (+20 bonus). Highest favor: 110.&lt;br /&gt;
* Chain order: [[Q0568 The Twilight Toll — Twilight Barrens|Q0568]] → [[Q0569 Twilight Watch — Twilight Barrens|Q0569]] → [[Q0570 Twilight Vault Count — Twilight Barrens|Q0570]] → [[Q0571 The Ice-Well Fracture — Twilight Barrens|Q0571]] → [[Q0572 Grey Crystal for the Cinderwarden|Q0572]] → [[Q0573 Exposure Season — Twilight Barrens|Q0573]] → [[Q0574 What the Twilight Vault Hums — Twilight Barrens|Q0574]] → [[Q0575 After the Ice-Well Draw — Twilight Barrens|Q0575]] → [[Q0576 Cinderwarden on the Twilight Line|Q0576]].&lt;br /&gt;
* Favor is lost: −5 for each quest done for [[F08 Frosthold Vigil]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.&lt;br /&gt;
* Skipping quests gives no favor.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
Seven NPCs are recorded with location Twilight Barrens. Age, items held, and the quests-given cell are blank on those rows. Sex is blank except where the table records it. Kinship is blank except where the table records it. Quest giver ids above come from the quest table, not from the quests-given cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC ID !! Name !! Role !! Sex !! Settlement !! Faction !! Kinship&lt;br /&gt;
|-&lt;br /&gt;
| NPC0442 || Yolande Ashveil || quest_giver || Female || Wind Swept Plain, Twilight Barrens || [[F04 Order of the Mirrorwake]] || Same woman as Yolande Ashveil NPC0727.&lt;br /&gt;
|-&lt;br /&gt;
| NPC0443 || Dravin Cindermere || merchant ||  || Wind Swept Plain, Twilight Barrens || [[F04 Order of the Mirrorwake]] || &lt;br /&gt;
|-&lt;br /&gt;
| NPC0444 || Brynja Emberfall || trainer ||  || Wind Swept Plain, Twilight Barrens || [[F04 Order of the Mirrorwake]] || &lt;br /&gt;
|-&lt;br /&gt;
| NPC0445 || Brynja Gloomreach || lore_keeper ||  || Wind Swept Plain, Twilight Barrens || [[F04 Order of the Mirrorwake]] || &lt;br /&gt;
|-&lt;br /&gt;
| NPC0446 || Brix Ironveil || blacksmith ||  || Wind Swept Plain, Twilight Barrens || [[F04 Order of the Mirrorwake]] || &lt;br /&gt;
|-&lt;br /&gt;
| NPC0447 || Dravin Klarenfield || quest_giver ||  || Wind Swept Plain, Twilight Barrens || [[F04 Order of the Mirrorwake]] || &lt;br /&gt;
|-&lt;br /&gt;
| NPC0448 || Enna Mirewood || merchant ||  || Wind Swept Plain, Twilight Barrens || [[F04 Order of the Mirrorwake]] || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Sixteen crafted items are recorded for Twilight Barrens. All are crafted at Barrens Forge. The item table records Grey Crystal as the primary material on every row.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material&lt;br /&gt;
|-&lt;br /&gt;
| B064_WPN_01 || [[Twilight Grey Edge]] || Weapon || Weapon || Rare || [[Grey Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B064_HLM_01 || [[Grey Ward Helm]] || Armor || Helm || Uncommon || [[Grey Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B064_CHS_01 || [[Grey Breastplate]] || Armor || Chest || Rare || [[Grey Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B064_HND_01 || [[Twilight Grips (B064 Twilight Barrens)|Twilight Grips]] || Armor || Hands || Uncommon || [[Grey Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B064_LEG_01 || [[Twilight Greaves (B064 Twilight Barrens)|Twilight Greaves]] || Armor || Legs || Uncommon || [[Grey Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B064_FET_01 || [[Twilight Treads (B064 Twilight Barrens)|Twilight Treads]] || Armor || Feet || Uncommon || [[Grey Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B064_TRK_01 || [[Grey Relic]] || Trinket || Necklace || Rare || [[Grey Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B064_REL_01 || [[Twilight First-Stone (B064 Twilight Barrens)|Twilight First-Stone]] || Trinket || Relic || Epic || [[Grey Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B064_CON_01 || [[Twilight Draught (B064 Twilight Barrens)|Twilight Draught]] || Consumable ||  || Common || [[Grey Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B064_SAL_01 || [[Twilight Salve (B064 Twilight Barrens)|Twilight Salve]] || Consumable ||  || Uncommon || [[Grey Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B064_MAT_01 || [[Refined Twilight Grit (B064 Twilight Barrens)|Refined Twilight Grit]] || Material ||  || Common || [[Grey Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B064_BAR_01 || [[Grey Ingot]] || Material ||  || Rare || [[Grey Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B064_TOL_01 || [[Twilight Node Pick (B064 Twilight Barrens)|Twilight Node Pick]] || Tool || Tool || Uncommon || [[Grey Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B064_KIT_01 || [[Twilight Field Kit (B064 Twilight Barrens)|Twilight Field Kit]] || Tool || Tool || Uncommon || [[Grey Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B064_UPG_01 || [[Grey Catalyst]] || Upgrade Component ||  || Rare || [[Grey Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| B064_FOC_01 || [[Twilight Focus (B064 Twilight Barrens)|Twilight Focus]] || Weapon || Off-Hand || Uncommon || [[Grey Crystal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B064_WPN_01 || [[Twilight Grey Edge]] || Barrens Forge || [[Grey Crystal]] x9; [[Refined Twilight Grit (B064 Twilight Barrens)|Refined Twilight Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B064_HLM_01 || [[Grey Ward Helm]] || Barrens Forge || [[Grey Crystal]] x7; [[Refined Twilight Grit (B064 Twilight Barrens)|Refined Twilight Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B064_CHS_01 || [[Grey Breastplate]] || Barrens Forge || [[Grey Crystal]] x9; [[Refined Twilight Grit (B064 Twilight Barrens)|Refined Twilight Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B064_HND_01 || [[Twilight Grips (B064 Twilight Barrens)|Twilight Grips]] || Barrens Forge || [[Grey Crystal]] x7; [[Refined Twilight Grit (B064 Twilight Barrens)|Refined Twilight Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B064_LEG_01 || [[Twilight Greaves (B064 Twilight Barrens)|Twilight Greaves]] || Barrens Forge || [[Grey Crystal]] x7; [[Refined Twilight Grit (B064 Twilight Barrens)|Refined Twilight Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B064_FET_01 || [[Twilight Treads (B064 Twilight Barrens)|Twilight Treads]] || Barrens Forge || [[Grey Crystal]] x7; [[Refined Twilight Grit (B064 Twilight Barrens)|Refined Twilight Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B064_TRK_01 || [[Grey Relic]] || Barrens Forge || [[Grey Crystal]] x9; [[Refined Twilight Grit (B064 Twilight Barrens)|Refined Twilight Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B064_REL_01 || [[Twilight First-Stone (B064 Twilight Barrens)|Twilight First-Stone]] || Barrens Forge || [[Grey Crystal]] x11; [[Refined Twilight Grit (B064 Twilight Barrens)|Refined Twilight Grit]] x1 || T4 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B064_CON_01 || [[Twilight Draught (B064 Twilight Barrens)|Twilight Draught]] || Barrens Forge || [[Grey Crystal]] x5; [[Refined Twilight Grit (B064 Twilight Barrens)|Refined Twilight Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B064_SAL_01 || [[Twilight Salve (B064 Twilight Barrens)|Twilight Salve]] || Barrens Forge || [[Grey Crystal]] x7; [[Refined Twilight Grit (B064 Twilight Barrens)|Refined Twilight Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B064_MAT_01 || [[Refined Twilight Grit (B064 Twilight Barrens)|Refined Twilight Grit]] || Barrens Forge || [[Grey Crystal]] x5; [[Refined Twilight Grit (B064 Twilight Barrens)|Refined Twilight Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B064_BAR_01 || [[Grey Ingot]] || Barrens Forge || [[Grey Crystal]] x9; [[Refined Twilight Grit (B064 Twilight Barrens)|Refined Twilight Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B064_TOL_01 || [[Twilight Node Pick (B064 Twilight Barrens)|Twilight Node Pick]] || Barrens Forge || [[Grey Crystal]] x7; [[Refined Twilight Grit (B064 Twilight Barrens)|Refined Twilight Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B064_KIT_01 || [[Twilight Field Kit (B064 Twilight Barrens)|Twilight Field Kit]] || Barrens Forge || [[Grey Crystal]] x7; [[Refined Twilight Grit (B064 Twilight Barrens)|Refined Twilight Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B064_UPG_01 || [[Grey Catalyst]] || Barrens Forge || [[Grey Crystal]] x9; [[Refined Twilight Grit (B064 Twilight Barrens)|Refined Twilight Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B064_FOC_01 || [[Twilight Focus (B064 Twilight Barrens)|Twilight Focus]] || Barrens Forge || [[Grey Crystal]] x7; [[Refined Twilight Grit (B064 Twilight Barrens)|Refined Twilight Grit]] x1 || T2 Trusted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image prompt ==&lt;br /&gt;
&lt;br /&gt;
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B064, followed by the ground description and settlement names already on this page.&lt;br /&gt;
&lt;br /&gt;
Recorded overview prompt: ABERNON game concept art, Biome 064 Twilight Barrens, K3V amber light, subpolar_cold environment, 0.68g low gravity, Ironveil Compact faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.&lt;br /&gt;
&lt;br /&gt;
Detailed prompt for an image creator: Painterly cinematic establishing shot of Twilight Barrens, biome 064, subpolar cold, under K3V amber light at 0.68g. A desolate windswept biome where the sun barely touches the land and a perpetual grey twilight blankets the terrain. The barrens support minimal life but that life is remarkably resilient. The winds carry frozen seeds across vast distances. Terrain recorded as exposure-risk twilight tundra. Ice-edged highlands and wind-carved stone. The amber sun gives little warmth here. Exposure is the recorded primary hazard. Grey Crystal is the signature resource. Recorded colour palette: Blue-grey murk ice, pale tundra, amber K3V long-shadow cast. The Ironveil Compact settlement Twilight Settlement is visible, with Barrens Hollow and Wind Swept Plain in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.&lt;br /&gt;
&lt;br /&gt;
The image-prompt table also records twenty ungenerated prompts, IMG01261 through IMG01280. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Twilight Barrens, subpolar cold biome, [type], amber tundra, ice-edged stone, cold wind haze, Exposure environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Type !! Status&lt;br /&gt;
|-&lt;br /&gt;
| IMG01261 || hero_landscape || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01262 || apex_creature || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01263 || weather_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01264 || flora_closeup || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01265 || faction_outpost || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01266 || loading_screen || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01267 || ambient_day || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01268 || ambient_night || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01269 || energy_node || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01270 || hazard_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01271 || npc_portrait || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01272 || creature_combat || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01273 || resource_gather || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01274 || world_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01275 || sky_atmosphere || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01276 || underground_entrance || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01277 || coastal_view || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01278 || mystery_fragment || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01279 || faction_landmark || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01280 || player_action || UNGENERATED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=B064_Twilight_Barrens&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:B064 Twilight Barrens]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=Q972_The_Silence%27s_Edge&amp;diff=15922</id>
		<title>Q972 The Silence&#039;s Edge</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=Q972_The_Silence%27s_Edge&amp;diff=15922"/>
		<updated>2026-10-23T05:32:13Z</updated>

		<summary type="html">&lt;p&gt;Historian: Main storyline polish (Robert approved, option 4): clarity and reading level only, no new plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Silence&#039;s Edge =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Quest_ID || Q972&lt;br /&gt;
|-&lt;br /&gt;
| Title || The Silence&#039;s Edge&lt;br /&gt;
|-&lt;br /&gt;
| Biome || [[B007 Prism Fissures]]&lt;br /&gt;
|-&lt;br /&gt;
| Layer || Hell&lt;br /&gt;
|-&lt;br /&gt;
| Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Giver || [[Faeron Riftvale]] (NPC0043)&lt;br /&gt;
|-&lt;br /&gt;
| Giver NPC ID || NPC0043&lt;br /&gt;
|-&lt;br /&gt;
| Items needed || [[Prism Temporal Edge]]&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisites || Q971&lt;br /&gt;
|-&lt;br /&gt;
| Completer || None recorded. This quest has no receiver.&lt;br /&gt;
|-&lt;br /&gt;
| Giver settlement || Not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Faction || Riftwalker Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
| Side || Evil&lt;br /&gt;
|-&lt;br /&gt;
| Line || Main line (the Abernon storyline)&lt;br /&gt;
|-&lt;br /&gt;
| Favor || None. Main-line quests do not change [[Biome Favor|biome favor]].&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || Very Hard&lt;br /&gt;
|-&lt;br /&gt;
| Fail state || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mystery chain || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
This quest is a step on the Silence path in [[B007 Prism Fissures]]. Report to Faeron Riftvale at the Resonance Crack and bring the item listed under Items needed. The detailed steps for this quest have not been written yet.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* 98000 XP&lt;br /&gt;
* 9200 [[Gold]]&lt;br /&gt;
* 1025 Riftwalker Brotherhood rep&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
* No dialogue has been written for this quest yet.&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=Q972_The_Silence&#039;s_Edge&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:B007 Prism Fissures]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
	<entry>
		<id>https://wiki.abernon.com/index.php?title=B061_Frostveil_Summit&amp;diff=15921</id>
		<title>B061 Frostveil Summit</title>
		<link rel="alternate" type="text/html" href="https://wiki.abernon.com/index.php?title=B061_Frostveil_Summit&amp;diff=15921"/>
		<updated>2026-10-23T05:32:10Z</updated>

		<summary type="html">&lt;p&gt;Historian: Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= B061 Frostveil Summit =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BiomeID || 061&lt;br /&gt;
|-&lt;br /&gt;
| Biome name || Frostveil Summit&lt;br /&gt;
|-&lt;br /&gt;
| Climate || POLAR_GLACIAL&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || 7&lt;br /&gt;
|-&lt;br /&gt;
| Starting control || [[F13 Marrowheat Dominion]]&lt;br /&gt;
|-&lt;br /&gt;
| Contested by || [[F08 Frosthold Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
| Primary hazard || Frostveil Crystalline Seizure&lt;br /&gt;
|-&lt;br /&gt;
| Signature resource || Ice Veil Amber&lt;br /&gt;
|-&lt;br /&gt;
| MysteryZone || False&lt;br /&gt;
|-&lt;br /&gt;
| Continent || CONT_FROSTMERE&lt;br /&gt;
|-&lt;br /&gt;
| Region || Frostmere — Eastern Peak Zone&lt;br /&gt;
|-&lt;br /&gt;
| Elevation_m || 2400&lt;br /&gt;
|-&lt;br /&gt;
| Status || LIVE_CANON&lt;br /&gt;
|-&lt;br /&gt;
| Source || LIVE/DATA/biome_registry_v5.7.4.json&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ground ==&lt;br /&gt;
&lt;br /&gt;
A harsh glacial biome where towering peaks rise from the frost and a permanent veil of ice crystals hangs in the air creating rainbow halos around every light source. The summit is the coldest point on the planet.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Population !! Controlling faction&lt;br /&gt;
|-&lt;br /&gt;
| Frostveil Settlement || Faction Outpost || 1500 || [[F13 Marrowheat Dominion]]&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Veil Fields || primary || N/A || [[F13 Marrowheat Dominion]]&lt;br /&gt;
|-&lt;br /&gt;
| Summit Hollow || secondary || N/A || [[F13 Marrowheat Dominion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settlement pages: [[Crystal Veil Fields]], [[Frostveil Settlement]], [[Summit Hollow]]. All settlements: [[Settlements]].&lt;br /&gt;
&lt;br /&gt;
== Factions present ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction !! Where recorded&lt;br /&gt;
|-&lt;br /&gt;
| [[F13 Marrowheat Dominion]] || Starting control. Controlling faction on every recorded settlement row. All seven NPC rows.&lt;br /&gt;
|-&lt;br /&gt;
| [[F08 Frosthold Vigil]] || Contested. The faction table gives it a foothold here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives [[F08 Frosthold Vigil]] a foothold here, so the biome is contested.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Full table with IDs and node details: [[B061 Frostveil/Resources]].&lt;br /&gt;
&lt;br /&gt;
* [[B061 Frostveil/Resources#R0666|Ancient Glacier Shard (Frost)]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B061 Frostveil/Resources#R0667|Blizzard Ore (Frost)]] (GATHERABLE, Common)&lt;br /&gt;
* [[B061 Frostveil/Resources#R0664|Frostfall Crystal (Frost)]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B061 Frostveil/Resources#R0661|Frostv Glacial Core]] (GATHERABLE, Common)&lt;br /&gt;
* [[B061 Frostveil/Resources#R0663|Frostv Ice Resin]] (GATHERABLE, Uncommon)&lt;br /&gt;
* [[B061 Frostveil/Resources#R0662|Frostv Permafrost Stone]] (GATHERABLE, Common)&lt;br /&gt;
* [[B061 Frostveil/Resources#R0670|Refined Glacial Core]] (GATHERABLE, Common)&lt;br /&gt;
* [[B061 Frostveil/Resources#R0669|Refined Glacial Salt]] (GATHERABLE, Common)&lt;br /&gt;
* [[B061 Frostveil/Resources#R0671|Refined Permafrost Stone]] (GATHERABLE, Epic)&lt;br /&gt;
* [[B061 Frostveil/Resources#R0668|Refined Tundra Core]] (GATHERABLE, Rare)&lt;br /&gt;
* [[B061 Frostveil/Resources#R0665|Void Ice (Frost)]] (GATHERABLE, Common)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Signature, primary, secondary, and minerals ===&lt;br /&gt;
&lt;br /&gt;
These rows are recorded on the B061 resource table and were not in the gatherable list above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| SIG-061 || [[Ice Veil Amber]] || SIGNATURE || Rare–Legendary&lt;br /&gt;
|-&lt;br /&gt;
| PRI-061 || [[Frostveil Crystal]] || PRIMARY || Uncommon–Rare&lt;br /&gt;
|-&lt;br /&gt;
| SEC-061 || [[Summit Resin]] || SECONDARY || Common–Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-ICE || Ice Ore || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-FRO || Frostite || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-COM-SUM || Summit Slate || Common Mineral || Common&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-VEI || Veil Crystal || Rare Mineral || Rare&lt;br /&gt;
|-&lt;br /&gt;
| MIN-RARE-SUM || Summit Glass || Rare Mineral || Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harvest ===&lt;br /&gt;
&lt;br /&gt;
The harvestable index records counts for biome 061 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.&lt;br /&gt;
&lt;br /&gt;
Named flora recorded for Frostveil Summit:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Harvestable&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ICEW-061 || Icewort || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-GLAC-061 || Glacialbloom || Yes&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ICE -061 || Ice Crystal Moss || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-BLIG-061 || Blight Lichen || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-GLAC-061 || Glacial Spore || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-FROS-061 || Frost Crystal Plant || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-CAVE-061 || Cave Liverwort || No&lt;br /&gt;
|-&lt;br /&gt;
| FLORA-ICE -061 || Ice Algae || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ice Crystal Moss, Blight Lichen, Glacial Spore, Frost Crystal Plant, and Cave Liverwort.&lt;br /&gt;
&lt;br /&gt;
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.&lt;br /&gt;
&lt;br /&gt;
== Deep zone ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Deep zone || Deep Frostveil — Veil Base&lt;br /&gt;
|-&lt;br /&gt;
| Layout || Glacial Crevasse Descent&lt;br /&gt;
|-&lt;br /&gt;
| Max players || 6&lt;br /&gt;
|-&lt;br /&gt;
| Lockout hours || 72&lt;br /&gt;
|-&lt;br /&gt;
| Boss name || Icehorn — Deep Form&lt;br /&gt;
|-&lt;br /&gt;
| Ground note || The Veil Base has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Boss || Icehorn, Ancient of Biome 061&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty || T3_Heroic&lt;br /&gt;
|-&lt;br /&gt;
| Recommended party || 4&lt;br /&gt;
|-&lt;br /&gt;
| Damage type || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Arena || Crystal Veil Fields&lt;br /&gt;
|-&lt;br /&gt;
| Arena description || The boss encounter takes place in the heart of Frostveil Summit&#039;s most extreme terrain feature. The arena is shaped by polar glacial conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.&lt;br /&gt;
|-&lt;br /&gt;
| Arena size (m) || 116&lt;br /&gt;
|-&lt;br /&gt;
| Arena terrain || Crystalline seizure-risk summit&lt;br /&gt;
|-&lt;br /&gt;
| Arena hazard || Frostveil Crystalline Seizure&lt;br /&gt;
|-&lt;br /&gt;
| Unique material || [[Arctic Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| Ground blurb || The Arctic Prowler the Ancient is the apex expression of Frostveil Summit&#039;s ecosystem — a creature that has been shaped by polar glacial conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Frostveil Summit would be if the biome could choose to fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
&lt;br /&gt;
The atmosphere row records weather patterns Ice Crystal Wind and Veil Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Code !! Recorded effect&lt;br /&gt;
|-&lt;br /&gt;
| WX-061-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.&lt;br /&gt;
|-&lt;br /&gt;
| WX-061-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Ice Veil Amber harvest modified.&lt;br /&gt;
|-&lt;br /&gt;
| WX-061-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.&lt;br /&gt;
|-&lt;br /&gt;
| WX-061-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-061-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.&lt;br /&gt;
|-&lt;br /&gt;
| WX-061-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spawn entries recorded on those rows: Storm 9, Ashfall 8, Cold Event 12, Any Weather 15, Rain/Mist 14, Clear Sky 12. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 3, Cold Event 3, Any Weather 5, Rain/Mist 2, Clear Sky 3.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Five named mobs are recorded. One further row records 65 additional spawn-table entries that are not named. Those 65 are not listed as species here. That summary row records 15 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Summitwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian&lt;br /&gt;
|-&lt;br /&gt;
| MOB-061-01 || Summitscale || Swift Scout || 59 || CR04201 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-061-02 || Summitfang || Elemental Creature || 86 || CR04202 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-061-03 || Icehorn || Ancient Walker || 171 || CR04203 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-061-04 || Frostveilcoil || Scavenger || 80 || CR04204 || False&lt;br /&gt;
|-&lt;br /&gt;
| MOB-061-05 || Summitwatcher || Node Guardian || 132 || CR04205 || False&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
&lt;br /&gt;
Eight network nodes are recorded. Two are positive and six are negative. The node profile records dominant NEGATIVE, density low, base respawn 384 minutes, and modifier 1.60x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian&lt;br /&gt;
|-&lt;br /&gt;
| NODE_061_P01 || Frostveil Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Crystal Veil Fields zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_061_P02 || Frostveil Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Summit Hollow zone. || No || None&lt;br /&gt;
|-&lt;br /&gt;
| NODE_061_N01 || Frostveil Void Node 1 || NEGATIVE || Located in the deepest depression of the biome&#039;s terrain, where void energy pools. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_061_N02 || Frostveil Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_061_N03 || Frostveil Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_061_N04 || Frostveil Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_061_N05 || Frostveil Void Node 5 || NEGATIVE || Located within the node guardian&#039;s primary patrol circuit centre. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|-&lt;br /&gt;
| NODE_061_N06 || Frostveil Void Node 6 || NEGATIVE || Located at the lowest point of any geological feature — voids sink. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the two positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
&lt;br /&gt;
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration&lt;br /&gt;
|-&lt;br /&gt;
| WE0367 || Blizzard Season || Frostveil Su Environmental Event || Environmental || 120min || 8hr || FALSE || PLAYER_COUNT || 45-90 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0368 || Frost Bloom || Frostveil Su Resource Event || Resource || 15min || 8hr || FALSE || WEATHER || 30 minutes real-time&lt;br /&gt;
|-&lt;br /&gt;
| WE0369 || Veil Collapse || Frostveil Su Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || PLAYER_COUNT || 3-8 hours real-time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WE0367 notes: Ice Veil Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0368 notes: Ice Veil Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0369 notes: Ice Veil Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Frostveil Summit_STATE_ALTERED.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.&lt;br /&gt;
&lt;br /&gt;
* [[Q0541 The Frostveil Toll]] — Main — giver NPC0421&lt;br /&gt;
* [[Q0542 Frostveil Watch]] — Surface — giver NPC0421&lt;br /&gt;
* [[Q0543 Frostveil Vault Count]] — Underground — giver NPC0426&lt;br /&gt;
* [[Q0544 The Ice-Well Fracture — Frostveil Summit]] — Aquatic — giver NPC0424&lt;br /&gt;
* [[Q0545 Ice Veil Amber for the Skyreach Covenant]] — Main — giver NPC0421&lt;br /&gt;
* [[Q0546 Seizure Season — Frostveil Summit]] — Surface — giver NPC0423&lt;br /&gt;
* [[Q0547 What the Frostveil Vault Hums]] — Underground — giver NPC0424&lt;br /&gt;
* [[Q0548 After the Ice-Well Draw — Frostveil Summit]] — Aquatic — giver NPC0426&lt;br /&gt;
* [[Q0549 Skyreach Covenant on the Frostveil Line]] — Main — giver NPC0421&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
Frostveil Summit has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.&lt;br /&gt;
&lt;br /&gt;
* Biome-line quests: 9. Each one gives +10 favor.&lt;br /&gt;
* Finish all 9 to become &#039;&#039;&#039;Favored&#039;&#039;&#039; here (+20 bonus). Highest favor: 110.&lt;br /&gt;
* Chain order: [[Q0541 The Frostveil Toll|Q0541]] → [[Q0542 Frostveil Watch|Q0542]] → [[Q0543 Frostveil Vault Count|Q0543]] → [[Q0544 The Ice-Well Fracture — Frostveil Summit|Q0544]] → [[Q0545 Ice Veil Amber for the Skyreach Covenant|Q0545]] → [[Q0546 Seizure Season — Frostveil Summit|Q0546]] → [[Q0547 What the Frostveil Vault Hums|Q0547]] → [[Q0548 After the Ice-Well Draw — Frostveil Summit|Q0548]] → [[Q0549 Skyreach Covenant on the Frostveil Line|Q0549]].&lt;br /&gt;
* Favor is lost: −5 for each quest done for [[F08 Frosthold Vigil]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.&lt;br /&gt;
* Skipping quests gives no favor.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
Seven NPCs are recorded with location Frostveil Summit. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC ID !! Name !! Role !! Settlement !! Faction&lt;br /&gt;
|-&lt;br /&gt;
| NPC0421 || Deva Frostmark || quest_giver || Crystal Veil Fields, Frostveil Summit || [[F13 Marrowheat Dominion]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0422 || Corra Hollowbane || merchant || Crystal Veil Fields, Frostveil Summit || [[F13 Marrowheat Dominion]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0423 || Corra Jadestone || trainer || Crystal Veil Fields, Frostveil Summit || [[F13 Marrowheat Dominion]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0424 || Corvus Lumenbrook || lore_keeper || Crystal Veil Fields, Frostveil Summit || [[F13 Marrowheat Dominion]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0425 || Brix Nightfall || blacksmith || Crystal Veil Fields, Frostveil Summit || [[F13 Marrowheat Dominion]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0426 || Idris Prismholt || quest_giver || Crystal Veil Fields, Frostveil Summit || [[F13 Marrowheat Dominion]]&lt;br /&gt;
|-&lt;br /&gt;
| NPC0427 || Juno Riftvale || merchant || Crystal Veil Fields, Frostveil Summit || [[F13 Marrowheat Dominion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Sixteen crafted items are recorded for Frostveil Summit. All are crafted at Summit Forge. The item table records Ice Veil Amber as the primary material on every row.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material&lt;br /&gt;
|-&lt;br /&gt;
| B061_WPN_01 || [[Frostveil Ice Edge]] || Weapon || Weapon || Rare || [[Ice Veil Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B061_HLM_01 || [[Ice Ward Helm]] || Armor || Helm || Uncommon || [[Ice Veil Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B061_CHS_01 || [[Ice Breastplate]] || Armor || Chest || Rare || [[Ice Veil Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B061_HND_01 || [[Frostveil Grips]] || Armor || Hands || Uncommon || [[Ice Veil Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B061_LEG_01 || [[Frostveil Greaves]] || Armor || Legs || Uncommon || [[Ice Veil Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B061_FET_01 || [[Frostveil Treads]] || Armor || Feet || Uncommon || [[Ice Veil Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B061_TRK_01 || [[Ice Relic]] || Trinket || Necklace || Rare || [[Ice Veil Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B061_REL_01 || [[Frostveil First-Stone]] || Trinket || Relic || Epic || [[Ice Veil Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B061_CON_01 || [[Frostveil Draught]] || Consumable ||  || Common || [[Ice Veil Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B061_SAL_01 || [[Frostveil Salve]] || Consumable ||  || Uncommon || [[Ice Veil Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B061_MAT_01 || [[Refined Frostveil Grit]] || Material ||  || Common || [[Ice Veil Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B061_BAR_01 || [[Ice Ingot]] || Material ||  || Rare || [[Ice Veil Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B061_TOL_01 || [[Frostveil Node Pick]] || Tool || Tool || Uncommon || [[Ice Veil Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B061_KIT_01 || [[Frostveil Field Kit]] || Tool || Tool || Uncommon || [[Ice Veil Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B061_UPG_01 || [[Ice Catalyst]] || Upgrade Component ||  || Rare || [[Ice Veil Amber]]&lt;br /&gt;
|-&lt;br /&gt;
| B061_FOC_01 || [[Frostveil Focus]] || Weapon || Off-Hand || Uncommon || [[Ice Veil Amber]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B061_WPN_01 || [[Frostveil Ice Edge]] || Summit Forge || [[Ice Veil Amber]] x9; [[Refined Frostveil Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B061_HLM_01 || [[Ice Ward Helm]] || Summit Forge || [[Ice Veil Amber]] x7; [[Refined Frostveil Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B061_CHS_01 || [[Ice Breastplate]] || Summit Forge || [[Ice Veil Amber]] x9; [[Refined Frostveil Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B061_HND_01 || [[Frostveil Grips]] || Summit Forge || [[Ice Veil Amber]] x7; [[Refined Frostveil Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B061_LEG_01 || [[Frostveil Greaves]] || Summit Forge || [[Ice Veil Amber]] x7; [[Refined Frostveil Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B061_FET_01 || [[Frostveil Treads]] || Summit Forge || [[Ice Veil Amber]] x7; [[Refined Frostveil Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B061_TRK_01 || [[Ice Relic]] || Summit Forge || [[Ice Veil Amber]] x9; [[Refined Frostveil Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B061_REL_01 || [[Frostveil First-Stone]] || Summit Forge || [[Ice Veil Amber]] x11; [[Refined Frostveil Grit]] x1 || T4 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B061_CON_01 || [[Frostveil Draught]] || Summit Forge || [[Ice Veil Amber]] x5; [[Refined Frostveil Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B061_SAL_01 || [[Frostveil Salve]] || Summit Forge || [[Ice Veil Amber]] x7; [[Refined Frostveil Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B061_MAT_01 || [[Refined Frostveil Grit]] || Summit Forge || [[Ice Veil Amber]] x5; [[Refined Frostveil Grit]] x1 || T1 Known&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B061_BAR_01 || [[Ice Ingot]] || Summit Forge || [[Ice Veil Amber]] x9; [[Refined Frostveil Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B061_TOL_01 || [[Frostveil Node Pick]] || Summit Forge || [[Ice Veil Amber]] x7; [[Refined Frostveil Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B061_KIT_01 || [[Frostveil Field Kit]] || Summit Forge || [[Ice Veil Amber]] x7; [[Refined Frostveil Grit]] x1 || T2 Trusted&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B061_UPG_01 || [[Ice Catalyst]] || Summit Forge || [[Ice Veil Amber]] x9; [[Refined Frostveil Grit]] x1 || T3 Honoured&lt;br /&gt;
|-&lt;br /&gt;
| RCP_B061_FOC_01 || [[Frostveil Focus]] || Summit Forge || [[Ice Veil Amber]] x7; [[Refined Frostveil Grit]] x1 || T2 Trusted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image prompt ==&lt;br /&gt;
&lt;br /&gt;
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B061, followed by the ground description and settlement names already on this page.&lt;br /&gt;
&lt;br /&gt;
Recorded overview prompt: ABERNON game concept art, Biome 061 Frostveil Summit, K3V amber light, polar_glacial environment, 0.68g low gravity, Marrowheat Dominion faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.&lt;br /&gt;
&lt;br /&gt;
Detailed prompt for an image creator: Painterly cinematic establishing shot of Frostveil Summit, biome 061, polar glacial, under K3V amber light at 0.68g. A harsh glacial biome where towering peaks rise from the frost and a permanent veil of ice crystals hangs in the air creating rainbow halos around every light source. The summit is the coldest point on the planet. Terrain recorded as crystalline seizure-risk summit. Deep ice, ancient and slow-moving. Creatures here evolved over millions of years for the cold. Frostveil Crystalline Seizure is the recorded primary hazard. Ice Veil Amber is the signature resource. Recorded colour palette: ice-blue,. The Marrowheat Dominion settlement Frostveil Settlement is visible, with Crystal Veil Fields and Summit Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.&lt;br /&gt;
&lt;br /&gt;
The image-prompt table also records twenty ungenerated prompts, IMG01201 through IMG01220. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Frostveil Summit, polar glacial biome, [type], ancient ice, void darkness, amber star distant, Frostveil Crystalline Seizure environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Type !! Status&lt;br /&gt;
|-&lt;br /&gt;
| IMG01201 || hero_landscape || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01202 || apex_creature || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01203 || weather_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01204 || flora_closeup || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01205 || faction_outpost || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01206 || loading_screen || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01207 || ambient_day || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01208 || ambient_night || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01209 || energy_node || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01210 || hazard_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01211 || npc_portrait || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01212 || creature_combat || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01213 || resource_gather || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01214 || world_event || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01215 || sky_atmosphere || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01216 || underground_entrance || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01217 || coastal_view || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01218 || mystery_fragment || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01219 || faction_landmark || UNGENERATED&lt;br /&gt;
|-&lt;br /&gt;
| IMG01220 || player_action || UNGENERATED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Canonical URL: https://wiki.abernon.com/index.php?title=B061_Frostveil_Summit&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:B061 Frostveil Summit]]&lt;br /&gt;
[[Category:ABERNON]]&lt;/div&gt;</summary>
		<author><name>Historian</name></author>
	</entry>
</feed>